Introduction To CATIA V5: Release 17 (A Hands-On Tutorial Approach)
Introduction To CATIA V5: Release 17 (A Hands-On Tutorial Approach)
Introduction To CATIA V5: Release 17 (A Hands-On Tutorial Approach)
Release 17
(A Hands-On Tutorial Approach)
Kirstie Plantenberg
University of Detroit Mercy
SDC
PUBLICATIONS
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Chapter 2: SKETCHER
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Introduction
Chapter 2 focuses on CATIA’s Sketcher workbench. The reader will learn how to
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sketch and constrain very simple to very complex 2D profiles.
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• Tutorial 2.1: Sketch Work Modes
• Tutorial 2.2: Simple Profiles & Constraints
• Tutorial 2.3: Advanced Profiles & Sketch Analysis
• Tutorial 2.4: Modifying Geometries & Relimitations
• Tutorial 2.5: Axes & Transformations
• Tutorial 2.6: Operations on 3D Geometries & Sketch planes
• Tutorial 2.7: Points & Splines
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2-1
An Introduction to CATIA V5 Chapter 2: SKETCHER
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2-2
Chapter 2: SKETCHER: Tutorial 2.1
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Chapter 2:
SKETCHER
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Tutorial 2.1: Sketch Work
Modes
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Featured Topics & Commands
•
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Prerequisite Knowledge & Commands
Entering workbenches
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• Entering and exiting the Sketcher workbench
• Drawing simple profiles
• Simple Pads and Pockets
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2.1 - 1
Chapter 2: SKETCHER: Tutorial 2.1
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The Sketcher Workbench
The Sketcher workbench contains a set of tools that help you create and
constrain 2D geometries. Solid features such as pads, pockets and shafts are
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created or modified using these 2D profiles. You can access the Sketcher
workbench in various ways. Two simple ways are by using the top pull down
Sketcher icon. To exit the sketcher, select the Exit Workbench icon.
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The Sketcher workbench contains the following standard workbench specific
toolbars.
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Profile toolbar: The commands located
in this toolbar allow you to create simple
geometries (rectangle, circle, line, etc...)
and more complex geometries (profile,
spline, etc...).
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mirror, chamfer, and other commands located in the
Operation toolbar.
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with dimensional (distances, angles, etc...) or
geometrical (tangent, parallel, etc...) constraints
using the commands located in the Constraint
toolbar.
•
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User Selection Filter toolbar: Allows you to
activate different selection filters.
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Chapter 2: SKETCHER: Tutorial 2.1
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Visualization toolbar: Allows you to, among
other things to cut the part by the sketch
plane and choose lighting effects and other
factors that influence how the part is
visualized.
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Tools toolbar: Allows you to, among other things, to
analyze a sketch for problems, and create a datum.
The Sketch tools toolbar contains icons that activate and deactivate different
work modes. These work modes assist you in drawing 2D profiles. Reading
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from left to right, the toolbar contains the following work modes; (Each work
mode is active if the icon is orange and inactive if it is blue.)
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and off.
• Snap to Point: If active, your cursor will snap to
the intersections of the grid lines.
• Construction / Standard Elements: You can draw two different types of
elements in CATIA a standard element and a construction element. A
standard element (solid line type) will be created when the icon is inactive
(blue). Standard elements are used to create a feature in the Part Design
workbench. A construction element (dashed line type) will be created when
the icon is active (orange). Construction elements are used to help construct
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your sketch, but will not be used to create features.
• Geometric Constraints: When active, geometric constraints will automatically
be applied such as tangencies, coincidences, parallelisms, etc...
• Dimensional Constraints: When active, dimensional constraints will
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automatically be applied when corners (fillets) or chamfers are created, or
when quantities are entered in the value field. The value field is a place
where dimensions such as line length and angle are manually entered.
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Chapter 2: SKETCHER: Tutorial 2.1
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Tutorial 2.1 Start: Part Modeled
The part modeled in this tutorial is shown below. The part is constructed with the
assistance of different work modes.
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Section 1: Using Snap to Point
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1) Open a New Part drawing and name the part Spline Shape.
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3) Enter the Sketcher on the yz plane.
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Chapter 2: SKETCHER: Tutorial 2.1
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5) Set your grid spacing to 100 mm. At the top pull down menu, select Tools –
Options... In the Options window, expand the Mechanical Design portions
of the left side navigation tree and select Sketcher. In the Grid section,
activate the following checkboxes and fill in the following fields:
• Activate Display, Snap to point, and Allow Distortions.
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• Set your Primary spacing and Graduations to H: 100 mm and 20,
and V: 100 mm and 10.
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6) Select the Spline icon located in the Profile toolbar in the right side
toolbar area. This is not the Curve Filter icon located in the User
Selection Filter toolbar
7) In your Sketch Tools toolbar, activate your Grid icon and your Snap to
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Point icon. It should be orange (active). Move your cursor around the
screen. Note that it snaps to the intersections of the grid. Deactivate the
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Snap to Point icon by clicking on it and turning it back to blue. Move
your cursor around the screen and notice the difference.
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Chapter 2: SKETCHER: Tutorial 2.1
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8) Reactivate the Snap to
2
Point icon and draw
the spline shown. Select
each point (indicated by a
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number in a square) in order
from 1 to 7, double clicking
at the last point to end the 1
spline command.
7 3
9) Edit the spline by double
clicking on any portion of it.
6 4
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10) In the Spline Definition
window, select CtrlPoint.7, 5
then activate the Tangency
option, and select OK.
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Notice that the last point is
now tangent to the first
point. (Problem? If the
tangency is not working, go
back and make sure that
your points are located in
the correct locations.)
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11) Draw a Circle inside the spline
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Chapter 2: SKETCHER: Tutorial 2.1
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12) Exit the Sketcher
to a length of 50 mm.
and Pad the sketch
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13) Save your drawing.
1) Deselect all.
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face of the part.
Sketch face
3) Activate the Construction / Standard
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Elements icon. It should be
orange.
5) Project an outline of the part onto the sketch plane. Select the Project 3D
Elements icon then select the face of the part. This icon is located in
the Operations toolbar near the bottom of the right side toolbar area. It may
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be hidden in the bottom right corner.
6) Deselect all. The projection should now be yellow (this means it is associated
with the part and will change with the part) and dashed (this means it is a
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construction element).
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Chapter 2: SKETCHER: Tutorial 2.1
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7) Deactivate your Grid
Standard Elements
, Snap to Point
icons.
, and Construction /
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8) Activate your Geometrical constraints
9) Using the Profile command to draw a triangle that looks like the one
shown. The points of the triangle should lie on the projected construction
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element. You will know when you are on the projection when a symbol of two
concentric circles appears, and you will know when you are snapped to the
endpoint of the start point when a symbol of two concentric circles appears
and the inner one is filled.
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10) Exit the Sketcher
to a length of 10 mm.
and Pad the sketch
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Chapter 2: SKETCHER: Tutorial 2.1
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Section 3: Geometrical and Dimensional Constraints
1) Deselect all.
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2) Enter the Sketcher
front large face of the part.
on the
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4) At the top pull down window, select Tools – Options – Sketcher. Under the
Constraint portions of the window, select SmartPick... The SmartPick
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window shows all the geometrical constraints that
will be created automatically. These constraints
may be turn on and off depending on your
design/sketch needs. Close both the Smart Pick
and Options windows.
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5) Draw a Rectangle to the
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right of the hole as shown.
Notice that geometric
constraints (H = horizontal, V =
Vertical) are automatically
applied.
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draw a Rectangle to the
left of the hole as shown.
Notice that no geometric
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constraints are made. Click and drag
the corner point.
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Chapter 2: SKETCHER: Tutorial 2.1
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7) For each rectangle, click on one of the points defining a corner and move it
using the mouse (see figure on the previous page). Notice the difference
between the two. This is due to the horizontal and vertical constraints that
were applied to the one rectangle.
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8) Undo (CTRL + Z) the moves until the original rectangles are back.
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10) Expand the specification tree to the sketch level.
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11) Save your drawing.
12) Edit Sketch.3 (the sketch associated with the pocket). In the
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specification tree, double click on Sketch.3, or right click on
it and select Sketch.3 object - Edit. You will automatically
enter the sketcher on the sketch plane used to create this
sketch.
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Chapter 2: SKETCHER: Tutorial 2.1
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14) Select the Corner icon, select the bottom left corner point of the left
rectangle, move your mouse up and to the right, and click. A corner or fillet
will be created. The corner icon is located in the Operations toolbar near the
bottom of the right side toolbar area. The corner/fillet may also be created by
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selecting the two lines that create the corner. Notice that a dimension is
automatically created.
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Corner point
a Corner in the upper right corner of the same rectangle. Notice that
this time no dimensional constraint was created.
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16) Exit the Sketcher . We have changed the sketch used to create the
pocket. Notice that the pocket is automatically updated to reflect these
changes.
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17) Save your drawing.
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Chapter 2: SKETCHER: Tutorial 2.1
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Section 4: Cutting the part by the sketch plane.
Sometimes it is necessary to sketch inside the part. The Cut Part by Sketch
Plane command allows you to see inside the part and makes it easier to draw
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and constrain your sketch.
1) Deselect all.
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3) Select the Isometric View icon. This icon is located in the bottom
toolbar area.
Plane
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icon located in the
bottom toolbar area. The part
in now cut by the xy plane (the
sketch plane).
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5) Select the Top view icon
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and draw a Circle in the
middle of the hole as shown
in the figure.
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Chapter 2: SKETCHER: Tutorial 2.1
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7) Select the Pad icon and
then select the More>> button.
Fill in the following fields for both
the First and Second Limits;
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• Type: Up to surface
• Limit: Select the inner
circumference of the hole
• Selection: Sketch.4 (the
circle).
Select Preview to see if the Pad
will be applied correctly, and
then OK.
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8) Save your drawing.
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Chapter 2: SKETCHER: Tutorial 2.1
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NOTES:
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2.1 - 14
Chapter 2: SKETCHER: Tutorial 2.2
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SKETCHER
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Tutorial 2.2: Simple Profiles &
Constraints
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Featured Topics & Commands
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Section 4: Creating geometrical constraints. ......................................... 2.2-13
Section 5: Creating arcs. ......................................... 2.2-16
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•
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Entering workbenches
Entering and exiting the Sketcher workbench
Simple Pads
• Work modes (Sketch tools toolbar)
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Chapter 2: SKETCHER: Tutorial 2.2
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Profile toolbar
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toolbars contain different options for creating the same geometry. For example,
you can create a simple line, a line defined by two tangent points, or a line that is
perpendicular to a surface.
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Profile toolbar
Reading from left to right, the Profile toolbar contain the following commands.
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• Profile: This command allows you to create a continuous set of lines and arcs
connected together.
• Rectangle / Predefined Profile toolbar: The default top command is rectangle.
Stacked underneath are several different commands used to create
predefined geometries.
• Circle / Circle toolbar: The default top command is circle. Stacked
underneath are several different options for creating circles and arcs.
• Spline / Spline toolbar: The default top command is spline which is a curved
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line created by connecting a series of points.
• Ellipse / Conic toolbar: The default top command is ellipse. Stacked
underneath are commands to create different conic shapes such as a
hyperbola.
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• Line / Line toolbar: The default top command is line. Stacked underneath are
several different options for creating lines.
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Chapter 2: SKETCHER: Tutorial 2.2
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Axis: An axis is used in conjunction with commands like mirror and shaft
(revolve). It defines symmetry. It is a construction element so it does not
become a physical part of your feature.
• Point / Point toolbar: The default top command is point. Stacked underneath
are several different options for creating points.
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Predefined Profile toolbar
Predefined profiles are frequently used geometries. CATIA makes these profiles
available for easy creation which speeds up drawing time. Reading from left to
right, the Predefined Profile toolbar contains the following commands.
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by two corner points. The sides of
the rectangle are always horizontal
and vertical.
• Oriented Rectangle: The oriented rectangle is defined by three corner points.
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This allows you to create a rectangle whose sides are at an angle to the
horizontal.
• Parallelogram: The parallelogram is defined by three corner points.
• Elongated Hole: The elongated hole or slot is defined by two points and a
radius.
• Cylindrical Elongated Hole: The cylindrical elongated hole is defined by a
cylindrical radius, two points and a radius.
• Keyhole Profile: The keyhole profile is defined by two center points and two
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radii.
• Hexagon: The hexagon is defined by a center point and the radius of an
inscribed circle.
• Centered Rectangle: The centered rectangle is defined by a center point and
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a corner point.
• Centered Parallelogram: The centered parallelogram is defined by a center
point (defined by two intersecting lines) and a corner point.
Circle toolbar
The Circle toolbar contains several different ways of creating circles and arcs.
Reading from left to right, the Circle toolbar contains the following commands.
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• Circle: A circle is defined by a center point
and a radius.
• Three Point Circle: The three point circle
command allows you to create a circle using
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three circumferential points.
• Circle Using Coordinates: The circle using coordinates command allows you
to create a circle by entering the coordinates for the center point and radius in
a Circle Definition window.
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Chapter 2: SKETCHER: Tutorial 2.2
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Tri-Tangent Circle: The tri-tangent circle command allows you to create a
circle whose circumference is tangent to three chosen lines.
• Three Point Arc: The three point arc command allows you to create an arc
defined by three circumferential points.
• Three Point Arc Starting With Limits: The three point arc starting with limits
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allows you to create an arc using a start, end, and midpoint.
• Arc: The arc command allows you to create an arc defined by a center point,
and a circumferential start and end point.
Spline toolbar
Reading from left to right, the Spline toolbar contains the following commands.
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• Spline: A spline is a curved profile defined by three or more
points. The tangency and curvature radius at each point may
be specified.
• Connect: The connect command connects two points or profiles
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with a spline.
Conic toolbar
Reading from left to right, the Conic toolbar contains the following commands.
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• Parabola by Focus: The parabola is defined by a focus,
apex and start and end points.
• Hyperbola by Focus: The hyperbola is defined by a focus, center point, apex
and start and end points.
•
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Conic: There are several different methods that can be used to create conic
curves. These methods give you a lot of flexibility when creating the above
three types of curves.
Line toolbar
The Line toolbar contains several different ways of creating lines. Reading from
left to right, the Line toolbar contains the following commands.
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• Line: A line is defined by two points.
• Infinite Line: Creates infinite lines that are horizontal,
vertical or defined by two points.
• Bi-Tangent Line: Creates a line whose endpoints
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are tangent to two other elements.
• Bisecting Line: Creates an infinite line that bisects the angle created by two
other lines.
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Chapter 2: SKETCHER: Tutorial 2.2
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Line Normal to Curve: This command allows you to create a line that starts
anywhere and ends normal or perpendicular to another element.
Point toolbar
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The Point toolbar contains several different ways of creating points. Reading
from left to right, the Point toolbar contains the following commands.
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• Equidistant Points: Creates equidistant points along a predefined path curve.
• Intersection Point: Creates a point at the intersection of two different
elements.
• Projection Point: Projects a point of one element onto another.
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Constraint toolbar
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elements may be constrained to be perpendicular to
each other. Other common geometrical constraints
include parallel, tangent, coincident, concentric,
etc... Reading from left to right:
•
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Constraints Defined in Dialoged Box: Creates geometrical and dimensional
constraints between two elements.
Constraint: Creates dimensional constraints.
o Contact Constraint: Creates a contact constraint between two elements.
• Fix Together: The fix together command groups individual entities together.
o Auto Constraint: Automatically creates dimensional constraints.
• Animate Constraint: Animates a dimensional constraint between to limits.
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• Edit Multi-Constraint: This command allows you to edit all your sketch
constraints in a single window.
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Chapter 2: SKETCHER: Tutorial 2.2
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Selecting icons
When an icon is selected, it turns orange indicating that it is active. If the icon is
activated with a single mouse click, the icon will turn back to blue (deactivated)
when the operation is complete. If the icon is activated with a double mouse
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click, it will remain active until another command is chosen or if the Esc key is hit
twice.
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hexagons. The geometries are constrained
to conform to certain dimensional (lengths)
and geometrical constraints (tangent,
perpendicular, etc...).
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Section 1: Creating circles.
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Post.
plane. Material
3) Enter the Sketcher on the zx
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2.2 - 6
Chapter 2: SKETCHER: Tutorial 2.2
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4) Set your grid spacing to be 100 mm with 10 graduations, activate the Snap to
point, and activate the geometrical and dimensional constraints. (Tools –
Options...)
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Duplicate the
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settings shown.
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5) Pull out the Circle subtoolbar .
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Chapter 2: SKETCHER: Tutorial 2.2
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6) Double click on the Circle icon and draw the circles
shown.
and Pad
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the sketch to
12 mm on each
side (Mirrored
extent). Notice
that the inner
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circle at the
bottom becomes
a hole.
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Section 2: Creating dimensional constraints.
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the sketch level.
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sketch name in the specification
tree, or you can right click on the
name select Sketch.1 - Edit.
CATIA automatically takes you into the sketcher
on the plane used to create Sketch.1.
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4) Select the border of the upper circle, pull the
dimension out and click your left mouse button to
place the dimension. Repeat for the two bottom
circles.
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5) Select the center point of the upper circle, then
the center point of the lower circles, pull the dimension out and click.
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Chapter 2: SKETCHER: Tutorial 2.2
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6) Double click on the D20 dimension. In the
Constraint Definition window, change the D48
diameter from 20 to 16 mm.
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80
7) In a similar fashion, change the other
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dimensions to the values shown in the figure. D16
D32
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Notice that the part automatically updates to
the new sketch dimensions.
1) Deselect all.
1 3
2) Enter the Sketcher on the zx plane.
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3) Deactivate the Snap to Point icon.
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4) Project the two outer circles of the part onto the
sketch plane as Standard elements. Double
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5) Pull out the line toolbar
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2 4
Operation toolbar.
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Chapter 2: SKETCHER: Tutorial 2.2
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7) Double click on the Bi-Tangent Trimmed edge Projected edge
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8) Double click on the Quick trim
icon. Select the outer portion of the
1 3
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9) Exit the Sketcher and Pad
2 4
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Chapter 2: SKETCHER: Tutorial 2.2
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10) Save your drawing.
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12) Activate the Construction/Standard Element
orange).
icon (it should be
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figure. The projected line should
be dashed.
Projected line
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icon. Normal line
1
15) Draw a line that starts at point 1
(see fig.) and ends
normal/perpendicular to projected
line using the Line Normal to
Bisecting line
Curve icon.
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16) Deactivate your Snap to Point
icon.
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17) Draw a Line
point 2.
from point 1 to
2
18) Draw a line that bisects the previous 2 lines using the Bisecting Line
icon. Read the prompt line for directions.
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19) Deselect all.
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now).
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Chapter 2: SKETCHER: Tutorial 2.2
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21) Draw a circle that is tangent to the projected
line, normal line and bisecting line using the
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22) Zoom in on the circle.
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23) Using Profile , draw the three additional
lines shown in the figure. When creating the line
that touches the circle, both the construction line
and the circle should turn orange before the point
is selected.
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24) Use the Quick Trim command to trim off the
inside portion of the circle as shown. You will
have to apply the quick trim operation twice.
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25) Draw a Hexagon that has the same center as
the circle/arc and is the approximate size shown in
the figure. The Hexagon icon is usually stacked
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contain many constraints that are not shown in the
figure.)
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Chapter 2: SKETCHER: Tutorial 2.2
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27) Apply a dimensional Constraint to
the distance between the flats of the
hexagon as shown. To create this
7
constraint, select the top line and then
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the bottom line. Double click on the
dimension and change its value to 7 mm.
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Pad the sketch to a length
of 2 mm on each side
(Mirrored extent).
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Section 4: Creating geometrical
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constraints.
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Chapter 2: SKETCHER: Tutorial 2.2
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2) Deactivate the Geometrical Constraint icon (it should be blue). This will
allow you to create profiles with no automatically applied constraints.
3) On the face of
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Vertical constraint
the large Horizontal constraint
cylinder, draw
the Profile
shown. No Parallel constraint
geometrical
constraints
should be
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indicated.
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5) Reactivate the
Geometrical
6) Apply a vertical constraint to the right line of the profile by right clicking on it
and selecting Line.? object – Vertical.
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8) Deselect all.
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and bottom line of the profile. Hold the CTRL key
down and select the left and bottom lines. Select
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lines of the profile in a similar way.
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Chapter 2: SKETCHER: Tutorial 2.2
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11) Apply Constraints to the
rectangle and change their values to
the values shown in the figure.
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12) Apply the additional dimensional
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constraints shown in order to
position the rectangle. Select the
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Constraints icon, then the
circumference of the circle and then
the appropriate side of the
rectangle. Notice that once all the
constraints are applied, the
rectangle turns green indicating
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that it is fully constrained. If it did
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not turn green make sure the
Visualization of diagnosis is
activated in the Options window.
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(Tools – Options…)
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horizontal (H).
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Chapter 2: SKETCHER: Tutorial 2.2
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14) Constrain the vertical height of the
triangle to be 6 mm. Select the
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the angled lines of the triangle, right 6
click and select Vertical Measure
Direction and place the dimension. 8
4
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16) Exit the Sketcher
a length of 5 mm.
(Problem? If your
and Pad the sketch to
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sketch disappeared,
Copy and Paste the
sketch as described in
the preface.)
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Section 5: Creating arcs.
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1) Enter the Sketcher
middle section.
on the front face of the
Sketch face
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Chapter 2: SKETCHER: Tutorial 2.2
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2) Activate the Construction/Standard Element
icon.
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3) Select the Project 3D Elements icon and then
project the front face of the middle section.
4) Deselect all.
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6) Activate your Snap to Point icon.
7) Draw the profile shown. Use the Three Point Arc command to create
the bottom arc, the Arc command to create the top arc. The Arc icons
are stacked under the Circle icon. For assistance in creating the arcs, read
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the prompt line at the bottom of the graphics screen.
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Center point
for arc
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Chapter 2: SKETCHER: Tutorial 2.2
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8) Exit the Sketcher
a length of 30 mm.
and Pad the sketch to
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9) Deselect all.
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Select the mirror element/face. In the Mirror
Definition window select OK.
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Mirroring element
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