Edc 2011 01
Edc 2011 01
Edc 2011 01
INTRODUCTION
1
2
Chapter 1: Introduction
CHAPTER 1: INTRODUCTION
Chapter outline
• Why teach design and communication together?
– Design and design-thinking: complex processes to solve complex
problems
– Conceptual design vs. detailed design
– Communication: a central design activity
• EDC course goals
– Design
– Teamwork and project management
– Communication
• A case study: real clients, real projects, real audiences
– Understanding the background: what the client wants
– Becoming an expert and identifying the problem
– Generating alternatives
– Proposing a solution
3
Chapter 1: Introduction
This textbook for Engineering Design and Communication (EDC) will intro-
duce you to what most people consider the heart of engineering: complex
problem solving that leads to new products and solutions. The text has been
written just for you—McCormick freshmen in the introductory course in
design and communication. EDC teaches you design while you actually do
design. From the beginning, you'll be working on real projects—involving
real people who need your products and audiences who are not simply your
instructors. The textbook will introduce you to the design and communication
process you’ll need for doing that work well.
The best way to use the textbook is to read the required sections listed in the
syllabus, and then to review the specific sections that are relevant to your
projects when you need them.
Societies are often known by their achievements in design, such as their pyra-
mids, roads, or computers. It is the designer or engineer who synthesizes these
new forms, who develops the ideas, goals, and requirements for the produc-
tion of bridges, automobiles, and electric guitars. Henry Petroski, professor of
Civil Engineering at Duke University and author of Invention by Design: How
Engineers Get from Thought to Thing (1996), says that design and develop-
ment distinguish engineering from science. Scientists primarily want to
understand “the world as it is,” whereas engineers “wrestle” with ways to
erect great monuments, or design defenses against enemies, or move people
and goods across rough terrain (p. 2). Engineering, Petroski explains, is the
“art of rearranging the materials and forces of nature” (p. 1).
4
Chapter 1: Introduction
Each step includes sub-steps or techniques and tools that you will use to
develop your designs. Like the main steps, these aren’t always done in the
same order. That’s because the design process is essentially iterative rather
than sequential. Design engineers don’t just start at the beginning of a list of
steps and then march through each step until they reach the final design stage.
Rather, as Figure 1.1 illustrates, they continually revisit the various stages as
they gain additional knowledge. The list above provides a hint of this in the
iteration of steps that involve building mockups, testing, and revising the
design.
5
Chapter 1: Introduction
Define Problem
Draft a mission statement
Research
Interview clients, users, experts
Analyze competitive and model products
Observe users
Research print and electronic sources
Create user profiles and scenarios
Document needs and initial specs
Final Deliverables
Prototype
Final design documentation
Written deliverables
Oral deliverables
In your spring quarter projects, for example, your client may tell you that she
would like to develop a new type of automobile seat belt that can be fastened
easily by people with arthritis. You will do research: interview seat belt
experts, analyze competitive and model products, and observe potential users.
Based on this information, you will mock up some alternative designs that
you think will accomplish your client’s and users’ needs. However, once you
test these mockups on users, you may find that users actually want something
quite different from what the client first described to you and from what they
were originally able to imagine. So you go back to your client with this infor-
mation, and may end up redefining the problem and designing a radically dif-
ferent product, such as a handheld device that helps people manipulate
existing buckles. With this new idea in mind, you go back to users and experts
with new mockups. The design process is just as much a loop as it is a line:
you continually move forward—closer to your goal—but not without retrac-
ing many of your steps.
Design process can be divided into two large phases: conceptual and detailed.
Conceptual design is the systematic process of developing a general solution
to a problem but not performing all the calculations and the evaluations of
components, materials, and manufacturing processes necessary for implemen-
6
Chapter 1: Introduction
Beginning engineering students aren’t expected to take a project all the way
through to detailed design. To do that, you'll need more advanced knowledge
of math, physics, and computers, and you will need to acquire expertise in a
specific engineering discipline, such as chemical engineering or materials sci-
ence. EDC stresses conceptual design. Later in your engineering career, you
will take your design ideas through implementation.
Well before that time, however, you can familiarize yourself with design pro-
cess and develop ideas for solving problems. That way, by the time you work
on a capstone project as a senior or take a job in industry, you will already
know how to define problems, generate alternatives, interview clients, write
reports, and give presentations. You will also understand something about the
ethical issues that are prominent in design and the role that design plays in
society.
It makes sense to study communication while you study design because com-
munication is an integral part of design: the design process requires communi-
cation at every step of the way. In their book, The Engineering Design
Process (1996), Atila Ertas and Jesse C. Jones state:
But the connections between design and communication do not end there. A
real design, as opposed to a fuzzy idea, is something you can articulate and
explain to others. Therefore, as you become a skilled communicator, you will
become a better design engineer.
7
Chapter 1: Introduction
Design Writing
Like the design process, the writing process is iterative; that’s why writers call
their different drafts “revisions” (“re-vise” means “to see again”). You can
write a clearer final report once you ask a reader to review it. You can figure
out if a set of instructions is clear by watching people try to follow it.
Good communication, then, isn’t just a matter of correct grammar and punctu-
ation—or of eloquence and style. Rather, it’s a form of problem solving, like
design. This is especially true of long, complicated documents that require
clear organization of complex material along with visual cues, such as head-
ings, to show readers where to find information.
Engineering students often worry about writing and presenting; you may feel
more comfortable with numbers and sketches than with sentences and para-
graphs or with presentation skills. If so, then EDC should put you at ease; this
course will show you that good problem solvers have the logical ability to be
good communicators, too. In both design and communication, you’ll use your
analytical skills to succeed.
8
Chapter 1: Introduction
But that is not true. If it were true, then there would not be so much bad design
in the world. If it were true, then the course would not have the support of top
engineering and design firms who say that EDC teaches what students need to
learn. If it were true, then employers would not value the abilities of our top
design students so highly. And finally, if it were true, then we would not hear
back from graduates who say what they learned in EDC was immediately
applicable in their jobs—and they are grateful to have learned it.
The fact is that design and communication, while not overly difficult, are also
not intuitive. There is a lot to learn in EDC. Not only will the course give you
an opportunity to apply what you are learning in Engineering Analysis (for
some projects), but it will also teach you skills and processes that lead to val-
ued results.
The three lists below detail the learning goals of EDC in its three major areas:
design, teamwork (including project management), and communication. All
of the topics are discussed in this textbook. Look over these lists at the begin-
ning of the course to get an idea of where you will be going in EDC. Then at
the end of each quarter, review them. You may be surprised at how far you
have come.
9
Chapter 1: Introduction
Throughout the course, you will consider all three areas—design, teamwork,
and communication—in relationship to a design engineer's ethical obligation
to make safety, integrity, and social responsibility a fundamental part of his or
her work.
10
Chapter 1: Introduction
as well as communication with the client, is integral to the design process, and
one key to its success.
The idea for this project began when Ms. Ann Stuart, Program Coordinator
for Industrial Engineering and Management Science in Northwestern Univer-
sity’s McCormick School of Engineering, came to EDC with the request that
students design something that would help her to organize the large number of
papers, folders, brochures, and pamphlets she kept on her desk. She was well
aware that office supply companies sell numerous filing cabinets, trays, and
other equipment for this purpose. However, she believed that she would be
better served by a revolving under-the-desk file cabinet tailored to her specific
needs. She was not looking for a product that she could market but rather one
that she could use to help her work more efficiently.
Ms. Stuart’s description of the problem was helpful to the Filing System team,
but they wanted to understand the problem better before agreeing that her
description was correct and that her proposed idea—a revolving file cabinet to
be stored under her desk—would be the best solution. They needed to see for
themselves exactly how Ms. Stuart organized the material on her desk and
what was ineffective about her methods. Therefore, they made an appoint-
ment to meet in her office to learn about the problem firsthand. To prepare for
this meeting, they wrote a detailed script of all the questions they wanted to
ask. At the meeting, they not only asked her about her current methods of
organizing her desk, her problems with those methods, and her under-the-desk
solution, but they took photographs that they could analyze later (see Figure
1.2).
The team also arranged to have a member return later in the week to spend an
hour observing her as she went about her daily routine. This observation ses-
sion proved invaluable in providing the team with an understanding of the
problem. Of particular importance was their observation that Ms. Stuart was
visually oriented: she had to be able to see the needed materials on her desk
clearly. If a file folder was hidden by something else, she tended to forget
about it. This observation suggested that an under-the-desk solution would not
be appropriate because everything in that file cabinet would be hidden from
view.
11
Chapter 1: Introduction
The team detailed the problem and user requirements in a written document
called a “project definition.”
12
Chapter 1: Introduction
These alternatives were not intended to be final designs, but rather to be used
to solicit additional information about possible features for the design. For
example, which orientation of her papers would Ms. Stuart find easier to work
with: horizontal (in the sloped tray) or vertical (in the lazy susan)?
The students asked Ms. Stuart to use each mockup for a day, after giving her
instructions on how they thought it might be used. In each case, they returned
the next day and interviewed her—using an interview script they had written
for this purpose—on what she did and did not like about each mockup.
With her responses in mind, they developed two new alternatives that had fea-
tures of the previous mockups but were in general quite different. One—now
called “the filer”—incorporated the lazy susan idea but used a different con-
figuration of dividers. The other mockup—now called “the big one”—used
slanting shelves but no longer in stacked trays (because Ms. Stuart found it
difficult to find papers in the lower trays). See Figures 1.5 and 1.6:
13
Chapter 1: Introduction
Based on the feedback they received in the design review, the team decided to
recommend both design concepts to Ms. Stuart. They fine-tuned both designs,
drew up dimensioned drawings (see Figure 1.7 for a dimensioned drawing for
one design, now called “the tri-level organizer”), and presented their solution
to Ms. Stuart in an oral presentation and written final report. They also gave
14
Chapter 1: Introduction
As you can see, the Filing System Design Team followed the design process
described earlier in this introductory chapter, but performed many of the steps
simultaneously or recursively. Communication was a key part of the process
throughout: they communicated with each other, their client, their instructors,
and others on a regular basis, and they used all forms of communication—
written, spoken, graphical, numerical, and interpersonal.
15
Chapter 1: Introduction
1.4 REFERENCES
Cibor, A., Leung, T., Santana, I. & Wastell, C. (2002). Filing system proposal.
Engineering Design and Communication, Northwestern University.
Ertas, A. and Jones, J. (1996). The engineering design process, 2nd ed. New
York: John Wiley and Sons.
Petroski, H. (1985). To engineer is human: the role of failure in successful
design. New York: Vintage Books.
Petroski, H. (1996). Invention by design: how engineers get from thought to
thing. Cambridge, MA: Harvard University Press.
16