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Lecture 02

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Lecture 02

Uploaded by

Nguyễn Trung
Copyright
© Attribution Non-Commercial (BY-NC)
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A Reference Model for Real-Time Systems

Real-Time and Embedded Systems (M) Lecture 2

Lecture Outline
Why a reference model? Jobs and tasks Processors and resources Time and timing constraints
Hard real-time Soft real-time

Periodic, aperiodic and sporadic tasks Precedence constraints and dependencies Scheduling
Copyright 2006 University of Glasgow All rights reserved.

Material corresponds to chapters 2 and 3 of Lius book

A Reference Model of Real-Time Systems


Want to develop a model to let us reason about real-time systems
Consistent terminology Lets us to focus on the important aspects of a system while ignoring the irrelevant properties and details

Our reference model is characterized by:


A workload model that describes the applications supported by the system A resource model that describes the system resources available to the applications Algorithms that define how the application system uses the resources at all times

Copyright 2006 University of Glasgow All rights reserved.

Today: focus on the first two elements of the reference model


The next few lectures will study the algorithms, using the definitions from this lecture

Jobs and Tasks


A job is a unit of work that is scheduled and executed by a system
e.g. computation of a control-law, computation of an FFT on sensor data, transmission of a data packet, retrieval of a file

A task is a set of related jobs which jointly provide some function


e.g. the set of jobs that constitute the maintain constant altitude task, keeping an airplane flying at a constant altitude

Copyright 2006 University of Glasgow All rights reserved.

Processors and Resources


A job executes or is executed by the operating system on a processor and may depend on some resources A processor, P, is an active component on which jobs scheduled
Examples:
Threads scheduled on a CPU Data scheduled on a transmission link Read/write requests scheduled to a disk Transactions scheduled on a database server

Each processor has a speed attribute which determines the rate of progress a job makes toward completion
May represent instructions-per-second for a CPU, bandwidth of a network, etc.

Two processors are of the same type if they are functionally identical and can be used interchangeably

A resource, R, is a passive entity upon which jobs may depend


Copyright 2006 University of Glasgow All rights reserved.

E.g. memory, sequence numbers, mutexes, database locks, etc. Resources have different types and sizes, but do not have a speed attribute Resources are usually reusable, and are not consumed by use

Use of Resources
If the system contains (rho) types of resource, this means:
There are different types of serially reusable resources There are one or more units of each type of resource, only one job can use each unit at once (mutually exclusive access) A job must obtain a unit of a needed resource, use it, then release it

A resource is plentiful if no job is ever prevented from executing by the unavailability of units of the resource
Jobs never block when attempting to obtain a unit of a plentiful resource We typically omit such resources from our discussion, since they dont impact performance or correctness
Copyright 2006 University of Glasgow All rights reserved.

Execution Time
A job Ji will execute for time ei
This is the amount of time required to complete the execution of Ji when it executes alone and has all the resources it needs Value of ei depends upon complexity of the job and speed of the processor on which it is scheduled; may change for a variety of reasons:
Conditional branches Cache memories and/or pipelines Compression (e.g. MPEG video frames)

Execution times fall into an interval [ei-, ei+]; assume that we know this interval for every hard real-time job, but not necessarily the actual ei
Terminology: (x, y] is an interval starting immediately after x, continuing up to and including y
Copyright 2006 University of Glasgow All rights reserved.

Often, we can validate a system using ei+ for each job; we assume ei = ei+ and ignore the interval lower bound
Inefficient, but safe bound on execution time

Release and Response Time


Release time the instant in time when a job becomes available for execution
May not be exact: Release time jitter so ri is in the interval [ri-, ri+] A job can be scheduled and executed at any time at, or after, its release time, provided its resource dependency conditions are met

Response time the length of time from the release time of the job to the time instant when it completes
Not the same as execution time, since may not execute continually

Response time
Copyright 2006 University of Glasgow All rights reserved.

ri-

ri+

Job, Ji

Time

Release time, ri

Deadlines and Timing Constraints


Completion time the instant at which a job completes execution Relative deadline the maximum allowable job response time Absolute deadline the instant of time by which a job is required to be completed (often called simply the deadline)
absolute deadline = release time + relative deadline Feasible interval for a job Ji is the interval (ri, di]

Deadlines are examples of timing constraints


Relative deadline, Di Response time
Copyright 2006 University of Glasgow All rights reserved.

ri-

ri+

Job, Ji Completion time

Time

Release time, ri

Absolute deadline, di

Example
A system to monitor and control a heating furnace The system takes 20ms to initialize when turned on After initialization, every 100 ms, the system:
Samples and reads the temperature sensor Computes the control-law for the furnace to process temperature readings, determine the correct flow rates of fuel, air and coolant Adjusts flow rates to match computed values

The periodic computations can be stated in terms of release times of the jobs computing the control-law: J0, J1, , Jk,
The release time of Jk is 20 + (k 100) ms
Copyright 2006 University of Glasgow All rights reserved.

Time (ms)
0 20 120 220 320 420

J0

J1

J2

J3

Release Time

Example
Suppose each job must complete before the release of the next job:
Jks relative deadline is 100 ms Jks absolute deadline is 20 + ((k + 1) 100) ms

Alternatively, each control-law computation may be required to finish sooner i.e. the relative deadline is smaller than the time between jobs, allowing some slack time for other jobs
Relative deadline = 100ms Absolute deadline for J1 = 220ms Slack time

Copyright 2006 University of Glasgow All rights reserved.

Time (ms)
0 20 120 220 320 420

J0

J1

J2

J3

Release Time

Hard vs. Soft Real-Time Systems


The firmness of timing constraints affects how we reason about, and engineer, the system If a job must never miss its deadline, then the system is described as hard real-time
A timing constraint is hard if the failure to meet it is considered a fatal error; this definition is based upon the functional criticality of a job A timing constraint is hard if the usefulness of the results falls off abruptly (or may even go negative) at the deadline A timing constraint is hard if the user requires validation (formal proof or exhaustive simulation) that the system always meets its timing constraint
Copyright 2006 University of Glasgow All rights reserved.

If some deadlines can be missed occasionally, with acceptably low probability, then the system is described as soft real-time
This is a statistical constraint

Hard vs. Soft Real-Time Systems


Note: there may be no advantage in completing a job early
It is often better to keep jitter (variation in timing) in the response times of a stream of jobs small

Timing constraints can be expressed in many ways:


Deterministic
e.g. the relative deadline of every control-law computation is 50 ms; the response time of at most 1 out of 5 consecutive control-law computations exceeds 50ms

Probabilistic
e.g. the probability of the response time exceeding 50 ms is less than 0.2
Copyright 2006 University of Glasgow All rights reserved.

In terms of some usefulness function


e.g. the usefulness of every control-law computation is at least 0.8

[In practice, usually deterministic constraints, since easy to validate]

Examples: Hard & Soft Real-Time Systems


Hard real-time:
Flight control Railway signalling Anti-lock brakes Etc.

Soft real-time:
Stock trading system DVD player Mobile phone Etc.

Can you think of more examples?

Copyright 2006 University of Glasgow All rights reserved.

Is the distinction always clear cut?

Types of Task
There are various types of task
Periodic Aperiodic Sporadic

Different execution time patterns for the jobs in the task Must be modelled differently
Differing scheduling algorithms Differing impact on system performance Differing constraints on scheduling
Copyright 2006 University of Glasgow All rights reserved.

Modelling Periodic Tasks


A set of jobs that are executed repeatedly at regular time intervals can be modelled as a periodic task Each periodic task Ti is a sequence of jobs Ji,1, Ji,2, , Ji,n
The phase of a task Ti is the release time ri,1 of the first job Ji,1 in the task. It is denoted by i (phi) The period pi of a task Ti is the minimum length of all time intervals between release times of consecutive jobs The execution time ei of a task Ti is the maximum execution time of all jobs in the periodic task The period and execution time of every periodic task in the system are known with reasonable accuracy at all times
Copyright 2006 University of Glasgow All rights reserved.

Modelling Periodic Tasks


The hyper-period of a set of periodic tasks is the least common multiple of their periods: H = lcm(pi) for i = 1, 2, , n
Time after which the pattern of job release/execution times starts to repeat, limiting analysis needed

Example:
T1 : p1 = 3, e1 = 1 T2 : p2 = 5, e2 = 2
H = lcm(3, 5) = 15
J1,1
Copyright 2006 University of Glasgow All rights reserved.

J1,2

J1,3

J1,4

J1,5

J2,1

J2,2

J2,2

10

J2,3

Time
15 20 25 30

Modelling Periodic Tasks


The ratio ui = ei/pi is the utilization of task Ti
The fraction of time a periodic task with period pi and execution time ei keeps a processor busy

The total utilization of a system is the sum of the utilizations of all tasks in a system: U = ui We will usually assume the relative deadline for the jobs in a task is equal to the period of the task
It can sometimes be shorter than the period, to allow slack time

Copyright 2006 University of Glasgow All rights reserved.

Many useful, real-world, systems fit this model; and it is easy to reason about such periodic tasks

Responding to External Events


Many real-time systems are required to respond to external events The jobs resulting from such events are sporadic or aperiodic jobs
A sporadic job has a hard deadlines An aperiodic job has either a soft deadline or no deadline

The release time for sporadic or aperiodic jobs can be modelled as a random variable with some probability distribution, A(x)
A(x) gives the probability that the release time of the job is not later than x

Alternatively, if discussing a stream of similar sporadic/aperiodic jobs, A(x) can be viewed as the probability distribution of their inter-release times
Copyright 2006 University of Glasgow All rights reserved.

[Note: sometimes the terms arrival time (or inter-arrival time) are used instead of release time, due to their common use in queuing theory]

Modelling Sporadic and Aperiodic Tasks


A set of jobs that execute at irregular time intervals comprise a sporadic or aperiodic task
Each sporadic/aperiodic task is a stream of sporadic/aperiodic jobs

The inter-arrival times between consecutive jobs in such a task may vary widely according to probability distribution A(x) and can be arbitrarily small Similarly, the execution times of jobs are identically distributed random variables with some probability distribution B(x)

Copyright 2006 University of Glasgow All rights reserved.

Sporadic and aperiodic tasks occur in some real-time systems, and greatly complicate modelling and reasoning

Precedence Constraints and Dependencies


The jobs in a task, whether periodic, aperiodic or sporadic, may be constrained to execute in a particular order
This is known as a precedence constraint A job Ji is a predecessor of another job Jk (and Jk a successor of Ji) if Jk cannot begin execution until the execution of Ji completes
Denote this by saying Ji < Jk

Ji is an immediate predecessor of Jk if Ji < Jk and there is no other job Jj such that Ji < Jj < Jk Ji and Jk are independent when neither Ji < Jk nor Jk < Ji

Copyright 2006 University of Glasgow All rights reserved.

A job with a precedence constraint becomes ready for execution once when its release time has passed and when all predecessors have completed

Task Graphs
Can represent the precedence constraints among jobs in a set J using a directed graph G = (J, <); each node represents a job represented; a directed edge goes from Ji to Jk if Ji is an immediate predecessor of Jk
(0,7] Feasible intervals (2,9] (4,11] (6,13] Independent Periodic jobs (8,15] p=2, D=7

(2,5]

(5,8]

(8,11]

(11,14]

(14,17]

Periodic jobs, dependent on immediate predecessor =2, p=3, D=3

(0,5]

(4,8]

(5,20]
branch

Conditional block join

(0,6]
Copyright 2006 University of Glasgow All rights reserved.

AND

Jobs with complex dependencies

(2,10] 2/3 OR
1/2 Producer-Consumer

Task Graphs: Dependencies & Constraints


Normally a job must wait for the completion of all immediate predecessors; an AND constraint
Unfilled circle in the task graph

An OR constraint indicates that a job may begin after its release time if only some of the immediate predecessors have completed
Unfilled squares in the task graph

Represent conditional branches and joins by filled in circles Represent a pair of producer/consumer jobs with a dotted edge

Copyright 2006 University of Glasgow All rights reserved.

Use to visualise structure of real time systems

Functional Parameters
Jobs may have priority, and in some cases may be interrupted by a higher priority job
A job is preemptable if its execution can be interrupted in this manner A job is non-preemptable if it must run to completion once started
Many preemptable jobs have periods during which they cannot be preempted; for example when accessing certain resources

The ability to preempt a job (or not) impacts the scheduling algorithm The context switch time is the time taken to switch between jobs
Forms an overhead that must be accounted for when scheduling jobs

Response to missing a deadline can vary


Copyright 2006 University of Glasgow All rights reserved.

Some jobs have optional parts, that can be omitted to save time (at the expense of a poorer quality result) Usefulness of late results varies; some applications tolerate some delay, others do not

Scheduling
Jobs scheduled and allocated resources according to a chosen set of scheduling algorithms and resource access-control protocols
Scheduler implements these algorithms

A scheduler specifically assigns jobs to processors A schedule is an assignment of all jobs in the system on the available processors. A valid schedule satisfies the following conditions:

Copyright 2006 University of Glasgow All rights reserved.

Every processor is assigned to at most one job at any time Every job is assigned at most one processor at any time No job is scheduled before its release time The total amount of processor time assigned to every job is equal to its maximum or actual execution time All the precedence and resource usage constraints are satisfied

Scheduling
A valid schedule is also a feasible schedule if every job meets its timing constraints.
Miss rate is the percentage of jobs that are executed but completed too late Loss rate is the percentage of jobs that are not executed at all

A hard real time scheduling algorithm is optimal if the algorithm always produces a feasible schedule if the given set of jobs has feasible schedules

Copyright 2006 University of Glasgow All rights reserved.

Many scheduling algorithms exist: main focus of this module is understanding real-time scheduling

Summary
Outline of terminology and a reference model:
Jobs and tasks Processors and resources Time and timing constraints
Hard real-time Soft real-time

Periodic, aperiodic and sporadic tasks Precedence constraints and dependencies Scheduling

Copyright 2006 University of Glasgow All rights reserved.

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