TCP/IP
Transmission Control Protocol / Internet Protocol Based on Notes by D. Hollinger
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Topics
IPv6 TCP Java TCP Programming
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IPv6 availability
Generally available with (new) versions
of most operating systems.
An option with Windows 2000/NT Most routers can support IPV6 Supported in J2SDK/JRE 1.4
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BSD, Linux 2.2 Solaris 8
IPv6 Design Issues
Overcome IPv4 scaling problem Flexible transition mechanism. New routing capabilities. Quality of service. Security. Ability to add features in the future.
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lack of address space.
IPv6 Headers
Simpler header - faster processing by
routers.
Support for multiple headers
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No optional fields - fixed size (40 bytes) No fragmentation fields. No checksum more flexible than simple protocol field.
4 for IPv4
IPv4 Header
1 byte VERS 1 byte 1 byte 1 byte HL Service Fragment Length Datagram ID FLAG Fragment Offset TTL Protocol Header Checksum Source Address Destination Address Options (if any) Data
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6 for IPv6
IPv6 Header
1 byte 1 byte 1 byte Flow Label Next Header 1 byte Hop Limit
VERS PRIO Payload Length
Source Address (128 bits - 16 bytes)
Dest. Address (128 bits - 16 bytes)
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IPv6 Header Fields
VERS: 6 (IP version number) Priority: will be used in congestion control Flow Label: experimental - sender can label a
sequence of packets as being in the same flow. Payload Length: number of bytes in everything following the 40 byte header (up to 64Kb), or 0 for a Jumbogram (up to 4Gb).
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IPv6 Header Fields
Next Header is similar to the IPv4
protocol field - indicates what type of header follows the IPv6 header.
Hop Limit is similar to the IPv4 TTL field
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(but now it really means hops, not time).
Extension Headers
Routing Header - source routing Fragmentation Header - supports
fragmentation of IPv6 datagrams. Authentication Header Encapsulating Security Payload Header
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IPv6 Addresses
128 bits - written as eight 16-bit hex
numbers.
5f1b:df00:ce3e:e200:0020:0800:2078:e3e3
High order bits determine the type of
address.
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IPv6 Aggregate Global Unicast Address
3 13 32 NLA ID 16 SLA ID 64 Interface ID 010 TLA ID
TLA: top-level aggregation (provider) NLA: next-level (subscriber) SLA: site-level (subnet) Interface ID is (typically) based on hardware MAC address Netprog 2002 TCP/IP
IPv4-Mapped IPv6 Address
addresses allow a host that IPv4-MappedIPv4 and IPv6 to communicate support both with a host that supports only IPv4.
IPv6 address TheIPv4 address. is based completely on the
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IPv4-Mapped IPv6 Address
80 bits of 0s followed by 16 bits of ones,
followed by a 32 bit IPv4 Address:
0000 . . . 0000 80 bits FFFF 16 bits IPv4 Address 32 bits
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Works with DNS
An IPv6 application asks DNS for the
address of a host, but the host only has an IPv4 address. DNS creates the IPv4-Mapped IPv6 address automatically. Kernel understands this is a special address and really uses IPv4 communication.
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IPv4-Compatible IPv6 Address
An IPv4 compatible address allows a
host supporting IPv6 to talk IPv6 even if the local router(s) dont talk IPv6. IPv4 compatible addresses tell endpoint software to create a tunnel by encapsulating the IPv6 packet in an IPv4 packet.
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IPv4-Compatible IPv6 Address
80 bits of 0s followed by 16 bits of 0s, followed by a 32 bit IPv4 Address:
0000 . . . 0000 80 bits 0000 16 bits IPv4 Address 32 bits
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Tunneling (done automatically by kernel when IPv4-Compatible IPv6 addresses used) IPv6 Host
IPv4 Routers IPv4 Datagram IPv6 Datagram
IPv6 Host
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IPv6 in Java 1.4
Inet6Address class
:: corresponds to 0.0.0.0 (unspecified) in IPv4 ::1 corresponds to 127.0.0.1 (loopback) in IPv4 ::ffff:w.x.y.z IPv4-mapped address ::w.x.y.z to tunnel IPv6 packets over IPv4 routing
For details, see:
http://java.sun.com/j2se/1.4/docs/guide/net/ipv6_guide/
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TCP Transmission Control Protocol
TCP is an alternative transport layer
protocol over IP. TCP provides: Connection-oriented Reliable Full-duplex Byte-Stream
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Connection-Oriented
Connection oriented means that
a virtual connection is established before any user data is transferred. If the connection cannot be established - the user program is notified. If the connection is ever interrupted - the user program(s) is notified.
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Reliable
Reliable means that every
transmission of data is acknowledged by the receiver. If the sender does not receive acknowledgement within a specified amount of time, the sender retransmits the data.
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Byte Stream
Stream means that the
connection is treated as a stream of bytes.
The user application does not
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need to package data in individual datagrams (as with UDP).
Buffering
TCP is responsible for buffering data
and determining when it is time to send a datagram.
It is possible for an application to tell
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TCP to send the data it has buffered without waiting for a buffer to fill up.
Full Duplex
TCP provides transfer in both directions.
the application program these appear To 2 unrelated data streams, although as TCP can piggyback control and data communication by providing control information (such as an ACK) along with user data.
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TCP Ports
Interprocess communication via
TCP is achieved with the use of ports (just like UDP).
UDP ports have no relation to TCP
ports (different name spaces).
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TCP Segments
The chunk of data that TCP asks IP
to deliver is called a TCP segment.
Each segment contains:
data bytes
data bytes from the byte stream control information that identifies the
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TCP Segment Format
1 byte 1 byte 1 byte 1 byte Source Port Destination Port Sequence Number Acknowledgment Number offset Reser. Control Window Checksum Urgent Pointer Options (if any) Data
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TCP Lingo
When a client requests a connection it
sends a SYN segment (a special TCP segment) to the server port. SYN stands for synchronize. The SYN message includes the clients ISN. ISN is Initial Sequence Number.
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More...
Every TCP segment includes a
Sequence Number that refers to the first byte of data included in the segment. Every TCP segment includes an Acknowledgement Number that indicates the byte number of the next data that is expected to be received.
All bytes up through this number have
already been received.
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And more...
There are a bunch of control flags:
URG: urgent data included. ACK: this segment is (among other things)
an acknowledgement. RST: error connection must be reset. SYN: synchronize Sequence Numbers (setup) FIN: polite connection termination.
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And more...
MSS: Maximum segment size (A TCP
option) Window: Every ACK includes a Window field that tells the sender how many bytes it can send before the receiver will have to toss it away (due to fixed buffer size).
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TCP Connection Creation
Programming details later - for now we are
concerned with the actual communication. A server accepts a connection.
A client requests a connection.
Must know where the server is!
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Must be looking for new connections!
Client Starts
A client starts by sending a SYN
segment with the following information:
Clients ISN (generated pseudo-randomly) Maximum Receive Window for client. Optionally (but usually) MSS (largest
datagram accepted). No payload! (Only TCP headers)
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Server Response
When a waiting server sees a new
connection request, the server sends back a SYN segment with:
Servers ISN (generated pseudo-randomly) Request Number is Client ISN+1 Maximum Receive Window for server. Optionally (but usually) MSS No payload! (Only TCP headers)
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Finally
When the Servers SYN is received, the
client sends back an ACK with:
ISN+1
Acknowledgment Number is Servers
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Client
SYN SYN ISN=X ISN=X 1
Server
2 SYN SYN ISN=Y ACK=X+1 ISN=Y ACK=X+1
ACK=Y+1 3 ACK=Y+1
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TCP 3-way handshake
1
Client: I want to talk, and Im starting with byte number X. Server: OK, Im here and Ill talk. My first byte will be called number Y, and I know your first byte will be number X+1. Client: Got it - you start at byte number Y+1. Bill: Monica, Im afraid Ill syn and byte your ack Netprog 2002 TCP/IP
3 ?
Why 3-Way?
Why is the third message necessary? HINTS:
TCP is a reliable service. IP delivers each TCP segment. IP is not reliable.
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TCP Data and ACK
Once the connection is established,
data can be sent. Each data segment includes a sequence number identifying the first byte in the segment. Each segment (data or empty) includes a request number indicating what data has been received.
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Buffering
Keep in mind that TCP is part of the
Operating System. The O.S. takes care of all these details asynchronously. The TCP layer doesnt know when the application will ask for any received data. TCP buffers incoming data so its ready when we ask for it.
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TCP Buffers
Both the client and server allocate
The TCP layer does this.
buffers to hold incoming and outgoing data
Both the client and server announce
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with every ACK how much buffer space remains (the Window field in a TCP segment).
Send Buffers
The application gives the TCP layer
some data to send. The data is put in a send buffer, where it stays until the data is ACKd. The TCP layer wont accept data from the application unless (or until) there is buffer space.
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ACKs
A receiver doesnt have to ACK every
segment (it can ACK many segments with a single ACK segment). Each ACK can also contain outgoing data (piggybacking). If a sender doesnt get an ACK after some time limit, it resends the data.
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TCP Segment Order
Most TCP implementations will accept
out-of-order segments (if there is room in the buffer). Once the missing segments arrive, a single ACK can be sent for the whole thing. Remember: IP delivers TCP segments, and IP is not reliable - IP datagrams can be lost or arrive out of order.
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Termination
The TCP layer can send a RST
segment that terminates a connection if something is wrong. Usually the application tells TCP to terminate the connection politely with a FIN segment.
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FIN
Either end of the connection can initiate
termination. A FIN is sent, which means the application is done sending data. The FIN is ACKd. The other end must now send a FIN. That FIN must be ACKd.
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App1
FIN FIN SN=X SN=X ACK=X+1 ACK=X+1 1
App2
...
FIN FIN SN=Y SN=Y 3 ACK=Y+1 4 ACK=Y+1
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TCP Termination
1 2
App1: I have no more data for you. App2: OK, I understand you are done sending. dramatic pause App2: OK - Now Im also done sending data. App1: Roger, Over and Out, Goodbye, Hastalavista Baby, Adios, Its been real ... camera fades to black ...
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3 4
TCP TIME_WAIT
Once a TCP connection has been terminated
(the last ACK sent) there is some unfinished business:
What if the ACK is lost? The last FIN will be resent
and it must be ACKd. What if there are lost or duplicated segments that finally reach the destination after a long delay?
TCP hangs out for a while to handle these
situations.
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TCP Sockets Programming
Creating a passive mode (server)
socket. Establishing an application-level connection. Sending/receiving data. Terminating a connection.
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Establishing a passive mode TCP socket
Passive mode:
Address already determined. Tell the kernel to accept incoming connection requests directed at the socket address.
3-way handshake
Tell the kernel to queue incoming connections for us.
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Accepting an incoming connection.
Once we start listening on a socket, the
O.S. will queue incoming connections
Handles the 3-way handshake Queues up multiple connections.
When our application is ready to handle a
new connection, we need to ask the O.S. for the next connection.
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Terminating a TCP connection
Either end of the connection can call
the close() system call. If the other end has closed the connection, and there is no buffered data, reading from a TCP socket returns 0 to indicate EOF.
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Client Code
TCP clients can connect to a server,
which:
takes care of establishing an endpoint
address for the client socket.
dont need to call bind first, the O.S. will take
care of assigning the local endpoint address (TCP port number, IP address).
Attempts to establish a connection to the
specified server.
3-way handshake
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Reading from a TCP socket
By default read() will block until data is
available. Reading from a TCP socket may return less than max bytes (whatever is available). You must be prepared to read data 1 byte at a time!
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Writing to a TCP socket
write might not be able to write all bytes
(on a nonblocking socket).
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Metaphor for Good Relationships
Copyright Dr. Lauras Network Programming Corp.
d() To succeed in relationships: bin you need to establish your own identity. accept() you need to be open & accepting.
you need to establish contacts. connect() you need to take things as they come, not you need to handle problems as they arise. rs
check for erro
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as you expect them. read might return 1 byte
Java Sockets Programming
The package java.net provides support
for sockets programming Typically you import everything defined in this package with:
import java.net.*;
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Classes
InetAddress Socket ServerSocket DatagramSocket DatagramPacket
UDP UDP
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Socket class
Corresponds to active TCP sockets only!
client sockets socket returned by accept();
Passive sockets are supported by a
different class: ServerSocket
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Socket Constructors
Constructor creates a TCP connection
to a named TCP server.
There are a number of constructors:
Socket(InetAddress server, int port); Socket(InetAddress server, int port, InetAddress local, int localport); Socket(String hostname, int port);
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Socket Methods
void close(); InetAddress getInetAddress(); getpeername InetAddress getLocalAddress(); getsockname InputStream getInputStream(); OutputStream getOutputStream();
Lots more (setting/gettting socket options,
partial close, etc.)
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Socket I/O
Socket I/O is based on the Java I/O
support (in the package java.io).
InputStream and OutputStream are
abstract classes
common operations defined for all kinds of
InputStreams, OutputStreams
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ServerSocket Class (TCP Passive Socket)
Constructors:
ServerSocket(int port); ServerSocket(int port, int backlog); ServerSocket(int port, int backlog, InetAddress bindAddr);
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ServerSocket Methods
Socket accept(); void close(); InetAddress getInetAddress(); int getLocalPort();
throw IOException, SecurityException
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Sample Echo Server
TCPEchoServer.java, EchoClient.java, GenericClient.java Simple TCP Echo server. Based on code from: TCP/IP Sockets in Java, Java Online Tutorial
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