Race Seminar
Race Seminar
Race Seminar
2004
Good Handling is
Grip = tires operating at maximum
adhesion to the track surface. Balance = both ends of the car are operating harmoniously, the car instills confidence and is fun to drive. Control = the car responds quickly and predictably to driver inputs, you can make the car do what you want it to do.
Grip
Those factors which influence the adhesion of the tire to the track
Tire Temperature Tire pressure Camber Tire loading -- Balance Tire Compound Tire performance Grip enhancers and killers
Balance
Weight transfer Relative Front and Rear Slip Angles Car rotation Consistency in fast and slow corners Transitions
Control
Steering response Stability Transition Responsiveness Progressiveness Driver comfort and confidence
Axiom 1
If you want to corner at 2 Gs you have to support the car for 2 Gs forces. Regardless of the individual setups, two similar cars cornering at the same speed will have to deal with the same forces.
Outline
Notes on chassis alignment & Record keeping Grip = Tires: Slip angle and Grip Balance = Suspension Geometry Static Analysis = Suspension Dynamics &Weight Transfer Control = Chassis tuning without shocks = Chassis tuning bump rubbers and droop limiting = Shocks Data Loggers = What have I done?
Myths
Fix the end that has the problems first If a car pushes soften the front springs or ARB If a car is loose soften the rear More rebound will make a tire grip better Anti Roll Bars increase weight transfer There are soft setups and there are hard setups Increasing spring rates will make the car hard to drive Just get out and drive or a different line will solve the problem
Facts
Get the car balanced FIRST. Push or Loose, under-steer or over-steer are balance problems. An unbalanced car is a car that is underutilizing the tires a one end and over utilizing the tires at the other end. Setups must be tuned to the prevailing conditions.
More Facts
Most drivers can not tell the difference between an improvement in control and an improvement in grip A car is supported during cornering through the combination of Springs, ARBS, Shocks, and Dynamic Suspension Geometry.
The line a car takes through a corner is more dependent on the car setup than the drivers technique. Consistently fast cars are easy to drive.
of each session on the track, and a record of all changes will tell you what you did to make the car fast and help you correct the car when it is not fast.
94 FC Citation
Accuracy
How accurate do you have to be?
qualifier
was behind pole FV 1.4%, FF 1.2%, FM 3.5%, FC 1.5%, SRF 1.2% An acceptable tolerance should be no more than half the qualifying difference, 0.6%
Repeatability: Same degree of accuracy, 0.6% Ease of operation: If it is too hard or cumbersome
you will not maintain the accuracy through out an event. The system must be portable.
You should do your work with a degree of accuracy that this race was decided.
Indicators
2 Useful Tools
Trammel Pin
Procedures - Sequence
Set ride height Zero toe settings Adjust camber Adjustments are inter related Adjust caster Zero toe settings and take new readings Repeat the process until correct
20 in.
Alignment Notes
Do setups without driver but with representative fuel load. Check the setup before and after running the car. Have an alignment process for home and a checking procedure for the track.
Alternatively set the front weights even while keeping the chassis level (two scale system). Repeat the process until weights and ride heights are equal with any discrepancy taken at the rear
Record Keeping
Run Sheet
The Run Sheet is the record of all the on-track activity.
Additionally it may show the starting set up as a reference to help decide what changes are appropriate.
When the session is over, the Run Sheet gives a complete record, showing the beginning, all intermediate steps, and the ending setup. The Run Sheet is the record of the performance for any given setup.
Run Sheet
This is an example of the run sheet
This sheet shows where the setup was at the beginning of lap 80.
It shows the lap times for each outing, the amount of fuel, the drivers comments for that outing, and the setup changes that were in effect for that outing.
This is the most neglected aspect of record keeping. The driver always has more pressing things to attend to such as girls and glory. This sheet when properly executed is the best key to a better setup.
Debrief Map
Set Down
2. Determine the maximum speed any where on the course. Be sure to allow for drafting other cars and wind direction. 3. Choose the intermediate gears so that the RPM drop between successive gears is constant or declines slightly as speed increases.
4. When going up hill keep RPM higher and avoid shifting. When going down hill use lower RPM by shifting sooner or gear longer.
Gear Ratios
This Sheet presents both graphic and analytical tools for analysis ratio selections. The right hand (shaded) portion of the charts shows critical speeds and the RPM for that speed in each gear.
The graph is a way of viewing the RPM drop for each gear change. The top chart has the ratios from the Setup Sheet. The lower chart is used as a work sheet to try alternative ratios.
Track Surface
Grip is the result of: The inter locking of the tire and track Adhesion of the tire to the track Tearing force required to separate the tread material from the tire.
High Grip
It takes time and pressure for rubber to conform to the track surface
Carpet Plot:
Avon Tires
Front Tires Rear Tires
30
50
70
90
110
130
150
170
190
210
230
The decrease in friction is due to the decline in the rigidity of the tread compound as the compound warms and before the tires begin sticking to the track.
Axiom 2
Slip Angle
Contact Patch Distortion Tire Foot Print
Instantaneous Center of Rotation Balanced or neutral cornering Slip angles are equal
Outside tires have equal Slip angles. Thus neutral or balanced handling
The steering angle of the front wheels is nearly constant for all the slip angle conditions (decreasing less than a degree).
8 degrees
This is the path of the instantaneous center of rotation given a constant radius and varying slip angle for the outside tires.
Slip Angle
Notice the tire distortion. The front tires are turned to balance the front and rear slip angles and adjust the corner radius. The car is tracking around the corner.
Angle.
Friction Circle :
Friction Circle
Ft max = maximum G of about 1.25 acceleration and 1.25 cornering.
Acceleration
2.5
2.0
1.5 Ft max
1.0
0.5
Camber to left
-2.0
-1.5
-1.0
-0.5
0.0
0.5 -0.5
1.0
1.5
2.0
2.5
-1.75
-1.25
-0.75
-0.25 0.0
0.75
1.25
1.75
2.25
-1.0
2.0
-1.5
1.5
-2.0
1.0
Camber Shifts the Circle, increasing the cornering in one direction and decreasing in the other.
Combined G Graph
Speed
Note: Slower and earlier entry to the corner along with the higher minimum and higher exit speed.
Combined Gs
Mid Ohio
Combined Gs
Throttle
Laguna Secca.
Combined Gs again
Speed
Note constant speed period and drop in combined Gs as the driver floats around the corner.
Steering
Throttle
Tire Record
If you have a tire man, make him work.
Steering Geometry:
Balance & Control
Steering Axis
Front View
King Pin Inclination
Camber Angle
Steering Axis
Side View
Caster
Front
Steering Axis
Caster Trail
Steering Axis
Bottom View
Scrub Radius
KP Axis at ground
Steering Trail Steering offset
Pressure Center
Front
Steering Axis
Three Dimensions
Front
Steering Axis
Pure caster causes the tire to lean in the direction of the turn.
Plane of Steering Axis
Ground
Plane of Rotation
KPI Pure, no
Caster
Steering Axis
Ground
KPI + Caster
Scrub Radius = 1.5
KPI + Caster
Scrub radius causes longitudinal forces at the contact patch to generate torque about the steering axis. Caster combined with trail causes steer dive when the wheels are steered from center.
Steering Axis 1
Caster combined with scrub radius causes the car to drop as a wheel steers in toward the center and causes the car to rise when a wheel steers outward. This in turn causes a weight transfer from the outside front inside rear diagonal to the inside front outside rear.
King Pin Inclination (Steering Axis) causes both wheels to gain positive camber as they are steered away from center. King Pin Inclination causes steering lift as the wheels are steered from center causing a self centering torque.
Steering Axis 2
Steering Axis may be offset rearward from the wheel center to reduce Caster Trail and thus reduce the steering effort.
Caster Trail = 0
Example
Straight Ahead
Roll angle
.227 deg
Steering is straight
Any other geometry results in the a front tire skidding as the vehicle turns
The inside front is turned sharper because it must turn about a shorter radius.
20 deg.
25.7 deg.
Cure:
Stiffer front end more ARB or Front Spring sticks the tire into the ground Stiffer rear spring, not more rear rear ARB increases the rear slip angle relative to the front Higher rear ride height more rear slip angle Stayed tuned for this will achieve the clarity of mud
Under Steer 1
An under-steering car is slow to respond.
Therefore you must start your turn in early in order to make the apex. You can not drive the fast line with an under-steering car.
Most drivers feel comfortable with some amount of under steer because their experience of over steer is the corner exit snap out type, unstable. When a car is neutral, the steering angle is constant for a given radius turn even as the speed and slip angle in the turn increases. Alternatively: the steering angle of a neutral car changes as the turn radius changes.
The uneven pressure results in a lateral force, Thrust, in the direction of the camber. The thrust preloads the slip angle causing lateral stability. Camber increases grip by increasing the load on the inner edge of the tire. Camber Shifts the friction Circle right thus increasing lateral grip. Thrust
Toe in
Toe out
Front
Chassis Balance
Chassis Dynamics
Suspension Kinematics 1
Instantaneous Center
The instantaneous point about which an individual wheel rotates in bump (vertically).
Roll Center
The roll center is the intersection of the two lines formed between the tire contact patch and their respective instantaneous centers. It is possible for the roll center to be outside the track of the car.
Suspension Kinematics 2
Suspension Kinematics is the movement of the wheels as constrained by the suspension geometry. Shown is a Single Wheel Front View Swing Arm (FVSA)
Instantaneous Center
Roll Center
Suspension Kinematics 3
The roll center is the point through which tire forces act on the sprung mass of the car Rollover moment arm is the distance from the Center of Gravity to the Roll Center. Roll resistance arm is the distance from the center of the chassis to the pressure center of the tire at ground level because the springs and anti roll bars act at the tire pressure center. Shifts with the mean roll center. Jacking is the vertical component of the reaction forces of the tire pressure center to the roll center.
Lbs. transferred = ( lateral Gs) x (mass) x (c.g. height) (wheel base or track)
Springs, anti Roll Bars, and Shocks determine the rate and distribution at which the loads change on the four corners of the car.
Suspension Dynamics
Pull the handle slowly and the glass will move across the table. Pull the glass faster and the glass will fall over. Pull the handle fast enough and the glass stays put.
Suspension Dynamics
Stationary
CG
2 Wheels
Stationary
CG
Lateral Acceleration
Weight Transfer
Sprung Mass
Lateral Force
Pull
Lateral Force
Un-sprung Mass Weight Transfer
Pull
R/C
Traction Force acts through the R/C
R/C
Geometric Mass
Sprung Mass
Un-sprung Mass
Weight Transfer
Pull
Jacking Effects:
Weight Transfer without roll effects.
Shock movement results from the vertical (up or down) component of the jacking effect. This will affect roll angles. Will affect mean roll center location
Because the weight transfer is immediate, tire slip angles are impacted immediately
This will affect grip This will affect balance
1 / Chassis Torsion Rate = 1/ torsion rate front + 1/ torsion rate rear Chassis Flex reduces the effective roll resistance 1/Total Front Roll Rate = 1/Front combined rate of Springs and ARBs + 1/ Front Chassis Torsion Rate
Some Examples
Use Jacking to build tire temperatures Changing the Jacking effect can change the balance of a car because of the rate of slip angle change. Use ride height and jacking effect to vary handling balance in different corners. Suspension pickup changes to change RC height and Jacking effects.
Kinematics Illustrated
Rollover Moment Arm
Lateral Acceleration
Jacking Forces
Weight Transfer
Lateral Acceleration
of
Mitchell Simulation
What is .001 G?
In a 50 mph corner at 1.700 vs. 1.701 Gs
.02 feet per second 1.3 feet every minute 52 feet in a 40 minute race 3.5 car lengths at the end of the race
The red dot represents 3% unused potential in the right front. That is .14 ft./sec., 8.4 ft./min., or 336 feet at the end of a 40 min. race.
Summary of Sim. # 1 to 4
Speed
Lateral Accel.
Brake Pressure
Mid Ohio
Cg
Cg
Suspension Geometry in F1
Note the jacking effect on the front suspension
Ratio 1 = WRc / Corner Sprung Mass WRc / Ground Clearance = Constant (close enough to be useful)
This allows you to calculate new ride height for any change of the WRc.
From page 2 of the Setup Sheet Excel Workbook
Roll Resistance
Those things that resist roll
Spring Wheel Rates in ft. lbs./degree = (Wheel Rate * ( Sin(1) * Track) / 12) Anti Roll Bar Wheel Rates in ft. lbs./degree = Vertical Spring Rate of ARB * ( Sin(1) * Track) / 12 Roll Rate of Tire at Tire Contact Patch in ft. lbs./degree = Tire Spring Rate * ( Sin(1) * Track) / 12 Chassis Torsion Rates in ft. lbs./degree (this is calculated in ft. lbs. / degree) Total Resistance at one end is the sum of 7 spring rates.
Magic Ratios
Spring Rate Split = Front Spring Rate / Rear Spring Rate Roll Stiffness Split = Front Roll Stiffness / (Front Roll Stiffness + Rear Roll Stiffness % Heave = Front Spring Rate at the Tire / (Front Spring Rate Tire + Rear Spring Rate Tire) *100 % Corner Rate / Corner Weight = (Spring Rate/ Sprung Corner Weight) * 100 % Corner Roll / Corner Weight = (Roll Rate / Sprung Corner Weight) * 100
Summary of Sim. # 1 to 5
The front ARB is increased to max. that would still maintain 1.700 Gs
Rear ARB is removed and the car is balanced by adjusting the front ARB.
Set Up Sheet
Page 3
Suspension Friction
Suspension friction is the resistance of the suspension system to any movement. It can be measured and Friction kills grip. Grip is lost because small changes in tire loading are not absorbed by the suspension system.
The car jacks down over successive bumps over a short time period.
The frequency of bumps is greater than the chassis frequency of response. On successive bumps the force required to displace the suspension increases because of the residual energy retained by the shocks and springs. The car skips from top to top.
The lack of compliance causes the contact patch rubber to loose grip on the surface of the track.
With a under sprung car, adding the rebound feels good because the car gains support and is more controllable and this improvement is sufficient to mask the loss of grip.
Chassis Stiffness
Chassis stiffness determines the amount of roll resistance that can be developed. The springs and ARB effectiveness is reduced by the torsional rate of the chassis.
A weak chassis requires higher spring and ARB rates. These rates may be too high to give acceptable ride and grip levels.
Chassis Torsion
For a chassis of 1500 ft.-lbs./deg. the roll rates are Front 454 and Rear 315
ft.-lbs./deg.
A weak chassis lowers the frequency of the chassis in roll thus the time/distance it takes for a driver input to result in a change in attitude increases
94 FF
Thread Pitch = 1 / number of threads per inch Load = ((# of Flats) + ( # of Turns / Flats)) / ( Thread Pitch / Flats per Turn)
Droop Limiting
Physical roll center is inside tire ground level Additional roll results in decrease in ride height Change in roll resistance the decrease in ride height reduces jacking effect Change in weight transfer or wedging
Right Front
Speed Right Rear Shock topping out
Left Rear
The spring rate is a function of diameter, length and the material used.
Larger diameter = higher spring rate Longer length = less change in rate with displacement By shaping the race can be altered
Dynamics
Ohlins
Penske
Disp.
.039 .079
.118
Load
Rate
Load
Rate
Load
Rate
2.2 16.5
32.12
56 363
397
10 32
50
254 559
457
10 20
28
254 254
203
.157
.197
58.96
91.74
682
833
63
80
330
432
32
38
102
152
.236 .276
148.5 247.5
1442 2515
96
406
42 48
102 152
Bump Rubbers
Tuning at track
Ground Clearance: Initial setting of the ride height.
Spring rates: Road springs, ARBs, Bump Rubbers,Tires pressures Suspension travel: How much bump and droop preload Ride height: Adjusting Center of Gravity, Roll Centers, and Jacking Effects
Tire Presentation to the ground contact patch Camber, caster, KPI, Roll Toe, Tire Pressure Aero Loads and Balance Flat bottom ground effects Rake and ride height
Weight Distribution and Moment of Inertia in Yaw Fuel load, ballast position, driver seating position
Chassis Changes
Most solutions will require changing two or more variables. Make sure that when you make a change that you identify all the variables you have changed.
Spring changes require ride height changes. Wing changes require ride height changes. ARB changes may require spring changes.
Is it steering induced?
More roll resistance front Run Sheet information:
Entry is good, mid corner is alright, but I cant apply power without the rear stepping out. The tire temps show a slight push avg. front temps 15 degrees higher than rear.
What to do?
Entry alright, mid corner same, but as I exit the corner the rear steps out. Temps show a slight under steer.
What to do?
Elkhart Carousel
Track induced Over Steer
Increase spring rate & Lower Rear Ride Height
Gingerman sweepers
Throttle induced Over Steer
Problem: Carrying too much speed into the corner. Not getting enough rotation or yaw in to the car prior to apex. Too much of the cornering effort is done near the corner exit
Wings
Center of Pressure varies with chassis rake (pitch) Down-force varies with ride height.
Wings
Front wings and end plates
The drag from the front wings is offset by the reduction in the drag associated with the rest of the car. Front wings frequently stall at angles of 6 degrees.
Wings:
Front Wings
Rear Wing
Slider
Dual Element
Ground Effects
Flat bottom with diffusers and tunnels
Solution:
More rear wing and higher rear ride height. The improved corner exit speed offsets the loss in top speed.
Types of adjusters
Needle valves adjusters Spring preload adjusters Blow Off adjusters
Canister pressure
Why canister pressure Low speed bump adjuster
Piston Style
Linear or Digressive Flat or Dished Face Cupped Face Bleed Holes &/or Bleed Shims
Adjustment Ranges
Low Speed Mid range High Speed
3
BLEED EFFECT
4
BLEED EFFECTS
Adjustment Ranges
Rebound
Penske 8760
Compression or Bump
Rebound
Ohlins T44
Shock Movement
Shock Velocity
Shock Histogram
Most damper motion is at velocities below 1 in/sec. This is the most critical range to develop grip and handling
Compression ends and rebound stroke starts Crank is at top Compression reaches max. velocity This is the midpoint in the stroke Gap shows gas pressure effect
These curve shows the same shock but at a different crank rotational velocity
The offset shows the nose pressure or gas pressure that the shock exerts on the dyno load cell..
Critical Damping
That amount of damping which results in the quickest stabilization at new position.
That amount of damping that will maximize GRIP
Shock Tuning 1
High speed canister bump -- is there enough support or too harsh over bumps Low speed Canister Bump too stiff or too soft , too harsh or not enough support Rebound always try to use the least amount of rebound possible. More rebound than optimum reduces grip. Low Speed Bump (bleed) optimizes grip. With too much bleed the car does not respond and feels unsupported. Too little bleed reduces grip and causes the tire alternate between grip and slip. Adjust Low Speed Bump and Rebound together, both stiffer or softer, to optimize damping for track conditions.
Shock Tuning 2
Adjustment Location More Compression
More front unsprung mass control, possible excess suspension loads over bumps or curbs, possible loss of grip over bumps More rear unsprung mass control, possible excess suspension loads over bumps or curbs, possible loss of grip over bumps
High-speed
Low-speed
Front
Less front chassis Better front un- Less front chassis Shallower nose drop, less trailing- sprung mass rise, less power- More front height angle, more front throttle oversteer, control, possible on understeer, control, possibly grip, possible loss possible loss of loss of front grip possible loss of less front grip of low-speed front grip over bumps grip chassis control
Rear
Less rear chassis Better rear un- Less rear chassis Shallower nose drop, less powersprung mass rise, less trailing- More rear height angle, more rear on understeer, control, possible throttle oversteer, control, possibly grip, possible loss possible loss of loss of rear grip possible loss of less rear grip of low-speed rear grip over bumps grip chassis control
Data Loggers
What data loggers wont do:
Data loggers wont tell you whats wrong, Data loggers wont tell you what to do.
You must interpret the data. The data loggers record the result of the interaction of the driver, the car and the track. The data logger takes a snap shot of all the sensors at a point in time, often recording the readings sequentially. The driver and the data logger are seldom in sync with each other. The driver operates in anticipation of what he expects the car to do and adjusts according to his senses.
Data Logging 2
Track Map
Fundamental Analysis
Math Channels
Wheel Movement = Damper motion * Motion Ratio Chassis Roll = (L Wheel mvt. R Wheel mvt.)/ Track Chassis Pitch = (LF Wheel mvt + RF Wheel mvt) / 2 ( LR Wheel mvt + RR Wheel mvt) / 2 Speed Steer = Steering Angle * MPH * (MPH)^.5 Corner Radius = (1.467 * MPH)^2 / (32.167 * Lateral Gs) Combined Gs = ((Lateral Gs)^2 + (Longitudinal Gs)^2)^.5 Gear = MPH / (RPM / 1000)