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Menu Tutorial

This document provides a tutorial on how to create a menu for a game created in Game Maker. It instructs the user to copy game files to a new folder, add sprite and object resources to the game, create a room with a background and button objects, and add mouse click events to the button objects to trigger play, exit, and help actions. Completing all the steps will result in a game with a functional main menu.
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© Attribution Non-Commercial (BY-NC)
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0% found this document useful (0 votes)
16 views

Menu Tutorial

This document provides a tutorial on how to create a menu for a game created in Game Maker. It instructs the user to copy game files to a new folder, add sprite and object resources to the game, create a room with a background and button objects, and add mouse click events to the button objects to trigger play, exit, and help actions. Completing all the steps will result in a game with a functional main menu.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Menu Tutorial

Copy of this tutorial in colour can be found on ; Common Multimedia Resources temp Year 9 ICT

Begin
from Copy and past the Menu Tutorial resources folder Common Multimedia Resources temp Year 9 ICT to your Year 9 ICT Trimester 3 Practice

Open Game Maker


Open the Dragon Rescue game that you have made previously. Make a new folder in Year 9 ICT Name the folder My Menu. Trimester 3 Practice

Save your game

Add folder.

the following sprites from the images in the Menu Tutorial resources

Save your game

Written by Jonathan Sargent Tuesday, 25 September 2007 Page 1 of 5

Add

the following objects

Save your game

Add

one room with the following settings.

Click on the backgrounds tab and add the space_background. Click on the objects tab and add the following four objects.

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Close your room by clicking the Drag and Drop the room_menu to the top of the list.

Add the Actions and Events to our buttons.


Double click the obj_play object. Click Add Event Mouse

Set your Action as follows.

Close the obj_play object. Double click the obj_exit object.

Save your game

Written by Jonathan Sargent Tuesday, 25 September 2007 Page 3 of 5

Double click the obj_exit object. Click Add Event Mouse

Set your Action as follows.

Close the obj_help object.

Save your game

Written by Jonathan Sargent Tuesday, 25 September 2007 Page 4 of 5

Double click the obj_help object. Click Add Event Mouse Set your Action as follows.

Save your game

Run your game by pressing the F5 button.

Written by Jonathan Sargent Tuesday, 25 September 2007 Page 5 of 5

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