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l23 Multithread

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l23 Multithread

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© Attribution Non-Commercial (BY-NC)
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Joel Emer December 5, 2005 6.

823, L23-1

Multithreading Architectures

Joel Emer Computer Science and Artificial Intelligence Laboratory Massachusetts Institute of Technology Based on the material prepared by Krste Asanovic and Arvind

Pipeline Hazards
t0 t1 t2 t3 t4 t5 t6 t7 t8

Joel Emer December 5, 2005 6.823, L23-2

t9 t10 t11 t12 t13 t14

LW r1, 0(r2) LW r5, 12(r1) ADDI r5, r5, #12 SW 12(r1), r5

F D X MW F D D D D X MW F F F F D D D D X MW F F F F D D D D

Each instruction may depend on the next What can be done to cope with this? Even bypassing does not eliminate all delays

Multithreading

Joel Emer December 5, 2005 6.823, L23-3

How can we guarantee no dependencies between instructions in a pipeline? -- One way is to interleave execution of instructions from different program threads on same pipeline
Interleave 4 threads, T1-T4, on non-bypassed 5-stage pipe
t0 t1 t2 t3 t4 t5 t6 t7 t8 t9

F D X MW T1: LW r1, 0(r2) F D X M T2: ADD r7, r1, r4 F D X T3: XORI r5, r4, #12 T4: SW 0(r7), r5 F D T1: LW r5, 12(r1) F

W MW X MW D X MW

Prior instruction in a thread always completes writeback before next instruction in same thread reads register file

CDC 6600 Peripheral Processors

(Cray, 1964)

Joel Emer December 5, 2005 6.823, L23-4

Image removed due to copyright restrictions. To view image, visit http://www.bambi.net/computer_museum/cdc6600_ and_console.jpg

First multithreaded hardware 10 virtual I/O processors Fixed interleave on simple pipeline Pipeline has 100ns cycle time Each virtual processor executes one instruction every 1000ns Accumulator-based instruction set to reduce processor state

Simple Multithreaded Pipeline


PC PC PC 1 PC 1 1 1 X

Joel Emer December 5, 2005 6.823, L23-5

I$

IR

GPR1 GPR1 GPR1 GPR1


Y

D$

+1 2 Thread select 2

Have to carry thread select down pipeline to ensure correct state bits read/written at each pipe stage

Multithreading Costs
Each thread requires its own user state
PC
GPRs

Joel Emer December 5, 2005 6.823, L23-6

Also, needs its own system state

virtual memory page table base register exception handling registers

Other costs? Appears to software (including OS) as multiple, albeit slower, CPUs

Thread Scheduling Policies


Fixed interleave (CDC 6600 PPUs, 1965)

Joel Emer December 5, 2005 6.823, L23-7

each of N threads executes one instruction every N cycles if thread not ready to go in its slot, insert pipeline bubble

Software-controlled interleave (TI ASC PPUs, 1971)


OS allocates S pipeline slots amongst N threads hardware performs fixed interleave over S slots, executing whichever thread is in that slot

Hardware-controlled thread scheduling (HEP, 1982)


hardware keeps track of which threads are ready to go picks next thread to execute based on hardware priority scheme

(Burton Smith, 1982)

Denelcor HEP

Joel Emer December 5, 2005 6.823, L23-8

Image removed due to copyright restrictions. To view image, visit http://ftp.arl.mil/ftp/historiccomputers/png/hep2.png

First commercial machine to use hardware threading in main CPU 120 threads per processor 10 MHz clock rate Up to 8 processors precursor to Tera MTA (Multithreaded Architecture)

Tera MTA (1990-97)

Joel Emer December 5, 2005 6.823, L23-9

Image removed due to copyright restrictions. To view image, visit http://www.npaci.edu/online/v2.1/ mta.html

Up to 256 processors Up to 128 active threads per processor


Processors and memory modules populate a sparse
3D torus interconnection fabric
Flat, shared main memory
No data cache Sustains one main memory access per cycle per processor

GaAs logic in prototype, 1KW/processor @ 260MHz

CMOS version, MTA-2, 50W/processor

MTA Architecture
Each processor supports 128 active hardware threads
1 x 128 = 128 stream status word (SSW) registers, 8 x 128 = 1024 branch-target registers, 32 x 128 = 4096 general-purpose registers

Joel Emer December 5, 2005 6.823, L23-10

Three operations packed into 64-bit instruction (short VLIW)


One memory operation, One arithmetic operation, plus One arithmetic or branch operation

Thread creation and termination instructions Explicit 3-bit lookahead field in instruction gives number of subsequent instructions (0-7) that are independent of this one
c.f. instruction grouping in VLIW allows fewer threads to fill machine pipeline used for variable-sized branch delay slots

MTA Pipeline
Issue Pool W M A C Inst Fetch

Joel Emer December 5, 2005 6.823, L23-11

Every cycle, one instruction from one active thread is launched into pipeline Instruction pipeline is 21 cycles long

Memory Pool

Write Pool

Memory operations incur ~150 cycles of latency

Retry Pool

Interconnection Network Memory pipeline

Assuming a single thread issues one instruction every 21 cycles, and clock rate is 260 MHz What is performance? Effective single thread issue rate is 260/21 = 12.4 MIPS

Multithreading Design Choices


Fine-grained multithreading
Context switch among threads every cycle

Joel Emer December 5, 2005 6.823, L23-12

Coarse-grained multithreading
Context switch among threads every few cycles, e.g., on: Function unit data hazard,
L1 miss,
L2 miss

Why choose one style over another? Choice depends on


Context-switch overhead Number of threads supported (due to per-thread state) Expected application-level parallelism

Coarse-Grain Multithreading

Joel Emer December 5, 2005 6.823, L23-13

Tera MTA designed for supercomputing applications with large data sets and low locality
No data cache Many parallel threads needed to hide large memory latency

Other applications are more cache friendly

Few pipeline bubbles when cache getting hits Just add a few threads to hide occasional cache miss latencies Swap threads on cache misses

MIT Alewife (1990)

Joel Emer December 5, 2005 6.823, L23-14

Modified SPARC chips

Image removed due to copyright restrictions. To view image, visit http://www.cag.lcs.mit.e du/alewife/pictures/jpg/1 6-extender.jpg register windows hold different thread contexts

Up to four threads per node


Thread switch on local cache miss

IBM Power RS64-IV (2000)

Joel Emer December 5, 2005 6.823, L23-15

Commercial coarse-grain multithreading CPU Based on PowerPC with quad-issue in-order five-stage pipeline Each physical CPU supports two virtual CPUs
On L2 cache miss, pipeline is flushed and execution switches to second thread
short pipeline minimizes flush penalty (4 cycles), small compared to memory access latency flush pipeline to simplify exception handling

Superscalar Machine Efficiency


Issue width Instruction issue Completely idle cycle (vertical waste)

Joel Emer December 5, 2005 6.823, L23-16

Time Partially filled cycle, i.e., IPC < 4 (horizontal waste)

Why horizontal waste? Why vertical waste?

Vertical Multithreading
Issue width Instruction issue

Joel Emer December 5, 2005 6.823, L23-17

Second thread interleaved cycle-by-cycle Time Partially filled cycle, i.e., IPC < 4 (horizontal waste)

What is the effect of cycle-by-cycle interleaving?


removes vertical waste, but leaves some horizontal waste

Chip Multiprocessing
Issue width

Joel Emer December 5, 2005 6.823, L23-18

Time

What is the effect of splitting into multiple processors?


eliminates horizontal waste, leaves some vertical waste, and caps peak throughput of each thread.

Ideal Superscalar Multithreading


[Tullsen, Eggers, Levy, UW, 1995]
Issue width

Joel Emer December 5, 2005 6.823, L23-19

Time

Interleave multiple threads to multiple issue slots with no restrictions

[Tullsen, Eggers, Emer, Levy, Stamm, Lo, DEC/UW, 1996]

O-o-O Simultaneous Multithreading

Joel Emer December 5, 2005 6.823, L23-20

Add multiple contexts and fetch engines and allow instructions fetched from different threads to issue simultaneously Utilize wide out-of-order superscalar processor issue queue to find instructions to issue from multiple threads OOO instruction window already has most of the circuitry required to schedule from multiple threads Any single thread can utilize whole machine

Basic Out-of-order Pipeline

Fetch Decode /Map Queue Reg Read


Execute

Joel Emer December 5, 2005 6.823, L23-21

Dcache /Store Buffer

Reg Write

Retire

PC

Register Map Regs Icache Dcache Regs

Threadblind [ EV8 Microprocessor Forum, Oct 1999]

SMT Pipeline

Fetch Decode /Map Queue Reg Read


Execute

Joel Emer December 5, 2005 6.823, L23-22

Dcache /Store Buffer

Reg Write

Retire

PC

Register Map Regs Icache Dcache Regs

[ EV8 Microprocessor Forum, Oct 1999]

Icount Choosing Policy

Joel Emer December 5, 2005 6.823, L23-23

Fetch from thread with the least instructions in flight.

Why does this enhance throughput?

Why Does Icount Make Sense?


N T = -------L

Joel Emer December 5, 2005 6.823, L23-24

Assuming latency (L) is unchanged with the addition of threading. For each thread i with original throughput Ti:

N/4 Ti/4 = -------L

SMT Fetch Policies (Locks)


Problem: Spin looping thread consumes resources Solution: Provide quiescing operation that allows a thread to sleep until a memory location changes
loop: ARM r1, 0(r2) BEQ r1, got_it QUIESCE BR loop got_it:
Load and start watching 0(r2)

Joel Emer December 5, 2005 6.823, L23-25

Inhibit scheduling of thread until activity observed on 0(r2)

Adaptation to parallelism type


For regions with high thread level parallelism (TLP) entire machine width is shared by all threads Issue width

Joel Emer December 5, 2005 6.823, L23-26

For regions with low thread level parallelism (TLP) entire machine width is available for instruction level parallelism (ILP) Issue width

Time

Time

Pentium-4 Hyperthreading
(2002)
First commercial SMT design (2-way SMT)
Hyperthreading == SMT

Joel Emer December 5, 2005 6.823, L23-27

Logical processors share nearly all resources of the physical processor


Caches, execution units, branch predictors

Die area overhead of hyperthreading ~ 5%


When one logical processor is stalled, the other can make progress
No logical processor can use all entries in queues when two threads are active

Processor running only one active software thread runs at approximately same speed with or without hyperthreading

Pentium-4 Hyperthreading
Front End

Joel Emer December 5, 2005 6.823, L23-28

Figure removed due to copyright restrictions.

Refer to Figure 5a in Marr, D., et al. "Hyper-threading Technology Architecture and Microarchitecture." Intel Technology Journal 6, no. 1 (2002): 8. _________________________________________________________________________________________ http://www.intel.com/technology/itj/2002/volume06issue01/vol6iss1_hyper_threading_technology.pdf

Pentium-4 Branch Predictor


Separate return address stacks per thread Why?

Joel Emer December 5, 2005 6.823, L23-29

Separate first-level global branch history table Why?

Shared second-level branch history table, tagged with logical processor IDs

Pentium-4 Hyperthreading
Execution Pipeline

Joel Emer December 5, 2005 6.823, L23-30

Figure removed due to copyright restrictions. Refer to Figure 6 in Marr, D., et al. "Hyper-threading Technology Architecture and Microarchitecture." Intel Technology Journal 6, no. 1 (2002): 10. http://www.intel.com/technology/itj/2002/volume06issue01/vol6iss1_hyper_threading_technology.pdf _________________________________________________________________________________________

Joel Emer December 5, 2005 6.823, L23-31

Extras

Speculative, Out-of-Order Superscalar Processor


Out-of-Order PC Fetch Decode & Rename Reorder Buffer

Joel Emer December 5, 2005 6.823, L23-32

In-Order Commit

In-Order Physical Reg. File Branch ALU MEM Unit Execute Store Buffer D$

Joel Emer December 5, 2005 6.823, L23-33

Figure removed due to copyright considerations.

Granularity of Multithreading
CPU
RF
L1 Inst. Cache L1 Data Cache

Joel Emer December 5, 2005 6.823, L23-34

Unified L2 Cache

Memory Memory Memory Memory

So far, assumed fine-grained multithreading


CPU switches every cycle to a different thread When does this make sense?

Coarse-grained multithreading
CPU switches every few cycles to a different thread When does this make sense?

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