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Fighter FX

This document contains code for a cheating program called FFX. It includes sections for spam messages, rapid name changes, main settings, saving and loading settings, weapon configs, aimbot settings, and hitbox selections. The code provides commands to control various cheating functions within the program.
Copyright
© Attribution Non-Commercial (BY-NC)
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0% found this document useful (0 votes)
206 views17 pages

Fighter FX

This document contains code for a cheating program called FFX. It includes sections for spam messages, rapid name changes, main settings, saving and loading settings, weapon configs, aimbot settings, and hitbox selections. The code provides commands to control various cheating functions within the program.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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------------------------------------------------------_______ __ __ _______ __ / ____(_)___ _/ /_ / /____ _____ / ____/ / / / /_ / / __ `/ __ \/ __/ _ \/ ___/ / /_ / / __/ / / /_/ / / / / /_/ __/ / / __/ / /_/ /_/\__, /_/ /_/\__/\___/_/ /_/ /_/ _ 7.2 /____/zh4r0naX Version: 7.2 Release: 13-07-2006 (day-month-year) VAC2 Status: Proof on date release -------------------------------------------------------

"*" "&m:: &rF&wFX Says " { "*" "My dont cheater" "says1" // Says the message 1 "*" "HeadShot!" "says2" // Says the message 2 "*" "Download FFX" "says3" // Says the message 3 "*" "Author & Made" "says4" // Says the message 4 "*" "The best Cheater Site" "says5" // Says the message 5 "*" "Visit us" "says6" // Says the message 6 "*" "SPAM mod 1" "says7" // Says the message 7 "*" "SPAM mod 2" "says8" // Says the message 8 "*" "SPAM mod 3" "says9" // Says the message 9 } "*" "&m:: &rR&wapid Nicks " { "*" "FFX-user" "#name FFX-user;txt Name Changed to FFX-user" "*" "-[pWneD]-" "#name -[pWneD]-;txt Name Change d to -[pWneD]-" "*" "Deagle[Only]" "#name Deagle[Only];txt Name Cha nged to Deagle[Only]" "*" "HeadShot@Machine" "#name HeadShot@Machine;txt Name Changed to HeadShot@Machine" "*" "Kiss.my.Ass" "#name Kiss.my.Ass;txt Name Chan ged to Kiss.my.Ass" "*" "n00b" "#name n00b;txt Name Changed to n00b" "*" "MoThErFuCkEr" "#name MoThErFuCkEr;txt Name Cha nged to MoThErFuCkEr" } "*" "&m:: &rM&wain Settings " { "*" "Cheat Enable/Disable" "hook" "*" "Show/Hide Console" "console_toggle; Showing Console " "*" "AutoConfig on/off" "autoconfig chan ge" //Switch Config according to your weapon (set in FighterFX.cfg) "*" "Autowall on/off" "autowall change " //auto shoot thru walls "*" "Burst Switch on/off" "burstswitch change" //A uto switch burst depending on your weapon "*" "AutoRecoil on/off" "autorecoil change" //Switch Rec oil according to your weapon (set in FighterFX.cfg) "*" "Auto settings Off" "autoconfig 0;au torecoil 0;enemyconfig 0;autoburst 0;burstswitch 0;taction 0;arandomshoot_off;" // Turn all auto settings off } "*" "&m:: &rS&wave and Load " { "*" "&m:: &rS&waves " { //Save and load your settings "*" "&rS&wave Settings" "save;tx t FFX Settings is Saved!" //Save Cvars

"*" "&rS&wave Settings 1" "saveall settings1.cfg;txt FFX Settings 1 is Saved!" //Save Settings 1 "*" "&rS&wave Settings 2" "saveall settings2.cfg;txt FFX Settings 2 is Saved!" //Save Settings 2 "*" "&rS&wave Settings 3" "saveall settings3.cfg;txt FFX Settings 3 is Saved!" //Save Settings 3 "*" "&rS&wave Settings 4" "saveall settings4.cfg;txt FFX Settings 4 is Saved!" //Save Settings 4 "*" "&rS&wave Settings 5" "saveall settings5.cfg;txt FFX Settings 5 is Saved!" //Save Settings 5 } "*" "&m:: &rL&woads " { //Save and load your settings "*" "&rL&woad Settings" "load;tx t FFX Settings 1 is Loaded!" //Load Cvars "*" "&rL&woad Settings 1" "exec se ttings1;txt FFX Settings 1 is Loaded." //Load Settings 1 "*" "&rL&woad Settings 2" "exec se ttings2;txt FFX Settings 2 is Loaded." //Load Settings 2 "*" "&rL&woad Settings 3" "exec se ttings3;txt FFX Settings 3 is Loaded." //Load Settings 3 "*" "&rL&woad Settings 4" "exec se ttings4;txt FFX Settings 4 is Loaded." //Load Settings 4 "*" "&rL&woad Settings 5" "exec se ttings5;txt FFX Settings 5 is Loaded." //Load Settings 5 } } "*" "&m:: &rW&weapon Buybots " { "*" "Buy Deagle" "config_ deagle;buybots_deagle" //Load Config DEAGLE and buy always Deagle and munitions "*" "Buy Mp5" "config_mp5;buyb ots_mp5" //Load Config Mp5 and buy always Mp5 and munitions "*" "Buy AK" "config_ak47;buy bots_akm4" //Load Config AK47 and buy always AK47 and munitions "*" "Buy M4" "config_m4a1;buy bots_akm4" //Load Config M4A1 and buy always M4A1 and munitions "*" "Buy AUG/SG552" "config_sg552;bu ybots_augsig" //Load Config Aug/SG552 and buy always Aug or SG552 and munitions "*" "Buy Famas" "config_ famas;buybots_famasgalil" //Load Config Famas and buy always Famas and munition s "*" "Buy Galil" "config_ galil;buybots_famasgalil" //Load Config Galil and buy always Galil and munition s "*" "Buy Scout" "config_ scout;buybots_scout" //Load Config Scout and buy always Scout and munitions "*" "Buy AWP" "config_awp;buyb ots_awp" //Load Config Awp and buy always Awp and munitions "*" "Buy SG550/G3SG1" "config_g3sg1;bu ybots_autosnipe" //Load Config SG550/G3SG1 and buy always SG550 or G3SG1 and mu nitions "*" "Buy XM1014" "config_xm1014;b uybots_xm1014" //Load Config XM1014 and buy always XM1014 and munitions "*" "Buy Para" "config_ m249;buybots_para" //Load Config Para and buy always Para and munitions "*" "None" "alias siground" //No Buybots } "*" "&m:: &rA&wimbot " { "*" "&m:: &rM&wain Options " { "*" "&m:: &rS&wmooth " {

"*" "Smooth Aiming off" stant Aim "*" "Smooth +" " // Aim slower "*" "Smooth -" // Aim faster

"smooth 0" // In "smooth down 0.1 "smooth up 0.1"

} "*" "Aim and Shoot on/off" "aimshoot_s" // Aim and Shoot at Players "*" "Aim on/off" "aim cha nge" //Aim at players "*" "Aim - Enemies only" "team 0" // aim only at enemies "*" "Aim - Team only" "team 2" // aim only at teammates "*" "Aim - all players" "team 1" // aim at everybody "*" "Aim by distance" "mode 0" //Aim at the nearest target "*" "Aim by fov" "mode 1" //Aim at target in fov "*" "lock on/off" "lock change" / /Lock target until dead or not aimable "*" "Shoot without aimbot (zh4aim)" "zh4aim change;z h4aimsecure" //Auto Shoot at players when you can touch them "*" "Accuracy +" "zh4aims ens up 0.2" // Better Accuracy "*" "Accuracy -" "zh4aims ens down 0.2" // Lower Accuracy "*" "Autowall on/off" "autowall change " //auto shoot thru walls "*" "Aim first Point on/off" "aimfirstpoint c hange" //always aim the red vec, even if a blanc one is locked first "*" "Hitbox Aiming on/off" "hitbox_s" //Ai m at hitboxes "*" "GSaim on/Off" "gsaim_s" //Aim at enemy sequence "*" "Randomshot 1 On/Off" "arandomshoot_s" //Rando m hitboxes when target is visible (loop). "*" "Randomshot 2 On/Off" "randomshoot_s" //Aim at random hitboxes (no loop). "*" "Randomshot 3 On/Off" "randomshot_s" / /Aim at random hitboxes (loop). "*" "EnemyConfig On/Off" "enemyconfig change" //s witch config according to target's weapon (set in FighterFX.cfg) } "*" "&m:: &rB&winds " { // bind aiming functions "*" "&m:: &rM&wouse 1 " { // Aiming style on mouse 1 "*" "HLH Style" "bind mouse1 +doshoot;shoo t 0;aim 0; " // aim while shooting, as in HLH "*" "CSG Style" "bind mouse1 +csgaim; shoo t 0; aim 0;" // CSG style "*" "Aimthru Shoot" "bind mouse1 +thrushoot; s hoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse1 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rM&wouse 2 " { // Aiming style on mouse 2 "*" "HLH Style" "bind mouse2 +doshoot; sho ot 0; aim 0;" // aim while shooting, as in HLH

"*" "CSG Style" "bind mouse2 +csgaim; shoo // CSG style "*" "Xqz2 Style" "bind mouse2 +doaim; shoot 0; aim 0;" // Xqz2 Style "*" "Aimthru Style" "bind mouse2 +thru; shoot 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind mouse2 +thrushoot; s hoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse2 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rM&wouse 3 " { // Aiming style on mouse 3 "*" "HLH Style" "bind mouse3 +doshoot; sho ot 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind mouse3 +csgaim; sh oot 0; aim 0;" // CSG style "*" "Xqz2 Style" "bind mouse3 +doaim; sho ot 0; aim 0;" // Xqz2 Style "*" "Aimthru Style" "bind mouse3 +thru; shoo t 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind mouse3 +thrushoot; shoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind mouse3 +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rS&wHIFT " { // Aiming style on SHIFT "*" "HLH Style" "bind RSHIFT +doshoot; s hoot 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind RSHIFT +csgaim; sh oot 0; aim 0;" // CSG style "*" "Xqz2 Style" "bind RSHIFT +doaim; sho ot 0; aim 0;" // Xqz2 Style "*" "Aimthru Style" "bind RSHIFT +thru; shoo t 0; aim 0;" // Aimthru without Shoot "*" "Aimthru Shoot" "bind RSHIFT +thrushoot; shoot 0; aim 0;" // Aimthru and Shoot "*" "zh4r0naX Style" "bind RSHIFT +doshootno aim;aim 0; " // Shoot no aim on when releasing } "*" "&m:: &rE&wND " { // Aiming style on END "*" "HLH Style" "bind END +doshoot; shoo t 0; aim 0;" // aim while shooting, as in HLH "*" "CSG Style" "bind END +csgaim; shoot 0; aim 0;" " // CSG style "*" "Xqz2 Style" "bind END +doaim; shoot 0; aim 0;" " // Xqz2 Style "*" "Aimthru Style" "bind END +thru; shoot 0 ; aim 0;" " // Aimthru without Shoot "*" "Aimthru Shoot" "bind END +thrushoot; sh oot 0; aim 0;" " // Aimthru and Shoot "*" "zh4r0naX Style" "bind END +doshootnoaim ;aim 0; " // Shoot no aim on when releasing } } "*" "&m:: &rH&witboxes " { // For Hitboxes "*" "&m:: &rF&wighter FX Vecs " { // Vecs FighterFX "*" "Ultimate-one" "Ult-1" "*" "Ultimate-two" "Ult-2" "*" "Ultimate-three" "Ult-3" "*" "Ultimate-four" "Ult-4" t 0; aim 0;"

"*" "*" "*" "*" "*" "*"

"Ultimate-five" "Ultimate-six" "Gore-one" "Gore-two" "Gore-three" "Gore-four"

"Ult-5" "Ult-6" "Gore-one" "Gore-two" "Gore-three" "Gore-four" "hitboxaim 1;hit "hitboxaim 1;hit "hitboxaim 1;hitbox 9;av "hitboxaim 1;hitbox 8;av "hitboxaim 1;hitbox 7;av "hitboxaim 1;hit "hitboxaim 1;hit "hitboxaim 1;hitbox 14;a "hitboxaim 1;hitbox 15;a "hitboxaim 1;hit "hitboxaim 1;hit "hitboxaim 1;hitbox 18;a "hitboxaim 1;hitbox 19;a "hitboxaim 1;hitbox 0;av "hitboxaim 1;hitbox 1;av "hitboxaim 1;hitbox 2;av "hitboxaim 1;hitbox 3;av "hitboxaim 1;hitbox 4;av "hitboxaim 1;hitbox 5;av "hitboxaim 1;hitbox 6;av "hitboxaim 1;fullhitbox aiming

} "*" "Head" box 11;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Neck" box 10;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 3" add2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 2" add2 0 0 0 0;avadd2 1 0 0 0" "*" "Spine 1" add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Clavicle" box 12;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L UpperArm" box 13;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L Forearm" vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "L Hand" vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R Clavicle" box 16;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R UpperArm" box 17;avadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R Forearm" vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "R Hand" vadd2 0 0 0 0;avadd2 1 0 0 0" "*" "Pelvis" add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Thigh" add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Calf" add2 0 0 0 0;avadd2 1 0 0 0" "*" "L Foot" add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Thigh" add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Calf" add2 0 0 0 0;avadd2 1 0 0 0" "*" "R Foot" add2 0 0 0 0;avadd2 1 0 0 0" "*" "FullHitboxes on/off" change" //Aim at all good hitboxes !!! } "*" "&m:: &rG&wSaim Vecs " { // Vecs For GSAIM "*" "GSAIM AK" "gsaimAK47" "*" "GSAIM M4A1" "gsaimM4A1" "*" "GSAIM DEAG" "gsaimDEAG" "*" "GAISM AUG" "gsaimAUG" "*" "GSAIM SIG" "gsaimSIG" "*" "GSAIM SCOUT" "gsaimSCOUT" "*" "GSAIM USP" "gsaimUSP" "*" "GSAIM GLOCK" "gsaimGLOCK" "*" "GSAIM MP5" "gsaimMP5"

"*" "GSAIM G3SG1" "gsaimG3SG1" } "*" "&m:: &rF&wFX Team Vecs " { // Vecs made by FFX Vec Team "*" "0wned AK" "hbakv1" //0wned AK GSai m VEC by zh4r0naX "*" "WTF Multibox" "multihitbox" //WTF Mult ibox VEC by zh4r0naX "*" "Desert Eagle GSaim" "dhbv2" //Desert Eagle GSaim VEC by zh4r0naX } "*" "&m:: &rA&wim Vecs At " { // For Standard Vecs Becareful !! It disab les the hitboxes aiming !! "*" "High Head" "hitboxaim 0;avclear;ava dd 0 23.5 7.5 3.5;avadd 1 23.5 7.5 3.5" "*" "Head" "hitboxaim 0;avc lear;avadd 0 20.5 7.5 3.5;avadd 1 20.5 7.5 3.5" "*" "Low Head" "hitboxaim 0;avclear;ava dd 0 17.5 7.5 3.5;avadd 1 17.5 7.5 3.5" "*" "High Chest" "hitboxaim 0;avc lear;avadd 0 14.5 7.5 3.5;avadd 1 14.5 7.5 3.5" "*" "Chest" "hitboxaim 0;avc lear;avadd 0 12.5 7.5 3.5;avadd 1 12.5 7.5 3.5" "*" "Low Chest" "hitboxaim 0;avclear;ava dd 0 10.5 7.5 3.5;avadd 1 10.5 7.5 3.5" "*" "Very Low Chest" "hitboxaim 0;avclear;ava dd 0 0.5 7.5 3.5;avadd 1 0.5 7.5 3.5" } "*" "&m:: &rV&wecs Tweaking " { //Tweak easy your hitboxes or standard v ecs "*" "&m:: &rH&weight" { //Change the height of your vec (ducking and standing) "*" "Height +0.1" "autoconfig 0; e nemyconfig 0;hvec 0 +0.1; hvec 1 +0.1" "*" "Height -0.1" "autoconfig 0; e nemyconfig 0;hvec 0 -0.1; hvec 1 -0.1" } "*" "&m:: &rF&worward " { // Change the forward of your vec (duc king and standing) "*" "Forward +0.1" "autoconfig 0; enemyconf ig 0;fvec 0 +0.1; fvec 1 +0.1" "*" "Forward -0.1" "autoconfig 0; enemyconf ig 0;fvec 0 -0.1; fvec 1 -0.1" } "*" "&m:: &rLH&w-R " { //Change the Left and right of your vec ( ducking and standing) "*" "Right +0.1" "autoconfig 0; e nemyconfig 0;rvec 0 +0.1; rvec 1 +0.1" "*" "Left +0.1" "autoconfig 0; enemyconf ig 0;rvec 0 -0.1; rvec 1 -0.1" } } "*" "&m:: &rH&weight Correction " { "*" "+ 1" "hcor up 1" // A im higher "*" "+ 0.5" "hcor up 0.5" // Aim higher "*" "- 1" "hcor down 1" // Aim lower "*" "- 0.5" "hcor down 0.5" // Aim lower

"*" "off" "hcor 0" // Turn Height Correction off } "*" "&m:: &rF&wOV " { // Select your max fovangle "*" "FOV 5" "fov 5" "*" "FOV 10" "fov 10" "*" "FOV 15" "fov 15" "*" "FOV 30" "fov 30" "*" "FOV 60" "fov 60" "*" "FOV 90" "fov 90" "*" "FOV 180" "fov 180" "*" "&rFOV 360" "fov 360" } "*" "&m:: &rT&wweak Recoil" { "*" "AutoRecoil on/off" "autorecoil change" //Switch Rec oil according to your weapon (set in FighterFX.cfg) "*" "Recoil +0.05" "autorecoil 0;recoil up 0.05" "*" "Recoil -0.05" "autorecoil 0;recoil down 0.05" "*" "&m:: &rT&wweak xyRecoil " { "*" "xyRecoil on/off" "xyrecoil change" // Nee d to set 1 to take recoil x and y values "*" "Recoilx +0.05" "recoilx up 0.05" // Inc rease Horizontal Recoil "*" "Recoilx -0.05" "recoilx down 0.05" // D ecrease Horizontal Recoil "*" "Recoily +0.05" "recoily up 0.05" // Inc rease Vertical Recoil "*" "Recoily -0.05" "recoily down 0.05" // D ecrease Vertical Recoil } } "*" "&m:: &rN&woSpread " { "*" "Nospread off" "nospread 0" //Turn nosp read off "*" "Nospread on" "nospread 1" //A lways activate nospread "*" "Nospread on (aim only)" "nospread 2" //Activate nospread only while aiming } "*" "&m:: &rB&wurst " { "*" "Autoshoot off" /Turn Autoshoot off "*" "Full auto" /shoot without burst "*" "Burst Mode" fig 0" //shoot with burst "*" "Newburst on/off" " //Active new burst (bullet based) "*" "Burst Switch on/off" uto switch burst depending on your weapon "*" "VacBursts On" a startdelay and stop a little after unlocking "*" "FastBursts On" soon as aim and stop when dead "*" "&m:: &rT&wweak Bultime " { "*" "Bultime +0.01" ease time to wait between 2 bullets "*" "Bultime -0.01" crease time to wait between 2 bullets

"shoot 0;autoconfig 0" / "shoot 2;autoconfig 0" / "shoot 1;autocon "shoot 1;newburst change "burstswitch change" //A "VacBursts" //Shoot with "FastBursts" //Shoot as "Bultime up 0.01" //Incr "Bultime down 0.01" //De

"*" "No Bultime" "Bultime 0" } "*" "&m:: &rT&wweak Nbul " { "*" "Nbul +1" "Nbul up 1" //Increase s hooted bullets before waiting "*" "Nbul -1" "Nbul down 1" //Decrease shooted bullets before waiting } "*" "Auto Duck" "burstflags 1" "*" "Auto Jump" "burstflags 64" "*" "Auto Zoom" "burstflags 8" "*" "Don't look target" "burstflags 16" "*" "No Auto Action" "burstflags 0" } "*" "&m:: &rP&wrediction " { //When you lag, prediction help you to pr edict target's position "*" "prediction value (Default:0,25)" "pred 1;predahea d 0.25;txt prediction 0.25" "*" "prediction value (0,20)" "pred 1;predahead 0.20;t xt prediction 0.20" "*" "prediction value (0,15)" "pred 1;predahead 0.15;t xt prediction 0.15" "*" "prediction value (0,10)" "pred 1;predahead 0.10;t xt prediction 0.10" "*" "prediction value (0,05)" "pred 1;predahead 0.05;t xt prediction 0.05" "*" "prediction value (-0,05)" "pred 1;predahead -0.05; txt prediction -0.05" "*" "prediction value (-0,10)" "pred 1;predahead -0.10; txt prediction -0.10" "*" "prediction value (-0,15)" "pred 1;predahead -0.15; txt prediction -0.15" "*" "prediction value (-0,20)" "pred 1;predahead -0.20; txt prediction -0.20" "*" "prediction off" "pred 0;txt prediction O FF" } "*" "&m:: &rA&wimInfo " { "*" "AimInfo On/Off" "aiminfo change;" //Info rmation about aimthru. "*" "Show Target On/Off" "showtarget change;" //S how a fake entity that you could shot or show max distance "*" "maxaimtest -" "maxaimtest down 10;" "*" "maxaimtest +" "maxaimtest up 10" "*" "minaim +" "minaim up 10;" "*" "minaim -" "minaim down 10" } } "*" "&m:: &rW&wallHack " { "*" "&m:: &rL&wight " { "*" "lambert:full" "lambert 1;color lambert 255 255 255" "*" "lambert:half" "lambert 1;color lambert 170 170 170" "*" "lambert:yellow" "lambert 1;color lambert 255 255 0" "*" "lambert:blue" "lambert 1;color lambert 50 50 180" "*" "lambert:red" "lambert 1;color lambert 180 50 50"

"*" "lambert:green" lambert 50 180 50" "*" "lambert:off" } "*" "&m:: &rN&wew Walls " { "*" "zh4r0naX WH" " "*" "Models Wireframe" ge;linewire 1;" "*" "Models Wireframe Line +" "*" "Models Wireframe Line -" ;" "*" "Outline Wall" nge;" "*" "Outline Color +" " "*" "Outline Color -" 1;" "*" "Cartoon Wall" nge;" "*" "Cartoon s +" 1;" "*" "Cartoon s -" 0.1;" "*" "Cartoon t +" 1;" "*" "Cartoon t -" 0.1;" } "*" "&m:: &rC&wlassic Walls " { "*" "No Sky on/off" "*" "xqz2 style wh " 0;" "*" "new flautz wh" 0;" "*" "new flautz wh trans +" 0.1" "*" "new flautz wh trans -" 1" "*" "asus style wh 1" ck 0 0 0 128" "*" "asus style wh 2" ck 33 33 0 100" "*" "asus style wh 3" ck 33 0 33 100" "*" "wirefr. blue" wire 0 0 255;color back 33 33 33" "*" "wirefr. yellow" wire 255 255 0;color back 33 33 33" "*" "wirefr. black" wire 0 0 0;color back 160 160 160" "*" "white walls" "*" "night mode" } "*" "all off" 0;nosky 0;wiremodels 0;outlinewall 0;cartoonwall 0" } "*" "&m:: &rS&wpeed Hack " { "*" "&m:: &rL&wTFX Speed " { "*" "LTFX Speed x1.8"

"lambert 1;color "lambert 0" "wall 4; "wiremodels chan "linewire up 1;" "linewire down 1 "outlinewall cha "owcolor up 0.1; "owcolor down 0. "cartoonwall cha "cartoon_s up 0. "cartoon_s down "cartoon_t up 0. "cartoon_t down

"nosky change" "wall 1;glextra "wall 3;glextra "walltrans down "walltrans up 0. "wall 2;color ba "wall 2;color ba "wall 2;color ba "glextra 3;color "glextra 3;color "glextra 3;color "glextra 1" "glextra 2" "glextra 0;wall

"alias +

speedx ltfx1.8x;init 5 alias +speedx ltfx1.8x;init save;" //LTFXSpeed 1.8, don' t forget to bind it "*" "LTFX Speed x1.9" "alias + speedx ltfx1.9x;init 5 alias +speedx ltfx1.9x;init save;" //LTFXSpeed 1.9, don' t forget to bind it "*" "LTFX Speed X2" "alias + speedx ltfx2x;init 5 alias +speedx ltfx2x;init save;" //LTFXSpeed 2.0, don't fo rget to bind it "*" "LTFX Speed X2.1" "alias + speedx ltfx2.1x;init 5 alias +speedx ltfx2.1x;init save;" //LTFXSpeed 2.1, don' t forget to bind it "*" "LTFX Speed X2.2" "alias + speedx ltfx2.2x;init 5 alias +speedx ltfx2.2x;init save;" //LTFXSpeed 2.2, don't forget to bind it "*" "LTFX Speed X2.3" "alias + speedx ltfx2.3x;init 5 alias +speedx ltfx2.3x;init save;" //LTFXSpeed 2.3, don't forget to bind it "*" "LTFX Speed X2.4" "alias + speedx ltfx2.4x;init 5 alias +speedx ltfx2.4x;init save;" //LTFXSpeed 2.4, don' t forget to bind it "*" "LTFX Speed X2.5" "alias + speedx ltfx2.5x;init 5 alias +speedx ltfx2.5x;init save;" //LTFXSpeed 2.5, don' t forget to bind it "*" "LTFX Speed X3" "alias + speedx ltfx3x;init 5 alias +speedx ltfx3x;init save;" //LTFXSpeed 3.0, don't fo rget to bind it "*" "LTFX Speed X5" "alias + speedx ltfx5x;init 5 alias +speedx ltfx5x;init save;" //LTFXSpeed 5.0, don't fo rget to bind it "*" "LTFX Speed X20" "alias + speedx ltfx20x;init 5 alias +speedx ltfx20x;init save;" //LTFXSpeed 20.0, don't forget to bind it "*" "LTFX Speed X100" "alias + speedx ltfx100x;init 5 alias +speedx ltfx100x;init save;" //LTFXSpeed 100.0, do n't forget to bind it } "*" "&m:: &rK&wnive Speed " { "*" "knive Speed X10" "knivesp eed 10" // speed 10 when knifing "*" "knive Speed X20" "knivesp eed 20" // speed 20 when knifing "*" "knive Speed X50" "knivesp eed 50" // speed 50 when knifing "*" "knive Speed X100" "knivesp eed 100" // speed 100 when knifing "*" "knive Speed off" "knivesp eed 0" // turn it off } "*" "&m:: &rB&wind Speed " { "*" "Bind mouse2" "speedxm 2;" //Bind mouse2 for speed "*" "Bind mouse3" "speedxm 3;" //Bind mouse3 for speed "*" "Bind CTRL" "speedxctrl" //Bind CTRL for speed "*" "Bind END" "speedxe nd" //Bind END for speed "*" "Bind SHIFT" "speedxrshift" //Bind SHIFT for speed }

"*" "Disable SpeedHack" "nospeed" // No SpeedHack } "*" "&m:: &rV&wisual Options " { "*" "&m:: &rC&wrossHair " { "*" "No CrossHair" " "*" "Crosshair 1" "cross 1" "*" "Crosshair 2" "cross 2" "*" "Crosshair 3" "cross 3" "*" "Crosshair 4" "cross 4" "*" "Crosshair 5" "cross 5" "*" "Crosshair 6" "cross 6" "*" "Crosshair 7" "cross 7" } "*" "&m:: &rM&wisc " { "*" "Hide Smoke and Flash" " "*" "Show Smoke and Flash" " "*" "Hide Smoke" "*" "Hide Flash" "*" "Show Smoke" "*" "Show Flash" "*" "&m:: &rZ&woomCam " { "*" "ZoomCam on" "zoomcam 30" "*" "ZoomCam off" "zoomcam 0" "*" "Zoom +" up 3" "*" "Zoom -" down 3" } "*" "Mirror on/off" change" //Mirror "*" "New font on/off" change" //Can eat some FPS "*" "Old font on menu/console on/off" /Can help with FPS or ogl problems "*" "Blood: Default" 0" // default HL blood amount "*" "Blood: Double" // double blood amount "*" "Blood: More" // 5 times more blood "*" "Blood: Splatter" // 15 times more blood "*" "Death info on/off" hange;color death 100 100 0" "*" "Bomb Stuff on/off" er change" //Bombtimer "*" "Quake Guns on/off"

"cross 0

"smoke 1;flash 1 "smoke 0;flash 0 "smoke "flash "smoke "flash 1" 1" 0" 0"

"zoomcam "zoomcam "mirror "newfont "font change" / "blood "blood1" "blood2" "blood3" "death c "bombtim "quakegu

ns change" //Quake Guns "*" "My Light on/off" "mylight change" //Show a light that only me can see } } "*" "&m:: &rE&wSP " { "*" "&m:: &rP&wlayer " { "*" "&m:: &rB&wox ESP " { // Box ESP "*" "Boxes: OFF" "box_esp 0" // draw no boxes "*" "Boxes: HLH Style" "box_esp 1" // draw distance dependent boxes as in HLH "*" "Boxes: OGC Style" "box_esp 2" // draw fixed size boxes as in OGC 4.x "*" "Move Boxes up" "box_esp_y up 1" // move up the box "*" "Move Boxes down" "box_esp_y down 1" // move down the box } "*" "FarESP on/off" "faresp change" // show esp (long range) "*" "Weaponnames on/off" "weapon change" // show weapon esp "*" "Distance on/off" "distanc e change" //show distance esp "*" "Names off" "name 0" // turn name esp off "*" "Names full" "name 31 " // show name esp (fullname) "*" "Health Hits" "health_esp 1" // show estimated health esp by hit number "*" "HealthNumber" "health_ esp 2" // show estimated health esp by number "*" "Health zh4r0naX" "health_ esp 3" // show estimated health esp by bar "*" "Health off" "health_ esp 0" // turn health esp off "*" "Sequence on/off" "sequenc e change" //show gaitsequence-1 "*" "Draw vecs" "avdraw change" // show aimpoint "*" "Draw Hitboxes Empty" "drawhit box 1" //draw empty hitboxes "*" "Draw Hitboxes Filled" "drawhit box 2" //draw filled hitboxes "*" "Draw Hitboxes off" "drawhit box 0" //turn hitboxdrawing off "*" "Chams on/off" "chams c hange" //Change color of player if behind a wall or not "*" "VisESP on/off" "visesp change" //Draw ESP only when visible "*" "ESP offset -" "esp_off set up 1" //Draw ESP lower "*" "ESP offset +" "esp_off set down 1" //Draw ESP higher } "*" "&m:: &rS&wound ESP " { // visualize 3d-sound data "*" "Active Sounds esp" "soundespon" //a uto active sounds esp settings in one click ;) "*" "Disable Sounds esp" "soundespoff" //

Disable sounds esp "*" "&m:: &rM&wode " { // enable/disable soun d hack "*" "Disabled" "soundfilter 0" // disables sound hack "*" "All Players" "soundfilter 1" // show all sounds "*" "Enemies only" "soundfilter 2" // discard sounds from teammates "*" "All except me" "soundfilter 3" // discard sounds from me } "*" "&m:: &rM&warker Timeout " { // how long until a sound m arker disappears "*" "0.5 sec" "soundti me 0.5" "*" "1.0 sec" "soundti me 1.0" "*" "5.0 sec" "soundti me 5.0" "*" "10 sec" "soundti me 10.0" "*" "30 sec" "soundti me 30.0" } "*" "&m:: &r#&w of markers " { // set maximum number of s ound markers displayed at once "*" " 8 markers" "soundmax 8" "*" "16 markers" "soundmax 16" "*" "32 markers" "soundmax 32" "*" "64 markers" "soundmax 64" } "*" "display mode: off" "sounddisplay 0" // doesnt display sound data on the map "*" "display mode: box" "sounddisplay 1" // display small boxes at the sound origin "*" "display mode: text" "sounddisplay 2" // display sound name at sound origin ("sound esp") "*" "radar mode" "soundradar chan ge" // toggle sound display on radar "*" "reset markers" "soundmax" // clear markers } "*" "Full Glow: off" "glow 0; tglow 0;sglow 0;" "*" "Full Glow: on" "glow 1; tglow 1;sglow 1;" "*" "Weapon Glow: on/off" "shield change;" } "*" "&m:: &rB&woxes and Placements " { "*" "Bottom CS HUD on/off" "nohud c hange" "*" "Auto Scale on/off" "boxauto scale change" //Place boxes for you "*" "&m:: &rR&wadar " { "*" "center on/off" "radar_centered change" "*" "Radar mode: off" "radar 0 ;#drawradar;init drawcsradar #drawradar" // disable hack radar / enable hl radar "*" "Mode: Normal" "radar 1

;ov_radar 0;#hideradar;init drawcsradar #hideradar" // regular radar as in earli er ogc versions "*" "Mode: Overview" "radar 1 ;ov_radar 1;ov_zoom 30;#hideradar;init drawcsradar #hideradar" // overview inste ad of radar "*" "Mode: Overview 2" "radar 1 ;ov_radar 2;ov_zoom 5;#hideradar;init drawcsradar #hideradar" // overview instea d of radar "*" "&m:: &rO&wverview " { // replaces the radar with a overvie w map "*" "Mode: Opaque" "ov_blen d 0" "*" "Mode: Mixed " "ov_blend 1" "*" "Mode: Additive" "ov_blend 2" "*" "________________" " " "*" "Trans (+)" "ov_alpha up 0. 05" "*" "Trans (-)" "ov_alpha up -0. 05" "*" "Trans Reset" "ov_alpha 1" "*" "Zoom In" "ov_zoom down 1" "*" "Zoom Out" "ov_zoom up 1" "*" "Zoom Reset" "ov_zoom 3" } "*" "move left" "radar_x down 10" "*" "move right" "radar_x up 10" "*" "move up" "radar_y down 10" "*" "move down" "radar_y up 10" "*" "size up" "radar_s ize up 10" "*" "size down" "radar_s ize down 10" "*" "range up" "radar_r ange up 200" "*" "range down" "radar_r ange down 200" } "*" "&m:: &rI&wnfoBox " { "*" "ShowInfoBox on/off" "infobox change" // Show the Info box } "*" "&m:: &rI&wnventory Box " { "*" "Show InvBox on/off" "invbox change" // Show the Inventory box } "*" "&m:: &rS&wtatsBox " { "*" "Show StatsBox on/off" "stats change" // Show the Stats box } "*" "&m:: &rC&wonfigBox " { "*" "Show cvars and vecs" "cvars c hange" //Show a list of values (cvars, vecs end more ...) "*" "move left" "xbox down 10"

"*" "*" "*" "*" "*" "*" "*" }

"move right" "move up" "move down" "width up" "width down" "height up" "height down" {

"xbox "ybox "ybox "wbox "wbox "hbox "hbox

up down up up down up down

10" 10" 10" 10" 10" 10" 10"

} "*" "&m:: &rZ&wooming " "*" "mouse3: slow zoom" ;" "*" "mouse3: fast zoom" ;" "*" "mouse3: instant zoom" zoom;" "*" "mouse2: slow zoom" ;" "*" "mouse2: fast zoom" ;" "*" "mouse2: instant zoom" zoom;" "*" "Pgup: slow zoom" "*" "Pgup: fast zoom" "*" "Pgup: instant zoom" om;" "*" "&m:: &rS&welect Zoom " "*" "zoom:90x" " "*" "zoom:80x" " "*" "zoom:70x" " "*" "zoom:60x" " "*" "zoom:50x" " "*" "zoom:40x" " "*" "zoom:30x" " "*" "zoom:20x" " "*" "zoom:off" ;czoom 1000"

"bind mouse3 +cm "bind mouse3 +cf "bind mouse3 +do "bind mouse2 +cm "bind mouse2 +cf "bind mouse2 +do "bind pgup +cm;" "bind pgup +cf;" "bind pgup +dozo { "zoom 10 "zoom 20 "zoom 30 "zoom 40 "zoom 50 "zoom 60 "zoom 70 "zoom 80 "zoom 90

} } "*" "&m:: &rM&wisc " { "*" "&m:: &rU&wnBind " { //This restore HL binds "*" "Unbind mouse1" mouse1;" // remove mouse1 button binds "*" "Unbind mouse2" mouse2;" // remove mouse2 button binds "*" "Unbind mouse3" mouse3;" // remove mouse3 button binds "*" "Unbind SHIFT" RSHIFT;" // remove SHIFT button binds "*" "Unbind END" END;" // remove END button binds

"unbind "unbind "unbind "unbind "unbind

"unbind pgup;"

"*" "Unbind Pgup" // remove Pgdn button binds

} "*" "3rd Person Hack off" "thirdperson 0" //Chase Cam View Off "*" "3rd Person Hack on" "thirdperson 1" //Chase Cam View On "*" "3rd Person Hack on (transparent)" "thirdperson 2" //Chase Cam View On with transparent model "*" "Bunny hop on/off" "jump ch ange" //Bunny Hop "*" "Duck jump on/off" "duck ch ange" //Duck Jump "*" "AutoSwitch on/off" "autoswi tch change" //Autoswitch weapon when out of ammo "*" "Anti-AntiWallhack (VAC) on/off" "unvacced change " //Fuck VAC ? "*" "SpinHack on/off" "spinhac k change" //SpinHack !!! "*" "Reset Stats" "resetst ats" //Reset Stats "*" "Publicity on/off" "saypub change" //Make some pub for FFX and VD "*" "Anti-Kick on/off" "antikic k change" //Fuck KickVoters !!! "*" "Auto Nick Changer on/off" "Nickchanger_S" //Fuck KickVoters !!! "*" "Anti Snapshot on/off" "antisna pshot change" //Unhook when admin force a snapshot then hook again "*" "Systime on/off" "systime change" //Show time "*" "&rAll off" "alloff" //All cheats off } "*" "&m:: &rW&winamp " { "*" "Winamp Control on/off" "wa_acti ve change" "*" "Draw Current Title" "wa_titl e change" "*" ":: Play" "winamp play" "*" "[] Stop" "winamp stop" "*" " Pause" "winamp pause" "*" ">> Fast Forward" "winamp forward" "*" "<< Rewind" "winamp back" "*" " > Next" "winamp next" "*" "< Previous" "winamp prev" "*" "&m< &rV&wolume " { "*" "Volume: ********" "winamp volume 255;" "*" "Volume: *******" "winamp volume 224;" "*" "Volume: ******" "winamp volume 192;"

"*" "Volume: *****" volume 160;" "*" "Volume: ****" volume 128;" "*" "Volume: ***" volume 96;" "*" "Volume: **" volume 64;" "*" "Volume: *" 32;" } "*" "&m:: &rP&wlayer Options " "*" "move left" "*" "move right" "*" "move up" "*" "move down" "*" "width up" "*" "width down" "*" "height up" "*" "height down" } } { "wa_x "wa_y "wa_y "wa_w "wa_w "wa_h "wa_h

"winamp "winamp "winamp "winamp "winamp volume

down 10" "wa_x up down 10" up 10" up 10" down 10" up 10" down 10"

10"

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