LPP Shader
LPP Shader
100
2 X1 + X2 = 100
80
60
X2
40
Feasible
Region 4 X1 + 3 X2 = 240
20
0
0 20 40 60 80
X1
B Maximize Z = 9 X1 + 10 X2
Corner point evaluation:
C Corner x1 x2 Z
Feasible
Region
A 0 0 0
D
B 0 80 800
A C 30 40 670
D 50 0 450
Finding optimal point using iso-profit line
120
80
60
X2
40
Feasible
Region 4 X1 + 3 X2 = 240
20
0
0 20 40 60 80
X1