Thorwald Ulvkrig CharaCter Name _____________________________________ Player Name _________________________________ Space Wolf ChaPter _____________________________________________ Past eveNt ____________________________________
Stoic "The Sons of Russ" ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ Assault Marine 1 sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________
CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
12
toughNess (t)
11
agility (ag)
iNtelligeNCe (iNt)
PerCePtioN (Per)
will Power (wP)
FellowshiP (Fel)
54
q
43
5 2
Trained +10% +20%
4 6
5 1
q
Basic
4 3
Trained +10% +20%
5 0
4 6
Basic
4 7
n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Trained
+10%
Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int) Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int) Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag) Ground Vehicles _______________________
o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o s n o o o o o o n o o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o
Evaluate Forbidden Lore (Int) Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int) Surface _______________________ Performer (Fel) _______________________ Pilot (Ag) _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int) Codex Astartes _______________________ _______________________
n o o o
o o o o o o n o o o o o o o o o o o s o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
n n
o
n
o o o
n
o o o o o o o o o o o o o o
Scrutiny (Per) Search (Per) Secret Tongue (Int) _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int) High Gothic Low Gothic Fenrisian _______________________ Survival (Int) Swim (S) Tactics (Int) Recon & Stealth _______________________ Tech-Use (Int) Tracking (Int) Trade (Int) _______________________ Wrangling (Int) _________________________
denotes Skill Group
n n
n n
s o s o n o o o o n o o o n o o o o o o o o
total 24 CurreNt Fatigue CritiCal Damage ________________________ ______________________________________
WOUNDS:
SPACE MARINE ABILITIES
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larramans Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lymans Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betchers Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
INSANITY:
CurreNt PoiNts
Battle Fatigue _________________________ ______________________________________ Curse of the Wulfen PrimarChs Curse _______________________ ______________________________________ halF MOVEMENT: Full
5
10
Charge ruN
4
+20%
Basic
SKILLS
15 30
FATE POINTS: CORRUPTION:
total CurreNt CurreNt
TM
397 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
Index
CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
12
toughNess (t)
11
agility (ag)
iNtelligeNCe (iNt)
PerCePtioN (Per)
will Power (wP)
FellowshiP (Fel)
54
NAME CLASS RANGE
43
5 2
4 6
5 1
NAME
4 3
5 0
4 6
4 7
WEAPON
Astartes Bolter
WEAPON
Astartes Eviscerator
basic
100
DAMAGE ROF
2d10+5
S/2/4
TYPE CLIP
explosive
PEN RLD
5
full
CLASS RANGE
melee
melee
DAMAGE ROF
1d10+12 -
TYPE CLIP
rending -
PEN RLD
6
-
Index
28
SPECIAL RULES
Tearing
SPECIAL RULES
Tearing/Two handed (Unwieldy if used one hand)
HEAD
(1-10)
8
WEAPON
NAME CLASS RANGE
ARMOUR
ARMOUR ADDITIONS
?
Astartes Krak grenade
thrown
SBx3
DAMAGE ROF
3d10+4
s/-/-
TYPE CLIP
explosive -
PEN RLD
6
-
Type: RIGHT ARM (11-20)
8
MK7
BODY (31-70)
10
LEFT ARM (21-30)
8
SPECIAL RULES
Type:
MK7
Type:
MK7
WEAPON
NAME CLASS RANGE
Type:
MK7
Astartes Frag grenade
thrown
SBx3
DAMAGE ROF
2d10 S/-/-
TYPE CLIP
explosive
-
PEN RLD
0
-
RIGHT LEG (71-85)
8
LEFT LEG (86-00)
8
SPECIAL RULES
frag blast (5)
Type:
MK7
Type:
MK7
SPACE MARINE TALENTS & TRAITS
Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) Unarmed Warrior ____________________________
heightened sense (smell) ____________________________ Counter Attack ____________________________ swift attack ____________________________ Hardy ____________________________ Sound Constitution (x2) ____________________________ DeathWatch training ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________
POWER ARMOUR ABILITIES Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt
_________________________ _________________________ 13000 _________________________
PSYCHIC POWERS
Psy Rating: _____ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________
MK-7 Power Armor; Bolt pistol; bionic left forearm; _____________________________ ___________________________ Bolter (Godwyn) with fire selctor (4 clip); bionic left eye _____________________________ ___________________________ 3 Frag grenades; 3 Krack grenades; _____________________________ ___________________________ 2 combat knife; Eviscerator _____________________________ ___________________________ repair cement; _____________________________ ___________________________ wolf pelt _____________________________ ___________________________
GEAR
TM
398 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
Character Name: Thorwald Ulvkrig Squad Mode Abilities (pg 219) Attack Patterns
Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge
Tooth and Nail
Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint
Pack tactics
COHESION:
Effects:
Required Rank:
Solo Ability Name:
Effects: increase strenght bonus
Effects: re-roll failed perception-based test
Required Rank: 1
Chapter Ability Name: Wolf Sense
Chapter: Space Wolf
Character Name: Thorwald Ulvkrig
Rank: 1
SOLO MODE
Player Name:
Effects: increase movement
Required Rank: 1
Solo Ability Name: burst of speed
Index
Required Rank: 1
Solo Ability Name: feat of strenght
Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
OATH:
Effects:
Required Rank:
Solo Ability Name:
Effects:
Required Rank:
Solo Ability Name:
399
SQUAD MODE
Player Name: Chapter: Space Wolf
Action
Half / Free Half / Free Free Half Free Free
Free
Cost
1 1 1 1 3 3
2
Sustained
Yes Yes No Yes No No
Yes
Effect
The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.
The Kill-team attack in the animalist style of the Space Wolf
Action Full Reaction Full Reaction Full Full
Free
Cost 1 1 2 2 3 3
2
Sustained Yes No No No Yes Yes
No
The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position.
A Space Marine distract an enemy at a critical time
SQUAD DESIGNATION:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16