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Introduction To CATIA V5: Release 17 (A Hands-On Tutorial Approach)

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Introduction to CATIA V5

Release 17
(A Hands-On Tutorial Approach)

Kirstie Plantenberg
University of Detroit Mercy

SDC
PUBLICATIONS

Schroff Development Corporation


www.schroff.com

Better Textbooks. Lower Prices.


An Introduction to CATIA V5 Chapter 2: SKETCHER

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Chapter 2: SKETCHER

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Introduction

Chapter 2 focuses on CATIA’s Sketcher workbench. The reader will learn how to

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sketch and constrain very simple to very complex 2D profiles.

Tutorials Contained in Chapter 2

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• Tutorial 2.1: Sketch Work Modes
• Tutorial 2.2: Simple Profiles & Constraints
• Tutorial 2.3: Advanced Profiles & Sketch Analysis
• Tutorial 2.4: Modifying Geometries & Relimitations
• Tutorial 2.5: Axes & Transformations
• Tutorial 2.6: Operations on 3D Geometries & Sketch planes
• Tutorial 2.7: Points & Splines

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2-1
An Introduction to CATIA V5 Chapter 2: SKETCHER

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NOTES:

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2-2
Chapter 2: SKETCHER: Tutorial 2.1

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Chapter 2:
SKETCHER
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Tutorial 2.1: Sketch Work
Modes

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Featured Topics & Commands

The Sketcher workbench ........................... 2.1-2


The Sketch tools toolbar ........................... 2.1-3
Tutorial 2.1 ........................... 2.1-4
Section 1: Using Snap to Point ........................... 2.1-4
Section 2: Using Construction Elements ........................... 2.1-7
Section 3: Geometrical and Dimensional Constraints ........................... 2.1-9
Section 4: Cutting the part by the sketch plane ........................... 2.1-12


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Prerequisite Knowledge & Commands

Entering workbenches

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• Entering and exiting the Sketcher workbench
• Drawing simple profiles
• Simple Pads and Pockets

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2.1 - 1
Chapter 2: SKETCHER: Tutorial 2.1

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The Sketcher Workbench

The Sketcher workbench contains a set of tools that help you create and
constrain 2D geometries. Solid features such as pads, pockets and shafts are

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created or modified using these 2D profiles. You can access the Sketcher
workbench in various ways. Two simple ways are by using the top pull down

menu (Start – Mechanical Design – Sketcher), or by selecting the Sketcher


icon. When you enter the Sketcher, CATIA requires that you choose a plane to
sketch on. You can choose this plane either before or after you select the

Sketcher icon. To exit the sketcher, select the Exit Workbench icon.

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The Sketcher workbench contains the following standard workbench specific
toolbars.


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Profile toolbar: The commands located
in this toolbar allow you to create simple
geometries (rectangle, circle, line, etc...)
and more complex geometries (profile,
spline, etc...).

• Operation toolbar: Once a profile has been created,


it can be modified using commands such as trim,

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mirror, chamfer, and other commands located in the
Operation toolbar.

• Constraint toolbar: Profiles may be constrained

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with dimensional (distances, angles, etc...) or
geometrical (tangent, parallel, etc...) constraints
using the commands located in the Constraint
toolbar.

• Sketch tools toolbar: The commands in this


toolbar allow you to work in different modes which
make sketching easier.


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User Selection Filter toolbar: Allows you to
activate different selection filters.

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2.1 - 2
Chapter 2: SKETCHER: Tutorial 2.1

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Visualization toolbar: Allows you to, among
other things to cut the part by the sketch
plane and choose lighting effects and other
factors that influence how the part is
visualized.


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Tools toolbar: Allows you to, among other things, to
analyze a sketch for problems, and create a datum.

The Sketch tools Toolbar

The Sketch tools toolbar contains icons that activate and deactivate different
work modes. These work modes assist you in drawing 2D profiles. Reading

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from left to right, the toolbar contains the following work modes; (Each work
mode is active if the icon is orange and inactive if it is blue.)

• Grid: This command turns the sketcher grid on

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and off.
• Snap to Point: If active, your cursor will snap to
the intersections of the grid lines.
• Construction / Standard Elements: You can draw two different types of
elements in CATIA a standard element and a construction element. A
standard element (solid line type) will be created when the icon is inactive
(blue). Standard elements are used to create a feature in the Part Design
workbench. A construction element (dashed line type) will be created when
the icon is active (orange). Construction elements are used to help construct

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your sketch, but will not be used to create features.
• Geometric Constraints: When active, geometric constraints will automatically
be applied such as tangencies, coincidences, parallelisms, etc...
• Dimensional Constraints: When active, dimensional constraints will

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automatically be applied when corners (fillets) or chamfers are created, or
when quantities are entered in the value field. The value field is a place
where dimensions such as line length and angle are manually entered.

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2.1 - 3
Chapter 2: SKETCHER: Tutorial 2.1

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Tutorial 2.1 Start: Part Modeled

The part modeled in this tutorial is shown below. The part is constructed with the
assistance of different work modes.

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Section 1: Using Snap to Point

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1) Open a New Part drawing and name the part Spline Shape.

2) Save your drawing as T2-1.CATPart.

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3) Enter the Sketcher on the yz plane.

4) Restore the default positions of the toolbars (Tools – Customize... –


Toolbars tab – Restore all contents… & Restore position.) Move the
Sketch Tools toolbar and the User Selection Filter toolbar to the top toolbar
area.

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2.1 - 4
Chapter 2: SKETCHER: Tutorial 2.1

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5) Set your grid spacing to 100 mm. At the top pull down menu, select Tools –
Options... In the Options window, expand the Mechanical Design portions
of the left side navigation tree and select Sketcher. In the Grid section,
activate the following checkboxes and fill in the following fields:
• Activate Display, Snap to point, and Allow Distortions.

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• Set your Primary spacing and Graduations to H: 100 mm and 20,
and V: 100 mm and 10.

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6) Select the Spline icon located in the Profile toolbar in the right side

toolbar area. This is not the Curve Filter icon located in the User
Selection Filter toolbar

7) In your Sketch Tools toolbar, activate your Grid icon and your Snap to

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Point icon. It should be orange (active). Move your cursor around the
screen. Note that it snaps to the intersections of the grid. Deactivate the

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Snap to Point icon by clicking on it and turning it back to blue. Move
your cursor around the screen and notice the difference.

2.1 - 5
Chapter 2: SKETCHER: Tutorial 2.1

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8) Reactivate the Snap to
2
Point icon and draw
the spline shown. Select
each point (indicated by a

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number in a square) in order
from 1 to 7, double clicking
at the last point to end the 1
spline command.
7 3
9) Edit the spline by double
clicking on any portion of it.
6 4

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10) In the Spline Definition
window, select CtrlPoint.7, 5
then activate the Tangency
option, and select OK.

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Notice that the last point is
now tangent to the first
point. (Problem? If the
tangency is not working, go
back and make sure that
your points are located in
the correct locations.)

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11) Draw a Circle inside the spline

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2.1 - 6
Chapter 2: SKETCHER: Tutorial 2.1

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12) Exit the Sketcher
to a length of 50 mm.
and Pad the sketch

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13) Save your drawing.

Section 2: Using construction elements.

1) Deselect all.

2) Enter the Sketcher on the front

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face of the part.
Sketch face
3) Activate the Construction / Standard

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Elements icon. It should be
orange.

4) Deselect all. Hit the Esc key twice.

5) Project an outline of the part onto the sketch plane. Select the Project 3D

Elements icon then select the face of the part. This icon is located in
the Operations toolbar near the bottom of the right side toolbar area. It may

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be hidden in the bottom right corner.

6) Deselect all. The projection should now be yellow (this means it is associated
with the part and will change with the part) and dashed (this means it is a

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construction element).

2.1 - 7
Chapter 2: SKETCHER: Tutorial 2.1

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7) Deactivate your Grid

Standard Elements
, Snap to Point

icons.
, and Construction /

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8) Activate your Geometrical constraints

icons. They should be orange.


and Dimensional constraints

9) Using the Profile command to draw a triangle that looks like the one
shown. The points of the triangle should lie on the projected construction

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element. You will know when you are on the projection when a symbol of two
concentric circles appears, and you will know when you are snapped to the
endpoint of the start point when a symbol of two concentric circles appears
and the inner one is filled.

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10) Exit the Sketcher
to a length of 10 mm.
and Pad the sketch

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2.1 - 8
Chapter 2: SKETCHER: Tutorial 2.1

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Section 3: Geometrical and Dimensional Constraints

1) Deselect all.

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2) Enter the Sketcher
front large face of the part.
on the

3) Your Geometrical Constraints

icon should be active. It Sketch face


should be orange.

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4) At the top pull down window, select Tools – Options – Sketcher. Under the
Constraint portions of the window, select SmartPick... The SmartPick

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window shows all the geometrical constraints that
will be created automatically. These constraints
may be turn on and off depending on your
design/sketch needs. Close both the Smart Pick
and Options windows.

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5) Draw a Rectangle to the

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right of the hole as shown.
Notice that geometric
constraints (H = horizontal, V =
Vertical) are automatically
applied.

6) Deactivate the Geometrical

Constraints icon and

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draw a Rectangle to the
left of the hole as shown.
Notice that no geometric

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constraints are made. Click and drag
the corner point.

2.1 - 9
Chapter 2: SKETCHER: Tutorial 2.1

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7) For each rectangle, click on one of the points defining a corner and move it
using the mouse (see figure on the previous page). Notice the difference
between the two. This is due to the horizontal and vertical constraints that
were applied to the one rectangle.

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8) Undo (CTRL + Z) the moves until the original rectangles are back.

9) Exit the Sketcher and Pocket the


sketch using the Up to last option.

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10) Expand the specification tree to the sketch level.

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11) Save your drawing.

12) Edit Sketch.3 (the sketch associated with the pocket). In the

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specification tree, double click on Sketch.3, or right click on
it and select Sketch.3 object - Edit. You will automatically
enter the sketcher on the sketch plane used to create this
sketch.

13) Your Dimensional Constraint icon should be active. It


should be orange.

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2.1 - 10
Chapter 2: SKETCHER: Tutorial 2.1

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14) Select the Corner icon, select the bottom left corner point of the left
rectangle, move your mouse up and to the right, and click. A corner or fillet
will be created. The corner icon is located in the Operations toolbar near the
bottom of the right side toolbar area. The corner/fillet may also be created by

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selecting the two lines that create the corner. Notice that a dimension is
automatically created.

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Corner point

15) Deactivate the Dimensional Constraint icon. It should be blue. Create

a Corner in the upper right corner of the same rectangle. Notice that
this time no dimensional constraint was created.

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16) Exit the Sketcher . We have changed the sketch used to create the
pocket. Notice that the pocket is automatically updated to reflect these
changes.

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17) Save your drawing.

2.1 - 11
Chapter 2: SKETCHER: Tutorial 2.1

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Section 4: Cutting the part by the sketch plane.

Sometimes it is necessary to sketch inside the part. The Cut Part by Sketch
Plane command allows you to see inside the part and makes it easier to draw

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and constrain your sketch.

1) Deselect all.

2) Enter the Sketcher on the xy plane.

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3) Select the Isometric View icon. This icon is located in the bottom
toolbar area.

4) Select the Cut Part by Sketch

Plane
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icon located in the
bottom toolbar area. The part
in now cut by the xy plane (the
sketch plane).

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5) Select the Top view icon

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and draw a Circle in the
middle of the hole as shown
in the figure.

6) Exit the Sketcher .

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2.1 - 12
Chapter 2: SKETCHER: Tutorial 2.1

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7) Select the Pad icon and
then select the More>> button.
Fill in the following fields for both
the First and Second Limits;

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• Type: Up to surface
• Limit: Select the inner
circumference of the hole
• Selection: Sketch.4 (the
circle).
Select Preview to see if the Pad
will be applied correctly, and
then OK.

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8) Save your drawing.

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2.1 - 13
Chapter 2: SKETCHER: Tutorial 2.1

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NOTES:

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2.1 - 14
Chapter 2: SKETCHER: Tutorial 2.2

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SKETCHER
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Tutorial 2.2: Simple Profiles &
Constraints

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Featured Topics & Commands

Profile toolbar ......................................... 2.2-2


Constraints toolbar ......................................... 2.2-5
Selecting icons ......................................... 2.2-6
Tutorial 2.2 ......................................... 2.2-6
Section 1: Creating circles. ......................................... 2.2-6
Section 2: Creating dimensional constraints. ......................................... 2.2-8
Section 3: Creating lines. ......................................... 2.2-9

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Section 4: Creating geometrical constraints. ......................................... 2.2-13
Section 5: Creating arcs. ......................................... 2.2-16

Prerequisite Knowledge & Commands




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Entering workbenches
Entering and exiting the Sketcher workbench
Simple Pads
• Work modes (Sketch tools toolbar)

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2.2 - 1
Chapter 2: SKETCHER: Tutorial 2.2

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Profile toolbar

The Profile toolbar contains 2D geometry commands. These geometries range


from the very simple (point, rectangle, etc...) to the very complex (splines, conics,
etc...). The Profile toolbar contains many sub-toolbars. Most of these sub-

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toolbars contain different options for creating the same geometry. For example,
you can create a simple line, a line defined by two tangent points, or a line that is
perpendicular to a surface.

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Profile toolbar

Reading from left to right, the Profile toolbar contain the following commands.

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• Profile: This command allows you to create a continuous set of lines and arcs
connected together.
• Rectangle / Predefined Profile toolbar: The default top command is rectangle.
Stacked underneath are several different commands used to create
predefined geometries.
• Circle / Circle toolbar: The default top command is circle. Stacked
underneath are several different options for creating circles and arcs.
• Spline / Spline toolbar: The default top command is spline which is a curved

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line created by connecting a series of points.
• Ellipse / Conic toolbar: The default top command is ellipse. Stacked
underneath are commands to create different conic shapes such as a
hyperbola.

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• Line / Line toolbar: The default top command is line. Stacked underneath are
several different options for creating lines.

2.2 - 2
Chapter 2: SKETCHER: Tutorial 2.2

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Axis: An axis is used in conjunction with commands like mirror and shaft
(revolve). It defines symmetry. It is a construction element so it does not
become a physical part of your feature.
• Point / Point toolbar: The default top command is point. Stacked underneath
are several different options for creating points.

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Predefined Profile toolbar

Predefined profiles are frequently used geometries. CATIA makes these profiles
available for easy creation which speeds up drawing time. Reading from left to
right, the Predefined Profile toolbar contains the following commands.

• Rectangle: The rectangle is defined

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by two corner points. The sides of
the rectangle are always horizontal
and vertical.
• Oriented Rectangle: The oriented rectangle is defined by three corner points.

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This allows you to create a rectangle whose sides are at an angle to the
horizontal.
• Parallelogram: The parallelogram is defined by three corner points.
• Elongated Hole: The elongated hole or slot is defined by two points and a
radius.
• Cylindrical Elongated Hole: The cylindrical elongated hole is defined by a
cylindrical radius, two points and a radius.
• Keyhole Profile: The keyhole profile is defined by two center points and two

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radii.
• Hexagon: The hexagon is defined by a center point and the radius of an
inscribed circle.
• Centered Rectangle: The centered rectangle is defined by a center point and

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a corner point.
• Centered Parallelogram: The centered parallelogram is defined by a center
point (defined by two intersecting lines) and a corner point.

Circle toolbar

The Circle toolbar contains several different ways of creating circles and arcs.
Reading from left to right, the Circle toolbar contains the following commands.

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• Circle: A circle is defined by a center point
and a radius.
• Three Point Circle: The three point circle
command allows you to create a circle using

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three circumferential points.
• Circle Using Coordinates: The circle using coordinates command allows you
to create a circle by entering the coordinates for the center point and radius in
a Circle Definition window.

2.2 - 3
Chapter 2: SKETCHER: Tutorial 2.2

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Tri-Tangent Circle: The tri-tangent circle command allows you to create a
circle whose circumference is tangent to three chosen lines.
• Three Point Arc: The three point arc command allows you to create an arc
defined by three circumferential points.
• Three Point Arc Starting With Limits: The three point arc starting with limits

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allows you to create an arc using a start, end, and midpoint.
• Arc: The arc command allows you to create an arc defined by a center point,
and a circumferential start and end point.

Spline toolbar

Reading from left to right, the Spline toolbar contains the following commands.

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• Spline: A spline is a curved profile defined by three or more
points. The tangency and curvature radius at each point may
be specified.
• Connect: The connect command connects two points or profiles

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with a spline.

Conic toolbar

Reading from left to right, the Conic toolbar contains the following commands.

• Ellipse: The ellipse is defined by a center point and


major and minor axis points.

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• Parabola by Focus: The parabola is defined by a focus,
apex and start and end points.
• Hyperbola by Focus: The hyperbola is defined by a focus, center point, apex
and start and end points.

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Conic: There are several different methods that can be used to create conic
curves. These methods give you a lot of flexibility when creating the above
three types of curves.

Line toolbar

The Line toolbar contains several different ways of creating lines. Reading from
left to right, the Line toolbar contains the following commands.

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• Line: A line is defined by two points.
• Infinite Line: Creates infinite lines that are horizontal,
vertical or defined by two points.
• Bi-Tangent Line: Creates a line whose endpoints

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are tangent to two other elements.
• Bisecting Line: Creates an infinite line that bisects the angle created by two
other lines.

2.2 - 4
Chapter 2: SKETCHER: Tutorial 2.2

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Line Normal to Curve: This command allows you to create a line that starts
anywhere and ends normal or perpendicular to another element.

Point toolbar

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The Point toolbar contains several different ways of creating points. Reading
from left to right, the Point toolbar contains the following commands.

• Point by Clicking: Creates a point by clicking the left


mouse button.
• Point by using Coordinates: Creates a point at a
specified coordinate point.

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• Equidistant Points: Creates equidistant points along a predefined path curve.
• Intersection Point: Creates a point at the intersection of two different
elements.
• Projection Point: Projects a point of one element onto another.

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Constraint toolbar

Constraints can either be dimensional or geometrical. Dimensional constraints


are used to constrain the length of an element, the
radius or diameter of an arc or circle, and the
distance or angle between elements. Geometrical
constraints are used to constrain the orientation of
one element relative to another. For example, two

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elements may be constrained to be perpendicular to
each other. Other common geometrical constraints
include parallel, tangent, coincident, concentric,
etc... Reading from left to right:


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Constraints Defined in Dialoged Box: Creates geometrical and dimensional
constraints between two elements.
Constraint: Creates dimensional constraints.
o Contact Constraint: Creates a contact constraint between two elements.
• Fix Together: The fix together command groups individual entities together.
o Auto Constraint: Automatically creates dimensional constraints.
• Animate Constraint: Animates a dimensional constraint between to limits.

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• Edit Multi-Constraint: This command allows you to edit all your sketch
constraints in a single window.

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2.2 - 5
Chapter 2: SKETCHER: Tutorial 2.2

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Selecting icons

When an icon is selected, it turns orange indicating that it is active. If the icon is
activated with a single mouse click, the icon will turn back to blue (deactivated)
when the operation is complete. If the icon is activated with a double mouse

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click, it will remain active until another command is chosen or if the Esc key is hit
twice.

Tutorial 2.2 Start: Part Modeled

The part modeled in this tutorial is shown


on the right. This part will be created using
simple profiles, circles, arcs, lines, and

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hexagons. The geometries are constrained
to conform to certain dimensional (lengths)
and geometrical constraints (tangent,
perpendicular, etc...).

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Section 1: Creating circles.

(Hint: If you get confused about how to


apply the different commands that are used
in this tutorial, read the prompt line for
additional help.)

1) Open a New… part and name your part

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Post.

2) Save your drawing as T2-2.CATPart.

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3) Enter the Sketcher on the zx

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2.2 - 6
Chapter 2: SKETCHER: Tutorial 2.2

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4) Set your grid spacing to be 100 mm with 10 graduations, activate the Snap to
point, and activate the geometrical and dimensional constraints. (Tools –
Options...)

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Duplicate the

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settings shown.

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5) Pull out the Circle subtoolbar .

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2.2 - 7
Chapter 2: SKETCHER: Tutorial 2.2

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6) Double click on the Circle icon and draw the circles
shown.

7) Exit the Sketcher

and Pad
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the sketch to
12 mm on each
side (Mirrored
extent). Notice
that the inner

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circle at the
bottom becomes
a hole.

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Section 2: Creating dimensional constraints.

1) Expand your specification tree to

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the sketch level.

2) Edit Sketch.1. To edit a sketch


you can double click on the

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sketch name in the specification
tree, or you can right click on the
name select Sketch.1 - Edit.
CATIA automatically takes you into the sketcher
on the plane used to create Sketch.1.

3) Double click on the Constraints icon.

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4) Select the border of the upper circle, pull the
dimension out and click your left mouse button to
place the dimension. Repeat for the two bottom
circles.

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5) Select the center point of the upper circle, then
the center point of the lower circles, pull the dimension out and click.

2.2 - 8
Chapter 2: SKETCHER: Tutorial 2.2

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6) Double click on the D20 dimension. In the
Constraint Definition window, change the D48
diameter from 20 to 16 mm.

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80
7) In a similar fashion, change the other

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dimensions to the values shown in the figure. D16

D32

8) Exit the Sketcher and deselect all.

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Notice that the part automatically updates to
the new sketch dimensions.

Section 3: Creating lines.

1) Deselect all.

1 3
2) Enter the Sketcher on the zx plane.

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3) Deactivate the Snap to Point icon.

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4) Project the two outer circles of the part onto the
sketch plane as Standard elements. Double

click on the Project 3D Elements icon.


This icon is located in the lower half of the right
side toolbar area. Select the outer edges of the
two cylinders.

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5) Pull out the line toolbar

6) Pull out the Relimitations toolbar located in the


.

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2 4

Operation toolbar.

2.2 - 9
Chapter 2: SKETCHER: Tutorial 2.2

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7) Double click on the Bi-Tangent Trimmed edge Projected edge

Line icon. Draw two tangent


lines by selecting the points, in
order, as indicated on the figure.

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8) Double click on the Quick trim
icon. Select the outer portion of the
1 3

projected circles. Notice that the


trimmed projection turns into a
construction element (dashed).

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9) Exit the Sketcher and Pad

the sketch to 6 mm on each


side (Mirrored extent).

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2 4

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2.2 - 10
Chapter 2: SKETCHER: Tutorial 2.2

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10) Save your drawing.

11) Enter the Sketcher on the zx plane.

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12) Activate the Construction/Standard Element
orange).
icon (it should be

13) Select the Project 3D Elements

icon and then project the left


line of the part as shown in the

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figure. The projected line should
be dashed.
Projected line

14) Activate your Snap to Point

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icon. Normal line
1
15) Draw a line that starts at point 1
(see fig.) and ends
normal/perpendicular to projected
line using the Line Normal to
Bisecting line
Curve icon.

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16) Deactivate your Snap to Point

icon.

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17) Draw a Line
point 2.
from point 1 to
2

18) Draw a line that bisects the previous 2 lines using the Bisecting Line
icon. Read the prompt line for directions.

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19) Deselect all.

20) Deactivate the Construction/Standard Element icon (it should be blue

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now).

2.2 - 11
Chapter 2: SKETCHER: Tutorial 2.2

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21) Draw a circle that is tangent to the projected
line, normal line and bisecting line using the

Tri-Tangent Circle icon. Read the


prompt line for directions.

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22) Zoom in on the circle.

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23) Using Profile , draw the three additional
lines shown in the figure. When creating the line
that touches the circle, both the construction line
and the circle should turn orange before the point
is selected.

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24) Use the Quick Trim command to trim off the
inside portion of the circle as shown. You will
have to apply the quick trim operation twice.

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25) Draw a Hexagon that has the same center as
the circle/arc and is the approximate size shown in
the figure. The Hexagon icon is usually stacked

under the Rectangle icon. (Your hexagon will

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contain many constraints that are not shown in the
figure.)

26) Deselect all.

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2.2 - 12
Chapter 2: SKETCHER: Tutorial 2.2

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27) Apply a dimensional Constraint to
the distance between the flats of the
hexagon as shown. To create this
7
constraint, select the top line and then

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the bottom line. Double click on the
dimension and change its value to 7 mm.

28) Exit the Sketcher and

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Pad the sketch to a length
of 2 mm on each side
(Mirrored extent).

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Section 4: Creating geometrical

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constraints.

1) Enter the Sketcher on the flat face Sketch face


of the large cylinder.

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Chapter 2: SKETCHER: Tutorial 2.2

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2) Deactivate the Geometrical Constraint icon (it should be blue). This will
allow you to create profiles with no automatically applied constraints.

3) On the face of

Material
Vertical constraint
the large Horizontal constraint
cylinder, draw

the Profile
shown. No Parallel constraint
geometrical
constraints
should be

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indicated.

4) Deselect all. Perpendicular


constraint

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5) Reactivate the
Geometrical

Constraints icon (it should be orange).

6) Apply a vertical constraint to the right line of the profile by right clicking on it
and selecting Line.? object – Vertical.

7) Apply a horizontal constraint to the top line using a similar procedure.

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8) Deselect all.

9) Apply a perpendicular constraint between the right

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and bottom line of the profile. Hold the CTRL key
down and select the left and bottom lines. Select

the Constraints Defined in Dialog Box icon.


In the Constraint Definition window, check the box
next to Perpendicular and then select OK.

10) Apply a parallel constraint between the left and right

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lines of the profile in a similar way.

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Chapter 2: SKETCHER: Tutorial 2.2

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11) Apply Constraints to the
rectangle and change their values to
the values shown in the figure.

Material
20

14

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12) Apply the additional dimensional

Material
constraints shown in order to
position the rectangle. Select the
14
Constraints icon, then the
circumference of the circle and then
the appropriate side of the
rectangle. Notice that once all the
constraints are applied, the
rectangle turns green indicating

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that it is fully constrained. If it did
17
not turn green make sure the
Visualization of diagnosis is
activated in the Options window.

Material
(Tools – Options…)

13) Draw the triangle shown using the

Profile command. When


drawing the triangle make sure that
the top point is aligned with the
origin ( ) and the bottom line is

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horizontal (H).

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Chapter 2: SKETCHER: Tutorial 2.2

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14) Constrain the vertical height of the
triangle to be 6 mm. Select the

Constraints icon, select one of


4

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the angled lines of the triangle, right 6
click and select Vertical Measure
Direction and place the dimension. 8
4

15) Constrain the rest of the


triangle as shown.

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16) Exit the Sketcher
a length of 5 mm.

(Problem? If your
and Pad the sketch to

Material
sketch disappeared,
Copy and Paste the
sketch as described in
the preface.)

17) Save your drawing.

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Section 5: Creating arcs.

Material
1) Enter the Sketcher
middle section.
on the front face of the

Sketch face

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Material
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Chapter 2: SKETCHER: Tutorial 2.2

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2) Activate the Construction/Standard Element
icon.

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3) Select the Project 3D Elements icon and then
project the front face of the middle section.

4) Deselect all.

5) Deactivate the Construction/Standard Element


icon.

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Material
6) Activate your Snap to Point icon.

7) Draw the profile shown. Use the Three Point Arc command to create

the bottom arc, the Arc command to create the top arc. The Arc icons
are stacked under the Circle icon. For assistance in creating the arcs, read

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the prompt line at the bottom of the graphics screen.

Use the Profile command to create the


connecting lines.

Material Arc
Center point
for arc

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Material Three point arc

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Chapter 2: SKETCHER: Tutorial 2.2

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8) Exit the Sketcher
a length of 30 mm.
and Pad the sketch to

Material

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Material
9) Deselect all.

10) Mirror the entire solid. Select the Mirror


icon in the Transformation Features toolbar.

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Select the mirror element/face. In the Mirror
Definition window select OK.

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Material
Mirroring element

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