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Anti Monopoly Instructions

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100% found this document useful (1 vote)
4K views4 pages

Anti Monopoly Instructions

Uploaded by

Vent de Gregal
Copyright
© Attribution Non-Commercial (BY-NC)
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ANTI-MONOPOLY Instructions ATTENTION ALL COMPETITORS WITH AN ENTREPRENEURIAL SPIRIT! Your Business Consultant Advises: Do not play this game like Monopoly*! + To stand upto the monopolist and have an equal chance of winning, buy all the properties you can as soon a possible. +» Wheel and deal to finance your land acquisitions. ‘Money is held tight deliberately to keep the playing Feld even. So budget your money carefully CONTENTS: +3 Wooden blue monopolist pawns + Money *Dice 50-S1 +3 Wooden green competitor pawns aay +35 Wooden houses + 25 Competitor cards 50-510 . n apartment petitor cards ana 15 Wooden apartments + 25 Monopolist cards 50 -§100 + Rules 20 - $500 + 28 Title cards/mortgage notes All dollars amounts in game represent values in thousands. BACKGROUND ‘nt-Monopol®isthe ist major advance in the real estate tracing folk game which was invented in 1910 and eventually transformed by Sain Qualer teachers in Avaric Ci nto the version which becane the best-seling board gome In Nstory oti Monoply bated on a realuonary new idea for games. nal ther games ples Follow one ke, which aomaticaly gives Suh ple an oust cance to win in Ant Monopod payers follow two sets ofr bet ail afar gare Baca the win ranges Rave bec equalized by computers: Professor Ralph Arspach invented the game and Professor Irvin Hentz did the mathematics. Why ones ot aer becase thi snows the diferente between snopelits and compertors ror example, te payers who re maple rene sph making provements oly ter ving monopoles cy acquing any two proper nae and Ten ey govup say £ repress each proper wach all heer hare sages fonts Gn fhe oer hand the Smet layers Bild up tos emprovers on any single property they own and ten the charge ont, compete rns {Balanced probabilities do not exist in the real world where monopoliss will destroy competitors in the absence of anti-monopoly laws.) Players must follow the rules exactly in order to keep the “win” chances balanced. GD een GD cen INSTRUCTIONS ‘The instructions which are unique to Anti-Monopoly® have been printed in bold type. Ready to play? Remember, al elerentsin this game have been mathematically constructed to make a air game between competitors Bnd tonopelts iether competitor or monopolist have the best of fi the ist few games you play, ts because luck i on tet side Mo because they ar paying better. OBJECT OF GAME Players have a choice of two ways of playing and winning the game: Game A. To win by bankrupting al other players. Game B. To be the richest 3F afterall monopolists have been bankrupted or to beth chest monopolist after all com- petitors have been eliminated (see Rule 25 for determining who is richest) 2. TREASURER Select one player as Treasurer to manage and distribute the money, title cards, houses and a his/her own money sticty separate from the Treasury money srtments. The Treasurer must keep 3. COMPETITOR and MONOPOLISTS CARDS The Treasurer shuffies the Monopolist and Competitor cards and places them face down on the appropriate spaces on the board 4.ROLEDIVSION «The players are divided evenly tobe either competitors or monopolist. ‘even division means that there are the same numberof competitors and monopolist or if there is an uneven number of flayers the difference between competitors and monopoles cannot be more shan one. for example,» vision of 2 Eompetitors and Simonopclats is legitimate but dvion of 2 competitors and 4 monopolist against the rules) +a van dane by ling th ie ad ing she plat with th het dice score cove between bring nthe tmonopolst or competitor and thea etting the otfers make ther choices by clockwise rotation Payers may tade of roles Sefore che start of te game if they wish «The initial role assignment cannot be changed dur the game. 5. STARTING BUDGET The Treasurer gives each player $1500; two $500, three $100, two $50, seven $10, five $5 and five 1. (Caution: The money is just right to keep the game balancect itis les than you may remember from other games — so watch your money!) 6. ORDER OF PLAY AND CHOICE OF PLAYING TOKEN ‘The same dice outcome used fram Role Division is also used to determine the rotation of players and to choose the color of playing tokens, Competitors must choose a green pawn; monopolist must choose a blue pawn. 17 DOUBLES GIVE ONE EXTRA TURN Players throwing doubles move ther token as usual ~ but must then take one extra turn, On this extra turn, doubles are treated as an loreinary throw and de not bring about yet another tur, ‘8. MOVEMENT OF PLAYERS AROUND THE BOARD {All players place their tokens on Start. Players then move their tokens around the board by rolling the dice and moving them clock: west sound the boar according othe abe of spaces indicated by th de outcome ayer als move the ches according to Other directions in the game ‘9. PROPERTY PURCHASES AND PAYMENTS. Players mho land on a street, transportation company or utility not owned by anyone may buy this property at the price marked on the board or tite card If player declines to buy the property, It stays in the Treasury as unowned property ‘The Treasurer gives the purchaser the appropriate ttle card. A plne nding on street traraprtaton company of lity owned by someone else mst play the cunt the amount ited onthe respective title car. 10, MONOPOLIZING A CITY ‘When manopoists own any two streets in city, they have monopolized the city. Then hey can charge dovble rent on the streets Sitnel Whes the sity os ee streets monopotats con charge ole on that street sto when aequres: Monopolsts may bute Shiyin ates they have monopolted GSD Ce ‘TL BUILDING HOUSE AND APARTMENTS * Competitors ean buildup to four houses on each street they own. Instead of building a fifth house, competitors return the four Routes tothe Treasury and purchase an apartment: Price forthe improvements ae lated onthe ile cars: Competitors pace their houses on the space on which the city name is printed. + Monopolists can build upto three houses on each city street they have monopolized. instead ofthe fourth house, monopoists ‘eturn the three houses to the Treasury and purchase an apartment. Prices for the improvements are listed on the tite carde, Monepolists place their houses on the space marked with an M. + Houses and apartments may be purchase only onthe player turn. ‘There are no restrictions on how players may distribute ther houses onthe properties on which they may build. Fr example, the ‘one house on one ina ety and an apartment on another property inthe same city. However, once bul, house mty not be shied around om properties. pron 12. MORTGAGES + Mortgage values are one-half of the purchase price listed on each ttle card. Players cannot collect rent on any mortgaged property and they cannot have houses on morigaged property. Monopolists cannot have houses ina eity if any one of the two properties needed for monapalitaton ofa cy are mortgeged Monopelits can collec asingle rent on any unmorigaged property nich 2 city but not double rent. + When players mortgage a property, they turn over to the Treasurer the appropriate ttle deed, The Treasurer keeps the mortgaged properties apart from unsold property title cards ‘Houses must be returned to the Treasurer for the usual return price see Rule 18) before the property on which they are located can be mortgaged. + Mortgaged streets, transportation companies and utilities may be sold to other players as mortgaged properties at any agreed price. + ifthe players want to get their mortgaged property backinto play they my pay to the Treasure the amount sted onthe mortage note (own onthe back of te ecard} The Websuer tenets the appropriate tie ard fo the payer: 1B. RETURNING HOUSES TO THE TREASURER ‘The compensation i one-half of the purchase price. Houses may be cold by players only tothe Treasurer LANDING ON OTHER SPACES 14, START SPACE Players collect $100 when landing on or passing START. 15, PRICE, PRICE WAR OR SIGHT-SEEING SPACE Players can end up on ths space in two different ways: A They land there during reulr move. Then they are jus sightseeing They nove on when ther next turn comes and they pay no penalties to leave. 8. They are sent there by landing on the GO TO PRISON oF GO TO PRICE WAR space or by following directions on the Competitor or ‘Monopolist cards. n this ease, they have to move their token fo either the PRISON or PRICE WAR triangle without collecting any thing from the START space. They may have to pay a penalty to move on, Competitors are sent to PRICE WAR. While on PRICE WAR, competitors continue to collect rents or other charges due them. ‘Monopolists are sent to PRISON. While in PRISON, monopolists do not collect rents or other charges normally due them. Players leave PRISON or PRICE WAR in one of two ways: 1. They throw doubles on any one oftheir ist two regular turns after landing there. If no doubles ae thrown on these two turns, they must pay $50 before their third tur. On their third turn they move forward as usual 2. They pay $50 before the fist or second turn and then move forward at usual . Doubles thrown while on the PRISON or PRICE WAR space is treated exactly like any other doubles (see Rule 7} 16. COMPETITOR OR MONOPOLISTS SPACES Competitors pick the top card of the Competitor deck and follow directions. Monopolists pick the top card of the Monopolists deck ‘nd follow directions. The card is then retuened fo the bottom on the deck in both eases TZLINCOME TAX SPACE Pay $200 or a percentage of your assets (assets are money, houses and apartments, and unmortgaged properties}. ‘Monopolists pay $200 or 20 percent of their cash plus 10 percent ofthe listed purchase price of their unmortgaged streets, trans- portation companies or utilities and 10 percent of che original cost of their houses and apartments, ‘Compatitors pay $200 or 10 percent of their cash plus 10 percent of the listed purchase price oftheir unmortgaged streets, trans- portation companies or utilities and 10 percent of original cost of their houses and apartments 18. PROPERTY TAX Everybody pays $75, a> CeD 19. TRANSPORTATION COMPANIES ‘Transportation companies owned by competitors earn the usual 10 percent return no matter how many are owned. This is Because they are subject to lity regulations ie a ‘The fares of transportation companies owned by monopoists dovble with each addtional company acquired by a monopolist. ithutot conte whe ont alicur aneper copa wil Sears to ban nape ree et wal can You Iragine what word happen Fa menopalists controlled ai tanport = without uty regulstion?) 20, UTIUTIES When a player lands on a utility owned by someone else, he/she throws the dice and pays as fellows: Competitors collect 4X the amount of the dice throw no matter how many utilities are owned. ‘Monopolists collect 4X the amount of the dice throw if one utility is owned: 10 X if both are owned. 2, ANTE-MONOPOLY® FOUNDATION Competitors rol one die. IF, collect $25; if 2 collect $50. Otherwise, no grant, no collection. ‘Monopolists pay $160 into the Foundation. Payment is made to the Treasurer. 22, INSUFFICIENT HOUSES If the Treasurer uns out of houses or apartments, players must make up extra ones out of cardboard or paper as needed. 23. TRADING “Trading between players is allowed except for house and apartments, These must be returned to the Treasurer (Rule 1s) before properties are traded. 24, BANKRUPTCY Bankrupted players must fist resell their houses and apartments back to the Treasure at half price. Then, the bankrupt players remaining mney and property (with mortgages still in effect) are formed over to the player who caused the bankruptcy, and the bank rupted player leaves the gamme If players ae bankrupted by the Treasurer, al thelr cash and property is turned over to the Treasurer. The property becomes unsold, Unmortgaged property o Be resold as usual to the remaiing players (see Rule 9 25. WHO IS THE RICHEST PLAYER “The richest player and winner of Games B (see Rule 1) i determined by adding up the players’ cash plus income that can be earned on Unmortgeged properties when one player lands on them, For income on utilities, each utlity owner throws the dice as under Rule 20, 26, BORROWING FROM OTHER PLAYERS Players may nat borrow from other players. TWO HOUR GAME {This gome i also recommended for tournaments) ‘The winner and richest player is chosen by the following procedure: [A Players can adjust their holdings as they think best by buying of selling houses or mortgaging or paying off mortgages on their hold Taga The player may only deal with the Treasuter and they may not trade or sell property oF pay money amongst themselves 18 Competitors are allowed to keep 10% of their remaining cash while monopolist are allowed to keep 20% oftheir remaining cash, ‘The remainder is turnad over tothe Treasurer. The Treasure tes around the bond once sopping on each pec of owned property once. Heo she then pay rom the Bako the owner of exch property the rent oF payrent due according to the usual rules. . The winner i the player with the most cash. (Explanation: These rules take account ofthe Fact that a winning competitor or monopolist in a two-hour game must be best both in cash land investments oF assets) ©1977, 1985, 1987, 1989, 2005 by Ralph Anspach. Anti Monopoly is a trademark owned byHasbro, Inc, and is used pursuant to a license. See aur entire line of games and puzzles at: SNARE Ba 20s nest Gas Caan, Sas Freie, CA ATT. Mies eens Unvesiy Canes Exe BU, rain, ‘omit sort beads ner Ge ia, 0 ate So Ware esto 212 ata sr re ee

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