Mobile Apps
Mobile Apps
– P&G brand Charmin, known over the past decade for providing free public restrooms in New York’s
Times Square, sponsored an app for Blackberry and iPhone users, which tells them how to locate a
toilet via the free SitOrSquat application. This app also rates the toilets depending on cleanliness
and other amenities.
– The site was launched in 2007, and has over 52,000 toilets logged and more than half a million
users, with 1,800 downloads of the mobile apps.
• British Airways / Executive Club
– British airways was the first airline to launch a mobile app for its top consumers. The
app allows users to check-in from their mobiles, check flight details and gives
Executive Club members access to their accounts, points and miles balances.
– There have been over 70,000 downloads of the app from more than 60 countries.
• Lastminute.com / Talking Phone Translator
– Another travel brand intent on encouraging loyalty by adding value is Lastminute.com.
This talking iPhone Translator enables iPhone users to convert 5 different languages
(German, Italian, Spanish, Portugese and French) into English as well hear the
phrases spoken via the iPhone’s speakers.
– The app includes essential phrases that travelers need to communicate, including how
to order food and dealing with medical emergencies. By hearing it with the speakers,
users will be taught how to pronounce the phrases authentically.
• Obama ‘08
– Apps can of course be successfully leveraged for political as well as pure
entertainment ends. As part of Obama’s brilliant social media campaign, one month
before the election last year, Team Obama announced the release of an iPhone app
for its supporters.
– The app included many features to enable users to become active campaigners. The
app also made it easy to receive updates on the latest news and announcements.
– Most importantly, the app supplied clear information about Barack Obama and Joe
Biden’s ideas and policies for America.
App Stories
• Downloads from the App Store on Apple’s iTunes site reached a billion in April
2009, and the impact on Apple’s revenue has been significant. App downloads
along with strong Iphone sales contributed to the company’s $8B revenues
posted for its fiscal second quarter 2009, up almost 9% on the same quarter last
year.
• At the same time, competition is heating up as challenger brands such as
Blackberry, Google, Samsung, Nokia and Microsoft aim to eat into Apple’s
leading market position. However, it is important to keep in mind Apple’s unique
advantages: its premium brand; a single device; and a mature content
distribution platform through iTunes.
• Price point of apps
– A key trend to watch in the App store is the varying commercial model (premium vs
free) as well as the fluctuating price for premium apps.
– Marketers planning a business case for branded apps should understand that there
are clear benefits to both free and premium commercial models, and no definitive best
practice. The advantage of free and low cost apps is increased reach
– Paid for apps are most appropriate for content or services that carry a premium
association, through quality, brand name, or production value (of games, for example).
Looking Ahead
• Branded apps are a fast moving space that will see much change over
the coming years. Already a diverse group of brands, companies and
organizations have begun to test ideas in the product space, hoping to
grab an early mover advantage and learn about their customers’ likes
and dislikes about commercial models, price points and in-app
advertising.
• Although competition looks to get fierce within the distribution
marketplace, the upside lies in the hands of the consumer; given the
wide choice of product, relative ease (for some), and lack of price
barrier for free apps, nearly anyone with a smartphone can have a go.
And as more people discover their favorite products and services,
usage will grow. For critical mass to build beyond the early adopters,
it’s essential for marketers of apps to retain their audiences, as The
New York Times does, by continually publishing new content.