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Ece 551 Modelsim Tutorial: Brian Hickmann, Michael Morrow Dept of Ece, Uw-Madison

This tutorial teaches how to use ModelSim to simulate Verilog designs. It provides instructions on setting up a ModelSim project, compiling Verilog files, correcting errors, and debugging designs. An example synchronous serial port (SSP) design is used, which contains receive, transmit, and bus interface modules. The tutorial files are copied to the user's directory and a project is created. Files are compiled, errors are corrected by adding missing semicolons, and the testbench is loaded to simulate the compiled receive module.

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0% found this document useful (0 votes)
87 views

Ece 551 Modelsim Tutorial: Brian Hickmann, Michael Morrow Dept of Ece, Uw-Madison

This tutorial teaches how to use ModelSim to simulate Verilog designs. It provides instructions on setting up a ModelSim project, compiling Verilog files, correcting errors, and debugging designs. An example synchronous serial port (SSP) design is used, which contains receive, transmit, and bus interface modules. The tutorial files are copied to the user's directory and a project is created. Files are compiled, errors are corrected by adding missing semicolons, and the testbench is loaded to simulate the compiled receive module.

Uploaded by

fadhil78
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

ECE 551 ModelSim Tutorial

Brian Hickmann, Michael Morrow Dept of ECE, UW-Madison

In this tutorial, you will learn how to setup a ModelSim project, compile your Verilog files, correct compilation errors, and perform design debugging using ModelSim. The example design used within this tutorial is simple Synchronous Serial Port (SSP) that contains both a send and receive module. It has a simple 3-wire interface: Port Name SerData Recv_nTran StartOp Function Bi-directional data line used for both sending and receiving Input that indicates if we are receiving (1) or transmitting (0) Input that indicates that an operation should be performed

The design of this unit is broken into a number of separate modules: Module Name ssp receive transmit busint Function Top-level module which instantiates all of the below sub-modules Contains the shift register and state machine for the receiver Contains the shift register and state machine for the transmitter Contains the logic to control the three wire serial interface

The tutorial also contains testbenches for the receive, transmit, and ssp modules. The ModelSim Tutorial must be run on a Linux workstation using your CAE account in order to use the latest release of ModelSim (version 6.3).

IMPORTANT NOTE
It is critical to remember that Verilog is NOT a software language. Verilog is used to describe hardware. While ModelSim may provide the ability to step through the code or insert breakpoints, this is NOT what actually happens when the hardware is operating. In reality, hardware is inherently parallel, with each transistor or gate continuously providing an output signal based upon its input signals. For example, in software, if there is an if (flag) a = b&c else a = b|c statement, only one branch of the statement is actually executed. However, if HDL code has an if-else statement, hardware must be created for both branches if the value of flag isnt constant. When we synthesize to hardware, both an AND gate and an OR gate are created with b and c as inputs, and a multiplexer is created to choose the result based on the value of flag, and the output of the multiplexer is sent to a. Both gates are always present and operating continuously, regardless of the value of flag. Stepping through the code, however, will make it appear as if only one of the branches is executed. To make the simulation more

efficient, the simulator will only perform calculations and event scheduling when necessary. Since it knows the value of flag, it will only schedule the event relating to the input of the multiplexer that is active.

1 Tutorial Setup
Directory and File Setup
In your root directory, create an ece551 directory: %> mkdir ece551 Change directory to the ece551 directory: %> cd ece551 Copy all the tutorial files to your current directory: %> cp r ~hickmann/public_html/tutorials/modelsim . Change directory to your tutorial directory: %> cd modelsim/tutorial

Start ModelSim
%> newver vsim When you start ModelSim for the first time, a pop-up box will appear (possibly after a short delay) as in Figure 1-1. You should check the Dont Show box and then close the window. You need to use newver vsim because CAE (Computer Aided Engineering) also supports an older version of ModelSim that some research students use. The version that we will use for the course offers more complete support for Verilog 2001 and an improved user interface.

Figure 1-1: Important Information pop-up

Figure 1-2: ModelSim default window. Now that ModelSim is open, you should see a default window similar to that in Figure 1-2. There are a few things to note about the window. In the lower left hand corner, it says <No Design Loaded> which indicates that there is no current Verilog or VHDL simulation. There is a Workspace on the left hand side of the window that currently contains only the Library tab. On the bottom of the window is a command line area that can be used either to issue commands, or view the outputs of commands run through the GUI. Many (although not all) operations performed through the menus will also echo into the command line or transcript area, so you can learn the command-line operation as you go. Knowing the command-line commands is important, for example, if you want to write a script to perform a set of simulations. Help for each command-line command is available by entering help <command name> on the command line.

2 Creating Projects
Create a New Project
File->New->Project

Figure 2-1: Create Project dialog The dialog of Figure 2-1 will appear. If necessary, use the Browse button to make sure the Project Location is set to your tutorial directory. Name the project tutorial as in Figure 2-1 and click OK.

Add Existing Files to a Project


When you clicked OK, the window in Figure 2-2 appeared. Click Add Existing File. The dialog box as in Figure 2-3 appears.

Figure 2-2: Add items to the Project window

Figure 2-3: Add File dialog box Click Browse and select all of the files as in Figure 2-4. Click Open and then OK. The files will be added to the project.

Figure 2-4: Select Files dialog box Existing files can be added to a project at any time by right clicking within the workspace window and selecting Add to Project -> Existing File.

Creating a New File in a Project


There are three main ways of creating new design files within an existing project 1.) On the dialog of Figure 2-2, click Create New File. The dialog box of Figure 2-5 will appear.

Figure 2-5: Create File dialog box Change Add file as type to Verilog and type in the name of the new file as shown in Figure 2-5. Click OK then Close to return to the main window. The new file will now appear in the workspace window of the project 2.) Click on File->New->Source->Verilog. This will open a blank file within the main ModelSim window for you to edit and save as needed. 3.) Create a new *.v file using an external editor and add it by right clicking on the workspace and selecting Add to Project -> Existing File.

Figure 2-6: ModelSim main window, with project open All of the tutorial files are now in the project, and a Project tab is now part of the workspace. The status of all of the files is ?, which indicates that there has not yet been an attempt to compile them. In other words, at this point it is not known whether the file can successfully compile or not.

Set Files as Do Not Compile (FYI)


Some files that are associated with the project are used only as include files, or are not intended to be compiled. To set a file as do not compile, right click on the file in the list and choose Properties from the context menu. A dialog appears as in Figure 2-7. Check the Do Not Compile box, and click OK. Note that there will now be no status icon for this file, which denotes that it will not be compiled. This is for your information only; no files in this tutorial require this to be set.

Figure 2-7: File Properties dialog

3 Code Entry and Compiling


Compile All Files
Compile->Compile All All of the files except for errors.v should succeed. This file has been created to show you some common compilation errors. In the command line area of the main window, double click on the Compile of errors.v failure message. A window will pop up showing the error (Figure 3-1).

Figure 3-1: The Unsuccessful Compile window provides details on why the compilation failed

This error indicates that a semicolon is missing from one of the lines and is one of the most common errors in code entry. There are only two errors listed, even though there are more than two errors in the code. When there is a missing semicolon, the compiler will not attempt to finish compiling and thus will not report any other errors that exist. Note that the semicolon is missing from line 2, but line 3 is listed instead because the compiler is only sure that the semicolon is missing once it finds the output keyword on the next line. Make sure to check nearby lines when fixing missing semicolons.

Editing the Offending File


Double click on errors.v in the project tab of the window. An Edit window opens containing the code for errors.v as shown in Figure 3-2 . This file describes a simple two input mux. To fix the error above, add a semi-colon on the end of line 2. When finished, save the file.

Figure 3-2: Edit window with errors.v code (with code errors)

Recompile Changed Files


Right Click->Compile->Compile Out of Date This will recompile only the file which have changed since the last compile was performed. There is still an error in the compilation. Double click on the error again to see the new error messages. The errors should be as in Figure 3-3.

Figure 3-3: The Unsuccessful Compile window showing a different error The first error is due to the fact that the output o is not listed within the modules port list despite being declared as output on line 3. The second error indicates that a variable (o in this case) is being used in an always block but was not declared as a reg variable. You may also receive this error if you attempt to use a continuous assign statement to assign a value to a reg variable. Fix the code by adding , o on the first line, and reg on the third line. The full corrected code appears in Figure 3-4. The errors.v file should now compile without errors after these last changes.

Figure 3-4: Corrected errors.v code

4 Load the Testbench


We have now successfully compiled all of the files for the project. We wish to simulate the compiled files to determine correctness. First, a testbench must be loaded. To do this, perform the follow command. Simulate->Start Simulate The dialog appears as in Figure 4-1. To get us started, we are fist going to test the receive sub-module by itself to ensure that it works separately from the rest of the project. Testing sub-modules before using them in a larger design is good habit to get into and will reduce the amount of time you will spend debugging. Select t_receive from within the work library (you may need to expand work), ensure the Enable Optimization box is unchecked, and click OK.

Alternative ways to load a testbench: - From Library tab in main window, double click on t_receive underneath the work library - In the command line area type: vsim work.t_receive

Figure 4-1: Simulate dialog

Figure 4-2: Main ModelSim window after loading the testbench If loading of the testbench is successful, the main window should now appear similar to Figure 4-2, though you may have to expand DUT and its sub-modules. Note that there is now a sim tab in the workspace. In the figure, all of the design instances are expanded so that everything is visible. In the sim tab, there are three primary columns. The first column, Instance, shows the instance name of each structure that is currently under simulation. The second column, Design unit, shows the module name for each of the instances. The third column, Design unit type, classifies the instances into different types according to their function. In this example we see there are Module types and Process types. To the right of the sim tab in a separate embedded window is the Objects window. This window shows all of the signals for the currently selected instance in the sim tab and their values at the current timestep or the timestep indicated by the waveform cursor. This window is discussed next

5 The Objects Window


The Objects window is context sensitive to whatever instance you currently have selected. The Objects window allows you to view what signals are defined in different areas of your design, as well as choose which signals to add to the Wave window. The Objects window may also be used to force signals to a specific value for debugging. If this window ever gets closed, you can reopen it by selecting View -> Objects.

Using the Objects Window


Select instance DUT in the Workspace of the main window. You may need to expand the tree to see DUT. The Objects window now shows all signals (Inputs, Outputs and internals) that are related to the DUT instance of the receive module, as shown in Figure 5-1. Note how values are displayed in the value column. Registers larger than 1-bit are displayed as multiple bits without any space. Multi-dimensional registers use curly braces to indicate the different rows and columns within the array.

Figure 5-1: Objects window

Sort Signal Display


The default sorting of the signals in the Objects window is declaration order. Make sure you have the objects window highlighted. This can easily be done by clicking within the Objects window. View->Sort->Descending The signals (including parameters) are now displayed in reverse alphabetical order.

Display Only Internal Signals


View->Filter->Input Ports Repeat the above step to de-select Output Ports and In/Out Ports as well. Now only internal signals of the module are displayed (the only remaining checked item). This display option may be useful so that only signals that cannot be seen from other levels of the design may be seen more clearly.

Force a Signal Value


Objects->Force The dialog of Figure 5-2 will appear. In this dialog, you may enter the forced value and choose the type of force (most likely always Freeze). You may also choose to delay the application of the force and a cancel time for the force.

Figure 5-2: Force Signal dialog

6 Running a Basic Simulation


Now that we have successfully loaded our simulation and investigated the default ModelSim simulation window, it is time to run our simulation and view the results. The basic commands for controlling your simulation are described below.

Running for a Fixed Amount of Time


Running your testbench for a fixed amount of time is a good option if your testbench does not have a $stop or $finish statement or if you only want to view the first few tests instead of running your testbench in its entirety. Run your simulation for 100 ns. There are two ways to do this

Method 1
Typing 100 ns in the Run Length box in toolbar and click the Run button (the button directly to the right of the Run Length box)

Method 2
Type %> run 100ns in the transcript window and press enter.

Once the simulation is run for 100 ns, you will notice that the signals within the Objects window have changed from xs to actual binary values. Also, in the bottom bar now reads Now: 100 ns to indicate that the simulation is currently at 100 ns.

Running the Simulation to Completion


Another option is to run your simulation until your testbench reaches a $stop or $finish statement. This is the easiest option if you want to run all your tests with one command. Run your simulation to completion. There are two ways to do this.

Method 1
Click the Run all button on the toolbar.

Method 2
Type %> run -all in the transcript window and press enter. Your simulation time should now be 7,905 ns. When a $stop or $finish statement is reached, a window appears showing you where this statement is in the code.

Restarting the Simulation


Restart resets the simulation time to 0 and removes all of the data from your list or wave windows. It does not change any of your other setup so it is an important time-saving feature so that you do not need to perform the same setup multiple times. Restart the simulation now.

Method 1
Click the Restart button in either the main window or the Source window.

The dialog shown in Figure 6-1 will appear. Leave all boxes checked, and click Restart.

Figure 6-1: Restart dialog

Method 2
%> restart f Note that the f option is used to force restart of the simulation, which will not show up when using method 1 since you have manually checked restart options. Your simulation time should now once again be at 0 ns.

Ending the Simulation


Once you are finished with a simulation you must end it before starting a new simulation or changing ModelSim projects. There are two ways to do this:

Method 1
Select Simulation -> End Simulation from the menu bar.

Method 2
Type %> quit -sim in the transcript window and press enter.

DO NOT END THE CURRENT SIMULATION AT THIS TIME

7 The Wave Window


The wave window is your main tool for determining the correctness of your design. It allows you to view how different signals within your design change over time. Any signal within your design may be placed within the wave window and several different options are available for formatting this window.

Add Signals to the Wave Window


With t_receive selected in the Sim tab, in the Objects window select Clk, SerData, DataOut, and ExpectedDataOut (shift-click for a range, ctrl-click to select multiple). With all these signals selected, right click, and select Add to Wave->Selected Signals. The waveform window will now appear with three signals. All the signals for a module can also be added to the waveform window. In the sim tab of the main window, select DUT, right click and choose Add->Add to Wave. Now all the signals within the receive module should appear in the waveform window. When selecting Add to Wave from the sim tab, all signals will be added, whereas choosing Add to Wave from the Signals window allows us to select specific signals. Note that multidimensional (2+) signals will not be added when adding from the sim tab, so you must add them manually.

Figure 7-1: Wave window You may need to expand the size of the window and certain columns, but your wave window should now look like Figure 7-1. The names of the signals are currently several levels deep. In larger designs this problem becomes even worse. We can change the number of levels that are seen. Detach the wave window from the ModelSim main window by clicking the button to the left of the X in the window. The button looks like a box with an arrow pointing to the upper right. Doing this will enable additional options for the waveform window. MAKE SURE TO DO THIS OTHERWISE THE TUTORIAL WONT MATCH.

Change Signal Display Options


Tools->Window Preferences The window preferences dialog appears as shown in Figure 7-2.

Figure 7-2: Wave Window Preferences dialog We can change the Display Signal Path to 2 so that we can see the name of the signal and the module it is contained in. Some other useful values are 0 which will show the full path and 1 which will show only the signal name. Another option that is useful to disable is the double-click to show the Drivers option. You may test the other options for your personal preferences.

Run the Simulation


Using the methods described above, run your simulation for 2000 ns. Your wave window should now look like Figure 7-3.

Figure 7-3: Wave window after running the simulation with the given commands

Zoom
You will find at times that you need to Zoom In on a signal value in a particular time span, or that you need to Zoom Out to get a better overall picture of the operation of the hardware. Also, the Zoom Full option is very useful to allow you to see the entire operation of the circuit, and from there you can Zoom In to the area you need to examine. There are three graphical buttons that can be used. Zoom In 2x Zoom Out 2x Zoom Full You can also use a menu option

View->Zoom->Zoom Full Yet another technique is to center click, and draw a box from lower right to upper left. The box defines the new area visible in the window.

Change the Signal Radix


It is helpful to change the radix of signals to view the data more easily.

Method 1
Select ExpectedDataOut. View->Properties Change Radix from Default to Hexadecimal. Note that in Properties window you may also change the Wave Color and Name Color, discussed later.

Method 2
Select DataOut (all instances in the wave window). Right click, and from the context menu, select Radix -> Hexadecimal. Note that using this method, you may select several signals at once and change all of the radices at the same time. Now make these signals displayed in hex: DataOut, ExpectedDataOut, RBufShiftReg Now make these signals displayed as unsigned: State, NextState

Add a Window Pane


In designs with very large numbers of signals it may be useful to have multiple window panes so that signals that are common throughout the design are visible while you scroll to see other signals in the window. To add a window pane: Add->Window Pane A second window pane appears in the bottom of the wave window. Drag all signals except clk and rst to the bottom pane. Resize the window panes so that the top pane is no larger than the 2 signals remaining. The Wave window should now look like Figure 7-4. Note that you may have as many window panes as you wish, although fewer panels are probably easier to work with.

Figure 7-4: Wave window with multiple panes

Add a Divider
Another feature to help organize many signals is dividers. You may insert a divider to separate logical groups of signals and make the wave window easier to read. You can right-click on any divider you have created to open a context menu, where you can select Delete if you no longer need the divider.

Method 1
Select StartOp. Add->Divider

Figure 7-5: Wave Divider Properties dialog

Change the Divider Name to DUT signals and change Divider Height to 30. You now have a divider between the signals. You may change the name of the divider or the divider height at any time by right clicking and choosing Divider Properties.

Method 2
Select the signal that you want to create a divider above. Use the right-click contest menu to Insert Divider. You get the same dialog as Figure 7-5.

Change the Signal Color


In a design it may be useful to distinguish certain signals from others by changing their color. Change the color of the signals in the top window pane, by first selecting both signals (clk, rst). Format->Color The dialog shown in Figure 7-6 should appear. Click on Choose Color and select Orange, or just type in Orange. Click OK.

Figure 7-6: Wave Color dialog The signals in the top pane are now orange, as shown in Figure 7-7. Note that the signal coloring here overrides the default coloring, so do not change the color of signals if you wish to use the default coloring to tell the difference between xs, zs and binary values.

Figure 7-7: Wave window showing orange signals in the top pane

Combine Related Signals


With many signals on the wave it may be useful to combine several signals together or see a subset of a multi-bit signal. Expand the RBufShiftReg signal, and then select the least significant 4 bits. Tools->Combine Signals

Figure 7-8: Combine Signals dialog The dialog of Figure 7-8 will appear. Fill in RBufShiftReg_ls4 as the Result Name, and click OK. A new signal is now created and appears above RBufShiftReg in the wave window. This signal is simply a different way to view existing signals, not an entirely new set of wires introduced in the design.

Cursors
Cursors are used within ModelSim to specify the time at which you want to view a signals value and also measure the time between two events. By default, the wave window begins with one cursor. Wherever you click in the wave window, the cursor will be placed at that time. There are a few cursor buttons: Add Cursor: Delete Cursor: Previous Transition: Next Transition:

Move a Cursor: Part I


Move the cursor to 700ns by dragging the cursor within the wave window until its time is 315ns. Alternative ways to move the cursor:

- Right click on the time next to Cursor 1 (in the signal column, not the value under the cursor), and then enter 700 ns. - Right click on the cursor (at the bottom of the screen) and choose Cursor Properties. Change the time to 700 ns.

Change a Cursor Name


Right click on the cursors name in the lower left hand corner. It is now editable. Change the name to StartOp.

Lock a Cursor
Right-click on the cursor and select Cursor Properties. Check the Lock Cursor to specified time box. Alternative ways to lock the cursor: - Right click on the cursor, and choose Lock StartOp The cursor is now locked in place (as is denoted by the color changing to red). This is useful if you are working with several cursors, and one time is to be used as the base point, or you dont want to accidentally move a cursor.

Add a Cursor
You can either use the graphical Add Cursor button, right click on the bottom part of the wave window and select New Cursor, or Add->Cursor A new cursor has been inserted, and a measurement of the amount of time between the two cursors is shown at the bottom of the screen. You will also see that there is a row for each cursor in the wave area. Right clicking in one of these rows will open the context menu for the corresponding cursor.

Move a Cursor: Part II


Select the signal that you want to examine. You can use the Previous Transition and Next Transition to move the cursor along that signal. Alternately, you can press Tab for the next transition and Shift-Tab for the previous one. The cursor will move along the selected signal.

Save Settings
Now that we have our wave window set up to appear as we want it to, lets save the format so that we dont need to reproduce all of the changes we made every time we want to run this simulation. File->Save... Click Save. Now, when we wish to run this simulation, we can choose File->Load so that all of the settings we have specified will be there (note that the data itself is not saved, just settings such as what order the signals are in, their radix and color etc.).

Save Datasets
If we have a known good dataset, or we simply want to save the data to analyze later, the data set is automatically saved in a file called vsim.wlf. We can open this data any time by doing File->Open...

When we re-open the dataset, we must either have a saved format as well, or we must manually create a wave format as we did earlier.

Search for Data Values


It may be helpful in large simulations to search for certain data values. Select the RBufShiftReg signal and do: Edit->Wave Signal Search This will bring up the dialog of Figure 7-9. Choose Search for Signal Value and enter 8h50 as Value. Click Search Forward (if fails click Search Reverse).

Figure 7-9: Wave Signal Search dialog

Multiple Wave Windows


Multiple Wave windows may be used simultaneously. To open another Wave window, use the transcript command-line area in the main ModelSim window. %> view wave new [-title <New Window Title>] A title can be specified, or ModelSim will create the window with a default title. Multiple Wave windows can help organize information, but for large designs, try to avoid showing all of the signals in one or more Wave window. The more signals that ModelSim has to keep track of, the slower ModelSim will run. It will also increase the amount of temporary disk space required. If you are running close to your disk quota, be particularly careful of this.

8 Simulation Debugging
Now that we have learned how to setup our waveform window, we will look at how to use it to test the receiver module that we are simulating. Within t_receive, we have a number of tests which input data to the receiver as a serial signal on the SerData signal. We want to make sure that the parallel byte of data output by the receiver on its DataOut signal matches the serial data put into the module.

Debugging Using an Expected Value Signal


To verify that the output data matches the input data, the testbench stores the byte it has input on the serial link in a signal called ExpectedDataOut. To see that the receiver works correctly, we need to ensure that the DataOut signal matches the ExpectedDataOut signal at the end of each operation. To do this, simply move these 2 signals next to each other on the Wave window as shown in Figure 8-1. Press the Run all button to finish your simulation of the t_receive modulation Next, select the DataValid signal from the receiver and place Cursor 2 at time 0. Next, simply use the Next Transition ( ) button to find each time this signal goes high. Each time this signal is high we simply need to verify that the DataOut and ExpectedDataOut signals match. If they match for all the tests, then the receiver is working correctly. An example of this process is shown in Figure 8-1.

Figure 8-1: Wave Window Using the ExpectedDataOut Signal for Debugging

Self-Checking Testbenches
A more advanced debugging technique is to add code to your testbench to check the values for you. This simplifies the process of checking your simulation output for correctness. A self-checking testbench is illustrated in the t_ssp testbench. Please end the current receiver simulation by typing quit sim in the transcript window and close the current wave window. Start a new simulation using the t_ssp module as described above. Add all of the testbench signals by right clicking on t_ssp on the sim tab and selecting Add -> Add to Wave. Type run all in the typescript window to run the simulation of the entire project until completion. The simulation should end at 1,280,505 ns. Click the Zoom Full button to view the entire waveform. It should look like the window pictured in Figure 8-2. The t_ssp testbench is self-checking and generate a signal called error that will go high only if an error is detected during the simulation. A message will also be printed to the transcript window by a $display statement if an error is found. Find the error signal on the wave and ensure that it never goes high during the simulation. While this testbench is slightly more complicated to write, it allows for easier checking of your design, especially as design get more complex or you run a large number of test cases. This testbench runs 256 test cases to exhaustively test sending every possible byte of information.

Figure 8-2: Wave Window for the Self-Checking t_ssp Testbench

9 Breakpoints and Code Stepping


ModelSim provides Breakpoints as well as Step Into and Step Over buttons for use in debugging, similar in appearance to debuggers for software languages such as C or Java. One important difference to note is that Verilog is inherently a parallel language. When you step through Verilog, you are actually stepping through time. This means that it is possible (and very likely) that the next line to be executed is not the next line in the source code, with no explicit call or return. This also means that based upon other activity in the system, execution may or may happen in the same order twice in a row. Good programming style will help make debugging easier to follow, but be warned that stepping through a Verilog program may be more difficult than C or Java debugging you may be used to.

Creating a Breakpoint
All breakpoints are created by using the Source window, the same window used to edit the source files. While a simulation is running, some of the line numbers are highlighted in red. These are the executable lines of code. On these lines of code breakpoints can be created. These appear as red dots which denote a currently enabled breakpoint, while a black dot indicates a breakpoint that has been created but is not currently enabled. However, at this point in the tutorial you have not yet created the breakpoints or started to step through the code, so they will not appear on your window. For this tutorial, we would like to create a breakpoint at line 88 of the t_ssp testbench. This will stop the simulation after each test of the receiver. To do this, open the Source window for t_ssp.v by doubleclicking on this file in the Project tab. There are three way to create a breakpoint at this point in the code

Method 1
Right click over the desired line of executable code in the BP column and select Set Breakpoint to set and enable a breakpoint on that line

Method 2
Left-click once on the desired line number in the BP column within the Source window to create and enable a break at that line number (it must be an executable line of code). Click once more to disable the breakpoint. The breakpoint can be removed by right-clicking on it and choosing Remove Breakpoint.

Method 3
Select Tools->Breakpoints from the menu. The dialog box in Figure 9-1 will appear. Note that this dialog may be accessed from the Source, Signals or Wave window in the same way. Click Add to create a new breakpoint. The dialog in Figure 9-2 appears.

Figure 9-1: Modify Breakpoints dialog

Figure 9-2: Add Breakpoints dialog Using this method, you may create breakpoints based upon a Signal or a Signal Value (discussed next) or a Line Number (like those in the first method). You can also use the Modify Breakpoints dialog to modify line number breakpoints made using the first method. If Signal or Signal Value is chosen, the Signal Breakpoint dialog of Figure 9-3 will appear. You may choose a name for the breakpoint, specify a condition (such as equal to 0) and commands (such as printing a message).

Figure 9-3: Signal Breakpoint dialog If File and Line Number is chosen, the File Breakpoint dialog of Figure 9-4 will appear. You may choose the File (source file), line number, instance name (if the same module is used many times), as well as a breakpoint condition and commands like when creating a breakpoint on Signal or Signal Value..

Figure 9-4: File Breakpoint dialog

Now that we have our breakpoint created, first restart the simulation by typing restart f in the typescript window. Next, type Run 10 us into the typescript command-line. Notice that although we specified run for 10uS, we have reached the breakpoint and the simulation has stopped at 2,905 ns. The run button tells ModelSim to run for a specific amount of time, whereas the continue button tells ModelSim to run until the next breakpoint is reached. In that way, the continue button has a similar effect as run all. Click the Continue button You will run again and stop at the same breakpoint. Note that the time listed below the sim tab has now changed to 7,905ns. Disable the breakpoint.

Step and Step Over


ModelSim provides Step Into and Step Over buttons for use in debugging, similar to debuggers for software languages such as C or Java. Note that step over is used for function or task calls to step over, it does not step over a module instance, as an instance is not a function, it is continuously executing hardware. Step Into Step Over

Breakpoints and Stepping in Testbenches


One very useful place to use breakpoints is within testbenches where the Verilog code is stepped through in a sequential manner. It can be used to stop the simulation at a certain test or error condition so the waveform can be viewed at that point. To illustrate the use of breakpoints in testbench, restart the current simulation of t_ssp. Open up the Code window for t_ssp.v and place an additional breakpoint on line 99. Since the 2 breakpoints are within the main test loop, the simulation will stop each time a test, receiver or transmit, is finished. Press the Continue button several times to observe this.

Breakpoints and Stepping in Design Code


Using breakpoints within your Verilog design is much less intuitive than in the sequential portion of testbenches. As mentioned above, Verilog is an inherently parallel language and therefore two sequential lines of code need not be executed in order or even in the same order at every timestep. It is important to realize that the next line of code executed is always the next event to happen in time and is not necessarily related to the order of the lines in the code. Also, a single line of code may be executed several times in a single timestep due to dependencies on other events in your code. While using breakpoints within your Verilog can be useful for debugging purposes, keep these caveats in mind while doing so.

Appendix A: Simulation Problems


Errors While Starting a Simulation
While we have seen errors during compilation, errors and warnings can also appear while starting a simulation. These usually involve the connections between modules, such as connecting a signal to a port on a module with a different width or having too many or too few port connections. While ModelSim will sometimes let you continue despite these errors, all of the above errors should be fixed before performing a simulation. To see these errors, start a new simulation using the t_errors module. In the transcript window, you should see the errors as shown in Figure A-1.

Figure A-1: Simulation Error during Startup If you look in the code in t_errors.v, it is easy to see that the instantiation of the mux using an input wire which is 2-bits while the port is only 1-bit wide. Errors such as this must be fixed before simulations are run. Below is a list of common errors encountered when starting a simulation.

Error or Warning Message


Too few or too many port connections

Explanation
This error appears when a module instantiation has too many or too few connections. While this may not be an error in all case (i.e. you wanted to leave an output unconnected) it usually indicates an incorrect instantiation and should be checked. This is an actual error which occurs when a connection to an instantiated module does not match the ports size. This should be fixed before moving on with simulation. This means you forgot to add a module to your project. Make sure and double check that all your Verilog files have been added to the project and are compiled as well as double-check the offending module name for misspellings. In most situations this is nothing to be worried about. Only in situations where multiple modules are using delay statements should this be looked into further.

Port Size does not match

The design unit was not found

has a `timescale directive in effect

Appendix B: Printing
The wave window can be printed either directly to a printer or to a Postscript file. To print directly to the nearest printer, choose File->Print Postscript, then change the Print command in the Write Postscript dialog to lp. If you wish to annotate waveforms in software or paste images of the waveforms into a document, it is recommended that you print to postscript first so that the image is converted to black and white (unless you plan to print in color later). You may then open the files in gv (GhostView) or convert them to PDF files (www.ps2pdf.com) to copy the images into the program or document you wish to use.

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