Operations Research
Operations Research
Module 1
Unit 1
Unit 2
Unit 3
Module 2
Unit 1
1.1 Introduction
1.2 Steps to convert GLPP to SLPP
1.3 Some Basic Definitions
1.4 Introduction to Simplex Method
1.5 Computational procedure of Simplex Method
1.6 Worked Examples
Unit 2
2.1 Computational Procedure of Big – M Method (Charne’s Penalty Method)
2.2 Worked Examples
2.3 Steps for Two-Phase Method
2.4 Worked Examples
Unit 3
Module 3
Unit 1
1.1 The Revised Simplex Method
1.2 Steps for solving Revised Simplex Method in Standard Form-I
1.3 Worked Examples
Unit 2
Unit 3
Module 4
Unit 1
1.1 Introduction
1.2 Computational Procedure of Dual Simplex Method
1.3 Worked Examples
1.4 Advantage of Dual Simplex over Simplex Method
Unit 2
Unit 3
3.1 Examining the Initial Basic Feasible Solution for Non-Degeneracy
3.2 Transportation Algorithm for Minimization Problem
3.3 Worked Examples
Module 5
Unit 1
1.1 Introduction to Assignment Problem
1.2 Algorithm for Assignment Problem
1.3 Worked Examples
1.4 Unbalanced Assignment Problem
1.5 Maximal Assignment Problem
Unit 2
2.1 Introduction to Game Theory
2.2 Properties of a Game
2.3 Characteristics of Game Theory
2.4 Classification of Games
2.5 Solving Two-Person and Zero-Sum Game
Unit 3
Module 6
Unit 1
Unit 2
Unit 3
Module 1
Unit 1
1.6 Origin of Operations Research
1.7 Concept and Definition of OR
1.8 Characteristics of OR
1.9 Applications of OR
1.10 Phases of OR
Their mission was to formulate specific proposals and to arrive at the decision on optimal
utilization of scarce military resources and also to implement the decisions effectively. In simple
words, it was to uncover the methods that can yield greatest results with little efforts. Thus it had
gained popularity and was called “An art of winning the war without actually fighting it”
The name Operations Research (OR) was invented because the team was dealing with research
on military operations. The encouraging results obtained by British OR teams motivated US
military management to start with similar activities. The work of OR team was given various
names in US: Operational Analysis, Operations Evaluation, Operations Research, System
Analysis, System Research, Systems Evaluation and so on.
The first method in this direction was simplex method of linear programming developed in 1947
by G.B Dantzig, USA. Since then, new techniques and applications have been developed to yield
high profit from least costs.
Now OR activities has become universally applicable to any area such as transportation, hospital
management, agriculture, libraries, city planning, financial institutions, construction management
and so forth. In India many of the industries like Delhi cloth mills, Indian Airlines, Indian
Railway, etc are making use of OR activity.
1.4 Applications of OR
Some areas of applications are
Finance, Budgeting and Investment
Cash flow analysis , investment portfolios
Credit polices, account procedures
Purchasing, Procurement and Exploration
Rules for buying, supplies
Quantities and timing of purchase
Replacement policies
Production management
Physical distribution
Facilities planning
Manufacturing
Maintenance and project scheduling
Marketing
Product selection, timing
Number of salesman, advertising
Personnel management
Selection of suitable personnel on minimum salary
Mixes of age and skills
Research and development
Project selection
Determination of area of research and development
Reliability and alternative design
1.5 Phases of OR
OR study generally involves the following major phases
1. Defining the problem and gathering data
2. Formulating a mathematical model
3. Deriving solutions from the model
4. Testing the model and its solutions
5. Preparing to apply the model
6. Implementation
The first task is to study the relevant system and develop a well-defined statement of the
problem. This includes determining appropriate objectives, constraints, interrelationships
and alternative course of action.
The OR team normally works in an advisory capacity. The team performs a detailed
technical analysis of the problem and then presents recommendations to the management.
Ascertaining the appropriate objectives is very important aspect of problem definition.
Some of the objectives include maintaining stable price, profits, increasing the share in
market, improving work morale etc.
OR team typically spends huge amount of time in gathering relevant data.
o To gain accurate understanding of problem
o To provide input for next phase.
OR teams uses Data mining methods to search large databases for interesting patterns
that may lead to useful decisions.
This phase is to reformulate the problem in terms of mathematical symbols and expressions. The
mathematical model of a business problem is described as the system of equations and related
mathematical expressions. Thus
This phase is to develop a procedure for deriving solutions to the problem. A common theme is
to search for an optimal or best solution. The main goal of OR team is to obtain an optimal
solution which minimizes the cost and time and maximizes the profit.
Herbert Simon says that “Satisficing is more prevalent than optimizing in actual practice”.
Where satisficing = satisfactory + optimizing
Samuel Eilon says that “Optimizing is the science of the ultimate; Satisficing is the art of the
feasible”.
After deriving the solution, it is tested as a whole for errors if any. The process of testing and
improving a model to increase its validity is commonly referred as Model validation. The OR
group doing this review should preferably include at least one individual who did not participate
in the formulation of model to reveal mistakes.
A systematic approach to test the model is to use Retrospective test. This test uses historical
data to reconstruct the past and then determine the model and the resulting solution. Comparing
the effectiveness of this hypothetical performance with what actually happened, indicates
whether the model tends to yield a significant improvement over current practice.
After the completion of testing phase, the next step is to install a well-documented system for
applying the model. This system will include the model, solution procedure and operating
procedures for implementation.
The system usually is computer-based. Databases and Management Information System may
provide up-to-date input for the model. An interactive computer based system called Decision
Support System is installed to help the manager to use data and models to support their decision
making as needed. A managerial report interprets output of the model and its implications for
applications.
Implementation
The last phase of an OR study is to implement the system as prescribed by the management. The
success of this phase depends on the support of both top management and operating
management.
Unit 2
The methods applied for solving a linear programming problem are basically simple problems; a
solution can be obtained by a set of simultaneous equations. However a unique solution for a set
of simultaneous equations in n-variables (x1, x2 … xn), at least one of them is non-zero, can be
obtained if there are exactly n relations. When the number of relations is greater than or less than
n, a unique solution does not exist but a number of trial solutions can be found.
In various practical situations, the problems are seen in which the number of relations is not
equal to the number of the number of variables and many of the relations are in the form of
inequalities (≤ or ≥) to maximize or minimize a linear function of the variables subject to such
conditions. Such problems are known as Linear Programming Problem (LPP).
Definition – The general LPP calls for optimizing (maximizing / minimizing) a linear function
of variables called the ‘Objective function’ subject to a set of linear equations and / or
inequalities called the ‘Constraints’ or ‘Restrictions’.
Where
Z = value of overall measure of performance
xj = level of activity (for j = 1, 2, ..., n)
cj = increase in Z that would result from each unit increase in level of activity j
bi = amount of resource i that is available for allocation to activities (for i = 1,2, …, m)
aij = amount of resource i consumed by each unit of activity j
Resource usage per unit of activity
Resource Amount of resource
Activity
available
1 2 …………………….. n
1 a11 a12 …………………….a1n b1
2 a21 a22 …………………….a2n b2
. . .
. . .
. . .
m am1 am2 …………………….amn bm
Contribution to
Z per unit of c1 c2 ………………………..cn
activity
a) Proportionality
b) Additivity
c) Multiplicativity
d) Divisibility
e) Deterministic
Example 1
A firm manufactures two types of products A and B and sells them at a profit of Rs. 2 on type A
and Rs. 3 on type B. Each product is processed on two machines G and H. Type A requires 1
minute of processing time on G and 2 minutes on H; type B requires 1 minute on G and 1 minute
on H. The machine G is available for not more than 6 hours 40 minutes while machine H is
available for 10 hours during any working day. Formulate the problem as a linear programming
problem.
Solution
Let
x1 be the number of products of type A
x2 be the number of products of type B
After understanding the problem, the given information can be systematically arranged in the
form of the following table.
Since the profit on type A is Rs. 2 per product, 2 x1 will be the profit on selling x1 units of type A.
similarly, 3x2 will be the profit on selling x2 units of type B. Therefore, total profit on selling x1
units of A and x2 units of type B is given by
Maximize Z = 2 x1+3 x2 (objective function)
Since machine G takes 1 minute time on type A and 1 minute time on type B, the total number of
minutes required on machine G is given by x1+ x2 .
Similarly, the total number of minutes required on machine H is given by 2x1 + 3x2.
But, machine G is not available for more than 6 hours 40 minutes (400 minutes). Therefore,
x1+ x2 ≤ 400 (first constraint)
Also, the machine H is available for 10 hours (600 minutes) only, therefore,
2 x1 + 3x2 ≤ 600 (second constraint)
Hence
Maximize Z = 2 x1 + 3 x2
Subject to restrictions
x1 + x2 ≤ 400
2x1 + 3x2 ≤ 600
and non-negativity constraints
x1 ≥ 0 , x2 ≥ 0
Example 2
A company produces two products A and B which possess raw materials 400 quintals and 450
labour hours. It is known that 1 unit of product A requires 5 quintals of raw materials and 10 man
hours and yields a profit of Rs 45. Product B requires 20 quintals of raw materials, 15 man hours
and yields a profit of Rs 80. Formulate the LPP.
Solution
Let
x1 be the number of units of product A
x2 be the number of units of product B
Hence
Maximize Z = 45x1 + 80x2
Subject to
5x1+ 20 x2 ≤ 400
10x1 + 15x2 ≤ 450
x1 ≥ 0 , x2 ≥ 0
Example 3
A firm manufactures 3 products A, B and C. The profits are Rs. 3, Rs. 2 and Rs. 4 respectively.
The firm has 2 machines and below is given the required processing time in minutes for each
machine on each product.
Products
Machine A B C
X 4 3 5
Y 2 2 4
Machine X and Y have 2000 and 2500 machine minutes. The firm must manufacture 100 A’s,
200 B’s and 50 C’s type, but not more than 150 A’s.
Solution
Let
x1 be the number of units of product A
x2 be the number of units of product B
x3 be the number of units of product C
Products
Machine A B C Availability
X 4 3 5 2000
Y 2 2 4 2500
Profit 3 2 4
Example 4
A company owns 2 oil mills A and B which have different production capacities for low, high
and medium grade oil. The company enters into a contract to supply oil to a firm every week
with 12, 8, 24 barrels of each grade respectively. It costs the company Rs 1000 and Rs 800 per
day to run the mills A and B. On a day A produces 6, 2, 4 barrels of each grade and B produces
2, 2, 12 barrels of each grade. Formulate an LPP to determine number of days per week each mill
will be operated in order to meet the contract economically.
Solution
Let
x1 be the no. of days a week the mill A has to work
x2 be the no. of days per week the mill B has to work
Example 5
A company has 3 operational departments weaving, processing and packing with the capacity to
produce 3 different types of clothes that are suiting, shirting and woolen yielding with the profit
of Rs. 2, Rs. 4 and Rs. 3 per meters respectively. 1m suiting requires 3mins in weaving 2 mins in
processing and 1 min in packing. Similarly 1m of shirting requires 4 mins in weaving 1 min in
processing and 3 mins in packing while 1m of woolen requires 3 mins in each department. In a
week total run time of each department is 60, 40 and 80 hours for weaving, processing and
packing department respectively. Formulate a LPP to find the product to maximize the profit.
Solution
Let
x1 be the number of units of suiting
x2 be the number of units of shirting
x3 be the number of units of woolen
Example 6
ABC Company produces both interior and exterior paints from 2 raw materials m1 and m2. The
following table produces basic data of problem.
Solution
Let
x1 be the number of units of exterior paint
x2 be the number of units of interior paint
b) The maximum daily demand for exterior paint is atmost 2.5 tons
x1≤ 2.5
c) Daily demand for interior paint is atleast 2 tons
x2 ≥ 2
d) Daily demand for interior paint is exactly 1 ton higher than that for exterior paint.
x2 > x1 + 1
Example 7
A company produces 2 types of hats. Each hat of the I type requires twice as much as labour time
as the II type. The company can produce a total of 500 hats a day. The market limits daily sales
of I and II types to 150 and 250 hats. Assuming that the profit per hat are Rs.8 for type A and Rs.
5 for type B. Formulate a LPP models in order to determine the number of hats to be produced of
each type so as to maximize the profit.
Solution
Let x1 be the number of hats produced by type A
Let x2 be the number of hats produced by type B
Solution
Let
x1 be the number of units of model I
x2 be the number of units of model II
x3 be the number of units of model III
Unit 3
3.2 Definitions
1. Solution – Any specification of the values for decision variable among (x1, x2… xn) is
called a solution.
2. Feasible solution is a solution for which all constraints are satisfied.
3. Infeasible solution is a solution for which atleast one constraint is not satisfied.
4. Feasible region is a collection of all feasible solutions.
5. Optimal solution is a feasible solution that has the most favorable value of the objective
function.
6. Most favorable value is the largest value if the objective function is to be maximized,
whereas it is the smallest value if the objective function is to be minimized.
7. Multiple optimal solution – More than one solution with the same optimal value of the
objective function.
8. Unbounded solution – If the value of the objective function can be increased or
decreased indefinitely such solutions are called unbounded solution.
9. Feasible region – The region containing all the solutions of an inequality
10. Corner point feasible solution is a solution that lies at the corner of the feasible region.
3.3 Example problems
Example 1
Solve 3x + 5y < 15 graphically
Solution
Write the given constraint in the form of equation i.e. 3x + 5y = 15
Put x=0 then the value y=3
Put y=0 then the value x=5
Therefore the coordinates are (0, 3) and (5, 0). Thus these points are joined to form a straight line
as shown in the graph.
Put x=0, y=0 in the given constraint then
0<15, the condition is true. (0, 0) is solution nearer to origin. So shade the region below the line,
which is the feasible region.
Example 2
Solve 3x + 5y >15
Solution
Write the given constraint in the form of equation i.e. 3x + 5y = 15
Put x=0, then y=3
Put y=0, then x=5
So the coordinates are (0, 3) and (5, 0)
Put x =0, y =0 in the given constraint, the condition turns out to be false i.e. 0 > 15 is false.
So the region does not contain (0, 0) as solution. The feasible region lies on the outer part of the
line as shown in the graph.
Example 3
Solution
At A (0, 8)
Z = 80(0) + 55(8) = 440
At B (8, 4)
Z = 80(8) + 55(4) = 860
At C (10, 0)
Z = 80(10) + 55(0) = 800
The maximum value is obtained at the point B. Therefore Max Z = 860 and x1 = 8, x2 = 4
Example 4
Solution
The corner points of feasible region are A, B, C and D. So the coordinates for the corner points
are
A (0, 42)
B (6, 21) (Solve the two equations 7x1 + 2x2 = 84 and 3x1 + 2x2 = 60 to get the coordinates)
C (18, 3) Solve the two equations 3x1 +6x2 = 72 and 3x1 + 2x2 = 60 to get the coordinates)
D (24, 0)
At A (0, 42)
Z = 10(0) + 4(42) = 168
At B (6, 21)
Z = 10(6) + 4(21) = 144
At C (18, 3)
Z = 10(18) + 4(3) = 192
At D (24, 0)
Z = 10(24) + 4(0) = 240
The minimum value is obtained at the point B. Therefore Min Z = 144 and x1 = 6, x2 = 21
Example 5
A manufacturer of furniture makes two products – chairs and tables. Processing of this product is
done on two machines A and B. A chair requires 2 hours on machine A and 6 hours on machine
B. A table requires 5 hours on machine A and no time on machine B. There are 16 hours of time
per day available on machine A and 30 hours on machine B. Profit gained by the manufacturer
from a chair and a table is Rs 2 and Rs 10 respectively. What should be the daily production of
each of two products?
Solution
LPP
Max Z = 2x1 + 10x2
Subject to
2x1+ 5x2 ≤ 16
6x1 + 0x2 ≤ 30
x1 ≥ 0 , x2 ≥ 0
Solving graphically
The first constraint 2x1+ 5x2 ≤ 16, written in a form of equation
2x1+ 5x2 = 16
Put x1 = 0, then x2 = 16/5 = 3.2
Put x2 = 0, then x1 = 8
The coordinates are (0, 3.2) and (8, 0)
At B (5, 1.2)
Z = 2(5) + 10(1.2) = 22
At C (5, 0)
Z = 2(5) + 10(0) = 10
Example 1
Solve by using graphical method
Solution
The first constraint 4x1+ 3x2 ≤ 24, written in a form of equation
4x1+ 3x2 = 24
Put x1 =0, then x2 = 8
Put x2 =0, then x1 = 6
The coordinates are (0, 8) and (6, 0)
The corner points of feasible region are A, B, C and D. So the coordinates for the corner points
are
A (0, 6)
B (1.5, 6) (Solve the two equations 4x1+ 3x2 = 24 and x2 = 6 to get the coordinates)
C (4.5, 2) (Solve the two equations 4x1+ 3x2 = 24 and x1 = 4.5 to get the coordinates)
D (4.5, 0)
At B (1.5, 6)
Z = 4(1.5) + 3(6) = 24
At C (4.5, 2)
Z = 4(4.5) + 3(2) = 24
At D (4.5, 0)
Z = 4(4.5) + 3(0) = 18
Max Z = 24, which is achieved at both B and C corner points. It can be achieved not only at B
and C but every point between B and C. Hence the given problem has multiple optimal solutions.
Example 1
Solve graphically
Solution
Example
Solve by graphical method
Solution
At B (1, 5)
Z = 3(1) + 5(5) = 28
At C (4.5, 1.5)
Z = 3(4.5) + 5(1.5) = 21
At D (9, 0)
Z = 3(9) + 5(0) = 27
The values of objective function at corner points are 35, 28, 21 and 27. But there exists infinite
number of points in the feasible region which is unbounded. The value of objective function will
be more than the value of these four corner points i.e. the maximum value of the objective
function occurs at a point at ∞. Hence the given problem has unbounded solution.
Module 2
Unit 1
1.7 Introduction
1.8 Steps to convert GLPP to SLPP
1.9 Some Basic Definitions
1.10 Introduction to Simplex Method
1.11 Computational procedure of Simplex Method
1.12 Worked Examples
1.1 Introduction
Subject to constraints
a11x1 + a12x2 + …..........+a1nxn (≤ or ≥) b1
a21x1 + a22x2 + ………..+a2nxn (≤ or ≥) b2
.
.
.
am1x1 + am2x2 + ……….+amnxn (≤ or ≥) bm
and
x1 ≥ 0, x2 ≥ 0,…, xn ≥ 0
Where constraints may be in the form of any inequality (≤ or ≥) or even in the form of an
equation (=) and finally satisfy the non-negativity restrictions.
Step 1 – Write the objective function in the maximization form. If the given objective function is
of minimization form then multiply throughout by -1 and write Max z = ׳Min (-z)
Using the above steps, we can write the GLPP in the form of SLPP.
Example 1
Maximize Z = 3x1 + x2
Subject to
2 x1 + x2 ≤ 2
3 x1 + 4 x2 ≥ 12
and x1 ≥ 0, x2 ≥ 0
SLPP
Maximize Z = 3x1 + x2
Subject to
2 x1 + x2 + s1 = 2
3 x1 + 4 x2 – s2 = 12
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0
Example 2
Minimize Z = 4x1 + 2 x2
Subject to
3x1 + x2 ≥ 2
x1 + x2 ≥ 21
x1 + 2x2 ≥ 30
and x1 ≥ 0, x2 ≥ 0
SLPP
Maximize Z – = ׳4x1 – 2 x2
Subject to
3x1 + x2 – s1 = 2
x1 + x2 – s2 = 21
x1 + 2x2 – s3 = 30
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Example 3
Minimize Z = x1 + 2 x2 + 3x3
Subject to
2x1 + 3x2 + 3x3 ≥ – 4
3x1 + 5x2 + 2x3 ≤ 7
and x1 ≥ 0, x2 ≥ 0, x3 is unrestricted in sign
SLPP
Maximize Z – = ׳x1 – 2 x2 – 3(x3 – ׳x3)׳׳
Subject to
–2x1 – 3x2 – 3(x3 – ׳x3 )׳׳+ s1= 4
3x1 + 5x2 + 2(x3 – ׳x3 )׳׳+ s2 = 7
x1 ≥ 0, x2 ≥ 0, x3 ≥ ׳0, x3 ≥ ׳׳0, s1 ≥ 0, s2 ≥ 0
Solution of LPP
Any set of variable (x1, x2… xn) which satisfies the given constraint is called solution of LPP.
Basic solution
Is a solution obtained by setting any ‘n’ variable equal to zero and solving remaining ‘m’
variables. Such ‘m’ variables are called Basic variables and ‘n’ variables are called Non-basic
variables.
It was developed by G. Danztig in 1947. The simplex method provides an algorithm (a rule of
procedure usually involving repetitive application of a prescribed operation) which is based on
the fundamental theorem of linear programming.
The Simplex algorithm is an iterative procedure for solving LP problems in a finite number of
steps. It consists of
Having a trial basic feasible solution to constraint-equations
Testing whether it is an optimal solution
Improving the first trial solution by a set of rules and repeating the process till an optimal
solution is obtained
Advantages
Simple to solve the problems
The solution of LPP of more than two variables can be obtained.
1.5 Computational Procedure of Simplex Method
Consider an example
Maximize Z = 3x1 + 2x2
Subject to
x1 + x2 ≤ 4
x1 – x2 ≤ 2
and x1 ≥ 0, x2 ≥ 0
Solution
Cj → 3 2 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables XB /Xk
s1 0 4 1 1 1 0
s2 0 2 1 -1 0 1
Z= CB XB Δj
Step 4 – Calculation of Z and Δj and test the basic feasible solution for optimality by the rules
given.
Z= CB XB
= 0 *4 + 0 * 2 = 0
Δj = Zj – Cj
= CB Xj – Cj
Δ1 = CB X1 – Cj = 0 * 1 + 0 * 1 – 3 = -3
Δ2 = CB X2 – Cj = 0 * 1 + 0 * -1 – 2 = -2
Δ3 = CB X3 – Cj = 0 * 1 + 0 * 0 – 0 = 0
Δ4 = CB X4 – Cj = 0 * 0 + 0 * 1 – 0 = 0
Procedure to test the basic feasible solution for optimality by the rules given
Rule 1 – If all Δj ≥ 0, the solution under the test will be optimal. Alternate optimal solution will
exist if any non-basic Δj is also zero.
Rule 2 – If atleast one Δj is negative, the solution is not optimal and then proceeds to improve the
solution in the next step.
Rule 3 – If corresponding to any negative Δj, all elements of the column Xj are negative or zero,
then the solution under test will be unbounded.
In this problem it is observed that Δ1 and Δ2 are negative. Hence proceed to improve this solution
Step 5 – To improve the basic feasible solution, the vector entering the basis matrix and the
vector to be removed from the basis matrix are determined.
Incoming vector
The incoming vector Xk is always selected corresponding to the most negative value of
Δj. It is indicated by (↑).
Outgoing vector
The outgoing vector is selected corresponding to the least positive value of minimum
ratio. It is indicated by (→).
Step 6 – Mark the key element or pivot element by ‘1’‘.The element at the intersection of
outgoing vector and incoming vector is the pivot element.
Cj → 3 2 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables (Xk) XB /Xk
s1 0 4 1 1 1 0 4/1=4
s2 0 2 1 -1 0 1 2 / 1 = 2 → outgoing
↑incoming
Z= CB XB = 0 Δ1= -3 Δ2= -2 Δ3=0 Δ4=0
If the number in the marked position is other than unity, divide all the elements of that
row by the key element.
Then subtract appropriate multiples of this new row from the remaining rows, so as to
obtain zeroes in the remaining position of the column Xk.
Basic CB XB X1 X2 S1 S2 Min ratio
Variables (Xk) XB /Xk
(R1=R1 – R2) 2 / 2 = 1 → outgoing
s1 0 2 0 2 1 -1
2 / -1 = -2 (neglect in
x1 3 2 1 -1 0 1 case of negative)
↑incoming
Z=0*2+3*2= 6 Δ1=0 Δ2= -5 Δ3=0 Δ4=3
Step 7 – Now repeat step 4 through step 6 until an optimal solution is obtained.
Example 1
Maximize Z = 80x1 + 55x2
Subject to
4x1 + 2x2 ≤ 40
2x1 + 4x2 ≤ 32
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 80x1 + 55x2 + 0s1 + 0s2
Subject to
4x1 + 2x2+ s1= 40
2x1 + 4x2 + s2= 32
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0
Cj → 80 55 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables XB /Xk
s1 0 40 4 2 1 0 40 / 4 = 10→ outgoing
s2 0 32 2 4 0 1 32 / 2 = 16
↑incoming
Z= CB XB = 0 Δ1= -80 Δ2= -55 Δ3=0 Δ4=0
(R1=R1 / 4)
x1 80 10 1 1/2 1/4 0 10/1/2 = 20
(R2=R2– 2R1)
s2 0 12 0 3 -1/2 1 12/3 = 4→ outgoing
↑incoming
Z = 800 Δ1=0 Δ2= -15 Δ3=40 Δ4=0
(R1=R1– 1/2R2)
x1 80 8 1 0 1/3 -1/6
(R2=R2 / 3)
x2 55 4 0 1 -1/6 1/3
Example 2
Maximize Z = 5x1 + 3x2
Subject to
3x1 + 5x2 ≤ 15
5x1 + 2x2 ≤ 10
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 5x1 + 3x2 + 0s1 + 0s2
Subject to
3x1 + 5x2+ s1= 15
5x1 + 2x2 + s2= 10
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0
Cj → 5 3 0 0
Basic CB XB X1 X2 S1 S2 Min ratio
Variables XB /Xk
s1 0 15 3 5 1 0 15 / 3 = 5
s2 0 10 5 2 0 1 10 / 5 = 2 → outgoing
↑incoming
Z= CB XB = 0 Δ1= -5 Δ2= -3 Δ3=0 Δ4=0
(R1=R1– 3R2)
s1 0 9 0 19/5 1 -3/5 9/19/5 = 45/19 →
(R2=R2 /5)
x1 5 2 1 2/5 0 1/5 2/2/5 = 5
↑
Z = 10 Δ1=0 Δ2= -1 Δ3=0 Δ4=1
(R1=R1 / 19/5)
x2 3 45/19 0 1 5/19 -3/19
Example 3
Maximize Z = 5x1 + 7x2
Subject to
x1 + x2 ≤ 4
3x1 – 8x2 ≤ 24
10x1 + 7x2 ≤ 35
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 5x1 + 7x2 + 0s1 + 0s2 + 0s3
Subject to
x1 + x2 + s1= 4
3x1 – 8x2 + s2= 24
10x1 + 7x2 + s3= 35
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 5 7 0 0 0
Basic CB XB X1 X2 S1 S2 S3 Min ratio
Variables XB /Xk
s1 0 4 1 1 1 0 0 4 /1 = 4→outgoing
s2 0 24 3 -8 0 1 0 –
s3 0 35 10 7 0 0 1 35 / 7 = 5
↑incoming
Z= CB XB = 0 -5 -7 0 0 0 ←Δj
x2 7 4 1 1 1 0 0
(R2 = R2 + 8R1)
s2 0 56 11 0 8 1 0
(R3 = R3 – 7R1)
s3 0 7 3 0 -7 0 1
Z = 28 2 0 7 0 0 ←Δj
Example 4
Maximize Z = 2x – 3y + z
Subject to
3x + 6y + z ≤ 6
4x + 2y + z ≤ 4
x – y + z≤ 3
and x ≥ 0, y ≥ 0, z ≥ 0
Solution
SLPP
Maximize Z = 2x – 3y + z + 0s1 + 0s2 + 0s3
Subject to
3x + 6y + z + s1= 6
4x + 2y + z + s2= 4
x – y + z + s3= 3
x ≥ 0, y ≥ 0, z ≥ 0 s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 2 -3 1 0 0 0
Basic CB XB X Y Z S1 S2 S3 Min ratio
Variables XB /Xk
s1 0 6 3 6 1 1 0 0 6/3=2
s2 0 4 4 2 1 0 1 0 4 / 4 =1→ outgoing
s3 0 3 1 -1 1 0 0 1 3/1=3
↑incoming
Z=0 -2 3 -1 0 0 0 ←Δj
↑incoming
Z=2 0 4 1/2 0 1/2 0 ←Δj
Example 5
Maximize Z = 3x1 + 5x2
Subject to
3x1 + 2x2 ≤ 18
x1 ≤ 4
x2 ≤ 6
and x1 ≥ 0, x2 ≥ 0
Solution
SLPP
Maximize Z = 3x1 + 5x2 + 0s1 + 0s2 + 0s3
Subject to
3x1 + 2x2 + s1= 18
x1 + s2= 4
x2 + s3= 6
x1 ≥ 0, x2 ≥ 0, s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 3 5 0 0 0
Basic Min ratio
CB XB X1 X2 S1 S2 S3
Variables XB /Xk
s1 0 18 3 2 1 0 0 18 / 2 = 9
s2 0 4 1 0 0 1 0 4 / 0 = ∞ (neglect)
s3 0 6 0 1 0 0 1 6 / 1 = 6→
↑
Z=0 -3 -5 0 0 0 ←Δj
(R1=R1-2R3)
s1 0 6 3 0 1 0 -2 6/3=2→
s2 0 4 1 0 0 1 0 4/1=4
x2 5 6 0 1 0 0 1 --
↑
Z = 30 -3 0 0 0 5 ←Δj
(R1=R1 / 3)
x1 3 2 1 0 1/3 0 -2/3
(R2=R2 - R1)
s2 0 2 0 0 -1/3 1 2/3
x2 5 6 0 1 0 0 1
Z = 36 0 0 1 0 3 ←Δj
Since all Δj ≥ 0, optimal basic feasible solution is obtained
Example 6
Minimize Z = x1 – 3x2 + 2x3
Subject to
3x1 – x2 + 3x3 ≤ 7
-2x1 + 4x2 ≤ 12
-4x1 + 3x2 + 8x3 ≤ 10
and x1 ≥ 0, x2 ≥ 0, x3 ≥ 0
Solution
SLPP
Min (-Z) = Max Z = ׳-x1 + 3x2 - 2x3 + 0s1 + 0s2 + 0s3
Subject to
3x1 – x2 + 3x3 + s1 = 7
-2x1 + 4x2 + s2 = 12
-4x1 + 3x2 + 8x3 + s3 = 10
x1 ≥ 0, x2 ≥ 0, x3 ≥ 0 s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → -1 3 -2 0 0 0
Basic Min ratio
CB XB X1 X2 X3 S1 S2 S3
Variables XB /Xk
s1 0 7 3 -1 3 1 0 0 -
s2 0 12 -2 4 0 0 1 0 3→
s3 0 10 -4 3 8 0 0 1 10/3
↑
Z' = 0 1 -3 2 0 0 0 ←Δj
(R1 = R1 + R2)
s1 0 10 5/2 0 3 1 1/4 0 4→
(R2 = R2 / 4)
x2 3 3 -1/2 1 0 0 1/4 0 -
(R3 = R3 – 3R2)
s3 0 1 -5/2 0 8 0 -3/4 1 -
↑
Z' = 9 -5/2 0 0 0 3/4 0 ←Δj
(R1 = R1 / 5/2)
x1 -1 4 1 0 6/5 2/5 1/10 0
(R2 = R2 + 1/2 R1)
x2 3 5 0 1 3/5 1/5 3/10 0
(R3 = R3 + 5/2R1)
s3 0 11 0 1 11 1 -1/2 1
Z' = 11 0 0 3/5 1/5 1/5 0
←Δj
Example 7
Max Z = 2x + 5y
x + y ≤ 600
0 ≤ x ≤ 400
0 ≤ y ≤ 300
Solution
SLPP
Max Z = 2x + 5y + 0s1 + 0s2 + 0s3
x + y + s1 = 600
x + s2 = 400
y + s3 = 300
x1 ≥ 0, y ≥ 0, s1 ≥ 0, s2 ≥ 0, s3 ≥ 0
Cj → 2 5 0 0 0
Basic Min ratio
CB XB X Y S1 S2 S3
Variables XB /Xk
s1 0 600 1 1 1 0 0 600 / 1 = 600
s2 0 400 1 0 0 1 0 -
s3 0 300 0 1 0 0 1 300 /1 = 300→
↑
Z=0 -2 -5 0 0 0 ←Δj
(R1 = R1 – R3)
s1 0 300 1 0 1 0 -1 300 /1 = 300→
s2 0 400 1 0 0 1 0 400 / 1 = 400
y 5 300 0 1 0 0 1 -
↑
Z = 1500 -2 0 0 0 5 ←Δj
x 2 300 1 0 1 0 -1
(R2 = R2 – R1)
s2 0 100 0 0 -1 1 1
y 5 300 0 1 0 0 1
Z = 2100 0 0 2 0 3 ←Δj
Unit 2
2.1 Computational Procedure of Big – M Method (Charne’s Penalty Method)
2.2 Worked Examples
2.3 Steps for Two-Phase Method
2.4 Worked Examples
Step 2 – Add non-negative artificial variable to the left side of each of the equations
corresponding to the constraints of the type ‘≥’ or ‘=’.
When artificial variables are added, it causes violation of the corresponding constraints. This
difficulty is removed by introducing a condition which ensures that artificial variables will be
zero in the final solution (provided the solution of the problem exists).
On the other hand, if the problem does not have a solution, at least one of the artificial variables
will appear in the final solution with positive value. This is achieved by assigning a very large
price (per unit penalty) to these variables in the objective function. Such large price will be
designated by –M for maximization problems (+M for minimizing problem), where M > 0.
Step 3 – In the last, use the artificial variables for the starting solution and proceed with the usual
simplex routine until the optimal solution is obtained.
Solution
SLPP
Max Z = -2x1 - x2 + 0s1 + 0s2 - M a1 - M a2
Subject to
3x1 + x2 + a1= 3
4x1 + 3x2 – s1 + a2 = 6
x1 + 2x2 + s2 = 4
x1 , x2 , s1, s2, a1, a2 ≥ 0
Cj → -2 -1 0 0 -M -M
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -M 3 3 1 0 0 1 0 3 /3 = 1→
a2 -M 6 4 3 -1 0 0 1 6 / 4 =1.5
s2 0 4 1 2 0 1 0 0 4/1=4
↑
Z = -9M 2 – 7M 1 – 4M M 0 0 0 ←Δj
x1 -2 1 1 1/3 0 0 X 0 1/1/3 =3
a2 -M 2 0 5/3 -1 0 X 1 6/5/3 =1.2→
s2 0 3 0 5/3 0 1 X 0 4/5/3=1.8
0 0 X 0 ←Δj
Z = -2 – 2M 0
x1 -2 3/5 1 0 1/5 0 X X
x2 -1 6/5 0 1 -3/5 0 X X
s2 0 1 0 0 1 1 X X
Z = -12/5 0 0 1/5 0 X X
Solution
SLPP
Max Z = 3x1 - x2 + 0s1 + 0s2 + 0s3 - M a1
Subject to
2x1 + x2 – s1+ a1= 2
x1 + 3x2 + s2 = 3
x2 + s3 = 4
x1 , x2 , s1, s2, s3, a1 ≥ 0
Cj → 3 -1 0 0 0 -M
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB /Xk
a1 -M 2 2 1 -1 0 0 1 2 / 2 = 1→
s2 0 3 1 3 0 1 0 0 3/1=3
s3 0 4 0 1 0 0 1 0 -
↑
Z = -2M -2M-3 -M+1 M 0 0 0 ←Δj
x1 3 1 1 1/2 -1/2 0 0 X -
s2 0 2 0 5/2 1/2 1 0 X 2/1/2 = 4→
s3 0 4 0 1 0 0 1 X -
↑
Z=3 0 5/2 -3/2 0 0 X ←Δj
x1 3 3 1 3 0 1/2 0 X
s1 0 4 0 5 1 2 0 X
s3 0 4 0 1 0 0 1 X
Z=9 0 10 0 3/2 0 X
Solution
SLPP
Min Z = Max Z = ׳-2x1 - 3x2 + 0s1 + 0s2 - M a1 - M a2
Subject to
x1 + x2 – s1+ a1= 5
x1 + 2x2 – s2+ a2= 6
x1 , x2 , s1, s2, a1, a2 ≥ 0
Cj → -2 -3 0 0 -M -M
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -M 5 1 1 -1 0 1 0 5 /1 = 5
a2 -M 6 1 2 0 -1 0 1 6 / 2 = 3→
↑
Z = ׳-11M -2M + 2 -3M+3 M M 0 0 ←Δj
a1 -M 2 1/2 0 -1 1/2 1 X 2/1/2 = 4→
x2 -3 3 1/2 1 0 -1/2 0 X 3/1/2 =6
↑
Z = ׳-2M-9 (-M+1) / 2 0 M (-M+3)/2 0 X ←Δj
x1 -2 4 1 0 -2 1 X X
x2 -3 1 0 1 1 -1 X X
Z = ׳-11 0 0 1 1 X X
Example 4
Max Z =3x1 + 2x2 + x3
Subject to
2x1 + x2 + x3 = 12
3x1 + 4x2 = 11
and x1 is unrestricted
x2 ≥ 0, x3 ≥ 0
Solution
SLPP
Max Z = 3(x1' - x1'') + 2x2 + x3 - M a1 - M a2
Subject to
2(x1' - x1 '') + x2 + x3 + a1= 12
3(x1' - x1 '') + 4x2 + a2 = 11
x1 ', x1'', x2 , x3, a1, a2 ≥ 0
Cj → 3 -3 2 1 -M -M
Basic Min ratio
CB XB X1' X1'' X2 X3 A1 A2
Variables XB /Xk
a1 -M 12 2 -2 1 1 1 0 12 /2 = 6
a2 -M 11 3 -3 4 0 0 1 11/3 =3.6→
↑
Z = -23M -5M-3 5M+3 -5M-2 -M-1 0 0 ←Δj
a1 -M 14/3 0 0 -5/3 1 1 X 14/3/1 = 14/3→
x1 ' 3 11/3 1 -1 4/3 0 0 X -
↑
0 -6 5/3M+1 -M-1 0 X ←Δj
x3 1 14/3 0 0 -5/3 1 X X
x1 ' 3 11/3 1 -1 4/3 0 X X
Z = 47/3 0 0 1/3 0 X X
Example 5
Max Z = 8x2
Subject to
x1 - x2 ≥ 0
2x1 + 3x2 ≤ -6
and x1 , x2 unrestricted
Solution
SLPP
Max Z = 8 (x2' – x2'') + 0s1 + 0s2 - M a1 - M a2
Subject to
(x1' - x1 '') - (x2' – x2'') – s1+ a1= 0
-2(x1' - x1'') - 3(x2 ' – x2'') - s2 + a2 = 6
x1 ', x1'', x2 ', x2 '', s1, a1, a2 ≥ 0
Cj → 0 0 8 -8 0 0 -M -M
Basic Min ratio
CB XB X1' X1'' X2' X2'' S1 S2 A1 A2
Variables XB /Xk
a1 -M 0 1 -1 -1 1 -1 0 1 0 0→
a2 -M 6 -2 2 -3 3 0 -1 0 1 2
↑
Z = -6M M -M 4M-8 -4M+8 M M 0 0 ←Δj
''
x2 -8 0 1 -1 -1 1 -1 0 X 0 -
a2 -M 6 -5 5 0 0 3 -1 X 1 6/5→
↑
Z = -6M 5M-8 -5M+8 0 0 -3M+8 M X 0 ←Δj
''
x2 -8 6/5 0 0 -1 1 -2/5 -1/5 X X
x1 '' 0 6/5 -1 1 0 0 3/5 -1/5 X X
The process of eliminating artificial variables is performed in phase-I of the solution and phase-
II is used to get an optimal solution. Since the solution of LPP is computed in two phases, it is
called as Two-Phase Simplex Method.
Phase I – In this phase, the simplex method is applied to a specially constructed auxiliary linear
programming problem leading to a final simplex table containing a basic feasible solution to
the original problem.
Step 1 – Assign a cost -1 to each artificial variable and a cost 0 to all other variables in
the objective function.
Step 2 – Construct the Auxiliary LPP in which the new objective function Z* is to be
maximized subject to the given set of constraints.
Step 3 – Solve the auxiliary problem by simplex method until either of the following
three possibilities do arise
i. Max Z* < 0 and atleast one artificial vector appear in the optimum basis at
a positive level (Δj ≥ 0). In this case, given problem does not possess any
feasible solution.
ii. Max Z* = 0 and at least one artificial vector appears in the optimum basis
at a zero level. In this case proceed to phase-II.
iii. Max Z* = 0 and no one artificial vector appears in the optimum basis. In
this case also proceed to phase-II.
Phase II – Now assign the actual cost to the variables in the objective function and a zero cost to
every artificial variable that appears in the basis at the zero level. This new objective function is
now maximized by simplex method subject to the given constraints.
Simplex method is applied to the modified simplex table obtained at the end of phase-I, until an
optimum basic feasible solution has been attained. The artificial variables which are non-basic at
the end of phase-I are removed.
Example 1
Max Z = 3x1 - x2
Subject to
2x1 + x2 ≥ 2
x1 + 3x2 ≤ 2
x2 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 3x1 - x2
Subject to
2x1 + x2 – s1+ a1= 2
x1 + 3x2 + s2 = 2
x2 + s3 = 4
x1 , x2 , s1, s2, s3,a1 ≥ 0
Auxiliary LPP
Max Z* = 0x1 - 0x2 + 0s1 + 0s2 + 0s3 -1a1
Subject to
2x1 + x2 – s1+ a1= 2
x1 + 3x2 + s2 = 2
x2 + s3 = 4
x1 , x2 , s1, s2, s3,a1 ≥ 0
Phase I
Cj → 0 0 0 0 0 -1
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB /Xk
a1 -1 2 2 1 -1 0 0 1 1→
s2 0 2 1 3 0 1 0 0 2
s3 0 4 0 1 0 0 1 0 -
↑
Z* = -2 -2 -1 1 0 0 0 ←Δj
x1 0 1 1 1/2 -1/2 0 0 X
s2 0 1 0 5/2 1/2 1 0 X
s3 0 4 0 1 0 0 1 X
Z* = 0 0 0 0 0 0 X ←Δj
Since all Δj ≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to phase II.
Phase II
Cj → 3 -1 0 0 0
Basic Min ratio
CB XB X1 X2 S1 S2 S3
Variables XB /Xk
x1 3 1 1 1/2 -1/2 0 0 -
s2 0 1 0 5/2 1/2 1 0 2→
s3 0 4 0 1 0 0 1 -
↑
Z=3 0 5/2 -3/2 0 0 ←Δj
x1 3 2 1 3 0 1 0
s1 0 2 0 5 1 2 0
s3 0 4 0 1 0 0 1
Z=6 0 10 0 3 0 ←Δj
Example 2
Max Z = 5x1 + 8x2
Subject to
3x1 + 2x2 ≥ 3
x1 + 4x2 ≥ 4
x1 + x2 ≤ 5
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 5x1 + 8x2
Subject to
3x1 + 2x2 – s1+ a1 = 3
x1 + 4x2 – s2+ a2 = 4
x1 + x2 + s3 = 5
x1 , x2 , s1, s2, s3, a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 + 0x2 + 0s1 + 0s2 + 0s3 -1a1 -1a2
Subject to
3x1 + 2x2 – s1+ a1 = 3
x1 + 4x2 – s2+ a2 = 4
x1 + x2 + s3 = 5
x1 , x2 , s1, s2, s3, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 S1 S2 S3 A1 A2
Variables XB /Xk
a1 -1 3 3 2 -1 0 0 1 0 3/2
a2 -1 4 1 4 0 -1 0 0 1 1→
s3 0 5 1 1 0 0 1 0 0 5
↑
Z* = -7 -4 -6 1 1 0 0 0 ←Δj
a1 -1 1 5/2 0 -1 1/2 0 1 X 2/5→
x2 0 1 1/4 1 0 -1/4 0 0 X 4
s3 0 4 3/4 0 0 1/4 1 0 X 16/3
↑
Z* = -1 -5/2 0 1 -1/2 0 0 X ←Δj
x1 0 2/5 1 0 -2/5 1/5 0 X X
x2 0 9/10 0 1 1/10 -3/10 0 X X
s3 0 37/10 0 0 3/10 1/10 1 X X
Z* = 0 0 0 0 0 0 X X ←Δj
Since all Δj ≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to phase II.
Phase II
Cj → 5 8 0 0 0
Basic Min ratio
CB XB X1 X2 S1 S2 S3
Variables XB /Xk
x1 5 2/5 1 0 -2/5 1/5 0 2→
x2 8 9/10 0 1 1/10 -3/10 0 -
s3 0 37/10 0 0 3/10 1/10 1 37
↑
Z = 46/5 0 0 -6/5 -7/5 0 ←Δj
s2 0 2 5 0 -2 1 0 -
x2 8 3/2 3/2 1 -1/2 0 0 -
s3 0 7/2 -1/2 0 1/2 0 1 7→
↑
Z = 12 7 0 -4 0 0 ←Δj
s2 0 16 3 0 0 1 2
x2 8 5 1 1 0 0 1/2
s1 0 7 -1 0 1 0 2
Z = 40 3 0 0 0 4
Since all Δj ≥ 0, optimal basic feasible solution is obtained
Example 3
Max Z = -4x1 - 3x2 - 9x3
Subject to
2x1 + 4x2 + 6x3 ≥ 15
6x1 + x2 + 6x3 ≥ 12
and x1 ≥ 0, x2 ≥ 0, x3 ≥ 0
Solution
Standard LPP
Max Z = -4x1 - 3x2 - 9x3
Subject to
2x1 + 4x2 + 6x3 - s1+ a1= 15
6x1 + x2 + 6x3 - s2 + a2 = 12
x1 , x2 , s1, s2, a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 - 0x2 - 0x3 + 0s1 + 0s2 -1a1 -1a2
Subject to
2x1 + 4x2 + 6x3 - s1+ a1= 15
6x1 + x2 + 6x3 - s2 + a2 = 12
x1 , x2 , s1, s2, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 X3 S1 S2 A1 A2
Variables XB /Xk
a1 -1 15 2 4 6 -1 0 1 0 15/6
a2 -1 12 6 1 6 0 -1 0 1 2→
↑
Z* = -27 -8 -5 -12 1 1 0 0 ←Δj
a1 -1 3 -4 3 0 -1 1 1 X 1→
x3 0 2 1 1/6 1 0 -1/6 0 X 12
↑
Z* = -3 4 -3 0 1 -1 0 X ←Δj
x2 0 1 -4/3 1 0 -1/3 1/3 X X
x3 0 11/6 22/18 0 1 1/18 -4/18 X X
Z* = 0 0 0 0 0 0 X X
Since all Δj ≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to phase II.
Phase II
Cj → -4 -3 -9 0 0
Basic Min ratio
CB XB X1 X2 X3 S1 S2
Variables XB /Xk
x2 -3 1 -4/3 1 0 -1/3 1/3 -
x3 -9 11/6 22/18 0 1 1/18 -4/18 3/2→
↑
Z = -39/2 -3 0 0 1/2 1 ←Δj
x2 -3 3 0 1 12/11 -3/11 1/11
x1 -4 3/2 1 0 18/22 1/22 -4/22
Example 4
Min Z = 4x1 + x2
Subject to
3x1 + x2 = 3
4x1 + 3x2 ≥ 6
x1 + 2x2 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Min Z = Max Z' = – 4x1 – x2
Subject to
3x1 + x2 + a1 = 3
4x1 + 3x2 – s1+ a2 = 6
x1 + 2x2 + s2 = 4
x1 , x2 , s1, s2, a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 – 0x2 + 0s1 + 0s2 –1a1 –1a2
Subject to
3x1 + x2 + a1 = 3
4x1 + 3x2 – s1+ a2 = 6
x1 + 2x2 + s2 = 4
x1 , x2 , s1, s2, a1, a2 ≥ 0
Phase I
Cj → 0 0 0 0 -1 -1
Basic Min ratio
CB XB X1 X2 S1 S2 A1 A2
Variables XB /Xk
a1 -1 3 3 1 0 0 1 0 1→
a2 -1 6 4 3 -1 0 0 1 6/4
s2 0 4 1 2 0 1 0 0 4
↑
Z* = -9 -7 -4 1 0 0 0
x1 0 1 1 1/3 0 0 X 0 3
a2 -1 2 0 5/3 -1 0 X 1 6/5→
s2 0 3 0 5/3 0 1 X 0 9/5
↑
Z* = -2 0 -5/3 1 0 X 0
x1 0 3/5 1 0 1/5 0 X X
x2 0 6/5 0 1 -3/5 0 X X
s2 0 1 0 0 1 1 X X
Z* = 0 0 0 0 0 X X
Since all Δj ≥ 0, Max Z* = 0 and no artificial vector appears in the basis, we proceed to phase II.
Phase II
Cj → -4 -1 0 0
Basic Min ratio
CB XB X1 X2 S1 S2
Variables XB /Xk
x1 -4 3/5 1 0 1/5 0 3
x2 -1 6/5 0 1 -3/5 0 -
s2 0 1 0 0 1 1 1→
↑
Z' = -18/5 0 0 -1/5 0 ←Δj
x1 -4 2/5 1 0 0 -1/5
x2 -1 9/5 0 1 0 3/5
s1 0 1 0 0 1 1
Example 5
Min Z = x1 –2x2– 3x3
Subject to
–2x1 + x2 + 3x3= 2
2x1 + 3x2 + 4x3= 1
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Min Z = Max Z' = –x1 +2x2+ 3x3
Subject to
–2x1 + x2 + 3x3 + a1 = 2
2x1 + 3x2 + 4x3+ a2 = 1
x1 , x2 , a1, a2 ≥ 0
Auxiliary LPP
Max Z* = 0x1 + 0x2 + 0x3 –1a1 –1a2
Subject to
–2x1 + x2 + 3x3 + a1 = 2
2x1 + 3x2 + 4x3+ a2 = 1
x1 , x2 , a1, a2 ≥ 0
Phase I
Cj→ 0 0 0 -1 -1
Basic Min Ratio
CB XB X1 X2 X3 A1 A2
Variables XB / XK
a1 -1 2 -2 1 3 1 0 2/3
a2 -1 1 2 3 4 0 1 1/4→
↑
Z* = -3 0 -4 -7 0 0 ←Δj
a1 -1 5/4 -7/4 -5/4 0 1 X
x3 0 1/4 1/2 3/4 1 0 X
Unit 3
3.1.1 Degeneracy
The concept of obtaining a degenerate basic feasible solution in a LPP is known as degeneracy.
The degeneracy in a LPP may arise
At the initial stage when at least one basic variable is zero in the initial basic feasible
solution.
At any subsequent iteration when more than one basic variable is eligible to leave the
basic and hence one or more variables becoming zero in the next iteration and the
problem is said to degenerate. There is no assurance that the value of the objective
function will improve, since the new solutions may remain degenerate. As a result, it is
possible to repeat the same sequence of simplex iterations endlessly without improving
the solutions. This concept is known as cycling or circling.
Example 1
Solution
Standard LPP
Max Z = 3x1 + 9x2 + 0s1 + 0s2
Subject to
x1 + 4x2 + s1 = 8
x1 + 2x2 + s2 = 4
x1 , x2 , s1, s2 ≥ 0
Cj→ 3 9 0 0
Basic
CB XB X1 X2 S1 S2 XB / XK S1 / X2
Variables
s1 0 8 1 4 1 0 1/4
s2 0 4 1 2 0 1 0/2→
↑
Z=0 -3 -9 0 0 ←Δj
s1 0 0 -1 0 1 -1
x2 9 2 1/2 1 0 1/2
Z =18 3/2 0 0 9/2
Note – Since a tie in minimum ratio (degeneracy), we find minimum of s1 /xk for these rows for
which the tie exists.
Example 2
Max Z = 2x1 + x2
Subject to
4x1 + 3x2 ≤ 12
4x1 + x2 ≤ 8
4x1 - x2 ≤ 8
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 2x1 + x2 + 0s1 + 0s2 + 0s3
Subject to
4x1 + 3x2 + s1 = 12
4x1 + x2 + s2 = 8
4x1 - x2 + s3 = 8
x1 , x2 , s1, s2, s3 ≥ 0
Cj→ 2 1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3 XB / XK S1 / X1 S2 / X1
Varibles
s1 0 12 4 3 1 0 0 12/4=3
s2 0 8 4 1 0 1 0 8/4=2 4/0=0 1/4
s3 0 8 4 -1 0 0 1 8/4=2 4/0=0 0/4=0→
↑
Z=0 -2 -1 0 0 0 ←Δj
s1 0 4 0 4 1 0 -1 4/4=1
s2 0 0 0 2 0 1 -1 0→
x1 2 2 1 -1/4 0 0 1/4 -
↑
Z=4 0 -3/2 0 0 1/2 ←Δj
s1 0 4 0 0 1 -2 1 0→
x2 1 0 0 1 0 1/2 -1/2 -
x1 2 2 1 0 0 1/8 1/8 16
↑
Z=4 0 0 0 3/4 -1/4 ←Δj
s3 0 4 0 0 1 -2 1
x2 1 2 0 1 1/2 -1/2 0
x1 2 3/2 1 0 -1/8 3/8 0
Example
Max Z = 3x1 +2x2
Subject to
2x1 + x2 ≤ 2
3x1 + 4x2 ≥ 12
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 3x1 +2 x2 + 0s1 + 0s2 – Ma1
Subject to
2x1 + x2 + s1 = 2
3x1 + 4x2 - s2 + a1 = 12
x1 , x2 , s1, s2, s3 ≥ 0
Cj→ 3 2 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 A1
Variables XB / XK
s1 0 2 2 1 1 0 0 2/1=2→
a1 -M 12 3 4 0 -1 1 12/4=3
↑
Z= -12M -3M-3 -4M-2 0 M 0 ←Δj
x2 2 2 2 1 1 0 0
a1 -M 4 -5 0 -4 -1 1
Δj ≥ 0 so according to optimality condition the solution is optimal but the solution is called
pseudo optimal solution since it does not satisfy all the constraints but satisfies the optimality
condition. The artificial variable has a positive value which indicates there is no feasible
solution.
In simplex method, this can be noticed if Δj value is negative to a variable (entering) which is
notified as key column and the ratio of solution value to key column value is either negative or
infinity (both are to be ignored) to all the variables. This indicates that no variable is ready to
leave the basis, though a variable is ready to enter. We cannot proceed further and the solution is
unbounded or not finite.
Example 1
Max Z = 6x1 - 2x2
Subject to
2x1 - x2 ≤ 2
x1 ≤ 4
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 6x1 - 2x2 + 0s1 + 0s2
Subject to
2x1 - x2 + s1 = 2
x1 + s2 = 4
x1 , x2 , s1, s2 ≥ 0
Cj→ 6 -2 0 0
Basic Min Ratio
CB XB X1 X2 S1 S2
Variables XB / XK
s1 0 2 2 -1 1 0 1→
s2 0 4 1 0 0 1 4
↑
Z=0 -6 2 0 0 ←Δj
x1 6 1 1 -1/2 1/2 0 -
s2 0 3 0 1/2 -1/2 1 6→
↑
Z=6 0 -1 3 0 ←Δj
x1 6 4 1 0 0 1
x2 -2 6 0 1 -1 2
Z = 12 0 0 2 2 ←Δj
In the starting table, the elements of x2 are negative and zero. This is an indication that the
feasible region is not bounded. From this we conclude the problem has unbounded feasible
region but still the optimal solution is bounded.
Example 2
Solution
Standard LPP
Max Z = -3x1 + 2 x2 + 0s1 + 0s2
Subject to
x1 + s1 = 3
x1 - x2 + s2 = 0
x1 , x2 , s1, s2 ≥ 0
Cj→ -3 2 0 0
Basic Min Ratio
CB XB X1 X2 S1 S2
Variables XB / XK
s1 0 3 1 0 1 0
s2 0 0 1 -1 0 1
↑
Z=0 3 -2 0 0 ←Δj
Corresponding to the incoming vector (column x2), all elements are negative or zero. So x2
cannot enter the basis and the outgoing vector cannot be found. This is an indication that there
exists unbounded solution for the given problem.
When the objective function is parallel to one of the constraints, the multiple optimal solutions
may exist. After reaching optimality, if at least one of the non-basic variables possess a zero
value in Δj, the multiple optimal solution exist.
Example
Max Z = 6x1 + 4x2
Subject to
2x1 + 3x2 ≤ 30
3x1 + 2x2 ≤ 24
x1 + x2 ≥ 3
and x1 ≥ 0, x2 ≥ 0
Solution
Standard LPP
Max Z = 6x1 + 4x2 + 0s1 + 0s2 + 0s3 - Ma1
Subject to
2x1 + 3x2 + s1 = 30
3x1 + 2x2 + s2 = 24
x1 + x2 – s3 + a1= 3
x1 , x2 , s1, s2, s3, a1 ≥ 0
Cj→ 6 4 0 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB / XK
s1 0 30 2 3 1 0 0 0 15
s2 0 24 3 2 0 1 0 0 8
a1 -M 3 1 1 0 0 -1 1 3→
↑
Z = -3M -M-6 -M-4 0 0 M 0 ←Δj
s1 0 24 0 1 1 0 2 X 12
s2 0 15 0 -1 0 1 3 X 5→
x1 6 3 1 1 0 0 -1 X -
↑
Z = 18 0 2 0 0 -6 X ←Δj
s1 0 14 0 5/3 1 -2/3 0 X 42/5→
s3 0 5 0 -1/3 0 1/3 1 X -
x1 6 8 1 2/3 0 1/3 0 X 12
↑
Z = 48 0 0 0 2 0 X ←Δj
Since Δ2 corresponding to non-basic variable x2 is obtained zero, this indicates that alternate
solution or multiple optimal solution also exist. Therefore the solution as obtained above is not
unique.
Thus we can bring x2 into the basis in place of s1. The new optimum simplex table is obtained as
follows
Cj→ 6 4 0 0 0 -M
Basic Min Ratio
CB XB X1 X2 S1 S2 S3 A1
Variables XB / XK
x2 4 42/5 0 1 3/5 -2/5 0 X
s3 0 39/5 0 0 1/5 1/5 1 X
x1 6 12/5 1 0 -2/5 3/5 0 X
Z = 48 0 0 0 2 0 X ←Δj
Module 3
Unit 1
1.4 The Revised Simplex Method
1.5 Steps for solving Revised Simplex Method in Standard Form-I
1.6 Worked Examples
The net evaluation row Δj to determine the non-basic variable that enters the basis.
The pivot column
The current basis variables and their values (XB column) to determine the minimum
positive ratio and then identify the basis variable to leave the basis.
The above information is directly obtained from the original equations by making use of the
inverse of the current basis matrix at any iteration.
Standard form-II – If artificial variables are needed for an identity matrix, then two-
phase method of ordinary simplex method is used in a slightly different way to handle
artificial variables.
SLPP
Max Z = 2x1 + x2+ 0s1+ 0s2
Subject to
3 x1 + 4 x2 + s1 = 6
6 x1 + x2 + s2 = 3
and x1, x2, s1, s2 ≥ 0
Column vector corresponding to Z is usually denoted by e1. It is the first column of the basis
matrix B1, which is usually denoted as B1 = [β0(1), β1(1), β2(1) … βn(1)]
Hence the column β0(1), β1(1), β2(1) constitutes the basis matrix B1 (whose inverse B1 -1 is also B1)
B1-1
Basic e1 a1 (1) a2 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -2 -1
s1 0 1 0 6 3 4
s2 0 0 1 3 6 1
Both Δ1 and Δ2 are negative. So find the most negative value and determine the incoming
vector.
Therefore most negative value is Δ1 = -2. This indicates a1 (1) (x1) is incoming vector.
Xk = B1-1 * a1 (1)
Step 6 – Determine the outgoing vector. We are not supposed to calculate for Z row.
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -2 -
s1 0 1 0 6 3 2
s2 0 0 1 3 6 1/2→outgoing
↑
incoming
Column e1 will never change, x1 is incoming so place it outside the rectangular boundary
β1(1) β2(1) XB X1
R1 0 0 0 -2
R2 1 0 6 3
R3 0 1 3 6
Make the pivot element as 1 and the respective column elements to zero.
β1(1) β2(1) XB X1
R1 0 1/3 1 0
R2 1 -1/2 9/2 0
R3 0 1/6 1/2 1
B1-1
Basic e1 a4 (1) a2 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 1/3 1 0 -1
s1 0 1 -1/2 9/2 0 4
x1 0 0 1/6 1/2 1 1
Δ4 = 1 * 0 + 0 * 0 + 1/3 *1 = 1/3
Δ2 = 1 * -1 + 0 * 4 + 1/3 *1 = -2/3
Δ2 is most negative. Therefore a2 (1) is incoming vector.
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 1/3 1 -2/3 -
s1 0 1 -1/2 9/2 7/2 9/7→outgoing
x1 0 0 1/6 1/2 1/6 3
↑
incoming
β1(1) β2(1) XB X2
R1 0 1/3 1 -2/3
R2 1 -1/2 9/2 7/2
R3 0 1/6 1/2 1/6
β1(1) β2(1) XB X2
R1 4/21 5/21 13/7 0
R2 2/7 -1/7 9/7 1
R3 -1/21 8/42 2/7 0
B1-1
Basic e1 a4 (1) a3 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 4/21 5/21 13/7 0 0
x2 0 2/7 -1/7 9/7 0 1
x1 0 -1/21 8/42 2/7 1 0
Δ4 and Δ3 are positive. Therefore optimal solution is Max Z = 13/7, x1= 2/7, x2 = 9/7
1.3 Worked Examples
Example 1
Max Z = x1 + 2x2
Subject to
x1 + x2 ≤ 3
x1 + 2x2 ≤ 5
3x1 + x2 ≤ 6
and x1, x2 ≥ 0
Solution
SLPP
Max Z = x1 + 2x2+ 0s1+ 0s2+ 0s3
Subject to
x1 + x2 + s1 = 3
x1 + 2x2 + s2 = 5
3x1 + x2 + s3 = 6
and x1, x2, s1, s2, s3 ≥ 0
Standard Form-I
Z - x1 - 2x2 - 0s1 - 0s2 - 0s3= 0
x1 + x2 + s1 + 0s2 + 0s3= 3
x1 + 2x2 + 0s1 + s2 + 0s3 = 5
3x1 + x2 + 0s1 + 0s2 + s3 = 6
and x1, x2, s1, s2 , s3 ≥ 0
Matrix form
B1-1
Basic e1 β1(1) β2(1) β3(1) XB Xk XB / Xk a1 (1) a2 (1)
variables (Z)
Z 1 0 0 0 0 -1 -2
s1 0 1 0 0 3 1 1
s2 0 0 1 0 5 1 2
s3 0 0 0 1 6 3 1
B1-1
Basic e1
β1(1) β2(1) β3(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 0 -2 -
s1 0 1 0 0 3 1 3
s2 0 0 1 0 5 2 5/2→
s3 0 0 0 1 6 1 6
↑
Improved Solution
B1-1
Basic e1 a1 (1) a4 (1)
β1(1) β2(1) β3(1) XB Xk XB / Xk
variables (Z)
Z 1 0 1 0 5 -1 0
s1 0 1 -1/2 0 1/2 1 0
x2 0 0 1/2 0 5/2 1 1
s3 0 0 -1/2 1 7/2 3 0
Δ1 = 1 * -1 + 0 * 1 + 1 *1 + 0 *3= 0
Δ4 = 1 * 0 + 0 * 0 + 1 *1+ 0 *0 = 1
Example 2
Max Z = 80x1 + 55x2
Subject to
4x1 +2x2 ≤ 40
2x1 + 4x2 ≤ 32
and x1, x2 ≥ 0
Solution
Max Z = 80x1 + 55x2
Subject to
2x1 +x2 ≤ 20 (divide by 2)
x1 + 2x2 ≤ 16 (divide by 2)
and x1, x2 ≥ 0
SLPP
Max Z = 80x1 + 55x2+ 0s1+ 0s2
Subject to
2x1 +x2+ s1 = 20
x1 + 2x2 + s2 = 16
and x1, x2, s1, s2 ≥ 0
Standard form-I
Z - 80x1 - 55x2 - 0s1 - 0s2 = 0
2x1 +x2+ s1 + 0s2= 20
x1 + 2x2 + 0s1 + s2 = 16
and x1, x2, s1, s2 ≥ 0
Matrix form
Revised simplex table Additional table
B1-1
Basic e1 a1 (1) a2 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -80 -55
s1 0 1 0 20 2 1
s2 0 0 1 16 1 2
Xk = B1-1 * a1 (1)
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 0 0 0 -80 -
s1 0 1 0 20 2 10→
s2 0 0 1 16 1 16
↑
Improved solution
β1(1) β2(1) XB Xk
R1 0 0 0 -80
R2 1 0 20 2
R3 0 1 16 1
β1(1) β2(1) XB Xk
R1 40 0 800 0
R2 1/2 0 10 1
R3 -1/2 1 6 0
B1-1
Basic e1 a3 (1) a2 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 40 0 800 0 -55
x1 0 1/2 0 10 1 1
s2 0 -1/2 1 6 0 2
B1-1
Basic e1
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 40 0 800 -15 -
x1 0 1/2 0 10 1/2 20
s2 0 -1/2 1 6 3/2 4→
↑
Improved solution
β1(1) β2(1) XB Xk
R1 40 0 800 -15
R2 1/2 0 10 1/2
R3 -1/2 1 6 3/2
β1(1) β2(1) XB Xk
R1 35 10 860 0
R2 2/3 -1/3 8 0
R3 -1/3 2/3 4 1
B1-1
Basic e1 a3 (1) a4 (1)
β1(1) β2(1) XB Xk XB / Xk
variables (Z)
Z 1 35 10 860 0 0
x1 0 2/3 -1/3 8 1 0
x2 0 -1/3 2/3 4 0 1
Computation of Δ3 and Δ4
Δ3 = 1 * 0 + 35 * 1 + 10 *0 = 35
Δ4 = 1 * 0 + 35 * 0 + 10 *1 = 10
Example 3
Max Z = x1 + x2+ x3
Subject to
4x1 + 5x2 + 3x3≤ 15
10x1 + 7x2+ x3 ≤ 12
and x1, x2, x3 ≥ 0
Solution
SLPP
Max Z = x1 + x2+ x3+ 0s1+ 0s2
Subject to
4x1 + 5x2 + 3x3+ s1 = 15
10x1 + 7x2+ x3 + s2 = 12
and x1, x2, x3, s1, s2 ≥ 0
Standard form-I
Z - x1 - x2 - x3 - 0s1 - 0s2 = 0
4x1 +5x2 + 3x3+ s1 + 0s2= 15
10x1 + 7x2+ x3 + 0s1+ s2 = 12
and x1, x2, x3, s1, s2 ≥ 0
Matrix form
B1-1
Basic e1 XB / a1 (1) a2 (1) a3 (1)
β1(1) β2(1) XB Xk
variables (Z) Xk
Z 1 0 0 0 -1 -1 -1
s1 0 1 0 15 4 5 3
s2 0 0 1 12 10 7 1
Variables in
e1 e2 β1(2) β2(2) … βm(2) XB(2) Xk(2)
the basis
x0 1 0 0 0 … 0
x'n +1 0 1 0 0 … 0
xn +1 0 0 1 0 … 0
xn +2 0 0 0 1 … 0
. . . . . .
. . . . . .
xn +m 0 0 0 0 … 1
Step 2 – If x'n +1 < 0, compute Δj = second row of B2-1 * aj(2) and continue to step 3. If max x'n +1 =
0 then go to phase II.
Step 6 – After determining the incoming and outgoing vector, next revised simplex table can be
easily obtained
Repeat the procedure of phase I to get max x'n +1 = 0 or all Δj for phase I are ≥ 0.
If max x'n +1 comes out of zero in phase I, all artificial variables must have the value zero.
It should be noted carefully that max x'n +1 will always come out to be zero at the end of
phase I if the feasible solution to the problem exists.
Proceed to phase II
Phase II - x'n +1 is considered like any other artificial variable; it can be removed from the basic
solution. Only x0 must always remain in the basic solution. However there will always be at least
one artificial vector in B2, otherwise it is not possible to have an m+2 dimensional bases. The
procedure in phase II will be the same as described in standard form-I
Example 1
Min Z = x1 + 2x2
Subject to
2x1 + 5x2 ≥ 6
x1 + x2 ≥ 2
and x1, x2 ≥ 0
Solution
SLPP
Min Z = Max Z' = -x1 - 2x2+ 0s1+ 0s2
Subject to
2x1 + 5x2 - s1 + a1= 6
x1 + x2 - s2 + a2 = 2
and x1, x2, s1, s2 ≥ 0
Standard form-II
Z' + x1 + 2x2 = 0
-3x1 - 6x2 + s1 + s2 + av = -8 where av = - (a1 + a2)
2x1 + 5x2 - s1 + a1= 6
x1 + x2 – s2 + a2 = 2
and x1, x2, s1, s2 ≥ 0
The second constraint equation is formed by taking the negative sum of two constraints.
Matrix form
Phase -I
I Iteration
Basic B2-1
a1(2) a2(2) a3(2) a4(2)
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
e1 1 0 0 0 0 1 2 0 0
av 0 1 0 0 -8 -3 -6 1 1
a1 0 0 1 0 6 2 5 -1 0
a2 0 0 0 1 2 1 1 0 -1
Calculation of Δj
Δ1 = second row of B2-1 * a1(2) = -3
Δ2 = second row of B2-1 * a2(2) = -6
Δ3 = second row of B2-1 * a3(2) = 1
Δ4 = second row of B2-1 * a4(2) = 1
Basic B2-1
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
e1 1 0 0 0 0 2
av 0 1 0 0 -8 -6
a1 0 0 1 0 6 5 6/5→
a2 0 0 0 1 2 1 2
↑
Improved Solution
β1(1) β2(1) XB Xk
R1 0 0 0 2
R2 0 0 -8 -6
R3 1 0 6 5
R4 0 1 2 1
β1(1) β2(1) XB Xk
R1 -2/5 0 -12/5 0
R2 6/5 0 -4/5 0
R3 1/5 0 6/5 1
R4 -1/5 1 4/5 0
II iteration
Basic B2-1
a1(2) a5(2) a3(2) a4(2)
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
z' 1 0 -2/5 0 -12/5 1 0 0 0
av 0 1 6/5 0 -4/5 -3 0 1 1
x2 0 0 1/5 0 6/5 2 1 -1 0
a2 0 0 -1/5 1 4/5 1 0 0 -1
Calculation of Δj
Δ1 = -3/5, Δ5 = 6/5, Δ3 = -1/5, Δ4 = 1
Δ1 is most negative. Therefore a1(2) (x1) is incoming vector
Basic B2-1
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
z' 1 0 -2/5 0 -12/5 1/5
av 0 1 6/5 0 -4/5 -3/5
x2 0 0 1/5 0 6/5 2/5 3
a2 0 0 -1/5 1 4/5 3/5 4/3→
↑
Improved Solution
β1(1) β2(1) XB Xk
R1 -2/5 0 -12/5 1/5
R2 6/5 0 -4/5 -3/5
R3 1/5 0 6/5 2/5
R4 -1/5 1 4/5 3/5
β1(1) β2(1) XB Xk
R1 -1/3 -1/3 -8/3 0
R2 1 1 0 0
R3 1/3 -2/3 2/3 0
R4 -1/3 5/3 4/3 1
III iteration
Basic B2-1
a6(2) a5(2) a3(2) a4(2)
variables e1 e2 β1(2) β2 (2)
XB Xk XB/Xk
z' 1 0 -1/3 -1/3 -8/3 0 0 0 0
av 0 1 1 1 0 0 0 1 1
x2 0 0 1/3 -2/3 2/3 0 1 -1 0
x1 0 0 -1/3 5/3 4/3 1 0 0 -1
Phase II
Basic B2-1
a3(2) a4(2)
variables e1 e2 β1(2) β2(2) XB Xk XB/Xk
z' 1 0 -1/3 -1/3 -8/3 0 0
av 0 1 1 1 0 1 1
x2 0 0 1/3 -2/3 2/3 -1 0
x1 0 0 -1/3 5/3 4/3 0 -1
Δ3 and Δ4 are positive. Therefore optimal solution is Z' = -8/3→ Z =8/3, x1= 4/3, x2 = 2/3
Example 2
Max Z = x1 + 2x2 + 3x3 - x4
Subject to
x1 + 2x2 + 3x3 = 15
2x1 + x2 + 5x3 = 20
x1 + 2x2 + x3 + x4 = 10
and x1, x2, x3 ≥ 0
Solution
SLPP
Max Z = x1 + 2x2 + 3x3 - x4
Subject to
x1 + 2x2 + 3x3 + a1= 15
2x1 + x2 + 5x3 + a2 = 20
x1 + 2x2 + x3 + x4 + a3 = 10
and x1, x2, a1, a2 ≥ 0
Standard form-II
Z - x1 - 2x2 - 3x3 + x4 = 0
-4x1 - 5x2 - 9x3 - x4 + av = -45 where av = - (a1 + a2+ a3)
x1 + 2x2 + 3x3 + a1= 15
2x1 + x2 + 5x3 + a2 = 20
x1 + 2x2 + x3 + x4 + a3 = 10
x1, x2, a1, a2, a3 ≥ 0
Matrix form
Phase I
I Iteration
Basic B2-1
a1(2) a2(2) a3(2) a4(2)
variables e1 e2 β1(2) β2(2) β3(2)
XB Xk XB/Xk
e1 1 0 0 0 0 0 -1 -2 -3 1
av 0 1 0 0 0 -45 -4 -5 -9 -1
a1 0 0 1 0 0 15 1 2 3 0
a2 0 0 0 1 0 20 2 1 5 0
a3 0 0 0 0 1 10 1 2 1 1
Calculation of Δj
Δ1 = second row of B2-1 * a1(2) = -4
Δ2 = second row of B2-1 * a2(2) = -5
Δ3 = second row of B2-1 * a3(2) = -9
Δ4 = second row of B2-1 * a4(2) = -1
Improved Solution
II Iteration
Basic B2-1
a1(2) a2(2) a6(2) a4(2)
variables e1 e2 β1(2) β2(2)
β3(2)
XB Xk XB/Xk
z 1 0 0 3/5 0 12 -1 -2 0 1
av 0 1 0 9/5 0 -9 -4 -5 0 -1
a1 0 0 1 -3/5 0 3 1 2 0 0
x3 0 0 0 1/5 0 4 2 1 1 0
a3 0 0 0 -1/5 1 6 1 2 0 1
Calculation of Δj
Δ1 = -2/5, Δ2 = -16/5, Δ6 = 9/5, Δ4 = -1
Δ4 is most negative. Therefore a4(2) (x4) is incoming vector
Basic B2-1
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
Z 1 0 0 3/5 0 12 1
av 0 1 0 9/5 0 -9 -1
a1 0 0 1 -3/5 0 3 0
x3 0 0 0 1/5 0 4 0
a3 0 0 0 -1/5 1 6 1 6→
↑
Improved Solution
III Iteration
Basic B2-1
a1(2) a2(2) a6(2) a7(2)
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
Z 1 0 0 4/5 -1 6 -1 -2 0 0
av 0 1 0 8/5 1 -3 -4 -5 0 0
a1 0 0 1 -3/5 0 3 1 2 0 0
x3 0 0 0 1/5 0 4 2 1 1 0
x4 0 0 0 -1/5 1 6 1 2 0 1
Calculation of Δj
Δ1 = 1/5, Δ2 = -7/5, Δ6 = 8/5, Δ7 = 1
Δ2 is most negative. Therefore a2(2) (x2) is incoming vector
Basic B2-1
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
z 1 0 0 4/5 -1 6 -16/5
av 0 1 0 8/5 1 -3 -7/5
a1 0 0 1 -3/5 0 3 7/5 15/7→
x3 0 0 0 1/5 0 4 1/5 20
x4 0 0 0 -1/5 1 6 9/5 30/9
↑
Improved Solution
IV Iteration
Basic B2-1
a1(2) a5(2) a6(2) a7(2)
variables e1 e2 β1(2) β2(2) β3(2) XB Xk XB/Xk
z 1 0 16/7 4/7 -1 90/7 -1 0 0 0
av 0 1 1 1 1 0 -4 0 0 0
x2 0 0 5/7 -3/7 0 15/7 1 1 0 0
x3 0 0 -1/7 2/7 0 25/7 2 0 1 0
x4 0 0 -9/7 4/7 1 15/7 1 0 0 1
Phase II
Basic B2-1
a1(2)
variables e1 e2 β1(2) β2(2)
β3(2)
XB Xk XB/Xk
z 1 0 16/7 4/7 -1 90/7 -1
av 0 1 1 1 1 0 -4
x2 0 0 5/7 -3/7 0 15/7 1
x3 0 0 -1/7 2/7 0 25/7 2
x4 0 0 -9/7 4/7 1 15/7 1
Δ1 = 0
Unit 3
Every LPP called the primal is associated with another LPP called dual. Either of the problems
is primal with the other one as dual. The optimal solution of either problem reveals the
information about the optimal solution of the other.
Matrix Notation
Primal
Max Zx = CX
Subject to
AX ≤ b and X ≥ 0
Dual
Min Zw = bT W
Subject to
AT W ≥ CT and W ≥ 0
Step 2 – If the constraints have an inequality sign ‘≥’ then multiply both sides by -1 and convert
the inequality sign to ‘≤’.
Step 3 – If the constraint has an ‘=’ sign then replace it by two constraints involving the
inequalities going in opposite directions. For example x1+ 2x2 = 4 is written as
x1+2x2 ≤ 4
x1+2x2 ≥ 4 (using step2) → - x1-2x2 ≤ - 4
Step 4 – Every unrestricted variable is replaced by the difference of two non-negative variables.
Step5 – We get the standard primal form of the given LPP in which.
o All constraints have ‘≤’ sign, where the objective function is of maximization
form.
o All constraints have ‘≥’ sign, where the objective function is of minimization
from.
Example 1
Min Zx = 2x2 + 5x3
Subject to
x1+x2 ≥ 2
2x1+x2+6x3 ≤ 6
x1 - x2 +3x3 = 4
x1, x2 , x3 ≥ 0
Solution
Primal
Max Zx' = -2x2 – 5x3
Subject to
-x1-x2 ≤ -2
2x1+x2+6x3 ≤ 6
x1 - x2 +3x3 ≤ 4
-x1 + x2 -3x3 ≤ -4
x1, x2 , x3 ≥ 0
Dual
Min Zw = -2w1 + 6w2 + 4w3 – 4w4
Subject to
-w1 + 2w2 +w3 –w4 ≥ 0
-w1 + w2 - w3 +w4 ≥ -2
6w2 + 3w3 –3w4 ≥ -5
w1, w2, w3, w4 ≥ 0
Example 2
Min Zx = 3x1- 2x2 + 4x3
Subject to
3x1+5x2 + 4x3 ≥ 7
6x1+x2+3x3 ≥ 4
7x1 - 2x2 -x3 ≥ 10
x1 - 2x2 + 5x3 ≥ 3
4x1 + 7x2 - 2x3 ≥ 2
x1, x2 , x3 ≥ 0
Solution
Primal
Max Zx' = -3x1 + 2x2 - 4x3
Subject to
-3x1 - 5x2 - 4x3 ≤ -7
-6x1 - x2 - 3x3 ≤ -4
-7x1 + 2x2 + x3 ≤ - 10
-x1 + 2x2 - 5x3 ≤ - 3
-4x1 - 7x2 + 2x3 ≤ - 2
x1, x2 , x3 ≥ 0
Dual
Min Zw = -7w1 - 4w2 - 10w3 – 3w4 -2w5
Subject to
-3w1 - 6w2 - 7w3 –w4 – 4w5 ≥ -3
-5w1 - w2 + 2w3 + 2w4 – 7w5 ≥ 2
-4w1 - 3w2 + w3 - 5w4 + 2w5 ≥ -4
w1, w2, w3, w4, w5 ≥ 0
Example 3
Max Z = 2x1+ 3x2 + x3
Subject to
4x1+ 3x2 + x3 = 6
x1+ 2x2 + 5x3 = 4
x1, x2 ≥ 0
Solution
Primal
Max Zx = 2x1+ 3x2 + x3
Subject to
4x1+ 3x2 + x3 ≤ 6
-4x1 - 3x2 - x3 ≤ -6
x1 + 2x2 + 5x3 ≤ 4
-x1 - 2x2 - 5x3 ≤ -4
x1, x2 ≥ 0
Dual
Min Zw = 6w1 - 6w2 + 4w3 –4w4
Subject to
4w1 - 4w2 + w3 –w4 ≥ 2
3w1 - 3w2 + 2w3 - 2w4 ≥ 3
w1 - w2 + 5w3 - 5w4 ≥ 1
w1, w2, w3, w4≥ 0
Example 4
Min Zx = x1+ x2 + x3
Subject to
x1 - 3x2 + 4x3 = 5
x1 - 2x2 ≤ 3
2x2 - x3 ≥ 4
x1, x2 ≥ 0 ,x3 is unrestricted in sign
Solution
Primal
Max Z' = - x1- x2 – x3' + x3 ''
Subject to
x1 - 3x2 + 4(x3 ' - x3'') ≤ 5
-x1+ 3x2 - 4(x3' - x3 '') ≤ -5
x1 - 2x2 ≤ 3
-2x2 + x3 ' - x3'' ≤ -4
x1, x2 , x3', x3 '' ≥ 0
Dual
Min Zw = 5w1 - 5w2 + 3w3 – 4w4
Subject to
w1 - w2 + w3 ≥ -1
-3w1 + 3w2 - 2w3 - 2w4 ≥ -1
4w1 - 4w2 + w4 ≥ -1
-4w1 + 4w2 - w4 ≥ 1
w1, w2, w3, w4, ≥ 0
Symmetry property
For any primal problem and its dual problem, all relationships between them must be symmetric
because dual of dual is primal.
If kth constraint of primal is equality then the dual variable wk is unrestricted in sign
If pth variable of primal is unrestricted in sign then pth constraint of dual is an equality.
1. Solve the given primal problem using simplex method. Hence write the solution of its
dual
Max Z = 30x1 + 23x2 + 29x3
Subject to
6x1 + 5x2 + 3x3 ≤ 26
4x1 + 2x2 + 6x3 ≤ 7
x1 ≥ 0, x2 ≥ 0
Solution
Primal form
Max Z = 30x1 + 23x2 + 29x3
Subject to
6x1 + 5x2 + 3x3 ≤ 26
4x1 + 2x2 + 6x3 ≤ 7
x1 ≥ 0, x2 ≥ 0
SLPP
Max Z = 30x1 + 23x2 + 29x3+ 0s1+ 0s2
Subject to
6x1 + 5x2 + 3x3 + s1 = 26
4x1 + 2x2 + 6x3 + s2 = 7
x1, x2, s1, s2 ≥ 0
Cj→ 30 23 29 0 0
Basic Min Ratio
CB XB X1 X2 X3 S1 S2
Variables XB / XK
s1 0 26 6 5 3 1 0 26/6
s2 0 7 4 2 6 0 1 7/4→
↑
Z=0 -30 -23 -29 0 0 ←Δj
s1 0 31/2 0 2 -6 1 -3/2 31/4
x1 30 7/4 1 1/2 3/2 0 1/4 7/2→
↑
Z = 105/2 0 -8 16 0 15/2 ←Δj
s1 0 17/2 -4 0 -12 1 -5/2
x2 23 7/2 2 1 3 0 1/2
2. Use duality to solve the given problem. Also read the solution of its primal.
Min Z = 3x1 + x2
Subject to
x1 + x2 ≥ 1
2x1 + 3x2 ≥ 2
x1 ≥ 0 , x2 ≥ 0
Solution
Primal
Min Z =Max Z' = -3x1 - x2
Subject to
- x1 - x2 ≤ -1
-2x1 - 3x2 ≤ - 2
x1 ≥ 0 , x2 ≥ 0
Dual
Min Zw = -w1 - 2w2
Subject to
-w1 - 2w2 ≥ -3
-w1 - 3w2 ≥ -1
w1, w2 ≥ 0
Cj→ 1 2 0 0
Basic Min Ratio
CB WB W1 W2 S1 S2
Variables WB / WK
s1 0 3 1 2 1 0 3/2
s2 0 1 1 3 0 1 1/3←
↑
Z w' = 0 -1 -2 0 0 ←Δj
s1 0 7/3 1/3 0 1 -2/3 7
w2 2 1/3 1/3 1 0 1/3 1→
↑
Zw' = 2/3 -1/3 0 0 2/3 ←Δj
s1 0 2 0 -1 1 -1
w1 1 1 1 3 0 1
Z w' = 1 0 1 0 1 ←Δj
Solution
Primal
Max Z = 4x1 + 2x2
Subject to
- x1 - x2 ≤ -3
-x1 + x2 ≤ -2
x1 ≥ 0, x2 ≥ 0
Dual
Min Zw = -3w1 - 2w2
Subject to
-w1 - w2 ≥ 4
-w1 + w2 ≥ 2
w1, w2 ≥ 0
Cj→ 3 2 0 0 -M -M
Basic Min Ratio
CB WB W1 W2 S1 S2 A1 A2
Variables WB / WK
a1 -M 4 -1 -1 -1 0 1 0 -
a2 -M 2 -1 1 0 -1 0 1 2→
↑
Zw' = -6M 2M - 3 -2 M M 0 0 ←Δj
a1 -M 6 -2 0 -1 -1 1 X
w2 2 2 -1 1 0 -1 0 X
Δj ≥ 0 and at the positive level an artificial vector (a1) appears in the basis. Therefore the dual
problem does not posses any optimal solution. Consequently there exists no finite optimum
solution to the given problem.
Auxiliary LPP
Max Zw' = 0w1 + 0w2 + 0s1+ 0s2 - 1a1
Subject to
2w1 - w2 + s1= 1
-w1 + w2 - s2 + a1 = 1
w1, w2, s1, s2, a1 ≥ 0
Phase I
Cj→ 0 0 0 0 -1
Basic Min Ratio
CB WB W1 W2 S1 S2 A1
Variables XB / XK
s1 0 1 2 -1 1 0 0 -
a1 -1 1 -1 1 0 -1 1 1→
↑
Zw' = -1 1 -1 0 1 0 ←Δj
s1 0 2 1 0 1 -1 X
w2 0 1 -1 1 0 -1 X
Z w' = 0 0 0 0 0 X ←Δj
Δj ≥ 0 and no artificial vector appear at the positive level of the basis. Hence proceed to phase II
Phase II
Cj→ 2 1 0 0
Basic Min Ratio
CB WB W1 W2 S1 S2
Variables XB / XK
s1 0 2 1 0 1 -1 2→
w2 1 1 -1 1 0 -1 -
↑
Z w' = 1 -3 0 0 -1 ←Δj
w1 2 2 1 0 1 -1 -
w2 1 3 0 1 1 -2 -
↑
Z w' = 7 0 0 3 -4 ←Δj
Δj = -4 and all the elements of s2 are negative; hence we cannot find the outgoing vector. This
indicates there is an unbounded solution. Consequently by duality theorem the original primal
problem will have no feasible solution.
Module 4
Unit 1
1.5 Introduction
1.6 Computational Procedure of Dual Simplex Method
1.7 Worked Examples
1.8 Advantage of Dual Simplex over Simplex Method
1.1 Introduction
Any LPP for which it is possible to find infeasible but better than optimal initial basic solution
can be solved by using dual simplex method. Such a situation can be recognized by first
expressing the constraints in ‘≤’ form and the objective function in the maximization form. After
adding slack variables, if any right hand side element is negative and the optimality condition is
satisfied then the problem can be solved by dual simplex method.
Negative element on the right hand side suggests that the corresponding slack variable is
negative. This means that the problem starts with optimal but infeasible basic solution and we
proceed towards its feasibility.
The dual simplex method is similar to the standard simplex method except that in the latter the
starting initial basic solution is feasible but not optimum while in the former it is infeasible but
optimum or better than optimum. The dual simplex method works towards feasibility while
simplex method works towards optimality.
Step 1 - First convert the minimization LPP into maximization form, if it is given in the
minimization form.
Step 2 - Convert the ‘≥’ type inequalities of given LPP, if any, into those of ‘≤’ type by
multiplying the corresponding constraints by -1.
Step 3 – Introduce slack variables in the constraints of the given problem and obtain an initial
basic solution.
Step 5 – Select the most negative XB. The corresponding basis vector then leaves the basis set B.
Let Xr be the most negative basic variable.
Step 7 – Test the new iterated dual simplex table for optimality.
Repeat the entire procedure until either an optimum feasible solution has been attained in a finite
number of steps.
Example 1
Minimize Z = 2x1 + x2
Subject to
3x1 + x2 ≥ 3
4x1 + 3x2 ≥ 6
x1 + 2x2 ≥ 3
and x1 ≥ 0, x2 ≥ 0
Solution
Maximize Z – = ׳2x1 – x2
Subject to
–3x1 – x2 ≤ –3
–4x1 – 3x2 ≤ –6
–x1 – 2x2 ≤ –3
x1, x2 ≥ 0
Maximize Z – = ׳2x1 – x2
Subject to
–3x1 – x2 + s1 = –3
–4x1 – 3x2 + s2 = –6
–x1 – 2x2 + s3 = –3
x1, x2, s1,s2, s3 ≥ 0
Cj → -2 -1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3
variables
s1 0 -3 -3 -1 1 0 0
s2 0 -6 -4 -3 0 1 0 → outgoing
s3 0 -3 -1 -2 0 0 1
↑
Z = ׳0 2 1 0 0 0 ←Δj
Step 4 – To find the leaving vector
Min (-3, -6, -3) = -6. Hence s2 is outgoing vector
Cj → -2 -1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3
variables
s1 0 -1 -5/3 0 1 -1/3 0 → outgoing
x2 -1 2 4/3 1 0 -1/3 0
s3 0 1 5/3 0 0 -2/3 1
↑
Z = ׳-2 2/3 0 0 1/3 0 ←Δj
Cj → -2 -1 0 0 0
Basic
CB XB X1 X2 S1 S2 S3
variables
x1 -2 3/5 1 0 -3/5 1/5 0
x2 -1 6/5 0 1 4/5 -3/5 0
s3 0 0 0 0 1 -1 1
Step 10 – Δj ≥ 0 and XB ≥ 0, therefore the optimal solution is Max Z = ׳-12/5, Z = 12/5, and
x1=3/5, x2 = 6/5
Example 2
Minimize Z = 3x1 + x2
Subject to
x1 + x2 ≥ 1
2x1 + 3x2 ≥ 2
and x1 ≥ 0, x2 ≥ 0
Solution
Maximize Z – = ׳3x1 – x2
Subject to
–x1 – x2 ≤ –1
–2x1 – 3x2 ≤ –2
x1, x2 ≥ 0
SLPP
Maximize Z – = ׳3x1 – x2
Subject to
–x1 – x2 + s1 = –1
–2x1 – 3x2 + s2 = –2
x1, x2, s1,s2 ≥ 0
Cj → -3 -1 0 0
Basic
CB XB X1 X2 S1 S2
variables
s1 0 -1 -1 -1 1 0
s2 0 -2 -2 -3 0 1 →
↑
Z = ׳0 3 1 0 0 ←Δj
s1 0 -1/3 -1/3 0 1 -1/3 →
x2 -1 2/3 2/3 1 0 -1/3
↑
Z = ׳-2/3 7/3 0 0 1/3 ←Δj
s2 0 1 1 0 -3 1
x2 -1 1 1 1 -1 0
Z = ׳-1 2 0 1 0 ←Δj
Example 3
Max Z = –2x1 – x3
Subject to
x1 + x2 – x3 ≥ 5
x1 – 2x2 + 4x3 ≥ 8
and x1 ≥ 0, x2 ≥ 0, x3 ≥ 0
Solution
Max Z = –2x1 – x3
Subject to
–x1 – x2 + x3 ≤ –5
–x1 + 2x2 – 4x3 ≤ –8
x1, x2, x3 ≥ 0
SLPP
Max Z = –2x1 – x3
Subject to
–x1 – x2 + x3 + s1 = –5
–x1 + 2x2 – 4x3 + s2 = –8
x1, x2, x3, s1, s2 ≥ 0
Cj → -2 0 -1 0 0
Basic
CB XB X1 X2 X3 S1 S2
variables
s1 0 -5 -1 -1 1 1 0
s2 0 -8 -1 2 -4 0 1 →
↑
Z=0 2 0 1 0 0 ←Δj
s1 0 -7 -5/4 -1/2 0 1 1/4 →
x3 -1 2 1/4 -1/2 1 0 -1/4
↑
Z = -2 7/4 1/2 0 0 1/4 ←Δj
x2 0 14 5/2 1 0 -2 -1/2
x3 -1 9 3/2 0 1 -1 -1/2
Example 4
Find the optimum solution of the given problem without using artificial variable.
Max Z = –4x1 –6x2 – 18x3
Subject to
x1 + 3x3 ≥ 3
x2 + 2x3 ≥ 5
and x1 ≥ 0, x2 ≥ 0, x3 ≥ 0
Solution
Max Z = –4x1 –6x2 – 18x3
Subject to
–x1 – 3x3 ≤ –3
–x2 – 2x3 ≤ –5
x1, x2, x3 ≥ 0
SLPP
Max Z = –4x1 –6x2 – 18x3
Subject to
–x1 – 3x3 + s1 = –3
–x2 – 2x3 + s2 = –5
x1, x2, x3, s1, s2 ≥ 0
Cj → -4 -6 -18 0 0
Basic
CB XB X1 X2 X3 S1 S2
variables
s1 0 -3 -1 0 -3 1 0
s2 0 -5 0 -1 -2 0 1 →
↑
Z=0 4 6 18 0 0 ←Δj
s1 0 -3 -1 0 -3 1 0 →
x2 -6 5 0 1 2 0 -1
↑
Z = -30 4 0 6 0 6 ←Δj
x3 -18 1 1/3 0 1 -1/3 0
x2 -6 3 -2/3 1 0 2/3 -1
Z = -36 2 0 0 2 6 ←Δj
It can also be defined as to ship goods from various origins to various destinations in such a
manner that the transportation cost is a minimum.
The availability as well as the requirements is finite. It is assumed that the cost of shipping is
linear.
Let cij be the cost of shipping one unit from ith source to jth destination
Let xij be the amount to be shipped from ith source to jth destination
It is assumed that the total availabilities Σai satisfy the total requirements Σbj i.e.
The problem now, is to determine non-negative of xij satisfying both the availability constraints
W→
F W1 W2 … Wn Capacities
↓ (Availability)
F1 c11 c12 … c1n a1
F2 c21 c22 … c2n a2
. . . . . .
. . . . . .
Fm cm1 cm2 … cmn am
Required b1 b2 … bn Σai = Σbj
W→
F Capacities
W1 W2 … Wn
↓ (Availability)
F1 x11 x12 … x1n a1
F2 x21 x22 … x2n a2
. . . . . .
. . . . . .
Fm xm1 xm2 … xmn am
Required b1 b2 … bn Σai = Σbj
In general these two tables are combined by inserting each unit cost cij with the corresponding
amount xij in the cell (i, j). The product cij xij gives the net cost of shipping units from the factory
Fi to warehouse Wj.
Feasible Solution
A set of non-negative individual allocations (xij ≥ 0) which simultaneously removes
deficiencies is called as feasible solution.
Optimum Solution
A feasible solution is said to be optimal if it minimizes the total transportation cost.
Some simple methods to obtain the initial basic feasible solution are
Step 1
The first assignment is made in the cell occupying the upper left-hand (north-west) corner
of the table.
The maximum possible amount is allocated here i.e. x11 = min (a1, b1). This value of x11
is then entered in the cell (1,1) of the transportation table.
Step 2
i. If b1 > a1, move vertically downwards to the second row and make the second allocation
of amount x21 = min (a2, b1 - x11) in the cell (2, 1).
ii. If b1 < a1, move horizontally right side to the second column and make the second
allocation of amount x12 = min (a1 - x11, b2) in the cell (1, 2).
iii. If b1 = a1, there is tie for the second allocation. One can make a second allocation of
magnitude x12 = min (a1 - a1, b2) in the cell (1, 2) or x21 = min (a2, b1 - b1) in the cell (2, 1)
Step 3
Start from the new north-west corner of the transportation table and repeat steps 1 and 2 until all
the requirements are satisfied.
Find the initial basic feasible solution by using North-West Corner Rule
1. W→
F Factory
W1 W2 W3 W4
↓ Capacity
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Warehouse
5 8 7 14 34
Requirement
Solution
W1 W2 W3 W5 Availability
5 2
F1 7 2 0
(19) (30)
6 3
F2 9 3 0
(30) (40)
4 14
F3 18 14 0
(70) (20)
5 8 7 14
Requirement 0 6 4 0
0 0
2.
D1 D2 D3 D4 Supply
O1 1 5 3 3 34
O2 3 3 1 2 15
O3 0 2 2 3 12
O4 2 7 2 4 19
Demand 21 25 17 17 80
Solution
D1 D2 D3 D4 Supply
21 13
O1 (1) (5) 34 13 0
12 3
O2 (3) (1) 15 3 0
12
O3 (2) 12 0
2 17
O4 (2) (4) 19 17
Demand 21 25 17 17
0 12 14 0
0 2
0
3.
From To Supply
2 11 10 3 7 4
1 4 7 2 1 8
3 1 4 8 12 9
Demand 3 3 4 5 6
Solution
From To Supply
3 1
(2) (11) 4 1 0
2 4 2
(4) (7) (2) 8 6 2 0
3 6
(8) (12) 9 6 0
3 3 4 5 6
Demand 0 2 0 3 0
0 0
Step 1
The smallest cost in the first row of the transportation table is determined.
Allocate as much as possible amount xij = min (a1, bj) in the cell (1, j) so that the capacity
of the origin or the destination is satisfied.
Step 2
If x1j = a1, so that the availability at origin O1 is completely exhausted, cross out the first
row of the table and move to second row.
If x1j = bj, so that the requirement at destination Dj is satisfied, cross out the jth column
and reconsider the first row with the remaining availability of origin O1.
If x1j = a1 = bj, the origin capacity a1 is completely exhausted as well as the requirement at
destination Dj is satisfied. An arbitrary tie-breaking choice is made. Cross out the jth
column and make the second allocation x1k = 0 in the cell (1, k) with c1k being the new
minimum cost in the first row. Cross out the first row and move to second row.
Step 3
Repeat steps 1 and 2 for the reduced transportation table until all the requirements are satisfied
Determine the initial basic feasible solution using Row Minima Method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 80 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
F3 18
(40) (80) (70) (20)
5 8 7 7
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8
F2 (70) (30) (40) (60) 1
F3 18
(40) (80) (70) (20)
5 X 7 7
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8 1
X
F2 (70) (30) (40) (60)
W1 W2 W3 W4
7
X
F1 (19) (30) (50) (10)
8 1
X
F2 (70) (30) (40) (60)
5 6 7
X
F3 (40) (80) (70) (20)
X X X X
Initial Basic Feasible Solution
x14 = 7, x22 = 8, x23 = 1, x31 = 5, x33 = 6, x34 = 7
The transportation cost is 7 (10) + 8 (30) + 1 (40) + 5 (40) + 6 (70) + 7 (20) = Rs. 1110
2.
A B C Availability
I 50 30 220 1
II 90 45 170 4
III 250 200 50 4
Requirement 4 2 3
Solution
A B C Availability
1
I 1 0
(30)
3 1
II 4 3 0
(90) (45)
1 3
III 4 1 0
(250) (50)
Requirement 4 2 3
1 1 0
0 0
Step 2
If xi1 = b1, cross out the first column of the table and move towards right to the second
column
If xi1 = ai, cross out the ith row of the table and reconsider the first column with the
remaining demand.
If xi1 = b1= ai, cross out the ith row and make the second allocation xk1 = 0 in the cell (k,
1) with ck1 being the new minimum cost in the first column, cross out the column and
move towards right to the second column.
Step 3
Repeat steps 1 and 2 for the reduced transportation table until all the requirements are satisfied.
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 80 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
5
F1 2
(19) (30) (50) (10)
9
F2 (70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X 8 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
9
F2 (70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X 6 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6
F2 3
(70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X X 7 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
18
F3 (40) (80) (70) (20)
X X 4 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
4
F3 14
(40) (80) (70) (20)
X X X 14
W1 W2 W3 W4
5 2
F1 X
(19) (30) (50) (10)
6 3
F2 X
(70) (30) (40) (60)
4 14
F3 X
(40) (80) (70) (20)
X X X X
The transportation cost is 5 (19) + 2 (30) + 6 (30) + 3 (40) + 4 (70) + 14 (20) = Rs. 1015
2.
D1 D2 D3 D4 Availability
S1 11 13 17 14 250
S2 16 18 14 10 300
S3 21 24 13 10 400
Requirement 200 225 275 250
Solution
D1 D2 D3 D4
200 50
S1 250 50 0
(11) (13)
175 125
S2 300 125 0
(18) (10)
275 125
S3 400 125 0
(13) (10)
200 225 275 250
0 175 0 0
0
Initial Basic Feasible Solution
x11 = 200, x12 = 50, x22 = 175, x24 = 125, x33 = 275, x34 = 125
The transportation cost is
200 (11) + 50 (13) + 175 (18) + 125 (10) + 275 (13) + 125 (10) = Rs. 12075
Step 2
If xij = ai, cross out the ith row of the table and decrease bj by ai. Go to step 3.
If xij = bj, cross out the jth column of the table and decrease ai by bj. Go to step 3.
If xij = ai = bj, cross out the ith row or jth column but not both.
Step 3
Repeat steps 1 and 2 for the resulting reduced transportation table until all the requirements are
satisfied. Whenever the minimum cost is not unique, make an arbitrary choice among the
minima.
Find the initial basic feasible solution using Matrix Minima method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4
F1 7
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
F3 8 10
(40) (8) (70) (20)
5 X 7 14
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
8
F3 10
(40) (8) (70) (20)
5 X 7 7
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
8 7
F3 3
(40) (8) (70) (20)
5 X 7 X
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
F2 9
(70) (30) (40) (60)
3 8 7
F3 X
(40) (8) (70) (20)
2 X 7 X
W1 W2 W3 W4
7
F1 X
(19) (30) (50) (10)
2 7
F2 X
(70) (30) (40) (60)
3 8 7
F3 X
(40) (8) (70) (20)
X X X X
2.
To Availability
2 11 10 3 7 4
From 1 4 7 2 1 8
3 9 4 8 12 9
Requirement 3 3 4 5 6
Solution
To
4
4 0
(3)
3 5
8 5 0
(1) (1)
From
3 4 1 1
9 5 4 1 0
(9) (4) (8) (12)
3 3 4 5 6
0 0 0 1 1
0 0
Initial Basic Feasible Solution
x14 = 4, x21 = 3, x25 = 5, x32 = 3, x33 = 4, x34 = 1, x35 = 1
The transportation cost is 4 (3) + 3 (1) + 5(1) + 3 (9) + 4 (4) + 1 (8) + 1 (12) = Rs. 78
Step 2
Identify the row or column with the largest penalty. If a tie occurs then use an arbitrary choice.
Let the largest penalty corresponding to the ith row have the cost cij. Allocate the largest possible
amount xij = min (ai, bj) in the cell (i, j) and cross out either ith row or jth column in the usual
manner.
Step 3
Again compute the row and column penalties for the reduced table and then go to step 2. Repeat
the procedure until all the requirements are satisfied.
Find the initial basic feasible solution using vogel’s approximation method
1.
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
W1 W2 W3 W4 Availability Penalty
F1 19 30 50 10 7 19-10=9
F2 70 30 40 60 9 40-30=10
F3 40 8 70 20 18 20-8=12
Requirement 5 8 7 14
Penalty 40-19=21 30-8=22 50-40=10 20-10=10
W1 W2 W3 W4 Availability Penalty
F1 (19) (30) (50) (10) 7 9
F2 (70) (30) (40) (60) 9 10
F3 (40) 8(8) (70) (20) 18/10 12
Requirement 5 8/0 7 14
Penalty 21 22 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) (10) 7/2 9
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) (20) 18/10 20
Requirement 5/0 X 7 14
Penalty 21 X 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) (10) 7/2 40
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) 10(20) 18/10/0 50
Requirement X X 7 14/4
Penalty X X 10 10
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) 7/2/0 40
F2 (70) (30) (40) (60) 9 20
F3 (40) 8(8) (70) 10(20) X X
Requirement X X 7 14/4/2
Penalty X X 10 50
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) X X
F2 (70) (30) 7(40) 2(60) X X
F3 (40) 8(8) (70) 10(20) X X
Requirement X X X X
Penalty X X X X
2.
Stores Availability
I II III IV
A 21 16 15 13 11
Warehouse B 17 18 14 23 13
C 32 27 18 41 19
Requirement 6 10 12 15
Solution
Unit 3
Examine the initial basic feasible solution for non-degeneracy. If it is said to be non-degenerate
then it has the following two properties
Initial basic feasible solution must contain exactly m + n – 1 number of individual
allocations.
These allocations must be in independent positions
Independent Positions
Non-Independent Positions
Step 1
Construct the transportation table entering the origin capacities ai, the destination requirement bj
and the cost cij
Step 2
Find an initial basic feasible solution by vogel’s method or by any of the given method.
Step 3
For all the basic variables xij, solve the system of equations ui + vj = cij, for all i, j for which cell
(i, j) is in the basis, starting initially with some ui = 0, calculate the values of ui and vj on the
transportation table
Step 4
Compute the cost differences dij = cij – ( ui + vj ) for all the non-basic cells
Step 5
Apply optimality test by examining the sign of each dij
If all dij ≥ 0, the current basic feasible solution is optimal
If at least one dij < 0, select the variable xrs (most negative) to enter the basis.
Solution under test is not optimal if any dij is negative and further improvement is
required by repeating the above process.
Step 6
Let the variable xrs enter the basis. Allocate an unknown quantity Ө to the cell (r, s). Then
construct a loop that starts and ends at the cell (r, s) and connects some of the basic cells. The
amount Ө is added to and subtracted from the transition cells of the loop in such a manner that
the availabilities and requirements remain satisfied.
Step 7
Assign the largest possible value to the Ө in such a way that the value of at least one basic
variable becomes zero and the other basic variables remain non-negative. The basic cell whose
allocation has been made zero will leave the basis.
Step 8
Now, return to step 3 and repeat the process until an optimal solution is obtained.
Example 1
Find an optimal solution
W1 W2 W3 W4 Availability
F1 19 30 50 10 7
F2 70 30 40 60 9
F3 40 8 70 20 18
Requirement 5 8 7 14
Solution
1. Applying vogel’s approximation method for finding the initial basic feasible solution
W1 W2 W3 W4 Availability Penalty
F1 5(19) (30) (50) 2(10) X X
F2 (70) (30) 7(40) 2(60) X X
F3 (40) 8(8) (70) 10(20) X X
Requirement X X X X
Penalty X X X X
Minimum transportation cost is 5 (19) + 2 (10) + 7 (40) + 2 (60) + 8 (8) + 10 (20) = Rs. 779
Assign a ‘u’ value to zero. (Convenient rule is to select the ui, which has the largest number of
allocations in its row)
Let u3 = 0, then
u3 + v4= 20 which implies 0 + v4 = 20, so v4 = 20
u2 + v4= 60 which implies u2 + 20 = 60, so u2 = 40
u1 + v4= 10 which implies u1 + 20 = 10, so u1 = -10
u2 + v3= 40 which implies 40 + v3 = 40, so v3 = 0
u3 + v2= 8 which implies 0 + v2 = 8, so v2 = 8
u1 + v1= 19 which implies -10 + v1= 19, so v1 = 29
4. Calculation of cost differences for non basic cells dij = cij – ( ui + vj )
cij ui + vj
(30) (50) -2 -10
(70) (30) 69 48
(40) (70) 29 0
dij = cij – ( ui + vj )
32 60
1 -18
11 70
5. Optimality test
dij < 0 i.e. d22 = -18
so x22 is entering the basis
We allocate Ө to the cell (2, 2). Reallocation is done by transferring the maximum possible
amount Ө in the marked cell. The value of Ө is obtained by equating to zero to the corners of the
closed loop. i.e. min(8-Ө, 2-Ө) = 0 which gives Ө = 2. Therefore x24 is outgoing as it becomes
zero.
5 (19) 2 (10)
2 (30) 7 (40)
6 (8) 12 (20)
Minimum transportation cost is 5 (19) + 2 (10) + 2 (30) + 7 (40) + 6 (8) + 12 (20) = Rs. 743
7. Improved Solution
ui
(19) (10) u1= -10
(30) (40) u2 = 22
(8) (20) u3 = 0
vj v1 = 29 v2 = 8 v3 = 18 v4 = 20
cij ui + vj
(30) (50) -2 8
(70) (60) 51 42
(40) (70) 29 18
dij = cij – ( ui + vj )
32 42
19 18
11 52
Since dij > 0, an optimal solution is obtained with minimal cost Rs.743
Example 2
Solve by lowest cost entry method and obtain an optimal solution for the following problem
Available
50 30 220 1
From 90 45 170 3
250 200 50 4
Required 4 2 2
Solution
By lowest cost entry method
Available
1(30) 1/0
From 2(90) 1(45) 3/2/0
2(250) 2(50) 4/2/0
Required 4/2/2 2/1/0 2/0
Minimum transportation cost is 1 (30) + 2 (90) + 1 (45) + 2 (250) + 2 (50) = Rs. 855
cij u i + vj
50 220 75 -125
170 -110
200 205
dij = cij – ( ui + vj )
-25 345
280
-5
Optimality test
dij < 0 i.e. d11 = -25 is most negative
So x11 is entering the basis
1(50)
1(90) 2(45)
2(250) 2(50)
Minimum transportation cost is 1 (50) + 1 (90) + 2 (45) + 2 (250) + 2 (50) = Rs. 830
II Iteration
cij u i + vj
30 220 5 -150
170 -110
200 205
dij = cij – ( ui + vj )
25 370
280
-5
Optimality test
dij < 0 i.e. d32 = -5
So x32 is entering the basis
1(50)
3(90) 0(45)
2(200) 2(50)
III Iteration
ui
(50) u1= -40
(90) (45) u2 = 0
(200) (50) u3 = 155
vj v1 = 90 v2 = 45 v3 = -105
dij = cij – ( ui + vj )
25 365
275
5
Since dij > 0, an optimal solution is obtained with minimal cost Rs.820
Example 3
Is x13 = 50, x14 = 20, x21 = 55, x31 = 30, x32 = 35, x34 = 25 an optimal solution to the
transportation problem.
Available
6 1 9 3 70
From 11 5 2 8 55
10 12 4 7 90
Required 85 35 50 45
Solution
Available
50(9) 20(3) X
From 55(11) X
30(10) 35(12) 25(7) X
Required X X X X
Minimum transportation cost is 50 (9) + 20 (3) + 55 (11) + 30 (10) + 35 (12) + 25 (7) = Rs. 2010
ui
(9) (3) u1= -4
(11) u2 = 1
(10) (12) (7) u3 = 0
vj v1 = 10 v2 = 12 v3 = 13 v4 = 7
cij ui + vj
6 1 6 8
5 2 8 13 14 8
4 13
dij = cij – ( ui + vj )
0 -7
-8 -12 0
-9
Optimality test
dij < 0 i.e. d23 = -12 is most negative
So x23 is entering the basis
min(50-Ө, 55-Ө, 25-Ө) = 25 which gives Ө = 25. Therefore x34 is outgoing as it becomes zero.
25(9) 45(3)
30(11) 25(2)
55(10) 35(12)
Minimum transportation cost is 25 (9) + 45 (3) + 30 (11) + 25 (2) + 55 (10) + 35 (12) = Rs. 1710
II iteration
Calculation of ui and vj : - ui + vj = cij
ui
(9) (3) u1 = 8
(11) (2) u2 = 1
(10) (12) u3 = 0
vj v1 = 10 v2 = 12 v3 = 1 v4 = -5
cij ui + vj
6 1 18 20
5 8 13 -4
4 7 1 -5
dij = cij – ( ui + vj )
-12 -19
-8 12
3 12
Optimality test
dij < 0 i.e. d12 = -19 is most negative
So x12 is entering the basis
min(25-Ө, 30-Ө, 35-Ө) = 25 which gives Ө = 25. Therefore x13 is outgoing as it becomes zero.
25(1) 45(3)
5(11) 50(2)
80(10) 10(12)
Minimum transportation cost is 25 (1) + 45 (3) + 5 (11) + 50 (2) + 80 (10) + 10 (12) = Rs. 1235
III Iteration
Calculation of ui and vj : - ui + vj = cij
ui
(1) (3) u1= -11
(11) (2) u2 = 1
(10) (12) u3 = 0
vj v1 = 10 v2 = 12 v3 = 1 v4 = 14
cij ui + vj
6 9 -1 -10
5 8 13 15
4 7 1 14
dij = cij – ( ui + vj )
7 19
-8 -7
3 -7
Optimality test
dij < 0 i.e. d22 = -8 is most negative
So x22 is entering the basis
25(1) 45(3)
5(5) 50(2)
85(10) 5(12)
Minimum transportation cost is 25 (1) + 45 (3) + 5 (5) + 50 (2) + 85 (10) + 5 (12) = Rs. 1195
IV Iteration
ui
(1) (3) u1= -11
(5) (2) u2 = -7
(10) (12) u3 = 0
vj v1 = 10 v2 = 12 v3 = 9 v4 = 14
Calculation of cost differences for non-basic cells dij = cij – ( ui + vj )
cij ui + vj
6 9 -1 -2
11 8 3 7
4 7 9 14
dij = cij – ( ui + vj )
7 11
8 1
-5 -7
Optimality test
dij < 0 i.e. d34 = -7 is most negative
So x34 is entering the basis
30(1) 40(3)
5(5) 50(2)
85(10) 5(7)
Minimum transportation cost is 30 (1) + 40 (3) + 5 (5) + 50 (2) + 85 (10) + 5 (7) = Rs. 1160
V Iteration
cij ui + vj
6 9 6 -2
11 8 10 7
12 4 5 2
dij = cij – ( ui + vj )
0 11
1 1
7 2
Since dij > 0, an optimal solution is obtained with minimal cost Rs.1160. Further more d11 = 0
which indicates that alternative optimal solution also exists.
Module 5
Unit 1
1.6 Introduction to Assignment Problem
1.7 Algorithm for Assignment Problem
1.8 Worked Examples
1.9 Unbalanced Assignment Problem
1.10 Maximal Assignment Problem
In assignment problems, the objective is to assign a number of jobs to the equal number of
persons at a minimum cost of maximum profit.
Suppose there are ‘n’ jobs to be performed and ‘n’ persons are available for doing these jobs.
Assume each person can do each job at a time with a varying degree of efficiency. Let cij be the
cost of ith person assigned to jth job. Then the problem is to find an assignment so that the total
cost for performing all jobs is minimum. Such problems are known as assignment problems.
These problems may consist of assigning men to offices, classes to the rooms or problems to the
research team etc.
Mathematical formulation
Cost matrix: cij= c11 c12 c13 … c1n
c21 c22 c23 … c2n
.
.
.
cn1 cn2 cn3 … cnn
Where xij denotes that jth job is to be assigned to the ith person.
This special structure of assignment problem allows a more convenient method of solution in
comparison to simplex method.
Step 1
Subtract the minimum of each row of the effectiveness matrix, from all the elements of the
respective rows (Row reduced matrix).
Step 2
Further modify the resulting matrix by subtracting the minimum element of each column from all
the elements of the respective columns. Thus first modified matrix is obtained.
Step 3
Draw the minimum number of horizontal and vertical lines to cover all the zeroes in the resulting
matrix. Let the minimum number of lines be N. Now there may be two possibilities
If N = n, the number of rows (columns) of the given matrix then an optimal assignment
can be made. So make the zero assignment to get the required solution.
If N < n then proceed to step 4
Step 4
Determine the smallest element in the matrix, not covered by N lines. Subtract this minimum
element from all uncovered elements and add the same element at the intersection of horizontal
and vertical lines. Thus the second modified matrix is obtained.
Step 5
Repeat step 3 and step 4 until minimum number of lines become equal to number of rows
(columns) of the given matrix i.e. N = n.
Step 6
To make zero assignment - examine the rows successively until a row-wise exactly single zero is
found; mark this zero by ‘1’‘to make the assignment. Then, mark a ‘X’ over all zeroes if lying in
the column of the marked zero, showing that they cannot be considered for further assignment.
Continue in this manner until all the rows have been examined. Repeat the same procedure for
the columns also.
Step 7
Repeat the step 6 successively until one of the following situations arise
If no unmarked zero is left, then process ends
If there lies more than one of the unmarked zeroes in any column or row, then mark
‘1’‘one of the unmarked zeroes arbitrarily and mark a cross in the cells of remaining
zeroes in its row and column. Repeat the process until no unmarked zero is left in the
matrix.
Step 8
Exactly one marked zero in each row and each column of the matrix is obtained. The assignment
corresponding to these marked zeroes will give the optimal assignment.
Example 1
A department head has four subordinates and four tasks have to be performed. Subordinates
differ in efficiency and tasks differ in their intrinsic difficulty. Time each man would take to
perform each task is given in the effectiveness matrix. How the tasks should be allocated to each
person so as to minimize the total man-hours?
Subordinates
Tasks I II III IV
A 8 26 17 11
B 13 28 4 26
C 38 19 18 15
D 19 26 24 10
Solution
I Modified Matrix
N = 4, n = 4
Since N = n, we move on to zero assignment
Zero assignment
Example 2
A car hire company has one car at each of five depots a, b, c, d and e. a customer requires a car
in each town namely A, B, C, D and E. Distance (kms) between depots (origins) and towns
(destinations) are given in the following distance matrix
a b c d e
A 160 130 175 190 200
B 135 120 130 160 175
C 140 110 155 170 185
D 50 50 80 80 110
E 55 35 70 80 105
Solution
I Modified Matrix
II Modified Matrix
N = 5, n = 5
Since N = n, we move on to zero assignment
Zero assignment
Example 3
Solve the assignment problem whose effectiveness matrix is given in the table
1 2 3 4
A 49 60 45 61
B 55 63 45 69
C 52 62 49 68
D 55 64 48 66
Solution
Row-Reduced Matrix
4 15 0 16
10 18 0 24
3 13 0 19
7 16 0 18
I Modified Matrix
II Modified Matrix
Zero assignment
Solution - I
Total cost = 49 + 45 + 62 + 66 = 222 units
Solution – II
Example 4
Certain equipment needs 5 repair jobs which have to be assigned to 5 machines. The estimated
time (in hours) that a mechanic requires to complete the repair job is given in the table.
Assuming that each mechanic can be assigned only one job, determine the minimum time
assignment.
J1 J2 J3 J4 J5
M1 7 5 9 8 11
M2 9 12 7 11 10
M3 8 5 4 6 9
M4 7 3 6 9 5
M5 4 6 7 5 11
Solution
N<n
II Modified Matrix
N=n
Zero assignment
If the number of rows and columns are not equal then such type of problems are called as
unbalanced assignment problems.
Example 1
A company has 4 machines on which to do 3 jobs. Each job can be assigned to one and only one
machine. The cost of each job on each machine is given in the following table
Machines
W X Y Z
A 18 24 28 32
Jobs
B 8 13 17 19
C 10 15 19 22
Solution
18 24 28 32
8 13 17 19
10 15 19 22
0 0 0 0
I Modified Matrix
II Modified Matrix
N=n
Zero assignment
Solution -I
Minimum cost = 18 + 13 + 19 = Rs 50
Solution -II
Minimum cost = 18 + 17 + 15 = Rs 50
Example 2
Solve the assignment problem whose effectiveness matrix is given in the table
R1 R2 R3 R4
C1 9 14 19 15
C2 7 17 20 19
C3 9 18 21 18
C4 10 12 18 19
C5 10 15 21 16
Solution
9 14 19 15 0
7 17 20 19 0
9 18 21 18 0
10 12 18 19 0
10 15 21 16 0
9 14 19 15 0
7 17 20 19 0
9 18 21 18 0
10 12 18 19 0
10 15 21 16 0
I Modified Matrix
II Modified Matrix
N=n
Zero assignment
Example 1
A company has 5 jobs to be done. The following matrix shows the return in terms of rupees on
assigning ith ( i = 1, 2, 3, 4, 5 ) machine to the jth job ( j = A, B, C, D, E ). Assign the five jobs to
the five machines so as to maximize the total expected profit.
Jobs
A B C D E
1 5 11 10 12 4
2 2 4 6 3 5
Machines
3 3 12 5 14 6
4 6 14 4 11 7
5 7 9 8 12 5
Solution
9 3 4 2 10
12 10 8 11 9
11 2 9 0 8
8 0 10 3 7
7 5 6 2 9
7 1 2 0 8
4 2 0 3 1
11 2 9 0 8
8 0 10 3 7
5 3 4 0 7
I Modified Matrix
II Modified Matrix
N < n i.e. 4 < 5
N=n
Zero assignment
Optimal assignment 1 – C 2 – E 3 – D 4 – B 5 – A
Maximum profit = 10 + 5 + 14 + 14 + 7 = Rs. 50
Unit 2
2.1 Introduction to Game Theory
2.2 Properties of a Game
2.3 Characteristics of Game Theory
2.4 Classification of Games
2.5 Solving Two-Person and Zero-Sum Game
Game is defined as an activity between two or more persons according to a set of rules at the end
of which each person receives some benefit or suffers loss. The set of rules defines the game.
Going through the set of rules once by the participants defines a play.
1. Competitive game
A competitive situation is called a competitive game if it has the following four properties
1. There are finite number of competitors such that n ≥ 2. In case n = 2, it is called a two-
person game and in case n > 2, it is referred as n-person game.
2. Each player has a list of finite number of possible activities.
3. A play is said to occur when each player chooses one of his activities. The choices are
assumed to be made simultaneously i.e. no player knows the choice of the other until he
has decided on his own.
4. Every combination of activities determines an outcome which results in a gain of
payments to each player, provided each player is playing uncompromisingly to get as
much as possible. Negative gain implies the loss of same amount.
2. Strategy
The strategy of a player is the predetermined rule by which player decides his course of action
from his own list during the game. The two types of strategy are
1. Pure strategy
2. Mixed strategy
Pure Strategy
If a player knows exactly what the other player is going to do, a deterministic situation is
obtained and objective function is to maximize the gain. Therefore, the pure strategy is a
decision rule always to select a particular course of action.
Mixed Strategy
If a player is guessing as to which activity is to be selected by the other on any particular
occasion, a probabilistic situation is obtained and objective function is to maximize the
expected gain. Thus the mixed strategy is a selection among pure strategies with fixed
probabilities.
3. Number of persons
A game is called ‘n’ person game if the number of persons playing is ‘n’. The person means an
individual or a group aiming at a particular objective.
4. Number of activities
The activities may be finite or infinite.
5. Payoff
The quantitative measure of satisfaction a person gets at the end of each play is called a payoff
6. Payoff matrix
Suppose the player A has ‘m’ activities and the player B has ‘n’ activities. Then a payoff matrix
can be formed by adopting the following rules
Row designations for each matrix are the activities available to player A
Column designations for each matrix are the activities available to player B
Cell entry Vij is the payment to player A in A’s payoff matrix when A chooses the
activity i and B chooses the activity j.
With a zero-sum, two-person game, the cell entry in the player B’s payoff matrix will be
negative of the corresponding cell entry Vij in the player A’s payoff matrix so that sum of
payoff matrices for player A and player B is ultimately zero.
The method for solving these two types varies. By solving a game, we need to find best
strategies for both the players and also to find the value of the game.
Two-person zero-sum games may be deterministic or probabilistic. The deterministic games will
have saddle points and pure strategies exist in such games. In contrast, the probabilistic games
will have no saddle points and mixed strategies are taken with the help of probabilities.
The best strategies for player A and B will be those which correspond to the row and column
respectively through the saddle point.
Examples
Solve the payoff matrix
1.
Player B
I II III IV V
I -2 0 0 5 3
Player A II 3 2 1 2 2
III -4 -3 0 -2 6
IV 5 3 -4 2 -6
Solution
Strategy of player A – II
Strategy of player B - III
Value of the game = 1
2.
B1 B2 B3 B4
A1 1 7 3 4
A2 5 6 4 5
A3 7 2 0 3
Solution
Strategy of player A – A2
Strategy of player B – B3
Value of the game = 4
3.
B’s Strategy
B1 B2 B3 B4 B5
A1 8 10 -3 -8 -12
A’s A2 3 6 0 6 12
Strategy A3 7 5 -2 -8 17
A4 -11 12 -10 10 20
A5 -7 0 0 6 2
Solution
Strategy of player A – A2
Strategy of player B – B3
Value of the game = 0
4.
Solution
Value of the game = 4
Unit 3
3.1 Games with Mixed Strategies
3.1.1 Analytical Method
3.1.2 Graphical Method
3.1.3 Simplex Method
In certain cases, no pure strategy solutions exist for the game. In other words, saddle point does
not exist. In all such game, both players may adopt an optimal blend of the strategies called
Mixed Strategy to find a saddle point. The optimal mix for each player may be determined by
assigning each strategy a probability of it being chosen. Thus these mixed strategies are
probabilistic combinations of available better strategies and these games hence called
Probabilistic games.
The probabilistic mixed strategy games without saddle points are commonly solved by any of the
following methods
Sl.
Method Applicable to
No.
1 Analytical Method 2x2 games
2 Graphical Method 2x2, mx2 and 2xn games
3 Simplex Method 2x2, mx2, 2xn and mxn games
A 2 x 2 payoff matrix where there is no saddle point can be solved by analytical method.
Given the matrix
1. Solve
Solution
It is a 2 x 2 matrix and no saddle point exists. We can solve by analytical method
V = 17 / 5
SA = (x1, x2) = (1/5, 4 /5)
SB = (y1, y2) = (3/5, 2 /5)
Solution
V=-1/4
SA = (x1, x2) = (1/4, 3 /4)
SB = (y1, y2) = (1/4, 3 /4)
3.1.2 Graphical method
The graphical method is used to solve the games whose payoff matrix has
Two rows and n columns (2 x n)
m rows and two columns (m x 2)
Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x1 = 1 and the
points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the highest point of the
lower envelope obtained. This will be the maximin point.
The two or more lines passing through the maximin point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
V = 66/13
SA = (4/13, 9 /13)
SB = (0, 10/13, 3 /13)
Example 2
Solution
V = 8/7
SA = (3/7, 4 /7)
SB = (2/7, 0, 5 /7)
Draw two vertical axes 1 unit apart. The two lines are x1 =0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x1 = 1 and the
points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the lowest point of the
upper envelope obtained. This will be the minimax point.
The two or more lines passing through the minimax point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
V = 3/9 = 1/3
SA = (0, 5 /9, 4/9, 0)
SB = (3/9, 6 /9)
Example 2
Solution
V = 73/17
SA = (0, 16/17, 1/17, 0, 0)
SB = (5/17, 12 /17)
As per the assumptions, A always attempts to choose the set of strategies with the non-zero
probabilities say p1, p2, p3 where p1 + p2 + p3 = 1 that maximizes his minimum expected gain.
Similarly B would choose the set of strategies with the non-zero probabilities say q1, q2, q3 where
q1 + q2 + q3 = 1 that minimizes his maximum expected loss.
Step 1
Find the minimax and maximin value from the given matrix
Step 2
The objective of A is to maximize the value, which is equivalent to minimizing the value 1/V.
The LPP is written as
Min 1/V = p1/V + p2/V + p3/V
and constraints ≥ 1
It is written as
Min 1/V = x1 + x2 + x3
and constraints ≥ 1
Similarly for B, we get the LPP as the dual of the above LPP
Max 1/V = Y1 + Y2 + Y3
and constraints ≤ 1
Where Y1 = q1/V, Y2 = q2/V, Y3 = q3/V
Step 3
Solve the LPP by using simplex table and obtain the best strategy for the players
Example 1
Solve by Simplex method
Solution
We can infer that 2 ≤ V ≤ 3. Hence it can be concluded that the value of the game lies between 2
and 3 and the V > 0.
LPP
Max 1/V = Y1 + Y2 + Y3
Subject to
3Y1 – 2Y2 + 4Y3 ≤ 1
-1Y1 + 4Y2 + 2Y3 ≤ 1
2Y1 + 2Y2 + 6Y3 ≤ 1
Y1, Y2, Y3 ≥ 0
SLPP
Max 1/V = Y1 + Y2 + Y3 + 0s1 + 0s2 + 0s3
Subject to
3Y1 – 2Y2 + 4Y3 + s1 = 1
-1Y1 + 4Y2 + 2Y3 + s2 =1
2Y1 + 2Y2 + 6Y3 + s3 = 1
Y1, Y2, Y3, s1, s2, s3 ≥ 0
Cj→ 1 1 1 0 0 0
Basic Min Ratio
CB YB Y1 Y2 Y3 S1 S2 S3
Variables YB / YK
S1 0 1 3 -2 4 1 0 0 1/3→
S2 0 1 -1 4 2 0 1 0 -
S3 0 1 2 2 6 0 0 1 1/2
↑
1/V = 0 -1 -1 -1 0 0 0
Y1 1 1/3 1 -2/3 4/3 1/3 0 0 -
S2 0 4/3 0 10/3 10/3 1/3 1 0 2/5
S3 0 1/3 0 10/3 10/3 -2/3 0 1 1/10→
↑
1/V =1/3 0 -5/3 1/3 1/3 0 0
Y1 1 2/5 1 0 2 1/5 0 1/5
S2 0 1 0 0 0 1 1 -1
Y2 1 1/10 0 1 1 -1/5 0 3/10
1/V =1/2
V=2
y1 = 2/5 * 2 = 4/5
y2 = 1/10 * 2 = 1/5
y3 = 0 * 2 = 0
x1 = 0*2 = 0
x2 = 0*2 = 0
x3 = 1/2*2 = 1
SA = (0, 0, 1)
SB = (4/5, 1/5, 0)
Value = 2
Example 2
Solution
Maximin = -1
Minimax = 1
Since maximin value is -1, it is possible that value of the game may be negative or zero, thus the
constant ‘C’ is added to all the elements of matrix which is at least equal to the negative of
maximin.
Let C = 1, add this value to all the elements of the matrix. The resultant matrix is
LPP
Max 1/V = Y1 + Y2 + Y3
Subject to
2Y1 + 0Y2 + 0Y3 ≤ 1
0Y1 + 0Y2 + 4Y3 ≤ 1
0Y1 + 3Y2 + 0Y3 ≤ 1
Y1, Y2, Y3 ≥ 0
SLPP
Max 1/V = Y1 + Y2 + Y3 + 0s1 + 0s2 + 0s3
Subject to
2Y1 + 0Y2 + 0Y3 + s1 = 1
0Y1 + 0Y2 + 4Y3 + s2 = 1
0Y1 + 3Y2 + 0Y3 + s3 = 1
Y1, Y2, Y3, s1, s2, s3 ≥ 0
Cj→ 1 1 1 0 0 0
Basic Min Ratio
CB YB Y1 Y2 Y3 S1 S2 S3
Variables YB / YK
S1 0 1 2 0 0 1 0 0 1/2→
S2 0 1 0 0 4 0 1 0 -
S3 0 1 0 3 0 0 0 1 -
↑
1/V =0 -1 -1 -1 0 0 0
Y1 1 1/2 1 0 0 1/2 0 0 -
S2 0 1 0 0 4 0 1 0 -
S3 0 1 0 3 0 0 0 1 1/3→
↑
1/V =1/2 0 -1 -1 1/2 0 0
Y1 1 1/2 1 0 0 1/2 0 0 -
S2 0 1 0 0 4 0 1 0 1/4→
Y2 1 1/3 0 1 0 0 0 1/3 -
↑
1/V = 5/6 0 0 -1 1/2 0 1/3
Y1 1 1/2 1 0 0 1/2 0 0
Y3 1 1/4 0 0 1 0 1/4 0
Y2 1 1/3 0 1 0 0 0 1/3
1/V =13/12
V = 12/13
x1 = 1/2*12/13 = 6/13
x2 = 1/4 * 12/13 = 3/13
x3 = 1/3 * 12/13 = 4/13
Module 6
Unit 1
1.4 Shortest Route Problem
1.5 Minimal Spanning Tree Problem
1.6 Maximal Flow Problem
The criterion of this method is to find the shortest distance between two nodes with minimal
cost.
Example 1
Find the shortest path
Solution
Solved nodes
Closest
directly
connected Total distance nth nearest Minimum Last
n connected to
unsolved involved node distance connection
unsolved
node
nodes
1 a c 7 c 7 a-c
a b 13 b 13 a-b
2
c e 7+6 =13 e 13 c-e
b d 13+5 =18 d 18 b-d
3 c f 7+11 =18 f 18 c-f
e h 13+8 =21 - - -
e h 13+8 =21 h 21 e-h
4 d g 18+9 =27 - - -
f h 18+5 =23 - - -
e g 13+10 =23 g 23 e-g
5 h i 21+10 =31 - - -
d g 18+9 =27 - - -
g i 23+6 =29 i 29 g-i
6
h i 21+10 =31 - - -
The shortest path from a to i is a → c →e →g → i
Distance = 7 + 6 + 10 + 6 = 29 units
Example 2
Solution
Solved nodes
Closest
directly Total
connected nth nearest Minimum Last
n connected to distance
unsolved node distance connection
unsolved involved
node
nodes
1 1 3 1 3 1 1-3
1 2 5 - - -
2
3 2 1+2 =3 2 3 3-2
2 5 3+1 =4 5 4 2-5
3
3 4 1+6 =7 - - -
2 6 3+6 =9 - - -
4
3 4 1+6 =7 4 7 3-4
5 4 4+3 =7 4 7 5-4
2 6 3+6 =9 6 9 2-6
5 4 6 7+4 =11 - - -
5 6 4+5 =9 6 9 5-6
4 7 7+6 =13 - - -
6 5 7 4+9 =13 - - -
6 7 9+2 =11 7 11 6-7
1 →3 → 2 → 6 →7
Total distance is 11 units
1 → 3 → 2 →5 → 6 →7
Total distance = 11 units
Example 1
Suppose it is desired to establish a cable communication network that links major cities, which is
shown in the figure. Determine how the cities are connected such that the total cable mileage is
minimized.
Solution
Example 2
For the following graph obtain the minimum spanning tree. The numbers on the branches
represent the cost.
Solution
Example 3
Solve the minimum spanning problem for the given network. The numbers on the branches
represent in terms of miles.
Solution
Algorithm
Step1
Find a path from source to sink that can accommodate a positive flow of material. If no path
exists go to step 5
Step2
Determine the maximum flow that can be shipped from this path and denote by ‘k’ units.
Step3
Decrease the direct capacity (the capacity in the direction of flow of k units) of each branch of
this path ‘k’ and increase the reverse capacity k1. Add ‘k’ units to the amount delivered to sink.
Step4
Goto step1
Step5
The maximal flow is the amount of material delivered to the sink. The optimal shipping schedule
is determined by comparing the original network with the final network. Any reduction in
capacity signifies shipment.
Example 1
Consider the following network and determine the amount of flow between the networks.
Solution
Iteration 1: 1 – 3 – 5
Iteration 2: 1 – 2 – 3 – 4 – 5
Iteration 3: 1 – 4 – 5
Iteration 4: 1 – 2 – 5
Iteration 5: 1 – 3 – 2 – 5
Solution
Iteration 1: O – A – D – T
Iteration 2: O – B – E – T
Iteration 3: O – A – B – D – T
Iteration 4: O – C – E – D – T
Iteration 5: O – C – E – T
Iteration 6: O – B – D – T
Therefore there are no more augmenting paths. So the current flow pattern is optimal. The
maximum flow is 13 units.
Unit 2
The methods are essentially network-oriented techniques using the same principle. PERT and
CPM are basically time-oriented methods in the sense that they both lead to determination of a
time schedule for the project. The significant difference between two approaches is that the time
estimates for the different activities in CPM were assumed to be deterministic while in PERT
these are described probabilistically. These techniques are referred as project scheduling
techniques.
1. Planning
The planning phase is started by splitting the total project in to small projects. These
smaller projects in turn are divided into activities and are analyzed by the department or
section.
The relationship of each activity with respect to other activities are defined and
established and the corresponding responsibilities and the authority are also stated.
Thus the possibility of overlooking any task necessary for the completion of the project is
reduced substantially.
2. Scheduling
The ultimate objective of the scheduling phase is to prepare a time chart showing the start
and finish times for each activity as well as its relationship to other activities of the
project.
Moreover the schedule must pinpoint the critical path activities which require special
attention if the project is to be completed in time.
For non-critical activities, the schedule must show the amount of slack or float times
which can be used advantageously when such activities are delayed or when limited
resources are to be utilized effectively.
3. Allocation of resources
Allocation of resources is performed to achieve the desired objective. A resource is a
physical variable such as labour, finance, equipment and space which will impose a
limitation on time for the project.
When resources are limited and conflicting, demands are made for the same type of
resources a systematic method for allocation of resources become essential.
Resource allocation usually incurs a compromise and the choice of this compromise
depends on the judgment of managers.
4. Controlling
The final phase in project management is controlling. Critical path methods facilitate the
application of the principle of management by expectation to identify areas that are
critical to the completion of the project.
By having progress reports from time to time and updating the network continuously, a
better financial as well as technical control over the project is exercised.
Arrow diagrams and time charts are used for making periodic progress reports. If
required, a new course of action is determined for the remaining portion of the project.
1. Activity
Any individual operation which utilizes resources and has an end and a beginning is called
activity. An arrow is commonly used to represent an activity with its head indicating the
direction of progress in the project. These are classified into four categories
1. Predecessor activity – Activities that must be completed immediately prior to the start of
another activity are called predecessor activities.
2. Successor activity – Activities that cannot be started until one or more of other activities
are completed but immediately succeed them are called successor activities.
3. Concurrent activity – Activities which can be accomplished concurrently are known as
concurrent activities. It may be noted that an activity can be a predecessor or a successor
to an event or it may be concurrent with one or more of other activities.
4. Dummy activity – An activity which does not consume any kind of resource but merely
depicts the technological dependence is called a dummy activity.
The dummy activity is inserted in the network to clarify the activity pattern in the following two
situations
To make activities with common starting and finishing points distinguishable
To identify and maintain the proper precedence relationship between activities that is not
connected by events.
For example, consider a situation where A and B are concurrent activities. C is dependent on A
and D is dependent on A and B both. Such a situation can be handled by using a dummy activity
as shown in the figure.
2. Event
An event represents a point in time signifying the completion of some activities and the
beginning of new ones. This is usually represented by a circle in a network which is also called a
node or connector.
The events are classified in to three categories
1. Merge event – When more than one activity comes and joins an event such an event is
known as merge event.
2. Burst event – When more than one activity leaves an event such an event is known as
burst event.
3. Merge and Burst event – An activity may be merge and burst event at the same time as
with respect to some activities it can be a merge event and with respect to some other
activities it may be a burst event.
3. Sequencing
The first prerequisite in the development of network is to maintain the precedence relationships.
In order to make a network, the following points should be taken into considerations
What job or jobs precede it?
What job or jobs could run concurrently?
What job or jobs follow it?
What controls the start and finish of a job?
Since all further calculations are based on the network, it is necessary that a network be drawn
with full care.
2.5 Rules for Drawing Network Diagram
Rule 1
Each activity is represented by one and only one arrow in the network
Rule 2
No two activities can be identified by the same end events
Rule 3
In order to ensure the correct precedence relationship in the arrow diagram, following questions
must be checked whenever any activity is added to the network
What activity must be completed immediately before this activity can start?
What activities must follow this activity?
What activities must occur simultaneously with this activity?
In case of large network, it is essential that certain good habits be practiced to draw an easy to
follow network
Try to avoid arrows which cross each other
Use straight arrows
Do not attempt to represent duration of activity by its arrow length
Use arrows from left to right. Avoid mixing two directions, vertical and standing arrows
may be used if necessary.
Use dummies freely in rough draft but final network should not have any redundant
dummies.
The network has only one entry point called start event and one point of emergence
called the end event.
2. Looping or Cycling
Looping error is also known as cycling error in a network diagram. Drawing an endless loop in a
network is known as error of looping as shown in the following figure.
3. Redundancy
Unnecessarily inserting the dummy activity in network logic is known as the error of redundancy
as shown in the following diagram
Unit 3
Step 1
The computation begins from the start node and move towards the end node. For
easiness, the forward pass computation starts by assuming the earliest occurrence time of
zero for the initial project event.
Step 2
i. Earliest starting time of activity (i, j) is the earliest event time of the tail end event
i.e. (Es)ij = Ei
ii. Earliest finish time of activity (i, j) is the earliest starting time + the activity time
i.e. (Ef)ij = (Es)ij + Dij or (Ef)ij = Ei + Dij
iii. Earliest event time for event j is the maximum of the earliest finish times of all
activities ending in to that event i.e. Ej = max [(Ef) ij for all immediate predecessor
of (i, j)] or Ej =max [Ei + Dij]
Step 1
For ending event assume E = L. Remember that all E’s have been computed by forward
pass computations.
Step 2
Latest finish time for activity (i, j) is equal to the latest event time of event j i.e. (Lf)ij = Lj
Step 3
Latest starting time of activity (i, j) = the latest completion time of (i, j) – the activity time
or (Ls)ij =(Lf)ij - Dij or (Ls)ij = Lj - Dij
Step 4
Latest event time for event ‘i’ is the minimum of the latest start time of all activities
originating from that event i.e. Li = min [(Ls)ij for all immediate successor of (i, j)] = min
[(Lf)ij - Dij] = min [Lj - Dij]
Total float – The amount of time by which the completion of an activity could be
delayed beyond the earliest expected completion time without affecting the overall
project duration time.
Mathematically
(Tf)ij = (Latest start – Earliest start) for activity ( i – j)
(Tf)ij = (Ls)ij - (Es)ij or (Tf)ij = (Lj - Dij) - Ei
Free float – The time by which the completion of an activity can be delayed beyond the
earliest finish time without affecting the earliest start of a subsequent activity.
Mathematically
(Ff)ij = (Earliest time for event j – Earliest time for event i) – Activity time for ( i, j)
(Ff)ij = (Ej - Ei) - Dij
Independent float – The amount of time by which the start of an activity can be delayed
without effecting the earliest start time of any immediately following activities, assuming
that the preceding activity has finished at its latest finish time.
Mathematically
(If)ij = (Ej - Li) - Dij
The negative independent float is always taken as zero.
Event slack - It is defined as the difference between the latest event and earliest event
times.
Mathematically
Head event slack = Lj – Ej, Tail event slack = Li - Ei
Critical event – The events with zero slack times are called critical events. In other
words the event i is said to be critical if Ei = Li
Critical activity – The activities with zero total float are known as critical activities. In
other words an activity is said to be critical if a delay in its start will cause a further delay
in the completion date of the entire project.
Critical path – The sequence of critical activities in a network is called critical path. The
critical path is the longest path in the network from the starting event to ending event and
defines the minimum time required to complete the project.
Example 1
Determine the early start and late start in respect of all node points and identify critical path for
the following network.
Solution
Calculation of E and L for each node is shown in the network
Normal Earliest Time Latest Time
Float Time
Activity(i, j) Time Start Finish Start Finish
(Li - Dij ) - Ei
(Dij) (Ei) (Ei + Dij ) (Li - Dij ) (Li)
(1, 2) 10 0 10 0 10 0
(1, 3) 8 0 8 1 9 1
(1, 4) 9 0 9 1 10 1
(2, 5) 8 10 18 10 18 0
(4, 6) 7 9 16 10 17 1
(3, 7) 16 8 24 9 25 1
(5, 7) 7 18 25 18 25 0
(6, 7) 7 16 23 18 25 2
(5, 8) 6 18 24 18 24 0
(6, 9) 5 16 21 17 22 1
(7, 10) 12 25 37 25 37 0
(8, 10) 13 24 37 24 37 0
(9, 10) 15 21 36 22 37 1
Network Analysis Table
From the table, the critical nodes are (1, 2), (2, 5), (5, 7), (5, 8), (7, 10) and (8, 10)
Example 2
Find the critical path and calculate the slack time for the following network
Solution
The earliest time and the latest time are obtained below
Normal Earliest Time Latest Time
Float Time
Activity(i, j) Time Start Finish Start Finish
(Li - Dij ) - Ei
(Dij) (Ei) (Ei + Dij ) (Li - Dij ) (Li)
(1, 2) 2 0 2 5 7 5
(1, 3) 2 0 2 0 2 0
(1, 4) 1 0 1 6 7 6
(2, 6) 4 2 6 7 11 5
(3, 7) 5 2 7 3 8 1
(3, 5) 8 2 10 2 10 0
(4, 5) 3 1 4 7 10 6
(5, 9) 5 10 15 10 15 0
(6, 8) 1 6 7 11 12 5
(7, 8) 4 7 11 8 12 1
(8, 9) 3 11 14 12 15 1
From the above table, the critical nodes are the activities (1, 3), (3, 5) and (5, 9)
Example 3
A project has the following times schedule
Solution
The network is
Event No.: 1 2 3 4 5 6 7 8 9 10
TE: 0 4 1 5 7 11 15 17 18 25
TL: 0 12 1 13 7 16 15 17 18 25
The main objective in the analysis through PERT is to find out the completion for a particular
event within specified date. The PERT approach takes into account the uncertainties. The three
time values are associated with each activity
1. Optimistic time – It is the shortest possible time in which the activity can be finished. It
assumes that every thing goes very well. This is denoted by t 0.
2. Most likely time – It is the estimate of the normal time the activity would take. This
assumes normal delays. If a graph is plotted in the time of completion and the frequency
of completion in that time period, then most likely time will represent the highest
frequency of occurrence. This is denoted by t m.
3. Pessimistic time – It represents the longest time the activity could take if everything goes
wrong. As in optimistic estimate, this value may be such that only one in hundred or one
in twenty will take time longer than this value. This is denoted by t p.
In PERT calculation, all values are used to obtain the percent expected value.
1. Expected time – It is the average time an activity will take if it were to be repeated on
large number of times and is based on the assumption that the activity time follows Beta
distribution, this is given by
te = ( t0 + 4 tm + tp ) / 6
Example 1
For the project
Task: A B C D E F G H I J K
Least time: 4 5 8 2 4 6 8 5 3 5 6
Greatest time: 8 10 12 7 10 15 16 9 7 11 13
Find the earliest and latest expected time to each event and also critical path in the network.
Solution
The network is
Solution
te v
Activity (a) (b) (m) (4m)
(a + b + 4m)/6 [(b – a) / 6]2
(1 – 2) 1 5 1.5 6 2 4/9
(2 – 3) 1 3 2 8 2 1/9
(2 – 4) 1 5 3 12 3 4/9
(3 – 5) 3 5 4 16 4 1/9
(4 – 5) 2 4 3 12 3 1/9
(4 – 6) 3 7 5 20 5 4/9
(5 – 7) 4 6 5 20 5 1/9
(6 – 7) 6 8 7 28 7 1/9
(7 – 8) 2 6 4 16 4 4/9
(7 – 9) 5 8 6 24 6.17 1/4
(8 – 10) 1 3 2 8 2 1/9
(9 – 10) 3 7 5 20 5 4/9
Example 3
Calculate the variance and the expected time for each activity
Solution
te v
Activity (to) (tm) (tp)
(to + tp + 4tm)/6 [(tp – to) / 6]2
(1 – 2) 3 6 10 6.2 1.36
(1 – 3) 6 7 12 7.7 1.00
(1 – 4) 7 9 12 9.2 0.69
(2 – 3) 0 0 0 0.0 0.00
(2 – 5) 8 12 17 12.2 2.25
(3 – 6) 10 12 15 12.2 0.69
(4 – 7) 8 13 19 13.2 3.36
(5 – 8) 12 14 15 13.9 0.25
(6 – 7) 8 9 10 9.0 0.11
(6 – 9) 13 16 19 16.0 1.00
(8 – 9) 4 7 10 7.0 1.00
(7 – 10) 10 13 17 13.2 1.36
(9 – 11) 6 8 12 8.4 1.00
(10 – 11) 10 12 14 12.0 0.66