Areas of Simulation
Areas of Simulation
The term "simulation" has, like the term "theory," come to be used
broadly and in a variety of ways. Simulation is usually equated with role-
taking, or imaginatively "putting oneself in the other's place." This metaphor is
understood to embrace adoption of different spatial and temporal perspectives
as well as other shifts in indexical specified situations (e.g., in social role,
office, or kinship relations); and further, adoption of alternative character traits
and similar exercises of dramatic impersonation. However, one may also
conceive simulation as including simple "projection," without adjustments in
imagination; e.g., where there is no need to put oneself in the other's place, as
one is, in all relevant respects, already there: e.g., the tornado is approaching
not just you or me but us.
The new President of the United States has been elected on the promise of
fiscal responsibility. He has promised the voters he will not raise taxes, and he
will not reduce Social Security or Medicare. He has promised interest groups
that he will not reduce Commerce
Suddenly, the United States is subject to military attack -- a turn of events not
anticipated in the current budget. At the same time, a lingering recession
reduces the government's tax revenues and forces the government to increase
its spending on unemployment benefits, welfare, housing assistance, food
stamps, and other need-based programs. Because of the increased spending and
reduced revenues, the nation falls into a projected deficit of nearly $185 billion.
Then Congress passes legislation to increase military spending by 20 percent,
to pay for increased security within the U.S. and to pay for a prolonged military
response against the attacking country and other potential threats. The President
signs this bill into law, increasing the projected deficit to nearly $254 billion.
The President is committed to keeping his campaign promises, in order to
maintain support for his reelection. He must protect the programs he promised
to protect, and he cannot raise taxes, so he must cut spending on other
programs to stay within his new guideline to keep the deficit below $150
billion. The President turns to you, his trusted economic advisor, for help.
Process:
Assessment Activity:
You should now write an explanation of the decisions that you made and
the justifications for those decisions. If you have individually completed the
activity, with your classmates you can discuss the decisions and justifications.
Also hand in the printout of the "Your New Budget" page as a way to assess
your decision-making skills in this activity.
This paper gives a brief review of the state of the art and future potential in
technical areas of interest to the Committee on Simulation and Measurement of
Driver and Vehicle Performance. These technical areas are associated with
vehicles and vehicle operators and include simulation, modeling, measurement,
and instrumentation. Technology in the core areas of electronics, computation,
processing, and sensors has been advancing, and costs have been declining
rather dramatically in the last decade, and this trend shows no sign of abating in
the near future. These technology trends have, in turn, dramatically increased
the capability and decreased the cost of applications in simulation and
instrumented vehicles. Increased capability of desktop computers and
workstations has also permitted a significant increase in the amount and detail
of computer modeling and data processing that can be undertaken. This paper
will summarize various applications and their future trends as we enter the new
millennium.
SIMULATION
Presented that are impractical to control on test tracks or public roads but can
be experienced in the NADS without safety consequences in the event of
accidents.
VISUALIZATION
Vehicle operator modeling has been and will be a matter of continuing interest
in regard to safety, performance, and comfort and convenience. Building on
several decades of modeling development, ideas such as optimal control and
preview (prediction) were introduced and have been discussed by Levisohn
(17,21), and these ideas have been incorporated into IHSDM driver model. In
1998 this committee sponsored a session at TRB annual meeting that resulted
in six papers covering areas such as driver-vehicle system performance in the
longitudinal control of headway range, an interactive highway safety design
model, driver mental work load, visual information processing, and human
movement and posture (22). Two years before that, the committee sponsored a
session in which driver modeling in general, as well as microscopic aspects of
traffic flow, were discussed. [A compendium of traffic flow information and
modeling was published in 1991 (23).] Recently, researchers in cognitive
psychology have combined cognitive behavior models with a perception and
motion model to produce a simulation known as ACT-R/PM (24). Significant
strides have also been made in kinematics and biodynamic modeling, which is
useful for the design of work spaces for ride- and crashworthiness (25).
The five driving forces behind this development are the advances in traffic
theory, in computer hardware technology and in programming tools, the
development of the general information infrastructure, and the society's
demand for more detailed analysis of the consequences of traffic measures and
plans. An example demonstrating the great advances in hardware and software
technology is presented in
Transportation systems are typical man-machine systems, that is, the activities
in the system include both human interaction and man-machine-interactions In
addition, the laws of interaction are approximate in nature; the observations and
reactions of drivers are governed by human perception and not by technology
based sensor and monitoring systems(Figure2).
The reasons to use simulation in the field of traffic are the same as in all
simulation; the problems in analytical solving of the question at hand, the need
to test, evaluate and demonstrate a proposed course of action implementation,
to make research (to learn) and to train people.
Most traffic system simulation applications today are based on the simulation of
vehicle-vehicle interactions and are microscopic in nature. Traffic flow analysis is one
of the few areas, where macroscopic simulation has also been in use.
Traffic safety related questions have been quite a hard problem for simulation.
In traditional simulation programs the drivers are programmed to avoid
collisions. Thus, they do not exist. Some trials for analysis of conflict situations
through simulation can be found, but a general approach to the problem and
widely used safety simulation tools are still missing. Traffic safety simulation
belongs to the field of human centered simulation where the perception-
reaction system of drivers with all its weak points has to be described.
The development in traffic simulation from the early days in the 1950's and
1960's has been tremendous. This, of course, is partly related to the
development of computer technology and programming tools. On the other
hand, the research in traffic and transportation engineering has also advanced
during this 40-year period. Simulation is now an everyday tool for practitioners
and researchers in all fields of the profession..
The applications are growing in size, that is, we are moving from the quite
well covered local or one facility type applications to network wide systems
where several types of facilities are integrated in one system. Another trend that
increases the need of computing power is the more and more precise
description of the physical road and street environment, especially in local
applications, like in simulation of intersections. In both these cases the use of
graphic user interfaces and integration to GIS and CAD systems
TRANSIMS is an example of still another change in the approach. The
traditional traffic flow descriptions are based on continuous speed and distance
variables. TRANSIMS, in turn, uses a discrete approach where the road and
street network is build from elements that can accommodate only one vehicle at
a time unit. In this cellular automata approach the vehicles move by "jumping"
from the present element to a new one according to rules that describe the
driver behavior and
maintain the basic laws of
physics at present in vehicle
movements (Figure 3).
Figure 3 Principle of a Cellular Automaton.
The simulation of travel demand will grow up rapidly. The basic research in
time-use studies and trip chaining of individuals combined with disaggregate
modeling form a theoretical basis for this new methodology. Demand
simulation will also use GIS databases and tools for basic data input and
demonstration of the results. The simulation approach will be useful not only in
the analysis of peak hour traffic in congested urban areas but also in the
planning of special low demand transport services like demand responsive
public transport.
Recent advances in factory simulation are pushing the technology beyond its
core use for modeling automation to also provide help in areas ranging from
training and product design to warehouse management and supply chain
planning.
Some philosophers think the simulation theory may shed light on issues in
traditional philosophy of mind and language concerning intentionality,
referential opacity, broad and narrow content, the nature of mental causation,
Twin Earth problems, the problem of other minds, and the peculiarities of self-
knowledge. Several philosophers have applied the theory to aesthetics, ethics,
and philosophy of the social sciences. Success or failure of these efforts to
answer philosophical problems may be considered empirical tests of the theory,
in a suitably broad sense of "empirical."
Main Advantages and Disadvantages of Simulation:
3.The process to be examined can proceed too slowly in reality, e.g. biological
growing processes.
4.The system to be examined can be too complex for traditional research, e.g.
economical systems.
10. Simulation often goes hand in hand with visualization. The results of
changes that a student puts into a model are directly shown on the screen. This
generally appeals to students.
11. Simulation can be very purposive and for certain students very useful, such
as students who need some insight before they are able to learn and understand
a new concept.
12. The student can insert those parameter values that he or she thinks will
produce a result, which is of interest to him. The student can devote his
attention to parts that interest him. The student can skip other parts or aspects.
This way he or she learns how to experiment systematically.
15. It can be an advantage that the student perceives that not everything can be
used as input. The student realizes that variables and parameters have their
limits, and learns what input is reasonable for a particular variable and what
input yields relevant information.
Another Disadvantage of Computer Simulation:
There are not only advantages connected with the use of computer simulation
programs in education and training. Limitations are in some cases the result of
the wrong or inappropriate use of such programs. Possible limitations of a
general and educational kind are:
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Recognition of Emotion as Revealed by Three-Dimensional Lesion Mapping,"
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6. Gallese, V., & Goldman, A., 1998, "Mirror neurons and the simulation
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7.Nagel, K., and Schleicher, A. (1994) Microscopic traffic modelling on parallel
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9.Rekersbrink, A. (1995) Mikroskopische Verkehrssimulation mit Hilfe der
Fuzzylogic. Strassenverkehrstechnik 2/95, 6874.