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Deathwatch - Character Sheet Editable

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0% found this document useful (0 votes)
1K views3 pages

Deathwatch - Character Sheet Editable

Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Thorwald Ulvkrig CharaCter Name _____________________________________ Player Name _________________________________ Space Wolf ChaPter _____________________________________________ Past eveNt ____________________________________

Stoic "The Sons of Russ" ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ Assault Marine 1 sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
12

toughNess (t)
11

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

54
q

43

5 2
Trained +10% +20%

4 6

5 1
q
Basic

4 3
Trained +10% +20%

5 0

4 6
Basic

4 7
n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

Trained

+10%

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int) Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int) Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag) Ground Vehicles _______________________

o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o s n o o o o o o n o o o o

o o o o o o o o o o o o o o o o o o o o o o o o o o o

Evaluate Forbidden Lore (Int) Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int) Surface _______________________ Performer (Fel) _______________________ Pilot (Ag) _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int) Codex Astartes _______________________ _______________________

n o o o
o o o o o o n o o o o o o o o o o o s o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

n n
o

n
o o o

n
o o o o o o o o o o o o o o

Scrutiny (Per) Search (Per) Secret Tongue (Int) _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int) High Gothic Low Gothic Fenrisian _______________________ Survival (Int) Swim (S) Tactics (Int) Recon & Stealth _______________________ Tech-Use (Int) Tracking (Int) Trade (Int) _______________________ Wrangling (Int) _________________________
denotes Skill Group

n n

n n

s o s o n o o o o n o o o n o o o o o o o o

total 24 CurreNt Fatigue CritiCal Damage ________________________ ______________________________________

WOUNDS:

SPACE MARINE ABILITIES


Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larramans Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lymans Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betchers Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

INSANITY:

CurreNt PoiNts

Battle Fatigue _________________________ ______________________________________ Curse of the Wulfen PrimarChs Curse _______________________ ______________________________________ halF MOVEMENT: Full
5
10

Charge ruN
4

+20%

Basic

SKILLS

15 30

FATE POINTS: CORRUPTION:

total CurreNt CurreNt

TM

397 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Index

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
12

toughNess (t)
11

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

54
NAME CLASS RANGE

43

5 2

4 6

5 1
NAME

4 3

5 0

4 6

4 7

WEAPON
Astartes Bolter

WEAPON
Astartes Eviscerator

basic
100

DAMAGE ROF

2d10+5
S/2/4

TYPE CLIP

explosive

PEN RLD

5
full

CLASS RANGE

melee
melee

DAMAGE ROF

1d10+12 -

TYPE CLIP

rending -

PEN RLD

6
-

Index

28

SPECIAL RULES

Tearing

SPECIAL RULES

Tearing/Two handed (Unwieldy if used one hand)


HEAD
(1-10)
8

WEAPON
NAME CLASS RANGE

ARMOUR

ARMOUR ADDITIONS
?

Astartes Krak grenade

thrown
SBx3

DAMAGE ROF

3d10+4
s/-/-

TYPE CLIP

explosive -

PEN RLD

6
-

Type: RIGHT ARM (11-20)


8

MK7

BODY (31-70)
10

LEFT ARM (21-30)


8

SPECIAL RULES

Type:

MK7

Type:

MK7

WEAPON
NAME CLASS RANGE

Type:

MK7

Astartes Frag grenade

thrown
SBx3

DAMAGE ROF

2d10 S/-/-

TYPE CLIP

explosive
-

PEN RLD

0
-

RIGHT LEG (71-85)


8

LEFT LEG (86-00)


8

SPECIAL RULES

frag blast (5)

Type:

MK7

Type:

MK7

SPACE MARINE TALENTS & TRAITS


Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) Unarmed Warrior ____________________________
heightened sense (smell) ____________________________ Counter Attack ____________________________ swift attack ____________________________ Hardy ____________________________ Sound Constitution (x2) ____________________________ DeathWatch training ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________

POWER ARMOUR ABILITIES Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt

_________________________ _________________________ 13000 _________________________

PSYCHIC POWERS
Psy Rating: _____ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

MK-7 Power Armor; Bolt pistol; bionic left forearm; _____________________________ ___________________________ Bolter (Godwyn) with fire selctor (4 clip); bionic left eye _____________________________ ___________________________ 3 Frag grenades; 3 Krack grenades; _____________________________ ___________________________ 2 combat knife; Eviscerator _____________________________ ___________________________ repair cement; _____________________________ ___________________________ wolf pelt _____________________________ ___________________________

GEAR

TM

398 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Character Name: Thorwald Ulvkrig Squad Mode Abilities (pg 219) Attack Patterns
Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge
Tooth and Nail

Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint
Pack tactics

COHESION:

Effects:

Required Rank:

Solo Ability Name:

Effects: increase strenght bonus

Effects: re-roll failed perception-based test

Required Rank: 1

Chapter Ability Name: Wolf Sense

Chapter: Space Wolf

Character Name: Thorwald Ulvkrig

Rank: 1

SOLO MODE

Player Name:

Effects: increase movement

Required Rank: 1

Solo Ability Name: burst of speed

Index

Required Rank: 1

Solo Ability Name: feat of strenght

Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

OATH:

Effects:

Required Rank:

Solo Ability Name:

Effects:

Required Rank:

Solo Ability Name:

399

SQUAD MODE
Player Name: Chapter: Space Wolf

Action
Half / Free Half / Free Free Half Free Free
Free

Cost
1 1 1 1 3 3
2

Sustained
Yes Yes No Yes No No
Yes

Effect
The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.
The Kill-team attack in the animalist style of the Space Wolf

Action Full Reaction Full Reaction Full Full


Free

Cost 1 1 2 2 3 3
2

Sustained Yes No No No Yes Yes


No

The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position.
A Space Marine distract an enemy at a critical time

SQUAD DESIGNATION:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

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