Benkler WEB
Benkler WEB
Article
Yochai Benkler†
CONTENTS
INTRODUCTION................................................................................................
† Professor of Law, New York University School of Law. Research for this Article was
partly supported by a grant from the Filomen D’Agostino and Max E. Greenberg Research Fund
at the New York University School of Law. I owe thanks to many for comments on this and
earlier drafts, including: Bruce Ackerman, Ed Baker, Elazar Barkan, Jamie Boyle, Dan Burk, Ben
Damstedt, Bob Ellickson, Terry Fisher, Natalie Jeremijenko, David Johnson, Dan Kahan, Niva
Elkin Koren, Tara Lemmey, Larry Lessig, Doug Lichtman, Jerry Mashaw, Eben Moglen, Mark
Nadel, Helen Nissenbaum, George Priest, Peggy Radin, Carol Rose, Chuck Sabel, Alan Schwartz,
Clay Shirky, Richard Stallman, and Kenji Yoshino. I owe special thanks to Steve Snyder for his
invaluable research assistance on the peer production enterprises described here.
I have gotten many questions about the “Coase’s Penguin” portion of the title. It turns out
that the geek culture that easily recognizes “Coase” doesn’t recognize the “Penguin,” and vice
versa. “Coase” refers to Ronald Coase, who originated the transaction costs theory of the firm that
provides the methodological template for the positive analysis of peer production that I offer here.
The penguin refers to the fact that the Linux kernel development community has adopted the
image of a paunchy penguin as its mascot/trademark. One result of this cross-cultural
conversation is that I will occasionally explain in some detail concepts that are well known in one
community but not in the other.
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CONCLUSION ...................................................................................................
INTRODUCTION
Imagine that back in the days when what was good for GM was good
for the country, an advisory committee of economists had recommended to
the President of the United States that the federal government should
support the efforts of volunteer communities to design and build cars, either
for sale or for free distribution to automobile drivers. The committee
members would probably have been locked up in a psychiatric ward—if
Senator McCarthy or the House Un-American Activities Committee did not
get them first. Yet, in September 2000, something like this actually
happened. The President’s Information Technology Advisory Committee
recommended that the federal government support open source software as
a strategic national choice to sustain the U.S. lead in critical software
development.1
At the heart of the economic engine of the world’s most advanced
economies, and in particular that of the United States, we are beginning to
take notice of a hardy, persistent, and quite amazing phenomenon. A new
model of production has taken root, one that should not be there, at least
according to our most widely held beliefs about economic behavior. The
intuitions of the late twentieth-century American resist the idea that
thousands of volunteers could collaborate on a complex economic project.
It certainly should not be that these volunteers will beat the largest and best-
financed business enterprises in the world at their own game. And yet, this
is precisely what is happening in the software industry.
The emergence of free software2 and the phenomenal success of its
flagships—the GNU/Linux operating system,3 the Apache web server, Perl,
sendmail, BIND—and many other projects4 should force us to take a
second look at the dominant paradigm we hold about productivity. In the
late 1930s, Ronald Coase wrote The Nature of the Firm,5 in which he
explained why firms emerge, defining firms as clusters of resources and
agents that interact through managerial command systems rather than
markets. In that paper, Coase introduced the concept of transaction costs,
which are costs associated with defining and enforcing property and
contract rights and which are a necessary incident of organizing any activity
on a market model. Coase explained the emergence and limits of firms
based on the differences in the transaction costs associated with organizing
production through markets or through firms. People use markets when the
gains from doing so, net of transaction costs, exceed the gains from doing
the same thing in a managed firm, net of organization costs. Firms emerge
when the opposite is true. Any individual firm will stop growing when its
organization costs exceed the organization costs of a smaller firm. This
basic insight was then extended and developed in the work of Oliver
2. I use the terms “free software” and “open source software” interchangeably in this Article.
Those who consider the phenomenon as first and foremost involving political values, to wit,
freedom, use the former, in self-conscious contradistinction to those who focus on the economic
significance, who use the latter. Compare ERIC RAYMOND, Homesteading the Noosphere, in THE
CATHEDRAL AND THE BAZAAR: MUSINGS ON LINUX AND OPEN SOURCE BY AN ACCIDENTAL
REVOLUTIONARY 65 (2001) [hereinafter THE CATHEDRAL AND THE BAZAAR] (focusing on the
economic significance), available at http://www.firstmonday.dk/issues/issue3_10/raymond/, with
Free Software Found., Why “Free Software” Is Better than “Open Source,” at
http://www.fsf.org/philosophy/free-software-for-freedom.html (last modified Aug. 26, 2002)
(focusing on the political significance). I have written and continue to write quite extensively on
the normative implications of how information production is organized, see, e.g., Yochai Benkler,
The Battle over the Institutional Ecosystem in the Digital Environment, 44 COMM. ACM 84
(2001), but not in this Article, where I generally abjure disputations over the terms.
3. I describe the operating system as GNU/Linux to denote that it is a combination of the
kernel development project initiated by Linus Torvalds in 1991 and of many other operating
system components created by the GNU project, which was originated in 1984 by Richard
Stallman, the father of free software. Throughout the Article, I refer to GNU or Linux separately
to denote the specific development project and to the operating system as GNU/Linux. I departed
from this practice in the title for stylistic purposes alone. The complete GNU/Linux operating
system is what everyone has in mind when they speak of the breathtaking success of free software
at making excellent high-end software.
4. For an excellent history of the free software movement and of the open source
development methodology, see GLYN MOODY, REBEL CODE (2001).
5. Ronald H. Coase, The Nature of the Firm, 4 ECONOMICA 386 (1937).
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6. The initial framing in terms of the opposition between markets and hierarchy was OLIVER
E. WILLIAMSON, MARKETS AND HIERARCHIES: ANALYSIS AND ANTITRUST IMPLICATIONS: A
STUDY IN THE ECONOMICS OF INTERNAL ORGANIZATION (1975) and OLIVER E. WILLIAMSON,
THE ECONOMIC INSTITUTIONS OF CAPITALISM (1985). See also Benjamin Klein et al., Vertical
Integration, Appropriable Rents, and the Competitive Contracting Process, 21 J.L. & ECON. 297
(1978) (discussing contractual relationships as blurring the line between markets and firms). State
hierarchies are also an option, and while the extreme version—socialist production—is largely
discredited, some state production of some goods, like power, is still very much in play. Here, I
focus only on market production, whether decentralized and price-driven or firm-based and
managed. Any arguments about the importance of governmental investment in science, research,
and the arts are independent of the potential conclusions for intellectual property that this Article
suggests.
7. Even if it could be established, as it has not, that most contributors to free software
development projects were motivated by extrinsic monetary rewards, like gaining consulting
contracts through reputation and human capital gains, price would still be of small explanatory
value if those motivations led to a general willingness to contribute to some project but did not
direct the actual selection of projects and type of contribution. It is revealing that while reputation
is perhaps the most readily available and widely cited extrinsic motivator to contribution, its
explanatory force wanes when the practices of two of the most successful free software projects
are considered. Neither the Apache project nor the Free Software Foundation publishes the names
of individual contributors. It is possible that reputation creation and flow is a more complex social
phenomenon within the high priesthood than would be implied by explicit attribution, or that the
star status of the highest priests is a sufficient reputation-based reward. It is also possible—indeed
likely—that people’s motivations are heterogeneous and that some people are more driven by
explicit reputation gains than others. Whether people who are more driven by explicit reputation
rewards will indeed cluster in projects where explicit reputation rewards are better organized
remains a question that has not yet been studied empirically.
8. An excellent overview of, and insightful contribution to, this literature is the working paper
STEVEN WEBER, THE POLITICAL ECONOMY OF OPEN SOURCE (Berkeley Roundtable on the Int’l
Econ., Working Paper No. 140, 2000), at http://brie.berkeley.edu/~briewww/pubs/wp/wp140.pdf.
9. The canonical references here are to two works by Eric Raymond, an open source software
developer who turned into the most vocal and widely read commentator on the phenomenon. ERIC
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RAYMOND, The Cathedral and the Bazaar, in THE CATHEDRAL AND THE BAZAAR, supra note 2,
at 19, available at http://www.firstmonday.dk/issues/issue3_3/raymond/; RAYMOND, supra note
2.
10. See Josh Lerner & Jean Tirole, Some Simple Economics of Open Source, 50 J. INDUS.
ECON. 197, 212-23 (2002). Eric von Hippel has provided both theoretical and empirical support
for the importance of the use value gained by users in a user-driven innovation environment, both
in software and elsewhere. See Eric von Hippel, Innovation by User Communities: Learning from
Open-Source Software, 42 SLOAN MGMT. REV. 82 (2001); Eric von Hippel, at
http://web.mit.edu/evhippel/www/Publications.htm (last visited Aug. 25, 2002) (providing access
to many collaborative papers); see also Jean-Michel Dalle & Nicolas Jullien, “Libre” Software:
Turning Fads into Institutions (Jan. 18, 2001), at http://opensource.mit.edu/papers/Libre-
Software.pdf (analyzing the heterogeneous motivations of contributors in free software projects).
11. In addition to Raymond, supporters of the sustainability of free software development
who have used this framework include Rishab Aiyer Ghosh, Cooking Pot Markets: An Economic
Model for the Trade in Free Goods and Services on the Internet, 3 FIRST MONDAY 3 (Mar. 2,
1998), at http://www.firstmonday.dk/issues/issue3_3/ghosh/. See also Peter Kollock, The
Economies of Online Cooperation: Gifts and Public Goods in Cyberspace, in COMMUNITIES IN
CYBERSPACE 220 (Marc A. Smith & Peter Kollock eds., 1999). Less sanguine views of this
development model, which are also based on the hacker-ethic framework, include Robert L.
Glass, The Sociology of Open Source: Of Cults and Cultures, IEEE SOFTWARE, May-June 2000,
at 104, and David Lancashire, Code, Culture and Cash: The Fading Altruism of Open Source
Development, 6 FIRST MONDAY 3 (Dec. 3, 2001), at http://www.firstmonday.org/
issues/issue6_12/lancashire/. For a discussion of the hacker ethic generally, not solely in the
context of free software development, see PEKKA HIMANEN, LINUS TORVALDS & MANUEL
CASTELLS, THE HACKER ETHIC (2001).
12. See, e.g., James Bessen, Open Source Software: Free Provision of Complex Public Goods
(July 2002), at http://www.researchoninnovation.org/opensrc.pdf.
13. The most closely related work in the open source software literature is the mapping of
diverse motivations, see supra notes 10-11, and those papers that try to explain the open source
software development model in terms of its information-sharing characteristics, see, e.g., Justin
Pappas Johnson, Economics of Open Source Software (May 17, 2001), at
http://opensource.mit.edu/papers/johnsonopensource.pdf (recognizing superior access to the talent
pool, but cautioning that free-riding will lead to underutilization); Anca Metiu & Bruce Kogut,
Distributed Knowledge and the Global Organization of Software Development (Feb. 2001), at
http://opensource.mit.edu/papers/kogut1.pdf (claiming that the value of a globally distributed skill
set will loosen the grip of the richest countries on innovation).
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Article—to invoke the challenge that the paunchy penguin mascot of the
Linux kernel development community poses for the view of organization
rooted in Coase’s work.
Part I begins to tell the tale of the more general phenomenon through a
number of detailed stories. Tens of thousands of individuals collaborate in
five-minute increments to map Mars’s craters, fulfilling tasks that would
normally be performed by full-time Ph.D.s. A quarter of a million people
collaborate on creating the most important news and commentary site
currently available on technology issues. Twenty-five thousand people
collaborate to create a peer-reviewed publication of commentary on
technology and culture. Forty thousand people collaborate to create a more
efficient human-edited directory for the Web than Yahoo. I offer other
examples as well.
The point of Part I is simple. The phenomenon of large- and medium-
scale collaborations among individuals that are organized without markets
or managerial hierarchies is emerging everywhere in the information and
cultural production system. The question is how we should understand
these instances of socially productive behavior: What are the dynamics that
make them possible and successful, and how should we think about their
economic value?
My basic framework for explaining this emerging phenomenon
occupies Part II of the Article. Collaborative production systems pose an
information problem. The question that individual agents in such a system
need to solve in order to be productive is what they should do. Markets
solve this problem by attaching price signals to alternative courses of
action. Firms solve this problem by assigning different signals from
different agents different weights. To wit, what a manager says matters. In
order to perform these functions, both markets and firms need to specify the
object of the signal sufficiently so that property, contract, and managerial
instructions can be used to differentiate between agents, efforts, resources,
The only treatment that specifically uses aspects of Coase’s The Nature of the Firm as an
analytic framework for understanding free software is David McGowan, Legal Implications of
Open-Source Software, 2001 U. ILL. L. REV. 241. Congruent with Coase’s conclusion, McGowan
assumes that hierarchical control is necessary to coordinate projects in the absence of markets, and
he demonstrates this effect as applied to the Linux kernel development process. He then analyzes
how the licensing provisions and the social motivations and relationships involved in open source
software projects form the basis for the hierarchical aspects of this software development model.
Id. at 275-88. My own use of Coase’s insights is very different. See infra Part II. I apply Coase’s
insight regarding the centrality of comparative transaction costs to the organizational form that a
production enterprise will take. In my model, “information opportunity costs” play a similar role
in describing the comparative social cost of different organizational forms to the role played by
transaction costs more generally in the Coasean framework. Peer production emerges, as firms do
in Coase’s analysis, because it can have lower information opportunity costs under certain
technological and economic conditions. McGowan’s analysis therefore primarily intersects with
this Article where I suggest that the integration in peer production processes sometimes takes the
form of a hierarchy.
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14. This third mode of production is in some measure similar to the artisan mode of
production identified by the path-breaking work MICHAEL J. PIORE & CHARLES F. SABLE, THE
SECOND INDUSTRIAL DIVIDE (1984). There are, however, sufficient qualitative differences that
make this a new phenomenon requiring its own set of understandings, rather than a latter-day
artisan cooperative. Most important are the scale of these collaborations, the absence of entry
barriers in many or most of them, and the absence of direct appropriation of the products. With
regard to organization literature, commons-based peer production stands in a similar relationship
to artisan production as, in the property literature, commons relate to common property regimes.
These are phenomena that share several characteristics, but ultimately diverge in central
characteristics that require different explanations.
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only insofar as a firm’s agents and resources are indeed the best and only
insofar as these schemes capture all the motivations and contributions
accurately. Peer production provides a framework within which individuals
who have the best information available about their own fit for a task can
self-identify for the task. This provides an information gain over firms and
markets, but only if the system develops some mechanism to filter out
mistaken judgments that agents make about themselves. This is why
practically all successful peer production systems have a robust mechanism
for peer review or statistical weeding out of contributions from agents who
misjudge themselves.
The allocation gains of peer production are as important as the
information gains. Human creativity cannot be assumed to be an on-off
switch of suitability for a job, as simple models of industrial production
might treat labor. One cannot say in the information context that “this
person passes threshold suitability requirements to pull this lever all day”
and ignore variability beyond that fact. It is more likely that variability in
productivity will be large for different people with any given set of
resources and collaborators for any given set of projects. I describe this
diversity as a probability that any agent will be a good fit with a set of
resources and agents to produce valuable new information or cultural
goods. Peer production has an advantage over firms and markets because it
allows larger groups of individuals to scour larger groups of resources in
search of materials, projects, collaborations, and combinations than is
possible for firms or individuals who function in markets. Transaction costs
associated with property and contract limit the access of people to each
other, to resources, and to projects when production is organized on a
market or firm model, but not when it is organized on a peer production
model.15 Because fit of people to projects and to each other is variable,
there are increasing returns to the scale of the number of people, resources,
and projects capable of being combined.
The advantages of peer production are, then, improved identification
and allocation of human creativity. These advantages appear to have
become salient, because human creativity itself has become salient. In the
domain of information and culture, production generally comprises the
combination of preexisting information/cultural inputs, human creativity,
and the physical capital necessary to (1) fix ideas and human utterances in
media capable of storing and communicating them and (2) transmit them.
15. This is not to say that there are no transaction costs associated with peer production. It is
merely to say that these transaction costs, which largely fall under the rubric of “integration” that I
describe in Section III.B, are of a different type. They may undermine the successful integration
of a project or may make participation too costly for contributors, but they do not arise as a barrier
to prevent many individuals from collaborating in the same resource space or to prevent many
resources from populating that space.
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Existing information and culture are a public good in the strict economic
sense of being nonrival.16 The cost of physical capital was for more than
150 years the central organizing principle of information and cultural
production, from the introduction of high-cost, high-volume mechanical
presses, through telegraph, telephone, radio, film, records, television, cable,
and satellite systems. These costs largely structured production around a
capital-intensive, industrial model. The declining price of computation,
however, has inverted the capital structure of information and cultural
production. Inexpensive desktop PCs, as well as digital video and audio
systems, are now capable of performing most of the physical capital
functions that once required substantial investments. Where physical capital
costs for fixation and communication are low and widely distributed, and
where existing information is itself a public good, the primary remaining
scarce resource is human creativity. And it is under these conditions that the
relative advantages of peer production emerge to much greater glory than
possible before.
This leaves the motivation and organization questions. These generally
would fall under the “tragedy of the commons” critique, which I
purposefully invoke by calling the phenomenon “commons-based” peer
production. The traditional objections to the commons are primarily
twofold. First, no one will invest in a project if they cannot appropriate its
benefits. That is, motivation will lack. Second, no one has the power to
organize collaboration in the use of the resource. That is, organization will
lack and collaboration will fail. The past decade or so, however, has seen an
important emerging literature on some successful commons and common
property regimes.17 These primarily involve the introduction of a variety of
nonproperty-based schemes for structuring cooperation among relatively
limited groups of participants. While offering important insights into how
formal and informal norms can structure collaboration, these studies of
16. While the reference to information as a public good is common, the reference to culture is
not. I have no intention to go into subtle definitions of culture here, though I tend to follow the
approach offered in J.M. BALKIN, CULTURAL SOFTWARE (1998), by thinking of culture as a
framework for comprehension. By “culture” I mean a set of representations, conceptions,
interpretations, knowledge of social behavior patterns, etc., whose particular application to
reducing uncertainty for human action is too remote to be called “information,” but which is
indispensable to the way we make sense of the world. “Cultural production” as I use it here can be
done by parents, teachers, Hollywood, Mozart, the Pope, peer groups, and the guys playing guitars
in Washington Square Park. Defined as a set of conceptions and their representations and as sets
of behavioral instructions, its economic character is similar to ideas or information. Obviously,
embodiments of culture, like a specific statue or building, are no more nonrival than embodiments
of any other form of information, like a book or a corkscrew.
17. For discussions of commons, see ELINOR OSTROM, GOVERNING THE COMMONS: THE
EVOLUTION OF INSTITUTIONS FOR COLLECTIVE ACTION (1990); and Carol Rose, The Comedy of
the Commons: Custom, Commerce, and Inherently Public Property, 53 U. CHI. L. REV. 711
(1986). A brief discussion of these concepts as applied to peer production follows below. See infra
notes 112-120 and accompanying text.
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18. The most successful novel-like enterprise on the Internet of which I know is “The
Company Therapist.” Pipsqueak Prods., The Company Therapist, at http://www.thetherapist.com
(last visited Aug. 31, 2002). There, the collaborative fiction problem was solved by building a
system that enabled anyone to contribute a small chunk—patient’s interview notes, therapist’s
comments, etc.—to the company therapist’s files. The common project is to create a fascinating
mosaic of people and stories seen through the eyes of a company therapist. Most collaborative
fiction sites, however, suffer from the fact that modularity and granularity lead to disjunction
relative to our expectations of novels.
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19. The GNU GPL is the most important institutional innovation of the Free Software
Foundation founded by Richard Stallman. Free Software Found., GNU General Public License, at
http://www.fsf.org/copyleft/gpl.html (last visited Aug. 31, 2002). It prevents defection from free
software projects in the form of combining code others have written with one’s own code and then
releasing it under more restrictive license terms than the original free software. This license does
not prevent commercial distribution of free software for a fee. It places certain limits on how the
software can be used as an input into derivative works that would be made less free than the
original. In this, it radically breaks from the concept of the public domain that underlies copyright
law’s general background rule for nonproprietary materials. For discussions of the GPL and its
legal nature and institutional characteristics, see Eben Moglen, Enforcing the GPL, LINUXUSER,
Sept. 2001, at 66, http://www.linuxuser.co.uk/articles/issue14/lu14-Free_Speech-Enforcing_the_
GPL.pdf; and Eben Moglen, Enforcing the GPL II, LINUXUSER, Oct. 2001, at 66,
http://www.linuxuser.co.uk/articles/issue15/lu15-Free_Speech-Enforcing_the_GPL_part_two.pdf.
Moglen’s views are particularly important since he has been General Counsel to the Free Software
Foundation for the past decade and has more experience with enforcing this license than anyone
else. More detailed academic treatments include McGowan, supra note 13, and Margaret Jane
Radin & R. Polk Wagner, The Myth of Private Ordering: Rediscovering Legal Realism in
Cyberspace, 73 CHI.-KENT L. REV. 1295 (1998).
20. I use the term “defection” to describe any action that an agent who participates in a
cooperative enterprise can take to increase his or her own benefit from the common effort in a
way that undermines the success or integrity of the common effort.
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21. Eben Moglen, Anarchism Triumphant: Free Software and the Death of Copyright, 4
FIRST MONDAY 1 (Aug. 2, 1999), at http://www.firstmonday.dk/issues/issue4_8/moglen/. The
descriptive insight in that paper that corresponds to peer production is the phenomenon he calls
Moglen’s Metaphorical Corollary to Faraday’s Law:
Moglen’s Metaphorical Corollary to Faraday’s Law says that if you wrap the Internet
around every person on the planet and spin the planet, software flows in the network.
It’s an emergent property of connected human minds that they create things for one
another’s pleasure and to conquer their uneasy sense of being too alone.
Id.
22. Canonical, of course, are Richard Stallman’s ideas, which permeate the “Philosophy of
the GNU Project.” See Free Software Found., Philosophy of the GNU Project, at
http://www.gnu.org/philosophy/philosophy.html (last visited Aug. 25, 2002).
23. I outline the breadth of the range of liberal commitments affected by these issues in
Yochai Benkler, Freedom in the Commons: Towards a Political Economy of Information, 52
DUKE L.J. (forthcoming 2003).
24. See James Boyle, The Second Enclosure Movement and the Construction of the Public
Domain, Paper Presented at the Conference on the Public Domain, Duke Law School, Nov. 9-11,
2001, at http://www.law.duke.edu/pd/papers/boyle.pdf.
25. LAWRENCE LESSIG, THE FUTURE OF IDEAS: THE FATE OF THE COMMONS IN A
CONNECTED WORLD (2001).
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will surpass the advantages that the other two models may have in
triggering or directing human behavior through the relatively reliable and
reasonably well-understood triggers of money and hierarchy is a matter for
more detailed study. I offer some ways of understanding the limitations of
this model of production in Part III, but do not attempt a full answer to
these questions here.
While open source software development has captured the attention and
devotion of many, it is by no stretch of the imagination the first or most
important instance of production by peers who interact and collaborate
without being organized on either a market-based or a
managerial/hierarchical model. Most important in this regard is the
academic enterprise, and in particular scientific research. Thousands of
individuals make contributions to a body of knowledge, set up internal
systems of quality control, and produce the core of our information and
knowledge environment. These individuals do not expect to exclude from
their product anyone who does not pay for it, and for many of them the
opportunity cost of participating in academic research, rather than applying
themselves to commercial enterprise, carries a high economic price tag. In
other words, individuals produce on a nonproprietary basis and contribute
their product to a knowledge “commons” that no one is understood as
“owning,” and that anyone can, indeed is required by professional norms to,
take and extend. We appropriate the value of our contributions using a
variety of methods: service-based rather than product-based models
(teaching rather than book royalties), grant funding from government and
nonprofit sources, as well as reputation and similar intangible but
immensely powerful motivations embodied in prizes, titles, etc. In the
excitement of a moment that feels like one of great transformation, it is
easy, though unjustifiable, to forget that information production is one area
where we have always had a mixed system of commercial/proprietary and
nonproprietary peer production—not as a second best or a contingent
remainder from the Middle Ages, but because at some things the
nonproprietary peer production system of the academic world is simply
better.26
26. An early version of this position is Richard R. Nelson, The Simple Economics of Basic
Scientific Research, 67 J. POL. ECON. 297 (1959). More recently one sees the work, for example,
of Rebecca S. Eisenberg. See Rebecca S. Eisenberg, Public Research and Private Development:
Patents and Technology Transfer in Government-Sponsored Research, 82 VA. L. REV. 1663,
1715-24 (1996) (summarizing the argument for giving preference to universities and nonprofit
institutions in the allocation of patent rights). For a historical description of the role of market and
nonmarket institutions in science, see P.A. David, From Market Magic to Calypso Science Policy,
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26 RES. POL’Y 229 (1997) (reviewing TERENCE KEALEY, THE ECONOMIC LAWS OF SCIENTIFIC
RESEARCH (1996)).
27. See Yochai Benkler, Communications Infrastructure Regulation and the Distribution of
Control over Content, 22 TELECOMM. POL’Y 183, 186 (1998).
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A. Content
software engineer, with occasional input from two scientists.”29 In its first
six months of operation, more than 85,000 users visited the site, with many
contributing to the 1.9 million entries recorded (including redundant entries
of the same craters used to average out errors). An analysis of the quality of
markings showed that “the automatically-computed consensus of a large
number of clickworkers is virtually indistinguishable from the inputs of a
geologist with years of experience in identifying Mars craters.”30 The tasks
performed by clickworkers are discrete, and each iteration is easily
performed in a matter of minutes. As a result, users can choose to work for
a few minutes by doing one iteration or for hours by doing many, with an
early study of the project suggesting that some clickworkers indeed work
on the project for weeks, but that 37% of the work was done by one-time
contributors.31
The Clickworkers project is a particularly crisp example of how
complex professional tasks that formerly required budgeting the full-time
salaries of a number of highly trained individuals can be reorganized to be
performed by tens of thousands of volunteers in increments so minute that
the tasks can now be performed on a much lower budget. This low budget
is devoted to coordinating the volunteer effort, and the raw human capital
needed is contributed for the fun of it. The professionalism of the original
scientists is replaced by a combination of fine-grained modularization of the
task with redundancy and automated averaging out of both errors and
purposeful defections (for example, purposefully erroneous markings).32
NASA scientists running this experiment tapped into a vast pool of five-
minute increments of human judgment applied with motivation that is
unrelated to keeping together the bodies and souls of the agents.
While Clickworkers is a distinct, self-conscious experiment, it suggests
characteristics of distributed production that are quite widely observable.
Consider, for example, how the networked environment has enabled new
ways of fulfilling the traditional function of encyclopedias or almanacs. At
the most general level, consider the World Wide Web itself. Individuals put
up websites with all manner of information, in all kinds of quality and
focus, for reasons that have nothing to do with external, well-defined
economic motives—just like the individuals who identify craters on Mars.
A user interested in information need only plug a request into a search
engine like Google, and dozens or hundreds of websites will appear. Now,
there is a question of how to select among them—the question of relevance
and accreditation—but that is for the next Section. For now it is important
to recognize that the Web is a global library produced by millions of
people. Whenever you sit down to search for information, there is a very
high likelihood that someone, somewhere, has produced a usable answer,
for whatever reason—pleasure, self-advertising, or fulfilling some other
public or private goal as a nonprofit or for-profit institution that sustains
itself by means other than selling the information you need. The power of
the Web to answer such an encyclopedic question comes not from the fact
that one particular site has all the great answers. It is not an Encyclopedia
Britannica. The power comes from the fact that it allows a user looking for
specific information at a given time to collect answers from a sufficiently
large number of contributions. The task of sifting and accrediting falls to
the user, who is motivated by the need to find an answer to the question
posed. As long as there are tools to lower the cost of that task to a level
acceptable to the user, the Web will have “produced” the information
content the user sought. These are not trivial considerations, but they are
also not intractable. As we shall see, some of the solutions can themselves
be peer produced and some solutions are emerging as a function of the
speed of computation and communication, which enables more efficient
technological solutions.
One might argue that the Internet is still not an encyclopedia, in the
sense of a coherently ordered locus of a wide range of human knowledge in
relatively accessible and digested form. Can that task, which requires more
disciplined writing, be performed within a distributed model? The
beginning of an answer is provided by the Wikipedia project.33 The project
involves roughly 2000 volunteers who are collaborating to write an
encyclopedia. The project runs on a free software collaborative authorship
tool, Wiki, which is a markup language similar in concept to HTML, but is
relatively easier to implement, allows multiple people to edit a single
document and interlock multiple documents, and generates archives of the
changes made to each. While 2000 people have not been able to generate a
complete encyclopedia in roughly 18 months of operation, they have made
substantial progress, producing about 30,000 articles, and readers are
invited to evaluate the quality.34 A comparison to www.encyclopedia.com,
the online version of the Columbia Encyclopedia, would suggest that
Wikipedia cannot yet be said to be either systematically better or worse.
Given that it is a volunteer effort, and that the comparison is to an
33. Wikipedia, Main Page, at http://www.wikipedia.com (last visited Aug. 31, 2002).
34. The terms “chimpanzee,” “computational complexity theory,” or simply “copyright,” for
example, provide good demonstrations.
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....
they participate in a particular way—a way that the group has adopted to
make its “encyclopedia.”37 Wikipedia provides a rich example of a
medium-sized collection of individuals who successfully collaborate to
create an information product of mid- to highbrow quality. In particular, it
suggests that even in a group of this size, social norms coupled with a
simple facility to allow any participant to edit out blatant opinion written by
another in contravention of the social norms keep the group on track.
Perhaps the most sophisticated locus of peer reviewed, mid- to high-
quality essays published on the Internet as of early 2002 is Kuro5hin, also
known as K5.38
words, the system combines individually authored materials and individually defined mappings of
relevance of materials with common procedures, some purely democratic and some based on a
rotating hierarchy of editors appointed by experience and reputation built from the collective
judgments of their peers. The result is a substantial database of writings on a wide variety of
topics.
37. On their interpretation, creating an encyclopedia entry means conveying in brief terms the
state of the art on the topic, including divergent opinions about it, but not the author’s opinion.
Whether that is an attainable goal is a subject of interpretive theory and is a question as applicable
to a professional encyclopedia as it is to Wikipedia.
38. Kuro5hin, Front Page, at http://www.kuro5hin.org (last visited Aug. 31, 2002). The
discussion here is deeply indebted to the work of Caio M.S. Pereira Neto. See Caio M.S. Pereira
Neto, Kuro5hin.org, Collaborative Media, and Political Economy of Information (May 24, 2002)
(unpublished manuscript, on file with author). Another source is Everett Teach et al., Ethnography
of Kuro5hin.org, at http://ccwf.cc.utexas.edu/~hackett/k5/ (last visited Aug. 31, 2002).
39. Kuro5hin, Mission Statement, at http://ww.kuro5hin.org/special/mission (last visited
Sept. 25, 2002) (emphasis omitted).
40. How Will K5 Avoid Being Crushed by Content? (Mar. 17, 2002), at
http://www.kuro5hin.org/story/2002/3/16/51221/8976.
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of MOOs, LambdaMOO, identified three elements that distinguish MUDs from typical role-
playing games:
• A MUD is not goal-oriented; it has no beginning or end, no “score,”
and no notion of “winning” or “success.” In short, even though users of
MUDs are commonly called players, a MUD isn’t really a game at all.
• A MUD is extensible from within; a user can add new objects to the
database such as rooms, exits, “things,” and notes. Certain MUDs,
including the one I run, even support an embedded programming
language in which a user can describe whole new kinds of behavior for
the objects they create.
• A MUD generally has more than one user connected at a time. All of
the connected users are browsing and manipulating the same database
and can encounter the new objects created by others. The multiple users
on a MUD can communicate with each other in real time.
Pavel Curtis, Mudding: Social Phenomena in Text-Based Virtual Realities, in PROCEEDINGS OF
THE 1992 CONFERENCE ON THE DIRECTIONS AND IMPLICATIONS OF ADVANCED COMPUTING
(2002), at http://citeseer.nj.nec.com/curtis92mudding.html. There are acronyms for MUD-like
variations including MUSH, MUX, and MUCK. All of the variations run basically the same
software; the primary difference between them is how much freedom the characters have to
modify the environment. All M*s (M* refers to any MUD-like variants) are administered in some
way by those who set up the software and maintain the connectivity. Typically, the administrator
will set up the initial world and implement some coded commands. The administrator will also set
up a hierarchy of user levels granting users more control over the objects within the game as they
advance, such as the ability to create coded commands. It is these decisions—how much of the
world does the administrator create, how rich are the coded commands, does the administrator
allow users to have the power to manipulate the game—that distinguish the various M*s from
each other. MUDs are typically heavy on coded commands and designed to be battle-ready.
MUSHs, on the other hand, are “unlikely to have coded commands to the same extent that a MUD
will, relying instead on arbitration or consent to determine the effects of actions.” Michael
Sullivan, An Explanation of Terminology, at http://wso.williams.edu:8000/~msulliva/
mushes/explan.html (last visited Aug. 31, 2002). MOOs are perhaps the exception in that most of
them are not role-playing, but “educational or social.” Id.
Most important in the history of MUDs was LambdaMOO. “LambdaMOO is a MOO: a
MUD that uses an object-oriented programming language to manipulate objects in the virtual
world.” AT&T Cobot Project, What’s a LambdaMOO?, at http://cobot.research.att.com/
lambdaMOO.html (last visited Aug. 31, 2002). LambdaMOO was created in 1990 by Pavel Curtis
as a social experiment. “[It] is the first, most diverse, oldest, largest, and most well-known MOO.”
Rebecca Spainhower, Virtually Inevitable: Real Problems in Virtual Communities, at
http://world.std.com/~rs/inevitable.html (last visited Aug. 31, 2002). “When Pavel Curtis took on
the project of developing the MOO environment, he gave it a social focus instead of the game
goal of traditional MUDs.” Id. The original site has remained active for over a decade and
continues to thrive with over 100,000 people having participated in this one virtual world. As a
result, LambdaMOO is
a long-standing, ongoing experiment in collective programming and creation, with
often stunning results that can only be fully appreciated firsthand. Inventions include
technical objects, such as the lag meter, which provides recent statistics on server load;
objects serving a mix of practical and metaphorical purposes, such as elevators that
move users between floors; objects with social uses, such as the birthday meter, where
users register their birthdays publicly; and objects that just entertain or annoy, such as
the Cockatoo, a virtual bird who occasionally repeats an utterance recently overheard.
AT&T Cobot Project, supra (emphasis omitted). Jennifer Mnookin and Rebecca Spainhower
detail the evolution of the social structure of LambdaMOO. See Jennifer L. Mnookin, Virtual(ly)
Law: The Emergence of Law in LambdaMOO, 2 J. COMPUTER-MEDIATED COMM. 8 (June 1996),
at http://www.ascusc.org/jcmc/vol2/issue1/lambda.html; Spainhower, supra. Generally, the MOO
was administered by a few system administrators (called wizards within the game). Haakon (Pavel
Curtis’s wizard character) drafted a set of guidelines for behavior. When administration became
too overwhelming for the wizards, they appointed an “Architecture Review Board” of fifteen
trusted users to allocate space to new users. The wizards were still responsible, however, for
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B. Relevance/Accreditation
You might say that many distributed individuals can produce content,
but that it is gobbledygook. Who in their right mind wants to get answers to
legal questions from a fifteen-year-old child who learned the answers from
watching Court TV?44 The question then becomes whether relevance and
accreditation of initial utterances of information can itself be produced on a
peer production model. The answer is that it can. Some of the most
prominent web-based enterprises, both commercial and noncommercial,
demonstrate this answer by breaking off precisely the accreditation and
relevance piece of their product for peer production. Amazon.com and
Google are good examples in the commercial arena.
Amazon uses a mix of mechanisms to highlight books and other
products that its users are likely to buy.45 A number of these mechanisms
dealing with unruly users and mediating disputes. In 1993, the wizards turned that responsibility
over to the community at large by implementing a democratic petitioning and balloting system.
Since that time, the community has addressed problems of population growth, harassment, and the
behavior of anonymous guest accounts.
44. Michael Lewis, Faking It, N.Y. TIMES, July 15, 2001, § 6 (Magazine), at 32.
45. See Amazon.com, at http://www.amazon.com (last visited Aug. 31, 2002) (under the
“Friends and Favorites” hyperlink). Amazon is constantly testing new methods of peer producing
relevance and accreditation mechanisms and removing unpopular methods. These include both
automatically generated and human-made relevance maps. For example, “Page You Made” is
based on the user’s recent clicks on the site and lists a “Featured Item” as well as several “Quick
Picks,” which are products that are similar to the recently viewed items. The page features
“Listmania” lists, which are user-created topical lists, and a “More To Explore” section that
provides relevant links to a topical directory of the Amazon inventory. Users can also “Share
Purchases” and make their purchases available for other users to see. If the user finds a person
with similar tastes, these options could aid with relevance, and if the user finds a particularly
trustworthy person, it could aid in accreditation of the product. Amazon also provides discussion
boards for direct exchange between users. Amazon creates “Purchase Circles,” which are “highly
specialized bestseller lists,” based on aggregated data divided either geographically (by town or
city) or organizationally (by schools, government offices, or corporations). Id. (under the “Friends
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and Favorites” followed by the “Purchase Circles” hyperlinks). The data is analyzed and
compared to site-wide trends to come up with lists of items that are more popular with that
particular group than with the general population. If users find a list particularly useful, they can
bookmark the list to view the changes as the list is updated to reflect new sales data. Amazon
software also recommends certain products to the user. These “Recommendations” are based on
items the user has purchased or rated, as well as their activity on the site contrasted with other
users’ activity. As a result, the recommendations can change when the user purchases or reviews
an item, or when the interests of other consumers change.
46. See Google, Inc., Our Search: Google Technology, at http://www.google.com/
technology/ (last visited Aug. 31, 2002).
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bidder. It turns out that the site owner’s willingness to pay to be seen is not
necessarily a good measure of the utility its site provided to people who are
searching the Web. Google recently replaced Overture, GoTo’s current
name, as America Online’s (AOL’s) default search engine.47 A casual
search using both will reveal the difference in quality between the two, and
a search for “Barbie” will also yield interesting insights into the political
morality of pricing as opposed to voting as the basis of relevance
algorithms.
While Google is an automated mechanism of collecting human
judgment as a by-product of some other activity, there are also important
examples of distributed projects self-consciously devoted to peer
production of relevance. Most prominent among these is the Open
Directory Project (ODP).48 The site relies on tens of thousands of volunteer
editors to determine which links should be included in the directory.
Acceptance as a volunteer requires application. Admission relies on a peer
review process based substantially on seniority and the extent of a
volunteer’s engagement, as measured by the extent of his or her
contributions. The site is hosted and administered by Netscape, which pays
for server space and a small number of employees to administer the site and
set up the initial guidelines, but licensing is free to the number of sites who
use ODP as their web directory.49 This presumably adds value to AOL and
Netscape’s commercial search engine and portal as well as enhances the
company’s goodwill. The volunteers are not affiliated with Netscape,
receive no compensation, and manage the directory out of the joy of doing
so or for other internal or external motivations. The volunteers spend time
selecting sites for inclusion in the directory (in small increments of perhaps
fifteen minutes per site reviewed), thereby producing a comprehensive,
high-quality, human-edited directory of the Web—competing with, and
quite possibly outperforming, Yahoo in this category.
Perhaps the most elaborate multilayer mechanism for peer production
of relevance and accreditation is Slashdot.50 Billed as “News for Nerds,”
Slashdot primarily consists of users commenting on initial submissions that
cover a variety of technology-related topics. The submissions are typically
a link to an off-site story, coupled with some initial commentary from the
person who submits the piece. Users follow up the initial submission with
comments that often number in the hundreds. The initial submissions and
the approach to sifting through the comments of users for relevance and
47. David F. Gallagher, AOL Shifts Key Contract to Google, N.Y. TIMES, May 2, 2002, at C4.
48. Open Directory Project, at http://www.dmoz.org (last visited Aug. 31, 2002).
49. See Open Directory Project, Sites Using ODP Data, at http://dmoz.org/Computers/
Internet/Searching/Directories/Open_Directory_Project/Sites_Using_ODP_Data/ (last visited
Sept. 24, 2002) (listing the sites that are currently using the ODP).
50. Open Source Dev. Network, Inc., Slashdot: News for Nerds, Stuff That Matters, at
http://slashdot.org (last visited Aug. 31, 2002).
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51. Open Source Dev. Network, Inc., Slashdot FAQ: Editorial (Oct. 28, 2000), at
http://slashdot.org/faq/editorial.shtml.
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52. The description in the following few paragraphs is mostly taken from the site’s frequently
asked questions page or from observations. See Open Source Dev. Network, Inc., Slashdot FAQ:
Comments and Moderation, at http://slashdot.org/faq/com-mod.shtml (last visited Sept. 1, 2002).
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C. Value-Added Distribution
53. Part of the time lag involved in downloading materials is the time it takes for the
materials to traverse the network from their point of origin to the user’s computer. One approach
to speeding up communications is to store copies of popular materials close to users. When
Internet Service Providers do this, the function is called “caching,” which relates to temporary
storage of recently viewed files. See David D. Clark & Marjorie Blumenthal, Rethinking the
Design of the Internet: The End to End Arguments vs. the Brave New World, Paper Presented at
the Policy Implications of End-to-End Workshop, Stanford University, Dec. 1, 2000, at 15 (Aug.
10, 2000), at http://lawschool.stanford.edu/e2e/papers/TPRC-Clark-Blumenthal.pdf. Akamai is a
business that provides similar functionality, allowing content providers to purchase the
functionality independently of the decisions of an ISP. See AKAMAI, TURBO-CHARGING
DYNAMIC WEBSITES WITH AKAMAI EDGESUITE (2001), at http://www.akamai.com/en/
resources/pdf/Turbocharging_WP.pdf. So, for example, if CNN wants to be served quickly, but
AT&T Worldnet is not caching CNN, CNN can use the services of Akamai to “mirror” its site in
many important local markets so that whoever accesses the materials will receive more rapid
service.
54. See generally Salon Media Group, at http://dir.salon.com/topics/napster/ (last visited
Sept. 1, 2002) (collecting a variety of stories and explanations of the rise and fall of said dearly
departed).
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55. See Andy Oram, Gnutella and Freenet Represent True Technological Innovation,
O’REILLY NETWORK, May 12, 2000, at 3, at http://www.oreillynet.com/pub/a/network/2000/05/
12/magazine/gnutella.html.
56. See Eytan Adar & Bernardo A. Huberman, Free Riding on Gnutella, 5 FIRST MONDAY 1
(Oct. 2, 2000), at http://www.firstmonday.dk/issues/issue5_10/adar/. But see Clay Shirky, In
Praise of Free Loaders, O’REILLY NETWORK, Dec. 1, 2000, at http://www.oreillynet.com/pub/
a/p2p/2000/12/01/shirky_freeloading.html (contesting Adar and Huberman’s argument).
57. See Clay Shirky, Communities, Audiences, and Scale, at http://www.shirky.com/writings/
community_scale.html (last visited Nov. 4, 2002).
58. Eben Moglen has argued that peer distribution is dramatically better than proprietary
distribution, because social familiarity allows people to better guess their friends’ and
acquaintances’ preferences than a centralized distributor. If individuals are provided with the
freedom to give their friends music or any form of utterance that they believe they will like, the
information will arrive in the hands of most everyone who would want it within a very small
number of steps. Eben Moglen, The dotCommunist Manifesto: How Culture Became Property and
What We’re Going To Do About It, Lecture at the University of North Carolina, Chapel Hill
(Nov. 8, 2001), at http://www.ibiblio.org/moglen (video stream).
59. Project Gutenberg, at http://promo.net/pg/ (last visited Sept. 25, 2002).
60. See Ibiblio.org, at http://www.ibiblio.org/gutenberg/GUTINDEX.ALL (last visited Sept.
24, 2002) (including multiple versions of the same books as separate e-texts).
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allows a reader to search for typical fields, such as subject, author, and title.
Distributed Proofreaders is a site that supports Project Gutenberg by
allowing volunteers to proofread an e-text by comparing it to scanned
images of the original book. The site is maintained and administered by one
person.
Project Gutenberg volunteers can select any book in the public domain
to transform into an e-text. The volunteer submits a copy of the title page of
the book to Michael Hart—who founded the project—for copyright
research. The volunteer is notified to proceed if the book passes the
copyright clearance. The decision on which book to convert to e-text is thus
left up to the volunteer, subject to copyright limitations. Typically, a
volunteer converts a book to ASCII format using OCR (optical character
recognition) and proofreads it one time in order to screen it for major errors.
The volunteer then passes the ASCII file to a volunteer proofreader. This
exchange is orchestrated with very little supervision. The volunteers use a
listserv mailing list and a bulletin board to initiate and supervise the
exchange. In addition, books are labeled with a version number indicating
how many times they have been proofed. The site encourages volunteers to
proof books that have low numbers. The Project Gutenberg proofing
process is simple and involves looking at the text itself and examining it for
errors. The proofreaders (aside from the first pass) are not expected to have
access to the book or scanned images, but merely review the e-text for self-
evident errors.
Distributed Proofreaders,61 a site unaffiliated with Project Gutenberg, is
devoted to proofing Project Gutenberg e-texts more efficiently by
distributing the volunteer proofreading function in smaller and more
information-rich modules. In the Distributed Proofreaders process, scanned
pages are stored on the site and volunteers are shown a scanned page and a
page of the e-text simultaneously so that the volunteer can compare the e-
text to the original page. Because of the fine-grained modularity,
proofreaders can proof one or a few pages and submit them. By contrast,
the entire book is typically exchanged on the Project Gutenberg site, or at
minimum a chapter. In this fashion, Distributed Proofreaders clears the
proofing of thousands of pages every month.
Interestingly, these sites show that even the most painstaking, some
might say mundane, jobs can be produced on a distributed model. Here the
motivation problem may be particularly salient, but it appears that a
combination of bibliophilia and community ties suffices (both sites are
much smaller and more tightly knit than, for example, the Linux kernel
development community). Individuals can self-identify as having a passion
D. Summary
62. See, e.g., Paul S. Adler, Market, Hierarchy, and Trust: The Knowledge Economy and the
Future of Capitalism, 12 ORG. SCI. 215 (2001).
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63. See, e.g., Margit Osterloh & Bruno S. Frey, Motivation, Knowledge Transfer, and
Organizational Forms, 11 ORG. SCI. 538 (2000).
64. A very early exploration of gift exchange is Franz Boas, The Social Organization and the
Secret Societies of the Kwakiutl Indians, in ANNUAL REPORT OF THE U.S. NATIONAL MUSEUM
FOR 1895, at 311 (1897), available at http://www.canadiana.org/cgi-bin/ECO/mtq?doc=14300.
The locus classicus is MARCEL MAUSS, THE GIFT: THE FORM AND REASON FOR EXCHANGE IN
ARCHAIC SOCIETIES (W.D. Halls trans., W.W. Norton 1990) (1925). Valuable insight is also
provided by Marshall D. Sahlins, On the Sociology of Primitive Exchange, in THE RELEVANCE OF
MODELS FOR SOCIAL ANTHROPOLOGY 139 (Michael Banton ed., 1965) and CLAUDE LÉVI-
STRAUSS, THE ELEMENTARY STRUCTURES OF KINSHIP (James Harle Bell et al. trans., Beacon
Press 1969) (1967).
65. Indeed, this is central to Raymond’s discussion of open source development, see
RAYMOND, supra note 2, though it is not entirely clear that his description in fact fits the gift
literature, given how distant and potentially disconnected the act of giving in open source
communities is from the act of receiving.
66. In the offline world, the academic community has been described as thriving on shared
social commitments to the pursuit of truth, progress, and open collaboration. Science in particular
has been the subject of sociological analysis of a productive enterprise. Classics are BERNARD
BARBER, SCIENCE AND THE SOCIAL ORDER (1952), WARREN O. HAGSTROM, THE SCIENTIFIC
COMMUNITY (1965), and ROBERT K. MERTON, THE SOCIOLOGY OF SCIENCE (1973). Studies of
gift exchange flow from the 1925 fountainhead of Marcel Mauss. See MAUSS, supra note 64.
Work in this vein has followed both in anthropology and sociology. For a review of this literature
and its application to current debates over patenting basic research, see Arti Kaur Rai, Regulating
Scientific Research: Intellectual Property Rights and the Norms of Science, 94 NW. U. L. REV. 77
(1999).
67. This is not to say that there is no literature within economics that attempts to use the gift-
exchange literature to study economic phenomena. Examples are George A. Akerlof, Labor
Contracts as Partial Gift Exchange, 97 Q.J. ECON. 543 (1982) and Rachel E. Kranton, Reciprocal
Exchange: A Self-Sustaining System, 86 AM. ECON. REV. 830 (1996). See also JANET TAI LANDA,
The Enigma of the Kula Ring, in TRUST, ETHNICITY, AND IDENTITY: BEYOND THE NEW
INSTITUTIONAL ECONOMICS OF ETHNIC TRADING NETWORKS, CONTRACT LAW, AND GIFT-
EXCHANGE 141 (1994); Ernst Fehr et al., When Social Norms Overpower Competition: Gift
Exchange in Experimental Labor Markets, 16 J. LAB. ECON. 324 (1998).
The past few years have seen a particular emphasis on studying reciprocity itself as an
economic phenomenon. DAN M. KAHAN, THE LOGIC OF RECIPROCITY: A THEORY OF
COLLECTIVE ACTION AND LAW (forthcoming 2002); see also ERNST FEHR & KLAUS M.
SCHMIDT, THEORIES OF FAIRNESS AND RECIPROCITY: EVIDENCE AND ECONOMIC APPLICATIONS
(Inst. for Empirical Research in Econ., Working Paper No. 75, 2001), at http://www.unizh.ch/cgi-
bin/iew/pubdb2; BRUNO S. FREY & STEPHAN MEIER, PRO-SOCIAL BEHAVIOR, RECIPROCITY, OR
BOTH? (Inst. for Empirical Research in Econ., Working Paper No. 107, 2002), at
http://www.unizh.ch/cgi-bin/iew/pubdb2; Ernst Fehr & Armin Falk, Psychological Foundations of
Incentives, Schumpeter Lecture at the Annual Conference of the European Economic Association
(Nov. 2001), at http://www.unizh.ch/cgi-bin/iew/pubdb2.
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68. Harold Demsetz, Toward a Theory of Property Rights, 57 AM. ECON. REV. 347 (1967).
69. For discussions of commons, see OSTROM, supra note 17; and Rose, supra note 17. A
brief discussion of these concepts as applied to peer production follows below. See infra notes
112-120 and accompanying text.
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Before going into why peer production may be less costly than
property/market-based production or organizational production, it is
important to recognize that if we posit the existence of such a third option it
is relatively easy to adapt the transaction-costs theory of the firm and the
comparative institutional cost theory of property to include it. We would
say that when the cost of organizing an activity on a peered basis is lower
than the cost of using the market or hierarchical organization, then peer
production will emerge.70
We could tabulate as follows:
70. In the context of land, Ellickson extends Demsetz’s analysis in precisely this fashion,
suggesting that there may be a variety of reasons supporting group ownership of larger tracts,
including the definition of efficient boundaries, coping with significant shocks to the resource
pool, risk spreading, and the “advent of inexpensive video cameras or other technologies for
monitoring behavior within a group setting.” Robert C. Ellickson, Property in Land, 102 YALE
L.J. 1315, 1330, 1332-44 (1993).
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71. A good is nonrival to the extent that its consumption by one person does not diminish its
availability for use by any other person. See, e.g., Paul M. Romer, Endogenous Technological
Change, 98 J. POL. ECON. S71, S73-S74 (1990). It has been commonplace for a long time to treat
information as a perfectly nonrival good. See id.; see also Kenneth J. Arrow, Economic Welfare
and the Allocation of Resources for Invention, in NAT’L BUREAU OF ECON. RESEARCH, THE RATE
AND DIRECTION OF INVENTIVE ACTIVITY: ECONOMIC AND SOCIAL FACTORS 609, 616-17 (1962).
72. While the input characteristic of information has been appreciated at least since 1962,
Arrow, supra note 71, the extensive exploration of the implications of this characteristic largely
begins with Suzanne Scotchmer, Standing on the Shoulders of Giants: Cumulative Research and
the Patent Law, 5 J. ECON. PERSP. 29 (1991).
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highly variable, more than traditional labor and certainly more than many
material resources usually central to production. Moreover, the individuals
who are the “input” possess better information than anyone else about the
suitability of their talents and their level of motivation and focus at a given
moment to given production tasks. Fourth, and finally, communication and
information exchange across space and time are much cheaper and more
efficient than ever before, which permits the coordination of widely
distributed potential sources of creative effort and the aggregation of actual
distributed effort into usable end products.
The first attribute—the public goods nature of information—affects the
cost of one major input into production—existing information. It means that
the social cost of using existing information as an input into new
information production is zero.73 This has two effects on the relative cost of
peer production of information.74 First, it lowers the expected private cost
of peer production of information, as compared to normal economic goods,
because in principle it means that a central input—preexisting
information—could be available to human productive agents without limit,
if the provisioning problem can be solved without introducing
appropriation. Second, it underlies a pervasive social cost of market and
hierarchy in this field of production because of the losses in both static and
dynamic efficiency entailed by the implementation of property rights in a
nonrival public good usually thought necessary to sustain market and
hierarchy-based production of information.75
The second attribute—the decline in physical capital cost—similarly
lowers the cost of another major cost of information production. The age of
mechanical reproduction that enabled fixation and distribution of
information and culture as goods was defined by the high cost of physical
capital. Large circulation automated printing presses, vinyl record and later
CD manufacturing facilities, and movie studios and their celluloid-based
systems formed the basis for the industrial model typical of information and
cultural production in the twentieth century. The declining cost of computer
processors coupled with the digitization of all forms of information and
73. Saying that the social cost of its use by one person is zero is simply another way of saying
that the good is nonrival—that its use by one person does not prevent its use by any other person.
74. The public goods aspect of information production is usually described as being
comprised of two distinct characteristics, its nonrivalry and its nonexcludability. See Romer,
supra note 71, at S73-S74. A good is excludable to the extent that its producer can exclude others
from its use unless they pay. If a good is not excludable, it too presents a problem for market
provisioning, not because it is inefficient to price it above zero, but because it is difficult to do so,
and hence firms will provide too little of it. Nonexcludability of information is less important to
the analysis here, because it does not relate to the characteristics of information that are important
to making peer production both feasible and efficient—that its most efficient price is zero and that
it can be used by any number of people without diminishing its availability for others.
75. See Arrow, supra note 71, at 617 (“[P]recisely to the extent that [property rights in
information] are successful, there is an underutilization of the information.”).
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76. “Indirect appropriation” is appropriation of the value of one’s effort by means other than
reliance on the excludability of the product of the effort. For example, someone who is paid as a
teacher but gets the position in reliance on his scholarship is indirectly appropriating the benefit of
his scholarship. An IBM engineer who gains human capital by working on GNU/Linux from
home in the evening is indirectly appropriating the benefits of her efforts in participating in the
production of GNU/Linux. The term is intended to separate out appropriation that is sensitive to
excludability of information—direct appropriation through intellectual property—and
appropriation that is independent of exclusion from the information—indirect appropriation
without intellectual property. See Yochai Benkler, Intellectual Property and the Organization of
Information Production, 22 INT’L REV. L. & ECON. 81, 87-88 (2002). As a general matter, the
more a sector of information production can be sustained through indirect appropriation, the less it
needs intellectual property.
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allow us to consider the claim that if they did, their efforts would be more
productive than if they organized in a firm or interacted purely through a
price system.
Peer production has a relative advantage over firm- or market-based
production along two dimensions, both a function of the highly variable
nature of human capital. The first emerges when one treats all approaches
to organizing production as mechanisms by which individual agents reduce
uncertainty as to the likely value of various courses of productive action.77
Differences among these modes in terms of their information-processing
characteristics could then account for differences in their relative value as
mechanisms for organizing production. The second dimension consists of
allocation efficiencies gained from the absence of property. A particular
strategy that firms, and to a lesser extent markets, use to reduce uncertainty
is securing access to limited sets of agents and resources through contract
and property. This strategy entails a systematic loss of allocation efficiency
relative to peer production, because there are increasing returns to scale for
the size of the sets of agents and resources available to be applied to
projects and peer production relies on unbounded access of agents to
resources and projects.
1. Information Gains
77. Individuals who are presented with alternatives from which to choose, such as standing in
a particular spot and turning a lever all day or writing an economic analysis of friendship, do not
always know which of these courses of action is more valuable or which would allow them to put
dinner on the table. One can think of markets and firms as means by which individuals solve this
lack of knowledge, because they use signals about which action will better fulfill their purposes—
be they glory or subsistence. What follows, then, is in some measure a sketchy application of
Herbert Simon’s statement: “It is only because individual human beings are limited in knowledge,
foresight, skill, and time that organizations are useful instruments for the achievement of human
purpose . . . .” HERBERT A. SIMON, MODELS OF MAN 199 (1957). This individual-centric view of
organization treats the firm solely in terms related to the question of why agents use this form of
organization to order their individual productive behavior. I do not differentiate between
entrepreneurs, managers, and employees, but rather treat all of them as agents who have a set of
possible open courses of action.
78. A rational actor in the most traditional sense can be formalized within a framework that
strictly orders the value of outcomes of actions performed by agents who can calculate the values
of their preferences, outcomes, and the probabilities of outcomes vis-à-vis actions. For the limited
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private value (VA) to A of doing a is the expected value of the outcome (OA),
which is the value to A of OA obtaining, discounted by the probability that
OA will obtain if A does a. This means that the value to A of doing a
increases as the probability that doing a will result in OA obtaining
increases. That probability depends on the effort A will exert; the resources
available to A; A’s talent (t), where talent describes relative capabilities,
associations, and idiosyncratic insights and educational mixes of an
individual that make that person more or less productive with a given set of
resources for a given project; the presence of complementary actions by
other agents; and the absence of undermining actions by other agents.
A will do an using (en, rn) if A believes the value VAn to be higher than
either inaction or an alternative action. This requires that VAn be positive
relative to the value of inaction and higher than the value VAm—the value of
any other OAm similarly discounted by the probability that any other am,
combining any (em, rm), will lead to OAm obtaining. It is important to
underscore that the probability of OA obtaining is in some measure
dependent on the actions, both complementary and undermining, of other
agents. Assuming that the agent knows his or her own valuation of the
outcome, has some experience-based evaluation of t, and controls his or her
own effort, e, uncertainty resides primarily with regard to the divergence of
the private valuation of the outcome from its valuation by others, the
availability of r, and the interdependence of the agent’s action on the action
or inaction of others outside A’s control. Reducing these uncertainties is a
central function of markets and firms. Reducing the latter two in particular
is a central function of property and contract, which can secure
complementary material and human resources to increase the probability
that complementary actions will be taken and decrease the probability that
undermining actions will occur.
Markets and firm-based hierarchies are information processes in the
sense that they are means of reducing the uncertainty that agents face in
evaluating different courses of action to a level acceptable to the agent as
warranting action. Markets price different levels of effort and resources to
signal the relative values of actions in a way that allows individuals to
compare actions and calculate the likely actions of other individuals faced
with similar pricing of alternative courses of action. Firms reduce
uncertainty by specifying to some individuals what actions to take, thereby
reducing the uncertainty of interdependent action to a level acceptable to
the agents by delegating to the managers control over enough resources and
people by contract and property.
To compare modes of organizing production as information-processing
systems one might use the term information opportunity cost. I use the term
“information” here in the technical sense of a reduction in uncertainty,
where “perfect information” is the condition where uncertainty regarding an
action could not be further reduced in principle. Perfect information is
impossible to acquire, and different organizational modes have different
strategies for overcoming this persistent uncertainty. These strategies differ
from each other in the amount and kind of information they lose in the
process of resolving the uncertainty that rational agents face. The
divergence of each mode from the hypothetical condition of perfect
information—its lossiness—is that mode’s information opportunity cost.
Markets reduce uncertainty regarding allocation decisions by producing
a signal that is clear and comparable across different uses as to which use of
the relevant factors would be most efficient. To do so, markets require a
codification of the attributes of different levels of effort, different kinds of
resources, and different attributes of outcomes, so that these can all be
specified as contract terms to which a price is affixed. An example of this
was the introduction of codified standards for commodities as an
indispensable element of the emergence of commodities markets.79
Since we are concerned with individual agents’ decisions, and levels
and focuses of effort are a major component of individual action, it is
intuitive that specification and pricing of all aspects of individual effort as
they change in small increments over the span of an individual’s full day,
let alone a month, is impossible.80 What we get instead is codification of
effort types—a garbage collector, a law professor—that are priced more or
less finely. But one need only look at the relative homogeneity of law firm
starting salaries as compared to the high variability of individual ability and
motivation levels of graduating law students to realize that pricing of
individual effort can be quite crude. These attributes are also difficult to
monitor and verify over time, though perhaps not quite as difficult as
predicting them ex ante, so that pricing continues to be a function of
relatively crude information about the actual variability among people.
79. See ALFRED D. CHANDLER, JR., THE VISIBLE HAND: THE MANAGERIAL REVOLUTION IN
AMERICAN BUSINESS 211 (1977) (describing how commodity attributes became codified, and
local variability squelched, as a part of the transition to commodity markets).
80. In the context of the market for labor, this has sometimes been called the multitask
problem—the inability to specify completely by contract all the tasks required and all the
attributes of an employee who will likely need to perform multiple tasks. Bengt Holmstrom &
Paul Milgrom, Multitask Principal-Agent Analyses: Incentive Contracts, Asset Ownership, and
Job Design, 7 J.L. ECON. & ORG. 24 (1991) (Special Issue); see also Bengt Holmstrom, The Firm
as a Subeconomy, 15 J.L. ECON. & ORG. 74, 89 (1999) (“The fact that [job] contingencies are
hard to specify ex ante makes the firm a potentially important operator of an internal human
capital market.”).
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81. Maintaining rights in what I call “projects” is, on Kitch’s now-classic reading, the
primary function of the patent system. See Edmund Kitch, The Nature and Function of the Patent
System, 20 J.L. & ECON. 265 (1977). Even if one is critical of Kitch’s almost exclusive focus on
this characteristic as the reason for the patent system, recognizing that patents provide some
measure of control over projects is all that is necessary here. The derivative use right in copyright
plays a similar function to a more limited extent.
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82. A number of readers have complained that this picture of the firm is too thin to be a
realistic and complete description. Firms use all sorts of market-based mechanisms like incentive
compensation and internal arm’s length bargaining among units and mix market-based and
hierarchical control mechanisms to organize production. The point of my description, however, is
not to present a true sociological description of production in a firm. Coase’s transaction costs
theory of the firm identifies two dimensions to the process of allocating resources—pricing and
managerial commands—making it possible to map different organizations according to whether
and how they mix these ideal-type modes of coordinating the use of resources in production. I
present these two ideal types in their ideal form here, so as to clarify what is different about peer
production. Within this theory, peer production emerges as a third ideal type, to create a three-
dimensional space within which an organizational model can be described. In this model,
employee-of-the-month programs and employee-feedback sessions become simple precursors to
hybrids between firms and peer production processes, the most obvious example of which is
presented by Xerox’s Eureka.
83. Another problem with incentive-based contracts is that they may undermine voluntary
cooperation, a phenomenon related to the relationship between the presence of money and social-
psychological rewards discussed infra notes 101-105. See ERNST FEHR & SIMON GÄCHTER, DO
INCENTIVE CONTRACTS UNDERMINE VOLUNTARY COOPERATION? (Inst. for Empirical Research
in Econ., Working Paper No. 34, 2002), at http://www.unizh.ch/cgi-bin/iew/pubdb2.
84. For a range of definitions of knowledge management and a taste of the analytic styles, see
Brint.com, What Is Knowledge Management?, at http://www.brint.com/km/kmdefs.htm (last
visited Aug. 31, 2002).
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85. CIOs are “Chief Information Officers,” a position created to reduce information loss
within organizations.
86. See Daniel G. Bobrow et al., Community Knowledge Sharing in Practice, at
http://jonescenter.wharton.upenn.edu/VirtualCommunities/whalen.pdf (last visited Aug. 31,
2002).
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87. By limiting the hypothesis to information production under conditions of cheap and
widely available physical capital (computers) and relatively free availability of information inputs,
we can largely ignore uncertainty as to the availability of material resources, because the domain
of application of the hypothesis relates to conditions where resources other than human creativity
are not scarce, so that uncertainty as to their availability is minimal.
88. At the heart of the distributed production system that is typified by open source software
development is the notion of making the program available in a publicly accessible space for
people to comment on and upgrade. See RAYMOND, supra note 9, at 26-28. These communication
lists have also offered a valuable location for observers of the phenomenon to gain insight. See,
e.g., Karim R. Lakhani & Eric von Hippel, How Open Source Software Works: “Free” User-to-
User Assistance, 32 RES. POL’Y (forthcoming 2003) (describing support lists for Apache),
available at http://opensource.mit.edu/papers/lakhanivonhippelusersupport.pdf.
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89. This is a point Bessen makes about complex software, see Bessen, supra note 12, as well
as a characteristic of the motivation Raymond describes as having an itch to scratch, RAYMOND,
supra note 9, at 23 (“Every good work of software starts by scratching a developer’s personal
itch.”).
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2. Allocation Gains
90. While VA discussed in the previous Section related to the private value of an action to an
agent, PA is intended to represent the potential social value of the efforts of any one or more
agents A as part of a potential collaborative effort.
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Figures 1(a) and 1(b) illustrate the point with another example. Figure
1(a) assumes that there are two firms, each having contracts with a set of
agents and property in a set of resources. Assume that as among {A1 . . . A5}
in Firm F1 the best agent for using the combination (r1, r4) is A2. Assume
also that as among the agents {A1 . . . A9}, A8 is the best, in the sense that if
A8 were to use these resources, the social value of the product would be
greater by some measure (m) than when A2, the best agent within Firm F1,
uses them.
It is unlikely that the two firms will have the information that A8 is best
for the job, as I suggested in the discussion of information gains. Even if
they do know, creativity will be misapplied as long as the transaction costs
associated with transferring the creativity of A8 to Firm F1 or the property in
r1 and r4 to Firm F2 are greater than m. When the firms merge, or when the
agents and resources are in a commons-based peer production enterprise
space, the best person can self-identify to use the resources, as in Figure
1(b). Think of this as someone musing about fairy tales and coming up with
a biting satire, which she is then capable of implementing, whereas the
employee of the initial owner of the rights to the fairy tale might only
produce a depressingly earnest new version.
91. In seeking to identify the private value of an outcome to an agent above, I described the
successful completion of a project as an outcome OA, discounted by the probability q of OA
obtaining should A do a. PA is the social equivalent of qOA to the individual, representing a
judgment of whether an individual will be productive.
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Firm F1
A1 r1 r
A2 2
A3 r3
A4 A5 r4
r5
Firm F2
A6 r6
A7 r7
A8 r8
A9 r9
Peer Production
A1 Community
r1 r
A2 2
A3 r3
A4 A5 r4
r5
A6 r6
A7 r7
A8 r8
A9 r9
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Assume, for example, that every agent, given a t value, has some
potential ability to use every resource, which could be measured as an
option for that agent on that resource. (In other words, its value is derived
from the value of the agent using the resource well, discounted by the
probability that the agent will be good at using the resource.) Assume also
that every agent has some potential to add value in collaboration with any
other agent, and that every resource could have some potential value in
combination with any other resource. If we have one agent, A1, and one
resource, r1, we only get the value of the option of A1 using r1. If we add
one more resource, we get the value of A1 using r1, A1 using r2, and A1 using
r1 in combination with r2. Symmetrically, if we keep the resource set fixed
at one resource but add an agent, because the resources are nonrival, we
would see the value of two agents and one resource as the sum of the values
of A1 using r1, A2 using r1, and a collaboration between A1 and A2 to use r1.
If we combine adding one agent and one resource, we see the following.
The value of {A1, r1} + {A2, r2}, if the two sets are strictly separated, is the
value of A1 using r1 and A2 using r2. The value of {A1, A2, r1, r2} in a single
agent/resource space is the combined value of A1 using r1 and A2 using r2,
A1 using r2 and A2 using r1, A1 using r1 and r2 and A2 using r1 and r2, A1 and
A2 collaborating to use r1, A1 and A2 collaborating to use r2, and A1 and A2
collaborating to use r1 and r2.92
Figure 2 illustrates this point. Each arrow identifies one potential option
for a valuable combination of agents and resources. In Figure 2(a), we see
that separating the two agents and resources results in a combined value of
only two options. Figure 2(b) shows the three combinations of a single
agent with two resources. Likewise, Figure 2(c) represents the three options
associated with two agents and one resource. In Figure 2(d), we see that,
once both agents and resources are placed in the same opportunity set, the
number of options for use and collaboration increases dramatically, with
each arrow representing one of the nine potentially valuable combinations
of agents and resources that the single agent-resource space makes possible.
92. I am not sure there is room to formalize the precise relationship here on the style of
Metcalfe’s Law or Reed’s Law. See David P. Reed, That Sneaky Exponential—Beyond
Metcalfe’s Law to the Power of Community Building, at http://www.reed.com/Papers/GFN/
reedslaw.html (last visited Aug. 31, 2002). From a policy perspective, there is no need to do so at
this early stage of studying the phenomenon. It is sufficient for our purposes here to see that the
collaboration effects and insights due to exposure to additional resources mean that the returns to
scale are, as with other networks, more than proportional.
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A1 r1
A2 r2
A1 r1
r2
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A1 r1
A2
A1 r1
A2 r2
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If this is true, then in principle a world in which all agents can act
effectively on all resources will be substantially more productive in creating
information goods than a world in which firms divide the universe of agents
and resources into bounded sets. As peer production relies on opening up
access to resources for a relatively unbounded set of agents, freeing them to
define and pursue an unbounded set of projects that are the best outcome of
combining a particular individual or set of individuals with a particular set
of resources, this open set of agents is likely to be more productive than the
same set could have been if divided into bounded sets in firms. Note that
the effect changes dramatically when the resources are rival, because the
value of any agent or combination of agents working on the resource is not
additive to the value of any other agent or combination. In other words, the
use of a rival resource excludes the use by others in a way that is not true
for a purely nonrival good like information. The allocation gain is attained
in allocating the scarce resource—human attention, talent, and effort—
given the presence of nonrival resources to which the scarce resource is
applied with only a probability of productivity.
This is not to say that peer production will always necessarily be more
productive or that it will always improve with size. First, adding agents may
increase coordination and communication costs and heighten the probability
that the set of agents will include individuals whose actions, through
incompetence or malice, will undermine the productivity of the set.
Second, in situations where focused but relatively standardized effort is
more important than variability of talent, well-understood incentive systems
based on monetary rewards could outweigh this effect, and markets and
firms are much better understood mechanisms to generate the incentives for
such an application of effort than is peer production. Even in these
situations, however, monetary incentives will not necessarily be more
efficient, even if better understood. If a project can be structured to resolve
the effort/incentives problem without appropriation of the output, as I
describe in Part III, the substantial increases in productivity resulting from
the availability of a larger set of resources to a larger set of agents with
widely variable talent endowments could be enough to make even an
imperfectly motivated peer production process more productive than firms
that more directly motivate effort but segment agents and resources into
smaller bounded sets. Moreover, as Section III.A explains, a peer
production project could increase, rather than decrease, motivation by
eliciting contributions motivated by nonmonetary rewards when monetary
rewards would have been either ineffective or inefficient.
And third, as unbounded sets of agents utilize unbounded sets of
resources for unbounded sets of projects, there is likely to be substantial
duplication of effort. This duplication is wasteful if one considers actual
likely patterns of peer production as compared to an idealized peer
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93. This skepticism is more often encountered in questions in conferences and presentations
than in formal papers. A well-articulated written example of a skeptic’s view, however, is Glass,
supra note 11, comparing recruiting operating system developers to Tom Sawyer’s whitewashing
the fence trick and arguing that eventually operating system efforts will die because too many
important programming tasks are not fun/sexy enough.
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of the question, which arises once one overcomes the skepticism and begins
to consider how peer production can be steered or predicted. It would seek
to understand the motivations and patterns of clustering around projects in
the absence of property rights and contracts and the emergence of the
effective networks of peers necessary to make a particular project succeed.
These are questions that present rich grounds both for theoretical and
empirical study. My hunch is that these would best be done informally in
the domains of social psychology and anthropology, or, if done formally,
through artificial life-type modeling. They are, in any event, beyond the
scope of this initial study, which is intended solely to define the
phenomenon and assess its sustainability and welfare effects in general
terms.
As a practical matter, the incentive problem as an objection to the
general sustainability of peer production is in large part resolved by the
existence of a series of mechanisms for indirect appropriation of the
benefits of participation catalogued quite comprehensively by Lerner and
Tirole.94 At the broadest level, there is the pleasure of creation. Whether
you refer to this pleasure dispassionately as “hedonic gain” or romantically
as “an urge to create,” the mechanism is simple. People are creative beings.
They will play at creation if given an opportunity, and the network and free
access to information resources provide this opportunity.95 More closely
related to the project of keeping body and soul together, there is a variety of
indirect appropriation mechanisms for those who engage in free software
development. These range from the amorphous category of reputation
96. But, as mentioned above, this commonly cited motivation has not been reconciled with
the contrary practices of two of the most successful free software projects, Apache and the Free
Software Foundation, neither of which provides personal attribution to code they bless. See supra
note 7.
97. The Economic Census of 1997 breaks up software into several categories, ranging from
publishing to different types of services and education. Nonetheless, it is possible to collect the
information about the industry as a whole using primarily the following three categories: software
publishing (NAICS 5112), computer systems design and related services (NAICS 5415), and
computer training (NAICS 61142). See U.S. CENSUS BUREAU, ECONOMIC CENSUS OF 1997, at
http://www.census.gov/epcd/ec97/us/US000.HTM [hereinafter ECONOMIC CENSUS OF 1997].
Software publishing had receipts of more than $61 billion (35%), computer systems design and
related services roughly $109 billion (63%), and computer training roughly $2.5 billion (1.4%).
Id.
The Economic Census of 1997 divides computer systems design and related services into a
number of subcategories: custom computer programming services (NAICS 541511, $38 billion);
computer systems design services (NAICS 541512, $51 billion); computer facilities management
services (NAICS 541513, $15 billion); and other computer related services (NAICS 541519, $4.3
billion). Id. Finally, computer systems design services is further subdivided into computer systems
integrators (NAICS 5415121, $35 billion) and computer systems consultants (NAICS 5415122,
$16 billion). Id. The Economic Census defined computer systems design and related services as
follows:
This industry comprises establishments primarily engaged in providing expertise in the
field of information technologies through one or more of the following activities: (1)
writing, modifying, testing, and supporting software to meet the needs of a particular
customer; (2) planning and designing computer systems that integrate computer
hardware, software, and communication technologies; (3) on-site management and
operation of clients’ computer systems and/or data processing facilities; and (4) other
professional and technical computer-related advice and services.
U.S. Census Bureau, NAICS 54151: Computer Systems Design and Related Services, at
http://www.census.gov/epcd/ec97/def/54151.HTM (last visited Oct. 27, 2002).
98. The movie, video, and recording industries (NAICS 512) had total receipts of roughly
$56 billion, as compared to roughly $173 billion for the software industry. ECONOMIC CENSUS OF
1997, supra note 97.
99. Red Hat is a company that specializes in packaging and servicing GNU/Linux operating
systems. In 1999, it had an immensely successful IPO that made its founders billionaires, for a
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supporting Linux and Apache, on the one hand, and the tens of thousands of
volunteer clickworkers, thousands of Linux developers, and hundreds of
distributed proofreaders, on the other hand, to accept intuitively that some
combination of hedonic gain and indirect appropriation can resolve the
incentives problem. In this Part, I abstract from this intuitive observation to
offer an answer that is more analytically tractable and usable to understand
the microanalytic questions of peer production and the potential range in
which peer production will be more productive than firms or markets.
Saying that people participate for all sorts of reasons is obviously true
at an intuitive level. It does not, however, go very far toward providing a
basis for understanding why some projects draw many people, while others
fail, or how the presence or absence of money affects the dynamic. What I
will try to do in this Subsection is propose a framework to generalize the
conditions under which peer production processes will better motivate
human effort than market-based enterprises. Given the discussion of the
information and allocation gains offered by peer production, this Subsection
outlines a range in which peer production should be more productive than
market-based or firm-based production. At the broadest level, wherever
peer production can motivate behavior better than markets or firms, then
certainly it will be superior. It will also be potentially better over a range
where it may motivate behavior less effectively than markets or firms, but
the contribution of the lower overall effort level will be less than the
contribution of the added value in terms of information about, and
allocation of, human creativity.
Let any agent have a set of preferences for rewards of three types:
while. The company, however, survived the bursting of the dot-com bubble and continues to lead
the field of Linux distributions.
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100. Needless to say, the independent value of each may be positive or negative. One might
be willing to pay money to engage in hedonically pleasing or social-psychologically satisfying
activities, as people do all the time for hobbies, and people often take hedonically unpleasant,
socially awkward, or even demeaning jobs in order to get the positive monetary rewards.
101. Separating out purely physical pleasure or pain from the social-psychological meaning
of the cause of the pleasure or pain is artificial in the extreme. In principle, hedonic gain can be
treated as part of SP, and indeed I ignore it as an independent factor in the analysis. I include it in
the general statement largely to separate out the social-psychological aspect, which, unlike
hedonic gains, is usually downplayed in economics.
102. Again, the culturally contingent nature of the relationship should be obvious. When the
Olympics were renewed in the modern era, they were limited to “amateurs,” because professional
sports were a form of entertainment, giving their paid performers no more respect than paid
performers were given more generally. As with all performers, this changed with the status
inversion that was part of the twentieth-century celebrity culture generated to focus mass demand
on mass-produced entertainment as opposed to the relationship/presence-based entertainment of
the past.
103. See Bruno S. Frey & Reto Jegen, Motivation Crowding Theory: A Survey of Empirical
Evidence, 15 J. ECON. SURV. 589 (2001); Bruno S. Frey & Felix Oberholzer-Gee, The Cost of
Price Incentives: An Empirical Analysis of Motivation Crowding-Out, 87 AM. ECON. REV. 746
(1997); see also FEHR & GÄCHTER, supra note 83 (analyzing the ability of incentive contracts to
undermine voluntary cooperation). For a broader moral claim about this tradeoff, see MARGARET
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JANE RADIN, CONTESTED COMMODITIES (1996), and for a critique, see Kenneth J. Arrow,
Invaluable Goods, 35 J. ECON. LITERATURE 757 (1997).
104. The quintessential source of the claim that altruism is superior to markets in providing
blood is RICHARD M. TITMUSS, THE GIFT RELATIONSHIP: FROM HUMAN BLOOD TO SOCIAL
POLICY (1971).
105. See Ken R. Daniels, Semen Donors: Their Motivations and Attitudes to Their Offspring,
7 J. REPROD. INFANT PSYCHOL. 121 (1989) (finding that a majority of donors surveyed in
Australia and New Zealand gave altruistic reasons as the major motivation, with payment rated as
rather unimportant); see also Simone B. Novaes, Giving, Receiving, Repaying: Gamete Donors
and Donor Policies in Reproductive Medicine, 5 INT’L J. TECH. ASSESSMENT HEALTH CARE 639
(1989) (reviewing motivation for, and social issues of, sperm and egg donation and surrogacy);
Simone B. Novaes, Semen Banking and Artificial Insemination by Donor in France: Social and
Medical Discourse, 2 INT’L J. TECH. ASSESSMENT HEALTH CARE 219 (1986) (providing an
account of several sperm banks in France and an analysis of their varying policies on donor
compensation). But see Linda S. Fidell et al., Paternity by Proxy: Artificial Insemination with
Donor Sperm, in GENDER IN TRANSITION: A NEW FRONTIER 93, 100 (Joan Offerman-Zuckerberg
ed., 1989) (reporting that three-quarters of sperm donors in the United States were primarily
motivated by financial gain).
106. Titmuss’s thesis was challenged in a series of papers in the 1970s, see, e.g., Kenneth J.
Arrow, Gifts and Exchanges, 1 PHIL. & PUB. AFF. 343 (1972); Robert M. Solow, Blood and
Thunder, 80 YALE L.J. 1696 (1971), and more recently has been subject to refinement with the
experience of the AIDS epidemic, see Kieran Healy, The Emergence of HIV in the U.S. Blood
Supply: Organizations, Obligations, and the Management of Uncertainty, 28 THEORY & SOC’Y
529 (1999).
107. Specifically for an evaluation of Titmuss’s argument in light of the HIV crisis, see
Kieran Healy, Embedded Altruism: Blood Collection Regimes and the European Union’s Donor
Population, 105 AM. J. SOC. 1633, 1637-54 (2000) (reporting on an international comparison and
concluding that “the opportunity to sell plasma does reduce one’s likelihood of giving blood”).
More generally, for a description of empirical surveys in a number of areas, see Frey & Jegen,
supra note 103 (describing empirical research in multiple disciplines supporting the displacement
effect money has on voluntaristic motivations).
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R = Ms + H + SPp, jalt
At any given time, an agent will face a set of possible courses of action
and will have a set of beliefs about the rewards for each course of action,
each with this form. A rational agent will choose based on the value of R,
not of M. Irrespective of one’s view of whether the agent is a maximizer or
a satisficer, the agent will have some total valuation of the rewards for
adopting differing courses of action and hence of the opportunity cost of
following courses of action that exclude other courses of action.
It is quite intuitive to see then that there will be some courses of action
whose reward will be heavily based on hedonic or social-psychological
parameters, on primarily monetary rewards, or on a combination of all three
factors. At the broadest level one can simply say that agents will take
actions that have a positive value and low opportunity cost because they do
not displace more rewarding activities. Similarly, where opportunities for
action do compete with each other, an agent will pursue an activity that has
low, zero, or even negative monetary rewards when the total reward, given
the hedonic and social-psychological rewards, is higher than alternative
courses of action that do have positive monetary rewards attached to them.
Hence the phenomena of starving artists who believe they are remaining
true to their art rather than commercializing or of law professors who
108. A religiously motivated agent, for example, might consider the acquisition of monetary
returns by other agents a positive sign of success, because the appropriators are seen as deserving
in whatever theory of desert is prescribed by the religion, such as neediness or having been chosen
in some sense.
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forego large law-firm partner draws when they choose teaching and writing
over the practice of law.
What more can we say about the likely actions of agents whose
preferences for rewards take the form I describe? First, there is a category
of courses of action that will only be followed, if at all, by people who seek
social-psychological and hedonic rewards. Assume that there are
transaction costs for defining and making M and SP available to the agent,
Cm and Csp, respectively. I assume that these costs are different, because the
former require the definition and enforcement of property rights, contracts,
and pricing mechanisms, while the latter require social mechanisms for the
association of social-psychological meaning with the act generally and with
the individual agent’s act in particular.
There is potentially a category of cases where the marginal value (V) of
an agent’s action will be less than the transaction costs of providing
monetary rewards for it, in which case the expected monetary reward will
be zero. If the social value of the contribution is greater than zero, however,
and if the hedonic and social-psychological rewards are greater than zero
and greater than the cost of making the social-psychological rewards
available, then it will be socially efficient for agents to act in this way when
opportunities to act arise. Agents will in fact do so if someone has incurred
the costs of providing the opportunities for action and the social-
psychological or hedonic rewards.
Behaviors in the following range will therefore occur only if they can
be organized in a form that does not require monetary incentives and
captures behaviors motivated by social-psychological and hedonic rewards:
109. Technology that lowers the transaction costs could counteract this effect, decreasing the
size of the group of cases that fall into this category.
110. The public goods problem of information production limits the efficacy of proprietary
provisioning under any circumstances. The fact that basic science has many and varied uses as a
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fundamental input into new innovation and learning creates particularly large positive externalities
and makes the public goods problem particularly salient in that context. The point was initially
made in Nelson, supra note 26, at 306 (“The problem of getting enough resources to flow into
basic research is basically the classical external-economy problem.”). The point was reiterated in
Arrow, supra note 71, at 623-25. A particularly helpful detailed discussion is Rebecca S.
Eisenberg, Intellectual Property at the Public-Private Divide: The Case of Large-Scale cDNA
Sequencing, 3 U. CHI. L. SCH. ROUNDTABLE 557 (1996). For more general statements of the
relationship between academic and commercial work, see Richard R. Nelson, What Is
“Commercial” and What Is “Public” About Technology, and What Should Be?, in TECHNOLOGY
AND THE WEALTH OF NATIONS 57, 65-70 (Nathan Rosenberg et al. eds., 1992). See also Ralph
Gomory, The Technology-Product Relationship: Early and Late Stages, in TECHNOLOGY AND
THE WEALTH OF NATIONS, supra, at 383, 388.
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R = Ms + SPp
s
High Low
Substantial or
|p|, High Substantial decrease of R insignificant increase or
where decrease of R1
p<0 Insignificant increase or
Low Substantial increase of R
decrease of R
1
An increase in monetary rewards in this quadrant may be substantial or
insignificant in either increasing or decreasing R, because an increase in monetary
rewards will substantially decrease SP but will substantially increase M. If the
substantial decrease in SP and increase in M are roughly equivalent, then the
overall result will be an insignificant change of R. If the substantial decrease in SP
and increase in M are not roughly equivalent, then the overall result on R will be a
substantial change in the direction of the variable that has a larger value. For
example, if the absolute value of the decrease in SP is much greater than the
absolute value of the increase in M, then R will substantially decrease.
that peer production likely will not be harnessed effectively using direct
monetary incentives. Second, there are instances where the value of
monetary return is small relative to the value of the hedonic and social-
psychological rewards, particularly where the cultural construction of the
social-psychological rewards places a high negative value on the direct
association of monetary rewards with the activities. Teenagers and young
adults with few economic commitments and a long time horizon for earning
and saving, on the one hand, and high social recognition needs, on the other
hand, are an obvious group fitting this description. Another group consists
of individuals who have earnings sufficient to serve their present and
expected tastes, but who have a strong taste for additional hedonic and
social-psychological benefits that they could not obtain by extending their
monetarily remunerated actions. Academics in general, and professional
school academics in particular, are obvious instances of this group. Many of
the volunteers for Internet-based projects who volunteer instead of
watching television or reading a book likely fall into this category.
Individuals whose present needs are met, but whose future expected needs
require increased monetary returns, might participate if the social-
psychological returns were not negatively correlated with future, indirect
appropriation, such as reputation gains. This would effectively mean that
they do add an M factor into their valuation of the rewards, but they do so
in a way that does not negatively affect the value of SP for themselves or
for other contributors to collaborative projects.
111. Coined by Eric Raymond to capture one of the attributes of the approach that developed
Linux: “Given enough eyeballs, all bugs are shallow.” RAYMOND, supra note 9, at 30.
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112. The most extensive consideration of commons and the resolution of the collective action
problems they pose is OSTROM, supra note 17.
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1. Threats to Motivation
There are two kinds of actions that could reduce the intrinsic benefits of
participation. First is the possibility that a behavior will affect the
contributors’ valuation of the intrinsic value of participation. Two primary
sources of negative effect seem likely. The first is a failure of integration,
so that the act of individual provisioning is seen as being wasted, rather
than adding some value to the world. This assumes that contributors have a
taste for contributing to a successful joint project. Where this is not the
case—if integration is not a component of the intrinsic value of
participation—then failure to integrate would not be significant. The World
Wide Web is an example where it is quite possible that putting up a website
on a topic one cares about is sufficiently intrinsically valuable to the author,
even without the sense of adding to the great library of the Web, that
integration is irrelevant to the considerations of many contributors.
The more important potential “defection” from commons-based peer
production is unilateral123 appropriation. Unilateral appropriation could, but
need not, take the form of commercialization of the common efforts for
private benefit. More generally, appropriation could be any act where an
individual contributor tries to make the common project reflect his or her
values too much, thereby alienating other participants from the product of
their joint effort. The common storytelling enterprise called LambdaMOO
encountered well-described crises with individuals who behaved in
antisocial ways, taking control over the production process to make the
joint product serve their own goals—like forcing female characters in the
story to “have sex” that they did not want to have.124 In LambdaMOO, the
participants set up a social structure for clearing common political will in
123. Unilateral is opposed to collective, as in the conversion of some aspect of the commons
to a common property regime where, for example, high quality or consistent contribution to the
commons could become a criterion for membership.
124. LESSIG, supra note 121, at 74-75.
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125. See Julian Dibbell, A Rape in Cyberspace or How an Evil Clown, a Haitian Trickster
Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society, VILLAGE VOICE,
Dec. 21, 1993, at 36, at ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/VillageVoice.txt.
126. See supra text accompanying note 35.
127. In this, too, peer production is similar to academic production, where scientists see their
basic research used, very often by others, as the basis for great wealth in which they do not share.
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2. Provisioning Integration
128. Free Software Found., supra note 19. Section 2(b) limits the license to modify software
distributed under the GPL such that the licensee “must cause any work that you distribute or
publish, that in whole or in part contains or is derived from the Program or any part thereof, to be
licensed as a whole at no charge to all third parties under the terms of this License.” Id.
129. ArXiv.org, ArXiv.org E-Print Archive, at http://www.arxiv.org (last visited Sept. 25,
2002).
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130. Harold Varmus, E-BIOMED: A Proposal for Electronic Publications in the Biomedical
Sciences (1999), at http://www.nih.gov/about/director/pubmedcentral/ebiomedarch.htm.
131. See supra note 74 and accompanying text.
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132. Boyle focuses on this characteristic as the most interesting and potentially important
solution. See Boyle, supra note 24, at 13.
133. I owe the idea of cooperative monetary appropriation to an enormously productive
conversation with David Johnson. It was his idea that the peer production model can be combined
with the producers’ cooperative model to provide a mechanism of appropriation that would give
contributors to peer production processes a more direct mechanism for keeping body and soul
together while contributing, rather than simply waiting for reputation gains to be translated into a
contract with a company.
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CONCLUSION
134. For a general mapping of indirect appropriation mechanisms, see Benkler, supra note
76.
135. See Bob Tedeschi, E-Commerce Report: The Computer Game Industry Seeks To Bridge
an Online Gap Between Geeks and the Mainstream, N.Y. TIMES, Dec. 31, 2001, at C5. A
somewhat optimistic report estimates that this industry will pull in some $1.3 billion by 2006. See
Tamsin McMahon, Gaming Platforms Set for Explosive Growth, EUROPEMEDIA, July 3, 2002, at
http://www.europemedia.net/showness.asp?ArticleID=11326.
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136. But see McGowan, supra note 13, at 287-88 (arguing that the right to exclude will
always be necessary to prevent opportunistic appropriation of open source code).