ALGORITHMS AND FLOWCHARTS
A typical programming task can be divided into
two phases:
Problem solving phase
produce an ordered sequence of steps that describe
solution of problem
this sequence of steps is called an algorithm
Implementation phase
implement the program in some programming
language
Steps in Problem Solving
First produce a general algorithm (one can use
pseudocode)
Refine the algorithm successively to get step by
step detailed algorithm that is very close to a
computer language.
Pseudocode is an artificial and informal
language that helps programmers develop
algorithms. Pseudocode is very similar to
everyday English.
Pseudocode & Algorithm
Example 1: Write an algorithm to
determine a student’s final grade and
indicate whether it is passing or failing.
The final grade is calculated as the
average of four marks.
Pseudocode & Algorithm
Pseudocode:
Input a set of 4 marks
Calculate their average by summing and dividing
by 4
if average is below 50
Print “FAIL”
else
Print “PASS”
Pseudocode & Algorithm
Detailed Algorithm
Step 1: Input M1,M2,M3,M4
Step 2: GRADE (M1+M2+M3+M4)/4
Step 3: if (GRADE < 50) then
Print “FAIL”
else
Print “PASS”
endif
The Flowchart
(Dictionary) A schematic representation of a
sequence of operations, as in a manufacturing
process or computer program.
The Flowchart
A Flowchart
shows logic of an algorithm
emphasizes individual steps and their
interconnections
e.g. control flow from one action to the next
Flowchart Symbols
Name Symbol Use in Flowchart
Oval
Basic
Denotes the beginning or end of the program
Parallelogram Denotes an input operation
Rectangle Denotes a process to be carried out
e.g. addition, subtraction, division etc.
Diamond Denotes a decision (or branch) to be made.
The program should continue along one of
two routes. (e.g. IF/THEN/ELSE)
Hybrid Denotes an output operation
Flow line Denotes the direction of logic flow in the program
Example
START
Step 1: Input M1,M2,M3,M4
Step 2: GRADE (M1+M2+M3+M4)/4
Input
M1,M2,M3,M4
Step 3: if (GRADE <50) then
Print “FAIL”
else
GRADE(M1+M2+M3+M4)/4 Print “PASS”
endif
N IS Y
GRADE<5
0
PRINT PRINT
“PASS” “FAIL”
STOP
Example 2
Write an algorithm and draw a flowchart
to convert the length in feet to centimeter.
Pseudocode:
Input the length in feet (Lft)
Calculate the length in cm (Lcm) by
multiplying LFT with 30
Print length in cm (LCM)
Example 2
Algorithm Flowchart
Step 1: Input Lft START
Step 2: Lcm Lft x 30 Input
Lft
Step 3: Print Lcm
Lcm Lft x 30
Print
Lcm
STOP
Example 3
Write an algorithm and draw a flowchart
that will read the two sides of a rectangle
and calculate its area.
Pseudocode
Input the width (W) and Length (L) of a
rectangle
Calculate the area (A) by multiplying L with W
Print A
Example 3
Algorithm START
Step 1: Input W,L
Input
W, L
Step 2: A L x W
Step 3: Print A ALxW
Print
A
STOP
Example 4
Write an algorithm and draw a flowchart that
will calculate the roots of a quadratic equation
ax bx c 0
2
Hint: d = sqrt ( 2 ), and the roots
are: x1 = (–b +b d)/2
4ac
a and x2 = (–b –
d)/2a
Example 4
Pseudocode:
Input the coefficients (a, b, c) of the
quadratic equation
Calculate d
Calculate x1
Calculate x2
Print x1 and x2
Example 4
Algorithm: START
Step 1: Input a, b, c
Input
Step 2: d sqrt ( )
Step 3:
bb 4 a c
x1 (–b + d) / (2 x a)
a, b, c
Step 4: x2 (–b – d) / (2 x a) d sqrt(b x b – 4 x a x c)
Step 5: Print x1, x2
x1 (–b + d) / (2 x a)
X2 (–b – d) / (2 x a)
Print
x1 ,x2
STOP
DECISION STRUCTURES
The expression A>B is a logical expression
it describes a condition we want to test
if A>B is true (if A is greater than B) we
take the action on left
print the value of A
if A>B is false (if A is not greater than B)
we take the action on right
print the value of B
DECISION STRUCTURES
Y N
is
A>B
Print Print
A B
IF–THEN–ELSE STRUCTURE
The structure is as follows
If condition then
true alternative
else
false alternative
endif
IF–THEN–ELSE STRUCTURE
The algorithm for the flowchart is as
follows:
If A>B then
print A Y N
is
else A>B
print B
Print Print
endif A B
Relational Operators
Relational Operators
Operator Description
> Greater than
< Less than
= Equal to
Greater than or equal to
Less than or equal to
Not equal to
Example 5
Write an algorithm that reads two values, determines
the largest value and prints the largest value with an
identifying message.
ALGORITHM
Step 1: Input VALUE1, VALUE2
Step 2: if (VALUE1 > VALUE2) then
MAX VALUE1
else
MAX VALUE2
endif
Step 3: Print “The largest value is”, MAX
Example 5
START
Input
VALUE1,VALUE2
Y is N
VALUE1>VALUE2
MAX VALUE1 MAX VALUE2
Print
“The largest value is”,
MAX
STOP
NESTED IFS
One of the alternatives within an IF–
THEN–ELSE statement
may involve further IF–THEN–ELSE statement
Example 6
Write an algorithm that reads three
numbers and prints the value of the
largest number.
Example 6
Step 1: Input N1, N2, N3
Step 2: if (N1>N2) then
if (N1>N3) then
MAX N1 [N1>N2, N1>N3]
else
MAX N3 [N3>N1>N2]
endif
else
if (N2>N3) then
MAX N2 [N2>N1, N2>N3]
else
MAX N3 [N3>N2>N1]
endif
endif
Step 3: Print “The largest number is”, MAX
Example 6
Flowchart: Draw the flowchart of the
above Algorithm.
Example 7
Write and algorithm and draw a
flowchart to
a) read an employee name (NAME),
overtime hours worked (OVERTIME),
hours absent (ABSENT) and
b) determine the bonus payment
(PAYMENT).
Example 7
Bonus Schedule
OVERTIME – (2/3)*ABSENT Bonus Paid
>40 hours $50
>30 but 40 hours $40
>20 but 30 hours $30
>10 but 20 hours $20
10 hours $10
Step 1: Input NAME,OVERTIME,ABSENT
Step 2: if (OVERTIME–(2/3)*ABSENT > 40) then
PAYMENT 50
else if (OVERTIME–(2/3)*ABSENT > 30) then
PAYMENT 40
else if (OVERTIME–(2/3)*ABSENT > 20) then
PAYMENT 30
else if (OVERTIME–(2/3)*ABSENT > 10) then
PAYMENT 20
else
PAYMENT 10
endif
Step 3: Print “Bonus for”, NAME “is $”, PAYMENT
Example 7
Flowchart: Draw the flowchart of the
above algorithm?
Flowchart with
Start
loop
Is light less Yes
Turn lamp on
than 50?
No
Flowchart with
Start
loop
Is light less Yes
Turn lamp on
than 50?
No
Turn lamp off
Flowchart with
Start
loop
Is light less Yes
Turn lamp on
than 50?
No
Turn lamp off
Beep
Flowchart with
Start
loop
Is light less Yes
Turn lamp on
than 50?
No
Turn lamp off
Beep
Scenarios
An automatic bell rings in a shop
when somebody enters
Gates open when somebody
approaches them
The turnstile at the fun park
registers people as they want to
enter and displays a green light
7.6 T2a
Flowchart with
loop