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Skills: STR DEX CON AC

ABILITY NAME ABILITY SCORE class and level deity ABILITY MODIFIER type and subtype weight campaign size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER DEXTERITY TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS ESSENTIA POOL CONSTITUTION CON INT WIS CHA CHARISMA DAMAGE REDUCTION DEX

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0% found this document useful (0 votes)
201 views6 pages

Skills: STR DEX CON AC

ABILITY NAME ABILITY SCORE class and level deity ABILITY MODIFIER type and subtype weight campaign size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER DEXTERITY TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS ESSENTIA POOL CONSTITUTION CON INT WIS CHA CHARISMA DAMAGE REDUCTION DEX

Uploaded by

Liivi Tantaal
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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character name

player class and level race type and subtype

alignment deity size age gender height weight campaign

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

STR AC = 10 + + + + + + + TOUCH
ARMOR CLASS
FLAT-FOOTED
STRENGTH ARMOR CLASS ARMOR CLASS

DEX TOTAL NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS ESSENTIA POOL


DEXTERITY
HP
HIT POINTS
CON WOUNDS/CURRENT HP
CONSTITUTION

INT SKILLS MAX RANKS


/

SKILL?
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
DAMAGE SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
WIS REDUCTION
WISDOM
DEX MISC. □ Appraise n int = ______+______+______
CHA TOTAL MODIFIER MODIFIER
□ Balance n dex* = ______+______+______
CHARISMA
INITIATIVE = +
MODIFIER □ Bluff n cha = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
□ Climb n str* = ______+______+______
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
□ Concentration n con = ______+______+______
FORTITUDE = + + + +
(CONSTITUTION) □ Craft n ( ______________ ) int = ______+______+______
REFLEX □ Craft n ( ______________ ) int = ______+______+______
= + + + +
(DEXTERITY)
□ Craft n( _______________ ) int = ______+______+______
WILL
(WISDOM)
= + + + + □ Decipher Script int = ______+______+______
□ Diplomacy n cha = ______+______+______
□ Disable Device int = ______+______+______
BASE ATTACK BONUS SPELL RESISTANCE □ Disguise n cha = ______+______+______
□ Escape Artist n dex* = ______+______+______
GRAPPLE = + + + SPEED
□ Forgery n int = ______+______+______
MODIFIER

BASE ATTACK STRENGTH SIZE MISC.


□ Gather Information n cha = ______+______+______
TOTAL
BONUS MODIFIER MODIFIER MODIFIER
□ Handle Animal cha = ______+______+______
□ Heal n wis = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Hide n dex* = ______+______+______
□ Intimidate n cha = ______+______+______
RANGE TYPE NOTES □ Jump n str* = ______+______+______
□ Knowledge ( __________ ) int = ______+______+______
AMMUNITION _________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Knowledge ( __________ ) int = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( __________ ) int = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Knowledge ( __________ ) int = ______+______+______
□ Knowledge ( __________ ) int = ______+______+______
RANGE TYPE NOTES
□ Listen n wis = ______+______+______
□ Move Silently n dex* = ______+______+______
AMMUNITION _________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Open Lock dex = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Perform n (____________) cha = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform n (____________) cha = ______+______+______
□ Perform n (____________) cha = ______+______+______
□ Profession ( ___________ ) wis = ______+______+______
RANGE TYPE NOTES
□ Profession ( ___________ ) wis = ______+______+______
□ Ride n dex = ______+______+______
AMMUNITION _________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Search n int = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Sense Motive n wis = ______+______+______
□ Sleight of Hand dex* = ______+______+______
□ Spellcraft int = ______+______+______
RANGE TYPE NOTES
□ Spot n wis = ______+______+______
□ Survival n wis = ______+______+______
AMMUNITION _________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Swim n str* = ______+______+______
□ Tumble dex* = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Use Magic Device cha = ______+______+______
□ Use Rope n dex = ______+______+______
RANGE TYPE NOTES
□ ______________________ ____ = ______+______+______
□ ______________________ ____ = ______+______+______
AMMUNITION _________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for character.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM
ITEM LOCATION
LOCATION PAGE
PAGE REF.
REF. WEIGHT
WEIGHT ITEM
ITEM LOCATION
LOCATION PAGE
PAGE REF.
REF. WEIGHT
WEIGHT

TOTAL WEIGHT
CARRIED

CARRYING CAPACITY LANGUAGES


LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL LANGUAGES = Common + racial languages + Int bonus
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
EACH ADDITIONAL LANGUAGE (Speak Language) = 1 skill point

CARRYING CAPACITY WHILE RAGING


LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP—

SP—

GP—

PP—
FEAT PAGE REF. FEAT PAGE REF.

NOTES
NOTES

FEAT PAGE REF. FEAT PAGE REF.

NOTES
NOTES

FEAT PAGE REF. FEAT PAGE REF.

NOTES
NOTES

FEAT PAGE REF. FEAT PAGE REF.


NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.
NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.
NOTES

NOTES

SPECIAL ABILITIES SOULMELDS


PAGE REF.

NUMBER OF ESSENTIA
SOULMELDS CAPACITY

CONDITIONAL CAPACITY
MODIFIERS

CHAKRA BINDS

CHAKRAS AVAILABLE

SAVE DC + INVESTED ESSENTIA

(10+ ABILITY
MODIFIER)
EXPERIENCE
EXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

CHARACTER ILLUSTRATION

SPELL FAILURE SPECIAL PROPERTIES

CLASS FEATURES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
CLASS FEATURE PAGE REF.

NOTES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AFFILIATIONS AND ENEMIES NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

RACIAL TRAITS CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES
SOULMELD CHAKRA SOULMELD CHAKRA

BASE EFFECT BASE EFFECT

BIND EFFECT BIND BIND EFFECT BIND

ESSENTIA EFFECT ESSENTIA EFFECT

1 2 3 4 5 6 1 2 3 4 5 6

SOULMELD CHAKRA SOULMELD CHAKRA

BASE EFFECT BASE EFFECT

BIND EFFECT BIND BIND EFFECT BIND

ESSENTIA EFFECT ESSENTIA EFFECT

1 2 3 4 5 6 1 2 3 4 5 6

SOULMELD CHAKRA SOULMELD CHAKRA

BASE EFFECT BASE EFFECT

BIND EFFECT BIND BIND EFFECT BIND

ESSENTIA EFFECT ESSENTIA EFFECT

1 2 3 4 5 6 1 2 3 4 5 6

SOULMELD CHAKRA SOULMELD CHAKRA

BASE EFFECT BASE EFFECT

BIND EFFECT BIND BIND EFFECT BIND

ESSENTIA EFFECT ESSENTIA EFFECT

1 2 3 4 5 6 1 2 3 4 5 6

SOULMELD CHAKRA SOULMELD CHAKRA

BASE EFFECT BASE EFFECT

BIND EFFECT BIND BIND EFFECT BIND

ESSENTIA EFFECT ESSENTIA EFFECT

1 2 3 4 5 6 1 2 3 4 5 6

©2005 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only. The Dungeons and Dragons logo is a registered tradmark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
CHAKRAS AND BODY SLOTS

SOULMELD BOUND SOULMELD BOUND

SOULMELD BOUND
SOULMELD BOUND
SOULMELD BOUND

Crown Chakra Throat Chakra


Headband, helmet, hat, phylactery. Abilities Amulet, brooch, medallion, necklace,
related to mental improvement, ranged periapt, scarab. Abilities related to
attacks, interaction, morale, and alignment. protection and discernment.

SOULMELD BOUND SOULMELD BOUND

SOULMELD BOUND SOULMELD BOUND

Brow Chakra Shoulders Chakra


Eye lenses, goggles. Abilities Cloak, cape, mantle. Abilities related to
related to vision. transformation and protection.

SOULMELD BOUND
SOULMELD BOUND

SOULMELD BOUND
SOULMELD BOUND

Hands Chakra Heart Chakra


Gloves, gauntlets. Abilities Shirt, vest, vestment Abilities related to
related to quickness and physical and class ability improvement.
destructive power.

SOULMELD BOUND
SOULMELD BOUND

SOULMELD BOUND
SOULMELD BOUND

Ring Body Slots Waist Chakra


Belt. Abilities related to
No corresponding chakras.
physical improvement.

SOULMELD BOUND
SOULMELD BOUND

SOULMELD BOUND
SOULMELD BOUND

Arms Chakra
Bracers, bracelets. Soul Chakra
Abilities related to Robe, armor. Multiple
combat and allies. effects and abilities.

SOULMELD BOUND

SOULMELD BOUND

Totem Chakra
No corresponding body slot.

SOULMELD BOUND

SOULMELD BOUND

Feet Chakra
Boots. Abilities related to movement.

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