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Multimed Ia System S

The document provides a brief history of animation technologies, listing traditional animation methods like flipbooks and phenakistiscopes. It then outlines the development of cel animation and computer animation, including 2D and 3D varieties. Key aspects of the 3D animation process like modeling, layout & animation, and rendering are identified. Examples are given of animation studios like Disney/Pixar that utilize performance capture techniques. The uses of animation in other mediums such as computer games, info graphics, simulations, and augmented/virtual reality are also mentioned.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
158 views

Multimed Ia System S

The document provides a brief history of animation technologies, listing traditional animation methods like flipbooks and phenakistiscopes. It then outlines the development of cel animation and computer animation, including 2D and 3D varieties. Key aspects of the 3D animation process like modeling, layout & animation, and rendering are identified. Examples are given of animation studios like Disney/Pixar that utilize performance capture techniques. The uses of animation in other mediums such as computer games, info graphics, simulations, and augmented/virtual reality are also mentioned.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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2D Computer Animation
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Layout & Animation
Rendering
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Simulations
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