C Apps

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Header File: shape.

#ifndef _SHAPE_H

#define _SHAPE_H

class FRectangle

public:

FRectangle(double l = 0, double w = 0)

: Length(l), Width(w) {}

void setLength(double lgt);

void setWidth(double wdt);

double getLength() const;

double getWidth() const;

double Perimeter() const;

double Area() const;

void Properties();

private:

double Length;

double Width;

};
#endif // _SHAPE_H

Source File: shape.cpp

#include <iostream.h>

#include "shape.h"

void FRectangle::setLength(double lgt)

Length = lgt;

void FRectangle::setWidth(double wdt)

Width = wdt;

double FRectangle::getLength() const

return Length;

}
double FRectangle::getWidth() const

return Width;

double FRectangle::Perimeter() const

return 2 * (Length + Width);

double FRectangle::Area() const

return Length * Width;

void FRectangle::Properties()

cout << "\nRectangle characteristics";

cout << "\n\tLength = " << Length;

cout << "\n\tWidth = " << Width;


cout << "\n\tPerimeter = " << Perimeter();

cout << "\n\tArea = " << Area() << endl;

Header File: brick.h

#ifndef BRICK_H_

#define BRICK_H_

#include "shape.h"

class Brick

public:

Brick() {}

void setThickness(double Tck);

void setDimensions(double l, double w, double t);

void setColor(char* clr);

void setTexture(char* txr);

char* getColor() const;

char* getTexture() const;

double Volume() const;

void Display();
private:

FRectangle shape;

char* Color;

char* Texture;

double Thickness;

};

#endif // BRICK_H_

Source File: brick.cpp

#include <iostream.h>

#include "brick.h"

void Brick::setThickness(double Tck)

Thickness = Tck;

void Brick::setColor(char* clr)

Color = clr;
}

void Brick::setTexture(char* txr)

Texture = txr;

void Brick::setDimensions(double l, double w, double t)

shape.setLength(l);

shape.setWidth(w);

setThickness(t);

char* Brick::getColor() const

return Color;

char* Brick::getTexture() const


{

return Texture;

double Brick::Volume() const

return shape.getLength() * shape.getWidth() * Thickness;

void Brick::Display()

cout << "\nBrick characteristics";

cout << "\n\tLength = " << shape.getLength();

cout << "\n\tWidth = " << shape.getWidth();

cout << "\n\tArea = " << shape.Area();

cout << "\n\tVolume = " << Volume();

cout << "\n\tColor = " << getColor();

cout << "\n\tTextture = " << getTexture();

cout << endl;

Main File: Exo.cpp


#include "shape.h"

#include "brick.h"

void main()

Brick brick;

brick.setDimensions(12.50, 8.75, 5.55);

brick.setColor("Bone White");

brick.setTexture("Early Breeze");

brick.Display();

Here is an example of running the program:


Brick characteristics

Length = 12.5

Width = 8.75

Area = 109.375

Volume = 607.031

Color = Bone White

Textture = Early Breeze

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