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Logo (Part 1) : B.A. (Mahayana Studies) 000-209 Introduction To Computer Science

This document provides an introduction to Logo, a programming language. It discusses what Logo is, how to install Logo, basic commands like forward, back, right and left, and how to use those commands to draw simple shapes. It also covers more advanced Logo concepts like using the repeat command to repeat a set of commands, creating custom procedures to define new commands, and examples of drawing shapes and patterns using Logo commands.
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0% found this document useful (0 votes)
263 views53 pages

Logo (Part 1) : B.A. (Mahayana Studies) 000-209 Introduction To Computer Science

This document provides an introduction to Logo, a programming language. It discusses what Logo is, how to install Logo, basic commands like forward, back, right and left, and how to use those commands to draw simple shapes. It also covers more advanced Logo concepts like using the repeat command to repeat a set of commands, creating custom procedures to define new commands, and examples of drawing shapes and patterns using Logo commands.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 53

B.A.

(Mahayana Studies)
000-209 Introduction to Computer Science
November 2005 - March 2006

12. Logo (Part 1)

 An introduction to Logo:
drawing, moving, turning,
repetition, and basic procedures.
Overview

 1. What is Logo?
 2. Installing Logo
 3. Basic Commands
 4. Drawing a Square
 5. More Commands
 6. The Repeat Command

continued
000-209 Intro to CS. 12/logo1 2
 7. Procedures
 8. Circle and Square
 9. Drawing a Triangle
 10. Drawing a House
 11. Drawing a Checkboard
 12. MSW Logo Examples

000-209 Intro to CS. 12/logo1 3


1. What is Logo?

 A programming language developed at the MIT


Artificial Intelligence Lab
 MIT = Massachusetts Institute of Technology

 Logo is easy to learn, but powerful.

 Logo has been used in telecommunications, multi


media, and robotics.

000-209 Intro to CS. 12/logo1 4


We're using MSW Logo,
2. Installing Logo but there are many other L
ogo systems.

 MSW Logo Website:


 http://www.softronix.com/logo.html

 The set-up kit (Windows installer):


 http://www.softronix.com/download/mswlogo65.exe

 Tutorials
 The Great Logo Adventure
http://www.softronix.com/download/tgla.zip
 An Introduction to MSW Logo
http://www.southwest.com.au/~jfuller/logotut/menu.htm
continued
000-209 Intro to CS. 12/logo1 5
 Double click on mswlogo65.exe to start the installati
on.

 The program will be added to the start menu as "Mi


crosoft Windows Logo".
 called MSW Logo

 The MSWLogo directory contains an Examples/ fol


der (see end of these slides).

000-209 Intro to CS. 12/logo1 6


MSW Logo in Action
menus the turtle

status
window editor

turtle drawing
area

command command
box window

command input window


000-209 Intro to CS. 12/logo1 7
What is the Turtle?

 Originally, the turtle was a robot


that moved around the floor when the user typed
Logo commands into a computer.

 Today, it is a picture on the Logo drawing area


 in MSW Logo, the turtle is drawn as a triangle

000-209 Intro to CS. 12/logo1 8


3. Basic Commands

 forward <number>
 the larger the number the farther the turtle will go
 if you use a large enough number, the turtle will walk
off the screen and wrap around to the other side
 e.g. forward 40

 back <number>
 the turtle will move backwards
 e.g. back 33

continued
000-209 Intro to CS. 12/logo1 9
 right <number>
 the number is how many degrees the turtle will turn ri
ght
 e.g. RIGHT 90
 turn the turtle to the right by 90 degrees.

 left <number>
 turns the turtle to the left

000-209 Intro to CS. 12/logo1 10


4. Drawing a Square type these commands into
the command input window,
pressing <enter> after each
command

forward 100
right 90
forward 100
right 90
forward 100
right 90
forward 100

000-209 Intro to CS. 12/logo1 11


Error Messages

 Your input:
forward 10 20

 Your input:
back

error
messages

000-209 Intro to CS. 12/logo1 12


5. More Commands

 penup
 causes the turtle to pick up its pen so that when it mov
es no line is drawn

 pendown
 puts the pen back down so drawing starts again

continued
000-209 Intro to CS. 12/logo1 13
 setpencolor <number>
 changes the colour of the turtle’s pen
 e.g. setpencolor 5
 make your turtle draw a pink line

MSW Logo has


command help
under "Index"

continued
000-209 Intro to CS. 12/logo1 14
 clean
 clears the turtle's drawing area

 home
 moves the turtle back to the center of the drawing area

000-209 Intro to CS. 12/logo1 15


Example Using Setpencolor

forward 100
setpencolor 5
right 72
forward 100
setpencolor 14 Because the turtle
right 72 turned right
forward 100 72 degrees
setpencolor 3 5 times, it made
right 72
a pentagon
forward 100
setpencolor 2
right 72
forward 100

000-209 Intro to CS. 12/logo1 16


6. The Repeat Command

 Get the turtle to do things many times, by using t


he repeat command.
 e.g. repeat 4 [forward 10]
 move the turtle forward 10 spaces, 4 times
 the turtle will move forward 40 spaces altogether

 In general, you type:


 repeat <number> [ <commands> ]

000-209 Intro to CS. 12/logo1 17


Draw a Square with Repeat

repeat 4 [forward 100 right 90]


000-209 Intro to CS. 12/logo1 18
Using Repeat

 1.What will the following command draw?


 repeat 3 [forward 100 left 120]

 2. Make a circle using the repeat command.

000-209 Intro to CS. 12/logo1 19


Answer 1: Draw a Triangle

repeat 3 [forward 100 left 120]


000-209 Intro to CS. 12/logo1 20
Answer 2: Draw a Circle

repeat 360 [forward 1 right 1]


000-209 Intro to CS. 12/logo1 21
7. Procedures

 Add a new command to Logo by writing a proce


dure.

 to <name of your procedure>


<command 1>
<command 2> A procedure is a new c
: ommand, built out of ot
end her commands

continued
000-209 Intro to CS. 12/logo1 22
 For example:
 to square
repeat 4 [forward 100 right 90]
end

 The new command (procedure) is for drawing a s


quare
 it can be used just like other Logo commands

000-209 Intro to CS. 12/logo1 23


Typing in a Procedure

•A "To Mode" window p


ops up after you type
to <name of procedure>

•You enter your procedur


e line by line, and type en
d or press Cancel to finis
h.

continued
000-209 Intro to CS. 12/logo1 24
• After typing
repeat 4 [forward 100 right 90]
end

continued
000-209 Intro to CS. 12/logo1 25
 Executing the procedure:
 square

000-209 Intro to CS. 12/logo1 26


A Circle Procedure

 The program:
 to circle
repeat 360 [forward 2 right 1]
end
 Test it out:
 circle

000-209 Intro to CS. 12/logo1 27


The Edall Button

 To add more procedures, or change one you've al


ready written, click on the Edall button.

000-209 Intro to CS. 12/logo1 28


Using Edall

 Enter a procedure for drawing a purple pentagon:


 to pentagon
setpencolor 10
repeat 5 [forward 75 right 72]
end

 In the Editor "File" menu, select "Save and Exit"


when you are finished.

000-209 Intro to CS. 12/logo1 29


A Pentagon

000-209 Intro to CS. 12/logo1 30


Saving Procedures

 If want to use the procedures some other time, you


should save them.

000-209 Intro to CS. 12/logo1 31


8. Circle and Square

 How would you write the procedure circle_and_s


quare to make a drawing that looks like this?

 The triangle is the


position of the turtle
at the end of the
procedure.

000-209 Intro to CS. 12/logo1 32


Procedure

 to circle_and_square
home
clean
repeat 360 [forward 2 right 1]
forward 50
repeat 3 [left 90 forward 100]
left 90
forward 50
end
 Now change circle_and_square so it uses the circle pr
ocedure.
continued
000-209 Intro to CS. 12/logo1 33
A procedure calls
another procedure.

circle_and_square
calls
circle

000-209 Intro to CS. 12/logo1 34


9. Drawing a Triangle

 We want a procedure that draws a triangle with a


flat base.

start

 This requires different turnings of the turtle:

120
30

120
90
000-209 Intro to CS. 12/logo1 35
000-209 Intro to CS. 12/logo1 36
10. Drawing a House

 A simple house is a square with a


triangle on top of it.

 After drawing the square, the turtle


must move to the start of the triangle.

 After drawing the triangle, the turtle


must move back to its original position.

000-209 Intro to CS. 12/logo1 37


000-209 Intro to CS. 12/logo1 38
Procedure Calls

square

house
calls
triangle

000-209 Intro to CS. 12/logo1 39


11. Drawing a Checkboard

 We're going to write a series of procedures that h


elp us make a checkboard.

 A checkboard is a series of columns.


 A column is a series of squares.
 A square is made from 4 corners.

000-209 Intro to CS. 12/logo1 40


Procedure Calls

 I'll write four procedures, that call each other in a


chain.

checkboard column square corner


calls

000-209 Intro to CS. 12/logo1 41


Drawing a Corner

 We want a procedure that draws a straight line, th


en turns 90 degrees to the right.

 to corner
forward 20
right 90
end

000-209 Intro to CS. 12/logo1 42


Where did the Turtle Go?

 hideturtle
 make the turtle invisible
 drawing still occurs, but with no turtle

 showturtle
 makes the turtle visible again

000-209 Intro to CS. 12/logo1 43


Drawing a Square with Corners

 A square is four
calls to corner:

000-209 Intro to CS. 12/logo1 44


Drawing a Column with Squares

 A column is eight squares, followed by the turtle


moving back to its starting position.

 After drawing a square, the turtle needs to move


up by 20 to get to the starting position for the nex
t square.
start

start
continued
000-209 Intro to CS. 12/logo1 45
000-209 Intro to CS. 12/logo1 46
Drawing a Checkboard with Columns

 A Checkboard is eight columns.

 After drawing a column, the turtle


must move right to the starting position
for the next column.

 At the end of drawing the checkboard, the turtle sho


uld move back to the lower-left corner of the checkb
oard.

000-209 Intro to CS. 12/logo1 47


000-209 Intro to CS. 12/logo1 48
12. MSW Logo Examples

Examples/Misc/curves.lgo continued
000-209 Intro to CS. 12/logo1 49
Examples/3D/Hilbert.lgo
continued
000-209 Intro to CS. 12/logo1 50
Examples/3D/solar.lgo
continued
000-209 Intro to CS. 12/logo1 51
Examples/Misc/clock.lgo

continued
000-209 Intro to CS. 12/logo1 52
Examples/Windows/calc.lgo

000-209 Intro to CS. 12/logo1 53

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