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Computer Graphics

This document provides details about the Computer Graphics subject for the 6th semester of the Bachelor of Engineering program at Gujarat Technological University. It includes information about the teaching scheme, evaluation scheme, course content, and reference books. The course covers topics such as basic computer graphics, 2D and 3D transformations and viewing, object representation in 3D, and advanced topics like illumination and color models. Students are evaluated based on a university exam, mid-semester exam, and practical exam.

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Hardik Jogi
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0% found this document useful (0 votes)
970 views

Computer Graphics

This document provides details about the Computer Graphics subject for the 6th semester of the Bachelor of Engineering program at Gujarat Technological University. It includes information about the teaching scheme, evaluation scheme, course content, and reference books. The course covers topics such as basic computer graphics, 2D and 3D transformations and viewing, object representation in 3D, and advanced topics like illumination and color models. Students are evaluated based on a university exam, mid-semester exam, and practical exam.

Uploaded by

Hardik Jogi
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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GUJARAT TECHNOLOGICAL UNIVERSITY

B. E. SEMESTER: VI

Computer Engineering/Information Technology/Computer Science & Engineering


Subject Name: Computer Graphics Subject Code: 160703 Teaching Scheme
Theory Tutorial Practical Total

Evaluation Scheme
University Exam (Theory) (E) 70 Mid Sem Exam (Theory) (M) 30 Practical (I) 50

Sr. No 1.

Course Content Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and Raster scan systems, Graphics input devices, Graphics software and standards Graphics Primitives : Points, lines, circles and ellipses as primitives, scan conversion algorithms for primitives, Fill area primitives including scan-line polygon filling, inside-outside test, boundary and flood-fill, character generation, line attributes, area-fill attributes, character attributers, antialiasing methods 2D transformation and viewing : Transformations (translation, rotation, scaling(, matrix representation, homogeneous coordinates, composite transformations, reflection and shearing, viewing pipeline and coordinates system, window-to-viewport transformation, clipping including point clipping, line clipping (cohensutherland, liang bersky, NLN), polygon clipping 3D concepts and object representation : 3D display methods, polygon surfaces, tables, equations, meshes, curved lies and surfaces, quadric surfaces, spline representation, cubic spline interpolation methods, Bazier curves and surfaces, B-spline curves and surfaces 3D transformation and viewing : 3D scaling, rotation and translation, composite transformation, viewing pipeline and coordinates, parallel and perspective transformation, view volume and general (parallel and perspective) projection transformations

Total Hrs. 04

2.

14

3.

12

4.

14

5.

10

6.

Advance topics : visible surface detection concepts, back-face detection, depth buffer method, illumination, light sources, illumination methods (ambient, diffuse reflection, specular reflection), Color models: properties of light, XYZ, RGB, YIQ and CMY color models

10

Text Book: 1. Computer Graphics C Version, D.Hearn And P.Baker, Pearson Eduction Reference Books:
1. 2. 3. 4. 5. 6. Procedural Methods for computer graphics, Rogers, TMH Computer Graphics, Foley and van Dam, Person Education Computer Graphics with virtual reality systems, R. K. Maurya, Wiley-India Computer Graphics with OpenGL, Hearn and Baker, Pearson Computer Graphics, Sinha & Udai, TMH Computer Graphics, Peter Shirley, Steve Marschner, Cengage Learning

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