7thsea Alchemy
7thsea Alchemy
7thsea Alchemy
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completely aware of how much of a problem this Avalon (R/W), Vendel, Theah (R/W)
to be any practical use for this new material at the time, his tion +9, Decipher Script +6, Diplomacy +2, Gather Information +2,
Heal +12, Knowledge (chemicals) +14, Knowledge (natural philoso-
later research into the power of lightning to change metals
phy) +18, Perform (oratory, writing) +3, Profession (Alchemist) +8,
led to an unusual discovery. He found that a metal strip
Speak Languages (Avalon, Vendel, Thean), Spot +3 ; Feats: Member
running up a stone tower near his laboratory would attract
(Alchemist's Guild), Skill Focus (Alchemy), Spark of Genius
lightning in a storm, which he could then channel into vats
(Knowledge : Natural Philosophy)
of the liquid formed by application of his agua regia.
Through trial and error he found an arrangement whereby result to the rest of the Guild, thereby providing a solution
another metallic object placed in the vat took on a slightly to their financial worries in one act.
golden appearance. He hoped that by changing the amounts The biggest problem for Matthew so far has been the
of various substances he would be able to completely unpredictability of storms. Even though the Norvik Isles are
change the metal object to appear as gold and present the known for their harsh weather, there are often long periods
between thunderstorms and he is worried that other
Historical Note
researchers will work out his methods and beat him to the
The process that Matthew has accidentally discovered is electroplat-
prize. Being based in Kirk, a solution that has occurred to
ing. This was developed in our world by Brugnatelli in 1805, so the
Theans have something of a lead in this field. However, as noted in Matthew is to acquire the services of a Laerdom mage who
the text, the scholars are unaware of the true importance of the dis- could summon lightning on demand. A number of such
covery and it may be a long time until it has any other applications mages have been responsible for attacks on League shipping
beyond this minor miracle. Matthew has also invented the first ligthn- near Kirk in the last few months and Matthew has been
ing rod as part of these experiments, but if his demonstration proves trying to work out the best way to approach the
to be fraudulent, both important discoveries could be dismissed.
Vestenmannavnjar raiders to present his idea.
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Advantages: Able Drinker, Alchemist, Membership : Alchemist reported to have been smuggled out of Cathay. Having paid
Guild, Patron (Several), Tough, Language: Ussuran (R/W), Vendel a hefty sum for such a rare treasure, Dmitri halted all other
(R/W), Theah (R/W) research to catalogue these latest additions. He does not
Reputation: 20 remember much after this point. In fact, he remembers
Doctor: Diagnosis 3, Examiner 1, First Aid 3 nothing of the two weeks following his initial experiments,
Knife: Attack (Knife) 3, Parry (Knife) 3, Throw (Knife) 3
only that his notebook states that he had started to test the
Merchant: Alchemist 3
first of the plants. There are a few entries after this point in
Professor: Mooch 1, Natural Philosophy 3, Oratory 3, Research 3,
Dmitri’s own handwriting, but they do not appear to make
Tinker 2, Writing 2
that much sense. Since that time, he has had a few other
Scholar: History 1, Mathematics 2, Natural Philosophy 3,
Philosophy 2, Research 3,
occurrences during which cannot remember what he did for
the last few hours. The bouts of amnesia seem to be fading
Dmitri Kuloi Malenkov, Unorthodox Naturist ( d20™ ) now, but small clues of what happened during some of these
Ussuran Alchemist 4/Fighter 1 : CR 5; SZ M (humanoid); HD periods continue to emerge and each raises more questions
4d6+1d10+20; hp 42; Init+0; Spd 30 ft; AC 10; Atks: Knife +5 than they answer.
melee (1d4+2), pistol +3 ranged (1d10); SA Craft Elixirs (cure minor
wounds, enlarge, jump, purify food and drink, resistance, virtue,
endure elements, bull's strength), Brew Potions; SV Fort+12, Ref+1,
Story Hooks
Will+4; Str 14, Dex 10, Con 18, Int 16, Wis 10, Cha 12; AL NG;
Skills: Alchemy+3, Craft (potions and elixirs)+8, Concentration+12, 1. The evil personality of Jan Upkopf does not believe that
Heal+8, Knowledge (chemicals)+11, Knowledge (natural his research is proceeding as fast as it could, so he has
philosophy)+11, Profession (Alchemist)+10, Speak Languages decided to give himself a little extra incentive. He wants to
(Ussuran, Vendel, Thean), Spot+5; Feats: Member (Alchemist's hire a small group of mercenaries to threaten himself into
Guild), Able Drinker, Great Fortitude speeding up his work. The players could either be hired
anonymously to put the pressure on the elderly scientist, or
the scholar personality could hire them in order to protect
Dmitri Kuloi Malenkov ~ Unorthodox Naturalist him from these threats while completely unaware that he is
The elderly experimenter is one of the most prominent in fact asking them to protect him from himself.
members of the Guild to express public disinterest in the
transmutation field. Instead, the natural philosopher from 2. The near success of Matthew Ferryman has come to the
the forests of central Ussura is devoted to testing and attention of League member Peter Vel, otherwise known as
cataloguing all known substances. However, his idea of the Living Rune of Velstand. The greed-obsessed Vel has
testing involves eating a small amount of every chemical as arranged for a Laerdom mage to assist in the research and as
part of a series of experiments. One of his notebooks soon as it is successful a group of mercenaries will attack
contains detailed notes of his impressions of the taste of and steal the work. The blame will easily be placed on
substances from throughout Théah, alongside a Vestenmannavnjar raiders, especially with the dead body of
comprehensive study of specific densities, their reactivity, a Laerdom mage as proof. This will only heighten tensions
as well as other more traditional observations. between the groups, while Vel’s presence continues to
corrupt the League from the inside. ( For more information
Over the last few years a number of substances he has on Peter Vel, see the Vendel-Vesten™ sourcebook )
sampled have caused serious problems, often requiring
periods of convalescence or in the most extreme cases
urgent medical attention. The local doctors tolerate this only
because they are Vendel and he pays well for them to treat
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Dues and Responsibilities Members who are known to be Alchemists receive a free
raise on Socialise skill checks while in one of the courts of
All full members of the Guild are expected to pay an annual
Théah (excluding Castille) or among other esoteric scholars.
retainer of 50 Guilders. Some younger members have
argued that the more established Alchemists have always
Training Benefit
had greater prestige and therefore earning potential so they
Since apprentices in the Guild are usually given the
should pay more, but understandably the senior members
mundane tasks of crafting apparatus and carrying out simple
fail to see the logic of this argument.
experiments, by the time they graduate they have built
up a base of practical skills that they then
Each member is also expected to
pass on to their apprentices.
send a bound copy of their
findings for that year to the
d20™ Mechanics
main branch in Kirk, where Members receive their Wisdom
the information is placed modifier in extra skill points
in the Guild library. when they gain a level in the
However, it is generally Alchemist class which can only
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Mercury Poisoning
The metal known as ‘quicksilver’ has always held a
Credits
fascination for alchemists, especially when red mercuric
compounds can be turned into the silver liquid as if by Writing and Layout
magic. However, there is growing evidence among scholars Mark Stanton Woodward and Martin Hall
that prolonged exposure has a serious effect on the mental
state of the experimenter. Editing
Nancy Berman
d20™ Mechanics
Mercury acts as a poison with a Contact DC of 25. Those that
fail the roll suffer a permanent 1 point loss to Wisdom. At the System Mechanics
end of each hour still in its prescience, may a new roll Dana DeVries
subtracting 2 from the DC for every success to date.
Line Development
7th Sea Mechanics
Mark Stanton Woodward
-1k0 to all Wits checks / 1 hour / 1 month
The Alchemists’ Guild is the first is a series of eBooks 7th Sea™ and Swashbuckling Adventures™ are properties of
exploring the Vendel League and its many Guilds. Using Alderac Entertainment © 2004. All rights reserved.
the Social and Training benefit structure from the Legend of
the Five Rings roleplaying game, each will detail the
operations and advantages of professionals joining one of
these diverse groups.
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