CH 4 SWProcesses
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©Ian Sommerville 2004
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Software Engineering, 7th edition. Chapter 4 Slide 6
Waterfall model phases
● Requirements analysis and definition
● System and software design
● Implementation and unit testing
● Integration and system testing
● Operation and maintenance
● The main drawback of the waterfall model is
the difficulty of accommodating change after
the process is underway. One phase has to be
complete before moving onto the next phase.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 10
Evolutionary development
● Problems
• Lack of process visibility;
• Systems are often poorly structured;
• Special skills (e.g. in languages for rapid
prototyping) may be required.
● Applicability
• For small or medium-size interactive systems;
• For parts of large systems (e.g. the user
interface);
• For short-lifetime systems.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 13
Process iteration
● System requirements ALWAYS evolve in the
course of a project so process iteration where
earlier stages are reworked is always part of
the process for large systems.
● Iteration can be applied to any of the generic
process models.
● Two (related) approaches
• Incremental delivery;
• Spiral development.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 16
Incremental development advantages
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 20
Spiral model sectors
● Objective setting
• Specific objectives for the phase are identified.
● Risk assessment and reduction
• Risks are assessed and activities put in place to reduce
the key risks.
● Development and validation
• A development model for the system is chosen which
can be any of the generic models.
● Planning
• The project is reviewed and the next phase of the spiral
is planned.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 24
Software design and implementation
● The process of converting the system
specification into an executable system.
● Software design
• Design a software structure that realises the
specification;
● Implementation
• Translate this structure into an executable
program;
● The activities of design and implementation
are closely related and may be inter-leaved.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 27
Structured methods
● Systematic approaches to developing a
software design.
● The design is usually documented as a set of
graphical models.
● Possible models
• Object model;
• Sequence model;
• State transition model;
• Structural model;
• Data-flow model.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 30
Software validation
● Verification and validation (V & V) is intended
to show that a system conforms to its
specification and meets the requirements of
the system customer.
● Involves checking and review processes and
system testing.
● System testing involves executing the system
with test cases that are derived from the
specification of the real data to be processed
by the system.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 34
Software evolution
● Software is inherently flexible and can change.
● As requirements change through changing
business circumstances, the software that
supports the business must also evolve and
change.
● Although there has been a demarcation
between development and evolution
(maintenance) this is increasingly irrelevant as
fewer and fewer systems are completely new.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 36
The Rational Unified Process
● A modern process model derived from the
work on the UML and associated process.
● Normally described from 3 perspectives
• A dynamic perspective that shows phases over
time;
• A static perspective that shows process activities;
• A practive perspective that suggests good
practice.
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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 4 Slide 38
RUP phases
● Inception
• Establish the business case for the system.
● Elaboration
• Develop an understanding of the problem domain
and the system architecture.
● Construction
• System design, programming and testing.
● Transition
• Deploy the system in its operating environment.
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©Ian Sommerville 2004
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Software Engineering, 7th edition. Chapter 4 Slide 46
CASE integration
● Tools
• Support individual process tasks such as design
consistency checking, text editing, etc.
● Workbenches
• Support a process phase such as specification or
design, Normally include a number of integrated
tools.
● Environments
• Support all or a substantial part of an entire
software process. Normally include several
integrated workbenches.
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©Ian Sommerville 2004
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Software Engineering, 7th edition. Chapter 4 Slide 48
Key points
● Software processes are the activities involved in
producing and evolving a software system.
● Software process models are abstract representations
of these processes.
● General activities are specification, design and
implementation, validation and evolution.
● Generic process models describe the organisation of
software processes. Examples include the waterfall
model, evolutionary development and component-
based software engineering.
● Iterative process models describe the software
process as a cycle of activities.