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Multimedia Elements Sound, Animation, and Video

This document discusses multimedia elements including sound, animation, and video. It provides details on: - How sound waves are converted from analog to digital format through sampling. Common sampling rates and sizes are discussed. - Popular sound file formats for use on the web like WAV, AIFF, and MP3 and considerations for sound file size on the internet. - Types of 2D and 3D animation including cel animation and path animation. The modeling, animation, and rendering process for 3D animation is described. - How video is digitized from analog format and factors that determine video file size like frame rate, image size, and color depth. Methods for video compression and editing are outlined. - Delivery

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Miera Mira Zara
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0% found this document useful (0 votes)
74 views23 pages

Multimedia Elements Sound, Animation, and Video

This document discusses multimedia elements including sound, animation, and video. It provides details on: - How sound waves are converted from analog to digital format through sampling. Common sampling rates and sizes are discussed. - Popular sound file formats for use on the web like WAV, AIFF, and MP3 and considerations for sound file size on the internet. - Types of 2D and 3D animation including cel animation and path animation. The modeling, animation, and rendering process for 3D animation is described. - How video is digitized from analog format and factors that determine video file size like frame rate, image size, and color depth. Methods for video compression and editing are outlined. - Delivery

Uploaded by

Miera Mira Zara
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Multimedia Elements

Sound, Animation, and


Video
Sound
 Analog wave patterns – these wave
patterns have two attributes
 Volume – the height of each peak in the sound
wave
 Frequency – (sometimes referred to as pitch)
the distance between the peaks. The greater
the distance, the lower the sound.

Image: scanned from Multimedia Concepts – James Schuman


Sampling

 To include sound in a multimedia


application, the sound waves must be
converted from analog to digital form

 This conversion is called sampling – every


fraction of a second a sample the of sound
is recorded in digital bits
Sampling
 Two factors affect the quality of digitized
sound
1) Sample rate – the number of times the sample
is taken
 Most common sampling rates are: 11.025, 22.05,
and 44.1 kHz

2) Sample size – the amount of information


stored about the sample
 Most common sampling sizes are: 8 and 16 bit
Sampling

Image: scanned from Multimedia Concepts – James Schuman


Sound File Formats

 WAV format – filename.wav


 AIFF (Audio Interchange File Format)
 AIFFC (compressed)
 RealAudio – filename.ra
 MP3 (mpeg layer 3)
Sound on the Internet

 Your first consideration when using sound


on the Internet is file size
 Uncompressed files can be very large
A 10 second recording of an audio CD can be
as large as 2MB
Sound Tips for the Internet
Appropriate Consider the appropriateness of using sound. Some
Use sounds are content-related, such as hearing a foreign
phrase pronounced. Other sounds are for effect, such
as creating a mood or setting a scene. Avoid using
sound when there is no compelling benefit.
Quality Start with the highest-quality sound available and
reduce the file size by converting the audio file to a
compressed format. When possible, avoid using free
sound clips available from the Internet. These are often
of poor quality and overused.
Cost When recording audio files, it may be cost-prohibitive to
considerations contract with a recording studio and hire professional
talent. Investing in reasonably high-end equipment
(such as a sound card, microphone, and recording and
editing software), however, will prove worthwhile.
Sound Tips for the Internet
Alternative Consider using sound and still images as an alternative to
Methods video to reduce file sizes. It may be just as effective to
show a photograph of a speaker and play the sound file
of the speech as it is to show a video of a “talking head.”

Streaming Consider streaming the audio, especially for large files.

User If appropriate, provide a way to give the user some


Control control over the audio. Consider allowing the user to skip
a sound clip or adjust the volume. This issue is especially
important if a musical introduction is played when the
user first enters a Web site. The second time visiting the
site, the user may not want to hear the musical
introduction.
Animation on the Internet

 Animation is an excellent way to provide


appeal on a web site, choose from the
following
 Animated text
 Animated GIF’s

 Marcomedia Director applications

 3-D environments
2-D Animation

 Two types of animation exist


 Cel animation – based on changes that occur
form one frame to the next

 Path animation – moves an object along a


predetermined path on the screen
3-D Animation

 3-D Animation involves three steps


1) Modeling – creating the broad contours and
structure of 3-D objects and scenes

2) Animation – defining the object’s motion

3) Rendering – giving objects attributes such as


color, surface textures, and amounts of
transparency
3-D Animation

Image: scanned from Multimedia Concepts – James Schuman


3-D Animation Special Effects

 Morphing – blending together two images


into a series of images

 Warping – distorts a single image

 Virtual Reality – creates an environment


that surrounds the user so that he or she
becomes part of the experience
Animation
 Animated text – using the HTML <blink>
command causes text to flash on and off
 Animated gif – using a software program
to create a series of gif files such as GIF
Builder
 Director movie – animation played using
Shockwave plug-in
 3-D environments – a computer language
used to create 3-D images
Design Considerations

 Give the user control over whether or not


to display or enlarge graphic images

 Allow the user to be active while graphic


images are being displayed

 Provide feedback to the user by displaying


the amount of time a file will take to
download
Video
 Video, like sound, is recorded and played
an as analog signal

 Analog video must be digitized in order for


it to put into a multimedia file

 Digital video has many advantages, but


file size is important
Video
 Several elements determine file size:
 Frame rate
 Image size

 Color depth

 To determine file size use the following


formula:
 Frames per second X image size X color
depth / 8 = file size
Video Compression and Editing

 There are two types of video compression


 Lossless– preserves the exact image
throughout the compression

 Lossy – eliminates some of the data in the


image (provides greater compression ratios
than lossless)

 Remember – there is always a trade off, file


size versus image quality
Video on the Internet
 There are two types of video transfer over
the Internet
 HTTP (Hypertext Transfer Protocol) –
downloads the entire video to the hard drive on
the user’s computer

 RTSP (Real-Time Streaming Protocol) – is a


continuous-playing, streaming technology in
which the user’s computer is in constant contact
with the server playing the video
Video Tips
Color Reducing the color depth to less than 256 colors
depth gives a markedly poorer-quality image.

Frame Reducing the frame rate to less than 15 frames


rate per second causes a noticeable and distracting
jerkiness that is usually unacceptable.

File size A technique for reducing file size is to minimize


the use of video in the image that appears on
the screen – that is, to create video only for the
parts of an object that are changing, such as a
flickering candle. The video could be played over
and over to create the motion of a flickering
candle.
Video Tips
Display size In most multimedia titles, you do not need
to show full-screen video. The video can
be played in a window that can be as
small as one-fourth or even one-sixteenth
the size of the screen.

Conclusion: Changing the image size and compressing


the file become the primary ways of reducing file size. In
most cases, a one-quarter screen image (320 X 240), an 8-
bit (256 colors) color depth, and a 15 frames per second
frame rate are acceptable in a multimedia title.
The End
University of North Texas
Dr. Vicky Cereijo

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