Deathwatch Character Sheet
Deathwatch Character Sheet
Deathwatch Character Sheet
PLAYER NAME
CHARACTERISTICS
WEAPON SKILL (WS) BALLISTIC SKILL (BS) STRENGTH (STR) TOUGHNESS (T) AGILITY (AG) INTELLIGENCE (INT) PERCEPTION (PER) WILL POWER (WP) FELLOWSHIP (FEL)
50%
50%
50%
50%
50%
50%
50%
IMPLANTS
q Secondary Heart/Ossmodula/Biscopea q Haemastamen: Gain the Unnatural Strength and Toughness Traits. q Larraman's Organ: You do not suffer from Blood Loss. q Catalepsean Node: No penalties to Perception based Tests when awake for long periods of time. q Preomnor: You gain +20 to Toughness Tests against ingested poisons. q Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. q Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. q Occulube and Lyman's Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. q Sus-an Membrane: You may enter suspended animation. q Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. q Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. q Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. q Betcher's Gland: You may spit acid as a ranged weapon: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. q Progenoids q Black Carapace: Enemies do not gain a bonus to hit you due to your size.
SKILLS
50% BASIC 100% TRAINED +10% +20% MASTERED SPECIALIZED 50% BASIC 100% TRAINED +10% +20% MASTERED SPECIALIZED
PSYCHIC POWERS
FETTERED UNFETTERED PUSH
Acrobatics Awareness BASIC Carouse BASIC Charm BASIC Chem-Use Ciphers: ________________ ________________ ________________ Climb BASIC Command BASIC Common Lore: ________________ ________________ ________________ ________________ ________________ ________________ Concealment BASIC Contortionist BASIC Deceive BASIC Demolition Dodge BASIC Drive: ________________ ________________ ________________ ________________ Evaluate BASIC Forbidden Lore: ________________ ________________ ________________ ________________ ________________ Gamble BASIC Inquiry BASIC Interrogation Intimidate BASIC Invocation Lip Reading Literacy Logic BASIC
AG qqqqqq PER qqqqqq T qqqqqq FEL qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq S qqqqqq FEL qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq AG qqqqqq AG qqqqqq FEL qqqqqq INT qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq FEL qqqqqq WP qqqqqq S qqqqqq WP qqqqqq PER qqqqqq INT qqqqqq INT qqqqqq
Medicae Navigation: ________________ ________________ Performer: ________________ ________________ Pilot: ________________ ________________ ________________ ________________ Psyniscience Scrutiny BASIC Scholastic Lore: ________________ ________________ ________________ ________________ Search BASIC Security Shadowing Silent Move BASIC Sleight of Hand Speak Language: ________________ ________________ ________________ Survival Swim BASIC Tactics ________________ ________________ ________________ Tech-Use Tracking Trade: ________________ ________________ Wrangling Other: ________________ ________________
INT qqqqqq INT qqqqqq INT qqqqqq FEL qqqqqq FEL qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq PER qqqqqq PER qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq PER qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq AG qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq S qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq INT qqqqqq ___ qqqqqq ___ qqqqqq
PURITY THRESHOLD
INSANITY POINTS
CORRUPTION POINTS
ARMOR
ARMOR STYLE
ARMOR ABILITIES
q Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +___ to Sight and Hearing Awareness Tests (stacks with Heightened Senses) q Pain Suppressant: ___ doses q Built-in Vox Link q Built-in Magboots q Nutrient Recycling: Can operate for ___ week(s) without re-supply q Recoil Suppression: May fire Basic weapons 1-handed without penalty q Size: Hulking (Black Carapace means no bonus for enemies to attack) q Poor Manual Dexterity: Delicate tasks suffer a ___ penalty, unless using equipment designed for Space Marines q Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed
WEAPONS
NAME: CLASS: RANGE: SPECIAL RULES: NAME: CLASS: RANGE: SPECIAL RULES: NAME: CLASS: RANGE: SPECIAL RULES: NAME: CLASS: RANGE: SPECIAL RULES: NAME: CLASS: RANGE: SPECIAL RULES: DAMAGE: ROF: CLIP: TYPE: PEN: RELOAD: DAMAGE: ROF: CLIP: TYPE: PEN: RELOAD: DAMAGE: ROF: CLIP: TYPE: PEN: RELOAD: DAMAGE: ROF: CLIP: TYPE: PEN: RELOAD: DAMAGE: ROF: CLIP: TYPE: PEN: RELOAD:
HEAD (01-10)
BODY (31-70)
TYPE
TYPE
TYPE
TYPE
TYPE
TYPE
WOUNDS
TOTAL CURRENT
TYPE:
PEN: RELOAD:
CRITICAL HITS
AMOUNT LOCATION
EXPERIENCE
TOTAL XP SPENT XP TO SPEND XP TO NEXT LEVEL
( ( ( ( ( (
) ) ) ) ) )
( ( ( ( ( (
) ) ) ) ) )
ADVANCEMENTS TAKEN
( ( ( ( ( ( ( ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
FATIGUE
FATE POINTS
TOTAL CURRENT
( ( ( ( ( ( ( ( ( ( (
AMMO
( ( ( ( ( ( ( ( ( ( ( : : : : : : : : : : : ) ) ) ) ) ) ) ) ) ) )
( ( ( ( (
MOVEMENT
HALF MOVE FULL MOVE CHARGE RUN
LIFTING
CARRY LIFT PUSH
(AB x 1)
(AB x 2)
(AB x 3)
(AB x 6) All content property of Games Workshop and/or Fantasy Flight Games