Kaia Bertisimias Gnome: Michael

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CHARACTER

Name
Kaia Bertisimias

FEMALE
MALE
LA

OD

W
CHARACTER SHEET

GO

FU
L
Player Race Size

CH
Size
Gnome Samll 1

IL
Michael

AO

EV
TI
Modifier

C
Campaign
Kingmaker CLASSES
Druid
Skill Ranks Hit Die
4
Level
1
Level
Adjustment
● 1 d 8
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
1
-1 5 d
STR 8 STR STR
SKILLS
DEX 12 +1
DEX DEX Class Racial, Armour
Skill Skills Ranks Feats Misc Check
CON 14 +2
CON CON Untrained Bonus +3 Penalty

+1
Acrobatics 1 +1
DEX -
INT 12 INT INT Appraise 1 INT
+1
WIS 18 +4
WIS WIS Bluff 2 +2
CHA
CHA 14 +2
CHA CHA Climb -1 -1
STR -
Diplomacy 2 +2
CHA
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
SPECIAL ABILITIES FEATS
Disable Device 1 +1
DEX -
Disguise 2 CHA
+2
Low Light Vision Combat Casting Escape Artist 1 +1
DEX -
Defensive Training Fly 1 DEX
+1 -
Gnome Magic 1/day Handle Animal 6 CHA
+2 ★ 1 3
Hatrid Heal 4 WIS
+4
-huminoid Reptilians and Goblinoid Intimidate 2 +2
CHA + Size
diff x4

Illusion Resistance Linguistics 1 +1


INT
Keen Senses Perception 10 WIS
+4 ★ 1 5
Obsessive Ride 5 DEX
+1 ★ 1 3 -
Weapon Familiarity Sense Motive 4 +4
WIS
Sleight of Hand 1 +1
DEX -
Spellcraft 1 +1
INT
Stealth 1 DEX
+1 -
Survival 10 WIS
+4 ★ 1 5
Track Trained SURVIVAL

Swim -1 STR
-1 -
Use Magical Device 2 +2
CHA
Knowledge: Arcana 1 INT
+1
Knowledge: Dungeoneering 1 +1
INT
Knowledge: Religion 1 +1
INT
Knowledge: Nature 5 +1
INT ★ 1 3
Knowledge: The Planes 1 +1
INT
Knowlage: Geography 5 +1 ★ 1 3
Craft: 1 +1
Craft: 1 +1
Animal Friend (+1 Will)
Reactionary (+2 Initiative)

LANGUAGES

Common (Trade)
Gnome
Sylvan
Knowledge - INT
Profession - WIS

Druidic
Goblin

Wild Empathy
Perform - CHA
Other skills:
Craft - INT

Nature Sense
Nature Bond
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Misc
Sickle
+1 +
3 = DEX
INIT + 2
Range Type Attack Bonus Damage Critical

SPEED 0 1d 4 20 × 2
ft sq
SPEED Speed with Armour Temp Speed Ammo Special Ammo

20 ft 4 sq # #
ft sq ft sq
Swim Speed Fly Speed Climb Speed
Quarterstaff
ft sq ft sq ft sq Range Type Attack Bonus Damage Critical
0 1 d 4x2 20 × 2
BASE ATTACK ft sq
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK Spear
0 Range Type Attack Bonus Damage Critical
0 1d 6 20 × 3
Temp Attack Morale Power ft sq
Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d ×
+ = + - +
Range Type Attack Bonus Damage Critical

ft sq d ×
COMBAT MANOEUVRES Ammo Special Ammo

COMBAT MANEUVRE
# #
Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB -1 + BAB
-2 = STR 0 + -1 + # #
COMBAT MANEUVRE Base Size Deflection Morale SAVES
DEFENCE Attack Bonus Modifier Modifier Bonus Misc Base Racial Misc Temp
FORTITUDE SAVE
9 = 10 + STR
CMD +1 + BAB
-1 + DEX 0 + -1 + + + 4
FORT = CON
+2 + 2 + + +
HEALTH REFLEX SAVE
HIT POINTS Wounds Dying Stable Non-lethal Unconcious 1
REF = DEX
+1 + 0 + + +
8 hp hp hp WILL SAVE

ARMOUR CLASS
6
WILL = WIS
+4 + 2 + + +
Natural Size Deflection Evasion Improved Endurance Trap
Armour AC Shield AC Armour Modifier Modifier Misc Evasion Sense
ARMOUR CLASS
16
AC = 10 + DEX
+1 + 4 + + - 1 + +
FLAT-FOOTED ARMOUR CLASS EFFECTS
15
AC = 10 / + 4 + + - 1 + +
TOUCH ARMOUR CLASS
12
AC = 10 + DEX
+1 / / / - 1 + +
Temp AC Spell Resistance Conditional Modifiers

AC
Damage Reduction

/
METAMAGIC COMBAT ABILITIES
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Backpack Properties Properties


2x bedroll Hide Armour
Type Max Speed Max AC DEX
Medium 15 ft 3 sq 4 Headband
Check Penalty Weight Spell Failure Armour AC
-3 25 lb 20 % AC
4 Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties
Light Load Carried Items lb
lb
Weapons, Ammo lb
Medium Load
Hands Clothes / Body
lb Armour, Shield lb
Heavy Load Properties Properties
Worn Items lb
lb Scrolls, Potions,
Wands, Components lb
Max Load
Total Weight lb Ring Arms / Wrists
lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , .
SCROLLS POTIONS

WANDS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
+
Bonus
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

WIS - 12
WIS - 4
WIS - 8
+14 0 3 3

WIS
+15 1 2 1 ★

+16 2 ★

+17 3
2

+18 4 ★

+19 5
+20 6
+21 7
+22 8 3
+23 9
Spell Save DC = 10 + WIS + Spell Level

Caster
Concentration 9 = WIS
+4 + 5 Level 4
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name

5
Creature Type

Tiger
WILD SHAPE
Times per day Times Today
6

Current Shape

WANDS
9
CHARGES

# SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Druid Druid
WILD SHAPE Level
Creature Type Size
Modifier
WILD SHAPE Level
Creature Type Size
Modifier

ABILITIES ATTACKS ABILITIES ATTACKS


Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modifier Score Bonus Bonus Modifier

STR STR Range Attack Bonus Damage Critical


STR STR Range Attack Bonus Damage Critical

DEX DEX ft sq DEX DEX ft sq

CON CON CON CON


Ability Modifier = (Total Ability Score - 10) ÷ 2 Attack Bonus Damage Critical Ability Modifier = (Total Ability Score - 10) ÷ 2 Attack Bonus Damage Critical
Range Range
COMBAT COMBAT
ft sq ft sq
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative

INIT = DEX + INIT = DEX +


SPEED Temp Speed Attack Bonus Damage Critical SPEED Temp Speed Attack Bonus Damage Critical
Range Range

ft sq ft sq ft sq ft sq ft sq ft sq

COMBAT MANOEUVRES COMBAT MANOEUVRES


COMBAT MANEUVRE Size COMBAT MANEUVRE Size
Attack Bonus Damage Critical Attack Bonus Damage Critical
BONUS Modifier Misc Range BONUS Modifier Misc Range
Attack

Attack
Base

Base
CMB = + STR + + ft sq CMB = + STR + + ft sq
COMBAT MANEUVRE Size Deflection Morale COMBAT MANEUVRE Size Deflection Morale
DEFENCE Modifier Modifier Misc Bonus DEFENCE Modifier Modifier Misc Bonus
Attack

Attack
+ +
Base

Base
CMD = 10 + + STR + DEX + + + CMD = 10 + + STR + DEX + + +
ARMOUR CLASS SAVES ARMOUR CLASS SAVES
Natural Size Misc Base Misc Temp Natural Size Misc Base Misc Temp
ARMOUR CLASS Armour Modifier Modifier FORTITUDE SAVE ARMOUR CLASS Armour Modifier Modifier FORTITUDE SAVE
AC = 10 + DEX + - + FORT =CON + + AC = 10 + DEX + - + FORT =CON + +
FLAT-FOOTED ARMOUR CLASS REFLEX SAVE FLAT-FOOTED ARMOUR CLASS REFLEX SAVE
AC = 10 / + - + REF = DEX + + AC = 10 / + - + REF = DEX + +
TOUCH ARMOUR CLASS TOUCH ARMOUR CLASS
PORTRAIT PORTRAIT
AC = 10 + DEX / - + AC = 10 + DEX / - +
Temp AC Spell Resistance Damage Reduction Temp AC Spell Resistance Damage Reduction

AC / AC /
SPECIAL ABILITIES SPECIAL ABILITIES
FAMILIAR ANIMAL COMPANION MOUNT SUMMONED CREATURE HEALTH
Creature Name Age Creature HIT POINTS Wounds Dying Stable Non-lethal Unconcious
Level
1
Big Cat Tiger hp hp
hp
Creature Type Subtype Weight Height

DICE
HIT
2 d COMBAT ATTACKS
LA

lb ft
D

W
O
GO

FU

INITIATIVE BONUS Misc


L

SKILLS
Bite
CH

FEMALE
IL

MALE
AO

EV

3 = DEX
INIT +3 +
TIC

Ranks Racial, Feats Attack Bonus Damage Critical


Acrobatics 3 +3
DEX Range
1D6
XP BASE ATTACK Temp Attack Temp Damage
ft sq
1 20x2
Climb 1 +1
STR 1 + +
ABILITIES Escape Artist 3 +3
DEX
Ability Item Ability Temp BASIC SPEED Swim Speed Fly Speed
Claws x2
Score Bonus Modifier Bonus Fly 3 +3
DEX Range
Attack Bonus Damage Critical

STR 13 +1
STR Perception 3 +2
WIS 1 ft sq ft sq ft sq
ft sq
1 1D4 20x2
Climb Speed Burrow Speed Temp Speed
+3 Sense Motive 2 +2
WIS
DEX 17 DEX ft sq ft sq ft sq
Stealth 3 +3
DEX
+1 Attack Bonus Damage Critical
CON 13 CON +2 COMBAT MANOEUVRES Range
Survival 3 WIS 1
INT 2 -4
INT Track Trained 3 3
SURVIVAL
COMBAT MANEUVRE Size ft sq
BONUS Modifier Misc
Ammo
15 +2 1 +1
STR

Attack
WIS WIS Swim 2 = #

Base
CMB + STR
+1 + +
CHA 10 0
CHA COMBAT MANEUVRE Size Deflection Morale
DEFENCE Modifier Modifier Misc Bonus
Ability Modifier = (Total Ability Score - 10) ÷ 2

Attack
15 = 10 + +

Base
EQUIPMENT CMD +1 + DEX
+ STR +3 + + +
DEFENCE SAVING THROWS
Armour Size Misc Base Save Misc Temp
ARMOUR CLASS & Shield Modifier FORTITUDE SAVE

TRICKS / FEATS / SPECIAL ABILITIES


13
AC = 10 + DEX
+3 + - + 4 = CON
FORT +1 + 3 +
FLAT-FOOTED ARMOUR CLASS REFLEX SAVE
Link
Shared Spells
10 = 10
AC / + - + 6
REF = DEX
+3 + 3 +
TOUCH ARMOUR CLASS
WILL SAVE
PORTRAIT 13
AC = 10 + DEX
+3 / - +
Light Armour Proficiency 2 = WIS
WILL +2 + 0 +
Temp AC Spell Resistance Damage Reduction
Low Light Vision Evasion Endurance
Scent AC /
COMBAT ABILITIES
Combat Training -Attack Rake
EFFECTS
-Come -Defend -Down -Guard -Heel

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