Buyer Behavior 3
Buyer Behavior 3
Buyer Behavior 3
UNIT – III
By: M Rafeeq
A) PERSONALITY:-
Def:- The inner psychological characteristics that determine and reflect, how a
person responds to his/her environment.
-The Nature of Personality:-
1. Personality reflects individual differences :-
Every individuals personality has unique combination of factors
i.e., no two individuals are exactly alike, but are similar in terms of a
single personality characteristic, which is useful to categorize consumers
into different groups on the basis of a single trait or a few traits. (Trait –
distinguishing quality).
If each person has different aspects it is difficult to develop
standardized products and promotional campaigns.
-Determinants of Personality :-
1. Biological Factors a) Heredity-Genetic i.e., from parents to younger.
b) Brain - Human personality and behavior
c) Physical features – External appearance of a
person i.e, tall, short etc.
2. Cultural Factors - It depends on how a person behave and what a
person learn.
Ex: Caste, Believes, Value System, etc.
-Theories of Personality :-
1. Freudian Theory :-
This theory was developed by Sigmund Freud’s, Psychoanalytic
theory of personality. He has divided the human brain into 3 elements.
a) The Preconscious – mind that can be recognized.
b) Conscious – through feeling, believes & desire.
c) The Unconscious – without the knowledge.
Freud proposed that the human personality consists of three
interacting systems – the Id, the superego & ego.
The following figure represents the inter relationships among the
three interacting systems.
Gratification ID EGO
System 1 System 3
Super
Ego
System 2
Measuring Personality :-
There are four general approaches for measuring personality,
which are multi-dimensional in nature, because personality is a single
concept and it interacts with many elements.
1. Rating Methods 2. Situational Tests 3. Projective Techniques
4. Inventory Schemes.
I. 1. Rating Methods :-
It involves one or more evaluators., which determines the
predetermined personality characteristics on a standardized scale, by using
a informal interview evaluation. The type of scale employed for
evaluation can be 5 point or 6 point.
2. Situational Tests :-
This techniques develops a situation, which closely resembles to
real-life situation. A topic for discussion will be given to a group of
people and the behavior of the subjects are observed and measured.
3. Projective Techniques :-
In this technique the individual is presented with an visual image
and is asked to explain it.
a) Rorschach Test :- It consists of ten inkblots, which varies in color,
shape and shading.
b) Thematic Apperception Test (TAT):- It involves in presenting 20
pictures showing various situations, and asked to a develop a story
based on pictures, which is assessed by a trained evaluator.
4. Inventory Schemes :-
This method is in written form. The popular inventory method is,
Minnesota Multiphase Personality Inventory (MMPI), consists of 550
statements.
Eg:- “I like to try new things” – True/false.
B) SELF CONCEPT:- [ Self – Image]
Individuals describe his or her own view of himself or herself i.e., develop
their self-images through interaction with other people i.e., initially their parents
and then other individuals/groups.
-How self concept develops :-
Products and Brands will have symbolic value for individuals, who
evaluate them on the basis of their consistency with their personal pictures or
images of themselves.
Behaviorists have formed various theories of how people develop their
self concepts, which is based on social interaction. There are 4 views of self
concept.
1. Self-appraisal - A person develops a self-concept by naming his
own dominant behavior patterns according to what is socially acceptable
and unacceptable behavior.
2. Reflected Appraisal - It is also termed as “looking – glass well”. In this
theory a person receives from others (i.e., Parents, friends) mold the self-
concept, which depends on the characteristics of the appraiser and his/her
appraisal.
3. Social Comparison:- It states that peoples self-concepts depends on, how
they see themselves in relation to others.
5. Biased Scanning :- It views in terms of identifying aspirations and
biased scanning of the environment for information to confirm
how ell the person is meeting his/her aspirations, i.e., collect
information and remove unnecessary/not required information.
-Self Concept and Consumer Behavior :
Consumer’s self-concept have a strong influence on their behavior in the
market place. Consumers perceives various products/services and are reflected by
his/her own-image. Based on the possible influences consumer researchers and
marketers have developed the following concerns.
1. Alternative Views of the Self :-
The self concept is generally divided into 2 groups.
a) Single Component perspective
b) Multiple Component perspective
The single component focuses on single component or dimensions
i.e., the actual self. The multiple component focuses on 2 or more
components or dimensions.
Diagram
Learning
Unfulfilled
Needs, wants Tension Drive Behavior Goal or need
& desires fulfillment
Cognitive
Processes
Tension
Reduction
Motivation :-
It is described as the driving force within individuals that impels
them to action. This driving force is produced by a state of tension, which
exists as the result of an unfulfilled need. Individual reduces the tension
by both consciously and sub-consciously.
Needs :-
Every individual has needs some are inmate, others are acquired.
a) Inmate needs :- The physiological (i.e. biogenic), which includes the
needs like food, water, air, clothing, shelter, called as primary needs
(or) motives.
b) Acquired Needs :- The needs are learned in response to our culture or
environment, which includes the needs like self-esteem, for prestige,
affection, power, learning, called as Secondary needs (or) motives.
Goals :-
Goals are the sought after results of motivated behavior which are
goal – oriented.
a) Generic Goals :- i.e., the general classes or categories of goals that
consumers select to fulfill their needs.
b) Product – Specific Goals :- i.e, the specifically branded (Or) labeled
products, they select to fulfill their needs.
Eg:- Calci Tums (Product-specific goals, based on a generic goal)
The selection of goals :-
For every need, there will be different goals, which are selected by
individuals based on their personal experience, physical capacity, values,
acceptability in physical social environment. The goal object should be
socially acceptable and physically accessible. The goal selection depends
upon the persons self-image.
Eg: A man who perceives himself as young may drive a Porsche, a
woman who perceives herself as rich and conservative may drive a
Mercedes.
2. Frustration :-
Failure to achieve a goal results to frustration. Every one
has to experience the frustration that comes from the inability to
attain a goal. The barrier that prevents attainment of a goal maybe
personal to the individual.
Eg: Physical or financial limitations.
Inability to achieve a goal as a personal failure and
experience leads to frustration.
3. The measurement of motives :-
Measuring motives is difficult, because they cannot be seen
or touched, handled, smelled etc., so no one measurement method
is considered as reliable. Researchers rely on a combination of
observations., self reports and projective techniques to try to
establish the presence and / or the strength of various motives.
B. INVOLVEMENT: -
There are two different types of buying situations.
E.g.: -
1. Purchasing a new pair of shoes for running: -
a) Can talk to other runner
b) Read magazines and advertisements
c) Collect information from sales people at sports store.
Based on above three sources consumer can confirm their
choice and lead to a purchase. This decision – making
process takes nearly 2 weeks.
2. Distamlur to house: -
a) Advertisement
b) Local hardware store to purchase.
The above process can be done in one day and
involvement with little effort.
The above two buying situations differ considerably
in terms of the energy devoted to purchase decisions.
The level of involvement affects the amount of
effort that consumers give to learn about products
and decide, which brands to buy.
- Dimensions of Involvement: -
Moderating Factors
-Opportunity to process
-Ability to process.
-Diagram-
1. Antecedents: - These are the sources that interact with each other
to generate the degree of involvement, which is based on
consumers experience. The variables involved are:
a) Person: – Personal needs, values, experiences and interests.
Eg:- Body fitness – people have strong value to show
interest on fat and fiber contents in foods.
Pepsi - diet Pepsi.
b) Stimulus/object: - Products that are closely related to
consumer values, interests, etc lead to high involvement.
Involvement is influenced buy stimuli used to
promote products and brands.
c) Situational – Type of situation also influence the level of
involvement.
Eg: Purchase of rope for a clothes line, where involvement
is less.
2. Moderating Factors :- The variables or conditions that may exist
to limit or constrain the impact of antecedents an consumers state
of involvement.
Eg: A person interested to buy a sterio, watching a TV
Advertisement of sterio, the door bells rings and he is distracted
from the ad.
a) Opportunity to process: - Information and consequently
influence the level of involvement that will be experienced.
b) Ability to process : - Information may influence the level of
involvement that is experienced. This happens when consumer
has poor knowledge and he can’t understand and evaluate
alternative products.
3. Involvement Properties: - It is an internal state, where the
consumer experiences i.e., by motivation.
a) Intensity: - It refers to the degree of involvement that the
consumer experiences. It has 2 categories.
1) High involvement: - Consumer will be interested in
differentiating different brands of a product and invest
considerable energy in decision making about
purchasing them.
2) Low Involvement: - Consumer does not go for active
search about alternative brands.
b) Direction: - It refers to the focus or target of involvement the
possible targets are actual products i.e., cars and perfumes.
The target is a purchase decision itself, where involvement will
be high, because of variant product category.
c) Persistence :- It deals with the length of time, where the
consumer involves in purchasing a product.
1. Enduring involvement – long term interest in a product or
object.
3. Situational involvement – Temporary (Short- term) involvement
interest in a product. This occurs because of purchase situation
i.e., gift low knowledge about products etc.
Cognition Cognition
Attitude Behavior
Behavior Attitude
Fig: The hierarchy of effects under high and low involvement
Conditions.
c) Decision/Persuasion:- The output of processed information
is a decision, i.e., which leads to purchase a product. The
decision depends on the involvement i.e., either low or
high.
III. LEARNING & MEMORY :-
A) LEARNING
Learning results in relatively permanent changes in behavior.
Def :- It is the process by which individuals acquire the purchase
and consumption knowledge and experience they apply to future related
behavior.
The role of experience in learning helps for careful search for
information.
-Types of Learned Behavior :-
Every type of behavior, that we exhibit are all learned.
1. Physical Behavior :-
It is to respond a variety of situations faced in every day life.
Eg: Humans learn to walk, talk and interact with others.
Modeling – where consumers learn physical activity i.e., they
mimic the behavior of celebrities.
2. Symbolic Learning and Problem Solving :-
Symbolic meanings are highly efficient communications
through the development of languages. Marketers use these
symbols to communicate with consumers through vehicles
as brand names (Kodak& Sony), Slogans (“You got the
right one, Baby” – diet Pepsi) and signs (Charminar – an
Cigarette packets)
Connectionist Cognitive
Classical instrumental
Conditioning Conditioning
Marketer should develop the following to learn quickly for the consumers.
1. Visual Material - “Say it with pictures”, which is more memorable than
verbal content.
2. Interactive imagery - Use pictures, symbols and other visual devices,
showing the two concepts how they relate to each other.
Eg : - Sun, kissing, an Orange – for Sunkist brand oranges.
3. Showing Mistakes :- During demonstration of mechanical skills, it is often
useful to show how things should not be done, as well as how they should
be done.
Eg:- All electronic goods – how to prevent shocks.
4. Incomplete messages :- Leaving some messages open-ended, so that
consumers must become involved to complete them.
5. Mnemonic Techniques :- It allows consumers to see some pattern for
associating otherwise meaningful facts will usually be helpful.
Eg: Music, Jingles.
-Diagram-
-Diagram-
Ao = Σ n bi
ej
AB = Σ n bi ej
i=1
- Attitude Theories :-
Attitude theories are primarily concerned with how attitudes
Develop and Change
1. Congruity (Agreement/Harmony) Theory :-
This theory is based on the consideration of holding positive and
negative attitudes towards a particular brand.
If consumer is in a state of incongruity, which produces uncomfortable
tension, leads to resolution. The company should: now drop the product and reintroduce
with another name (Or) introduce a new formulated brand.
Strong attitudes are more difficult to change than weak or moderate ones.
2. Balance Theory :-
This theory was developed based upon the work of Fritz Heider.
According to this theory, a person perceives his/her environment in terms of
traids i.e., it involves a triangular relationship of 3 elements (persons, ideas and
things) has either +Ve (liking, favourable) or negative (dis linking, unfavourable)
relationships with each other. This relationship is termed as sentiment.
“ I ”
2. Perceptual Organization :-
The specific principles underlying perceptual organization are
often referred by the name Gestalt psychology. The 3 principles are.
a) Figure and Ground – depends on sound (louder/softer) on color
(bright/pale)
Eg: Fig of Old and 20’s.
b) Grouping – Grouping stimuli automatically develops a unified
picture/impression.
Eg: A adult for tea may show a young man & woman sipping tea
in a beautiful appointed room, i.e., drinking is associated with tea
with romance, fine living, and winter warmth.
c) Closure :- The pattern of the stimuli to which they are exposed to
incomplete, expressing needs should form a complete picture.
3. Perceptual Interpretation : -
People select stimuli according to how they perceive, organize
there stimuli on the basis of certain psychological principles.
The interpretation of stimuli is uniquely individual, and is based
on the past experience.
Weak – Poor visibility
Stimuli are often highly ambiguous - Strong – varies in angles of
viewing.
Stimuli are highly ambiguous - Serve to fulfill personal needs.
- Distorting Influences :- (Distortion – to give false meaning)
1. Stereotypes :- It is an idea/expression, which lacks in originality in the
mind. Individuals tend to carry “Picture” in their minds with various
stimuli. There stereotypes are called as expectations.
2. First Impression :- It tends to be lasting, because of subsequent
information about its advantages.
Eg: Shampoos.
3. Halo Effect :- It includes the evaluation of multiple objects (Eg: Product
line) on the basis of the evaluation of first one dimension (a brand name)
using this, marketers take advantage of the halo effect, when they extend
a brand name associated with on line of products to another.
Eg: Disposable Pen, Disposable Razors.
Brand Perception of
name Brand
Perception of
Store Store
name
Perceived
quality
Objective Perception
price of Price Perceived Willingness
Perceived Value to buy
sacrifice
Sensation :-
a) Absolute Threshold :- The lowest level at which an individual can experience
a sensation is called absolute threshold.
b) Differential Threshold :- The minimal difference, that can be detected
between 2 similar stimuli is called differential threshold i.e., identifiable (just
noticeable difference)
- Subliminal Perception :- Stimuli that are too weak or too brief to be
consciously seen or heard may nevertheless be strong enough to be perceived by
one or more receptor cells. This process is called subliminal perception.