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Adobe Flex 3
Creating and Extending Flex Components
ADOBE FLEX 3 BETA 2 ii
Creating and Extending Flex Components

© 2007 Adobe Systems Incorporated. All rights reserved.


Flex™ Developer’s Guide
If this guide is distributed with software that includes an end-user agreement, this guide, as well as the software
described in it, is furnished under license and may be used or copied only in accordance with the terms of such
license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system,
or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior
written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under
copyright law even if it is not distributed with software that includes an end-user license agreement.
This pre-release version of the Software may not contain trademark and copyright notices that will appear in the
commercially available version of the Software.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not
be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsi-
bility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected
under copyright law. The unauthorized incorporation of such material into your new work could be a violation of
the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to
refer to any actual organization.
Adobe, the Adobe logo, Flash, Flex, Flex Builder and LiveCycle are either registered trademarks or trademarks of
Adobe Systems Incorporated in the United States and/or other countries. ActiveX and Windows are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Apple and Macintosh are trademarks of Apple Inc., registered in the United States and other countries. Linux is a
registered trademark of Linus Torvalds. Microsoft and Windows are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries. Solaris is a registered trademark or trademark of
Sun Microsystems, Inc. in the United States and other countries. All other trademarks are the property of their
respective owners.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
This product includes software developed by the OpenSymphony Group (http://www.opensymphony.com/).
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Portions utilize Microsoft Windows Media Technologies. Copyright (c) 1999-2002 Microsoft Corporation. All
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This Product includes code licensed from RSA Data Security.
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All Rights Reserved. http://www.on2.com.
ADOBE FLEX 3 BETA 2 iii
Creating and Extending Flex Components

The Flex Builder 3 software contains code provided by the Eclipse Foundation (“Eclipse Code”). The source code for
the Eclipse Code as contained in Flex Builder 3 software (“Eclipse Source Code”) is made available under the terms
of the Eclipse Public License v1.0 which is provided herein, and is also available at http://www.eclipse.org/legal/epl-
v10.html.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA.
Notice to U.S. government end users. The software and documentation are “Commercial Items,” as that term is
defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software
Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with
48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software
and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as
Commercial items and (b) with only those rights as are granted to all other end users pursuant to the terms and
conditions herein. Unpublished-rights reserved under the copyright laws of the United States. For U.S. Government
End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provi-
sions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act
of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR
Parts 60-1 through 60-60, 60-250 ,and 60-741. The affirmative action clause and regulations contained in the
preceding sentence shall be incorporated by reference.
Part Number: 90069416 (12/06)
iv

Contents
About Flex Documentation 1

Creating Flex Components 4


About creating components 4
Creating custom components 8
Where to go from here 11

Using ActionScript to Create Components 13


Using ActionScript 13

Creating Custom Events 20


About events 20
Dispatching custom events 22

Using Metadata Tags in Custom Components 27


About metadata tags 27
Metadata tags 29

Compiling Components 40
About compiling 40
Compiling components with Flex SDK 42
Compiling components with LiveCycle Data Services ES 46

Creating Simple MXML Components 49


About MXML components 49
Scoping in custom components 53
Applying styles to your custom component 54

Creating Advanced MXML Components 61


About reusable MXML components 61
Adding custom properties and methods to a component 62
Working with events 72
About interfaces 76

Creating Simple Visual Components in ActionScript 80


About ActionScript components 80
Adding properties and methods to a component 82
Defining events in ActionScript components 93
Applying styles to custom components 95

Creating Advanced Visual Components in ActionScript 98


About creating advanced components 98
Implementing the component 103
Making components accessible 114
Adding version numbers 115
v

Best practices when designing a component 115


Example: Creating a composite component 115
Troubleshooting 122

Creating Custom Style Properties 124


About styles 124
Example: Creating style properties 126

Creating Template Components 131


About template components 131
Implementing a template component 132

Creating Custom Formatters 138


Creating a custom formatter 138
Using the SwitchSymbolFormatter class 140
Extending a Formatter class 142

Creating Custom Validators 144


Validating data by using custom validators 144
Example: Creating a simple validator 145
Example: Validating multiple fields 147

Creating Effects 150


About creating a custom effect 150
About tween effects 157
Writing an effect for a transition 159
Creating a custom data effect 164
Defining a custom effect trigger 168

171
1

Chapter 1: About Flex Documentation


Creating and Extending Flex Components describes how to create components in MXML and ActionScript. This
manual is intended for component developers who are developing new components for use in their Adobe® Flex™
applications.

Contents
Using this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Accessing the Flex documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

Using this manual


This manual can help anyone who is developing Flex applications. However, this manual is most useful if you have
basic experience using Flex, or have read Getting Started with Flex. Getting Started with Flex provides an introduction
to Flex and helps you develop the basic knowledge that makes using this manual easier.
Creating and Extending Flex Components is divided into the following parts:

Part Description

“Creating Custom Flex Components” on page 3 Describes how to create

custom Flex components.

“Creating MXML Components” on page 48 Describes how to create

custom Flex components in MXML.

“Creating ActionScript Components” on page 79 Describes how to create


custom Flex components in ActionScript.

“Creating Nonvisual Flex Components” on page 137 Describes how to create formatter, validator, and effect components for Flex.

Accessing the Flex documentation


The Flex documentation is designed to provide support for the complete spectrum of participants.

Documentation set
The Flex documentation set includes the following titles:

Book Description

Getting Started with Flex Contains an overview of Flex features and application development procedures.

Flex Developer’s Guide Describes how to develop your dynamic web applications.

Creating and Extending Flex Components Describes how to create and extend
Flex components.
ADOBE FLEX 3 2
Creating and Extending Flex Components

Book Description

Building and Deploying Flex Applications Describes how to build and deploy

Flex applications.

Migrating Applications to Flex 2 Provides an overview of the migration process, and detailed descriptions of
changes in Flex and ActionScript.

Using Flex Builder Contains comprehensive information about all Adobe® Flex™ Builder™ 2 features,
for every level of Flex Builder users.

Adobe Flex Language Reference Provides descriptions, syntax, usage, and code examples for the Flex API.

Viewing online documentation


All Flex documentation is available online in HTML and Adobe® Portable Document Format (PDF) files from the
Adobe website. It is also available from the Adobe® Flex™ Builder™ Help menu.

Typographical conventions
The following typographical conventions are used in this book:
• Italic font indicates a value that should be replaced (for example, in a folder path).
• Code font indicates code.

• Code font italic indicates a parameter.

• Boldface font indicates a verbatim entry.


3

Part 1: Creating Custom Flex


Components
This part contains an introduction to creating custom Adobe Flex components.
The following topics are included:
Creating Flex Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using ActionScript to Create Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Creating Custom Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Using Metadata Tags in Custom Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Compiling Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
4

Chapter 2: Creating Flex Components


Adobe Flex supports a component-based development model. You use the predefined components included with
Flex to build your applications, and create components for your specific application requirements. You can create
components using MXML or ActionScript.
Defining your own custom components has several benefits. One advantage is that components let you divide your
applications into modules that you can develop and maintain separately. By implementing commonly used logic
within custom components, you can also build a suite of reusable components that you can share among multiple
Flex applications.
In addition, you can extend the Flex class hierarchy to base your custom components on the set of predefined Flex
components. You can create custom versions of Flex visual controls, as well as custom versions of nonvisual compo-
nents, such as validators, formatters, and effects.
This topic contains an introduction to the process that you use to create Flex components. Subsequent topics
describe this process in more detail.

Contents
About creating components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Creating custom components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Where to go from here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

About creating components


You can build an entire Flex application in a single MXML file that contains both your MXML code and any
supporting ActionScript code. As your application gets larger, your single file also grows in size and complexity. This
type of application would soon become difficult to understand and debug, and very difficult for multiple developers
to work on simultaneously.
A common coding practice is to divide an application into functional units, or modules, where each module
performs a discrete task. Dividing your application into modules provides you with many benefits, including the
following:
Ease of development Different developers or development groups can develop and debug modules independently
of each other.
Reusability You can reuse modules in different applications so that you do not have to duplicate your work.

Maintainability By developing your application in discrete modules, you can isolate and debug errors faster than you
could if you developed your application in a single file.
ADOBE FLEX 3 5
Creating and Extending Flex Components

In Flex, a module corresponds to a custom component, implemented either in MXML or in ActionScript. The
following image shows an example of a Flex application divided into components:

main.mxml Custom Compiler/Linker Web server Client


components

<mx:Application> ActionScript
classes

<..>
*.AS
*.MXML *.SWF

*.AS RSL files

*.AS
Use <mx:Script>
to write, import,
or include
ActionScript *.AS

<..>

*.MXML

*.AS
SWC and RSL files

This example shows the following relationships among the components:


• You define a main MXML file that contains the <mx:Application> tag.
• In your main MXML file, you define an ActionScript block that uses the <mx:Script> tag. Inside the Action-
Script block, you write ActionScript code, or include external logic defined by an ActionScript file. Typically, you use
this area to write small amounts of ActionScript code. If you must write large amounts of ActionScript code, you
should include an external file.
• The main MXML file uses MXML and ActionScript to reference components supplied with Flex, and to
reference your custom components.
• Custom components can reference other custom components.
ADOBE FLEX 3 6
Creating and Extending Flex Components

The Flex class hierarchy


Flex is implemented as an ActionScript class hierarchy. That class hierarchy contains component classes, manager
classes, data-service classes, and classes for all other Flex features. The following example shows a portion of the class
hierarchy for the Flex visual components, such as controls and containers:

UIComponent

Container Button NumericStepper ComboBase

Box Form ComboBox

VBox

Note: For a complete description of the class hierarchy, see the Adobe Flex Language Reference.
All visual components are derived from the UIComponent ActionScript class. Flex nonvisual components are also
implemented as a class hierarchy in ActionScript. The most commonly used nonvisual classes are the Validator,
Formatter, and Effect base classes.
You create custom components by extending the Flex class hierarchy using the MXML and ActionScript languages.
Components inherit the properties, methods, events, styles, and effects of their superclasses.

Customizing existing Flex components


One reason for you to create a component is to customize an existing Flex component for your application require-
ments. This customization could be as simple as setting the label property of a Button control to Submit to create
a custom button for all of your forms.
You might also want to modify the behavior of a Flex component. For example, a VBox container lays out its children
from the top of the container to the bottom in the order in which you define the children within the container.
Instead, you might want to customize the VBox container to lay out its children from bottom to top.
Another reason to customize a Flex component is to add logic or behavior to it. For example, you might want to
modify the TextInput control so that it supports a key combination to delete all the text entered into the control. Or,
you might want to modify a component so that it dispatches a new event type when a user action.
To create your own components, you create subclasses from the UIComponent class, or any other class in the Flex
component hierarchy. For example, if you want to create a component that behaves almost the same as a Button
component does, you can extend the Button class instead of recreating all the functionality of the Button class from
the base classes.
Depending on the modifications that you want to make, you can create a subclass of a Flex component in MXML or
ActionScript.
ADOBE FLEX 3 7
Creating and Extending Flex Components

The relationship between MXML components and ActionScript components


To create a custom component in ActionScript, you create a subclass from a class in the Flex class hierarchy. The
name of your class (for example, MyASButton), must correspond to the name of the ActionScript file; for example,
MyASButton.as. The subclass inherits all of the properties and methods of the superclass. In this example, you use
the <MyASButton> tag to reference it in MXML.
When you create a custom component in MXML, the Flex compiler automatically creates an ActionScript class. The
name of the MXML file (for example, MyMXMLButton.mxml) corresponds to the ActionScript class name. In this
example, the ActionScript class is named MyMXMLButton, and you use the <MyMXMLButton> tag to reference it in
MXML.
The following example shows two components based on the Flex Button component, one defined in ActionScript
and the other in MXML:

Button.as

MyASButton.as MyMXMLButton.mxml

package <mx:Button>
{
public class MyASButton extends Button <mx:Script>
{
// Override inherited methods
// Override inherited methods // and properties.
// and properties.
// Define new methods
// Define new methods // and properties.
// and properties.
// Define custom logic
// Define custom logic // in ActionScript.
// in ActionScript.
} </mx:Script>
}
<!-- Add MXML code. -->

</mx:Button>

Both implementations create a component as a subclass of the Button class and, therefore, inherit all of the public
and protected properties, methods, and other elements of the Button class. Within each implementation, you can
override inherited items, define new items, and add your custom logic.
Note: You cannot override an inherited property defined by a variable, but you can override a property defined by setter
and getter methods. You can reset the value of an inherited property defined by a variable. You typically reset it in the
constructor of the subclass for an ActionScript component, or in an event handler for an MXML component because
MXML components cannot define a constructor.
However, when you use MXML, the Flex compiler performs most of the overhead required to create a subclass of a
component for you. This makes it much easier to create components in MXML than in ActionScript.

Deciding to create components in MXML or ActionScript


One of the first decisions that you must make when creating custom components is deciding whether to write them
in MXML or in ActionScript. Ultimately, it is the requirements of your application that determine how you develop
your custom component.
Some basic guidelines include the following:
• MXML components and ActionScript components both define new ActionScript classes.
ADOBE FLEX 3 8
Creating and Extending Flex Components

• Almost anything that you can do in a custom ActionScript custom component, you can also do in a custom
MXML component. However, for simple components, such as components that modify the behavior of an existing
component or add a basic feature to an existing component, it is simpler and faster to create them in MXML.
• When your new component is a composite component that contains other components, and you can express the
positions and sizes of those other components using one of the Flex layout containers, you should use MXML to
define your component.
• To modify the behavior of the component, such as the way a container lays out its children, use ActionScript.
• To create a visual component by creating a subclass from UIComponent, use ActionScript.
• To create a nonvisual component, such as a formatter, validator, or effect, use ActionScript.
• To add logging support to your control, use ActionScript. For more information, see “Logging” on page 174 in
Building and Deploying Flex Applications.
Note: The Flash Professional 8 authoring environment does not support ActionScript 3.0. Therefore, you should not use
it to create ActionScript components for Flex 2. Instead, you should use the Flex Builder IDE.
For more information on custom MXML components, see “Creating Simple MXML Components” on page 49. For
more information on ActionScript components, see “Creating Simple Visual Components in ActionScript” on
page 80.

Creating new components


Your application might require you to create components, rather than modifying existing ones. To create compo-
nents, you typically create them in ActionScript by creating a subclass from the UIComponent class. This class
contains the generic functionality of all Flex components. You then add the required functionality to your new
component to meet your application requirements.
For more information, see “Creating Advanced Visual Components in ActionScript” on page 98.

Creating custom components


You create custom components as either MXML or ActionScript files. This section contains an overview of both
methods.

Creating MXML components


Flex supplies a ComboBox control that you can use as part of a form that collects address information from a
customer. In the form, you can include a ComboBox control to let the user select the state portion of the address
from a list of the 50 states in the U.S. In an application that has multiple forms where a user can enter an address, it
would be tedious to create and initialize multiple ComboBox controls with the same information about all 50 states.
Instead, you create an MXML component that contains a ComboBox control with all the 50 states defined within in
it. Then, wherever you need to add a state selector to your application, you use your custom MXML component. The
following example shows a possible definition for a custom ComboBox control:
<?xml version="1.0"?>
<!-- intro\StateComboBox.mxml -->

<!-- Specify the root tag and namespace. -->


<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:dataProvider>
ADOBE FLEX 3 9
Creating and Extending Flex Components

<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
<!-- Add all other states. -->
</mx:dataProvider>
</mx:ComboBox>
This example shows the following:
1 The first line of the custom MXML component definition specifies the declaration of the XML version.
2 The first MXML tag of the component, called its root tag, specifies a Flex component or a custom component.
MXML components correspond to ActionScript classes, therefore, the root tag specifies the superclass of the MXML
component. In this example, the MXML component specifies the Flex ComboBox control as its superclass.
3 The xmlns property in the root tag specifies the Flex XML namespace. In this example, the xmlns property
indicates that tags in the MXML namespace use the prefix mx:.
4 The remaining lines of the component specify its definition.
The main application, or any other MXML component file, references the StateComboBox component, as the
following example shows:
<?xml version="1.0"?>
<!-- intro/IntroMyApplication.mxml -->

<!-- Include the namespace definition for your custom components. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="*">

<!-- Use the filename as the MXML tag name. -->


<MyComp:StateComboBox/>

</mx:Application>
The MXML tag name for a custom component is composed of two parts: the namespace prefix, in this case MyComp,
and the tag name. The namespace prefix tells Flex where to look for the file that implements the custom component.
The tag name corresponds to the filename of the component, in this case StateComboBox.mxml. Therefore, a file
named StateComboBox.mxml defines a component with the tag name of <namespace:StateComboBox>.
As part of the <mx:Application> tag, the main application file includes the following namespace definition:
xmlns:MyComp="*". This definition specifies that the component is in the same directory as the main application
file, or in a directory included in the ActionScript classpath. For more information on deploying MXML compo-
nents, see “Creating Simple MXML Components” on page 49.
Best practice is to put your custom components in a subdirectory of your application. That practice helps to ensure
that you do not have duplicate component names because they have a different namespace. If you stored your
component in the myComponents subdirectory of your application, you would specify the namespace definition as
xmlns:MyComp="myComponents.*".

The StateComboBox.mxml file specifies the ComboBox control as its root tag, so you can reference all of the
properties of the ComboBox control in the MXML tag of your custom component, or in the ActionScript specified
in an <mx:Script> tag. For example, the following example specifies the ComboBox.rowCount property and a
listener for the ComboBox.close event for your custom control:
<?xml version="1.0"?>
<!-- intro/MyApplicationProperties.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[
import flash.events.Event;
ADOBE FLEX 3 10
Creating and Extending Flex Components

private function handleCloseEvent(eventObj:Event):void {


// ...
}
]]>
</mx:Script>

<MyComp:StateComboBox rowCount="5" close="handleCloseEvent(event);"/>

</mx:Application>
For more information on MXML components, see “Creating Simple MXML Components” on page 49.

Creating ActionScript components


You create ActionScript components by defining ActionScript classes. You can create the following types of compo-
nents in ActionScript:
User-interface, or visual, components User-interface components contain both processing logic and visual
elements. You create custom user-interface components to modify existing behavior or add new functionality to the
component. These components usually extend the Flex component hierarchy. You can extend from the UICom-
ponent class, or any of the Flex components, such as Button, ComboBox, or DataGrid. Your custom ActionScript
component inherits all of the methods, properties, events, styles, and effects of its superclass.
Nonvisual components Nonvisual components define nonvisual elements. Flex includes several types of nonvisual
components that you can create, including formatters, validators, and effects. You create nonvisual components by
creating a subclass from the Flex component hierarchy. For validators, you create subclasses of the Validator class;
for formatters you create subclasses of the Formatter class; and for effects, you create subclasses of the Effect class.
For example, you can define a custom button component based on the Flex Button class, as the following example
shows:
package myComponents
{
// intro/myComponents/MyButton.as
import mx.controls.Button;

public class MyButton extends Button {

// Define the constructor.


public function MyButton() {
// Call the constructor in the superclass.
super();
// Set the label property to "Submit".
label="Submit";
}
}
}
In this example, you write your MyButton class to the MyButton.as file.
You must define your custom components within an ActionScript package. The package reflects the directory
location of your component in the directory structure of your application. Typically, you put custom ActionScript
components in directories that are in the ActionScript classpath, subdirectories of your application, or for LiveCycle
Data Services ES, in the WEB-INF/flex/user_classes directory. In this example, the package statement specifies that
the MyButton.as file is in the myComponents subdirectory of your Flex application.
In the MXML file that references the custom component, you define the namespace and reference it in an MXML
file as the following example shows:
ADOBE FLEX 3 11
Creating and Extending Flex Components

<?xml version="1.0"?>
<!-- MyApplicationASComponent.mxml -->

<!-- Include the namespace definition for your custom components. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<!-- Use the filename as the MXML tag name. -->


<MyComp:MyButton/>

</mx:Application>
In this example, you first define the MyComp namespace that specifies the location of your custom component in the
application’s directory structure. You then reference the component as an MXML tag using the namespace prefix.
For more information, see “Creating Simple Visual Components in ActionScript” on page 80.

Deploying components
When you deploy your custom components as MXML or ActionScript files, you typically deploy them in the same
directory structure as your application files, in a directory specified in the ActionScript classpath, or for LiveCycle
Data Services ES, in the WEB-INF/flex/user_classes directory.
For security reasons, you might not deploy your custom components as source code files. Alternatively, you can
deploy your components as SWC files or as part of a Runtime Shared Library (RSL).
A SWC file is an archive file for Flex components. SWC files make it easy to exchange components among Flex devel-
opers. You need only exchange a single file, rather than the MXML or ActionScript files and images and other
resource files. In addition, the SWF file inside a SWC file is compiled, which means that the code is obfuscated from
casual view.
SWC files can contain one or more components and are packaged and expanded with the PKZip archive format. You
can open and examine a SWC file using WinZip, JAR, or other archiving tool. However, you should not manually
change the contents of a SWC file, and you should not try to run the SWF file that is in a SWC file outside of a SWC
file.
To create a SWC file, use the compc utility in the flex_install_dir/bin directory. The compc utility generates a SWC
file from MXML component source files and/or ActionScript component source files. For more information on
compc, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex Applications.
One way to reduce the size of your application’s SWF file is by externalizing shared assets into stand-alone files that
can be separately downloaded and cached on the client. These shared assets are loaded by any number of applications
at run time, but only need to be transferred to the client once. These shared files are known as Runtime Shared
Libraries or RSLs.
For more information, including information on how to create an RSL file, see “Using Runtime Shared Libraries” on
page 165 in Building and Deploying Flex Applications.

Where to go from here


The remaining topics in this manual are divided into sections that correspond to the different types of components
that you can create. For more information on creating components, see the following parts of this manual:
• “Creating MXML Components” on page 48
ADOBE FLEX 3 12
Creating and Extending Flex Components

• “Creating ActionScript Components” on page 79


• “Creating Nonvisual Flex Components” on page 137
13

Chapter 3: Using ActionScript to Create


Components
You use ActionScript code to create ActionScript components for Adobe Flex, or to add logic to MXML components.
ActionScript provides flow control and object manipulation features that are not available in MXML.
This topic contains a summary of the general rules for using ActionScript code in custom components. This topic
does not replace the information contained in the ActionScript reference documentation. For additional infor-
mation on ActionScript, see the following resources:
• Adobe Flex Language Reference: Contains the API reference for ActionScript 3.0.
• Programming ActionScript 3.0: Contains information on using ActionScript 3.0.

Contents
Using ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Using ActionScript
Before you start developing custom components, you should be familiar with basic ActionScript coding practices.

Using the package statement


You must define your ActionScript custom components within a package. The package reflects the directory location
of your component within the directory structure of your application. To define the package structure, you include
the package statement in your class definition, as the following example shows:
package myComponents
{
// Class definition goes here.
}

Your package statement must wrap the entire class definition. If you write your ActionScript class file to the same
directory as your other application files, you can leave the package name blank. However, as best practice, you should
store your components in a subdirectory, where the package name reflects the directory location. In this example,
write your ActionScript class file to the directory myComponents, a subdirectory of your main application directory.
Formatters are a particular type of component. You might also create a subdirectory of your application’s root
directory called myFormatters for all of your custom formatter classes. Each formatter class would then define its
package statement, as the following example shows:

package myFormatters
{
// Formatter class definition goes here.
}

If you create a component that is shared among multiple applications, or a component that might be used with third-
party components, assign a unique package name to avoid naming conflicts. For example, you might prefix your
package name with your company name, as in:
package Acme.myFormatters
ADOBE FLEX 3 14
Creating and Extending Flex Components

{
// Formatter class definition goes here.
}

When you reference a custom component from an MXML file, specify a namespace definition for the component
that corresponds to its directory location and package name, as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="myFormatters.*">

<!-- Declare a formatter and specify formatting properties. -->


<MyComp:SimpleFormatter id="upperFormat" formatString="upper"/>

...

</mx:Application>

If a formatter class is in a subdirectory of myFormatters, such as myFormatters/dataFormatters, the package


statement is as follows:
package myFormatters.dataFormatters
{
// Formatter class definition goes here.
}

You then specify the namespace definition for the component, as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myFormatters.dataFormatters.*">

<!-- Declare a formatter and specify formatting properties. -->


<MyComp:SimpleFormatter id="upperFormat" formatString="upper"/>

...

</mx:Application>

Using the import statement


You use the import statement to import any classes that your class requires. Importing adds a reference to the class
so that you can access classes defined by the import. Classes that you import must be located in the ActionScript
classpath for your application.
You import the classes referenced by your custom component as part of its implementation, as the following example
shows:
package myComponents
{
// Import necessary classes.
import mx.core.Container;
import mx.controls.Button;
// Import all classes in the mx.events package
import mx.events.*;

// Class definition goes here.

// You can now create an instance of a Container using this syntax:


private var myContainer:Container = new Container();

}
ADOBE FLEX 3 15
Creating and Extending Flex Components

There is a distinct difference between including and importing in ActionScript. Including is copying lines of code
from one ActionScript file into another. Files that you include must be located relative to the file performing the
include, or use an absolute path. Importing is adding a reference to a class file or package so that you can access
objects and properties defined by external classes.
For more information on including and importing, see “Using ActionScript” on page 30 in Flex Developer’s Guide.

Using the class statement


You use the class statement to define your class name, and to specify its superclass, as the following example shows:
package myComponents
{
// Import necessary classes
import mx.core.Container;
import mx.controls.Button;
// Import all classes in the mx.events package
import mx.events.*;

// Class definition goes here.


public class MyButton extends Button {

// Define properties, constructor, and methods.

}
}

The class definition of your component must be prefixed by the public keyword, or it cannot be used as an MXML
tag. A file that contains a class definition can have one, and only one, public class definition, although it can have
additional internal class definitions. Place any internal class definitions at the bottom of your source file below the
closing curly brace of the package definition.
In a single ActionScript file, you can define only one class in the package. To define more than one class in a file,
define the additional classes outside of the package body.
Note: The class definition is one of the few ActionScript constructs that you cannot use in an <mx:Script> block in an
MXML file.

Defining the constructor


An ActionScript class must define a public constructor method, which initializes an instance of the class. The
constructor has the following characteristics:
• No return type.
• Should be declared public.
• Might have optional arguments.
• Cannot have any required arguments if you use it as an MXML tag.
• Calls the super() method to invoke the superclass’s constructor.
You call the super() method within your constructor to invoke the superclass’s constructor to initialize the
inherited items from the superclass. The super() method should be the first statement in your constructor;
otherwise, the inherited parts of the superclass might not be properly constructed. In some cases, you might want to
initialize your class first, and then call super().
ADOBE FLEX 3 16
Creating and Extending Flex Components

Note: If you do not define a constructor, the compiler inserts one for you and adds a call to super(). However, it is
considered best practice to write a constructor and to explicitly call super(), unless the class contains nothing but static
members. If you define the constructor, but omit the call to super(), Flex automatically calls super() at the beginning
of your constructor.
In the following example, you define a constructor that uses super() to call the superclass’s constructor:
package myComponents
{
// Import necessary classes
import mx.core.Container;
import mx.controls.Button;
// Import all classes in the mx.events package
import mx.events.*;

// Class definition goes here.


public class MyButton extends Button {

// Public constructor.
public function MyButton()
{
// Call the constructor in the superclass.
super();
}

// Define properties and methods.

}
}

Note: You cannot define a constructor for an MXML component. For more information, see “About implementing
IMXMLObject” on page 77

Defining properties as variables


Properties let you define data storage within your class. You can define your properties as public, which means that
they can be accessed by users of the class. You can also define properties as private, which means that they are used
internally by the class, as the following example shows:
public class MyButton extends Button {

// Define private vars.


private var currentFontSize:Number;

// Define public vars.


public var maxFontSize:Number = 15;
public var minFontSize:Number = 5;
}

Users of the class can access the public variables but not the private variables, as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myControls.*">

<MyComp:MyButton label="Submit" maxFontSize="30"/>


</mx:Application>

Although you can define your classes to use public properties, you may find it advantageous to define properties by
using setter and getter methods. For more information, see “Defining methods” on page 17.
ADOBE FLEX 3 17
Creating and Extending Flex Components

Note: You cannot override an inherited property defined by a variable, but you can override a property defined by setter
and getter methods. You can reset the value of an inherited property defined by a variable. You typically reset it in the
constructor of the subclass for an ActionScript component, or in an event handler for an MXML component because
MXML components cannot define a constructor.

Defining properties as getters and setters


You can define properties for your components by using setter and getter methods. The advantage of getters and
setters is that they isolate the variable from direct public access so that you can perform the following actions:
• Inspect and validate any data written to the property on a write
• Trigger events that are associated with the property when the property changes
• Calculate a return value on a read
• Allow a child class to override
To define getter and setter methods, precede the method name with the keyword get or set, followed by a space
and the property name. The following example shows the declaration of a public property named initialCount,
and the getter and setter methods that get and set the value of this property:
// Define internal private variable.
private var _initialCount:uint = 42;

// Define public getter.


public function get initialCount():uint {
return _initialCount;
}

// Define public setter.


public function set initialCount(value:uint):void {
_initialCount = value;
}

By convention, setters use the identifier value for the name of the argument.
The variable that stores the property’s value cannot have the same name as the getter or setter. By convention, precede
the name of the variables with one (_) or two underscores (__). In addition, Adobe recommends that you declare the
variable as private or protected.
Users of the class can access the public property as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myControls.*" >

<MyComp:MyButton label="Submit" initialCount="24"/>


</mx:Application>

If the getter or setter overrides a getter or setter in a superclass, ensure that you include the override keyword, as
the following example shows:
override public function get label():String {}
override public function set label(value:String):void {}

Defining methods
Methods define the operations that your class can perform. You define methods in the body of the class. Your
methods can override a method of a superclass, or define new functionality for your components.
ADOBE FLEX 3 18
Creating and Extending Flex Components

If the method adds new functionality, you define it using the function keyword, as the following example shows:
public function myMethod():void {
// Method definition
}

If you define this method as a public method, users of the class can call it.
You can also define private methods, as the following example shows:
private function internalMethod():void {
// Method definition
}

Private methods are for internal use by the class, and cannot be called by users of the class.
If the method overrides a method in a superclass, you must include the override keyword and the signature of the
method must exactly match that of the superclass method, as the following example shows:
override protected function createChildren():void {
// Method definition
}

Your methods may take required or optional arguments. To make any of the arguments optional, assign default
values to them, as the following example shows:
override public validate(value:Object = null,
supressEvents:Boolean = false):ValidationResultEvent {
// Method definition
}

If the method takes a variable number of arguments, use the “...” syntax, as the following example shows:
function foo(n:Number, ... rest):void {
// Method definition
}

Flex creates an Array called rest for the optional arguments. Therefore, you can determine the number of
arguments passed to the method by using rest.length, and access the arguments by using rest[i].

Using the super keyword in a method override


You use the super keyword in a method override to invoke the corresponding method of the superclass. The super
keyword has the following syntax:
super.methodName([arg1, ..., argN])

This technique is useful when you create a subclass method that adds behavior to a superclass method but also
invokes the superclass method to perform its original behavior.
Note: Although Flex automatically calls the super() method in a constructor to execute the superclass’s constructor, you
must call super.methodName() in a method override. Otherwise, the superclass’s version of the method does not execute.
Whether you call super.myMethod() within a method override depends on your application requirement, as
follows:
• Typically, you extend the existing functionality of the superclass method, so the most common pattern is to call
super.myMethod() first in your method override, and then add your logic.

• You might need to change something before the superclass method does its work. In this case, you might call
super.myMethod() in the override after your logic.
ADOBE FLEX 3 19
Creating and Extending Flex Components

• In some method overrides, you might not want to invoke the superclass method at all. Only call
super.myMethod() if and when you want the superclass to do its work.

• Sometimes the superclass has an empty method that does nothing, which requires you to implement the
functionality in the method. In this case, you should still call super.myMethod() because in a future version of Flex,
that method might implement some functionality. For more information, see the documentation on each Flex class.

About scope
Scoping is mostly a description of what the this keyword refers to at any given point in your application. In the main
MXML application file, the file that contains the <mx:Application> tag, the current scope is the Application object
and, therefore, the this keyword refers to the Application object.
In an ActionScript component, the scope is the component itself and not the application or other file that references
the component. As a result, the this keyword inside the component refers to the component instance and not the
Flex Application object.
Nonvisual ActionScript components do not have access to their parent application with the parentDocument
property. However, you can access the top-level Application object by using the
mx.core.Application.application property.

For more information on scope, see “Using ActionScript” on page 30 in Flex Developer’s Guide.
20

Chapter 4: Creating Custom Events


You can create custom events as part of defining MXML and ActionScript components. Custom events let you add
functionality to your custom components to respond to user interactions, to trigger actions by your custom
component, and to take advantage of data binding. This topic presents an overview of how to dispatch custom events
from your MXML and ActionScript components, and how to create Event classes by creating a subclass of the Event
class.
The basic concepts of creating custom events are described here, however, subsequent topics describe this process in
more detail for MXML and ActionScript components. For more information on creating custom events for MXML
components, see “Creating Advanced MXML Components” on page 61. For information on creating them for
ActionScript components, see “Creating Simple Visual Components in ActionScript” on page 80.

Contents
About events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Dispatching custom events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

About events
Adobe Flex applications are event-driven. Events let an application know when the user interacts with the interface,
and also when important changes happen in the appearance or life cycle of a component, such as the creation of a
component or its resizing. Events can be generated by user input devices, such as the mouse and keyboard, or by the
asynchronous operations, such as the return of a web service call or the firing of a timer.
The core class of the Flex component architecture, mx.core.UIComponent, defines core events, such as
updateComplete, resize, move, creationComplete, and others that are fundamental to all components.
Subclasses of UIComponent inherit these events.
Custom components that extend existing Flex classes inherit all the events of the base class. Therefore, if you extend
the Button class to create the MyButton class, you can use the click event, and the events that all controls inherit,
such as mouseOver or initialize, as the following example shows.
<?xml version="1.0"?>
<!-- events/EventsMyApplication.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[
import flash.events.Event;

// Event listener for the click event.


private function handleClick(eventObj:Event):void {
// Define event listener.
}

// Event listener for the initialize event.


private function handleInit(eventObj:Event):void {
// Define event listener.
}
]]>
ADOBE FLEX 3 21
Creating and Extending Flex Components

</mx:Script>

<MyComp:MyButton
click="handleClick(event);"
initialize="handleInit(event);"/>

</mx:Application>
In addition to using the events inherited from its superclasses, your custom components can define custom events.
You use custom events to support data binding, to respond to user interactions, or to trigger actions by your
component.
For more information on the Flex event mechanism, see “Using Events” on page 49 in Flex Developer’s Guide.

Using an event object


When a Flex component dispatches an event, it creates an event object, where the properties of the event object
contain information describing the event. An event listener takes this event object as an argument and accesses the
properties of the object to determine information about the event.
The base class for all event objects is the flash.events.Event class. All event objects are instances of the Event class, or
instances of a subclass of the Event class.
The following table describes the public properties of the Event class. The Event class implements these properties
using getter methods:

Property Type Description

type String The name of the event; for example, “click”. The event constructor sets this property.

target EventDispatcher A reference to the component instance that dispatches the event. This property is set by the
dispatchEvent() method; you cannot change this to a different object.

currentTarget EventDispatcher A reference to the component instance that is actively processing the Event object. The value
of this property is different from the value of the target property during the event capture
and bubbling phase. For more information, see “Using Events” on page 49 in Flex Developer’s
Guide.

eventPhase uint The current phase in the event flow. The property might contain the following values:

• EventPhase.CAPTURING_PHASE: The capture phase

• EventPhase.AT_TARGET: The target phase

• EventPhase.BUBBLING_PHASE: The bubbling phase

bubbles Boolean Whether an event is a bubbling event. If the event can bubble, the value for this property is
true, otherwise, it is false. You can optionally pass this property as a constructor argument
to the Event class. By default, most event classes set this property to false. For more infor-
mation, see “Using Events” on page 49 in Flex Developer’s Guide.

cancelable Boolean Whether the event can be canceled. If the event can be canceled, the value for this value is
true, otherwise, it is false. You can optionally pass this property as a constructor argument
to the Event class. By default, most event classes set this property to false. For more infor-
mation, see “Using Events” on page 49 in Flex Developer’s Guide.
ADOBE FLEX 3 22
Creating and Extending Flex Components

Dispatching custom events


Flex defines many of the most common events, such as the click event for the Button control, however, your appli-
cation may require that you create events. In your custom Flex components, you can dispatch any of the predefined
events inherited by the component from its superclass, and dispatch new events that you define within the
component.
To dispatch a new event from your custom component, you must do the following:
1 (Optional) Create a subclass from the flash.events.Event class to create an event class that describes the event
object. For more information, see “Creating a subclass from the Event class” on page 22.
2 (Optional) Use the [Event] metadata tag to make the event public so that the MXML compiler recognizes it.
For more information, see “Using the Event metadata tag” on page 23.
3 Dispatch the event using the dispatchEvent() method. For more information, see “Dispatching an event” on
page 24.

Creating a subclass from the Event class


All events use an event object to transmit information about the event to the event listener, where the base class for
all event objects is the flash.events.Event class. When you define a custom event, you can dispatch an event object of
type Event, or you can create a subclass of the Event class to dispatch an event object of a different type. You typically
create a subclass of the Event class when your event requires you to add information to the event object, such as a
new property to hold information that the event listener requires.
For example, the event objects associated with the Flex Tree control include a property named node, which identifies
the node of the Tree control associated with the event. To support the node property, the Tree control dispatches
event objects of type TreeEvent, a subclass of the Event class.
Within your subclass of the Event class, you can add properties, add methods, set the value of an inherited property,
or override methods inherited from the Event class. For example, you might want to set the bubbles property to
true to override the default setting of false, which is inherited from the Event class.

You are required to override the Event.clone() method in your subclass. The clone() method returns a cloned
copy of the event object by setting the type property and any new properties in the clone. Typically, you define the
clone() method to return an event instance created with the new operator.

Suppose that you want to pass information about the state of your component to the event listener as part of the event
object. To do so, you create a subclass of the Event class to create an event, EnableChangeEvent, as the following
example shows:
package myEvents
{
//events/myEvents/EnableChangeEvent.as
import flash.events.Event;

public class EnableChangeEvent extends Event


{

// Public constructor.
public function EnableChangeEvent(type:String,
isEnabled:Boolean=false) {
// Call the constructor of the superclass.
super(type);
ADOBE FLEX 3 23
Creating and Extending Flex Components

// Set the new property.


this.isEnabled = isEnabled;
}

// Define static constant.


public static const ENABLE_CHANGED:String = "enableChanged";

// Define a public variable to hold the state of the enable property.


public var isEnabled:Boolean;

// Override the inherited clone() method.


override public function clone():Event {
return new EnableChangeEvent(type, isEnabled);
}
}
}
In this example, your custom class defines a public constructor that takes two arguments:
• A String value that contains the value of the type property of the Event object.
• An optional Boolean value that contains the state of the component’s isEnabled property. By convention, all
constructor arguments for class properties are optional, other than the type argument.
From within the body of your constructor, you call the super() method to initialize the base class properties.

Using the Event metadata tag


You use the [Event] metadata tag to define events dispatched by a component so that the Flex compiler can
recognize them as MXML tag attributes in an MXML file. You add the [Event] metadata tag in one of the following
locations:
ActionScript components Above the class definition, but within the package definition, so that the events are bound
to the class and not a particular member of the class.
MXML components In the <mx:Metadata> tag of an MXML file.

The Event metadata keyword has the following syntax:


[Event(name=”eventName”, type=”package.eventType”)]

The eventName argument specifies the name, including the package, of the event. The eventType argument
specifies the class that defines the event.
The following example identifies the enableChange event as an event that an ActionScript component can dispatch:
[Event(name="enableChange", type="myEvents.EnableChangeEvent")]
public class MyComponent extends TextArea
{
...
}

The following example shows the [Event] metadata tag within the <mx:Metadata> tag of an MXML file:
<?xml version="1.0"?>
<!-- events\myComponents\MyButton.mxml -->

<mx:Button xmlns:mx="http://www.adobe.com/2006/mxml"
click="dispatchEvent(new EnableChangeEvent('enableChanged'));">

<mx:Script>
<![CDATA[
import myEvents.EnableChangeEvent;
ADOBE FLEX 3 24
Creating and Extending Flex Components

]]>
</mx:Script>

<mx:Metadata>
[Event(name="enableChanged", type="myEvents.EnableChangeEvent")]
</mx:Metadata>

</mx:Button>
Once defined using the [Event] metadata tag, you can refer to the event in an MXML file, as the following example
shows:
<?xml version="1.0"?>
<!-- events/MainEventApp.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<mx:Script>
<![CDATA[
import myEvents.EnableChangeEvent;

public function
enableChangedListener(eventObj:EnableChangeEvent):void {
// Handle event.
}
]]>
</mx:Script>

<MyComp:MyButton enableChanged="myTA.text='got event';" />

<mx:TextArea id="myTA" />

</mx:Application>
If you do not identify an event with the [Event] metadata tag, the compiler generates an error if you try to use the
event name in MXML. The metadata for events is inherited from the superclass, however, so you do not need to tag
events that are already defined with the [Event] metadata tag in the superclass.

Dispatching an event
You use the dispatchEvent() method to dispatch an event. The dispatchEvent() method has the following
signature:
public dispatchEvent(event:Event):Boolean

This method requires an argument of type Event, which is the event object. The dispatchEvent() method
initializes the target property of the event object with a reference to the component dispatching the event.
You can create an event object and dispatch the event in a single statement, as the following example shows:
dispatchEvent(new Event("click"));

You can also create an event object, initialize it, and then dispatch it, as the following example shows:
var eventObj:EnableChangeEvent = new EnableChangeEvent("enableChange");
eventObj.isEnabled=true;
dispatchEvent(eventObj);

For complete examples that create and dispatch custom events, see “Creating Advanced MXML Components” on
page 61 and “Creating Simple Visual Components in ActionScript” on page 80.
ADOBE FLEX 3 25
Creating and Extending Flex Components

Creating static constants for the Event.type property


The constructor of an event class typically takes a single required argument that specifies the value of the event
object’s type property. In the previous section, you passed the string enableChange to the constructor, as the
following example shows:
// Define event object, initialize it, then dispatch it.
var eventObj:EnableChangeEvent = new EnableChangeEvent("enableChange");
dispatchEvent(eventObj);

The Flex compiler does not examine the string passed to the constructor to determine if it is valid. Therefore, the
following code compiles, even though enableChangeAgain might not be a valid value for the type property:
var eventObj:EnableChangeEvent =
new EnableChangeEvent("enableChangeAgain");

Because the compiler does not check the value of the type property, the only time that your application can
determine if enableChangeAgain is valid is at run time.
However, to ensure that the value of the type property is valid at compile time, Flex event classes define static
constants for the possible values for the type property. For example, the Flex EffectEvent class defines the following
static constant:
// Define static constant for event type.
public static const EFFECT_END:String = "effectEnd";

To create an instance of an EffectEvent class, you use the following constructor:


var eventObj:EffectEvent = new EffectEvent(EffectEvent.EFFECT_END);

If you incorrectly reference the constant in the constructor, the compiler generates a syntax error because it cannot
locate the associated constant. For example, the following constructor generates a syntax error at compile time
because MY_EFFECT_END is not a predefined constant of the EffectEvent class:
var eventObj:EffectEvent = new EffectEvent(EffectEvent.MY_EFFECT_END);

You can use this technique when you define your event classes. The following example modifies the definition of the
EnableChangeEventConst class to include a static constant for the type property:
package myEvents
{
//events/myEvents/EnableChangeEventConst.as
import flash.events.Event;

public class EnableChangeEventConst extends Event


{
// Public constructor.
public function EnableChangeEventConst(type:String,
isEnabled:Boolean=false) {
// Call the constructor of the superclass.
super(type);

// Set the new property.


this.isEnabled = isEnabled;
}

// Define static constant.


public static const ENABLE_CHANGED:String = "myEnable";

// Define a public variable to hold the state of the enable property.


public var isEnabled:Boolean;
ADOBE FLEX 3 26
Creating and Extending Flex Components

// Override the inherited clone() method.


override public function clone():Event {
return new EnableChangeEvent(type, isEnabled);
}
}
}
Now you create an instance of the class by using the static constant, as the following example shows for the MyBut-
tonConst custom component:
<?xml version="1.0"?>
<!-- events\myComponents\MyButtonConst.mxml -->

<mx:Button xmlns:mx="http://www.adobe.com/2006/mxml"
click="dispatchEvent(new
EnableChangeEventConst(EnableChangeEventConst.ENABLE_CHANGED));">

<mx:Script>
<![CDATA[
import myEvents.EnableChangeEventConst;
]]>
</mx:Script>

<mx:Metadata>
[Event(name="myEnable", type="myEvents.EnableChangeEventConst")]
</mx:Metadata>

</mx:Button>
This technique does not preclude you from passing a string to the constructor.
27

Chapter 5: Using Metadata Tags in


Custom Components
You insert metadata tags into your MXML and ActionScript files to provide information to the Flex compiler.
Metadata tags do not get compiled into executable code, but provide information to control how portions of your
code get compiled.
This topic describes the metadata tags that you use when creating components in MXML and ActionScript. Flex
Developer’s Guide contains information about additional metadata tags that you use when creating an application,
such as the [Embed] metadata tag. For more information on the [Embed] metadata tag, see “Embedding Assets” on
page 881 in Flex Developer’s Guide.

Contents
About metadata tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Metadata tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

About metadata tags


Metadata tags provide information to the Flex compiler that describe how your components are used in a Flex appli-
cation. For example, you might create a component that defines a new event. To make that event known to the Flex
compiler so that you can reference it in MXML, you insert the [Event] metadata tag into your component, as the
following ActionScript class definition shows:
[Event(name="enableChanged", type="flash.events.Event")]
class ModalText extends TextArea {
...
}

In this example, the [Event] metadata tag specifies the event name, and the class that defines the type of the event
object dispatched by the event. After you identify the event to the Flex compiler, you can reference it in MXML, as
the following example shows:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="*">

<mx:Script>
<![CDATA[
function handleEnableChangeEvent(eventObj:Event):void {
...
}
]]>
</mx:Script>

<MyComp:ModalText enableChanged="handleEnableChangeEvent(event);"/>

</mx:Application>

If you omit the [Event] metadata tag from your class definition, Flex issues a syntax error when it compiles your
MXML file. The error message indicates that Flex does not recognize the enableChanged property.
ADOBE FLEX 3 28
Creating and Extending Flex Components

Using metadata tags


The Flex compiler recognizes component metadata statements in your ActionScript class files and MXML files. The
metadata tags define component attributes, data binding properties, events, and other properties of the component.
Flex interprets these statements during compilation; they are never interpreted during run time.
Metadata statements are associated with a class declaration, an individual data field, or a method. They are bound to
the next line in the file. When you define a component property or method, add the metadata tag on the line before
the property or method declaration.
In an ActionScript file, when you define component events or other aspects of a component that affect more than a
single property, you add the metadata tag outside the class definition so that the metadata is bound to the entire class,
as the following example shows:
// Add the [Event] metadata tag outside of the class file.
[Event(name="enableChange", type="flash.events.Event")]
public class ModalText extends TextArea {

...

// Define class properties/methods


private var _enableTA:Boolean;

// Add the [Inspectable] metadata tag before the individual property.


[Inspectable(defaultValue="false")]
public function set enableTA(val:Boolean):void {
_enableTA = val;
this.enabled = val;

// Define event object, initialize it, then dispatch it.


var eventObj:Event = new Event("enableChange");
dispatchEvent(eventObj);
}
}

In this example, you add the [Event] metadata tag before the class definition to indicate that the class dispatches an
event named enableChanged. You also include the [Inspectable] metadata tag to indicate the default value of the
property for Flex Builder. For more information on using this tag, see “Inspectable metadata tag” on page 35.
In an MXML file, you insert the metadata tags either in an <mx:Script> block along with your ActionScript code,
or in an <mx:Metadata> block, as the following example shows:
<?xml version="1.0"?>
<!-- TextAreaEnabled.mxml -->
<mx:TextArea xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Metadata>
[Event(name="enableChange", type="flash.events.Event")]
</mx:Metadata>

<mx:Script>
<![CDATA[

// Import Event class.


import flash.events.Event;

// Define class properties and methods.


private var _enableTA:Boolean;

// Add the [Inspectable] metadata tag before the individual property.


ADOBE FLEX 3 29
Creating and Extending Flex Components

[Inspectable(defaultValue="false")]
public function set enableTA(val:Boolean):void {
_enableTA = val;
this.enabled = val;

// Define event object, initialize it, then dispatch it.


var eventObj:Event = new Event("enableChange");
dispatchEvent(eventObj);
}
]]>
</mx:Script>
</mx:TextArea>

A key difference between the <mx:Metadata> and <mx:Script> tags is that text within the <mx:Metadata> tag is
inserted before the generated class declaration, but text within <mx:Script> tag is inserted in the body of the
generated class declaration. Therefore, metadata tags like [Event] and [Effect] must go in an <mx:Metadata> tag,
but the [Bindable] and [Embed] metadata tags must go in an <mx:Script> tag.

Metadata tags
The following table describes the metadata tags that you can use in ActionScript class files:

Tag Description

[ArrayElementType] Defines the allowed data type of each element of an Array. For more information, see “ArrayEle-
mentType metadata tag” on page 30.

[Bindable] Identifies a property that you can use as the source of a data binding expression. For more infor-
mation, see “Bindable metadata tag” on page 31.

[DefaultProperty] Defines the name of the default property of the component when you use the component in an
MXML file. For more information, see “DefaultProperty metadata tag” on page 32.

[Deprecated] Marks a class or class element as deprecated so that the compiler can recognize it and issue a
warning when the element is used in an application. For more information, see “Deprecated meta-
data tag” on page 33.

[Effect] Defines the MXML property name for the effect. For more information, see “Effect metadata tag”
on page 33.

[Embed] Imports JPEG, GIF, PNG, SVG, and SWF files at compile time. Also imports image assets from SWC
files.

This is functionally equivalent to the MXML @Embed syntax, as described in , “Embedding Assets,”
in Flex Developer’s Guide.

[Event] Defines the MXML property for an event and the data type of the event object that a component
emits. For more information, see “Event metadata tag” on page 34.

[Exclude] Omits the class element from the FlexBuilder tag inspector. The syntax is as follows:

[Exclude(name="label", kind="property")]

[ExcludeClass] Omits the class from the FlexBuilder tag inspector. This is equivalent to the @private tag in
ASDoc when applied to a class.

[IconFile] Identifies the filename for the icon that represents the component in the Insert bar of Adobe®
Flex™ Builder™. For more information, see “IconFile metadata tag” on page 35.
ADOBE FLEX 3 30
Creating and Extending Flex Components

Tag Description

[Inspectable] Defines an attribute exposed to component users in the attribute hints and Tag inspector of Flex
Builder. Also limits allowable values of the property. For more information, see “Inspectable meta-
data tag” on page 35.

[InstanceType] Specifies the allowed data type of a property of type IDeferredInstance. For more information, see
“InstanceType metadata tag” on page 37.

[NonCommittingChangeEvent] Identifies an event as an interim trigger. For more information, see “NonCommittingChangeEvent
metadata tag” on page 37.

[RemoteClass] Maps the ActionScript object to a Java object. For more information, see the LiveCycle Data
Services ES Developer’s Guide.

[Style] Defines the MXML property for a style property for the component. For more information on using
the [Style] metadata tag, see “Style metadata tag” on page 38.

[Transient] Identifies a property that should be omitted from data that is sent to the server when an Action-
Script object is mapped to a Java object using [RemoteClass].

The following sections describe the component metadata tags in more detail.

ArrayElementType metadata tag


When you define an Array variable in ActionScript, you specify Array as the data type of the variable. However, you
cannot specify the data type of the elements of the Array.
To allow the Flex MXML compiler to perform type checking on Array elements, you can use the
[ArrayElementType] metadata tag to specify the allowed data type of the Array elements, as the following example
shows:
public class MyTypedArrayComponent extends VBox {

[ArrayElementType("String")]
public var newStringProperty:Array;

[ArrayElementType("Number")]
public var newNumberProperty:Array;
...
}

Note: The MXML compiler only checks for proper usage of the Array in MXML code; it does not check Array usage in
ActionScript code.
In this example, you specify String as the allowed data type of the Array elements. If a user attempts to assign
elements of a data type other than String to the Array in an MXML file, the compiler issues a syntax error, as the
following example shows:
<MyComp:MyTypedArrayComponent>
<MyComp:newStringProperty>
<mx:Number>94062</mx:Number>
<mx:Number>14850</mx:Number>
<mx:Number>53402</mx:Number>
</MyComp:newStringProperty>
</MyComp:MyTypedArrayComponent>

In this example, you try to use Number objects to initialize the Array, so the compiler issues an error.
You can also specify Array properties as tag attributes, rather than using child tags, as the following example shows.
<MyComp:MyTypedArrayComponent newNumberProperty="[abc,def]"/>
ADOBE FLEX 3 31
Creating and Extending Flex Components

This MXML code generates an error because Flex cannot convert the Strings {abc} and {def} to a Number.
You insert the [ArrayElementType] metadata tag before the variable definition. The tag has the following syntax:
[ArrayElementType("elementType")]

The following table describes the property of the [ArrayElementType] metadata tag:

Property Type Description

elementType String Specifies the data type of the Array elements, and can be one of the ActionScript data type, such as
String, Number, class, or interface.

You must specify the type as a fully qualified class name, including the package.

Bindable metadata tag


When a property is the source of a data binding expression, Flex automatically copies the value of the source property
to any destination property when the source property changes. To signal to Flex to perform the copy, you must use
the [Bindable] metadata tag to register the property with Flex, and the source property must dispatch an event.
The [Bindable] metadata tag has the following syntax:
[Bindable]
[Bindable(event="eventname")]

If you omit the event name, Flex automatically creates an event named propertyChange.
For more information on data binding and on this metadata tag, see “Binding Data” on page 1079 in Flex Developer’s
Guide.

Working with bindable property chains


When you specify a property as the source of a data binding, Flex monitors not only that property for changes, but
also the chain of properties leading up to it. The entire chain of properties, including the destination property, is
called a bindable property chain. In the following example, firstName.text is a bindable property chain that
includes both a firstName object and its text property:
<first>{firstName.text}</first>

You should raise an event when any named property in a bindable property chain changes. If the property is marked
with the [Bindable] metadata tag, the Flex compiler generates the event for you. For more examples using the
[Bindable] metadata tag, see Bindable metadata tag in <i italic>Creating and Extending Flex Components.

The following example shows an example that uses the [Bindable] metadata tag for a variable and a getter property
and how to call the dispatchEvent() function:
[Bindable]
public var minFontSize:Number = 5;

[Bindable("textChanged")]
public function get text():String {
return myText;
}

public function set text(t : String):void {


myText = t;
dispatchEvent( new Event( "textChanged" ) );}
ADOBE FLEX 3 32
Creating and Extending Flex Components

If you omit the event name in the [Bindable] metadata tag, the Flex compiler automatically generates and
dispatches an event named propertyChange so that the property can be used as the source of a data binding
expression.
You should also provide the compiler with better information about an object by casting the object to a known type.
In the following example, the myList List control contains Customer objects, so the selectedItem property is cast
to a Customer object:
<mx:Model id="selectedCustomer">
<customer>
<name>{Customer(myList.selectedItem).name}</name>
<address>{Customer(myList.selectedItem).address}</address>
...
</customer>
</mx:Model>

There are some situations in which binding does not execute automatically as expected. Binding does not execute
automatically when you change an entire item of a dataProvider property.
Binding also does not execute automatically for subproperties of properties that have [Bindable] metadata, as the
following example shows:
...
[Bindable]
var temp;
// Binding is triggered:
temp = new Object();
// Binding is not triggered, because label not a bindable property
// of Object:
temp.label = foo;
...

In this code example, the problem with {temp.label} is that temp is an Object. You can solve in one of the following
ways:
• Preinitialize the Object.
• Assign an ObjectProxy to temp; all of an ObjectProxy’s properties are bindable.
• Make temp a strongly typed object with a label property that is bindable.
Binding also does not execute automatically when you are binding data to a property that Flash Player updates
automatically, such as the mouseX property.
The executeBindings() method of the UIComponent class executes all the bindings for which a UIComponent
object is the destination. All containers and controls, as well as the Repeater component, extend the UIComponent
class. The executeChildBindings() method of the Container and Repeater classes executes all of the bindings for
which the child UIComponent components of a Container or Repeater class are destinations. All containers extend
the Container class.
These methods give you a way to execute bindings that do not occur as expected. By adding one line of code, such
as a call to executeChildBindings() method, you can update the user interface after making a change that does
not cause bindings to execute. However, you should only use the executeBindings() method when you are sure
that bindings do not execute automatically.

DefaultProperty metadata tag


The [DefaultProperty] metadata tag defines the name of the default property of the component when you use the
component in an MXML file.
ADOBE FLEX 3 33
Creating and Extending Flex Components

The [DefaultProperty] metadata tag has the following syntax:


[DefaultProperty("propertyName")]

The propertyName property specifies the name of the default property.


You can use the [DefaultProperty] metadata tag in your ActionScript component to define a single default
property. For more information, and an example, see “Creating a default property” on page 86.

Deprecated metadata tag


A class or class elements marked as deprecated is one which is considered obsolete, and whose use is discouraged in
the current release. While the class or class element still works, its use can generate compiler warnings.
The mxmlc compiler supports the show-deprecation-warnings compiler option which, when true, configures
the compiler to issue deprecation warnings when your application uses deprecated elements. The default value is
true.

Insert the [Deprecated] metadata tag before a property, method, or class definition to mark that element as depre-
cated. The [Deprecated] metadata tag has the following options for its syntax when used with a class, property or
method:
[Deprecated("string_describing_deprecation")]
[Deprecated(message="string_describing_deprecation")]
[Deprecated(replacement="string_specifying_replacement")]
[Deprecated(replacement="string_specifying_replacement", since="version_of_replacement")]

The following uses the [Deprecated] metadata tag to mark the dataProvider property as obsolete:
[Deprecated(replacement="MenuBarItem.data")]
public function set dataProvider(value:Object):void
{
...
}

The [Event], [Effect] and [Style] metadata tags also support deprecation. These tags support the following
options for syntax:
[Event(... , deprecatedMessage="string_describing_deprecation")]
[Event(... , deprecatedReplacement="change2")]
[Event(... , deprecatedReplacement="string_specifying_replacement",
deprecatedSince="version_of_replacement")]

These metadata tags support the deprecatedReplacement and deprecatedSince attributes to mark the event,
effect, or style as deprecated.

Effect metadata tag


The [Effect] metadata tag defines the name of the MXML property that you use to assign an effect to a component
and the event that triggers the effect. If you define a custom effect, you can use the [Effect] metadata tag to specify
that property to the Flex compiler.
For more information on defining custom effects, see “Creating Effects” on page 150.
An effect is paired with a trigger that invokes the effect. A trigger is an event, such as a mouse click on a component,
a component getting focus, or a component becoming visible. An effect is a visible or audible change to the
component that occurs over a period of time.
ADOBE FLEX 3 34
Creating and Extending Flex Components

You insert the [Effect] metadata tag before the class definition in an ActionScript file, or in the <mx:Metadata>
block in an MXML file. The [Effect] metadata tag has the following syntax:
[Effect(name="eventNameEffect", event="eventName")]

The following table describes the properties of the [Effect] metadata tag:

Property Type Description

eventNameEffect String Specifies the name of the effect.

eventName String Specifies the name of the event that triggers the effect.

The [Effect] metadata tag is often paired with an [Event] metadata tag, where the [Event] metadata tag defines
the event corresponding to the effect’s trigger. By convention, the name of the effect is the event name with the suffix
Effect, as the following example of an ActionScript file shows:

// Define event corresponding to the effect trigger.


[Event(name="darken", type="flash.events.Event")]
// Define the effect.
[Effect(name="darkenEffect", event="darken")]
class ModalText extends TextArea {
...
}

In an MXML file, you can define the event and effect in an <mx:Metadata> block, as the following example shows:
<mx:Metadata>
[Event(name="darken", type="flash.events.Event")]
[Effect(name="darkenEffect", event="darken")]
</mx:Metadata>

Event metadata tag


Use the [Event] metadata tag to define the MXML property for an event and the data type of the event object that
a component emits. You insert the [Event] metadata tag before the class definition in an ActionScript file, or in the
<mx:Metadata> block in an MXML file.

For more information on defining custom events, see “Creating Custom Events” on page 20.
The [Event] metadata tag has the following syntax:
[Event(name="eventName", type="package.eventType")]

The following table describes the properties of the [Event] metadata tag:

Property Type Description

eventName String Specifies the name of the event, including its package name.

eventType String Specifies the class that defines the data type of the event object. The class name is either the base event
class, Event, or a subclass of the Event class. You must include the package in the class name.

The following example identifies the myClickEvent event as an event that the component can dispatch:
[Event(name="myClickEvent", type="flash.events.Event")]

If you do not identify an event in the class file with the [Event] metadata tag, the MXML compiler generates an
error if you try to use the event name in MXML. Any component can register an event listener for the event in
ActionScript by using the addEventListener() method, even if you omit the [Event] metadata tag.
ADOBE FLEX 3 35
Creating and Extending Flex Components

The following example identifies the myClickEvent event as an event that an ActionScript component can dispatch:
[Event(name="myEnableEvent", type="flash.events.Event")]
public class MyComponent extends UIComponent
{
...
}

The following example shows the [Event] metadata tag in the <mx:Metadata> tag in an MXML file:
<?xml version="1.0"?>
<!-- TextAreaEnabled.mxml -->
<mx:TextArea xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Metadata>
[Event(name="myEnableEvent", type="flash.events.Event")]
</mx:Metadata>

....

</mx:TextArea>

IconFile metadata tag


Use the [IconFile] metadata tag to identify the filename for the icon that represents the component in the Insert
bar of Flex Builder.
The [IconFile] metadata tag has the following syntax:
[IconFile("fileName")]

The fileName property specifies a PNG, GIF, or JPEG file that contains the icon, as the following example shows:
[IconFile("MyButton.png")]
public class MyButton extends Button
{
...
}

Inspectable metadata tag


The [Inspectable] metadata tag defines information about an attribute of your component that you expose in
code hints and in the Property Inspector area of Flex Builder. The [Inspectable] metadata tag is not required for
either code hints or the Property Inspector. The following rules determine how Flex Builder displays this infor-
mation:
• All public properties in components appear in code hints and in the Flex Builder Property Inspector. If you have
extra information about the property that you want to add, such as enumeration values or that a String property
represents a file path, then add the [Inspectable] metadata tag with that information.
• Code hints for components and the information in the Property Inspector come from the same data. Therefore,
if the attribute appears in one, it should appear in the other.
• Code hints for ActionScript components do not require metadata to work correctly so you always see the appro-
priate code hints, depending the current scope. Flex Builder uses the public, protected, private, and static
keywords plus the current scope to determine which ActionScript code hints to show.
The [Inspectable] metadata tag must immediately precede the property’s variable declaration or the setter and
getter methods to be bound to that property.
ADOBE FLEX 3 36
Creating and Extending Flex Components

The [Inspectable] metadata tag has the following syntaxes:


[Inspectable(attribute=value[,attribute=value,...])]
property_declaration name:type;

[Inspectable(attribute=value[,attribute=value,...])]
setter_getter_declarations;

The following table describes the properties of the [Inspectable] metadata tag:

Property Type Description

category String Groups the property into a specific subcategory in the Property inspector of the Flex Builder user inter-
face. The default category is "Other".

defaultValue String or Sets the initial value in the editor that appears in the Property Inspector when you modify the attribute.
Number The default value is determined from the property definition.

enumeration String Specifies a comma-delimited list of legal values for the property. Only these values are allowed; for
example, item1,item2,item3. Notice the lack of a space character between items so that Flex Builder
does not interpret a space as a part of a valid value.

This information appear as code hints and in the Property Inspector. If you define a Boolean variable, Flex
Builder automatically shows true and false without you having to specifying them using
enumeration.

environment String Specifies which inspectable properties should not be allowed (none), which are used only for Flex Builder
(Flash), and which are used only by Flex and not Flex Builder (MXML).

format String Determines the type of editor that appears in the Property Inspector when you modify the attribute. You
can use this property when the data type of the attribute is not specific to its function. For example, for
a property of type Number, you can specify format="Color" to cause Flex Builder to open a color
editor when you modify the attribute. Common values for the format property include "Length",
"Color", "Time", "EmbeddedFile", and "File".

listOffset Number Specifies the default index into a List value.

name String Specifies the display name for the property; for example, Font Width. If not specified, use the property’s
name, such as _fontWidth.

type String Specifies the type specifier. If omitted, use the property’s type. The following values are valid:

• Array
• Boolean
• Color
• Font Name
• List
• Number
• Object
String

If the property is an Array, you must list the valid values for the Array.

variable String Specifies the variable to which this parameter is bound.

verbose Number Indicates that this inspectable property should be displayed in the Flex Builder user interface only when
the user indicates that verbose properties should be included. If this property is not specified, Flex
Builder assumes that the property should be displayed.

The following example defines the myProp parameter as inspectable:


[Inspectable(defaultValue=true, verbose=1, category="Other")]
public var myProp:Boolean;
ADOBE FLEX 3 37
Creating and Extending Flex Components

InstanceType metadata tag


The [InstanceType] metadata tag specifies the allowed data type of a property of type IDeferredInstance, as the
following example shows:
// Define a deferred property for the top component.
[InstanceType("mx.controls.Label")]
public var topRow:IDeferredInstance;

The Flex compiler validates that users only assign values of the specified type to the property. In this example, if the
component user sets the topRow property to a value of a type other than mx.controls.Label, the compiler issues an
error message.
You use the [InstanceType] metadata tag when creating template components. For more information, see
“Creating Template Components” on page 131.
The [InstanceType] metadata tag has the following syntax:
[InstanceType("package.className")]

You must specify a fully qualified package and class name.

NonCommittingChangeEvent metadata tag


The [NonCommittingChangeEvent] metadata tag identifies an event as an interim trigger, which means that the
event should not invoke Flex data validators on the property. You use this tag for properties that might change often,
but which you do not want to validate on every change.
An example of this is if you tied a validator to the text property of a TextInput control. The text property changes
on every keystroke, but you do not want to validate the property until the user presses the Enter key or changes focus
away from the field. The NonCommittingChangeEvent tag lets you dispatch a change event, but that does not trigger
validation.
You insert the [NonCommittingChangeEvent] metadata tag before an ActionScript property definition or before a
setter or getter method. The [NonCommittingChangeEvent] metadata tag has the following syntax:
[NonCommittingChangeEvent("event_name")]

In the following example, the component dispatches the change event every time the user enters a keystroke, but the
change event does not trigger data binding or data validators. When the user completes data entry, by pressing the
Enter key, the component broadcasts the valueCommit event to trigger any data bindings and data validators:
[Event(name="change", type="flash.events.Event")]
class MyText extends UIComponent {
...

[Bindable(event="valueCommit")]
[NonCommittingChangeEvent("change")]
function get text():String {
return getText();
}
function set text(t):void {
setText(t);
// Dispatch events.
}
}
ADOBE FLEX 3 38
Creating and Extending Flex Components

Style metadata tag


Use the [Style] metadata tag to define the MXML tag attribute for a style property for the component. You insert
the [Style] metadata tag before the class definition in an ActionScript file, or in the <mx:Metadata> block in an
MXML file.
The [Style] metadata tag has the following syntax:
[Style(name="style_name"[,property="value",...])]

The following table describes the properties for the [Style] metadata tag:

Option Type Description

name String (Required) Specifies the name of the style.

type String Specifies the data type of the value that you write to the style property. If the type is not an ActionScript
type such as Number or Date, use a qualified class name in the form packageName.className.

arrayType String If type is Array, arrayType specifies the data type of the Array elements. If the data type is not an
ActionScript type such as Number or Date, use a qualified class name in the form packageName.class-
Name.
format String Specifies the units of the property. For example, if you specify type as “Number”, you might specify
format="Length" if the style defines a length measured in pixels. Or, if you specify type="uint", you
might set format="Color" if the style defines an RGB color.

enumeration String Specifies an enumerated list of possible values for the style property.

inherit String Specifies whether the property is inheriting. Valid values are yes and no. This property refers to CSS inher-
itance, not object-oriented inheritance. All subclasses automatically use object-oriented inheritance to
inherit the style property definitions of their superclasses.

Some style properties are inherited using CSS inheritance. If you set an inheritable style property on a
parent container, its children inherit that style property. For example, if you define fontFamily as Times
for a Panel container, all children of that container will also use Times for fontFamily, unless they over-
ride that property.

If you set a noninheritable style, such as textDecoration, on a parent container, only the parent
container and not its children use that style. For more information on inheritable style properties, see
“About style inheritance” in Flex Developer’s Guide.

states String For skin properties, specifies that you can use the style to specify a stateful skin for multiple states of the
component. For example, the definition of the Slider.thumbSkin style uses the following [Style]
metadata tag:

[Style(name="thumbSkin", type="Class", inherit="no", states="disabled, down,


over, up")]

This line specifies that you can use the Slider.thumbSkin style to specify a stateful skin for the
disabled, down, over, and up states of the Slider control. For more information, see , “Creating Skins,” in
Flex Developer’s Guide.

The following example shows the definition of the textSelectedColor style property:
[Style(name="textSelectedColor",type="Number",format="Color",inherit="yes")]

The next example shows the definition of the verticalAlign style property:
[Style(name="verticalAlign", type="String", enumeration="bottom,middle,top", inherit="no")]

For more information on the [Style] metadata tag, see “Creating Custom Style Properties” on page 124.
ADOBE FLEX 3 39
Creating and Extending Flex Components

Transient metadata tag


Use the [Transient] metadata tag to identifies a property that should be omitted from data that is sent to the server
when an ActionScript object is mapped to a Java object using the [RemoteClass] metedata tag.
The [Transient] metadata tag has the following syntax:
[Transient]

public var count:Number = 5;


40

Chapter 6: Compiling Components


When you compile an application, you create a SWF file that a user can download and play. You can also compile
any custom components that you create as part of the application.
When you create a component, you save it to a location that the Flex compiler can access. You can save your compo-
nents as MXML and ActionScript files, as SWC files, or as Runtime Shared Libraries (RSLs). This topic describes the
options you have when you compile components.

Contents
About compiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Compiling components with Flex SDK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Compiling components with LiveCycle Data Services ES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

About compiling
You compile a custom component so that you can use it as part of your application. You can compile the component
when you compile the entire application, or you can compile it separately so that you can link it into the application
at a later time.

Flex component file types


When you create a Flex component, you can distribute it in one of several different file formats, as the following table
shows:

File format Extension Description

MXML .mxml A component implemented as an MXML file.

ActionScript .as A component implemented as an ActionScript class.

SWC .swc A component implemented as an MXML or ActionScript file, and then packaged as a SWC file.
A SWC file contains components that you package and reuse among multiple applications. The
SWC file is then compiled into your application when you create the application’s SWF file.

RSL .swc A component implemented as an MXML or ActionScript file, and then deployed as an RSL. An
RSL is a stand-alone file that is downloaded separately from your application’s SWF file, and
cached on the client computer for use with multiple application SWF files.

You must take into consideration the file format and file location when you compile an application that uses the
component.

About compiling with Flex SDK


Adobe Flex includes two compilers, mxmlc and compc. You use the mxmlc compiler to compile MXML, Action-
Script, SWC, and RSL files into a single SWF file. After your application is compiled and deployed on your web or
application server, a user can make an HTTP request to download and play the SWF file on their computer.
You use the compc compiler to compile components, classes, and other files into SWC files or into RSLs.
ADOBE FLEX 3 41
Creating and Extending Flex Components

You can use the compc and mxmlc compilers from Adobe Flex Builder, or from a command line. For more infor-
mation on using the compilers, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex Applica-
tions, and “Building Projects” on page 127 in Using Flex Builder.
This section presents some examples of using the mxmlc compiler. The most basic example is one in which the
MXML file has no external dependencies (such as components in a SWC file or ActionScript classes). In this case,
you open mxmlc and point it to your MXML file:
$ mxmlc c:/myfiles/app.mxml

The default option is the target file to compile into a SWF file, and it is required to have a value. If you use a space-
separated list as part of the options, you can terminate the list with a double hyphen before adding the target file; for
example:
$ mxmlc -option arg1 arg2 arg3 -- target_file.mxml

About compiling with LiveCycle Data Services ES


If you have Adobe LiveCycle Data Services ES, you can use mxmlc to compile your application when an HTTP
request occurs. To do so, you deploy your application as MXML, ActionScript, SWC, and RSL files under the web
root directory of your application server. When a user requests the main MXML file, the request triggers the compi-
lation.
A request to an MXML file has the following form:
http://hostname/path/filename.mxml

When LiveCycle Data Services ES receives an HTTP request for an MXML file, LiveCycle Data Services ES performs
the following steps:
1 Compiles the MXML file to produce a SWF file.
2 Caches the compiled SWF file on the server.
3 Returns the SWF file to the client.

About case sensitivity during a compilation


The Flex compilers use a case-sensitive file lookup on all file systems. On case-insensitive file systems, such as the
Macintosh and Windows file systems, the Flex compiler generates a case-mismatch error when you use a component
with the incorrect case. On case-sensitive file systems, such as the UNIX file system, the Flex compiler generates a
component-not-found error when you use a component with the incorrect case.

About the ActionScript classpath


Typically, you put component files in directories that are in the ActionScript classpath. These include your appli-
cation’s root directory, its subdirectories, and any directory that you specify to the compiler. To specify a directory,
you use the source-path option to the mxmlc compiler, or the Project Properties dialog box in Flex Builder.
The following rules can help you organize your custom components:
• An application can access MXML and ActionScript components in the same directory, and in its subdirectories.
• An ActionScript component in a subdirectory of the main application directory must define a fully qualified
package name that is relative to the location of the application’s root directory. For example, if you define a custom
component in the dir1/dir2/myControls/PieChart.as file, its fully qualified package name must be dir1.dir2.myCon-
trols, assuming dir1 is an immediate subdirectory of the main application directory.
ADOBE FLEX 3 42
Creating and Extending Flex Components

• An MXML component does not include a package name definition. However, you must declare a namespace
definition in the file that references the MXML component that corresponds to the directory location of the MXML
component, either in a subdirectory of the application’s root directory, or in a subdirectory of the classpath. For more
information, see “Creating Simple MXML Components” on page 49.
• An application can access MXML and ActionScript components in the directories included in the ActionScript
classpath. The component search order in the classpath is based on the order of the directories listed in the classpath.
• An ActionScript component in a subdirectory of a directory included in the classpath must define a fully
qualified package name that is relative to the location of the classpath directory. For example, if you define a custom
component in the file dir1/dir2/myControls/PieChart.as, and dir1 is included in the ActionScript classpath, its fully
qualified package name must be dir1.dir2.myControls.
• The <mx:Script> tag in the main MXML file, and in dependent MXML component files, can reference compo-
nents located in the ActionScript classpath.

Compiling components with Flex SDK


How you compile an application with Adobe® Flex™ SDK is based on how you distribute your custom components.
This section describes how to compile an application that uses custom components distributed as MXML, Action-
Script, SWC, and RSL files.

Distributing components as MXML and ActionScript files


When you compile an application with Flex SDK, you define where the MXML and ActionScript files for your
custom components exist in the directory structure of your application, or in the directory structure of components
shared by multiple applications.
For example, you can create a component for use by a single application. In that case, you store it in the directory
structure of the application, usually in a subdirectory under the directory that contains the main file of the appli-
cation. The component is then compiled with the entire application into the resultant SWF file.
You can also create a component that is shared among multiple applications as an MXML or ActionScript file. In that
case, store the component in a location that is included in the ActionScript classpath of the application. When Flex
compiles the application, it also compiles the components included in the application’s ActionScript classpath.
You specify the directory location of the shared components by using one of the following methods:
Flex Builder Open the Project Properties dialog box, and then select Flex Build Path to set the ActionScript
classpath.
Command-line compiler Use the source-path option to the mxmlc compiler to specify the directory location of
your shared MXML and ActionScript files.

Distributing components as SWC files


A SWC file is an archive file of Flex components. SWC files make it easy to exchange components among Flex devel-
opers. You need to exchange only a single file, rather than the MXML or ActionScript files, images, and other
resource files. In addition, the SWF file inside a SWC file is compiled, which means that the code is hidden from
casual view. Finally, compiling a component as a SWC file can make namespace allocation an easier process.
ADOBE FLEX 3 43
Creating and Extending Flex Components

SWC files can contain one or more components and are packaged and expanded with the PKZIP archive format. You
can open and examine a SWC file by using WinZip, JAR, or another archiving tool. However, do not manually
change the contents of a SWC file, and do not try to run the SWF file that is in a SWC file outside of the SWC file.
When you compile your application, you specify the directory location of the SWC files by using one of the following
methods:
Flex Builder Open the Project Properties dialog box, and then select Flex Build Path to set the library directories that
contain the SWC files.
Command-line compiler Set the library-classpath option to the mxmlc compiler to specify the directory
location of your SWC files.
One of the advantages to distributing components as SWC files is that you can define a global style sheet, named
defaults.css, in the SWC file. The defaults.css file defines the default style settings for all of the components defined
in the SWC file. For more information, see “Applying styles from a defaults.css file” on page 58.
For more information about SWC files, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex
Applications, and “Building Projects” on page 127 in Using Flex Builder.

Distributing components as RSLs


One way to reduce the size of your application’s SWF file is by externalizing shared assets into stand-alone files that
can be separately downloaded and cached on the client. These shared assets are loaded by any number of applications
at run time, but must be transferred to the client only once. These shared files are known as Runtime Shared Libraries
(RSLs).
If you have multiple applications but those applications share a core set of components or classes, your users
download those assets only once as an RSL. The applications that share the assets in the RSL use the same cached
RSL as the source for the libraries as long as they are in the same domain. By using an RSL, you can reduce the
resulting file size for your applications. The benefits increase as the number of applications that use the RSL
increases. If you only have one application, putting components into RSLs does not reduce the aggregate download
size, and may increase it.
When you compile your application, you specify the directory location of an RSL file by using one of the following
methods:
Flex Builder Open the Project Properties dialog box, and then select Flex Build Path to set the library directories that
contain the SWC files.
Command-line compiler Set the external-library-path option to the mxmlc compiler to specify the location of
the RSL file at compile time. Set the runtime-shared-libraries option to the mxmlc compiler to specify the
relative location of the RSL file when the application is deployed.
For more information, including information on how to create an RSL file, see “Using Runtime Shared Libraries” on
page 165 in Building and Deploying Flex Applications.

Example: Compiling a custom formatter component


This section contains an example that uses a custom formatter component that is defined as an ActionScript file. The
name of the formatter is MySimpleFormatter, and it is defined in the file MySimpleFormatter.as. For more infor-
mation on creating customer formatter components, see “Creating Custom Formatters” on page 138.
The process for compiling an MXML file is the same as for an ActionScript file. For an example of deploying an
MXML file, see “Creating Simple MXML Components” on page 49.
ADOBE FLEX 3 44
Creating and Extending Flex Components

Distributing a component as an ActionScript file


When you distribute a component defined as an ActionScript file, you can store it within the same directory
structure as your application files, or in a directory specified in the ActionScript classpath.
The MXML tag name for a custom component consists of two parts: the namespace prefix and the tag name. The
namespace prefix tells Flex where to look for the file that implements the custom component. The tag name corre-
sponds to the filename of the component, in this case MySimpleFormatter.as. Therefore, a file MySimpleFormatter.as
defines a component with the tag name of <namespace:MySimpleFormatter>.
The main application MXML file defines the namespace prefix used to reference the component in the
<mx:Application> tag. When you deploy your formatter as an ActionScript file, you refer to it in one of the
following ways:
1 If you store the formatter component in the same directory as the application file, or in a directory that the
ActionScript classpath (not a subdirectory) specifies, you define the formatter by using an empty package statement,
as the following example shows:
package
{
//Import base Formatter class.
import mx.formatters.Formatter

public class MySimpleFormatter extends Formatter {


...
}
}

You can refer to it as the following example shows. In this example, the local namespace (*) is mapped to the
prefix MyComp.
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*">

<MyComp:MySimpleFormatter/>

</mx:Application>

If the same file exists in the ActionScript classpath directory and the application directory, Flex uses the file in
the application directory.
2 If you store the formatter component in a subdirectory of the directory that contains the application file, you
specify that directory as part of the package statement, as the following example shows:
package myComponents.formatters
{
//Import base Formatter class
import mx.formatters.Formatter

public class MySimpleFormatter extends Formatter {


...
}
}

In this example, the MySimpleFormatter.as file is located in the myComponents/formatter subdirectory of the
main application directory. You map the myComponents.formatters namespace to the MyComp prefix, as the
following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.formatters.*">
ADOBE FLEX 3 45
Creating and Extending Flex Components

<MyComp:MySimpleFormatter/>

</mx:Application>

If multiple files with the same name exist under an ActionScript classpath subdirectory and the application
subdirectory, Flex uses the file under the application subdirectory.
3 If you store the formatter component in a subdirectory of the ActionScript classpath directory, you specify that
subdirectory as part of the package statement, as the following example shows:
package flexSharedRoot.custom.components
{
//Import base Formatter class.
import mx.formatters.Formatter

public class MySimpleFormatter extends Formatter {


...
}
}

You then use a namespace that specifies the subdirectory. The following code declares a component that is in the
flexSharedRoot/custom/components directory:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="flexSharedRoot.custom.components.*"/>

<MyComp:MySimpleFormatter/>

</mx:Application>

If the same file exists in the ActionScript classpath directory and the application directory, Flex uses the file in
the application file directory.

Distributing a component as a SWC file


To create a SWC file, use the compc utility in the flex_install_dir/bin directory. The compc utility generates a SWC
file from MXML component source files and/or ActionScript component source files.
In this example, you create a SWC file for a custom formatter component that you defined by using the following
package and class definition:
package myComponents.formatters
{
//Import base Formatter class.
import mx.formatters.Formatter

public class MySimpleFormatter extends Formatter {


...
}
}

In this example, the MySimpleFormatter.as file is in the directory c:\flex\myComponentsForSWCs\myCompo-


nents\formatters.
You use the following compc command from the flex_install_dir/bin directory to create the SWC file for this
component:
.\compc -source-path c:\flex\myComponentsForSWCs\
-include-classes myComponents.formatters.MySimpleFormatter
-o c:\flex\mainApp\MyFormatterSWC.swc

In this example, you use the following options of the compc compiler:
ADOBE FLEX 3 46
Creating and Extending Flex Components

Option name Description

-source-path Specifies the base directory location of the MySimpleFormatter.as file. It does not include the directories
that the component’s package statement defines.

-include-classes Specifies classes to include in the SWC file. You provide the class name (MyComponents.format-
ters.MySimpleFormatter) not the filename of the source code. All classes specified with this option must
be in the compiler's source path, which is specified in the source-path compiler option.

You can use packaged and unpackaged classes. To use components in namespaces, use the include-
namespaces option.

If the components are in packages, use dot-notation rather than slashes to separate package levels.

-o Specifies the name and directory location of the output SWC file. In this example, the directory is
c:\flex\mainApp, the directory that contains your main application.

In your main application file, you specify the component’s namespace, as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.formatters.*">

<MyComp:MyFormatter/>

</mx:Application>

When you distribute SWC files, ensure that the corresponding ActionScript file is not in the directory structure of
the application or in the ActionScript classpath. Otherwise, Flex might use the ActionScript file, rather than the SWC
file.
When you use mxmlc to compile the main application, ensure that the c:\flex\mainApp directory is included in the
library path, otherwise mxmlc cannot locate the SWC file.
For more information about SWC files, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex
Applications, and “Building Projects” on page 127 in Using Flex Builder.

Distributing a component as an RSL file


You create an RSL by using the compc tool, and then pass the library’s location to the compiler when you compile
your application. For more information, including an example, see “Using Runtime Shared Libraries” on page 165 in
Building and Deploying Flex Applications.

Compiling components with LiveCycle Data Services ES


If you have Adobe® Flex™ Data Services, you can compile your application, and any custom components, in the same
way that you can when using Flex SDK. For more information, see “Compiling components with Flex SDK” on
page 42. Alternatively, you can deploy your application on your application server, and then compile the application
upon an HTTP request.
To deploy the application on your application server, copy the MXML and ActionScript files to a web application
directory. The first time a user requests the MXML file URL in a web browser, the server compiles the MXML code
into a SWF file. The server then sends the SWF file to the web browser where it is rendered in Flash® Player. Unless
the MXML or ActionScript file changes, the SWF file is not recompiled on subsequent requests.
ADOBE FLEX 3 47
Creating and Extending Flex Components

Typically, you copy these components to a subdirectory of the WEB-INF directory for the web application that corre-
sponds to your LiveCycle Data Services ES application. For example, you can copy custom ActionScript classes and
MXML components to the WEB-INF/flex/user_classesdirectory.

Distributing components as MXML and ActionScript files


You can deploy your components as MXML and ActionScript files by copying them to the /WEB-
INF/flex/user_classes directory, or to a directory included in the ActionScript classpath. You set the ActionScript
classpath by using the <source-path> tag in the flex-config.xml file.
For more information, see “Deploying Flex Applications” on page 207 in Building and Deploying Flex Applications.

Distributing components as SWC files


To deploy an MXML or ActionScript component as a SWC file on your application server, copy the SWC file to the
WEB-INF/flex/user_classes directory, or to any directory specified by the <library-path> tag in the flex-
config.xml file. When you deploy the SWC file, ensure that the corresponding MXML or ActionScript file is nowhere
in the directory structure of the application or in the ActionScript classpath. Otherwise, Flex might use the MXML
file, rather than the SWC file.
For more information, see “Deploying Flex Applications” on page 207 in Building and Deploying Flex Applications.

Distributing components as RSLs


To deploy an MXML or ActionScript component as an RSL file on your application server, copy the RSL file to the
directory specified by the <runtime-shared-libraries> tag in the flex-config.xml file.
For more information, see “Deploying Flex Applications” on page 207 in Building and Deploying Flex Applications.
48

Part 2: Creating MXML Components


This part describes how to create custom Flex components in MXML.
The following topics are included:
Creating Simple MXML Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Creating Advanced MXML Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
49

Chapter 7: Creating Simple MXML


Components
Adobe Flex applications typically consist of multiple MXML and ActionScript files, and each MXML file is a separate
MXML component. MXML components let you encapsulate functionality in a reusable component, extend an
existing Flex component by adding new functionality to it, and reference the MXML component by using an MXML
tag.
This topic describes how to create simple MXML components. For information on advanced techniques for creating
MXML components, see “Creating Advanced MXML Components” on page 61.

Contents
About MXML components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Scoping in custom components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Applying styles to your custom component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

About MXML components


In typical Flex applications, you do not code the entire application within a single source code file. Such an imple-
mentation makes it difficult for multiple developers to work on the project simultaneously, makes it difficult to
debug, and discourages code reuse.
Instead, you develop Flex applications using multiple MXML and ActionScript files. This architecture promotes a
modular design, code reuse, and lets multiple developers contribute to the implementation.
MXML components are MXML files that you reference by using MXML tags from within other MXML files. One
of the main uses of MXML components is to extend the functionality of an existing Flex component.
For example, Flex supplies a ComboBox control that you can use as part of a form that collects address information
from a customer. You can use a ComboBox to let the user select the State portion of the address from a list of the 50
states in the U.S. In an application that has multiple locations where a user can enter an address, it would be tedious
to create and initialize multiple ComboBox controls with the information about all 50 states.
Instead, you create an MXML component that contains a ComboBox control with all 50 states defined within it.
Then, wherever you must add a state selector to your application, you use your custom MXML component.

Creating MXML components


An application that uses MXML components includes a main MXML application file, which contains the
<mx:Application> root tag, and references one or more components that are defined in separate MXML and
ActionScript files. Each MXML component extends an existing Flex component, or another MXML component.
You create an MXML component in an MXML file where the component’s filename becomes its MXML tag name.
For example, a file named StateComboBox.mxml defines a component with the tag name of <StateComboBox>.
ADOBE FLEX 3 50
Creating and Extending Flex Components

The root tag of an MXML component is a component tag, either a Flex component or another MXML component.
The root tag specifies the http://www.adobe.com/2006/mxml namespace. For example, the following MXML
component extends the standard Flex ComboBox control.
<?xml version="1.0"?>
<!-- mxml/StateComboBox.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
<!-- Add all other states. -->
</mx:dataProvider>
</mx:ComboBox>
As part of its implementation, a custom MXML component can reference another custom MXML component.
The main application, or any other MXML component file, references the StateComboBox component, as the
following example shows:
<?xml version="1.0"?>
<!-- mxml/MXMLMyApplication.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*">

<MyComp:StateComboBox/>

</mx:Application>
In this example, the main application file includes a new namespace definition of xmlns:MyComp="*" as part of the
<mx:Application> tag. This namespace definition specifies the location of the MXML component. In this case, it
specifies that the component is in the same directory as the main application file or, if you are using LiveCycle Data
Services ES, in the WEB-INF/flex/user-classes directory.
As a best practice, store your components in a subdirectory. For example, you can write this file to the myCompo-
nents directory, a subdirectory of your main application directory. For more information on the namespace, see
“Developing Applications in MXML” on page 4 in Flex Developer’s Guide.
The StateComboBox.mxmlfile specifies the ComboBox control as its root tag, so you can reference all of the
properties of the ComboBox control within the MXML tag of your custom component, or in the ActionScript
specified within an <mx:Script> tag. For example, the following example specifies the rowCount property and a
listener for the close event for your custom control:
<?xml version="1.0"?>
<!-- mxml/MyApplicationProps.mxml-->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="*">

<mx:Script>
<![CDATA[

import flash.events.Event;

private function handleCloseEvent(eventObj:Event):void {


myTA.text="foo";

}
]]>
</mx:Script>
ADOBE FLEX 3 51
Creating and Extending Flex Components

<local:StateComboBox rowCount="5" close="handleCloseEvent(event);"/>

<mx:TextArea id="myTA" />

</mx:Application>

Limitation on the default property of the root tag


Many Flex components define a single default property. The default property is the MXML tag property that is
implicit for content inside of the MXML tag if you do not explicitly specify a property. For example, consider the
following MXML tag definition:
<mx:SomeTag>
anything here
</mx:SomeTag>

If this tag defines a default property named default_property, the preceding tag definition is equivalent to the
following code:
<mx:SomeTag>
<default_property>
anything here
</default_property>
</mx:SomeTag>

However, the default property mechanism does not work for root tags of MXML components. In this situation, you
must use child tags to define the default property, as the following example shows:
<?xml version="1.0"?>
<mx:SomeTag xmlns:mx="http://www.adobe.com/2006/mxml">
<default_property>
anything here
</default_property>
</<mx:SomeTag>

MXML components and ActionScript classes


When you create a custom MXML component, you define a new ActionScript class where the class name corre-
sponds to the filename of the MXML component. Your new class is a subclass of the component’s root tag and,
therefore, inherits all of the properties and methods of the root tag. However, because you are defining the
component in MXML, many of the intricacies of creating an ActionScript class are hidden from you.
For example, in “Creating MXML components” on page 49, you defined the component StateComboBox.mxml by
using the <mx:ComboBox> tag as its root tag. Therefore, StateComboBox.mxml defines a subclass of the ComboBox
class.

Creating composite MXML components


A composite MXML component is a component that contains multiple component definitions within it. To create a
composite component, you specify a container as its root tag, and then add Flex components as children of the
container.
For example, the following component contains an address form created by specifying a Form container as the root
tag of the component, and then defining several children of the Form container. One of the <mx:FormItem> tags
contains a reference to the <MyComp:StateComboBox> tag that you created in “Creating MXML components” on
page 49:
<?xml version="1.0"?>
<!-- mxml/AddressForm.mxml -->
ADOBE FLEX 3 52
Creating and Extending Flex Components

<mx:Form xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="*">

<mx:FormItem label="NameField">
<mx:TextInput/>
</mx:FormItem>

<mx:FormItem label="Street">
<mx:TextInput/>
</mx:FormItem>

<mx:FormItem label="City" >


<mx:TextInput/>
</mx:FormItem>

<mx:FormItem label="State" >


<MyComp:StateComboBox/>
</mx:FormItem>

</mx:Form>
The following application file references the AddressForm component in the <AddressForm> tag:
<?xml version="1.0"?>
<!-- mxml/MyApplicationAddressForm.mxml-->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*" >

<MyComp:AddressForm/>

</mx:Application>
If you include child tags of the root container tag in an MXML component file, you cannot add child tags when you
use the component as a custom tag in another MXML file. If you define an empty container in an MXML file, you
can add child tags when you use the component as a custom tag.
Note: The restriction on child tags refers to the child tags that correspond to visual components. Visual components are
subclasses of the UIComponent component. You can always insert tags for nonvisual components, such as ActionScript
blocks, styles, effects, formatters, validators, and other types of nonvisual components, regardless of how you define your
custom component.
The following example defines an empty Form container in an MXML component:
<?xml version="1.0"?>
<!-- mxml/EmptyForm.mxml -->

<mx:Form xmlns:mx="http://www.adobe.com/2006/mxml"/>
This component defines no children of the Form container, therefore, you can add children when you use it in
another MXML file, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/MainEmptyForm.mxml-->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*">

<MyComp:EmptyForm>
<mx:FormItem label="Name">
<mx:TextInput/>
</mx:FormItem>
</MyComp:EmptyForm>

</mx:Application>
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Creating and Extending Flex Components

The AddressForm.mxml file specifies the Form container as its root tag. Because you define a container as the root
tag of the MXML component, you are creating a subclass of that container, and you can reference all of the properties
and methods of the root tag when using your MXML component. Therefore, in the main application, you can
reference all of the properties of the Form container in the MXML tag that corresponds to your custom component,
or in any ActionScript code in the main application. However, you cannot reference properties of the children of the
Form container.
For example, the following example sets the horizontalPageScrollSize property and a listener for the scroll
event for your custom control, but you cannot specify properties for the child CheckBox or TextInput controls of the
Form container:
<?xml version="1.0"?>
<!-- mxml/MainEmptyFormProps.mxml-->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*">

<mx:Script>
<![CDATA[
import mx.events.ScrollEvent;

private function handleScrollEvent(event:ScrollEvent):void {


// Handle scroll event.
}
]]>
</mx:Script>

<MyComp:AddressForm horizontalPageScrollSize="25" scroll="handleScrollEvent(event);"/>

</mx:Application>
To configure the children of a custom MXML component, you define new properties in the MXML component, and
then use those new properties to pass configuration information to the component children. For more information,
see “Creating Advanced MXML Components” on page 61.

Scoping in custom components


Scoping is mostly a description of what the this keyword refers to at any given point in your application. In an
<mx:Script> tag in an MXML file, the this keyword always refers to the current scope. In the main application file,
the file that contains the <mx:Application> tag, the current scope is the Application object; therefore, the this
keyword refers to the Application object.
In an MXML component, Flex executes in the context of the custom component. The current scope is defined by the
root tag of the file. So, the this keyword refers not to the Application object, but to the object defined by the root
tag of the MXML file.
For more information on scoping, see “Using ActionScript” on page 30 in Flex Developer’s Guide.
The root tag of an MXML component cannot contain an id property. Therefore, if you refer to the object defined by
the root tag in the body of the component, you must use the this keyword, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/myComponents/StateComboBoxThis.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
close="handleCloseEvent(event);">
ADOBE FLEX 3 54
Creating and Extending Flex Components

<mx:Script>
<![CDATA[

import flash.events.Event;

// Define a property to hold the current index.


public var stateIndex:Number;

private function handleCloseEvent(eventObj:Event):void {


stateIndex = this.selectedIndex;
}
]]>
</mx:Script>

<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>
This example defines an event listener for the ComboBox control that updates the stateIndex property when the
ComboBox control closes.

Applying styles to your custom component


Along with skins, styles define the look and feel (appearance) of your Flex applications. You can use styles to change
the appearance of a single component, or apply them across all components.
When working with custom components, you have several options for how you use styles. You can define your
custom components so that they contain no style information at all. That design allows the application developer
who is using your component to apply styles to match the rest of their application. For example, if you define a
custom component to display text, the application developer can style it to ensure that the font, font size, and font
style of your component match the rest of the application.
Alternatively, you might develop a component that you want to deploy with a built-in look so that it is not necessary
for application developers to apply any additional styles to it. This type of component might be useful for applications
that require a header or footer with a fixed look, while the body of the application has more flexibility in its look.
Or, you might develop a custom component by using a combination of these approaches. This type of design lets
application developers set some styles, but not others.
This section describes several options for applying styles to your custom components. For general information on
Flex styles, see “Using Styles and Themes” on page 553 in Flex Developer’s Guide. For information on creating custom
styles, see “Creating Custom Style Properties” on page 124.

Applying styles from the custom component


You can choose to define styles within your MXML component so that the component has the same appearance
whenever it is used, and application developers do not have to worry about applying styles to it.
In the definition of your custom component, you define styles by using one or both of the following mechanisms:
• Tag properties
• Class selectors
The following custom component defines a style by using a tag property of the ComboBox control:
ADOBE FLEX 3 55
Creating and Extending Flex Components

<?xml version="1.0"?>
<!-- mxml/myComponents/StateComboBoxWithStyleProps.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
openDuration="1000"
fontSize="15">

<mx:dataProvider>
<mx:Array>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>
Alternatively, you can define these styles by using a class selector style declaration, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/myComponents/StateComboBoxWithStyleClassSel.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml" styleName="myCBStyle">

<mx:Style>
.myCBStyle {
openDuration : 1000;
fontSize : 15;
}
</mx:Style>

<mx:dataProvider>
<mx:Array>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>
Note: You cannot define a type selector in an MXML component. If you define a type selector, a compiler error occurs.
Application developers can apply additional styles to the component. For example, if your component defines styles
for the open duration and font size, application developers can still specify font color or other styles. The following
example uses StateComboBoxWithStyleProps.mxml in an application and specifies the font color style for the
control:
<?xml version="1.0"?>
<!-- mxml/MainStyleWithPropsAddColor.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StateComboBoxWithStyleProps color="red"/>

</mx:Application>

Applying styles from the referencing file


When you reference an MXML component, the referencing file can specify style definitions to the MXML
component by using the following mechanisms:
• Tag properties
• Class selectors
• Type selectors
ADOBE FLEX 3 56
Creating and Extending Flex Components

The styles that application developers can apply correspond to the styles supported by the root tag of the MXML
component. The following example uses a tag property to set a style for the custom MXML component:
<?xml version="1.0"?>
<!-- mxml/MainStyleWithPropsOverrideOpenDur.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StateComboBoxWithStyleProps openDuration="1000"/>

</mx:Application>
When you specify styles as tag attributes, those styles override any conflicting styles set in the definition of the
MXML component.
You can use a class selector to define styles. Often you use a class selector to apply styles to specific instances of a
control, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/MainStyleOverrideUsingClassSel.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Style>
.myStateComboBox {
openDuration : 1000;
}
</mx:Style>

<MyComp:StateComboBoxWithStyleProps styleName="myStateComboBox"/>
<mx:ComboBox>
...
</mx:ComboBox>
</mx:Application>
In this example, you use the styleName property in the tag definition of an MXML component to apply styles to a
specific instance of the MXML component. However, those styles are not applied to the ComboBox control defined
in the main application file, nor would they be applied to any other instances of StateComboBox.mxml unless you
also specify the styleName property as part of defining those instances of the MXML component.
When you specify any styles by using a class selector, those styles override all styles that you set by using a class
selector in the MXML file. Those styles do not override styles that you set by using tag properties in the MXML file.
You can also use a type selector to define styles. A type selector applies styles to all instances of a component, as the
following example shows:
<?xml version="1.0"?>
<!-- mxml/MainStyleOverrideUsingTypeSel.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Style>
StateComboBoxWithStyleProps {
openDuration : 1000;
}
</mx:Style>

<MyComp:StateComboBoxWithStyleProps/>
</mx:Application>
ADOBE FLEX 3 57
Creating and Extending Flex Components

In this example, the type selector specifies the openDuration style for all instances of the StateComboBox control
in the application. When you specify any styles by using a type selector, those styles override all styles that you set by
using a class selector in the MXML file. Those styles do not override styles that you set by using tag properties in the
MXML file.

Applying a type selector to the root tag of a custom component


All custom components contain a root tag that specifies the superclass of the component. In the case of StateCom-
boBox.mxml, the root tag is <mx:ComboBox>. If you define a type selector for the ComboBox control, or for a super-
class of the ComboBox control, in your main application file, that style definition is also applied to any custom
component that uses a ComboBox control as its root tag, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/MainStyleOverrideUsingCBTypeSel.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Style>
ComboBox {
openDuration: 1000;
fontSize: 15;
color: red;
}
</mx:Style>

<MyComp:StateComboBoxWithStyleProps/>
<mx:ComboBox/>

</mx:Application>
In this example, all ComboBox controls and all StateComboBox.mxml controls have an openDuration of 1000 ms,
fontSize of 15 points, and red text.

If you define a type selector for a superclass of the custom control, and for the custom control itself, Flex ignores any
conflicting settings from the type selector for the superclass, as the following example shows:
<?xml version="1.0"?>
<!-- mxml/MainStyleOverrideUsingCBTypeSelConflict.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Style>
ComboBox {
color: red;
openDuration: 1000;
fontSize: 15;
}
StateComboBoxWithStyleProps {
color: green;
}
</mx:Style>

<MyComp:StateComboBoxWithStyleProps/>
<mx:ComboBox/>
</mx:Application>
In this example, the StateComboBox control uses green text, and the values for the fontSize and openDuration
styles specified in the type selector for the ComboBox control.
ADOBE FLEX 3 58
Creating and Extending Flex Components

Applying styles from a defaults.css file


Flex includes a global style sheet, named defaults.css, inside the framework.swc file in the /frameworks/libs
directory. This global style sheet contains style definitions for the global class selector and type selectors for most
Flex components. Flex implicitly loads the defaults.css file and applies it to all Flex applications during compilation.
One of the most common ways for you to distribute your custom MXML and ActionScript components is to create
a SWC file. A SWC file is an archive file of Flex components that make it easy to exchange components among Flex
developers. You need to exchange only a single file, rather than the MXML or ActionScript files, images, and other
resource files. The SWF file inside a SWC file is compiled, which means that the code is hidden from casual view.
For more information about SWC files, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex
Applications, and “Building Projects” on page 127 in Using Flex Builder.
A SWC file can contain a local style sheet, named defaults.css, that contains the default style settings for the custom
components defined within the SWC file. When Flex compiles your application, it automatically applies the local
defaults.css to the components in your SWC file. In this way, you can override the global defaults.css style sheet with
the local version in your SWC file.
The only requirements on the local version are:
• You can only include a single style sheet in the SWC file.
• The file must be named defaults.css.
• The file must be in the top-most directory of the SWC file.
For example, you define a custom ComboBox control, named StateComboBox.mxml, as the following example
shows:
<?xml version="1.0"?>
<!-- StateComboBox.mxml -->
<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
<!-- Add all other states. -->
</mx:dataProvider>
</mx:ComboBox>
Notice that this control does not define any style settings.
Then you create a defaults.css file in the same directory to define the default style settings for the custom component,
as the following example shows:
StateComboBox
{
arrowButtonWidth: 40;
cornerRadius: 10;
fontSize: "14";
fontWeight: "bold";
leading: 0;
paddingLeft: 10;
paddingRight: 10;
}
To create the SWC file, you run the compc command-line utility from the directory that contains the defaults.css and
StateComboBox.mxml files. Use the include-file option to specify the style sheet, as the following example
shows:
flex_install_dir\bin\compc -source-path .
ADOBE FLEX 3 59
Creating and Extending Flex Components

-include-classes StateComboBox
-include-file defaults.css defaults.css
-o MyComponentsSWC.swc

This example creates a SWC file named MyComponentsSWC.swc.


Note: You can also use the include-stylesheet option to include the style sheet if the style sheet references assets that
must be compiled, such as programmatic skins or other class files. For more information, see “Using the Flex Compilers”
on page 109 in Building and Deploying Flex Applications.
Then you write an application, named DefaultCSSApplication.mxml, that uses the StateComboBox control, as the
following example shows:
<?xml version="1.0"?>
<!-- styles/DefaultCSSApplication.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="*">

<mx:Label text="Custom MXML component using defaults.css from SWC file."/>


<MyComp:StateComboBox/>

<mx:Label text="Default ComboBox control using the default defaults.css file."/>


<mx:ComboBox>
<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>
</mx:Application>
Notice that you include a namespace definition for the StateComboBox control in DefaultCSSApplication.mxml to
reference the component. Because the MXML component is in the top-most directory of the SWC file, its package
name is blank, and you reference it by using a namespace definition of xmlns:MyComp="*".
To compile an application that uses MyComponentsSWC.swc, copy MyComponentsSWC.swc to the directory that
contains the application. Then add the SWC file to the Library Path in Flex Builder, or use the -library-path
option to the mxmlc command-line compiler, as the following example shows:
flex_install_dir\bin\mxmlc
-file-specs DefaultCSSApplication.mxml
--library-path+=.
In the previous example, the defaults.css file and the component file were in the same directory. Typically, you place
components in a directory structure, where the package name of the component reflects the directory location of the
component in the SWC file.
In the next example, you put the StateComboBox.mxml file in the myComponents subdirectory of the SWC file,
where the subdirectory corresponds to the package name of the component. However, defaults.css must still be in
the top-level directory of the SWC file, regardless of the directory structure of the SWC file. You compile this SWC
file by using the following command line:
flex_install_dir\bin\compc -source-path .
-include-classes myComponents.StateComboBox
-include-file defaults.css defaults.css
-o MyComponentsSWC.swc

To use the StateComboBox.mxml component in your application, you define DefaultCSSApplication.mxml as the
following example shows:
<?xml version="1.0"?>
<!-- styles/DefaultCSSApplicationSubDir.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
ADOBE FLEX 3 60
Creating and Extending Flex Components

xmlns:MyComp="myComponents.*">

<mx:Label text="Custom MXML component using defaults.css from SWC file."/>


<MyComp:StateComboBox/>

<mx:Label text="Default ComboBox control using the default defaults.css file."/>


<mx:ComboBox>
<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>
</mx:Application>
Notice that the namespace definition for the StateComboBox control in DefaultCSSApplication.mxml includes
myComponents.* to match the directory structure, and package name, of the component in the SWC file.
61

Chapter 8: Creating Advanced MXML


Components
One of the common goals when you create MXML components is to create configurable and reusable components.
For example, you might want to create MXML components that take properties, dispatch events, define new style
properties, have custom skins, or use other customizations.
This topic describes advanced techniques for creating advanced MXML components. For information about how to
create and deploy simple MXML components, including how to apply styles and skins to your MXML components,
see the topic “Creating Simple MXML Components” on page 49.

Contents
About reusable MXML components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Adding custom properties and methods to a component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Working with events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
About interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

About reusable MXML components


One design consideration when you create custom MXML components is reusability. That is, do you want to create
a component that is tightly coupled to your application, or create one that is reusable in multiple applications?
A tightly coupled component is written for a specific application, often by making it dependent on the application’s
structure, variable names, or other details. If you change the application, you might have to modify a tightly coupled
component to reflect that change. A tightly coupled component is often difficult to use in another application
without rewriting it.
You design a loosely coupled component for reuse. A loosely coupled component has a well-defined interface that
specifies how to pass information to the component, and how the component passes back results to the application.
With loosely coupled components, you typically define properties of the component to pass information to it. These
properties, defined by using variables or setter and getter methods, specify the data type of the parameter value. For
more information about defining component properties, see “Adding custom properties and methods to a
component” on page 62.
The best practice for defining components that return information back to the main application is to design the
component to dispatch an event that contains the return data. In that way, the main application can define an event
listener to handle the event and take the appropriate action. For more information on dispatching events, see
“Working with events” on page 72.
ADOBE FLEX 3 62
Creating and Extending Flex Components

Adding custom properties and methods to a


component
MXML components provide you with a simple way to create ActionScript classes. When defining classes, you use
class properties to store information and class methods to define class functionality. When creating MXML compo-
nents, you can also add properties and methods to the components.
One of the reasons that you add properties and methods to your components is to make them configurable. By
allowing the user to pass information to the components, you can create a reusable component that you can use in
multiple locations throughout your application, or in multiple applications.
This section describes how to define properties of MXML components in MXML tags or as ActionScript variables,
and how to define new methods of an MXML component by using ActionScript functions.

Defining properties and methods in MXML components


You can define methods for your MXML components in ActionScript, and properties in ActionScript or MXML.
The Flex compiler converts the MXML component into an ActionScript class, so there is no performance difference
between defining a property in MXML and defining it in ActionScript.

Defining properties and methods in ActionScript


With ActionScript, you define properties and methods by using the same syntax that you use in an ActionScript
class. For more information on using ActionScript to define properties and methods, see “Using ActionScript to
Create Components” on page 13.
When using ActionScript, you place a property or method definition within an <mx:Script> block. The
<mx:Script> tag must be an immediate child tag of the root tag of the MXML file. A public variable declaration or
a set function in an <mx:Script> tag becomes a property of the component. A public ActionScript function in an
<mx:Script> tag becomes a method of the component.

In the following example, the component defines two data providers to populate the ComboBox control, and a
function to use as the event listener for the creationComplete event. This function sets the data provider of the
ComboBox based on the value of the shortNames property. By default, the shortNames property is set to true, to
display two-letter names:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxPropAS.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
creationComplete="setNameLength();">

<mx:Script>
<![CDATA[

// Define public variables.


public var shortNames:Boolean = true;

// Define private variables.


private var stateArrayShort:Array = ["AK", "AL"];
private var stateArrayLong:Array = ["Arkansas", "Alaska"];

// Define listener method.


public function setNameLength():void {
if (shortNames) {
ADOBE FLEX 3 63
Creating and Extending Flex Components

dataProvider=stateArrayShort; }
else {
dataProvider=stateArrayLong; }
}
]]>
</mx:Script>
</mx:ComboBox>
The following MXML application file uses the <MyComp:StateComboBoxPropAS> tag to configure the control to
display long state names:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainPropAS.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StateComboBoxPropAS shortNames="true"/>

</mx:Application>
The following example modifies the component to add a method that lets you change the display of the state name
at run time. This public method takes a single argument that specifies the value of the shortNames property:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxPropMethod.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
creationComplete="setNameLength();">

<mx:Script>
<![CDATA[

// Define public variables.


public var shortNames:Boolean = true;

// Define private variables.


private var stateArrayShort:Array = ["AK", "AL"];
private var stateArrayLong:Array = ["Arkansas", "Alaska"];

public function setNameLength():void {


if (shortNames) {
this.dataProvider=stateArrayShort; }
else {
this.dataProvider=stateArrayLong; }
}

public function setShortName(val:Boolean):void {


shortNames=val;
if (val) {
dataProvider=stateArrayShort; }
else {
dataProvider=stateArrayLong; }
}
]]>
</mx:Script>
</mx:ComboBox>
You might use this new method with the click event of a Button control to change the display from long names to
short names, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainPropWithMethod.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">
ADOBE FLEX 3 64
Creating and Extending Flex Components

<MyComp:StateComboBoxPropMethod id="myCB" shortNames="false"/>


<mx:Button label="Use Short Names" click="myCB.setShortName(true);"/>

</mx:Application>

Defining properties in MXML


In MXML, you can use an MXML tag to define a property of any type, as long as the type refers to an ActionScript
class name. For example, you can use the <mx:String>, <mx:Number>, and <mx:Boolean> tags to define properties
in your MXML components that take String, Number, or Boolean values, respectively. When using one of these tags,
you must specify an id, which becomes the property name.
Optionally, you can specify an initial value in the body of the tag, or you can use the source property to specify the
contents of an external URL or file as the initial property value. If you use the source property, the body of the tag
must be empty. The initial value can be static data or a binding expression.
The following examples show initial properties set as static data and binding expressions; values are set in the tag
bodies and in the source properties:
<!-- Boolean property examples: -->
<mx:Boolean id="myBooleanProperty">true</mx:Boolean>
<mx:Boolean id="passwordStatus">{passwordExpired}</mx:Boolean>

<!-- Number property examples: -->


<mx:Number id="myNumberProperty">15</mx:Number>
<mx:Number id="minutes">{numHours * 60}</mx:Number>

<!-- String property examples: -->


<mx:String id="myStringProperty">Welcome, {CustomerName}.</mx:String>
<mx:String id="myStringProperty1" source="./file"/>

All properties defined by using the <mx:String>, <mx:Number>, and <mx:Boolean> tags are public. This means
that the component user can access these properties.
The following example modifies the example in “Defining properties and methods in ActionScript” on page 62 to
define the shortNames property by using an MXML tag, rather than an ActionScript variable definition:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxPropMXML.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
creationComplete="setNameLength();">

<!-- Control display of state names. -->


<mx:Boolean id="shortNames">true</mx:Boolean>

<mx:Script>
<![CDATA[

// Define private variables.


private var stateArrayShort:Array = ["AK", "AL"];
private var stateArrayLong:Array = ["Arkansas", "Alaska"];

// Define listener method.


public function setNameLength():void {
if (shortNames) {
dataProvider=stateArrayShort; }
else {
dataProvider=stateArrayLong; }
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Creating and Extending Flex Components

}
]]>
</mx:Script>
</mx:ComboBox>
In the preceding example, you implement the StateComboBox.mxml file by using the <mx:Boolean> tag to add a
new property, shortNames, with a default value of true. This property controls whether the ComboBox control
displays state names that use a two-letter format, or the entire state name.

Defining properties by using setters and getters


You can define properties for your MXML components by using setter and getter methods. The advantage of getters
and setters is that they isolate the variable from direct public access so that you can perform the following tasks:
• Inspect and validate any data written to the property on a write
• Trigger events that are associated with the property when the property changes
• Calculate a return value on a read
For more information, see “Using ActionScript to Create Components” on page 13.
In the following example, the StateComboBoxGetSet.mxml component contains several new properties and
methods:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxSetGet.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Script>
<![CDATA[

// Define private variables.


private var stateArrayShort:Array = ["AK", "AL"];
private var stateArrayLong:Array = ["Arkansas", "Alaska"];

// Variable holding the display setting.


private var __shortNames:Boolean = true;

// Set method.
public function set shortNames(val:Boolean):void {
// Call method to set the dataProvider
// based on the name length.
__shortNames = val;
if (__shortNames) {
this.dataProvider=stateArrayShort; }
else {
this.dataProvider=stateArrayLong; }
}

// Get method.
public function get shortNames():Boolean{
return __shortNames;
}
]]>
</mx:Script>
</mx:ComboBox>
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Creating and Extending Flex Components

In this example, you create a StateComboBoxGetSet.mxml control that takes a shortNames property defined by
using ActionScript setter and getter methods. One advantage to using setter and getter methods to define a property
is that the component can recognize changes to the property at run time. For example, you can give your users the
option of displaying short state names or long state names from the application. The setter method modifies the
component at run time in response to the user’s selection.
You can also define events to be dispatched when a property changes. This enables you to signal the change so that
an event listener can recognize the change. For more information on events, see “Working with events” on page 72.
You can call a component’s custom methods and access its properties in ActionScript just as you would any instance
method or component property, as the following application shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainPropSetGet.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StateComboBoxSetGet id="myStateCB" shortNames="true"/>


<mx:Button click="myStateCB.shortNames=!myStateCB.shortNames;"/>

</mx:Application>
In this example, selecting the button toggles the display format of the state name between the short and long formats.

Defining inspectable properties


You should precede the variable or set function with the [Inspectable] metadata tag if you plan to use the
component in an authoring tool such as Adobe Flex Builder. The [Inspectable] metadata tag must immediately
precede the property’s variable declaration or the setter and getter methods to be bound to that property, as the
following example shows:
<mx:Script>
<![CDATA[

// Define public variables.


[Inspectable(defaultValue=true)]
public var shortNames:Boolean = true;

]]>
</mx:Script>

For more information on the [Inspectable] metadata tag, see “Using Metadata Tags in Custom Components” on
page 27.

Supporting data binding in custom properties


The Flex data binding mechanism provides a syntax for automatically copying the value of a property of one object
to a property of another object at run time. The following example shows a Text control that gets its data from Slider
control’s value property. The property name inside the curly braces ({ }) is a binding expression that copies the value
of the source property, mySlider.value, to the destination property, the Text control’s text property, as the
following example shows:
<mx:Slider id="mySlider"/>
<mx:Text text="{mySlider.value}"/>

Data binding is usually triggered whenever the value of the source property changes.
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Properties that you define in your custom controls can also take advantage of data binding. You can automatically
use any property defined by using an MXML tag, such as <mx:Boolean>, and any ActionScript property defined as
a variable or defined by using setter and getter methods as the destination of a binding expression.
For example, “Defining properties by using setters and getters” on page 65 defined the shortNames property of
StateComboBoxGetSet.mxml by using setter and getter methods. With no modification to that component, you can
use shortNames as the destination of a binding expression, as the following example shows:
<MyComp:StateComboBoxSetGet shortNames="{some_prop}"/>

However, you can also write your component to use the shortNames property as the source of a binding expression,
as the following example shows for the nex component StateComboBoxGetSetBinding.mxml:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainPropSetGetBinding.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StateComboBoxSetGetBinding id="myStateCB" shortNames="false"/>

<mx:TextArea text="The value of shortNames is {myStateCB.shortNames}"/>

<mx:Button click="myStateCB.shortNames=!myStateCB.shortNames;"/>

</mx:Application>
When a property is the source of a data binding expression, any changes to the property must signal an update to the
destination property. The way to signal that change is to dispatch an event, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxSetGetBinding.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Script>
<![CDATA[

import flash.events.Event;

private var stateArrayShort:Array = ["AK", "AL"];


private var stateArrayLong:Array = ["Arkansas", "Alaska"];

private var __shortNames:Boolean = true;

public function set shortNames(val:Boolean):void {


__shortNames = val;
if (__shortNames) {
dataProvider=stateArrayShort; }
else {
dataProvider=stateArrayLong; }
// Create and dispatch event.
dispatchEvent(new Event("changeShortNames"));
}

// Include the [Bindable] metadata tag.


[Bindable(event="changeShortNames")]
public function get shortNames():Boolean {
return __shortNames;
}
]]>
</mx:Script>
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</mx:ComboBox>

To use a property as the source of a data binding expression:


1 Define the property as a variable, or by using setter and getter methods.
You must define a setter method and a getter method if you use the [Bindable] tag with the property.
2 Insert the [Bindable] metadata tag before the property definition, or before either the setter or getter method,
and optionally specify the name of the event dispatched by the property when it changes.
If you omit the event name specification from the [Bindable] metadata tag, Flex automatically generates and
dispatches an event named propertyChange. If the property value remains the same on a write, Flex does not
dispatch the event or update the property.
Alternatively, you can place the [Bindable] metadata before a public class definition. This makes all public
properties that you defined as variables, and all public properties that you defined by using both a setter and a
getter method, usable as the source of a binding expression.
Note: When you use the [Bindable] metadata tag before a public class definition, it only applies to public
properties; it does not apply to private or protected properties, or to properties defined in any other namespace. You
must insert the [Bindable] metadata tag before a nonpublic property to make it usable as the source for a data
binding expression.
3 Add a call to the dispatchEvent() method to dispatch the event when you define the event name in the
[Bindable] metadata tag.

For more information on using the [Bindable] tag, see “Bindable metadata tag” on page 31.

Passing references to properties of MXML components


One of the ways that you can make a component reusable is to design it so that users can pass values to the
component by using public properties of the component. “Supporting data binding in custom properties” on page 66
describes how to define properties for MXML components by using MXML and ActionScript, and shows how to
pass values to those properties.
Rather than passing a value to a component, you can pass a reference to it. The reference could be to the calling
component, to another component, or to a property of a component. This section describes several different ways of
passing references to your components.

Accessing the Application object


The Application object is the top-level object in a Flex application. Often, you must reference properties or objects
of the Application object from your custom component. Use the mx.core.Application.application static
property to reference the application object.
You can also use the parentDocument property to reference the next object up in the document chain of a Flex appli-
cation. The parentDocument property is inherited by all components from the UIComponent class. For an MXML
component, the parentDocument property references the Object corresponding to the component that referenced
the MXML component.
For more information on the mx.core.Application.application static property and the the parentDocument
property, see “Using the Application Container” on page 439, in Flex Developer’s Guide.
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Even if the calling file does not pass a reference to the Application object, you can always access it from your MXML
component. For example, the following application contains a custom component called StateComboBoxDirectRef.
In this example, StateComboBoxDirectRef is designed to write the index of the selected item in the ComboBox to
the TextArea control:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainDirectRef.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:TextArea id="myTAMain"/>
<MyComp:StateComboBoxDirectRef/>

</mx:Application>
The simplest way to write StateComboBoxDirectRef.mxml is to use the mx.core.Application.application
static property to write the index directly to the TextArea control, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxDirectRef.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
close="handleCloseEvent(event);">

<mx:Script>
<![CDATA[

import flash.events.Event;
import mx.core.Application;

public function handleCloseEvent(eventObj:Event):void {


mx.core.Application.application.myTAMain.text=
String(this.selectedIndex);
}
]]>
</mx:Script>

<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>
In the previous example, you use the close event of the ComboBox control to write the selectedIndex directly to
the TextArea control in the main application. You must cast the value of selectedIndex to a String because the text
property of the TextArea control is of type String.
You could make the custom component slightly more reusable by using the parentDocument property to reference
the TextArea control, rather than the mx.core.Application.application static property. By using the
parentDocument property, you can call the custom component from any other MXML component that contains a
TextArea control named myTAMain, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxDirectRefParentObj.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
close="handleCloseEvent(event);">

<mx:Script>
<![CDATA[
ADOBE FLEX 3 70
Creating and Extending Flex Components

import flash.events.Event;

public function handleCloseEvent(eventObj:Event):void {


parentDocument.myTAMain.text=String(selectedIndex);
}
]]>
</mx:Script>

<mx:dataProvider>
<mx:Array>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>
Although these examples work, they require that the TextArea control has a predefined id property, and that MXML
component knows that id. In this case, custom component is an example of a tightly coupled component. That is,
the component is written for a specific application and application structure, and it is not easily reused in another
application.

Passing a reference to the component


A loosely coupled component is a highly reusable component that you can easily use in different places in one appli-
cation, or in different applications. To make the component from “Supporting data binding in custom properties”
on page 66 reusable, you can pass a reference to the TextArea control to the custom component, as the following
example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainPassRefToTA.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:TextArea id="myTAMain" />


<MyComp:StateComboBoxPassRefToTA outputTA="{myTAMain}" />

</mx:Application>
The custom component does not have to know anything about the main application, other than that it writes its
results back to a TextArea control, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/StateComboBoxPassRefToTA.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml" close="handleCloseEvent(event);">

<mx:Script>
<![CDATA[
import flash.events.Event;
import mx.controls.TextArea;

// Define a variable of type mx.controls.TextArea.


public var outputTA:TextArea;

public function handleCloseEvent(eventObj:Event):void {


outputTA.text=String(this.selectedIndex);
}
]]>
</mx:Script>

<mx:dataProvider>
<mx:String>AK</mx:String>
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Creating and Extending Flex Components

<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>
In this example, you use the Flex data binding syntax to pass the reference to the TextArea control to your custom
component. Now, you can use StateComboBoxPassRefToTA.mxml anywhere in an application. The only
requirement is that the calling component must pass a reference to a TextArea control to the component.

Passing a reference to the calling component


In “Passing a reference to the component” on page 70, you passed a reference to a single component to the custom
MXML component. This allowed the MXML component to access only a single component in the main application.
One type of reference that you can pass to your component is a reference to the calling component. With a reference
to the calling component, your custom MXML file can access any properties or object in the calling component.
To pass a reference to the calling component to a custom MXML component, you create a property in the custom
MXML component to represent the calling component. Then, from the calling component, you pass a reference to
the calling component to the custom MXML component, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/CallingComponent.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
horizontalAlign="left"
xmlns:MyComp="myComponents.*">

<!-- Use the caller property to pass a reference to the


calling component to DestinationComp. -->

<mx:Label text="Enter text"/>


<mx:TextInput id="text1" text="Hello"/>

<mx:Label text="Input text automatically copied to MXML component."/>


<MyComp:DestinationComp caller="{this}"/>

</mx:Application>
In the definition of DestinationComp.mxml, you define the caller property, and specify as its data type the name
of the file of the calling MXML file, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/DestinationComp.mxml -->

<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
// Define variable to reference calling file.
[Bindable]
public var caller:CallingComponent;
]]>
</mx:Script>

<mx:TextInput id="mytext" text="{caller.text1.text}"/>


</mx:VBox>
Remember, an MXML component corresponds to an ActionScript class, where the ActionScript class name is the
filename of the MXML component. Therefore, the MXML component defines a new data type. You can then create
a variable named whose data type is that of the calling file.
With the reference to the calling file, your MXML component can access any property of the calling file, and you can
bind the value of the TextInput control in CallingComp.mxml to the TextInput control in StateComboBox.mxml.
Creating a property of type CallingComp provides strong typing benefits and ensures that binding works correctly.
ADOBE FLEX 3 72
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Working with events


Flex applications are event-driven. Events let a programmer know when the user interacts with the interface, and
also when important changes happen in the appearance or life cycle of a component, such as the creation or
destruction of a component or its resizing. This section describes how to handle events that your custom compo-
nents generate, and also how to add your own event types to your custom components.

Handling events from simple MXML components


Simple MXML components are those that contain a single root tag that is not a container. In this topic, the State-
ComboBox.mxml component is a simple component because it contains a definition only for the ComboBox
control.
You have two choices for handling events that a simple component dispatches: handle the events within the
definition of your MXML component, or allow the file that references the component to handle them.
The following example uses the StateComboBox.mxml component, and defines the event listener for the
component’s close event in the main application:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="*">

<mx:Script>
<![CDATA[
import flash.events.Event;

public function handleCloseEvent(eventObj:Event):void {


...
}
]]>
</mx:Script>

<MyComp:StateComboBox rowCount="5" close="handleCloseEvent(event);"/>

</mx:Application>

In this example, if the MXML component dispatches a close event, the event listener in the calling MXML file
handles it.
Alternatively, you could define the event listener within the StateComboBox.mxml component, as the following
example shows:

<?xml version="1.0"?>
<!-- StateComboBox.mxml -->
<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml"
close="handleCloseEvent(event);">

<mx:Script>
<![CDATA[

import flash.events.Event;

public function handleCloseEvent(eventObj:Event):void {


...
}
]]>
</mx:Script>

<mx:dataProvider>
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Creating and Extending Flex Components

<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>

With simple MXML components, you can define event listeners in both places, and both event listeners process the
event. However, the event listeners defined within the component execute before any listeners defined in the appli-
cation.

Creating custom events


All MXML components can dispatch events, either those inherited by the components from their superclasses, or
new events that you define within your components. When you are developing MXML components, you can add
your own event types.
In this example, you define a new component called TextAreaEnabled.mxml that uses a <mx:TextArea> tag as its
root tag. This component also defines a new property called enableTA that users set to true to enable text input or
to false to disable input.
The setter method dispatches a new event type, called enableChanged, when the value of the enableTA variable
changes. The [Event] metadata tag identifies the event to the MXML compiler so that the file referencing the
component can use the new property. For more information on using the [Event] metadata keyword, see “Using
Metadata Tags in Custom Components” on page 27.
The syntax for the [Event] metadata tag is as follows:
<mx:Metadata>
[Event(name="eventName", type="eventType")]
</mx:Metadata>

You dispatch new event types by using the dispatchEvent() method, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/TextAreaEnabled.mxml -->

<mx:TextArea xmlns:mx="http://www.adobe.com/2006/mxml" >

<mx:Metadata>
[Event(name="enableChanged", type="flash.events.Event")]
</mx:Metadata>

<mx:Script>
<![CDATA[

import flash.events.Event;

// Define private variable to hold the enabled state.


private var __enableTA:Boolean;

// Define a setter method for the private variable.


public function set enableTA(val:Boolean):void {
__enableTA = val;
enabled = val;

// Define event object, initialize it, then dispatch it.


dispatchEvent(new Event("enableChanged"));
}

// Define a getter method for the private variable.


public function get enableTA():Boolean {
ADOBE FLEX 3 74
Creating and Extending Flex Components

return __enableTA;
}
]]>
</mx:Script>
</mx:TextArea>
The following main application includes TextAreaEnabled.mxml and defines an event listener for the
enableChanged event:

<?xml version="1.0"?>
<!-- mxmlAdvanced/MainTextAreaEnable.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[

import flash.events.Event;
import myComponents.TextAreaEnabled;

public function handleEnableChangeEvent(eventObj:Event):void {


var tempTA:TextAreaEnabled =
eventObj.currentTarget as TextAreaEnabled;
if (tempTA.enableTA) {
myButton.label="Click to disable";
}
else {
myButton.label="Click to enable";
}
}
]]>
</mx:Script>

<MyComp:TextAreaEnabled id="myTA" enableTA="false"


enableChanged="handleEnableChangeEvent(event);" />

<mx:Button id="myButton" label="Click to enable"


click="myTA.enableTA=!myTA.enableTA;" />

</mx:Application>
If you do not use the [Event] metadata tag in the custom component file to define the enableChanged event, the
MXML compiler generates an error message when you reference the event name in an MXML file. Any component
can register an event listener for the event in ActionScript using the addEventListener() method, even if you omit
the [Event] metadata tag.
You can also create and dispatch events that use an event object of a type other than that defined by the Event class.
For example, you might want to create an event object that contains new properties so that you can pass those
properties back to the referencing file. To do so, you create a subclass of the Event class to define your new event
object. For information on creating custom event classes, see “Creating Custom Events” on page 20.

Handling events from composite components


Composite components are components that use a container for the root tag, and define child components in that
container. You handle events generated by the root container in the same way as you handle events generated by
simple MXML components. That is, you can handle the event within the MXML component, within the referencing
file, or both. For more information, see “Handling events from simple MXML components” on page 72.
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Creating and Extending Flex Components

To handle an event that a child of the root container dispatches, you can handle it in the MXML component in the
same way as you handle an event from the root container. However, if a child component of the root container
dispatches an event, and you want that event to be dispatched to the referencing file, you must add logic to your
custom component to propagate the event.
For example, you can define a component that uses an <mx:Form> tag as the root tag, and include within it a
ComboBox control. Any event that the Form container dispatches, such a scroll event, is dispatched to the refer-
encing file of the custom component. However, the close event of the ComboBox control is dispatched only within
the custom MXML component.
To propagate the close event outside of the custom component, you define an event listener for it in the MXML
component that redispatches it, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/AddressForm.mxml -->

<mx:Form xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:local="*">

<mx:Metadata>
[Event(name="close", type="flash.events.Event")]
</mx:Metadata>

<mx:Script>
<![CDATA[

import flash.events.Event;

// Redispatch event.
private function handleCloseEventInternal(eventObj:Event):void {
dispatchEvent(eventObj);
}
]]>
</mx:Script>

<mx:FormItem label="Name">
<mx:TextInput id="name1" />
</mx:FormItem>

<mx:FormItem label="Street">
<mx:TextInput id="street" />
</mx:FormItem>

<mx:FormItem label="City" >


<mx:TextInput id="city" />
</mx:FormItem>

<mx:FormItem label="State" >


<mx:ComboBox close="handleCloseEventInternal(event);">
<mx:dataProvider>
<mx:Array>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>
</mx:FormItem>
</mx:Form>
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In this example, you propagate the event to the calling file. You could, alternatively, create an event type and new
event object as part the propagation. For more information on the [Event] metadata tag, see “Using Metadata Tags
in Custom Components” on page 27.
You can handle the close event in your main application, as the following example shows:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainAddressFormHandleEvent.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[

import flash.events.Event;

private function handleCloseEvent(eventObj:Event):void {


myTAClose.text=eventObj.type;
}

private function handleMouseDown(eventObj:Event):void {


myTA.text=eventObj.type;
}
]]>
</mx:Script>

<mx:TextArea id="myTA" />


<mx:TextArea id="myTAClose" />

<MyComp:AddressForm mouseDown="handleMouseDown(event);"
close="handleCloseEvent(event);"/>
</mx:Application>

About interfaces
Interfaces are a type of class that you design to act as an outline for your components. When you write an interface,
you provide only the names of public methods rather than any implementation. For example, if you define two
methods in an interface and then implement that interface, the implementing class must provide implementations
of those two methods.
Interfaces in ActionScript can only declare methods and properties by using setter and getter methods; they cannot
specify constants. The benefit of interfaces is that you can define a contract that all classes that implement that
interface must follow. Also, if your class implements an interface, instances of that class can also be cast to that
interface.
Custom MXML components can implement interfaces just as other ActionScript classes can. To do this, you use the
implements attribute. All MXML tags support this attribute.

The following code is an example of a simple interface that declares several methods:
// The following is in a file named SuperBox.as.
interface SuperBox {
function selectSuperItem():String;
function removeSuperItem():Boolean;
function addSuperItem():Boolean;
}
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A class that implements the SuperBox interface uses the implements attribute to point to its interface and must
provide an implementation of the methods. The following example of a custom ComboBox component implements
the SuperBox interface:
<?xml version="1.0"?>
<!-- StateComboBox.mxml -->

<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml" implements="SuperBox">


<mx:Script>
<![CDATA[
public function selectSuperItem():String {
return "Super Item was selected";
}
public function removeSuperItem():Boolean {
return true;
}
public function addSuperItem():Boolean {
return true;
}
]]>
</mx:Script>
<mx:dataProvider>
<mx:String>AK</mx:String>
<mx:String>AL</mx:String>
</mx:dataProvider>
</mx:ComboBox>

You can implement multiple interfaces by separating them with commas, as the following example shows:
<mx:ComboBox xmlns:mx="http://www.adobe.com/2006/mxml" implements="SuperBox, SuperBorder,
SuperData">

All methods that you declare in an interface are considered public. If you define an interface and then implement
that interface, but do not implement all of its methods, the MXML compiler throws an error.
Methods that are implemented in the custom component must have the same return type as their corresponding
methods in the interface. If no return type is specified in the interface, the implementing methods can declare any
return type.

About implementing IMXMLObject


You cannot define a constructor for an MXML component. If you do, the Flex compiler issues an error message that
specifies that you defined a duplicate function.
For many types of Flex components, you can use an event listener instead of a constructor. For example, depending
on what you want to do, you can write an event listener for the preinitialize, initialize, or
creationComplete event to replace the constructor.

These events are all defined by the UIComponent class, and inherited by all of its subclasses. If you create an MXML
component that is not a subclass of UIComponent, you cannot take advantage of these events. You can instead
implement the IMXMLObject interface in your MXML component, and then implement the
IMXMLObject.initialized() method, as the following example shows:

<?xml version="1.0"?>
<!-- mxmlAdvanced/myComponents/ObjectComp.mxml -->

<mx:Object xmlns:mx="http://www.adobe.com/2006/mxml"
implements="mx.core.IMXMLObject">
ADOBE FLEX 3 78
Creating and Extending Flex Components

<mx:Script>
<![CDATA[

// Implement the IMXMLObject.initialized() method.


public function initialized(document:Object, id:String):void {
trace("initialized, x = " + x);
}
]]>
</mx:Script>

<mx:Number id="y"/>
<mx:Number id="z"/>
<mx:Number id="x"/>
</mx:Object>
Flex calls the IMXMLObject.initialized() method after it initializes the properties of the component. The
following example uses this component:
<?xml version="1.0"?>
<!-- mxmlAdvanced/MainInitObject.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*"
creationComplete="initApp();">

<mx:Script>
<![CDATA[

public function initApp():void {


myTA.text="myFC.x = " + String(myFC.x);
}
]]>
</mx:Script>

<MyComp:ObjectComp id="myFC" x="1" y="2" z="3"/>


<mx:TextArea id="myTA"/>

</mx:Application>
Because Flex calls the IMXMLObject.initialized() method after it initializes the properties of the component,
the trace() function in the implementation of the IMXMLObject.initialized() method outputs the following:
initialized, x = 1
79

Part 3: Creating ActionScript


Components
This part describes how to create custom Adobe Flex components in ActionScript.
The following topics are included:
Creating Simple Visual Components in ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Creating Advanced Visual Components in ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Creating Custom Style Properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Creating Template Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
80

Chapter 9: Creating Simple Visual


Components in ActionScript
You define custom ActionScript components to extend the Adobe Flex component library. For example, you can
create a customized Button, Tree, or DataGrid component as an ActionScript component.
This topic describes how to create simple visual components in ActionScript, and includes examples of creating
components that extend the Flex component hierarchy. For information on creating advanced components in
ActionScript, see “Creating Advanced Visual Components in ActionScript” on page 98.

Contents
About ActionScript components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Adding properties and methods to a component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Defining events in ActionScript components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Applying styles to custom components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

About ActionScript components


You create reusable components by using ActionScript, and reference these components in your Flex applications as
MXML tags. Components created in ActionScript can contain graphical elements, define custom business logic, or
extend existing Flex components.
Flex components are implemented as a class hierarchy in ActionScript. Each component in your application is an
instance of an ActionScript class. The following example shows just a portion of this hierarchy:

UIComponent

Container Button NumericStepper ComboBase

Box Form ComboBox

VBox

Note: This example shows a portion of the class hierarchy. For a complete description of the class hierarchy, see the Adobe
Flex Language Reference.
All Flex visual components are derived from the ActionScript UIComponent class. To create your own components,
you can create a subclass from the UIComponent class, or from any of its subclasses.
ADOBE FLEX 3 81
Creating and Extending Flex Components

The class you choose to use as the superclass of your custom component depends on what you are trying to accom-
plish. For example, you might require a custom button control. You could create a subclass of the UIComponent
class, then recreate all of the functionality built into the Flex Button class. A better and faster way to create your
custom button component is to create a subclass of the Flex Button class, and then modify it in your custom class.
This topic describes how to create simple ActionScript components. Simple components are subclasses of existing
Flex components that modify the behavior of the component, or add new functionality to it. For example, you might
add a new event type to a Button control, or modify the default styles or skins of a DataGrid control.
You can also create advanced ActionScript components. Advanced ActionScript components might have one of the
following requirements:
• Modify the appearance of a control or the layout functionality of a container
• Encapsulate one or more components into a composite component
• Subclass UIComponent to create components
For information on creating advanced ActionScript components, see “Creating Advanced Visual Components in
ActionScript” on page 98.

Example: Creating a simple component


When you define a simple component, you do not create a component yourself, but you modify the behavior of an
existing component. In this section, you create a customized TextArea control by extending the
mx.controls.TextArea component. This component adds an event listener for the keyDown event to the TextArea
control. The KeyDown event deletes all the text in the control when a user presses the Control+Z key combination:
package myComponents
{
// as/myComponents/DeleteTextArea.as
import mx.controls.TextArea;
import flash.events.KeyboardEvent;

public class DeleteTextArea extends TextArea {

// Constructor
public function DeleteTextArea() {
// Call super().
super();

// Add event listener for keyDown event.


addEventListener("keyDown", myKeyDown);
}

// Define private keyDown event handler.


private function myKeyDown(eventObj:KeyboardEvent):void {
// Check to see if Ctrl-Z pressed. Keycode for Z is 90.
if (eventObj.ctrlKey && eventObj.keyCode == 90)
text = "";
}
}
}
The filename for this component is DeleteTextArea.as, and its location is in the myComponents subdirectory of the
application, as specified by the package statement. For more information on using the package statement, and
specifying the directory location of your components, see “Using ActionScript to Create Components” on page 13.
You can now use your new TextArea control in an application, as the following example shows:
ADOBE FLEX 3 82
Creating and Extending Flex Components

<?xml version="1.0"?>
<!-- as/MainDeleteTextArea.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:DeleteTextArea/>

</mx:Application>
Note: Your class must be specified as public for you to be able to access it by using an MXML tag.
In this example, you first define the MyComp namespace to specify the location of your custom component. You then
reference the component as an MXML tag by using the namespace prefix.
You can specify any inherited properties of the superclass in MXML, as the following example shows:
<?xml version="1.0"?>
<!-- as/MainDeleteTextAreaProps.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:DeleteTextArea wordWrap="true" text="My Message"/>

</mx:Application>
You do not have to change the name of your custom component when you create a subclass of a Flex class. In the
previous example, you could have named your custom component TextArea, and written it to the TextArea.as file in
the myComponents directory, as the following example shows:
package myComponents
{
import mx.controls.TextArea;
import flash.events.KeyboardEvent;

public class TextArea extends mx.controls.TextArea {


...
}
}

You can now use your custom TextArea control, and the standard TextArea control, in an application. To differen-
tiate between the two controls, you use the namespace prefix, as the following example shows:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="myComponents.*" >
<MyComp:TextArea/>
<mx:TextArea/>
</mx:Application>

Adding properties and methods to a component


To make your custom components reusable, you design them so that users can pass information to them. This
section describes how to add public properties and methods to your components. It also describes how the
component user can call the methods and access the properties, and how to make them accessible in MXML.

Defining public properties in ActionScript


You can use one of the following methods to add public properties to your ActionScript components:
• Define public variables
ADOBE FLEX 3 83
Creating and Extending Flex Components

• Define public getter and setter methods

Accessing public properties in MXML


All public properties defined in your component are accessible in MXML by using MXML tag properties. For
example, you might allow the user to pass a value to your component, as the following example shows:
<MyComp:MyCustomComponent prop1="3"/>

To create a component that takes tag attributes in MXML, you define a public variable with the same name as the tag
attribute in your class definition:
public class MyCustomComponent extends TextArea {

// Define an uninitialized variable.


public var prop1:Number;

// Define and initialize a variable.


public var prop2:Number=5;
...
}

You can also use public getter and setter methods to define a property, as the following example shows:
public class MyCustomComponent extends TextArea {

private var _prop1:Number;

public function get prop1():Number {


// Method body.
// Typically the last line returns the value of the private variable.
return _prop1;
}

public function set prop1(value:Number):void {


// Typically sets the private variable to the argument.
_prop1=value;
// Define any other logic, such as dispatching an event.
}

You can define and initialize a private variable, as the following example shows:
private var _prop2:Number=5;

When you specify a value to the property in MXML, Flex automatically calls the setter method. If you do not set the
property in MXML, Flex sets it to its initial value, if you specified one, or to the type’s default value, which is NaN for
a variable of type Number.

Defining public properties as variables


In the following example, you use the Control+I key combination to extend the TextArea control to let the user
increase the font size by one point, or use the Control+M key combination to decrease the font size by one point:
package myComponents
{

// as/myComponents/TextAreaFontControl.as
import mx.controls.TextArea;
import flash.events.KeyboardEvent;
import flash.events.Event;
ADOBE FLEX 3 84
Creating and Extending Flex Components

public class TextAreaFontControl extends TextArea


{
// Constructor
public function TextAreaFontControl() {
super();

// Add event listeners.


addEventListener("keyDown", myKeyDown);
addEventListener("creationComplete", myCreationComplete);
}

// Define private var for current font size.


private var currentFontSize:Number;

// Define a public property for the minimum font size.


public var minFontSize:Number = 5;
// Define a public property for the maximum font size.
public var maxFontSize:Number = 15;

// Initialization event handler for getting default font size.


private function myCreationComplete(eventObj:Event):void {
// Get current font size
currentFontSize = getStyle('fontSize');
}

// keyDown event handler.


private function myKeyDown(eventObj:KeyboardEvent):void {
// Was Ctrl key pressed?
if (eventObj.ctrlKey)
{
switch (eventObj.keyCode) {
// Was Ctrl-I pressed?
case 73 :
if (currentFontSize < maxFontSize) {
currentFontSize = currentFontSize + 1;
setStyle('fontSize', currentFontSize);
}
break;
// Was Ctrl-M pressed?
case 77 :
if (currentFontSize > minFontSize) {
currentFontSize = currentFontSize - 1;
setStyle('fontSize', currentFontSize);
}
break;
default :
break;
}
}
}
}
}
Notice that the call to the getStyle() method is in the event listener for the creationComplete event. You must
wait until component creation is complete before calling getStyle() to ensure that Flex has set all inherited styles.
However, you can call setStyle() in the component constructor to set styles.
This example uses variables to define public properties to control the maximum font size, maxFontSize, and
minimum font size, minFontSize, of the control. Users can set these properties in MXML, as the following example
shows:
ADOBE FLEX 3 85
Creating and Extending Flex Components

<?xml version="1.0"?>
<!-- as/MainTextAreaFontControl.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:TextAreaFontControl id="myTAFS"
minFontSize="8"
maxFontSize="50"/>

<mx:Button
label="Get Font Size"
click="myTA.text=String(myTAFS.getStyle('fontSize'));"/>
<mx:TextArea id="myTA"/>
</mx:Application>

Defining public properties by using getter and setter methods


There are no restrictions on using public variables to define public properties, However, Adobe recommends that
you use getter and setter methods so that you can control user interaction with your component, as described in
“Defining properties as getters and setters” on page 17.
The following example code defines a component named TextAreaFontControlGetSet that replaces the public
property definition for the maxFontSize property shown in “Defining public properties as variables” on page 83:
package myComponents
{
// as/myComponents/TextAreaFontControlGetSet.as
import mx.controls.TextArea;
import flash.events.KeyboardEvent;
import flash.events.Event;

public class TextAreaFontControlGetSet extends TextArea


{
public function TextAreaFontControlGetSet()
{
super();
addEventListener("keyDown", myKeyDown);
addEventListener("creationComplete", myCreationComplete);
}

private var currentFontSize:Number;


public var minFontSize:Number = 5;

// Define private variable for maxFontSize.


private var _maxFontSize:Number = 15;

// Define public getter method.


public function get maxFontSize():Number {
return _maxFontSize;
}

// Define public setter method.


public function set maxFontSize(value:Number):void {
if (value <= 30) {
_maxFontSize = value;
} else _maxFontSize = 30;
}

private function myCreationComplete(eventObj:Event):void {


// Get current font size
currentFontSize = getStyle('fontSize');
ADOBE FLEX 3 86
Creating and Extending Flex Components

// keyDown event handler.


private function myKeyDown(eventObj:KeyboardEvent):void {
// Was Ctrl key pressed?
if (eventObj.ctrlKey)
{
switch (eventObj.keyCode) {
// Was Ctrl-I pressed?
case 73 :
if (currentFontSize < maxFontSize) {
currentFontSize = currentFontSize + 1;
setStyle('fontSize', currentFontSize);
}
break;
// Was Ctrl-M pressed?
case 77 :
if (currentFontSize > minFontSize) {
currentFontSize = currentFontSize - 1;
setStyle('fontSize', currentFontSize);
}
break;
default :
break;
}
}
}
}
}
In this example, the setter method checks that the specified font size is less than the predefined limit of 30 pixels. If
the font size is greater than the limit, it sets it to the limit.

Creating a default property


You can define a default property for your ActionScript components by using the [DefaultProperty] metadata
tag. You can then use the default property in MXML as the child tag of the component tag without specifying the
property name. For more information on using the default property, including an example, see “Defining public
properties as variables” on page 83 in Flex Developer’s Guide.
You can use the [DefaultProperty] metadata tag in your ActionScript component to define a single default
property, as the following example shows:
package myComponents
{
// as/myComponents/TextAreaDefaultProp.as
import mx.controls.TextArea;

// Define the default property.


[DefaultProperty("defaultText")]

public class TextAreaDefaultProp extends TextArea {

public function TextAreaDefaultProp()


{
super();
}

// Define a setter method to set the text property


// to the value of the default property.
public function set defaultText(value:String):void {
ADOBE FLEX 3 87
Creating and Extending Flex Components

if (value!=null)
text=value;
}

public function get defaultText():String {


return text;
}
}
}
In this example, you add a new property to the TextArea control, called defaultProperty, and specify it as the
default property of the control. The setter method for defaultProperty just sets the value of the text property of
the control. You can then use the default property in MXML, as the following example shows:
<?xml version="1.0"?>
<!-- as/MainTextAreaDefaultProp.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:TextAreaDefaultProp>Hello</MyComp:TextAreaDefaultProp>

</mx:Application>
The one place where Flex prohibits the use of a default property is when you use the ActionScript class as the root
tag of an MXML component. In this situation, you must use child tags to define the property, as the following
example shows:
<?xml version="1.0"?>
<!-- as/myComponents/TextAreaDefaultPropMXML.mxml -->
<MyComp:TextAreaDefaultProp xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:defaultText>Hello</MyComp:defaultText>

</MyComp:TextAreaDefaultProp>

Making properties accessible in Flex Builder


You can make your property definitions accessible in Flex Builder by adding the [Inspectable] metadata tag to
the property definition. For example, if you are using Adobe Flex Builder, you can insert the [Inspectable]
metadata tag to define the property as user-editable (or inspectable), as the following example shows:
[Inspectable]
var prop1:Number;

You can also use the [Inspectable] metadata tag with setter and getter methods. For more information, see “Using
Metadata Tags in Custom Components” on page 27.

Using data binding with custom properties


Data binding defines a syntax for automatically copying the value of a property of one object, the source property, to
a property of another object, the destination property, at run time. Data binding is usually triggered when the value
of the source property changes.
The following example shows a Text control that gets its data from a HSlider control’s value property. The property
name inside the curly braces ({ }) specifies a binding expression that copies the value of the source property,
mySlider.value, into the destination property, the Text control’s text property.

<mx:HSlider id="mySlider"/>
<mx:Text text="{mySlider.value}"/>
ADOBE FLEX 3 88
Creating and Extending Flex Components

The current value of the HSlider control appears in the Text control when you stop moving the slider. To get
continuous updates as you move the slider, set the HSlider.liveDragging property to true.

Using properties as the destination of a binding expression


Properties in your custom components can take advantage of data binding. Any property defined as a variable or
defined by using a setter and getter method can automatically be used as the destination of a binding expression.
For example, in the section “Defining public properties in ActionScript” on page 82, you created a class with the
public property maxFontSize. You can use the maxFontSize property as the destination of a binding expression, as
the following example shows:
<?xml version="1.0"?>
<!-- as/MainTextAreaFontControlBindingDest.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<MyComp:TextAreaFontControl id="myTA"
maxFontSize="{Number(myTI.text)}"/>

<mx:Label text="Enter max font size."/>


<mx:TextInput id="myTI" text="25"/>

</mx:Application>
In this example, any value that the user enters into the TextInput control is automatically copied to the maxFontSize
property.

Using properties as the source of a data binding expression


When a property is the source of a data binding expression, Flex automatically copies the value of the source property
to any destination property when the source property changes. However, in order to signal to Flex to perform the
copy, you must register the property with Flex and the source property must dispatch an event.
To register a property as a source for data bindings, you use the [Bindable] metadata tag. You can use this tag in
three places:
• Before a class definition to make all public properties defined as variables or by using setter and getter methods
usable as the source of a binding expression
• Before a property that a variable defines to make that specific property support binding
• Before a getter method for a property implemented by using setter and getter methods
Note: When you use the [Bindable] metadata tag before a public class definition, it only applies to public properties;
it does not apply to private or protected properties, or to properties defined in any other namespace. You must insert the
[Bindable] metadata tag before a nonpublic property to make it usable as the source for a data binding expression.

For more information on the [Bindable] metadata tag, see “Using Metadata Tags in Custom Components” on
page 27.
The following example modifies the component in the section “Defining public properties in ActionScript” on
page 82 to make the maxFontSize and minFontSize properties usable as the source for data bindings:
// Define public properties for tracking font size.
[Bindable]
public var maxFontSize:Number = 15;
[Bindable]
public var minFontSize:Number = 5;
ADOBE FLEX 3 89
Creating and Extending Flex Components

If you omit the event name from the [Bindable] metadata tag, Flex automatically dispatches an event named
propertyChange when the property changes to trigger the data binding. If the property value remains the same on
a write, Flex does not dispatch the event or update the property.
When you define a property by using getter and setter methods so that the property is usable as the source for data
binding, you include the [Bindable] metadata tag before the getter method, and optionally include the name of the
event dispatched by the setter method when the property changes, as the following example shows:
package myComponents
{
// as/myComponents/TextAreaFontControlBinding.as
import mx.controls.TextArea;
import flash.events.KeyboardEvent;
import flash.events.Event;

public class TextAreaFontControlBinding extends TextArea


{
public function TextAreaFontControlBinding()
{
super();
addEventListener("keyDown", myKeyDown);
addEventListener("creationComplete", myCreationComplete);
}

private var currentFontSize:Number;


public var minFontSize:Number = 5;

// Define private variable for maxFontSize.


public var _maxFontSize:Number = 15;

// Define public getter method, mark the property


// as usable for the source of data binding,
// and specify the name of the binding event.
[Bindable("maxFontSizeChanged")]
public function get maxFontSize():Number {
return _maxFontSize;
}

// Define public setter method.


public function set maxFontSize(value:Number):void {
if (value <= 30) {
_maxFontSize = value;
} else _maxFontSize = 30;

// Dispatch the event to trigger data binding.


dispatchEvent(new Event("maxFontSizeChanged"));
}

private function myCreationComplete(eventObj:Event):void {


// Get current font size
currentFontSize = getStyle('fontSize');
}

// keyDown event handler.


private function myKeyDown(eventObj:KeyboardEvent):void {
// Was Ctrl key pressed?
if (eventObj.ctrlKey)
{
switch (eventObj.keyCode) {
// Was Ctrl-I pressed?
ADOBE FLEX 3 90
Creating and Extending Flex Components

case 73 :
if (currentFontSize < maxFontSize) {
currentFontSize = currentFontSize + 1;
setStyle('fontSize', currentFontSize);
}
break;
// Was Ctrl-M pressed?
case 77 :
if (currentFontSize > minFontSize) {
currentFontSize = currentFontSize - 1;
setStyle('fontSize', currentFontSize);
}
break;
default :
break;
}
}
}

}
}
In this example, the setter updates the value of the property, and then dispatches an event to trigger an update of any
data binding destination. The name of the event is not restricted. You can use this component in an application, as
the following example shows:
<?xml version="1.0"?>
<!-- as/MainTextAreaFontControlBindingSource.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:TextAreaFontControlBinding id="myTA"
maxFontSize="{Number(myTI.text)}"/>

<mx:Label text="Enter max font size."/>


<mx:TextInput id="myTI" text="15"/>

<mx:Label text="Current max font size."/>


<mx:TextArea text="{String(myTA.maxFontSize)}"/>

</mx:Application>

Defining a method override


You can override a method of a base class in your ActionScript component. To override the method, you add a
method with the same signature to your class, and prefix it with the override keyword. The following example
overrides the HBox.addChild() method to open an Alert box when a new item is added to it:
package myComponents
{
import mx.controls.Alert;
import mx.containers.HBox;
import flash.display.DisplayObject;

public class HBoxWithAlert extends HBox


{
// Define the constructor.
public function HBoxWithAlert()
{
super();
}
ADOBE FLEX 3 91
Creating and Extending Flex Components

// Define the override.


override public function addChild(child:DisplayObject):DisplayObject {

// Call super.addChild().
super.addChild(child);

// Open the Alert box.


Alert.show("Item added successfully");

return child;
}
}
}
Notice that the method implementation calls the super.addChild() method. The call to super.addChild()
causes Flex to invoke the superclass’s addChild() method to perform the operation. Your new functionality to open
the Alert box occurs after the super.addChild() method.
You might have to use super() to call the base class method before your code, after your code, or not at all. The
location is determined by your requirements. To add functionality to the method, you call super() before your code.
To replace the base class method, you do not call super() at all.
The following example uses this component in an application:
<?xml version="1.0"?>
<!-- as/MainHBoxWithAlert.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[
import mx.controls.Button;

public function addButton():void {


var myButton:Button = new Button();
myButton.label = "New Button";
myHBox.addChild(myButton);
}
]]>
</mx:Script>

<MyComp:HBoxWithAlert id="myHBox">
</MyComp:HBoxWithAlert>

<mx:Button label="Add Button" click="addButton();"/>

</mx:Application>

Initializing inherited properties with tag attributes in MXML


In an MXML component, you can initialize the value of any inherited public, writable property by defining a child
tag of the MXML component with an id property that matches the name of the inherited property. For example, you
define a custom Panel component based on the Flex Panel container, named MyPanel.as, as the following example
shows:
package myComponents
{
import mx.containers.Panel;
import mx.controls.Text;
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import mx.controls.TextInput;

public class MyPanel extends Panel {

// Define public variables for two child components.


public var myInput:TextInput;
public var myOutput:TextInput;

public function MyPanel() {


super();
}

// Copy the text from one child component to another.


public function xfer():void {
myOutput.text = myInput.text;
}
}
}
In this example, the MyPanel component defines two variables corresponding to TextInput controls. You then create
a custom MXML component, named MyPanelComponent.mxml, based on MyPanel.as, as the following example
shows:
<?xml version="1.0"?>
<!-- myPanelComponent.mxml -->
<MyComps:MyPanel xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myComponents.*">

<mx:TextInput id="myInput"/>
<mx:TextInput id="myOutput"/>

</MyComps:MyPanel>
Notice that the value of the id property for the two TextInput controls matches the variable names of the properties
defined in the MyPanel component. Therefore, Flex initializes the inherited properties with the TextInput controls
that you defined in MXML. This technique for initializing properties can be referred to as code behind.
You can use your custom component in the following Flex application:
<?xml version="1.0"?>
<!-- as/MainCodeBehindExample.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myComponents.*">

<MyComps:MyPanelComponent id="myP"/>

<mx:Button label="Copy" click="myP.xfer();"/>

</mx:Application>
If the value of the id property of a TextInput control does not match an inherited property name, Flex creates a
property of the component, where the id property defines the name of the new property.
To support initialization from MXML, an inherited property must have the following characteristics:
1 The inherited property must be public.
If you try to initialize a non-public inherited property, the Flex compiler issues an error.
2 The inherited property must be writable.
If you try to initialize a constant, or a property defined by a getter method without a corresponding setter
method, the Flex compiler issues an error.
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3 The data type of the value that you specify to the inherited property must by compatible with the data type of the
property.
If you try to initialize a property with a value of an incompatible data type, the Flex compiler issues an error.

Defining events in ActionScript components


Flex components dispatch their own events and listen to other events. An object that wants to know about another
object’s events registers as a listener with that object. When an event occurs, the object dispatches the event to all
registered listeners.
The core class of the Flex architecture, mx.core.UIComponent, defines core events, such as updateComplete,
resize, move, creationComplete, and others that are fundamental to all components. Subclasses of these classes
inherit and dispatch these events.
Custom components that extend existing Flex classes inherit all the events of the superclass. If you extend the Button
class to create the MyButton class, you can use the events inherited from the Button class, such as mouseOver or
creationComplete, as the following example shows:

<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[

import flash.events.Event;

private function handleClick(eventObj:Event):void {


// Define event listener.
}

private function handleCreationComplete(eventObj:Event):void {


// Define event listener.
}

]]>
</mx:Script>

<MyComp:MyButton
click="handleClick(event);"
creationComplete="handleCreationComplete(event);"/>

</mx:Application>

Your custom components can also define new events based on the requirements of your components. For example,
the section “Using data binding with custom properties” on page 87 showed how to define a custom event so that
properties of your component can work with the Flex data binding mechanism.
This section describes how to handle events within a custom component and how to create events for it.

Handling predefined events within the component


The previous section showed a custom component, MyButton, dispatching two events. In that section, you defined
the event listeners in the main application file.
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Your custom component can also define event listeners within the component itself to handle the events internally.
For example, “Defining public properties as variables” on page 83 defined event listeners for the keyDown and
creationComplete events within the body of the component. This allows the component to handle those events
internally.
Note: Even though you define event listeners for the events in the component itself, your application can also register
listeners for those events. The event listeners defined within the component execute before any listeners defined in the
application.
The example used the creationComplete event to access the default fontSize property of the component. You
could not access this property in the constructor itself because Flex does not define it until after the component is
created. For more information on the initialization order of a component, see “Creating Advanced Visual Compo-
nents in ActionScript” on page 98.

Dispatching custom events


Your ActionScript component can define custom events and use the predefined events. You use custom events to
support data binding, to respond to user interactions, or to trigger actions by your component. For an example that
uses events to support data binding, see “Using data binding with custom properties” on page 87.
For each custom event dispatched by your component, you must do the following:
1 Create an Event object describing the event.
2 (Optional) use the [Event] metadata tag to make the event public so that other components can listen for it.
3 Dispatch the event by using the dispatchEvent() method.
To add information to the event object, you define a subclass of the flash.events.Event class to represent the event
object. For more information on creating custom event classes, see “Creating Custom Events” on page 20.
You might define some custom events that are used internally by your component, and are not intended to be recog-
nized by the other components. For example, the following component defines a custom event, dispatches it, and
handles it all within the component:
package myComponents
{
import mx.controls.TextArea;
import flash.events.Event;

public class ModalText extends TextArea {

public function ModalText() {


super();

// Register event listener.


addEventListener("enableChanged", enableChangedListener);
}

public function enableInput(value:Boolean):void {


// Method body.

// Dispatch event.
dispatchEvent(new Event("enableChanged"));
}

private function enableChangedListener(eventObj:Event):void {


// Handle event.
}
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}
}
In this example, the public method enableInput() lets the user enable or disable input to the control. When you
call the enableInput() method, the component uses the dispatchEvent() method to dispatch the
enableChanged event. The dispatchEvent() method has the following signature:

dispatchEvent(eventObj)

The eventObj argument is the event object that describes the event.
If you want an MXML component to be able to register a listener for the event, you must make the event known to
the Flex compiler by using the [Event] metadata tag. For each public event that your custom component dispatches,
you add an [Event] metadata keyword before the class definition that defines that event; for example:
[Event(name="enableChanged", type="flash.events.Event")]
public class ModalText extends TextArea {
...
}

If you do not identify an event in the class file with the [Event] metadata tag, the compiler generates an error when
an MXML component attempts to register a listener for that event. Any component can register an event listener for
the event in ActionScript using the addEventListener() method, even if you omit the [Event] metadata tag.
You can then handle the event in MXML, as the following example shows:
<?xml version="1.0"?>
<!-- as/ASMainModalTextEvent.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myComponents.*">

<mx:Script>
<![CDATA[

import flash.events.Event;

private function handleEnableChanged(event:Event):void {


myTA.text="Got Event";
}
]]>
</mx:Script>

<MyComps:ModalTextEvent id="myMT"
enableChanged="handleEnableChanged(event);"/>

<mx:Button click="myMT.enableInput(true);"/>
<mx:TextArea id="myTA"/>
</mx:Application>

Applying styles to custom components


Style properties define the look of a component, from the size of the fonts used to the color of the background. Your
custom ActionScript components inherit all of the styles of the base class, so you can set them in the same way as for
that base class.
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To change style properties in custom components, use the setStyle() method in the component’s constructor. This
applies the same style to all instances of the component, but users of the component can override the settings of the
setStyle() method in MXML tags. Any style properties that are not set in the component’s class file are inherited
from the component’s superclass.
The following ActionScript class file sets the color and borderColor styles of the BlueButton control:
package myComponents
{
// as/myComponents/BlueButton.as
import mx.controls.Button;

public class BlueButton extends Button


{

public function BlueButton() {


super();

// Set the label text to blue.


setStyle("color", 0x0000FF);

// Set the borderColor to blue.


setStyle("borderColor", 0x0000FF);
}
}
}
The following MXML file uses the BlueButton control with the default color and borderColor styles set in your
component’s class file:
<?xml version="1.0"?>
<!-- as/ASMainBlueButton.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myComponents.*">

<MyComps:BlueButton label="Submit"/>

</mx:Application>
Setting the styles in constructor does not prevent users of the component from changing the style. For example, the
user could still set their own value for the color style, as the following example shows:
<?xml version="1.0"?>
<!-- as/MainBlueButtonRed.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myComponents.*">

<MyComps:BlueButton label="Submit" color="0xFF0000"/>

</mx:Application>
In addition to setting the color property, you can set the font face, font size, and other style properties. For more
information on the available style properties, see Flex Developer’s Guide.
You can also define new style properties for your components. For more information, see “Creating Advanced Visual
Components in ActionScript” on page 98.

Applying styles from a defaults.css file


If you package your component in a SWC file, you can define a global style sheet, named defaults.css, in the SWC
file. The defaults.css file defines the default style settings for all of the components defined in the SWC file.
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For more information, see “Applying styles from a defaults.css file” on page 58.
98

Chapter 10: Creating Advanced Visual


Components in ActionScript
This topic describes the details of creating advanced visual components for use in Adobe Flex applications. This topic
assumes that you are familiar with creating simple ActionScript components as described in “Creating Simple Visual
Components in ActionScript” on page 80.

Contents
About creating advanced components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Implementing the component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Making components accessible. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Adding version numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Best practices when designing a component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Example: Creating a composite component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

About creating advanced components


Simple visual components are subclasses of existing Flex components that modify the appearance of the component
by using skins or styles, or add new functionality to the component. For example, you add a new event type to a
Button control, or modify the default styles or skins of a DataGrid control. For more information, see “Creating
Simple Visual Components in ActionScript” on page 80.
This topic describes how to create advanced visual components in ActionScript. In advanced components, you
typically perform the following actions:
• Modify the visual appearance or visual characteristics of an existing component.
• Create a composite component that encapsulates two or more components within it.
• Create a component by creating a subclass of the UIComponent class.
You usually create a component as a subclass of an existing class. For example, to create a component that is based
on the Button control, you create a subclass of the mx.controls.Button class. To make your own component, you
create a subclass of the mx.core.UIComponent class.

About overriding protected UIComponent methods


All Flex visual components are subclasses of the UIComponent class. Therefore, visual components inherit the
methods, properties, events, styles, and effects defined by the UIComponent class.
To create an advanced visual component, you must implement a class constructor. Also, you optionally override one
or more of the following protected methods of the UIComponent class:
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UIComponent method Description

commitProperties() Commits any changes to component properties, either to make the changes occur at the same time, or to
ensure that properties are set in a specific order.

For more information, see “Implementing the commitProperties() method” on page 105.

createChildren() Creates any child components of the component. For example, the ComboBox control contains a TextInput
control and a Button control as child components.

For more information, see “Implementing the createChildren() method” on page 104.

layoutChrome() Defines the border area around the container for subclasses of the Container class.

For more information, see “Implementing the layoutChrome() method” on page 111.

measure() Sets the default size and default minimum size of the component.

For more information, see “Implementing the measure() method” on page 108.

updateDisplayList() Sizes and positions the children of the component on the screen based on all previous property and style
settings, and draws any skins or graphic elements used by the component. The parent container for the
component determines the size of the component itself.

For more information, see “Implementing the updateDisplayList() method” on page 111.

Component users do not call these methods directly; Flex calls them as part of the initialization process of creating
a component, or when other method calls occur. For more information, see “About the component instantiation life
cycle” on page 100.

About the invalidation methods


During the lifetime of a component, your application might modify the component by changing its size or position,
modifying a property that controls its display, or modifying a style or skin property of the component. For example,
you might change the font size of the text displayed in a component. As part of changing the font size, the
component’s size might also change, which requires Flex to update the layout of the application. The layout operation
might require Flex to invoke the commitProperties(), measure(), layoutChrome(), and the
updateDisplayList() methods of your component.

Your application can programmatically change the font size of a component much faster than Flex can update the
layout of an application. Therefore, you only want to update the layout after you are sure that you determined the
final value of the font size.
In another scenario, when you set multiple properties of a component, such as the label and icon properties of a
Button control, you want the commitProperties(), measure(), and updateDisplayList() methods to execute
only once, after all properties are set. You do not want these methods to execute when you set the label property,
and then execute again when you set the icon property.
Also, several components might change their font size at the same time. Rather than updating the application layout
after each component changes its font size, you want Flex to coordinate the layout operation to eliminate any
redundant processing.
Flex uses an invalidation mechanism to synchronize modifications to components. Flex implements the invalidation
mechanism as a set of methods that you call to signal that something about the component has changed and requires
Flex to call the component’s commitProperties(), measure(), layoutChrome(), or updateDisplayList()
methods.
The following table describes the invalidation methods:
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Creating and Extending Flex Components

Invalidation method Description

invalidateProperties() Marks a component so that its commitProperties() method gets called during the next screen
update.

invalidateSize() Marks a component so that its measure() method gets called during the next screen update.

invalidateDisplayList() Marks a component so that its layoutChrome() and updateDisplayList() methods get called
during the next screen update.

When a component calls an invalidation method, it signals to Flex that the component must be updated. When
multiple components call invalidation methods, Flex coordinates updates so that they all occur together during the
next screen update.
Typically, component users do not call the invalidation methods directly. Instead, they are called by the component’s
setter methods, or by any other methods of a component class as necessary. For more information and examples, see
“Implementing the commitProperties() method” on page 105.

About the component instantiation life cycle


The component instantiation life cycle describes the sequence of steps that occur when you create a component
object from a component class. As part of that life cycle, Flex automatically calls component methods, dispatches
events, and makes the component visible.
The following example creates a Button control in ActionScript and adds it to a container:
// Create a Box container.
var boxContainer:Box = new Box();
// Configure the Box container.

// Create a Button control.


var b:Button = new Button()
// Configure the button control.
b.label = "Submit";
...
// Add the Button control to the Box container.
boxContainer.addChild(b);

The following steps show what occurs when you execute the code to create the Button control, and add the control
to the Box container:
1 You call the component’s constructor, as the following code shows:
// Create a Button control.
var b:Button = new Button()

2 You configure the component by setting its properties, as the following code shows:
// Configure the button control.
b.label = "Submit";

Component setter methods might call the invalidateProperties(), invalidateSize(), or


invalidateDisplayList() methods.

3 You call the addChild() method to add the component to its parent, as the following code shows:
// Add the Button control to the Box container.
boxContainer.addChild(b);

Flex performs the following actions:


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a Sets the parent property for the component to reference its parent container.
b Computes the style settings for the component.
c Dispatches the preinitialize event on the component.
d Calls the component’s createChildren() method.
e Calls the invalidateProperties(), invalidateSize(), and invalidateDisplayList() methods to
trigger later calls to the commitProperties(), measure(), or updateDisplayList() methods during the next
render event.

The only exception to this rule is that Flex does not call the measure() method when the user sets the height
and width of the component.
f Dispatches the initialize event on the component. At this time, all of the component’s children are
initialized, but the component was not sized or processed for layout. You can use this event to perform additional
processing of the component before it is laid out.
g Dispatches the childAdd event on the parent container.
h Dispatches the initialize event on the parent container.
4 During the next render event, Flex performs the following actions:
a Calls the component’s commitProperties() method.
b Calls the component’s measure() method.
c Calls the component’s layoutChrome() method.
d Calls the component’s updateDisplayList() method.
e Dispatches the updateComplete event on the component.
5 Flex dispatches additional render events if the commitProperties(), measure(), or updateDisplayList()
methods call the invalidateProperties(), invalidateSize(), or invalidateDisplayList() methods.
6 After the last render event occurs, Flex performs the following actions:
a Makes the component visible by setting the visible property to true.
b Dispatches the creationComplete event on the component. The component is sized and processed for
layout. This event is only dispatched once when the component is created.
c Dispatches the updateComplete event on the component. Flex dispatches additional updateComplete
events whenever the layout, position, size, or other visual characteristic of the component changes and the
component is updated for display.
Most of the work for configuring a component occurs when you add the component to a container by using the
addChild() method. That is because until you add the component to a container, Flex cannot determine its size, set
inheriting style properties, or draw it on the screen.
You can also define your application in MXML, as the following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Box>
<mx:Button label="Submit"/>
</mx:Box>
</mx:Application>

The sequence of steps that Flex executes when creating a component in MXML are equivalent to the steps described
for ActionScript.
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You can remove a component from a container by using the removeChild() method. If there are no references to
the component, it is eventually deleted from memory by the garbage collection mechanism of Adobe Flash Player 9.

About the steps for creating a component


When you implement a component, you override component methods, define new properties, dispatch new events,
or perform any other customizations required by your application.
To implement your component, Follow these general steps:
1 If necessary, create any skins for the component.
2 Create an ActionScript class file.
a Extend one of the base classes, such as UIComponent or another component class.
b Specify properties that the user can set by using an MXML tag property. For more information, see “Creating
Simple Visual Components in ActionScript” on page 80.
c Embed any graphic and skin files. For more information, see “Creating Simple Visual Components in
ActionScript” on page 80.
d Implement the constructor.
e Implement the UIComponent.createChildren() method.
f Implement the UIComponent.commitProperties() method.
g Implement the UIComponent.measure() method.
h Implement the UIComponent.layoutChrome() method.
i Implement the UIComponent.updateDisplayList() method.
j Add properties, methods, styles, events, and metadata.
3 Deploy the component as an ActionScript file or as a SWC file.
You do not have to override all component methods to define a new component. You only override the methods
required to implement the functionality of your component. If you create a subclass of an existing component, such
as Button control or VBox container, you must implement the methods necessary for you to add any new function-
ality to the component.
For example, you can implement a custom Button control that uses a new mechanism for defining its default size. In
that case, you only need to override the measure() method. For an example, see “Implementing the measure()
method” on page 108.
Or, you might implement a new subclass of the VBox container. Your new subclass uses all of the existing sizing logic
of the VBox class, but changes the layout logic of the class to lay out the container children from the bottom of the
container to the top, rather than from the top down. In this case, you only need to override the
updateDisplayList() method. For an example, see “Implementing the updateDisplayList() method” on page 111.

About interfaces
Flex uses interfaces to divide the basic functionality of components into discrete elements so that they can be imple-
mented piece by piece. For example, to make your component focusable, it must implement the IFocusable interface;
to let it participate in the layout process, it must implement ILayoutClient interface.
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To simplify the use of interfaces, the UIComponent class implements all of the interfaces defined in the following
table, except for the IFocusManagerComponent and IToolTipManagerClient interfaces. However, many subclasses
of UIComponent implement the IFocusManagerComponent and IToolTipManagerClient interfaces.
Therefore, if you create a subclass of the class or subclass of UIComponent, you do not have to implement these inter-
faces. But, if you create a component that is not a subclass of UIComponent, and you want to use that component in
Flex, you might have to implement one or more of these interfaces.
Note: For Flex 2, Adobe recommends that all of your components extend the UIComponent class or a class that extends
UIComponent.
The following table lists the main interfaces implemented by Flex components:

Interface Use

IChildList Indicates the number of children in a container.

IDeferredInstantiationUIComponent Indicates that a component or object can effect deferred instantiation.

IFlexDisplayObject Specifies the interface for skin elements.

IFocusManagerComponent Indicates that a component or object is focusable, which means that the components can
receive focus from the FocusManager.

The UIComponent class does not implement IFocusable because some components are
not intended to receive focus.

IInvalidating Indicates that a component or object can use the invalidation mechanism to perform
delayed, rather than immediate, property commitment, measurement, and drawing or
layout.

ILayoutManagerClient Indicates that a component or object can participate in the LayoutManager's commit,
measure, and update sequence.

IPropertyChangeNotifier Indicates that a component supports a specialized form of event propagation.

IRepeaterClient Indicates that a component or object can be used with the Repeater class.

IStyleClient Indicates that the component can inherit styles from another object, and supports the
setStyle() and getStyle() methods.

IToolTipManagerClient Indicates that a component has a toolTip property, and, therefore, is monitored by the
ToolTipManager.

IUIComponent Defines the basic set of APIs that you must implement in order to be a child of layout
containers and lists.

IValidatorListener Indicates that a component can listen for validation events, and, therefore, show a valida-
tion state, such as a red border and error tooltips.

Implementing the component


When you create a custom component in ActionScript, you have to override the methods of the UIComponent class.
This section describes how to implement the following methods:
• “Basic component structure” on page 104
• “Implementing the constructor” on page 104
• “Implementing the createChildren() method” on page 104
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• “Implementing the commitProperties() method” on page 105


• “Implementing the measure() method” on page 108
• “Implementing the layoutChrome() method” on page 111
• “Implementing the updateDisplayList() method” on page 111

Basic component structure


The following example shows the basic structure of a Flex component:
package myComponents
{
public class MyComponent extends UIComponent
{
....
}
}

You must define your ActionScript custom components within a package. The package reflects the directory location
of your component within the directory structure of your application.
The class definition of your component must be prefixed by the public keyword. A file that contains a class
definition can have one, and only one, public class definition, although it can have additional internal class defini-
tions. Place any internal class definitions at the bottom of your source file below the closing curly brace of the
package definition.

Implementing the constructor


Your ActionScript class should define a public constructor method for a class that is a subclass of the UIComponent
class, or a subclass of any child of the UIComponent class. The constructor has the following characteristics:
• No return type
• Should be declared public
• No arguments
• Calls the super() method to invoke the superclass’s constructor
Each class can contain only one constructor method; ActionScript does not support overloaded constructor
methods. For more information, see “Defining the constructor” on page 15.
Use the constructor to set the initial values of class properties. For example, you can set default values for properties
and styles, or initialize data structures, such as Arrays.
Do not create child display objects in the constructor; you should use it only for setting initial properties of the
component. If your component creates child components, create them in the createChildren() method.

Implementing the createChildren() method


A component that creates other components or visual objects within it is called a composite component. For example,
the Flex ComboBox control contains a TextInput control to define the text area of the ComboBox, and a Button
control to define the ComboBox arrow. Components implement the createChildren() method to create child
objects (such as other components) in the component.
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You do not call the createChildren() method directly; Flex calls it when the call to the addChild() method
occurs to add the component to its parent. Notice that the createChildren() method has no invalidation method,
which means that you do not have to call it a second time after the component is added to its parent.
For example, you might define a new component that consists of a Button control and a TextArea control, where the
Button control enables and disables user input to the TextArea control. The following example creates the TextArea
and Button controls:
// Declare two variables for the component children.
private var text_mc:TextArea;
private var mode_mc:Button;

override protected function createChildren():void {

// Call the createChildren() method of the superclass.


super.createChildren();

// Test for the existence of the children before creating them.


// This is optional, but do this so a subclass can create a different
// child.
if (!text_mc) {
text_mc = new TextArea();
text_mc.explicitWidth = 80;
text_mc.editable = false;
text_mc.addEventListener("change", handleChangeEvent);
// Add the child component to the custom component.
addChild(text_mc);
}

// Test for the existence of the children before creating them.


if (!mode_mc) {
mode_mc = new Button();
mode_mc.label = "Toggle Editing";
mode_mc.addEventListener("click", handleClickEvent);
// Add the child component to the custom component.
addChild(mode_mc);
}
}

Notice in this example that the createChildren() method calls the addChild() method to add the child
component. You must call the addChild() method for each child object.
After you create a child component, you can use properties of the child component to define its characteristics. In
this example, you create the Button and TextArea controls, initialize them, and register event listeners for them. You
could also apply skins to the child components. For a complete example, see “Example: Creating a composite
component” on page 115.

Implementing the commitProperties() method


You use the commitProperties() method to coordinate modifications to component properties. Most often, you
use it with properties that affect how a component appears on the screen.
Flex schedules a call to the commitProperties() method when a call to the invalidateProperties() method
occurs. The commitProperties() method executes during the next render event after a call to the
invalidateProperties() method. When you use the addChild() method to add a component to a container,
Flex automatically calls the invalidateProperties() method.
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Calls to the commitProperties() method occur before calls to the measure() method. This lets you set property
values that the measure() method might use.
The typical pattern that you use for defining component properties is to define the properties by using getter and
setter methods, as the following example shows:
// Define a private variable for the alignText property.
private var _alignText:String = "right";

// Define a flag to indicate when the _alignText property changes.


private var bAlignTextChanged:Boolean = false;

// Define getter and setter methods for the property.


public function get alignText():String {
return _alignText;
}

public function set alignText(t:String):void {


_alignText = t;
bAlignTextChanged = true;

// Trigger the commitProperties(), measure(), and updateDisplayList()


// methods as necessary.
// In this case, you do not need to remeasure the component.
invalidateProperties();
invalidateDisplayList();
}

// Implement the commitProperties() method.


override protected function commitProperties():void {
super.commitProperties();

// Check whether the flag indicates a change to the alignText property.


if (bAlignTextChanged) {
// Reset flag.
bAlignTextChanged = false;

// Handle alignment change


}
}

As you can see in this example, the setter method modifies the property, calls the invalidateProperties() and
invalidateDisplayList() methods, then returns. The setter itself does not perform any calculations based on the
new property value. This design lets the setter method return quickly, and leaves any processing of the new value to
the commitProperties() method.
Changing the alignment of text in a control does not necessarily change the control’s size. However, if it does, include
a call to the invalidateSize() method to trigger the measure() method.
The main advantages of using the commitProperties() method are the following:
1 To coordinate the modifications of multiple properties so that the modifications occur synchronously.
For example, you might define multiple properties that control the text displayed by the component, such as the
alignment of the text within the component. A change to either the text or the alignment property requires Flex
to update the appearance of the component. However, if you modify both the text and the alignment, you want
Flex to perform any calculations for sizing or positioning the component once, when the screen updates.
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Therefore, you use the commitProperties() method to calculate any values based on the relationship of
multiple component properties. By coordinating the property changes in the commitProperties() method,
you can reduce unnecessary processing overhead.
2 To coordinate multiple modifications to the same property.
You do not necessarily want to perform a complex calculation every time a user updates a component property.
For example, users modify the icon property of the Button control to change the image displayed in the button.
Calculating the label position based on the presence or size of an icon can be a computationally expensive
operation that you want to perform only when necessary.
To avoid this behavior, you use the commitProperties() method to perform the calculations. Flex calls the
commitProperties() method when it updates the display. That means you perform the calculations once when
Flex updates the screen, regardless of the number of times the property changed between screen updates.
The following example shows how you can handle two related properties in the commitProperties() method:
// Define a private variable for the text property.
private var _text:String = "ModalText";
private var bTextChanged:Boolean = false;

// Define the getter method.


public function get text():String {
return _text;
}

//Define the setter method to call invalidateProperties()


// when the property changes.
public function set text(t:String):void {
_text = t;
bTextChanged = true;
invalidateProperties();
// Changing the text causes the control to recalculate its default size.
invalidateSize();
invalidateDisplayList();
}

// Define a private variable for the alignText property.


private var _alignText:String = "right";
private var bAlignTextChanged:Boolean = false;

public function get alignText():String {


return _alignText;
}

public function set alignText(t:String):void {


_alignText = t;
bAlignTextChanged = true;
invalidateProperties();
invalidateDisplayList();
}

// Implement the commitProperties() method.


override protected function commitProperties():void {
super.commitProperties();

// Check whether the flags indicate a change to both properties.


if (bTextChanged && bAlignTextChanged) {
// Reset flags.
bTextChanged = false;
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bAlignTextChanged = false;

// Handle case where both properties changed.


}

// Check whether the flag indicates a change to the text property.


if (bTextChanged) {
// Reset flag.
bTextChanged = false;

// Handle text change.


}

// Check whether the flag indicates a change to the alignText property.


if (bAlignTextChanged) {
// Reset flag.
bAlignTextChanged = false;

// Handle alignment change.


}
}

Implementing the measure() method


The measure() method sets the default component size, in pixels, and optionally sets the component’s default
minimum size.
Flex schedules a call to the measure() method when a call to the invalidateSize() method occurs. The
measure() method executes during the next render event after a call to the invalidateSize() method. When
you use the addChild() method to add a component to a container, Flex automatically calls the invalidateSize()
method.
When you set a specific height and width of a component, Flex does not call the measure() method, even if you
explicitly call the invalidateSize() method. That is, Flex only calls the measure() method if the explicitWidth
property or the explicitHeight property of the component is NaN.
In the following example, because you explicitly set the size of the Button control, Flex does not call the
Button.measure() method:

<mx:Button height="10" width="10"/>

In a subclass of an existing component, you might implement the measure() method only if you are performing an
action that requires modification to the default sizing rules defined in the superclass. Therefore, to set a new default
size, or perform calculations at run time to determine component sizing rules, implement the measure() method.
You set the following properties in the measure() method to specify the default size:

Properties Characteristics Description

measuredHeight Default height and Specifies the default height and width of the component, in pixels.
measuredWidth width
These properties are set to 0 until the measure() method executes. Although you
can leave them set to 0, it makes the component invisible by default.

measuredMinHeight Default minimum Specifies the default minimum height and minimum width of the component, in
measuredMinWidth height and width pixels. Flex cannot set the size of a component smaller than its specified minimum
size.
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The measure() method only sets the default size of the component. In the updateDisplayList() method, the
parent container of the component passes to it its actual size, which may be different than the default size.
Component users can also override the default size settings in an application by using the component in the
following ways:
• Setting the explicitHeight and exlicitWidth properties
• Setting the width and height properties
• Setting the percentHeight and percentWidth properties
For example, you can define a Button control with a default size of 100 pixels wide and 50 pixels tall, and a default
minimum size of 50 pixels by 25 pixels, as the following example shows:
package myComponents
{
// asAdvanced/myComponents/DeleteTextArea.as
import mx.controls.Button;

public class BlueButton extends Button {

public function BlueButton() {


super();
}

override protected function measure():void {


super.measure();

measuredWidth=100;
measuredMinWidth=50;
measuredHeight=50;
measuredMinHeight=25;
}
}
}
The following application uses this button in an application:
<?xml version="1.0"?>
<!-- asAdvanced/ASAdvancedMainBlueButton.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<mx:VBox>
<MyComp:BlueButton/>
<mx:Button/>
</mx:VBox>
</mx:Application>
In the absence of any other sizing constraints on the button, the VBox container uses the default size and default
minimum size of the button to calculate its size at run time. For information on the rules for sizing a component, see
“Introducing Containers” on page 413 in Flex Developer’s Guide.
You can override the default size settings in an application, as the following example shows:
<?xml version="1.0"?>
<!-- asAdvanced/MainBlueButtonResize.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<mx:VBox>
<MyComp:BlueButton width="50%"/>
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<mx:Button/>
</mx:VBox>
</mx:Application>
In this example, you specify that the width of the button is 50% of the width of the VBox container. When 50% of
the width of the container is smaller than the minimum width of the button, the button uses its minimum width.

Calculating default sizes


The example in “Implementing the measure() method” on page 108 uses static values for the default size and default
minimum size of a component. Some Flex components use static sizes. For example, the TextArea control has a
default size of 100 pixels wide by 44 pixels high, regardless of the text it contains. If the text is larger than the TextArea
control, the control displays scroll bars.
Often, you set the default size based on characteristics of the component or information passed to the component.
For example, the Button control’s measure() method examines its label text, margin settings, and font character-
istics to determine the control’s default size.
In the following example, you override the measure() method of the TextArea control so that it examines the text
passed to the control, and calculates the default size of the TextArea control to display the entire text string in a single
line.
package myComponents
{
// asAdvanced/myComponents/MyTextArea.as
import mx.controls.TextArea;
import flash.text.TextLineMetrics;

public class MyTextArea extends TextArea


{

public function MyTextArea() {


super();
}

// The default size is the size of the text plus a 10 pixel margin.
override protected function measure():void {
super.measure();

// Calculate the default size of the control based on the


// contents of the TextArea.text property.
var lineMetrics:TextLineMetrics = measureText(text);
// Add a 10 pixel border area around the text.
measuredWidth = measuredMinWidth = lineMetrics.width + 10;
measuredHeight = measuredMinHeight = lineMetrics.height + 10;
}
}
}
For text strings that are longer than the display area of your application, you can add logic to increase the height of
the TextArea control to display the text on multiple lines. The following application uses this component:
<?xml version="1.0"?>
<!-- asAdvanced/MainMyTextArea.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<MyComp:MyTextArea id="myTA" text="This is a long text strring that would normally cause
a TextArea control to display scroll bars. But, the custom MyTextArea control calcualtes its
default size based on the text size."/>
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<mx:TextArea id="flexTA" text="This is a long text strring that would normally cause a
TextArea control to display scroll bars. But, the custom MyTextArea control calcualtes its
default size based on the text size."/>

</mx:Application>

Implementing the layoutChrome() method


The Container class, and some subclasses of the Container class, use the layoutChrome() method to define the
border area around the container.
Flex schedules a call to the layoutChrome() method when a call to the invalidateDisplayList() method
occurs. The layoutChrome() method executes during the next render event after a call to the
invalidateDisplayList() method. When you use the addChild() method to add a component to a container,
Flex automatically calls the invalidateDisplayList() method.
Typically, you use the RectangularBorder class to define the border area of a container. For example, you can create
the RectangularBorder object, and add it as a child of the component in your override of the createChildren()
method.
When you create a subclass of the Container class, you can use the createChildren() method to create the content
children of the container; the content children are the child components that appear within the container. You then
use updateDisplayList() to position the content children.
You typically use the layoutChrome() method to define and position the border area of the container, and any
additional elements that you want to appear in the border area. For example, the Panel container uses the
layoutChrome() method to define the title area of the panel container, including the title text and close button.

The primary reason for dividing the handling of the content area of a container from its border area is to handle the
situation when the Container.autoLayout property is set to false. When the autoLayout property is set to true,
measurement and layout of the container and of its children are done whenever the position or size of a container
child changes. The default value is true.
When the autoLayout property is set to false, measurement and layout are done only once, when children are
added to or removed from the container. However, Flex executes the layoutChrome() method in both cases.
Therefore, the container can still update its border area even when the autoLayout property is set to false.

Implementing the updateDisplayList() method


The updateDisplayList() method sizes and positions the children of your component based on all previous
property and style settings, and draws any skins or graphic elements that the component uses. The parent container
for the component determines the size of the component itself.
A component does not appear on the screen until its updateDisplayList() method gets called. Flex schedules a
call to the updateDisplayList() method when a call to the invalidateDisplayList() method occurs. The
updateDisplayList() method executes during the next render event after a call to the
invalidateDisplayList() method. When you use the addChild() method to add a component to a container,
Flex automatically calls the invalidateDisplayList() method.
The main uses of the updateDisplayList() method are the following:
1 Sets the size and position of the elements of the component for display.
Many components are made up of one or more child components, or have properties that control the display of
information in the component. For example, the Button control lets you specify an optional icon, and use the
labelPlacement property to specify where the button text appears relative to the icon.
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The Button.updateDisplayList() method uses the settings of the icon and labelPlacement properties to
control the display of the button.
For containers that have child controls, the updateDisplayList() method controls how those child compo-
nents are positioned. For example, the updateDisplayList() method on the HBox container positions its
children from left to right in a single row; the updateDisplayList() method for a VBox container positions
its children from top to bottom in a single column.
To size components in the updateDisplayList() method, you use the setActualSize() method, not the
sizing properties, such as width and height. To position a component, use the move() method, not the x and
y properties.

2 Draws any visual elements necessary for the component.


Components support many types of visual elements such as skins, styles, and borders. Within the
updateDisplayList() method, you can add these visual elements, use the Flash drawing APIs, and perform
additional control over the visual display of your component.
The updateDisplayList() method has the following signature:
protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void

The properties have the following values:


unscaledWidth Specifies the width of the component, in pixels, in the component’s coordinates, regardless of the
value of the scaleX property of the component. This is the width of the component as determined by its parent
container.
unscaledHeight Specifies the height of the component, in pixels, in the component’s coordinates, regardless of the
value of the scaleY property of the component. This is the height of the component as determined by its parent
container.
Scaling occurs in Flash Player, after updateDisplayList() executes. For example, a component with an
unscaledHeight value of 100, and with a scaleY property of 2.0, appears 200 pixels high in Flash Player.

Overriding the layout mechanism of the VBox container


The VBox container lays out its children from the top of the container to the bottom of the container in the order in
which the children are added to the container. The following example overrides the updateDisplayList() method,
which causes the VBox container to layout its children from the bottom of the container to the top:
package myComponents
{
// asAdvanced/myComponents/BottomUpVBox.as
import mx.containers.VBox;
import mx.core.EdgeMetrics;
import mx.core.UIComponent;

public class BottomUpVBox extends VBox


{

public function BottomUpVBox() {


super();
}

override protected function updateDisplayList(unscaledWidth:Number,


unscaledHeight:Number):void {
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super.updateDisplayList(unscaledWidth, unscaledHeight);

// Get information about the container border area.


// The usable area of the container for its children is the
// container size, minus any border areas.
var vm:EdgeMetrics = viewMetricsAndPadding;

// Get the setting for the vertical gap between children.


var gap:Number = getStyle("verticalGap");

// Determine the y coordinate of the bottom of the usable area


// of the VBox.
var yOfComp:Number = unscaledHeight-vm.bottom;

// Temp variable for a container child.


var obj:UIComponent;

for (var i:int = 0; i < numChildren; i++)


{
// Get the first container child.
obj = UIComponent(getChildAt(i));

// Determine the y coordinate of the child.


yOfComp = yOfComp - obj.height;

// Set the x and y coordinate of the child.


// Note that you do not change the x coordinate.
obj.move(obj.x, yOfComp);

// Save the y coordinate of the child,


// plus the vertical gap between children.
// This is used to calculate the coordinate
// of the next child.
yOfComp = yOfComp - gap;
}
}
}
}
In this example, you use the UIComponent.move() method to set the position of each child in the container. You
can also use the UIComponent.x and UIComponent.y properties to set these coordinates. The difference is that the
move() method changes the location of the component and then dispatches a move event when you call the method
immediately; setting the x and y properties changes the location of the component and dispatches the event on the
next screen update.
The following application uses this component:
<?xml version="1.0"?>
<!-- asAdvanced/MainBottomVBox.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<MyComp:BottomUpVBox>
<mx:Label text="Label 1"/>
<mx:Button label="Button 1"/>

<mx:Label text="Label 2"/>


<mx:Button label="Button 2"/>

<mx:Label text="Label 3"/>


<mx:Button label="Button 3"/>
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<mx:Label text="Label 4"/>


<mx:Button label="Button 4"/>

</MyComp:BottomUpVBox>
</mx:Application>

Drawing graphics in your component


Every Flex component is a subclass of the Flash Sprite class, and, therefore, inherits the Sprite.graphics property.
The Sprite.graphics property specifies a Graphics object that you can use to add vector drawings to your
component.
For example, in the updateDisplayList() method, you can use methods of the Graphics class to draw borders,
rules, and other graphical elements:
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void {

super.updateDisplayList(unscaledWidth, unscaledHeight);

// Draw a simple border around the child components.


graphics.lineStyle(1, 0x000000, 1.0);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
}

Making components accessible


A growing requirement for web content is that it should be accessible to people who have disabilities. Visually
impaired people can use the visual content in Flash applications by using screen reader software, which provides an
audio description of the material on the screen.
When you create a component, you can include ActionScript that enables the component and a screen reader for
audio communication. When developers use your component to build an application in Flash, they use the Accessi-
bility panel to configure each component instance.
Flash includes the following accessibility features:
• Custom focus navigation
• Custom keyboard shortcuts
• Screen-based documents and the screen authoring environment
• An Accessibility class
To enable accessibility in your component, add the following line to your component’s class file:
mx.accessibility.ComponentName.enableAccessibility();

For example, the following line enables accessibility for the MyButton component:
mx.accessibility.MyButton.enableAccessibility();

For additional information about accessibility, see “Creating Accessible Applications” on page 1016 in Flex
Developer’s Guide.
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Adding version numbers


When releasing components, you can define a version number. This lets developers know whether they should
upgrade, and helps with technical support issues. When you set a component’s version number, use the static variable
version, as the following example shows:

static var version:String = "1.0.0.42";

Note: Flex does not use or interpret the value of the version property.
If you create many components as part of a component package, you can include the version number in an external
file. That way, you update the version number in only one place. For example, the following code imports the
contents of an external file that stores the version number in one place:
include "../myPackage/ComponentVersion.as"

The contents of the ComponentVersion.as file are identical to the previous variable declaration, as the following
example shows:
static var version:String = "1.0.0.42";

Best practices when designing a component


Use the following practices when you design a component:
• Keep the file size as small as possible.
• Make your component as reusable as possible by generalizing functionality.
• Use the Border class rather than graphical elements to draw borders around objects.
• Use tag-based skinning.
• Assume an initial state. Because style properties are on the object, you can set initial settings for styles and
properties so your initialization code does not have to set them when the object is constructed, unless the user
overrides the default state.

Example: Creating a composite component


Composite components are components that contain multiple components. They might be graphical assets or a
combination of graphical assets and component classes. For example, you can create a component that includes a
button and a text field, or a component that includes a button, a text field, and a validator.
When you create composite components, you should instantiate the controls inside the component’s class file.
Assuming that some of these controls have graphical assets, you must plan the layout of the controls that you are
including, and set properties such as default values in your class file. You must also ensure that you import all the
necessary classes that the composite component uses.
Because the class extends one of the base classes, such as UIComponent, and not a controls class like Button, you
must instantiate each of the controls as children of the custom component and arrange them on the screen.
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Properties of the individual controls are not accessible from the MXML author’s environment unless you design your
class to allow this. For example, if you create a component that extends the UIComponent class and uses a Button
and a TextArea component, you cannot set the Button control’s label text in the MXML tag because you do not
directly extend the Button class.

Example: Composite component


This section uses an example component, called ModalText and defined in the file ModalText.as, that combines a
Button control and a TextArea control. You use the Button control to enable or disable text input in the TextArea
control.

Defining event listeners for composite components


Custom components implement the createChildren() method to create children of the component, as the
following example shows:
override protected function createChildren():void {
super.createChildren();

// Create and initialize the TextArea control.


if (!text_mc) {
text_mc = new TextArea();
...
text_mc.addEventListener("change", handleChangeEvent);
addChild(text_mc);
}

// Create and initialize the Button control.


if (!mode_mc) {
mode_mc = new Button();
...
mode_mc.addEventListener("click", handleClickEvent);
addChild(mode_mc);
}
}

The createChildren() method also contains a call to the addEventListener() method to register an event
listener for the change event generated by the TextArea control, and for the click event for the Button control.
These event listeners are defined within the ModalText class, as the following example shows:
// Handle events that are dispatched by the children.
private function handleChangeEvent(eventObj:Event):void {
dispatchEvent(new Event("change"));
}

// Handle events that are dispatched by the children.


private function handleClickEvent(eventObj:Event):void {
text_mc.editable = !text_mc.editable;
}

You can handle an event dispatched by a child of a composite component in the component. In this example, the
event listener for the Button control’s click event is defined in the class definition to toggle the editable property
of the TextArea control.
However, if a child component dispatches an event, and you want that opportunity to handle the event outside of the
component, you must add logic to your custom component to propagate the event. Notice that the event listener for
the change event for the TextArea control propagates the event. This lets you handle the event in your application,
as the following example shows:
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<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:MyComp="myComponents.*">

<mx:Script>
<![CDATA[

import flash.events.Event;

function handleText(eventObj:Event)
{
...
}
]]>
</mx:Script>

<MyComp:ModalText change="handleText(event);"/>
</mx:Application>

Creating the ModalText component


The following code example implements the class definition for the ModalText component. The ModalText
component is a composite component that contains a Button control and a TextArea control. The following image
shows this control:

This control has the following attributes:


• You cannot edit the TextArea control by default.
• You click the Button control to toggle editing of the TextArea control.
• You use the textPlacement property of the control to make the TextArea appear on the right side or the left
side of the control.
• Editing the textPlacement property of the control dispatches the placementChanged event.
• You use the text property to programmatically write content to the TextArea control.
• Editing the text property of the control dispatches the textChanged event.
• Editing the text in the TextArea control dispatches the change event.
• You can use both the textPlacement property or the text property as the source for a data binding expression.
• You can optionally use skins for the up, down, and over states of the Button control.
The following is an example MXML file that uses the ModalText control and sets the textPlacement property to
left:

<?xml version="1.0"?>
<!-- asAdvanced/ASAdvancedMainModalText.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<MyComp:ModalText textPlacement="left"/>

</mx:Application>
You can handle the placementChanged event to determine when the ModalText.textPlacement property is
modified, as the following example shows:
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<?xml version="1.0"?>
<!-- asAdvanced/ASAdvancedMainModalTextEvent.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<mx:Script>
<![CDATA[
import flash.events.Event;

private function placementChangedListener(event:Event):void {


myEvent.text="placementChanged event occurred - textPlacement = "
+ myMT.textPlacement as String;
}
]]>
</mx:Script>

<MyComp:ModalText id="myMT" textPlacement="left"


placementChanged="placementChangedListener(event);"/>
<mx:TextArea id="myEvent" width="50%"/>

<mx:Label text="Change Placement" />


<mx:Button label="Set Text Placement Right"
click="myMT.textPlacement=’right’;" />
<mx:Button label="Set Text Placement Left"
click="myMT.textPlacement=’left’;" />

</mx:Application>
The following example shows the ModalText.as file that defines this control:
package myComponents
{
// Import all necessary classes.
import mx.core.UIComponent;
import mx.controls.Button;
import mx.controls.TextArea;
import flash.events.Event;
import flash.text.TextLineMetrics;

// ModalText dispatches a change event when the text of the child


// TextArea control changes, a textChanged event when you set the text
// property of ModalText, and a placementChanged event
// when you change the textPlacement property of ModalText.
[Event(name="change", type="flash.events.Event")]
[Event(name="textChanged", type="flash.events.Event")]
[Event(name="placementChanged", type="flash.events.Event")]

/*** a) Extend UIComponent. ***/


public class ModalText extends UIComponent {

/*** b) Implement the class constructor. ***/


public function ModalText() {
super();
}

/*** c) Define variables for the two child components. ***/


// Declare two variables for the component children.
private var text_mc:TextArea;
private var mode_mc:Button;
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/*** d) Embed new skins used by the Button component. ***/


// You can create a SWF file that contains symbols with the names
// ModalUpSkin, ModalOverSkin, and ModalDownSkin.
// If you do not have skins, comment out these lines.
[Embed(source="Modal2.swf", symbol="blueCircle")]
public var modeUpSkinName:Class;

[Embed(source="Modal2.swf", symbol="blueCircle")]
public var modeOverSkinName:Class;

[Embed(source="Modal2.swf", symbol="greenSquare")]
public var modeDownSkinName:Class;

/*** e) Implement the createChildren() method. ***/


// Test for the existence of the children before creating them.
// This is optional, but we do this so a subclass can create a
// different child instead.
override protected function createChildren():void {
super.createChildren();

// Create and initialize the TextArea control.


if (!text_mc)
{
text_mc = new TextArea();
text_mc.explicitWidth = 80;
text_mc.editable = false;
text_mc.text= _text;
text_mc.addEventListener("change", handleChangeEvent);
addChild(text_mc);
}

// Create and initialize the Button control.


if (!mode_mc)
{ mode_mc = new Button();
mode_mc.label = "Toggle Editing Mode";
// If you do not have skins available,
// comment out these lines.
mode_mc.setStyle('overSkin', modeOverSkinName);
mode_mc.setStyle('upSkin', modeUpSkinName);
mode_mc.setStyle('downSkin', modeDownSkinName);
mode_mc.addEventListener("click", handleClickEvent);
addChild(mode_mc);
}
}

/*** f) Implement the commitProperties() method. ***/


override protected function commitProperties():void {
super.commitProperties();

if (bTextChanged) {
bTextChanged = false;
text_mc.text = _text;
invalidateDisplayList();
}
}

/*** g) Implement the measure() method. ***/


// The default width is the size of the text plus the button.
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// The height is dictated by the button.


override protected function measure():void {
super.measure();

// Since the Button control uses skins, get the


// measured size of the Button control.
var buttonWidth:Number = mode_mc.getExplicitOrMeasuredWidth();
var buttonHeight:Number = mode_mc.getExplicitOrMeasuredHeight();

// The default and minimum width are the measuredWidth


// of the TextArea control plus the measuredWidth
// of the Button control.
measuredWidth = measuredMinWidth =
text_mc.measuredWidth + buttonWidth;

// The default and minimum height are the larger of the


// height of the TextArea control or the measuredHeight of the
// Button control, plus a 10 pixel border around the text.
measuredHeight = measuredMinHeight =
Math.max(mode_mc.measuredHeight,buttonHeight) + 10;
}

/*** h) Implement the updateDisplayList() method. ***/


// Size the Button control to the size of its label text
// plus a 10 pixel border area.
// Size the TextArea to the remaining area of the component.
// Place the children depending on the setting of
// the textPlacement property.
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);

// Subtract 1 pixel for the left and right border,


// and use a 3 pixel margin on left and right.
var usableWidth:Number = unscaledWidth - 8;

// Subtract 1 pixel for the top and bottom border,


// and use a 3 pixel margin on top and bottom.
var usableHeight:Number = unscaledHeight - 8;

// Calculate the size of the Button control based on its text.


var lineMetrics:TextLineMetrics = measureText(mode_mc.label);
// Add a 10 pixel border area around the text.
var buttonWidth:Number = lineMetrics.width + 10;
var buttonHeight:Number = lineMetrics.height + 10;
mode_mc.setActualSize(buttonWidth, buttonHeight);

// Calculate the size of the text


// Allow for a 5 pixel gap between the Button
// and the TextArea controls.
var textWidth:Number = usableWidth - buttonWidth - 5;
var textHeight:Number = usableHeight;
text_mc.setActualSize(textWidth, textHeight);

// Position the controls based on the textPlacement property.


if (textPlacement == "left") {
text_mc.move(4, 4);
mode_mc.move(4 + textWidth + 5, 4);
}
else {
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mode_mc.move(4, 4);
text_mc.move(4 + buttonWidth + 5, 4);
}

// Draw a simple border around the child components.


graphics.lineStyle(1, 0x000000, 1.0);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
}

/*** i) Add methods, properties, and metadata. ***/


// The general pattern for properties is to specify a private
// holder variable.
private var _textPlacement:String = "left";

// Create a getter/setter pair for the textPlacement property.


public function set textPlacement(p:String):void {
_textPlacement = p;
invalidateDisplayList();
dispatchEvent(new Event("placementChanged"));
}

// The textPlacement property supports data binding.


[Bindable(event="placementChanged")]
public function get textPlacement():String {
return _textPlacement;
}

private var _text:String = "ModalText";


private var bTextChanged:Boolean = false;

// Create a getter/setter pair for the text property.


public function set text(t:String):void {
_text = t;
bTextChanged = true;
invalidateProperties();
dispatchEvent(new Event("textChanged"));
}

[Bindable(event="textChanged")]
public function get text():String {
return text_mc.text;
}

// Handle events that are dispatched by the children.


private function handleChangeEvent(eventObj:Event):void {
dispatchEvent(new Event("change"));
}

// Handle events that are dispatched by the children.


private function handleClickEvent(eventObj:Event):void {
text_mc.editable = !text_mc.editable;
}
}
}
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Troubleshooting
This section describes some common problems and their solutions when you create components for Flex in Flash.
I get an error “don't know how to parse…” when I try to use the component from MXML.

This means that the compiler could not find the SWC file, or the contents of the SWC file did not list the component.
Ensure that the SWC file is in a directory that Flex searches, and ensure that your xmlns property is pointing to the
right place. Try moving the SWC file to the same directory as the MXML file and setting the namespace to "*" as the
following example shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns="*">

For more information, see “Using the Flex Compilers” on page 109 in Building and Deploying Flex Applications.
I get an error “xxx is not a valid attribute…” when I try to use the component from MXML.

Ensure that the attribute is spelled correctly. Also ensure that it is not private.
I don't get any errors, but nothing appears.

Verify that the component was instantiated. One way to do this is to put a Button control and a TextArea control in
the MXML application and set the text property to the ID for the component when the button is clicked; for
example:
<!-- This verifies whether a component was instantiated. -->
<zz:mycomponent id="foo"/>
<mx:TextArea id="output"/>
<mx:Button label="Print Output" click="output.text = foo.id;"/>

The component is instantiated properly but does not appear (1)

In some cases, helper classes are not ready by the time your component requires them. Flex adds classes to the appli-
cation in the order that they must be initialized (base classes, and then child classes). However, if you have a static
method that gets called as part of the initialization of a class, and that static method has class dependencies, Flex does
not know to place that dependent class before the other class, because it does not know when that method is going
to be called.
One possible remedy is to add a static variable dependency to the class definition. Flex knows that all static variable
dependencies must be ready before the class is initialized, so it orders the class loading correctly.
The following example adds a static variable to tell the linker that class A must be initialized before class B:
public class A {

static function foo():Number {


return 5;
}
}

public class B {
static function bar():Number {
return mx.example.A.foo();
}

static var z = B.bar();


// Dependency
static var ADependency:mx.example.A = mx.example.A;
}

The component is instantiated properly but does not appear (2)


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Verify that the measuredWidth and measuredHeight properties are nonzero. If they are zero or NaN, ensure that
you implemented the measure() method correctly.
You can also verify that the visible property is set to true. If visible=false, ensure that your component called
the invalidateDisplayList() method.
The component is instantiated properly but does not appear (3) .

It is possible that there is another class or SWC file that overrides your custom class or the symbols used in your
component. Ensure that there are no naming conflicts.
124

Chapter 11: Creating Custom Style


Properties
Styles are useful for defining the look and feel of your Adobe Flex applications, including letting users set component
skins. You can use them to change the appearance of a single component, or apply them across all components. This
topic describes how to create style properties for your custom components.

Contents
About styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Example: Creating style properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126

About styles
You modify the appearance of Flex components through style properties. These properties can define the size of a
font used in a Label control, or the background color used in the Tree control. In Flex, some styles are inherited from
parent containers to their children, and across style types and classes. This means that you can define a style once,
and then have that style apply to all controls of a single type or to a set of controls. Also, you can override individual
properties for each control at a local, document, or global level, giving you great flexibility in controlling the
appearance of your applications.
For more information, see “Using Styles and Themes” on page 553 in Flex Developer’s Guide.

About inheritance in Cascading Style Sheets


When you implement a style property in an ActionScript component, that property is automatically inherited by any
subclasses of your class, just as methods and properties are inherited. This type of inheritance is called object-
oriented inheritance.
Some style properties also support Cascading Style Sheet (CSS ) inheritance. CSS inheritance means that if you set
the value of a style property on a parent container, a child of that container inherits the value of the property when
your application runs. For example, if you define the fontFamily style as Times for a Panel container, all children
of that container use Times for fontFamily, unless they override that property.
In general, color and text styles support CSS inheritance, regardless of whether they are set by using CSS or style
properties. All other styles do not support CSS inheritance, unless otherwise noted.
If you set a style on a parent that does not support CSS inheritance, such as textDecoration, only the parent
container uses that value, and not its children. There is an exception to the rules of CSS inheritance. If you use the
global type selector in a CSS style definition, Flex applies those style properties to all controls, regardless of whether
the properties are inheritable.
For more information about style inheritance, see “Using Styles and Themes” on page 553 in Flex Developer’s Guide.
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About setting styles


Flex provide several ways of setting component styles: using MXML tag attributes, calling the setStyle() method,
and CSS. This section describes the different ways to set styles, and the actions that Flex performs when you set
styles.

Setting styles using MXML tag attributes


Component users can use MXML tag attributes to set a style property on a component. For example, the following
code creates a TextArea control, then sets the backgroundColor style of the component to blue (0x0000FF):
<mx:TextArea id="myTA" backgroundColor="0x0000FF"/>

Setting styles using the setStyle() method


Component users can use the setStyle() method to set a style property on a component. For example, the
following code creates a TextArea control, then sets the backgroundColor style of the component to blue
(0x0000FF):
var myTA:TextArea=new TextArea()
myTA.setStyle('backgroundColor', 0x0000FF);

Setting styles using CSS


Component users can use the <mx:Styles> tag to set CSS styles in an MXML application, as the following example
shows:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<mx:Style>
TextArea {backgroundColor: "0x0000FF"}
</mx:Style>

<mx:TextArea/>

</mx:Application>

You can also import an external CSS file, as the following example shows:
<mx:Style source="myStyle.css"/>

About overriding the styleChanged() method


When a user sets a style on a component, Flex calls the component’s styleChanged() method, passing to it the
name of the style being set. When you create a custom component, you can override the UICom-
ponent.styleChanged() method to check the style name passed to it, and handle the change accordingly, as the
following example shows:
var bBackgroundColor:Boolean=false;

override public function styleChanged(styleProp:String):void {

super.styleChanged(styleProp);

// Check to see if style changed.


if (styleProp=="backgroundColor")
{
bBackgroundColor=true;
invalidateDisplayList();
return;
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Creating and Extending Flex Components

}
}

The styleChanged() method first calls superclass’s styleChanged() method to let the superclass handle the style
change.
After the superclass gets a call to handle the style change, your component can detect that the user set the
backgroundColor style, and handle it. By handling the style change after the superclass makes the change, you can
override the way the superclass handles the style.
Notice that the method calls the invalidateDisplayList() method, which causes Flex to execute the
component’s updateDisplayList() method at the next screen update. Although you can detect style changes in
the styleChanged() method, you still use the updateDisplayList() method to draw the component on the
screen. For more information, see “Defining a style property” on page 127.
Typically, you use a flag to indicate that a style changed. In the updateDisplayList() method, you check the flag
and update the component based on the new style setting, as the following example shows:
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void {

super.updateDisplayList(unscaledWidth, unscaledHeight);

// Check to see if style changed.


if (bBackgroundColor==true)
{
// Redraw the component using the new style.
...
}
}

By using flags to signal style updates to the updateDisplayList() method, the updateDisplayList() method
has to perform only the updates based on the style changes; it may not have to redraw or recalculate the appearance
of the entire component. For example, if you are changing only the border color of a component, it is more efficient
to redraw only the border, rather than redrawing the entire component every time someone changes a style.

Example: Creating style properties


When you create a component, you might want to create a style property so that component users can configure it
by using styles. For example, you create a component, named StyledRectangle, that uses a gradient fill pattern to
define its color, as the following example shows:

This gradient is defined by two colors that you set by using a new style property called fillColors. The
fillColors style takes an array of two colors that component users can set. The StyledRectangle.as class defines
default colors for the fillColors style, but you can also set them as the following example shows:
<?xml version="1.0"?>
<!-- skinstyle\MainRectWithFillStyles.mxml -->
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Creating and Extending Flex Components

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<!-- Set style by using a CSS type selector. -->


<mx:Style>
StyledRectangle {fillColors: #FF00FF, #00FFFF}
</mx:Style>

<!-- By default, use the style defined by the CSS type selector. -->
<MyComp:StyledRectangle id="mySR1"/>

<!-- By default, use the style defined by the CSS type selector. -->
<MyComp:StyledRectangle id="mySR2"/>

<!-- Change the default style by using the setStyle() method. -->
<mx:Button label="Set gradient"
click="mySR2.setStyle('fillColors', [0x000000, 0xFFFFFF]);"/>

<!-- Set fillColors in MXML. -->


<MyComp:StyledRectangle id="mySR3" fillColors="[0x00FF00, 0xFFFFFF]"/>

</mx:Application>
In this example, the CSS type selector for the StyledRectangle component sets the initial values of the fillColors
property to #FF00FF and #00FFFF. For the second StyledRectangle components, you use the click event of a Button
control to change the fillColor style by using the setStyle() method. The third component sets the style
property by using an MXML tag attribute.

Defining a style property


You define a style property for a component in the class definition.

To define a new style property:


1 Insert the [Style] metadata tag that defines the style before the class definition.
You insert the [Style] metadata tag before the class definition to define the MXML tag attribute for a style
property. If you omit the [Style] metadata tag, the MXML compiler issues a syntax error when you try to set
the property as an MXML tag attribute.
The [Style] metadata tag has the following syntax:
[Style(name="style_name"[,property="value",...])]

For more information, see “Using Metadata Tags in Custom Components” on page 27.
2 Override the styleChanged() method to detect changes to the property.
3 Override updateDisplayList() method to incorporate the style into the component display.
4 Define a static initializer to set the default value of the style property.
For more information, see “Setting default style values” on page 129.
The following code example defines the StyledRectangle component and the fillColors style:
package myComponents
{
// skinstyle/myComponents/StyledRectangle.as
import mx.core.UIComponent;
import mx.styles.CSSStyleDeclaration;
import mx.styles.StyleManager;
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import flash.display.GradientType;

// Insert the [Style] metadata tag to define the name, type


// and other infomration about the style property for the
// MXML compiler.
[Style(name="fillColors",type="Array",format="Color",inherit="no")]
public class StyledRectangle extends UIComponent
{

// Define a static variable.


private static var classConstructed:Boolean = classConstruct();

// Define a static method.


private static function classConstruct():Boolean {
if (!StyleManager.getStyleDeclaration("StyledRectangle"))
{
// If there is no CSS definition for StyledRectangle,
// then create one and set the default value.
var newStyleDeclaration:CSSStyleDeclaration =
new CSSStyleDeclaration();
newStyleDeclaration.setStyle("fillColors", [0xFF0000, 0x0000FF]);
StyleManager.setStyleDeclaration("StyledRectangle", newStyleDeclaration,
true);
}
return true;
}

// Constructor
public function StyledRectangle() {
super();
}

// Define a default size of 100 x 100 pixels.


override protected function measure():void {
super.measure();

measuredWidth = measuredMinWidth = 100;


measuredHeight = measuredMinHeight = 100;
}

// Define the variable to hold the current gradient fill colors.


private var fillColorsData:Array;
private var bFillColorsChanged:Boolean = true;

// Define variables for additional controls on the fill.


// You can create style properties for these as well.
private var alphas:Array = [1.0, 1.0];
private var ratios:Array = [0x00, 0xFF];

// Override styleChanged() to detect changes in your new style.


override public function styleChanged(styleProp:String):void {

super.styleChanged(styleProp);

// Check to see if style changed.


if (styleProp=="fillColors")
{
bFillColorsChanged=true;
invalidateDisplayList();
return;
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}
}

// Override updateDisplayList() to update the component


// based on the style setting.
override protected function updateDisplayList(unscaledWidth:Number,
unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);

// Check to see if style changed.


if (bFillColorsChanged==true)
{
// Redraw gradient fill only if style changed.
fillColorsData=getStyle("fillColors");
graphics.beginGradientFill(GradientType.LINEAR,
fillColorsData, alphas, ratios);
graphics.drawRect(0, 0, unscaledWidth, unscaledHeight);
bFillColorsChanged=false;
}
}
}
}

Setting default style values


One of the issues that you have to decide when you create a style property for your component is how to set its default
value. Setting a default value for a style property is not as simple as calling the setStyle() method in the
component’s constructor; you must take into consideration how Flex processes styles, and the order of precedence
of styles.
When Flex compiles your application, Flex first examines any style definitions in the <mx:Style> tag, before it
creates any components. Therefore, if you call setStyle() from within the component’s constructor, which occurs
after processing the <mx:Style> tag, you set the style property on each instance of the component; this overrides
any conflicting CSS declarations in the <mx:Style> tag.
The easiest way to set a default value for a style property is to define a static initializer in your component. A static
initializer is executed once, the first time Flex creates an instance of a component. In “Defining a style property” on
page 127, you defined a static initializer, by using the classConstructed variable and the classConstruct()
method, as part of the StyledRectangle.as class.
The classConstruct() method is invoked the first time Flex creates a StyledRectangle component. This method
determines a style definition for the StyledRectangle class already exists, defined by using the <mx:Style> tag. If no
style is defined, the classConstruct() method creates one, and sets the default value for the style property.
Therefore, if you omit the <mx:Style> tag from your application, the style definition is created by the
classConstruct() method, as the following example shows:

<?xml version="1.0"?>
<!-- skinstyle\MainRectNoStyles.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<MyComp:StyledRectangle/>

</mx:Application>
If you include the <mx:Style> tag, the <mx:Style> tag creates the default style definition, as the following example
shows:
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<?xml version="1.0"?>
<!-- skinstyle\MainRectCSSStyles.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*">

<mx:Style>
StyledRectangle {fillColors: #FF00FF, #00FFFF}
</mx:Style>

<MyComp:StyledRectangle/>

</mx:Application>

Defining a style property for a skin


Flex lets you set component skins by using style properties. Your new component might also support skins and,
therefore, support setting skins by using style properties.
The mechanism for creating style properties to support skinning is the same as for creating other style properties.
Setting a style property for a skin that triggers a call to the styleChanged() method. The styleChanged() method
detects the change to the skin, and performs any updates to the appearance of the component in the updateDis-
playList() method.

The one difference when defining a style property for a skin is how you specify the [Style] metadata tag. When the
style property corresponds to a skin, you specify Class as the value to the type property of the metadata tag, as the
following example shows:
[Style(name="downSkin", type="Class", inherit="no")]

For more information on creating skins, see “Creating Skins” on page 629 in Flex Developer’s Guide.
131

Chapter 12: Creating Template


Components
One way to create reusable components is to define them as template components. A template component defines
properties with a general data type that lets the component user specify an object of a concrete data type when using
the component. By using a general data type to define component properties, you create highly reusable components
that can work with many different types of objects.
This topic describes how to create template components.

Contents
About template components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Implementing a template component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

About template components


A standard component defines a property with a concrete data type, such as Number or String. The component user
must then pass a value that exactly matches the property’s data type or else Flex issues a compiler error.
A template component is a component in which one or more of its properties is defined with a general data type. This
property serves as a slot for values that can be of the exact data type of the property, or of a value of a subclass of the
data type. For example, to accept any Flex visual component as a property value, you define the data type of the
property as UIComponent. To accept only container components, you define the data type of the property as
Container.
When you use the template component in an application, the component user sets the property value to be an object
with a concrete data type. You can think of the property as a placeholder for information, where it is up to the
component user to define the actual data type of the property, rather than the component developer.
The following example shows an application that uses a template component called MyTemplateComponent:
<?xml version="1.0"?>
<!-- templating/MainTemplateButton.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*"
height="700" width="700">

<mx:Panel paddingTop="10" paddingBottom="10"


paddingRight="10" paddingLeft="10">

<MyComp:MyTemplateComponent id="myTComp1">
<MyComp:topRow>
<mx:Label text="top component"/>
</MyComp:topRow>
<MyComp:bottomRow>
<mx:Button label="Button 1"/>
<mx:Button label="Button 2"/>
<mx:Button label="Button 3"/>
</MyComp:bottomRow>
</MyComp:MyTemplateComponent>
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</mx:Panel>
</mx:Application>
The MyTemplateComponent takes two properties:
• The topRow property specifies the single Flex component that appears in the top row of the VBox container.
• The bottomRow property specifies one or more Flex components that appear along the bottom row of the VBox
container.
The implementation of the MyTemplateComponent consists of a VBox container that displays its children in two
rows. The following image shows the output of this application:

The implementation of the topRow and bottomRow properties lets you specify any Flex component as a value, as the
following example shows:
<?xml version="1.0"?>
<!-- templating/MainTemplateLink.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*"
height="700" width="700">

<mx:Panel paddingTop="10" paddingBottom="10"


paddingRight="10" paddingLeft="10">

<MyComp:MyTemplateComponent id="myTComp2">
<MyComp:topRow>
<mx:TextArea text="top component"/>
</MyComp:topRow>
<MyComp:bottomRow>
<mx:LinkButton label="Link 1"/>
<mx:LinkButton label="Link 2"/>
<mx:LinkButton label="Link 3"/>
</MyComp:bottomRow>
</MyComp:MyTemplateComponent>
</mx:Panel>
</mx:Application>
In this example, the top component is a TextArea control, and the bottom components are two LinkButton controls.

Implementing a template component


The section “About template components” on page 131 shows an example of a template component named MyTem-
plateComponet. Flex provides you with two primary ways to create template components:
• Create properties with general data types, such as UIComponent or Container
• Create properties with the type IDeferredInstance.
The following sections describes these methods.
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Creating and Extending Flex Components

Using general data types in a template component


This section shows one implementation of the component MyTemplateComponent shown in the section “About
template components” on page 131 by defining the properties topRow and bottomRow to be of type UIComponent.
Users of the component can then specify any object to these properties that is either an instance of the UIComponent
class, or an instance of a subclass of UIComponent.
The following code shows the implementation of MyTemplateComponent:
<?xml version="1.0"?>
<!-- templating/myComponents/MyTemplateComponent.mxml -->
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="init();">

<mx:Script>
<![CDATA[

import mx.containers.HBox;
import mx.core.UIComponent;

// Define a property for the top component.


public var topRow:UIComponent;

// Define an Array of properties for a row of components.


// Restrict the type of the Array elements
// to mx.core.UIComponent.
[ArrayElementType("mx.core.UIComponent")]
public var bottomRow:Array;

private function init():void {


// Add the top component to the VBox container.
addChild(topRow);

// Create an HBox container. This container


// is the parent container of the bottom row of components.
var controlHBox:HBox = new HBox();

// Add the bottom row of components


// to the HBox container.
for (var i:int = 0; i < bottomRow.length; i++)
controlHBox.addChild(bottomRow[i]);

// Add the HBox container to the VBox container.


addChild(controlHBox);
}
]]>
</mx:Script>
</mx:VBox>
For the bottomRow property, you define it as an Array and include the [ArrayElementType] metadata tag to
specify to the compiler that the data type of the Array elements is also UIComponent. For more information on the
[ArrayElementType] metadata tag, see “Using Metadata Tags in Custom Components” on page 27.

Using IDeferredInstance in a template component


Deferred creation is a feature of Flex where Flex containers create only the controls that initially appear to the user.
Flex then creates the container’s other descendants if the user navigates to them. For more information, see
“Improving Startup Performance” on page 83 in Building and Deploying Flex Applications.
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Creating and Extending Flex Components

You can create a template component that also takes advantage of deferred creation. Rather than having Flex create
your component and its properties when the application loads, you can define a component that only creates its
properties when a user navigates to the area of the application that uses the component. This is especially useful for
large components that may have many child components. Flex view states makes use of this feature.
The following example shows an alternative implementation for the MyTemplateComponent component shown in
the section “About template components” on page 131, named MyTemplateComponentDeferred.mxml, by defining
the topRow and bottomRow properties to be of type IDeferredInstance:
<?xml version="1.0"?>
<!-- templating/myComponents/MyTemplateComponentDeferred.mxml -->
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="init();">

<mx:Script>
<![CDATA[

import mx.containers.HBox;
import mx.core.UIComponent;

// Define a deferred property for the top component.


public var topRow:IDeferredInstance;

// Define an Array of deferred properties


// for a row of components.
[ArrayElementType("mx.core.IDeferredInstance")]
public var bottomRow:Array;

private function init():void {


// Add the top component to the VBox container.
// Cast the IDeferredInstance object to UIComponent
// so that you can add it to the parent container.
addChild(UIComponent(topRow.getInstance()));

// Create an HBox container. This container


// is the parent container of the bottom row of components.
var controlHBox:HBox = new HBox();

// Add the bottom row of components


// to the HBox container.
for (var i:int = 0; i < bottomRow.length; i++)
controlHBox.addChild(UIComponent(bottomRow[i].getInstance()));

// Add the HBox container to the VBox container.


addChild(controlHBox);
}
]]>
</mx:Script>
</mx:VBox>
The IDeferredInstance interface defines a single method, getInstance(). Flex calls the getInstance() method
to initialize a property when it creates an instance of the component. A subsequent call to the getInstance()
method returns a reference to the property value.
In MXML, when the compiler encounters a value declaration for a property of type IDeferredInstance, instead of
generating code to construct and assign the value to the property, the compiler generates code to construct and
assign an IDeferredInstance implementation object, which then produces the value at run time.
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Creating and Extending Flex Components

You can pass any data type to a property of type IDeferredInstance. In the example in the section “About template
components” on page 131, you pass a Label control to the topRow property, and three Button controls to the
bottomRow property.
Notice in the example that the addChild() methods that take topRow and bottomRow as arguments cast them to
UIComponent. This cast is necessary because the addChild() method can only add an object that implements the
IUIComponent interface to a container; and the DeferredInstance.getInstance() method returns a value of
type Object.

Defining properties using the IDeferredInstance interface


This section describes how to define component properties of type IDeferredInstance.

Defining a generic property


To define a generic property, one with no associated data type, you define its type as IDeferredInstance, as the
following example shows:
// Define a deferred property for the top component.
public var topRow:IDeferredInstance;

The user of the component can then specify an object of any type to the property. It is your responsibility in the
component implementation to verify that the value passed by the user is of the correct data type.

Restricting the data type of a property


You use the [InstanceType] metadata tag to specify the allowed data type of a property of type IDeferredInstance,
as the following example shows:
// Define a deferred property for the top component.
[InstanceType("mx.controls.Label")]
public var topRow:IDeferredInstance;

The Flex compiler validates that users only assign values of the specified type to the property. In this example, if the
component user sets the topRow property to a value of a type other than mx.controls.Label, the compiler issues an
error message.

Defining an array of template properties


You can define an array of template properties, as the following example shows:
// Define an Array of deferred properties for a row of components.
// Do not restrict the type of the component.
[ArrayElementType("mx.core.IDeferredInstance")]
public var bottomRow:Array;

// Define an Array of deferred properties for a row of components.


// Restrict the type of the component to mx.controls.Button.
[InstanceType("mx.controls.Button")]
[ArrayElementType("mx.core.IDeferredInstance")]
public var bottomRow:Array;

In the first example, you can assign a value of any data type to the bottomRow property. Each array element's
getInstance() method is not called until the element is used.

In the second example, you can only assign values of type mx.controls.Button to it. Each Array element is created
when the application loads. The following template component shows an alternative implementatin of the MyTem-
plateComponent that restricts the type of components to be of type mx.controls.Button:
<?xml version="1.0"?>
<!-- templating/myComponents/MyTemplateComponentDeferredSpecific.mxml -->
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Creating and Extending Flex Components

<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml"
initialize="init();">

<mx:Script>
<![CDATA[

import mx.containers.HBox;
import mx.core.UIComponent;

[InstanceType("mx.controls.Label")]
public var topRow:IDeferredInstance;

// Define an Array of deferred properties


// for a row of components.
// Restrict the type of the component
// to mx.controls.Button.
[InstanceType("mx.controls.Button")]
[ArrayElementType("mx.core.IDeferredInstance")]
public var bottomRow:Array;

private function init():void {


addChild(UIComponent(topRow.getInstance()));

var controlHBox:HBox = new HBox();


for (var i:int = 0; i < bottomRow.length; i++)
controlHBox.addChild(UIComponent(bottomRow[i].getInstance()));

addChild(controlHBox);
}
]]>
</mx:Script>
</mx:VBox>
137

Part 4: Creating Nonvisual Flex


Components
This part describes how to create formatter, validator, and effect components for Adobe Flex.
The following topics are included:
Creating Custom Formatters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Creating Custom Validators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Creating Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
138

Chapter 13: Creating Custom Formatters


Adobe Flex includes several predefined formatters that you can use in your applications to format data. You also
might have to extend the functionality of these predefined formatters, or create formatters for your specific appli-
cation needs. This topic describes how to create a custom data formatter. For more information on using formatters,
see “Formatting Data” on page 1141 in Flex Developer’s Guide.

Contents
Creating a custom formatter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Using the SwitchSymbolFormatter class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Extending a Formatter class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142

Creating a custom formatter


You create a custom formatter by creating a class that extends the mx.formatters.Formatter base class, or by creating
a class that extends one of the standard formatter classes, which all extend mx.formatters.Formatter. The following
example shows the class hierarchy for formatters:

Formatter

all formatter classes

Like standard formatter classes, your custom formatter class must contain a public format() method that takes a
single argument and returns a String that contains the formatted data. Most of the processing of your custom
formatter occurs within the format() method.
Your custom formatter also might let the user specify which pattern formats the data. Where applicable, the Flex
formatters, such as the ZipCodeFormatter, use a formatString property to pass a format pattern. Some Flex
formatters, such as the NumberFormatter and CurrencyFormatter classes, do not have formatString properties,
because they use a set of properties to configure formatting.

Creating a simple formatter


This example defines a simple formatter class that converts any string to all uppercase or all lowercase letters
depending on the value passed to the formatString property. By default, the formatter converts a String to all
uppercase.
package myFormatters
{
// formatters/myFormatter/SimpleFormatter.as
import mx.formatters.Formatter
import mx.formatters.SwitchSymbolFormatter

public class SimpleFormatter extends Formatter


{
// Declare the variable to hold the pattern string.
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Creating and Extending Flex Components

public var myFormatString:String = "upper";

// Constructor
public function SimpleFormatter() {
// Call base class constructor.
super();
}

// Override format().
override public function format(value:Object):String {
// 1. Validate value - must be a nonzero length string.
if( value.length == 0)
{ error="0 Length String";
return ""
}

// 2. If the value is valid, format the string.


switch (myFormatString) {
case "upper" :
var upperString:String = value.toUpperCase();
return upperString;
break;
case "lower" :
var lowerString:String = value.toLowerCase();
return lowerString;
break;
default :
error="Invalid Format String";
return ""
}
}
}
}
You can use this formatter in a Flex application, as the following example shows:
<?xml version="1.0" ?>
<!-- formatters/FormatterSimple.mxml -->

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myFormatters.*">

<!-- Declare a formatter and specify formatting properties. -->


<MyComp:SimpleFormatter id="upperFormat" myFormatString="upper" />

<!-- Trigger the formatter while populating a string with data. -->
<mx:TextInput id="myTI" />

<mx:TextArea text="Your uppercase string is {upperFormat.format(myTI.text)}" />

</mx:Application>
The namespace declaration in the <mx:Application> tag specifies to use the MyComp prefix when referencing the
formatter, and the location of the formatter’s ActionScript file. That file is in the myFormatters subdirectory of the
application, or in the default classpath of the application. For more information on deploying your formatters, see
“Compiling Components” on page 40.
ADOBE FLEX 3 140
Creating and Extending Flex Components

Handling errors in formatters


For all formatter classes, except for the SwitchSymbolFormatter class, when an error occurs, the formatter returns an
empty string and writes a string that describes the error condition to the formatter’s error property. The error
property is inherited from the Formatter superclass.
In your application, you can test for an empty string in the result returned by the formatter. If detected, you can check
the error property to determine the cause of the error. For an example that handles a formatter error, see
“Formatting Data” on page 1141 in Flex Developer’s Guide. For more information on the SwitchSymbolFormatter
class, see “Using the SwitchSymbolFormatter class” on page 140.

Using the SwitchSymbolFormatter class


You can use the SwitchSymbolFormatter utility class when you create custom formatters. You use this class to replace
placeholder characters in one string with numbers from a second string.
For example, you specify the following information to the SwitchSymbolFormatter class:
Format string: The Social Security number is: ###-##-####”

Input string: 123456789"

The SwitchSymbolFormatter class parses the format string and replaces each placeholder character with a number
from the input string in the order in which the numbers are specified in the input string. The default placeholder
character is the number sign (#). You can define a different placeholder character by passing it to the constructor
when you create a SwitchSymbolFormatter object. For an example, see “Using a different placeholder character” on
page 140.
The SwitchSymbolFormatter class creates the following output string from the Format and Input strings:
"The SocialSecurity number is: 123-45-6789"
You use the formatString property of the SwitchSymbolFormatter class to specify the format string. You can mix
alphanumeric characters and placeholder characters in this format string. The format string can contain any
characters that are constant for all values of the numeric portion of the string. However, the input string for
formatting must be numeric.
The number of digits supplied in the source value must match the number of digits defined in the format string. The
code that calls the SwitchSymbolFormatter object verifies that the number of digits match.

Using a different placeholder character


By default, the SwitchSymbolFormatter class uses a number sign (#) as the placeholder character to indicate a
number substitution within its format string. However, sometimes you might want to include a number sign in your
actual format string. Then, you must use a different symbol to indicate a number substitution slot within the format
string. You can select any character for this alternative symbol as long as it doesn’t appear in the format string.
For example, to use the ampersand character (&) as the placeholder, you create an instance of the SwitchSymbolFor-
matter class as the following example shows:
var dataFormatter = new SwitchSymbolFormatter("&");
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Creating and Extending Flex Components

Handling errors with the SwitchSymbolFormatter class


Unlike other formatters, the SwitchSymbolFormatter class does not write its error messages into an error property.
Instead, it is your responsibility to test for error conditions and return an error message if appropriate.
The custom formatter component in the following example formats nine-digit Social Security numbers by using the
SwitchSymbolFormatter class:
package myFormatters
{
// formatters/myFormatter/CustomSSFormatter.as
import mx.formatters.Formatter
import mx.formatters.SwitchSymbolFormatter

public class CustomSSFormatter extends Formatter


{
// Declare the variable to hold the pattern string.
public var formatString : String = "###-##-####";

// Constructor
public function CustomSSFormatter() {
// Call base class constructor.
super();
}

// Override format().
override public function format( value:Object ):String {
// Validate input string value - must be a 9-digit number.
// You must explicitly check if the value is a number.
// The formatter does not do that for you.
if( !value || value.toString().length != 9)
{ error="Invalid String Length";
return ""
}

// Validate format string.


// It must contain 9 number placeholders.
var numCharCnt:int = 0;
for( var i:int = 0; i<formatString.length; i++ )
{
if( formatString.charAt(i) == "#" )
{ numCharCnt++;
}
}

if( numCharCnt != 9 )
{
error="Invalid Format String";
return ""
}

// If the formatString and value are valid, format the number.


var dataFormatter:SwitchSymbolFormatter =
new SwitchSymbolFormatter();
return dataFormatter.formatValue( formatString, value );
}
}
}
The following example uses this custom formatter in an application:
<?xml version="1.0" encoding="UTF-8"?>
ADOBE FLEX 3 142
Creating and Extending Flex Components

<!-- formatters/FormatterSS.mxml -->

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myFormatters.*">

<!-- Declare a formatter and specify formatting properties. -->


<MyComp:CustomSSFormatter id="SSFormat"
formatString="SS: #-#-#-#-#-#-#-#-#"/>

<!-- Trigger the formatter while populating a string with data. -->
<mx:TextInput text="Your SS number is {SSFormat.format('123456789')}"/>

</mx:Application>

Extending a Formatter class


You can extend the Formatter class to create a custom formatter, or any formatter class. This section shows an
example that extends the ZipCodeFormatter class by allowing an extra format pattern: "#####*####".
In this example, if the user omits a format string, or specifies the default value of "#####*####", the formatter returns
the ZIP code using the format "#####*####". If the user specifies any other format string, such as a five-digit string
in the form "#####", the custom formatter calls the format() method in the superclass ZipCodeFormatter class to
format the data.
package myFormatters
{
// formatters/myFormatter/ExtendedZipCodeFormatter.as
import mx.formatters.Formatter
import mx.formatters.ZipCodeFormatter
import mx.formatters.SwitchSymbolFormatter

public class ExtendedZipCodeFormatter extends ZipCodeFormatter {

// Constructor
public function ExtendedZipCodeFormatter() {
// Call base class constructor.
super();
// Initialize formatString.
formatString = "#####*####";
}

// Override format().
override public function format(value:Object):String {
// 1. If the formatString is our new pattern,
// then validate and format it.

if( formatString == "#####*####" ){

if( String( value ).length == 5 )


value = String( value ).concat("0000");

if( String( value ).length == 9 ){


var dataFormatter:SwitchSymbolFormatter =
new SwitchSymbolFormatter();
return dataFormatter.formatValue( formatString, value );
}
else {
ADOBE FLEX 3 143
Creating and Extending Flex Components

error="Invalid String Length";


return ""
}
}

// If the formatString is anything other than '#####*####,


// call super and validate and format as usual using
// the base ZipCodeFormatter.
return super.format(value);
}
}
}
Notice that the ExtendedZipCodeFormatter class did not have to define a formatString property because it is
already defined in its base class, ZipCodeFormatter.
The following example uses this custom formatter in an application:
<?xml version="1.0" encoding="UTF-8"?>
<!-- formatters/FormatterZC.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myFormatters.*">

<!-- Declare a formatter and specify formatting properties. -->


<MyComp:ExtendedZipCodeFormatter id="ZipCodeFormat"/>

<!-- Trigger the formatter while populating a string with data. -->
<mx:TextInput width="200"
text="Your zipcode number is {ZipCodeFormat.format('123456789')}"/>

</mx:Application>
144

Chapter 14: Creating Custom Validators


Data validators let you validate the data in an object. Adobe Flex supplies a number of standard validators that you
can use in your application, however, you can also define custom validators for your specific application needs. This
topic describes how to create custom validators.
For information on the standard validators, see “Validating Data” on page 1110 in Flex Developer’s Guide.

Contents
Validating data by using custom validators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Example: Validating multiple fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

Validating data by using custom validators


The data that a user enters in a user interface might or might not be appropriate for the application. In Flex, you use
a validator to ensure the values in the fields of an object meet certain criteria. For example, you can use a validator
to ensure that a user enters a valid phone number value in a TextInput control.
Flex includes a set of validators for common types of user input data, such as ZIP codes, phone numbers, and credit
cards. Although Flex supplies a number of commonly used validators, your application may require you to create
custom validator classes. The mx.validators.Validator class is an ActionScript class that you can extend to add your
own validation logic. Your classes could extend the functionality of an existing validator class, or you could
implement new functionality in your custom validator class.
The following image shows the class hierarchy for validators:

Validator

All validator classes

About overriding the doValidation() method


Your custom validator class must contain an override of the protected Validator.doValidation() method that
takes a single argument, value, of type Object, and returns an Array of ValidationResult objects. You return one
ValidationResult object for each field that the validator examines and fails the validation. For fields that pass the
validation, you omit the ValidationResult object.
You do not have to create a ValidationResult object for fields that validate successfully. Flex creates those Validation-
Result objects for you.
The base Validator class implements the logic to handle required fields by using the required property. When set
to true, this property specifies that a missing or empty value in a user-interface control causes a validation error. To
disable this verification, set this property to false.
In the doValidation() method of your validator class, you typically call the base class’s doValidation() method
to perform the verification for a required field. If the user did not enter a value, the base class issues a validation error
stating that the field is required.
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Creating and Extending Flex Components

The remainder of the doValidation() method contains your custom validation logic.

About the ValidationResult class


The doValidation() method returns an Array of ValidationResult objects, one for each field that generates a
validation error. The ValidationResult class defines several properties that let you record information about any
validation failures, including the following:
errorCode A String that contains an error code. You can define your own error codes for your custom validators.

errorMessage A String that contains the error message. You can define your own error messages for your custom
validators.
isError A Boolean value that indicates whether or not the result is an error. Set this property to true.

subField A String that specifies the name of the subfield associated with the ValidationResult object.

In your override of the doValidation() method, you can define an empty Array and populate it with Validation-
Result objects as your validator encounters errors.

About the validate() method


You use the Validator.validate() method to programmatically invoke a validator from within a Flex application.
However, you should never override this method in your custom validator classes. You need to override only the
doValidation() method.

Example: Creating a simple validator


You can use the StringValidator class to validate that a string is longer than a minimum length and shorter than a
maximum length, but you cannot use it to validate the contents of a string. This example creates a simple validator
class that determines if a person is more than 18 years old based on their year of birth.
This validator extends the Validator base class, as the following example shows:
package myValidators
{
import mx.validators.Validator;
import mx.validators.ValidationResult;

public class AgeValidator extends Validator {

// Define Array for the return value of doValidation().


private var results:Array;

// Constructor.
public function AgeValidator() {
// Call base class constructor.
super();
}

// Define the doValidation() method.


override protected function doValidation(value:Object):Array {

// Convert value to a Number.


var inputValue:Number = Number(value);
ADOBE FLEX 3 146
Creating and Extending Flex Components

// Clear results Array.


results = [];

// Call base class doValidation().


results = super.doValidation(value);
// Return if there are errors.
if (results.length > 0)
return results;

// Create a variable and initialize it to the current date.


var currentYear:Date = new Date();

// If input value is not a number, or contains no value,


// issue a validation error.
if (isNaN(inputValue) || !value )
{
results.push(new ValidationResult(true, null, "NaN",
"You must enter a year."));
return results;
}

// If calculated age is less than 18, issue a validation error.


if ((currentYear.getFullYear() - inputValue) < 18) {
results.push(new ValidationResult(true, null, "tooYoung",
"You must be 18."));
return results;
}

return results;
}
}
}
This example first defines a public constructor that calls super() to invoke the constructor of its base class. The base
class can perform the check to ensure that data was entered into a required field, if you set the required property
of the validator to true.
Notice that the second argument of the constructor for the ValidationResult class is null. You use this argument to
specify a subfield, if any, of the object being validated that caused the error. When you are validating a single field,
you can omit this argument. For an example that validates multiple fields, see “Example: Validating multiple fields”
on page 147.
You can use this validator in your Flex application, as the following example shows:
<?xml version="1.0" ?>
<!-- validators/MainAgeValidator.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myValidators.*">

<MyComp:AgeValidator id="ageV"
required="true"
source="{birthYear}"
property="text" />

<mx:Form >
<mx:FormItem label="Enter birth year: ">
<mx:TextInput id="birthYear"/>
</mx:FormItem>
<mx:FormItem label="Enter birth year: ">
<mx:Button label="Submit"/>
ADOBE FLEX 3 147
Creating and Extending Flex Components

</mx:FormItem>
</mx:Form>

</mx:Application>
The package statement for your custom validator specifies that you should deploy it in a directory called
myValidators. In the previous example, you place it in the subdirectory of the directory that contains your Flex
application. Therefore, the namespace definition in your Flex application is xmlns:MyComp="myValidators.*".
For more information on deployment, see “Compiling Components” on page 40.

Example: Validating multiple fields


A validator can validate more than one field at a time. For example, you could create a custom validator called
NameValidator to validate three input controls that represent a person’s first, middle, and last names.
To create a validator that examines multiple fields, you can either define properties on the validator that let you
specify the multiple input fields, as does the Flex DateValidator class class, or you can require that the single item
passed to the validator includes all of the fields to be validated.
In the following example, you use a NameValidator that validates an item that contains three fields named first,
middle, and last:

<?xml version="1.0" ?>


<!-- validators/MainNameValidator.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myValidators.*">

<mx:Model id="person">
<name>
<custName>
<first>{firstInput.text}</first>
<middle>{middleInput.text}</middle>
<last>{lastInput.text}</last>
</custName>
</name>
</mx:Model>

<mx:TextInput id="firstInput"/>
<mx:TextInput id="middleInput"/>
<mx:TextInput id="lastInput"/>

<MyComp:NameValidator id="nameVal"
source="{person}" property="custName"
listener="{firstInput}"/>

<mx:Button label="Validate" click="nameVal.validate();"/>

</mx:Application>
This validator examines three input fields. You specify firstInput as the validation listener. Therefore, when a
validation error occurs, Flex shows a validation error message on the first TextInput control.
You can implement the NameValidator class, as the following example shows:
package myValidators
{
import mx.validators.Validator;
import mx.validators.ValidationResult;
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public class NameValidator extends Validator {

// Define Array for the return value of doValidation().


private var results:Array;

public function NameValidator () {


super();
}

override protected function doValidation(value:Object):Array {

var fName:String = value.first;


var mName:String = value.middle;
var lName:String = value.last;

// Clear results Array.


results = [];

// Call base class doValidation().


results = super.doValidation(value);
// Return if there are errors.
if (results.length > 0)
return results;

// Check first name field.


if (fName == "" || fName == null) {
results.push(new ValidationResult(true,
"first", "noFirstName", "No First Name."));
return results;
}

// Check middle name field.


if (mName == "" || mName == null) {
results.push(new ValidationResult(true,
"middle", "noMiddleName", "No Middle Name."));
return results;
}

// Check last name field.


if (lName == "" || lName == null) {
results.push(new ValidationResult(true,
"last", "noLastName", "No Last Name."));
return results;
}

return results;
}
}
}
In this example, because you are using a single validator to validate three subfields of the Object passed to the
validator, you include the optional second argument to the constructor for the ValidationResult class to specify the
subfield that caused the validation error. This inclusion permits Flex to identify the input component that caused the
error, and to highlight that component in the application.
The doValidation() method returns a validation error as soon as it detects the first validation error. You can
modify doValidation() so that it examines all of the input fields before returning an error message, as the
following example shows. This custom valiudator is named NameValidatorAllFields.as:
package myValidators
{
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import mx.validators.Validator;
import mx.validators.ValidationResult;

public class NameValidatorAllFields extends Validator {

// Define Array for the return value of doValidation().


private var results:Array;

public function NameValidatorAllFields() {


super();
}

override protected function doValidation(value:Object):Array {

var fName:String = value.first;


var mName:String = value.middle;
var lName:String = value.last;

// Clear results Array.


results = [];

// Call base class doValidation().


results = super.doValidation(value);
// Return if there are errors.
if (results.length > 0)
return results;

// Check first name field.


if (fName == "" || fName == null) {
results.push(new ValidationResult(true,
"first", "noFirstName", "No First Name."));
}

// Check middle name field.


if (mName == "" || mName == null) {
results.push(new ValidationResult(true,
"middle", "noMiddleName", "No Middle Name."));
}

// Check last name field.


if (lName == "" || lName == null) {
results.push(new ValidationResult(true,
"last", "noLastName", "No Last Name."));
}

return results;
}
}
}
Notice that you remove the return statement from the body of the if statements so that the method contains only
a single return statemen. This modification allows you to detect three different validation errors at once.
150

Chapter 15: Creating Effects


Behaviors let you add animation and motion to your application when some user or programmatic action occurs,
where a behavior is a combination of a trigger paired with an effect. A trigger is an action, such as a mouse click on
a component, a component getting focus, or a component becoming visible. An effect is a visible or audible change
to the target component that occurs over a period of time, measured in milliseconds. For example, you can use
behaviors to cause a dialog box to bounce slightly when it receives focus, or to slowly fade in when it becomes visible.
Adobe Flex supplies a number of standard effects that you can use in your application. However, you also can define
custom effects for your specific application needs. This topic describes how to create custom effects.
For information on the standard effects, see “Using Behaviors” on page 519 in Flex Developer’s Guide.

Contents
About creating a custom effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
About tween effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Writing an effect for a transition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Creating a custom data effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Defining a custom effect trigger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

About creating a custom effect


Flex implements effects by using an architecture in which each effect is represented by two classes: a factory class and
an instance class. Therefore, to implement a custom effect, you create two classes: the factory class and the instance
class.
You create a factory class by creating a subclass of the mx.effects.Effect class, or by creating a subclass of one of the
subclasses of the mx.effects.Effect class. You create an instance class by creating a subclass of the mx.effects.Effect-
Instance class, or a subclass of one of the subclasses of the mx.effects.EffectInstance class.
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The following image shows the class hierarchy for effects:

Effect

MaskEffect TweenEffect CompositeEffect

effect classes effect classes effect classes

Factory classes

EffectInstance

MaskEffectInstance TweenEffectInstance CompositeEffectInstance

effect instance classes effect instance classes effect instance classes

Instance classes

Defining factory and instance classes


To define a custom effect, you create two classes: the factory class and the instance class:
Factory class The factory class creates an object of the instance class to perform the effect on the target. You create
a factory class instance in your application, and configure it with the necessary properties to control the effect, such
as the zoom size or effect duration. You then assign the factory class instance to an effect trigger of the target
component, as the following example shows:
<!-- Define factory class. -->
<mx:WipeDown id="myWD" duration="1000"/>
<!-- Assign factory class to effect targets. -->
<mx:Button id="myButton" mouseDownEffect="{myWD}"/>
<mx:Button id="myOtherButton" mouseDownEffect="{myWD}"/>

By convention, the name of a factory class is the name of the effect, such as Zoom or Fade.
Instance class The instance class implements the effect logic. When an effect trigger occurs, or when you call the
play() method to invoke an effect, the factory class creates an object of the instance class to perform the effect on
the target. When the effect ends, Flex destroys the instance object. If the effect has multiple target components, the
factory class creates multiple instance objects, one per target.
By convention, the name of an instance class is the name of the effect with the suffix Instance, such as ZoomInstance
or FadeInstance.

About the effect base classes


You define effects by creating a subclass from the effects class hierarchy. Typically, you create a subclass from one of
the following classes:
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• mx.effects.Effect Create a subclass from this class for simple effects that do not require an effect to play over
a period of time. For example, the Pause effect inserts a delay between two consecutive effects. You can also define a
simple sound effect that plays an MP3 file.
• mx.effects.TweenEffect Create a subclass from this class to define an effect that plays over a period of time,
such as an animation. For example, the Resize effect is a subclass of the TweenEffect class that modifies the size of
its target over a specified duration.

About implementing your effects classes


You must override several methods and properties in your custom effect classes, and define any new properties and
methods that are required to implement the effect. You can optionally override additional properties and methods
based on the type of effect that you create.
The following table lists the methods and properties that you define in a factory class:

Factory method/property Description

constructor (Required) The class constructor. You typically call the super() method to invoke the
superclass constructor to initialize the inherited items from the superclasses.

Your constructor must take at least one optional argument, of type Object. This argu-
ment specifies the target component of the effect.

Effect.initInstance() (Required) Copies properties of the factory class to the instance class. Flex calls this
protected method from the Effect.createInstance() method; you do not have
to call it yourself.

In your override, you must call the super.initInstance() method.

Effect.getAffectedProperties() (Required) Returns an Array of Strings, where each String is the name of a property of
the target object that is changed by this effect. If the effect does not modify any prop-
erties, it should return an empty Array.

Effect.instanceClass (Required) Contains an object of type Class that specifies the name of the instance class
for this effect class.

All subclasses of the Effect class must set this property, typically in the constructor.

Effect.effectEndHandler() (Optional) Called when an effect instance finishes playing. If you override this method,
ensure that you call the super() method.

Effect.effectStartHandler() (Optional) Called when the effect instance starts playing. If you override this method,
ensure that you call the super() method.

Additional methods and properties (Optional) Define any additional methods and properties that the user requires to
configure the effect.

The following table lists the methods and properties that you define in an instance class:

Instance method/property Description

constructor (Required) The class constructor. You typically call the super() method to invoke the
superclass constructor to initialize the inherited items from the superclasses.

EffectInstance.play() (Required) Invokes the effect. You must call super.play() from your override.

EffectInstance.end() (Optional) Interrupts an effect that is currently playing, and jumps immediately to the
end of the effect.
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Instance method/property Description

EffectInstance.initEffect() (Optional) Called if the effect was triggered by the EffectManager. You rarely have to
implement this method. For more information, see “Overriding the initEffect() method”
on page 170.

TweenEffectInstance.onTweenUpdate() (Required) Use when you create a subclass from TweenEffectInstance. A callback
method called at regular intervals to implement a tween effect. For more information,
see “Example: Creating a tween effect” on page 157.

TweenEffectInstance.onTweenEnd() (Optional) Use when you create a subclass from TweenEffectInstance. A callback
method called when the tween effect ends. You must call super.onTweenEnd()
from your override. For more information, see “Example: Creating a tween effect” on
page 157.

Additional methods and properties (Optional) Define any additional methods and properties. These typically correspond
to the public properties and methods from the factory class, and any additional prop-
erties and methods that you require to implement the effect.

Example: Defining a simple effect


To define a simple custom effect, you create a factory class from the Effect base class, and the instance class from the
mx.effects.EffectInstance class. The following example shows an effect class that uses a Sound object to play an
embedded MP3 file when a user action occurs. This example is a simplified version of the SoundEffect class that
ships with Flex.
package myEffects
{
// myEffects/MySound.as
import mx.effects.Effect;
import mx.effects.EffectInstance;
import mx.effects.IEffectInstance;

public class MySound extends Effect


{
// Define constructor with optional argument.
public function MySound(targetObj:Object = null) {
// Call base class constructor.
super(targetObj);

// Set instanceClass to the name of the effect instance class.


instanceClass= MySoundInstance;
}

// This effect modifies no properties, so your


// override of getAffectedProperties() method
// returns an empty array.
override public function getAffectedProperties():Array {
return [];
}

// Override initInstance() method.


override protected function initInstance(inst:IEffectInstance):void {
super.initInstance(inst);
}
}
}
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The package statement in your class specifies that you should deploy it in a directory called myEffects. In this
example, you place it in the subdirectory of the directory that contains your Flex application. Therefore, the
namespace definition in your Flex application is xmlns:MyComp="myEffects.*". For more information on
deployment, see “Compiling Components” on page 40.
To define your instance class, you create a subclass from the mx.effects.EffectInstance class. In the class definition,
you must define a constructor and play() methods, and you can optionally define an end() method to stop the
effect.
package myEffects
{
// myEffects/MySoundInstance.as
import mx.effects.EffectInstance;
import flash.media.SoundChannel;
import flash.media.Sound;

public class MySoundInstance extends EffectInstance


{

// Embed the MP3 file.


[Embed(source="sample.mp3")]
[Bindable]
private var sndCls:Class;

// Define local variables.


private var snd:Sound = new sndCls() as Sound;
private var sndChannel:SoundChannel;

// Define constructor.
public function MySoundInstance(targetObj:Object) {
super(targetObj);
}

// Override play() method.


// Notice that the MP3 file is embedded in the class.
override public function play():void {
super.play();
sndChannel=snd.play();
}

// Override end() method class to stop the MP3.


override public function end():void {
sndChannel.stop();
super.end();
}
}
}
To use your custom effect class in an MXML file, you insert a tag with the same name as the factory class in the
MXML file. You reference the custom effect the same way that you reference a standard effect.
The following example shows an application that uses the MySound effect:
<?xml version="1.0"?>
<!-- effects/MainSoundEffect.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myEffects.*">

<MyComp:MySound id="mySoundEffect" />

<!-- Use the SoundEffect effect with a mouseOver trigger. -->


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Creating and Extending Flex Components

<mx:Label text="play MP3" rollOverEffect="{mySoundEffect}" />

</mx:Application>

Example: Passing parameters to effects

To make your effects more robust, you often design them to let the user pass parameters to them. The example in
this section modifies the sound effect from the previous section to take a parameter that specifies the MP3 file to
play:
package myEffects
{
// MySoundParam.as
import mx.effects.Effect;
import mx.effects.EffectInstance;
import mx.effects.IEffectInstance;

public class MySoundParam extends Effect


{

// Define a variable for the MP3 URL


// and give it a default value.
public var soundMP3:String=
"http://localhost:8100/flex/assets/default.mp3";

// Define constructor with optional argument.


public function MySoundParam(targetObj:Object = null) {
// Call base class constructor.
super(targetObj);

// Set instanceClass to the name of the effect instance class.


instanceClass= MySoundParamInstance;
}

// Override getAffectedProperties() method to return an empty array.


override public function getAffectedProperties():Array {
return [];
}

// Override initInstance() method.


override protected function initInstance(inst:IEffectInstance):void {
super.initInstance(inst);
// initialize the corresponding parameter in the instance class.
MySoundParamInstance(inst).soundMP3 = soundMP3;
}
}
}
In the MySoundParam class, you define a variable named soundMP3 that enables the user of the effect to specify the
URL of the MP3 file to play. You also modify your override of the initInstance() method to pass the value of the
soundMP3 variable to the instance class.
Notice that the getAffectedProperties() method still returns an empty Array. That is because
getAffectedProperties() returns the list of properties of the effect target that are modified by the effect, not the
properties of the effect itself.
In your instance class, you define a property named soundMP3, corresponding to the property with the same name
in the factory class. Then, use it to create the URLRequest object to play the sound, as the following example shows:
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Creating and Extending Flex Components

package myEffects
{
// MySoundParamInstance.as
import mx.effects.EffectInstance;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;

public class MySoundParamInstance extends EffectInstance


{

// Define local variables.


private var s:Sound;
private var sndChannel:SoundChannel;
private var u:URLRequest;

// Define a variable for the MP3 URL.


public var soundMP3:String;

// Define constructor.
public function MySoundParamInstance(targetObj:Object) {
super(targetObj);
}

// Override play() method.


override public function play():void {
// You must call super.play() from within your override.
super.play();
s = new Sound();
// Use the new parameter to specify the URL.
u = new URLRequest(soundMP3);
s.load(u);
sndChannel=s.play();
}

// Override end() method to stop the MP3.


override public function end():void {
sndChannel.stop();
super.end();
}
}
}
You can now pass the URL of an MP3 to the effect, as the following example shows:
<?xml version="1.0"?>
<!-- effects/MainSoundEffectParam.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComps="myEffects.*">

<MyComps:MySoundParam id="mySoundEffect"
soundMP3="http://localhost:8100/flex/assets/sample.mp3"/>

<!-- Use the SoundEffect effect with a mouseOver trigger. -->


<mx:Label text="play MP3" rollOverEffect="mySoundEffect"/>

</mx:Application>
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About tween effects


Most Flex effects are implemented by using the tweening mechanism, where a tween defines a transition performed
on a target object over a period of time. That transition could be a change in size, such as the Zoom or Resize effects
perform; a change in visibility, as the Fade or Dissolve effects perform; or other types of transition.
You use the following classes to implement a tween effect:
mx.effects.Tween A class used to implement tween effects. A Tween object accepts a start value, an end value, and
an optional easing function. When you define tween effect classes, you create an instance of the Tween class in your
override of the Effect.play() method.
The Tween object invokes the mx.effects.TweenEffect.onTweenUpdate() callback method on a regular
interval, passing the callback method an interpolated value between the start and end values. Typically, the callback
method updates some property of the target component, causing that component’s property to animate over time.
For example, the Move effect modifies the x and y properties of the target component for the duration of the effect
to show an animated movement.
When the effect ends, the Tween object invokes the mx.effects.TweenEffect.onTweenEnd() callback method.
This method performs any final processing before the effect terminates. You must call super.onTweenEnd() from
your override.
mx.effects.TweenEffect The base factory class for all tween effects. This class encapsulates methods and properties
that are common among all Tween-based effects.
mx.effects.effectClasses.TweenEffectInstance The instance class for all tween effects.
When you define effects based on the TweenEffect class, you must override the
TweenEffectInstance.onTweenUpdate() method, and optionally override the
TweenEffectInstance.onTweenEnd() method.

This section describes how to create a tween effect. However, Flex supplies the AnimateProperty class that you can
use to create a tween effect for a single property of the target component. For more information, see “Using
Behaviors” on page 519 in Flex Developer’s Guide.

Example: Creating a tween effect


In this example, you create a tween effect that rotates a component in a circle. This example implements a simplified
version of the Rotate effect. The rotation is controlled by two parameters that are passed to the effect: angleFrom
and angleTo:
package myEffects
{
// myEffects/Rotation.as
import mx.effects.TweenEffect;
import mx.effects.EffectInstance;
import mx.effects.IEffectInstance;

public class Rotation extends TweenEffect


{
// Define parameters for the effect.
public var angleFrom:Number = 0;
public var angleTo:Number = 360;

// Define constructor with optional argument.


public function Rotation(targetObj:* = null) {
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Creating and Extending Flex Components

super(targetObj);
instanceClass= RotationInstance;
}

// Override getAffectedProperties() method to return "rotation".


override public function getAffectedProperties():Array {
return ["rotation"];
}

// Override initInstance() method.


override protected function initInstance(inst:IEffectInstance):void {
super.initInstance(inst);
RotationInstance(inst).angleFrom = angleFrom;
RotationInstance(inst).angleTo = angleTo;
}
}
}
In this example, the effect works by modifying the rotation property of the target component. Therefore, your
override of the getAffectedProperties() method returns an array that containsa single element.
You derive your instance class from the TweenEffectInstance class, and override the play(), onTweenUpdate(), and
onTweenEnd() methods, as the following example shows:

package myEffects
{
// myEffects/RotationInstance.as
import mx.effects.effectClasses.TweenEffectInstance;
import mx.effects.Tween;

public class RotationInstance extends TweenEffectInstance


{
// Define parameters for the effect.
public var angleFrom:Number;
public var angleTo:Number;

public function RotationInstance(targetObj:*) {


super(targetObj);
}

// Override play() method class.


override public function play():void {
// All classes must call super.play().
super.play();
// Create a Tween object. The tween begins playing immediately.
var tween:Tween =
createTween(this, angleFrom, angleTo, duration);
}

// Override onTweenUpdate() method.


override public function onTweenUpdate(val:Object):void {
target.rotation = val;
}

// Override onTweenEnd() method.


override public function onTweenEnd(val:Object):void {
// All classes that implement onTweenEnd()
// must call super.onTweenEnd().
super.onTweenEnd(val);
}
}
}
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In this example, Tween object invokes the onTweenUpdate() callback method on a regular interval, passing it values
between angleFrom and angleTo. At the end of the effect, the Tween object calls the onTweenUpdate() callback
method with a value of angleTo. By invoking the onTweenUpdate() callback method at regular intervals
throughout the duration of the effect, the target component displays a smooth animation as it rotates.
You use your new effect in an MXML application, as the following example shows:
<?xml version="1.0"?>
<!-- effects/MainRotation.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myEffects.*">

<MyComp:Rotation id="Rotate90"
angleFrom="0" angleTo="360"
duration="1000"/>

<mx:Image source="@Embed(source='../assets/myImage.jpg')"
mouseDownEffect="{Rotate90}"/>

</mx:Application>
In this example, you use the effect to rotate an image when the user clicks it.

Writing an effect for a transition


Transitions define how a change of view state appears on the screen. You define a transition by using a combination
of the Flex effect classes. For more information on transitions, see “Using Transitions” on page 832 in Flex Developer’s
Guide.
You can define your own custom effects for use in transitions. To do so, you have to account for the effect being used
in a transition when you override the EffectInstance.play() method. The EffectInstance.play() method
must be able to determine default values for effect properties when the effect is used in a transition.

Defining the default values for a transition effect


Like any effect, an effect in a transition has properties that you use to configure it. For example, most effects have
properties that define starting and ending information for the target component, such as the xFrom, yFrom, xTo, and
yTo properties of the Move effect.

Flex uses the following rules to determine the start and end values of effect properties when you use the effect in a
transition:
1 If the effect defines the values of any properties, it uses the properties in the transition, as the following example
shows:
<mx:Transition fromState="*" toState="*">
<mx:Sequence id="t1" targets="{[p1,p2,p3]}">
<mx:Blur duration="100"
blurXFrom="0.0" blurXTo="10.0" blurYFrom="0.0" blurYTo="10.0"/>
<mx:Parallel>
<mx:Move duration="400"/>
<mx:Resize duration="400"/>
</mx:Parallel>
<mx:Blur duration="100"
blurXFrom="10.0" blurXTo="0.0" blurYFrom="10.0" blurYTo="0.0"/>
</mx:Sequence>
</mx:Transition>
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In this example, the two Blur filters define the properties of the effect.
2 If the effect does not define the start values of the effect, the effect determines the values from the EffectIn-
stance.propertyChanges property passed to the effect instance. Flex sets the propertyChanges property by
using information from the current settings of the component, as defined by the current view state. For more infor-
mation on the propertyChanges property, see “How Flex initializes the propertyChanges property” on page 160.
In the example in step 1, notice that the Move and Resize effects do not define start values. Therefore, Flex deter-
mines the start values from the current size and position of the effect targets in the current view state, and passes
that information to each effect instance by using the propertyChanges property.
3 If the effect does not define the end values of the effect, the effect determines the values from the
Effectinstance.propertyChanges property passed to the effect instance. Flex sets the propertyChanges
property by using information about the component, as defined by the destination view state. For more information
on the propertyChanges property, see “How Flex initializes the propertyChanges property” on page 160.
In the example in rule 1, Flex determines the end values of the Move and Resize effects from the size and position
of the effect targets in the destination view state. In some cases, the destination view state defines those values.
If the destination view state does not define the values, Flex determines them from the setting of the base view
state, and passes that information to each effect instance by using the propertyChanges property.
4 If there are no explicit values, and Flex cannot determine values from the current or destination view states, the
effect uses its default property values.

Using the propertyChanges property


The EffectInstance.propertyChanges property contains a PropertyChanges object. A PropertyChanges object
contains the properties described in the following table:

Property Description

target A target component of the effect. The end and start properties of the PropertyChanges class define how the target
component is modified by the change to the view state.

start An object that contains the starting properties of the target component, as defined by the current view state. For
example, for a target component that is moved and resized by a change to the view state, the start property contains
the starting position and size of the component, as the following example shows:

{x:00, y:00, width:100, height:100}

end An object that contains the ending properties of the target component, as defined by the destination view state. For
example, for a target component that is moved and resized by a change to the view state, the end property contains
the ending position and size of the component, as the following example shows:

{x:100, y:100, width:200, height:200}

In the body of the Effectinstance.play() method, you can examine the information in the propertyChanges
property to configure the effect.

How Flex initializes the propertyChanges property


Before you can use the EffectInstance.propertyChanges property in your effect instance, it has to be properly
initialized. When you change the view state, Flex initializes propertyChanges.start and propertyChanges.end
separately.
The following steps describe the actions that occur when you change view states. Notice that, Flex initializes
propertyChanges.start as part of step 4, and initializes propertyChanges.end as part of step 7:
ADOBE FLEX 3 161
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1 You set the currentState property to the destination view state.


2 Flex dispatches the currentStateChanging event.
3 Flex examines the list of transitions to determine the one that matches the change of view state.
4 Flex calls the Effect.captureStartValues() method to initialize propertyChanges.start for all effect
instances.
You can also call Effect.captureStartValues() to initialize an effect instance used outside of a transition.
5 Flex applies the destination view state to the application.
6 Flex dispatches the currentStateChange event.
7 Flex plays the effects defined in the transition.
As part of playing the effect, Flex invokes the factory class play() method, Effect.play(), to initialize
propertyChanges.end for effect instances.

Example: Creating a transition effect


This section modifies the Rotation effect created in “Example: Creating a tween effect” on page 157 to make the
effect usable in a transition.
The following example shows the RotationTrans.as class that definesthe factory class for the effect. The only modifi-
cation you make to Rotation.as to create RotationTrans.as is to remove the default value definitions for the
angleFrom and angleTo property definitions. The RotationTransInstance.play() method determines the
default values.
package myEffects
{
// myEffects/RotationTrans.as
import mx.effects.TweenEffect;
import mx.effects.EffectInstance;
import mx.effects.IEffectInstance;

public class RotationTrans extends TweenEffect


{
// Define parameters for the effect.
// Do not specify any default values.
// The default value of these properties is NaN.
public var angleFrom:Number;
public var angleTo:Number;

// Define constructor with optional argument.


public function RotationTrans(targetObj:Object = null) {
super(targetObj);
instanceClass= RotationTransInstance;
}

// Override getAffectedProperties() method to return "rotation".


override public function getAffectedProperties():Array {
return ["rotation"];
}

// Override initInstance() method.


override protected function initInstance(inst:IEffectInstance):void {
super.initInstance(inst);
RotationTransInstance(inst).angleFrom = angleFrom;
RotationTransInstance(inst).angleTo = angleTo;
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}
}
}
In the RotationTransInstance.as class, you modify the play() method to calculate the default values for the
angleFrom and angleTo properties. This method performs the following actions:

1 Determines whether the user set values for the angleFrom and angleTo properties.
2 If not, determines whether the Effectinstance.propertyChanges property was initialized with start and end
values. If so, the method uses those values to configure the effect.
3 If not, sets the angleFrom and angleTo properties to the default values of 0 for the angleFrom property, and
360 for the angleTo property.
The following example shows the RotationTransInstance.as class:
package myEffects
{
// myEffects/RotationTransInstance.as
import mx.effects.effectClasses.TweenEffectInstance;
import mx.effects.Tween;

public class RotationTransInstance extends TweenEffectInstance


{
// Define parameters for the effect.
public var angleFrom:Number;
public var angleTo:Number;

public function RotationTransInstance(targetObj:Object) {


super(targetObj);
}

// Override play() method class.


override public function play():void {
// All classes must call super.play().
super.play();

// Check whether angleFrom is set.


if (isNaN(angleFrom))
{
// If not, look in propertyChanges.start for a value.
// Otherwise, set it to 0.
angleFrom = (propertyChanges.start["rotation"] != undefined) ?
propertyChanges.start["rotation"] : 0;

// Check whether angleTo is set.


if (isNaN(angleTo))
{
// If not, look in propertyChanges.end for a value.
// Otherwise, set it to 360.
angleTo = (propertyChanges.end["rotation"] != undefined) ?
propertyChanges.end["rotation"] : 360;
}

// Create a Tween object. The tween begins playing immediately.


var tween:Tween =
createTween(this, angleFrom, angleTo, duration);
}
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// Override onTweenUpdate() method.


override public function onTweenUpdate(val:Object):void {
target.rotation = val;
}

// Override onTweenEnd() method.


override public function onTweenEnd(val:Object):void {
// All classes that implement onTweenEnd()
// must call super.onTweenEnd().
super.onTweenEnd(val);
}
}
}
The following application uses the RotationTrans effect:
<?xml version="1.0" encoding="UTF-8"?>
<!-- effects/MainRotationTrans.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myEffects.*">

<!-- Define the two view states, in addition to the base state.-->
<mx:states>
<mx:State name="One">
<mx:SetProperty target="{p1}" name="x" value="110"/>
<mx:SetProperty target="{p1}" name="y" value="0"/>
<mx:SetProperty target="{p1}" name="width" value="200"/>
<mx:SetProperty target="{p1}" name="height" value="210"/>
<mx:SetProperty target="{p2}" name="x" value="0"/>
<mx:SetProperty target="{p2}" name="y" value="0"/>
<mx:SetProperty target="{p2}" name="width" value="100"/>
<mx:SetProperty target="{p2}" name="height" value="100"/>
<mx:SetProperty target="{p3}" name="x" value="0"/>
<mx:SetProperty target="{p3}" name="y" value="110"/>
<mx:SetProperty target="{p3}" name="width" value="100"/>
<mx:SetProperty target="{p3}" name="height" value="100"/>
</mx:State>
<mx:State name="Two">
<mx:SetProperty target="{p2}" name="x" value="110"/>
<mx:SetProperty target="{p2}" name="y" value="0"/>
<mx:SetProperty target="{p2}" name="width" value="200"/>
<mx:SetProperty target="{p2}" name="height" value="210"/>
<mx:SetProperty target="{p3}" name="x" value="0"/>
<mx:SetProperty target="{p3}" name="y" value="110"/>
<mx:SetProperty target="{p3}" name="width" value="100"/>
<mx:SetProperty target="{p3}" name="height" value="100"/>
</mx:State>
</mx:states>

<!-- Define the single transition for all view state changes.-->
<mx:transitions>
<mx:Transition fromState="*" toState="*">
<mx:Sequence id="t1" targets="{[p1,p2,p3]}">
<mx:Parallel>
<mx:Move duration="400"/>
<mx:Resize duration="400"/>
</mx:Parallel>
<MyComp:RotationTrans filter="move"/>
</mx:Sequence>
</mx:Transition>
</mx:transitions>
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Creating and Extending Flex Components

<!-- Define the Canvas container holdig the three Panel containers.-->
<mx:Canvas id="pm" width="100%" height="100%" >
<mx:Panel id="p1" title="One"
x="0" y="0" width="100" height="100"
click="currentState='One'" >
<mx:Label fontSize="24" text="One"/>
</mx:Panel>
<mx:Panel id="p2" title="Two"
x="0" y="110" width="100" height="100"
click="currentState='Two'" >
<mx:Label fontSize="24" text="Two"/>
</mx:Panel>
<mx:Panel id="p3" title="Three"
x="110" y="0" width="200" height="210"
click="currentState=''" >
<mx:Label fontSize="24" text="Three"/>
</mx:Panel>
</mx:Canvas>
</mx:Application>

Creating a custom data effect


You can create a custom data effect for use with the List and TileList controls. To create a custom data effect, define
a Parallel or Sequence effect, and then assign the effect to the dataChangeEffect property of the control.
Flex defines several action effects so you can control when items are added, removed, or replaced in the list control
as part of the effect, or to allow you to control the layout of item renderers in the control during the effect. The
following table describes these action effects:

Action effect class Use

AddItemAction Defines an effect that determines when the item renderer appears in the control for an item being added to
a list-based control, or for an item that replaces an existing item in the control.

RemoveItemAction Defines an effect that determines when the item renderer disappears from the control for the item renderer
of an item being removed from a list-based control, or for an item that is replaced by a new item added to the
control.

UnconstrainItemAction Defines an effect that to temporarily stop item renderers from being positioned by the layout algorithm of
the parent control. Use this effect to allow item renderers in a TileList control to move freely rather than being
constrained to lay in the normal grid that is defined by the control. You typically add this effect when your
custom data effect moves item renderers.

You can use the Effect.filter property to filter possible effect targets, which lets you play an effect only on a
subset of the item renderers in the list-based control. The following table lists the values of the Effect.filter
property that you use with data effects:

Effect.filter value Descriptions

addItem Play the effect on the item renderer for any list items added to a List or TileList control.

removeItem Play the effect on the item renderer for any list items removed from a List or TileList control.

replacedItem Play the effect on the item renderer for any list items replaced in a List or TileList control by a new item.

replacementItem Play the effect on the item renderer for any list items added to a List or TileList control that replaces an existing
item.
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For detailed information and examples of action effects and effect filters, see “Using action effects in a transition” on
page 840 and “Filtering effects” on page 843.

Example: Custom data effect


The following example defines a custom data effect for the TileList control. This data effect defines a Sequence effect
that contains a Blur effect and a Parallel effect. The data effect performs the following actions when you delete an
item from the TileList control:
• Applies the Blur effect to the item being deleted.
• Applies the UnconstrainItemAction effect because you are moving item renderers in the custom effect.
• Moves the remaining items to their new position.
• Removes the item being deleted.
The custom data effect performs the following actions when you add an item to the TileList control:
• Applies the UnconstrainItemAction effect because you are moving item renderers in the custom effect.
• Moves the existing items to their new position.
• Adds the new item to the control.
• Applies a Blur effect to the new item.
<?xml version="1.0"?>
<!-- dataEffects\CustomTileListEffect.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Script>
<![CDATA[
import mx.effects.easing.Elastic;
import mx.collections.ArrayCollection;

[Bindable]
private var myDP:ArrayCollection = new ArrayCollection(
['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q']);

private function deleteItem():void {


// As each item is removed, the index of the other items changes.
// So first get the items to delete, and then determine their indices
// as you remove them.
var toRemove:Array = [];
for (var i:int = 0; i < tlist0.selectedItems.length; i++)
toRemove.push(tlist0.selectedItems[i]);
for (i = 0; i < toRemove.length; i++)
myDP.removeItemAt(myDP.getItemIndex(toRemove[i]));
}

private var zcount:int = 0;


private function addItem():void {
// Always add the new item after the third item,
// or after the last item if the length is less than 3.
myDP.addItemAt("Z"+zcount++,Math.min(3,myDP.length));
}
]]>
</mx:Script>

<!-- Define a custom data effect as a Sequence effect. -->


<mx:Sequence id="dataChangeEffect1">
ADOBE FLEX 3 166
Creating and Extending Flex Components

<mx:Blur
blurYTo="12" blurXTo="12"
duration="300"
perElementOffset="150"
filter="removeItem"/>
<mx:UnconstrainItemAction/>
<mx:Parallel>
<mx:Move
duration="750"
easingFunction="{Elastic.easeOut}"
perElementOffset="20"/>
<mx:RemoveItemAction
startDelay="400"
filter="removeItem"/>
<mx:AddItemAction
startDelay="400"
filter="addItem"/>
<mx:Blur
startDelay="410"
blurXFrom="18" blurYFrom="18" blurXTo="0" blurYTo="0"
duration="300"
filter="addItem"/>
</mx:Parallel>
</mx:Sequence>

<!-- This TileList uses a custom data change effect. -->


<mx:TileList id="tlist0"
height="400" width="400"
fontSize="30" fontStyle="bold"
columnCount="4" rowCount="4"
direction="horizontal"
dataProvider="{myDP}"
allowMultipleSelection="true"
offscreenExtraRowsOrColumns="4"
dataChangeEffect="{dataChangeEffect1}"/>

<mx:Button
label="Delete selected item(s)"
click="deleteItem();"/>
<mx:Button
label="Add item"
click="addItem();"/>
</mx:Application>
This example uses the Effect.filter property to filter possible effect targets. Because you set the filter property
of the first Blur effect to removeItem, Flex only applies the effect to items added to the list control. Because the Move
effect omits the filter property, Flex applies the effect to all items in the control.
You can create a custom filter by passing an instance of the EffectTargetFiler class to the Effect.customFilter
property. For example, the Effect.filter property only lets you specify a single value, such as addItem or
removeItem. But, you can use the EffectTargetFiler.requiredSemantics property to specify a collection of
properties and associated values which must be associated with a target for the effect to be played. For more infor-
mation, see “Filtering effects” on page 843 in Flex Developer’s Guide.
ADOBE FLEX 3 167
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Debugging a custom data effect


When debugging a custom data effect, you should set the Effect.suspendBackgroundProcessing property to
true. If true, the suspendBackgroundProcessing property blocks all background processing while an effect is
playing, and can help to reduce any flickering caused by the effect. Background processing includes measurement,
layout, and processing responses that have arrived from the server.

Creating a custom data effect in a separate MXML file


You can write your custom data effect as an MXML component, as the following example shows:
<?xml version="1.0"?>
<!-- dataEffects\myComponents\MyDataEffect.mxml -->
<mx:Sequence xmlns:mx="http://www.adobe.com/2006/mxml">

<mx:Script>
<![CDATA[
import mx.effects.easing.Elastic;
]]>
</mx:Script>

<!-- Define a custom data effect as a Sequence effect. -->


<mx:children>
<mx:Blur
blurYTo="12" blurXTo="12"
duration="300"
perElementOffset="150"
filter="removeItem"/>
<mx:Parallel>
<mx:Move
duration="750"
easingFunction="{Elastic.easeOut}"
perElementOffset="20"/>
<mx:RemoveItemAction
startDelay="400"
filter="removeItem"/>
<mx:AddItemAction
startDelay="400"
filter="addItem"/>
<mx:Blur
startDelay="410"
blurXFrom="18" blurYFrom="18" blurXTo="0" blurYTo="0"
duration="300"
filter="addItem"/>
</mx:Parallel>
</mx:children>
</mx:Sequence>
In this example, you create a custom MXML component based on the Sequence effect. Notice that the component
specifies the Sequence.children property, the default MXML property of the Sequence effect class. This tag is
necessary in a custom component because custom component do not recognize the default MXML property;
therefore, you must specify it. For more information on the default MXML property, see “MXML Syntax” on page 19.
The custom MXML component is in the file MyDataEffect.mxml in the myComponents subdirectory of the main
application file. The following example shows the main application that uses this MXML component:
<?xml version="1.0"?>
<!-- dataEffects\CustomTileListEffectComponent.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
ADOBE FLEX 3 168
Creating and Extending Flex Components

<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import myComponents.MyDataEffect;

[Bindable]
private var myDP:ArrayCollection = new ArrayCollection(
['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q']);

private function deleteItem():void {


// As each item is removed, the index of the other items changes.
// So first get the items to delete, then determine their indices
// as you remove them.
var toRemove:Array = [];
for (var i:int = 0; i < tlist0.selectedItems.length; i++)
toRemove.push(tlist0.selectedItems[i]);
for (i = 0; i < toRemove.length; i++)
myDP.removeItemAt(myDP.getItemIndex(toRemove[i]));
}

private var zcount:int = 0;


private function addItem():void {
// Always add the new item after the third item,
// or after the last item if the length is less than 3.
myDP.addItemAt("Z"+zcount++,Math.min(3,myDP.length));
}
]]>
</mx:Script>

<!-- This TileList uses a custom data change effect -->


<mx:TileList id="tlist0"
height="400" width="400"
fontSize="30" fontStyle="bold"
columnCount="4" rowCount="4"
direction="horizontal"
dataProvider="{myDP}"
allowMultipleSelection="true"
offscreenExtraRowsOrColumns="4"
dataChangeEffect="{MyDataEffect}"/>

<mx:Button
label="Delete selected item(s)"
click="deleteItem();"/>
<mx:Button
label="Add item"
click="addItem();"/>
</mx:Application>

Defining a custom effect trigger


You can create a custom effect trigger to handle situations for which the standard Flex triggers do not meet your
needs. An effect trigger is paired with a corresponding event that invokes the trigger. For example, a Button control
has a mouseDown event and a mouseDownEffect trigger. The event initiates the corresponding effect trigger when a
user clicks a component. You use the mouseDown event to specify the event listener that executes when the user
selects the component. You use the mouseDownEffect trigger to associate an effect with the trigger.
ADOBE FLEX 3 169
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Suppose that you want to apply an effect that sets the brightness level of a component when a user action occurs. The
following example shows a custom Button control that uses a new property, bright, and dispatches two new events,
darken and brighten, based on changes to the bright property. The control also defines two new effect triggers,
darkenEffect and brightenEffect, which are paired with the darken event and the brighten event.

<?xml version="1.0"?>
<!-- effects\myComponents\MyButton.mxml -->
<mx:Button xmlns:mx="http://www.adobe.com/2006/mxml" >

<mx:Metadata>
<!-- Define the metadata for the events and effect triggers. -->
[Event(name="darken", type="flash.events.Event")]
[Event(name="brighten", type="flash.events.Event")]
[Effect(name="darkenEffect", event="darken")]
[Effect(name="brightenEffect", event="brighten")]
</mx:Metadata>

<mx:Script>
<![CDATA[
import flash.events.Event;

// Define the private variable for the bright setting.


private var _bright:Boolean = true;

// Define the setter to dispatch the events


// corresponding to the effect triggers.
public function set bright(value:Boolean):void {
_bright = value;

if (_bright)
dispatchEvent(new Event("brighten"));
else
dispatchEvent(new Event("darken"));
}

// Define the getter to return the current bright setting.


public function get bright():Boolean {
return _bright;
}
]]>
</mx:Script>

</mx:Button>
When you declare an event in the form [Event(name="eventName", type="package.eventType")], you can
also create a corresponding effect, in the form [Effect(name="eventnameEffect", event="eventname")]. As in
the previous example, in the <mx:Metadata> tag, you insert the metadata statements that define the two new events,
darken and brighten, and the new effect triggers, darkenEffect and brightenEffect, to the Flex compiler.

For more information on using metadata, see “Using Metadata Tags in Custom Components” on page 27.
The application in the following example uses the MyButton control. The darkenEffect and brightenEffect
properties are set to the FadeOut and FadeIn effects, respectively. The click event of a second Button control toggles
the MyButton control’s bright property and executes the corresponding effect (FadeOut or FadeIn).
<?xml version="1.0"?>
<!-- effects/MainMyButton.mxml -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="myComponents.*" >

<!-- Define two fade effects for darkening and brightening target. -->
ADOBE FLEX 3 170
Creating and Extending Flex Components

<mx:Fade id="FadeOut" duration="1000" alphaFrom="1.00" alphaTo=".20"/>


<mx:Fade id="FadeIn" duration="1000" alphaFrom=".20" alphaTo="1.00"/>

<!-- Define custom button that defines the


darkenEffect and brightenEffect. -->
<MyComp:MyButton
label="MyButton" id="btn"
darkenEffect="{FadeOut}"
brightenEffect="{FadeIn}"
darken="debugW.text='got darken event';"
brighten="debugW.text='got brighten event';"/>

<!-- Define button that triggers darken event. -->


<mx:Button
label="set bright to false"
click="btn.bright = false; myTA.text=String(btn.bright);"/>

<!-- Define button that triggers brighten event. -->


<mx:Button
label="set bright to true"
click="btn.bright = true; myTA.text=String(btn.bright);"/>

<!-- TextArea displays the current value of bright. -->


<mx:TextArea id="myTA" />

<!-- TextArea displays event messages. -->


<mx:TextArea id="debugW" />

<!-- Define button to make sure effects working. -->


<MyComp:MyButton id="btn2" label="test effects"
mouseDownEffect="{FadeOut}"
mouseUpEffect="{FadeIn}"/>

</mx:Application>

Overriding the initEffect() method


The EffectInstance class defines the initEffect() method that you can override in your custom effect. This
method has the following signature:
public initEffect(event:Event):void

where event is the Event object dispatched by the event that triggered the effect.
For example, a user might create an instance of an effect, but not provide all of the configuration information that is
required to play the effect. Although you might be able to assign default values to all properties within the definition
of the effect class, in some cases you might have to determine the default values at run time.
In this method, you can examine the Event object and the effect target to calculate values at run time. For more infor-
mation on how to create a custom event and an effect trigger, see “Defining a custom effect trigger” on page 168. As
part of that example, you can add properties to the Event object passed to the dispatchEvent() method. You can
then access that Event object, and its additional properties, from the initEffect() method.
By overriding the initEffect() method, you can also access the target property of the Event object to reference
the target component of the effect. For example, if you must determine the current x and y coordinates of the
component, or its current height and width, you can access them from your override of the initEffect() method.
171

Index
A using metadata statements 28 custom 73
accessibility, custom CSS defining in ActionScript
components 114 inheritance 124 components 93
ActionScript setting styles 125 dispatching custom events 22
classpath 41 custom components Event metadata keyword 29, 34, 38
coding practices 13 best practices 115 Event metadata tag 23
custom components 10 compound 115 from composite components 75
defining components 80 metadata 28 handling 72
distributing components as 44 types 10 NonCommittingChangeEvent
Application object, accessing 68 metadata keyword 37
versioning 115
extending classes 6
custom effect trigger 168
B extending graphical components 115
custom effects
behaviors creating 150
in applications 150 F
factory and instance classes 151
defining custom effects 154 faceless components, definition 10
custom events, dispatching 22, 94
Bindable metadata keyword 29 factory class 151
custom properties, data binding 87
formatters
custom, formatting 138
C error handling 140
class hierarchy 6 extending 142
D
class statement 15 formatting, data
data binding
classes custom 138
custom properties 87
extending classes and subclasses 6 ZIP codes 140
in custom properties 66
hierarchy for components 6, 80 data validation 144
classpath, ActionScript 41 G
data, custom formatters 138
commitProperties() method 105, 106 getters 17, 65
default property 86
compiling DefaultProperty metadata
about 40 keyword 32 I
compc 40 deferred creation 133 IconFile metadata keyword 29
mxmlc 40 deploying components 11 IDeferredInstance interface 134
web-tier compiler 41 dispatchEvent() method 95 images, Embed metadata keyword 29
component instantiation life import statement 14
cycle 100 Inspectable metadata keyword 30
E
components Effect metadata keyword 29 instance class 151
class hierarchy 6, 80 effects InstanceType metadata keyword 37
compound 115 custom 150 interfaces
getters and setters 17, 65 custom effect trigger 168 about 76, 102
composite MXML components 51 defining custom 154 IMXMLObject interface 77
compound components 115 for transitions 159
constructor tween effects 157 K
about 15 Embed metadata keyword 29 keywords, metadata 29
implementing 104 Event class, creating a subclass 22
createChildren() method 104 Event metadata keyword 29, 34, 38 L
creating components events layoutChrome() method 111
adding events 95 about 20 life cycle, component
extending a class 6 instantiation 100
adding 95
INDEX 172

M S
measure() method 108 scope
metadata keywords about 19
available 29 custom components 53
Bindable 29 screen readers, accessibility in
custom components 28 custom components 114
Embed 29 setters, defining for custom
components 17, 65
Event 34, 38
skins, style property 130
NonCommittingChangeEvent 37
startup time, RSLs 11, 43
Style 38, 39, 127
static constants 25
syntax 28
Style metadata keyword 30, 38, 39,
tags 29 127
using 28 styles
metadata tags about 124
about 27 custom components 54, 96
Event 23 setting 125
methods setting defaults 129
defining 17 Style metadata keyword 30, 38, 39,
overrides 90 127
MXML super keyword 18
ActionScript classes and 6 SWC files, distributing components
custom components 8 as 43
custom properties and methods 62 syntax, for metadata statements 28
multiple files 49
MXML components T
about 49 tags
creating 49 for metadata 29
reusable 61 See also specific tag names
template components
N about 131
NonCommittingChangeEvent data types 133
metadata keyword 30, 37 transitions 159
troubleshooting 122
P tween effects 157
package statement 13 type selector 57
performance, RSLs 11, 43
postal codes, formatting 140 U
properties updateDisplayList() method 111
as getters and setters 17
as variables 16 V
commitProperties() method 106 validation, multiple fields
getter and setters 85 example 147
getters and setters 65 validators 144
inspectable 66 VBox layout, overriding 112
MXML 64 versioning 115
visual components 98
R
runtime shared libraries (RSLs),
definition 11, 43

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