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Scythed Hierodule

The Scythed Hierodule is a Heavy Support option for Tyranid armies. It is fearless and has a psychic presence that can prevent enemy units from charging it. It is equipped with dual scythe talons that grant it additional attacks and a bio-acid spray weapon. As a gargantuan creature, it has special rules such as being immune to most psychic powers and wounds being reduced to d3 damage rather than being destroyed outright.

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0% found this document useful (0 votes)
4K views1 page

Scythed Hierodule

The Scythed Hierodule is a Heavy Support option for Tyranid armies. It is fearless and has a psychic presence that can prevent enemy units from charging it. It is equipped with dual scythe talons that grant it additional attacks and a bio-acid spray weapon. As a gargantuan creature, it has special rules such as being immune to most psychic powers and wounds being reduced to d3 damage rather than being destroyed outright.

Uploaded by

Senior Lupe
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Scythed Hierodule

  Pts/model WS BS S T W I A Ld Sv
Scythed Hierodule 445 6 2 10 8 5 3 2(4) 10 2+

Brood: 1 Scythed Hierodule


Mass Points: 2

Bio-Weapons: The Scythed Hierodule has 2 sets of Scythed Talons giving it +2 attacks (included in profile
above). It also has a bio-acid spray. It may not have any other weapons.
Heavy Support: A Scythed Hierodule is a Heavy Support Option for a Tyranid army.

SPECIAL RULES
Fearless: Almost nothing can stop a rampaging Hierodule. They are fearless.
The Horror: Any enemy unit wishing to assault it must make a Morale Check. If the unit fails, then it quails
before the horrifying psychic presence of the Tyranid Hive Mind and may not make an assault that turn.
Bio-acid Spray: Range – Template, Str – 5, AP – 3, Type – Assault 1
Gargantuan Creature: As a gargantuan creature, all the rules for monstrous creatures apply to the
Hierodule. Being a gargantuan creature, a Hierodule never has to fall back when in combat with a war
machine. A gargantuan creature can still be fired upon in the shooting phase when engaged with a non
gargantuan creature.
 Immune to all psychic powers (friend or foe) unless they have a strength based profile.
 Eternal Warrior
 Attacks that would remove the model outright, instead deal d3 wounds.
 Sniper and poison weapons only wound on a 6.
 12” Movement
 May Tank shock as if AV14, morale is -1 to hold.
 May assault a different unit then it shot at.
 Blast Markers whose center is not over the creature, only hit it on a 4+
 Close Combat hits counts as hits from Ordnance, power weapons, and penetrate with 2d6 + Str.
 May stomp attack. Each model in base to base combat is attacked once instead of normal number
of attacks.
 Cannot Sweeping Advance or Consolidate.
 All non gargantuan creatures or titans must consolidate out of combat with the Hierodule at the
end of each turn.
 Move Through Cover
 While it has mass points, all successful wounds most roll on the following chart to see what effect
they have. Lethal weapons without a strength value only inflict a serious wound on a 6+. Special
effects from being hit only work on a 6+. (eg. T.Hammer Stun), D-Weapons remove d3 mass points.
Wounds Severity Table
Ordnance, Massive,
Mega or Lethal Other Weapon
  Weapon
Attack's Strength is
equal to or greater Always a Serious Serious wound on a
than target's wound 4+
toughness
Attack's strength is
less then target's Serious wound on a 6 Serious wound on a 6
toughness

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