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Internet

The document discusses different types of computer networks - the Internet, intranets, and extranets. It also defines networking as linking computing devices together to share data. Key features of networking discussed include real-time networking capabilities in Unity, state synchronization between players, remote procedure calls, web functions, web browser integration, and backend connectivity options.

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Umar Asif
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0% found this document useful (0 votes)
20 views2 pages

Internet

The document discusses different types of computer networks - the Internet, intranets, and extranets. It also defines networking as linking computing devices together to share data. Key features of networking discussed include real-time networking capabilities in Unity, state synchronization between players, remote procedure calls, web functions, web browser integration, and backend connectivity options.

Uploaded by

Umar Asif
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Internet:

The Internet is a global system of interconnected computer networks that use the
standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. Its main
function is to share information.

Intranet:
An intranet is a private computer network that uses Internet Protocol technologies
to securely share any part of an organization's information or operational systems within
that organization.

Extranet:
An extranet is a computer network that allows controlled access from the outside,
for specific business or educational purposes. An extranet can be viewed as an extension
of a company's intranet that is extended to users outside the company, usually partners,
vendors, and suppliers

Networking:
Networking is the practice of linking two or more computing devices together for
the purpose of sharing data. Networks are built with a mix of computer hardware and
computer software.

Features of net working

Realtime Networking

Unity makes the deep complexities of realtime networking easy to create.


Turning a single-player game into a networked multi-player game requires few
changes to your existing scripts. Unity does the hard lifting so you never have to
think about NAT punchthrough or any other networking technicalities.

State Synchronization

GameObject position, velocity, animation, and anything else can be


synchronized between players using a delta compression algorithm or uncompressed
unreliable methods.

Remote Procedure Calls


Easily call any functions on any other clients, without the need to do
marshalling or other network negotiation.

WWW Functions

For access to web-pages and the data they contain, Unity provides an easy
to use WWW interface. Both synchronous and asynchronous modes are supported.

Web Browser Integration

When running in a web browser, the deployed Web Player can communicate
seamlessly with the container web page. That way you get javascript communication
and full AJAX capabilities.

Backend Connectivity

.NET socket libraries can be used for real-time networking, by opening


TCP/IP sockets or sending UDP messages. They also make speaking XML easy, and
can connect to ODBC database connections.

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