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3D Studio MAX Training Course Outline: LESSON 1 - Interface

This 3D Studio MAX training course outline consists of 19 lessons covering a wide range of 3D modeling, animation, and rendering skills. The lessons progress from introductory topics like the user interface and basic modeling to more advanced subjects such as character animation, lighting, materials, and rendering. Overall, the course provides comprehensive instruction to help students learn the full capabilities of the 3D Studio MAX software.

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Bace Fook
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0% found this document useful (0 votes)
106 views3 pages

3D Studio MAX Training Course Outline: LESSON 1 - Interface

This 3D Studio MAX training course outline consists of 19 lessons covering a wide range of 3D modeling, animation, and rendering skills. The lessons progress from introductory topics like the user interface and basic modeling to more advanced subjects such as character animation, lighting, materials, and rendering. Overall, the course provides comprehensive instruction to help students learn the full capabilities of the 3D Studio MAX software.

Uploaded by

Bace Fook
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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3D Studio MAX Training Course Outline

LESSON 1 - Interface
• User Interface
• Viewpoints
• Command Panel
• Viewpoint UI Elements

LESSON 2 - Files & Objects


• Scene File Manipulation
• Simple Geometry Creation & Pivot Points
• Object Orientation
• Modifying Standard Objects
• Selecting Objects
• Organization of Objects in a Scene

LESSON 3 - Transforms
• Transform Tools
• Transform Base Point
• Coordinate Systems
• Align
• Cloning Objects
• Other Transforms

LESSON 4 - Applying Modifiers


• Concepts of the Modifier Stack
• Modifiers
• Noise
• Collapsing the Stack

LESSON 5 - Low-Poly Modeling


• Objects and Sub-Objects
• Sub-Object Levels
• Smoothing Groups
• Using Subdivision Surfaces

LESSON 6 - Shapes
• Shape Definitions
• Basic Shape Creation Functions
• Editing Splines
• Adding Splines from a Shape
• Segment Editing
• Vertex Editing
• Using Shape Modifiers

LESSON 7 - Compound Objects


• Booleans
• ProBoolean Operations
• Lofts
• Scatter Tool

LESSON 8 - Modeling Lab


• Creating an Underwater Scene
LESSON 9 - Animation Basics
• 2d vs 3d Animation
• Time
• Keyframeing
• Auto Key and Set Key
• Track View
• Time
• Ease in / Ease out
• Arcs
• Secondary Action
• Anticipation
• Follow-through & Overlapping
• Squash & Stretch
• Exaggeration
 

LESSON 10 - Hierarchies
• Mechanics of Movement
• Linking Objects
• Schematic View
• Hierarchy

LESSON 11 - Character Anim.


• Biped
• Skinning the Character
• Motion Panel
• The Mechanics of a Walk Cycle
• Animation Principles

LESSON 12 - Animation Lab


• Planning the Animation
• Attack of the Pawn
• Animating the rook
• Analysis the Rook

LESSON 13 - Materials
• Introduction to Materials
• The Matrial Editor
• Material Types

LESSON 14 - Using Maps


• Maps in Material Definitions
• Map Types
• Displating Maps in Viewpoint
• Mixing Maps

LESSON 15 - Mapping
• Mapping
• Unwrap UVW
• Render to Texture
LESSON 16 - Cameras
• Camera Types
• Framing a shot
• Camera Lenses
• Camera Aspect Ratio
• Camera Angles
• Perspective
• The Moving Camera

LESSON 17 - Lighting
• Light Types
• Lighting Techniques
• Light Lister

LESSON 18 - Mental Ray


• Mental Ray
• The Arch & Design Material
• Lighting

LESSON 19 - Rendering
• Rendering
• Time Output
• Ouput Size
• Ram Player
• Batch Render

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