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15-441 Computer Networking: Lecture 5 - Ethernet

This document summarizes key aspects of Ethernet and random access MAC protocols discussed in the lecture: 1) It describes three broad classes of MAC protocols - channel partitioning, random access, and "taking turns" protocols. Random access protocols like ALOHA and its variants (slotted ALOHA) are discussed in detail. 2) The Ethernet MAC protocol uses carrier sensing and collision detection (CSMA/CD) to implement a random access scheme. It describes how Ethernet detects collisions and implements exponential backoff to recover from collisions. 3) Analysis shows the maximum throughput of slotted ALOHA is 37% when packet transmission probability is optimally set to 1/N where N is number of nodes
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0% found this document useful (0 votes)
462 views41 pages

15-441 Computer Networking: Lecture 5 - Ethernet

This document summarizes key aspects of Ethernet and random access MAC protocols discussed in the lecture: 1) It describes three broad classes of MAC protocols - channel partitioning, random access, and "taking turns" protocols. Random access protocols like ALOHA and its variants (slotted ALOHA) are discussed in detail. 2) The Ethernet MAC protocol uses carrier sensing and collision detection (CSMA/CD) to implement a random access scheme. It describes how Ethernet detects collisions and implements exponential backoff to recover from collisions. 3) Analysis shows the maximum throughput of slotted ALOHA is 37% when packet transmission probability is optimally set to 1/N where N is number of nodes
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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15-441 Computer Networking

Lecture 5 – Ethernet
MAC Protocols: A Taxonomy
Three broad classes:
• Channel partitioning
• Divide channel into smaller “pieces” (time slots,
frequency)
• Allocate piece to node for exclusive use
• Random access
• Allow collisions

• “Recover” from collisions

• “Taking turns”
• Tightly coordinate shared access to avoid collisions

Goal: efficient, fair, simple, decentralized


Lecture 5: 9-11-01 2
Outline

• Random Access MAC Protocols


• Ethernet MAC
• Random Access Analysis
• Other Ethernet Issues
• “Taking Turns” MAC and Other LANs

Lecture 5: 9-11-01 3
Random Access Protocols

• When node has packet to send


• Transmit at full channel data rate R.
• No a priori coordination among nodes
• Two or more transmitting nodes  “collision”,
• Random access MAC protocol specifies:
• How to detect collisions
• How to recover from collisions (e.g., via delayed
retransmissions)
• Examples of random access MAC protocols:
• Slotted ALOHA
• ALOHA
• CSMA and CSMA/CD

Lecture 5: 9-11-01 4
Aloha – Basic Technique

• First random MAC developed


• For radio-based communication in Hawaii (1970)
• Basic idea:
• When you’re ready, transmit
• Receiver’s send ACK for data
• Detect collisions by timing out for ACK
• Recover from collision by trying after random delay
• Too short  large number of collisions
• Too long  underutilization

Lecture 5: 9-11-01 5
Slotted Aloha
• Time is divided into equal size slots (= pkt trans. time)
• Node (w/ packet) transmits at beginning of next slot
• If collision: retransmit pkt in future slots with probability
p, until successful

Success (S), Collision (C), Empty (E) slots


Lecture 5: 9-11-01 6
Pure (Unslotted) ALOHA
• Unslotted Aloha: simpler, no synchronization
• Pkt needs transmission:
• Send without awaiting for beginning of slot
• Collision probability increases:
• Pkt sent at t0 collide with other pkts sent in [t0-1, t0+1]

Lecture 5: 9-11-01 7
Outline

• Random Access MAC Protocols


• Ethernet MAC
• Random Access Analysis
• Other Ethernet Issues
• “Taking Turns” MAC and Other LANs

Lecture 5: 9-11-01 8
Ethernet
• First practical local area network, built at
Xerox PARC in 70’s
• “Dominant” LAN technology:
• Cheap $20 for 100Mbs!
• Kept up with speed race: 10, 100, 1000 Mbps

Metcalfe’s Ethernet
sketch

Lecture 5: 9-11-01 9
Ethernet MAC – Carrier Sense

• Basic idea:
• Listen to wire before
transmission Hidden Exposed
• Avoid collision with A
active transmission A

• Why didn’t ALOHA B


have this? B
C
• In wireless, relevant
contention at the C
receiver, not sender D
• Hidden terminal
• Exposed terminal

Lecture 5: 9-11-01 10
Ethernet MAC – Collision
Detection
• Note: ALOHA has collision detection also, should
really be called “Fast Collision Detection”
• Basic idea:
• Listen while transmitting
• If you notice interference  assume collision
• Why didn’t ALOHA have this?
• Very difficult for radios to listen and transmit
• Signal strength is reduced by distance for radio
• Much easier to hear “local, powerful” radio station than one in
NY
• You may not notice any “interference”

Lecture 5: 9-11-01 11
Ethernet MAC (CSMA/CD)

• Carrier Sense Multiple Access/Collision Detection

Packet?
No

Sense Send Detect


Carrier Collision

Yes
Discard
Packet Jam channel
attempts < 16 b=CalcBackoff();
wait(b);
attempts++;
attempts == 16

Lecture 5: 9-11-01 12
Ethernet’s CSMA/CD (more)

Jam Signal: make sure all other transmitters are


aware of collision; 48 bits;
Exponential Backoff:
• If deterministic delay after collision, collision will
occur again in lockstep
• If random delay with fixed mean
• Few senders  needless waiting
• Too many senders  too many collisions
• Goal: adapt retransmission attempts to estimated
current load
• heavy load: random wait will be longer

Lecture 5: 9-11-01 13
Ethernet Backoff Calculation

• Exponentially increasing random delay


• Infer senders from # of collisions
• More senders  increase wait time
• First collision: choose K from {0,1}; delay is
K x 512 bit transmission times
• After second collision: choose K from
{0,1,2,3}…
• After ten or more collisions, choose K from
{0,1,2,3,4,…,1023}

Lecture 5: 9-11-01 14
Outline

• Random Access MAC Protocols


• Ethernet MAC
• Random Access Analysis
• Other Ethernet Issues
• “Taking Turns” MAC and Other LANs

Lecture 5: 9-11-01 15
Slotted Aloha Efficiency

Q: What is max fraction slots successful?


A: Suppose N stations have packets to send
• Each transmits in slot with probability p

• Prob. successful transmission S is:

by single node: S = p (1-p)(N-1)


by any of N nodes
S = Prob (only one transmits)
At best: channel
= N p (1-p)(N-1) use for useful
… choosing optimum p as N -> infty ... transmissions 37%
… p = 1/N of time!

= 1/e = .37 as N -> infty

Lecture 5: 9-11-01 16
Pure Aloha (cont.)

P(success by given node) = P(node transmits) X P(no other node


transmits in [p0-1,p0] X P(no other node transmits in [p0-1,p0]
= p X (1-p)(N-1) X (1-p)(N-1)
P(success by any of N nodes) = N p X (1-p)(N-1) X (1-p)(N-1) = 1/(2e) = .18
… choosing optimum p as N  infty  p = 1/2N …

S = throughput = “goodput”

0.4

protocol constrains 0.3


Slotted Aloha
(success rate)

effective channel 0.2


throughput!
0.1
Pure Aloha

0.5 1.0 1.5 2.0


G = offered load = N X p
Lecture 5: 9-11-01 17
Simple Analysis of Efficiency

• Key assumptions
• All packets are same, small size
• Packet size = size of contention slot
• All nodes always have pkt to send
• p is chosen carefully to be related to N
• p is actually chosen by exponential backoff
• Takes full slot to detect collision (I.e. no “fast
collision detection”)

Lecture 5: 9-11-01 18
Ethernet Problems

• Key concern: Ethernet (like Aloha) is unstable at


high loads
• Peak utilization approx. = 1/e = 37%
• Peak throughput worst with
• More hosts – more collisions needed to identify single
sender
• Smaller packet sizes – more frequent arbitration
• Longer links – collisions take longer to observe, more
wasted bandwidth
• Can improve efficiency by avoiding these conditions
• Works well in practice

Lecture 5: 9-11-01 19
Outline

• Random Access MAC Protocols


• Ethernet MAC
• Random Access Analysis
• Other Ethernet Issues
• “Taking Turns” MAC and Other LANs

Lecture 5: 9-11-01 20
Minimum Packet Size

• What if two
people sent
really small
packets
• How do you find
collision?

Lecture 5: 9-11-01 21
Ethernet Collision Detect

• Min packet length > 2x max prop delay


• If A, B are at opposite sides of link, and B starts
one link prop delay after A
• Jam network for 32-48 bits after collision,
then stop sending
• Ensures that everyone notices collision

Lecture 5: 9-11-01 22
End to End Delay

• c in cable = 60% * c in vacuum = 1.8 x 10^8 m/s


• Modern 10Mb Ethernet {
• 2.5km, 10Mbps
• ~= 12.5us delay
• +Introduced repeaters (max 5 segments)
• Worst case – 51.2us round trip time!
• Slot time = 51.2us = 512bits in flight
• After this amount, sender is guaranteed sole access to
link
• 51.2us = slot time for backoff

Lecture 5: 9-11-01 23
Packet Size

• What about scaling? 3Mbit, 100Mbit, 1Gbit...


• Original 3Mbit Ethernet did not have minimum packet
size
• 1Km  1000/1.8 x 10^8 ~= 5 x 10^-6 = 5us
• 5us * 3Mbps = only 15bits in flight! < hdr size
• For higher speeds must make network smaller,
minimum packet size larger or both
• What about a maximum packet size?
• Needed to prevent node from hogging the network
• 1500 bytes in Ethernet

Lecture 5: 9-11-01 24
Ethernet Frame Structure

• Sending adapter encapsulates IP


datagram (or other network layer protocol
packet) in Ethernet frame

Lecture 5: 9-11-01 25
Ethernet Frame Structure (cont.)

• Preamble: 8 bytes
• 101010…1011
• Used to synchronize receiver, sender clock
rates
• CRC: 4 bytes
• Checked at receiver, if error is detected, the
frame is simply dropped

Lecture 5: 9-11-01 26
Ethernet Frame Structure (cont.)

• Each protocol layer needs to provide some hooks


to upper layer protocols
• Demultiplexing: identify which upper layer protocol
packet belongs to
• E.g., port numbers allow TCP/UDP to identify target
application
• Ethernet uses Type field
• Type: 2 bytes
• Indicates the higher layer protocol, mostly IP but others
may be supported such as Novell IPX and AppleTalk)

Lecture 5: 9-11-01 27
Addressing Alternatives

• Broadcast media  all nodes receive all packets


• Addressing determines which packets are kept and
which are packets are thrown away
• Packets can be sent to:
• Unicast – one destination
• Multicast – group of nodes (e.g. “everyone playing Quake”)
• Broadcast – everybody on wire
• Dynamic addresses (e.g. Appletalk)
• Pick an address at random
• Broadcast “is anyone using address XX?”
• If yes, repeat
• Static address (e.g. Ethernet)
Lecture 5: 9-11-01 28
Ethernet Frame Structure (cont.)

• Addresses: 6 bytes
• Each adapter is given a globally unique address at
manufacturing time
• Address space is allocated to manufacturers
• 24 bits identify manufacturer
• E.g., 0:0:15:*  3com adapter
• Frame is received by all adapters on a LAN and dropped if
address does not match
• Special addresses
• Broadcast – FF:FF:FF:FF:FF:FF is “everybody”
• Range of addresses allocated to multicast
• Adapter maintains list of multicast groups node is interested in

Lecture 5: 9-11-01 29
Ethernet Technologies: 10Base2
• 10: 10Mbps; 2: under 185 (~200) meters cable length
• Thin coaxial cable in a bus topology

• Repeaters used to connect up to multiple segments


• Repeater repeats bits it hears on one interface to its other interfaces: physical layer device only!

Lecture 5: 9-11-01 30
10BaseT and 100BaseT

• 10/100 Mbps rate; latter called “fast ethernet”


• T stands for Twisted Pair
• Hub to which nodes are connected by twisted pair, thus
“star topology”
• Can disconnect “jabbering” adapter

Lecture 5: 9-11-01 31
10BaseT and 100BaseT (more)

• Max distance from node to Hub is 100 meters


• Hub can disconnect “jabbering” adapter
• Hub can gather monitoring information, statistics
for display to LAN administrators
• Minimum packet size requirement
• Make network smaller  solution for 100BaseT

Lecture 5: 9-11-01 32
Gbit Ethernet

• Use standard Ethernet frame format


• Allows for point-to-point links and shared
broadcast channels
• In shared mode, CSMA/CD is used; short
distances between nodes to be efficient
• Uses hubs, called here “Buffered Distributors”
• Full-Duplex at 1 Gbps for point-to-point links

Lecture 5: 9-11-01 33
Gbit Ethernet

• Minimum packet size requirement


• Make network smaller?
• 512bits @ 1Gbps = 512ns
• 512ns * 1.8 * 10^8 = 92meters = too small !!
• Make min pkt size larger!
• Gigabit Ethernet uses collision extension for small pkts and
backward compatibility
• Maximum packet size requirement
• 1500 bytes is not really “hogging” the network
• Defines “jumbo frames” (9000 bytes) for higher
efficiency

Lecture 5: 9-11-01 34
LAN Switching

• Extend reach of a single shared medium


• Connect two or more “segments” by copying data
frames between them
• Switches only copy data when needed  key difference from
repeaters

LAN 1 LAN 2

Lecture 5: 9-11-01 35
Switched Network Advantages

• Higher link bandwidth


• Point to point electrically simpler than bus
• Much greater aggregate bandwidth
• Separate segments can send at once
• Improved fault tolerance
• Redundant paths
• Challenge (next lecture)
• Learning which packets to copy across links
• Avoiding forwarding loops

Lecture 5: 9-11-01 36
Outline

• Random Access MAC Protocols


• Ethernet MAC
• Random Access Analysis
• Other Ethernet Issues
• “Taking Turns” MAC and Other LANs

Lecture 5: 9-11-01 37
“Taking Turns” MAC Protocols

• Channel partitioning MAC protocols:


• Share channel efficiently at high load

• Inefficient at low load: delay in channel access, 1/N

bandwidth allocated even if only 1 active node!


• Random access MAC protocols
• Efficient at low load: single node can fully utilize

channel
• High load: collision overhead

• “Taking turns” protocols


• Look for best of both worlds!

Lecture 5: 9-11-01 38
“Taking Turns” MAC protocols
Polling Token Passing
• Master node “invites” slave • Control token passed from
nodes to transmit in turn one node to next
• Request to Send, Clear to sequentially.
Send msgs • Token message
• Concerns: • Concerns:
• Polling overhead • Token overhead
• Latency • Latency
• Single point of failure • Single point of failure (token)
(master)

Lecture 5: 9-11-01 39
Token Rings

• Packets broadcast around ring


• Token “right to send” rotates around ring
• Fair, real-time bandwidth allocation
• Every host holds token for limited time
• Higher latency when only one sender
• Higher bandwidth
• Point to point links electrically simpler than bus

Lecture 5: 9-11-01 40
Why Did Ethernet Win?
• Failure modes
• Token rings – network unusable
• Ethernet – node detached
• Good performance in common case
• Volume  lower cost  higher volume ….
• Adaptable
• To higher bandwidths (vs. FDDI)
• To switching (vs. ATM)
• Completely distributed, easy to maintain/administer
• Easy incremental deployment
• Cheap cabling, etc

Lecture 5: 9-11-01 41

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