2-Level Defense
2-Level Defense
2-Level Defense
By Ted Seay
v. 3, 01/27/04
TABLE OF CONTENTS
Introduction Page 3
The Concept: Buying -- and Selling -- the Idea Page 4
The Basics: Defining Terms Page 6
Position/Personnel Requirements Page 10
1L Alignments/2L Stacks and Positioning Page 12
Fundamentals by Position Page 18
Variations - 1L Stunts/2L Blitzes Page 29
Coverages/Two-Deep Page 32
The Basics II: Consolidation Page 41
The Schedule: Installing the 2LD in Two Weeks Page 43
The Game Plan: How to "Fine Tune" for an Opponent Page 77
Conclusion: JT and the Mouse Page 97
DEDICATION:
To John M. Thomson,
creator of the 2-Level Defense;
and to Darrel "Mouse" Davis,
the man who modernized the Run and Shoot offense:
"When a true genius appears in the world, you may know him by this sign --
that the dunces are all in a confederacy against him"
--Jonathan Swift
2
INTRODUCTION
In recent years, the Internet has given a new lease on life to a number of
obscure football concepts from the Yale Formation direct-snap offense to the
Gap-Air-Mirror (GAM) defense. This new medium for exchanging ideas has also
revealed a 2LD "underground" -- a small but dedicated group of coaches who
have kept Coach Thomson's concepts alive since the beginning.
(I should note here that I mean no disrespect at all to Coach Arnsparger, one of
the great defensive minds in football, but -- the 2LD is John Thomson's baby.
You won’t find reference to the 2LD in any of Arnsparger's other publications,
and for good reason: as John Thomson relates it, Coach Arnsparger called him
shortly after publication of the 2LD text to say that coaches from all over were
bugging him to death about the 2LD. Since he was still coaching at LSU, and
attempting to recruit, he basically washed his hands of the whole thing and left
the 2LD where it belonged, with its creator, John Thomson.)
(On a related note, there are ridiculous rumors making their way around the
Internet regarding why the 2LD is so little known. The most popular version is
that a hit by a 2LD Deep Safety left a receiver paralyzed or dead, and a
subsequent lawsuit forced the recall of the textbook and its destruction by the
publisher. This is pure hogwash -- but it says a great deal about the reputation
the 2LD developed in a very short time for ferocious hits by the deep safety.
Prentice-Hall only ever published about 2,000 copies, according to Doctor
Thomson, and most of those were snapped up by institutional buyers -- libraries
and universities. I happened to receive a mailing from Prentice-Hall in 1988
offering a number of football texts, and the 2LD book immediately caught my
eye. For those coaches interested in obtaining a copy, I suggest you try an
inter-library loan and a trip to your local photocopy shop.)
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THE CONCEPT: BUYING (AND SELLING) THE IDEA
There is no way around it -- the 2LD is a startling defensive concept. The first
time you see a safety lined up 28 yards deep, you react. Some coaches shake
their heads, some blink very hard, and some laugh out loud. Reactions from the
armchair intelligentsia (parents, "fans", etc.) can be even more vehement.
"What the hell are you playing that kid so deep for? That quarterback can't even
throw the ball that far!" Since this was actually one of the more intelligent
comments I have heard regarding the 2LD, I just smiled politely.
Before I discuss the rationale behind the depth of the safety, I want to talk about
the theoretical underpinnings of the 2LD. Coach Thomson has said that his
impetus in designing a new defensive look was the success of the Mouse Davis
Run and Shoot offense in the late 1970's and early '80s. Thomson saw the need
for a defensive look that could cover the short receivers tightly without sacrificing
the deep ball.
He also saw that a model for such a defense existed in Bear Bryant's 6-5 goal-
line defense. The six defensive linemen (the first level of the defense) attacked
their gaps, while the defensive backs and linebackers (the second level) each
"mirrored" a potential offensive receiver. The second level played tight man
defense, for the most part, while the close proximity of the back of the end zone
provided an "end line" beyond which the offense could not operate.
The great leap Coach Thomson made was to imagine a safety placed so deep in
"centerfield" that he could effectively intercept at a set depth anything the
offense tried -- thus providing the same "end line" coverage that the 6-5 enjoyed
from the back of the end zone. Through "extensive experimentation", Coach
Thomson determined that a deep safety (DS) placed at +28 yards could enforce
an end line at +18 that would eliminate the deep pass and force the offense to
concentrate on medium-range routes. The factor that made this coverage
possible was that the DS could cover much more ground than a traditional
defensive back because he was running forward -- not back-pedalling meant he
could effectively cover twice as much ground.
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The next step in the master 2LD design was the play of the second level of five
pass defenders. Their basic concept was to play tight man-to-man defense on
their respective "mirrors", denying the short pass by playing underneath the
receiver after bumping him. This left the offense with a window of opportunity
for passing the ball of between +15 and +18 -- the medium range passing
game. However, because of the tight coverage by the second level defenders,
the quarterback was forced to arc the ball in the air to drop it in between the
second level and the deep safety. This is basic 2LD man or "Max" coverage.
The chess game began in earnest with the other basic coverage, a zone scheme
called "Cover". Here, the second level (2L) played the short zones at a depth of
about +12 to +15, taking away the medium depth pass while conceding the
quick stuff. Max coverage would normally dictate a "hard" alignment by the 2L
defender on an outside receiver (up to +1, basically right in the receiver's face),
while Cover would call for a medium depth deployment by the 2L defender (+3 -
+5). If offenses start keying the depth of the 2L alignment, however, we can
align them hard and run Cover, or medium and play Max -- giving no clue of our
intentions before the snap. Combined with our bumping response to motion no
matter what coverage we're in (page 9), we provide no pre-snap clues to the
offense. They must decide -- are we taking the short pass or the medium pass
away on this snap? Will we stunt and/or blitz? If so, what variation of Max
coverage will we play behind it? Combined with 13 different defensive fronts
which we can shift into just before the snap, and the automatic stacking of 2L
defenders behind their 1L counterparts when they are mirroring an offensive
backfielder in the box (or "Core", as we call it), we make pre-snap reads a
nightmare for offensive coordinators and quarterbacks.
I will detail alignments, stunts, blitzes and coverages in this guide, but I will
make the point again -- the deep alignment of the DS is crucial to the operation
of the 2LD. It is what allows the first and second levels to attack the offensive
gaps and receivers with abandon, and to disguise what they are doing until the
snap. In short, it is absolutely essential to the 2LD. Coach Thomson does allow
for the re-alignment of the DS at free safety depth (+ 8 to +18 yards), but only
in certain special circumstances. As a rule, the 2LD absolutely requires a truly
DEEP Safety. Minor adjustments for slower or faster personnel, (i.e. from +25 to
+30) are perfectly acceptable; however, if you are not willing to accept the basic
concept of the deep safety, the 2LD is not for you.
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THE BASICS
Areas: By definition, the sections of the field on the offensive side of the ball
where potential receivers are located. The area between the offensive tackles
and 5-7 yards deep is the Backfield; Area C extends 5 yards outside the Backfield
in each direction; Area B extends out from Area C a further 7 yards toward each
sideline; and Area A extends from Area B to each sideline. Each Area A and C
may contain only one receiver; receivers nearby are considered to be in Area B.
Core: An area surrounding the static offensive personnel (i.e., the offensive
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line), the quarterback, and the First Level (1L) of the defense. It may also
include mobile personnel (i.e., running backs, tight ends, slotbacks and/or
wingbacks) and their Second Level (2L) "mirror" defenders. The core normally
extends in an oval with a radius of 5-7 yards from the football.
Numbering: Mobile offensive personnel (that is, potential receivers -- backs and
ends) are given a number relative to their position. The receiver closest to each
sideline is counted as #1; the next receivers in are #2; while the remaining
receiver, regardless of position, is #3. Reading across the field in either
direction, the numbering is always 1, 2 ,3, 2, 1. Stacked receivers are numbered
from front to back: if the front receiver is #1, the one behind him would be #2,
a third in the stack would be #3, and in a quad stack, the fourth receiver at the
back would be #2.
Offensive receivers are identified with reference to their number and area. By
definition, there can be only one receiver in each Area A and C, so receivers
stacked behind #1A are automatically #2B, followed by #3B, etc. Similarly, a
TE/wingback combination will be numbered (assuming Area A to that side is
empty) as #2C and #1B, respectively (see diagram next page). Two important
points to note: backfield receivers are identified by number only; and
quarterbacks (that is, the most likely passers) are not numbered at all, even in
direct-snap (shotgun) formations.
7
Formations with Area A receivers can be classed as spread formations, and we
further identify the set by the number of receivers to one side: Iso, Twin, Trips
or Quad. Since Len and Ron always mirror #1 to their side, and Mike mirrors
#3, Sam and Will by definition mirror #2 to the strong and weakside
respectively. If Sam, for example, is mirroring a slotback to his side, and he sees
two backs in an I formation, he can deduce one remaining receiver on the other
side of the formation. If his slotback goes in motion across the formation, Sam
does two things: he bumps to the Core to stack behind a 1L defender and
mirror one of the I-backs; and he calls out "Twin! Twin!" so that Will can be
waiting on the other side of the Core to pick up the motion man. Our bump
rules (see page 9) protect us if the ball is snapped when the motion man is in
the backfield -- if the ball is handed to the motion man on a fly/jet/speed sweep,
the 2L defender who has bumped to cover him will pursue him inside-out, while
the defender who has switched to the fullback will mirror him for trap and belly
plays.
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Bump: 2L defenders always react to motion the same way, regardless of the
coverage we have called. If Len is mirroring a flanker who goes in motion, Len
will follow him across the formation until he encounters another 2L defender --
let's say Sam. Len then physically tags Sam with his hand ands says "bump" --
Sam picks up the motion man, while Len now mirrors the receiver Sam had been
covering. The key to effective coverage is that a 2L defender is ONLY
responsible for his man unless and until someone comes along and bumps him
to another receiver.
In the diagram, Ron bumps left with motion until he contacts Sam; Sam in turn
drops back at an angle as he approaches the Core (to avoid 1L defenders) and
mirrors the motion man. If the ball is snapped for a fly/jet/speed sweep series
play at the moment diagramed, Sam still has the motion back and will pass in
front of Mike if necessary. If the motion man passes in front of the FB, on the
other hand, Sam would bump him to Mike and mirror the FB himself.
Wideside: If the ball is scrimmaged from a hashmark, the wide side of the field
is obvious; however, by 2LD definition, if the ball is scrimmaged from BETWEEN
the hashes, BOTH sides of the field are the wideside. This has distinct effects on
several 2LD coverages (see pp. 32-40).
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THE 2LD BY POSITION
Here are some thumbnail sketches of the requirements for the various 2LD
positions.
First Level (1L): Body mass is important, but quickness and agility are vital at
Nose and Tackle. This is a fluid, swarming defense, so smaller/quicker personnel
should be preferred at these positions to larger/slower (all other things being
equal). The Ends should have speed, quickness, lean body mass, AND height.
These are by far the best athletes in the First Level, and should be among the
best on your team. Julius Peppers is the current prototype. (You've got a couple
of those lying around, right?)
The Ends are your principal pass rush threat, yet must be able to plug the off-
tackle hole. They almost always crash, and are responsible for the C gaps; the
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other DL personnel usually have a one-gap responsibility as well, although we
often give one Tackle or the Nose two-gap responsibility. Otherwise, we just
move the unassigned gap around in a kind of shell game.
The key to all 1L maneuvers is that they begin as pass rush -- everything else is
a reaction. When you give the 1L that aggressive mindset, you can still channel
that aggression into fighting through blocks to stop a running play coming at
them, or tearing down the LOS to pursue. I've found it much easier to teach D-
line techniques this way than to teach gap responsibilities first and then pass
rush as a reaction.
Second Level (2L): Speed kills, inside and out. A glue-footed Mike (what
Coach Thomson calls Gael, the middle LB equivalent in the 2LD) can be caught in
mismatches against speedy receivers any time the offense chooses, so you need
foot speed at all five 2L positions. The two outside positions (I call them Len
and Ron -- CB equivalents) must be burners with big egos -- think Deion. While
we rarely hang them out to dry without top cover, these kids just have to be
quick and cocky. The middle three positions (Sam, Mike and Will) are similar in
requirement to the Ends, but don't have to be quite so genetically superior.
Body mass for plugging the inside and height for staying with crossing TEs are
important, but again, speed shouldn't be sacrificed for size. If you have to, you
can play both a big LB type and a quicker SS type at one of the 2L positions,
substituting them according to game plan.
Deep Safety (DS): This can be one of the most average athletes on the team.
Reasonable speed is an asset, but intelligence, timing and football sense are all
very important. The only critical trait is that he must LOVE TO HIT. He will get
opportunities to lay the leather on receivers who are stretched out reaching for
passes while looking backward, and he will be expected to make the most of
these opportunities. We see very few deep Post patterns by teams after a few
good hits by the DS -- most teams stick to out routes and the shorter stuff after
one or two "rifle shot" collisions.
We don't coach brutality, and I certainly do NOT teach head shots, but the laws
of physics dictate that a DS running forward can cover twice the ground of a FS
backpedaling, and will arrive at the point of impact with twice the momentum --
which means twice the impact energy.
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ALIGNMENTS (Note: The Deep Safety aligns 28 yards deep at the midpoint
between the two widest receivers, but always inside the {high school}
hashmarks.)
First Level: I'll give the two alignment rules for each 1L position, then
demonstrate with diagrams.
Nose: Rule #1: All odd-numbered calls -- 11, 3's (3 Left and 3 Right), 33,
5's, 55 -- the Nose aligns ODD, over the center.
Rule #2: Even-numbered calls -- 2's, 22, 4's, 44 -- the Nose aligns
EVEN, on the guard to his Left or Right, depending on the Ends'
call. (Corollary: In 22 and 44, Nose aligns EVEN, but stacks
behind a Tackle, again depending on the Ends' call.)
Rule #2: All single-digit calls, (2's, 3's, 4's or 5's), Tackles align
according to the Ends' call at the LOS: "Left", left Tackle is OPEN
and right Tackle is CLOSED (both aligned to the left); "Right", left
Tackle is CLOSED and right Tackle is OPEN (both aligned to the
right).
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Ends: Rule #1: All calls starting with a 1, 2 or 3 (11, 2's, 22, 3's, 33),
Ends align LOOSE, outflanking the offensive core.
Rule #2: All calls starting with a 4 or 5 (4's, 44, 5's, 55), Ends
align TIGHT (outside eye on offensive tackle). Exception: When
lining up next to an Open Tackle, the End aligns Loose.
Note: When aligned opposite a tight end or tight slotback, a Loose End will play
a standard 9 technique on the TE's outside shoulder, rather than the slanting
stance shown in the diagram above, which is normal for a Loose End on the Split
End side. We can also make a Wide call for the Ends, which would put them a
yard outside a standard TE, or outside shoulder on a TE/WB combination.
The Ends' Calls: As the offense breaks its huddle, both Ends will call out a
directional indicator decided by game plan: "Left" or "Right" in response to
formation strength, field width, and/or other factors. In order to give the
defense as much flexibility as possible in aligning before the snap, we provide an
additional bit of information in the huddle. When we call a single-digit front in
the huddle, we may add the word "Away" -- for the benefit of the Ends only.
Thus, if we call "5" in the huddle as the 1L alignment, and the offense lines up
with its strength to the left (as previously defined by that weeks' game plan), the
Ends would normally call out "Left! Left!" and the 1L would align in 5 Left (see
diagram next page). If the huddle call was "5 Away", however, the Ends would
call out "Right! Right!" -- AWAY from offensive strength -- at the LOS, and the
1L would align in 5 Right (see diagram next page). Thus all 13 alignments are
available to the defense at all times, no matter how the offense lines up.
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In Odd fronts, the Nose has two-gap responsibility; in Even fronts, the Tackle
opposite the Nose has both gaps. All other linemen have a single gap to defend.
(Please excuse the quality of the diagram. Ends are further outside offensive
tackles when aligned Loose than the pictures indicate, and the angle of slant is
wrong, too.)
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Second Level: There are two basic areas where 2L defenders deploy: out wide
mirroring immediate receivers (in Areas A and B); or mirroring backs, TE's or
tight slot/wingbacks (in Area C or the Backfield). In the latter case, the 2L
defenders are considered to be within the Core, and are almost always stacked
behind 1L teammates at a depth of up to +5 yards.
Shade: From an Outside shade, the 2L defender will aggressively FUNNEL his
receiver to the inside, denying outside (i.e., Fade) routes; from Inside, he will
STEER the receiver outside, denying the inside release and crossing routes.
The Hard Area C Outside shade results when a TE or slotback is present and the
1L End is aligned Tight (over the offensive tackle). If Mike, for example, is
stacked behind that End in a 2 Stack, Sam (who has responsibility for the TE or
slot) will AUTOMATICALLY move up to a Hard Area C Outside shade, which we
call "JAM". The Jam position allows Mike to mirror his man outside without
colliding with Sam.
1 Stack: The 2L defender stacks behind Nose in Odd alignment (over center).
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2 Stacks: The defender stacks behind a Tackle or End opposite the offensive
tackle, or behind a Tackle or Nose opposite an offensive guard.
Obviously, combinations are possible. The following example shows how both 2L
defenders are protected from offensive line blocks by the 1 and 2 Stacks.
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Some combinations of stacks and 1L alignments are shown below against
different offensive formations.
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FUNDAMENTALS: First Level
Stance:
Nose and Tackles use a 3-point stance with a shoulder-width base and fairly
minimal stagger -- must be ready to move laterally;
Down hand should be about 18 inches from LOS; off hand is partially
extended, ready to deliver arm shiver;
Tackles and Ends should play with their inside hand down; left-handed
personnel should play on right of defense;
Nose aligned Even and Tackles aligned Open or Closed must shift to an
inside-eye (Eagle) position when the offensive lineman opposite them is split
out more than two feet; otherwise alignment is always head-up on O-
lineman;
Ends' stance is either two-point or three-point; two-point is mandatory when
End has pass coverage responsibilities, three-point is mandatory when End is
lined up Tight (inside TE) and is relieved of pass coverage responsibilities;
Ends' stagger is always inside foot slightly back, and initial step is always
with inside foot, whether lined up Tight or Loose.
Shifting:
Responsibilities:
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Against the pass, the Nose/Tackles sequence becomes:
Primary: Line gap becomes pass rush alley, narrowing and converging at the
passer; if blocked out of his alley, the pass rusher must work his
way back.
Secondary: React to screens, draws, delayed runs.
Pursuit: Begins when QB escapes from core with the ball.
Primary: Contain.
Pursuit: Backside end must trail play at the same depth as the ball, always
keeping the QB in sight.
Secondary: Very limited responsibilities. Once containment is lost, End is
almost always out of the play.
Primary: Contain the QB -- rush him outside-in, cut off sprint- or roll-out.
Secondary: React to screens outside the core, and contain draws, screens and
shovels inside the core.
Note: Ends have certain specified pass coverage responsibilities. They are
detailed on pp. 21-24.
Techniques:
Nose/Tackles have two techniques, power move and slant; and two reflex
reactions, breakdown and tear.
Power Move: The N/T launches himself straight ahead at the blocker, striking
blows on the upper arms just below the shoulder pads with the heels of the
hands. The defender's helmet may also impact the blocker just above the
numbers; in any case, the defender must maintain the flex in his knees and keep
his back bent forward at the waist. He locks out with both arms without giving
ground; even if he cannot completely lock out against larger opponents, he
maintains separation from the blocker this way. Keeping his eyes on the ball-
carrier, the defender pushes on one shoulder pad and pulls on the other to
control the blocker and clear a path to the ball. If the blocker grabs a forearm or
elbow, the defender pulls down through the blocker's thumb to clear his arm.
Slant: Defender lead-steps (never use a cross-over step) into his assigned gap
at a 45 degree angle. He simultaneously punches his opposite arm and shoulder
across his body to deny the offensive lineman he lines up across from a clear
shot at his chest. With his head and shoulders in the gap, he can now play the
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blocker: if the lineman he is slanting toward blocks down on him, he employs his
power move techniques; if the lineman he originally aligned over attempts to
reach-block him, the defender attacks the shoulder pad with his inside elbow,
and hand-fights his way clear to secure the gap.
Breakdown: The N/T always attacks, but this attack only continues at full
throttle when confirmed by pass-blocking by the offensive line. If the O-line fires
out, the defender immediately breaks down with shoulders square to the LOS --
the rule for breakdown is to penetrate no further than the heels of the offensive
line.
Tear: A pursuit reaction along the LOS by N/T's who have broken down from
their initial pass rush attitude. The defender keeps the ball carrier in front of him
without circling around blockers or getting blown off the line. He never overruns
the ball, but adjusts his tear course to intersect the ball carrier.
Crash: Aligned Loose, the End is free to crash into the offensive backfield. He
penetrates aggressively through the C gap aiming at the near halfback (or at the
spot where one would be). He maintains outside leverage on the ball while
forcing it directly -- the End should NEVER allow a ball-carrier to cut back inside
him untouched. From a Tight alignment, the crash technique is more difficult to
initiate, but the End should fight through blocks by the offensive line to gain his
crash leverage whenever possible. The End must stay on his feet, so the arm
shiver technique is preferred, fighting through the head and neck of inside-out
blockers, disengaging as soon as possible and keeping his feet clear. If an End
aligned Loose reads an off-tackle play coming directly at him, however, he
should engage the trap or kickout-blocker with his inside shoulder to maintain
outside leverage. Aligned Tight, an End should fight outside-in pressure from a
TE with his outside shoulder, stringing him along the LOS while being aware of
cutback attempts by the ball-carrier.
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blockers, telling the End he must maintain his primary contain responsibility
rather than initiating trail.
Ends also have three pass techniques to master: Max (man), Cover (zone), and
Shortside Square.
21
ENDS: COVER, SHORTSIDE SQUARE, AND STUNTS
As indicated in the diagrams, the Ends have a few, very limited pass coverage
responsibilities. They must be drilled relentlessly, however, if the 2LD is to
succeed as a pass defense platform. Ends are called on to Max backfield
receivers (p. 21, top, 22 bottom left, and see p. 29) when the 2L "Dog" blitz is
verified; Max TE's or tight slotbacks (p. 21, middle, 22 bottom right, and see p.
31) when the 2L blitz "Cushion" or the coverage variant "Tight Cushion" (p. 34)
is verified; drop to Shortside Hook or Flat zones in Cover (p. 21, bottom and p.
22, top and middle left); or drop to Shortside Square if Wideside Trips is
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authenticated from Cover (p. 22 middle right, and see pp. 23, 24, and 35). In
addition, they must rush a sprintout pass in their direction even though "Cover"
is called (p. 22 top right).
SHORTSIDE SQUARE
This is a unique feature of the 2LD. Neither man nor traditional zone coverage,
SS is invoked from Cover when the ball is scrimmaged from a hashmark and the
offense lines up in or motions to Trips or Quads to the Wideside of the field (p.
24). If (and only if) the remaining receiver to the shortside attacks the short
side of the field as a pass receiver does the End drop to his SS responsibilities. If
the receiver (usually a backfielder) sets to block shortside, the End can rush
under control, but must be prepared to cover a delayed pass release to the
shortside; if he sets up to block or releases for a pass to the wideside, the End is
free to crash as normal. The Shortside Square extends from the LOS to the
Deep Safety's end line at +18 yards, and from the shortside hashmark to the
sideline.
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ENDS: SHORTSIDE SQUARE ASSIGNMENTS
24
FUNDAMENTALS: Second Level
Outside the core, covering an Area B or A receiver, the 2L defender keeps his
inside foot forward and his body weight forward. (Exception: When playing a
hard outside shade, the defender keeps his outside foot forward.) As a general
rule, the closer the 2L defender mirrors his receiver, the more he lowers his
center of gravity by lowering his hips and widening his stance (but never wider
than shoulder width).
Mirroring a running back within the core, run defense is normally the primary
responsibility for 2L defenders -- however, this may change in "sure" passing
situations (i.e., 3rd and 15+). Outside the core in Area A or B, 2L defenders
must play the pass first. In Area C, the 2L defender's primary versus secondary
responsibilities may depend (according to game plan) on the type of receiver he
is mirroring. Against a larger, slower TE, the 2L defender should play the run
first; while against a smaller, faster slotback, the 2L defender should play pass
responsibility first. Again, this will be controlled by the specific game plan for
each opponent.
Techniques: When mirroring in the core, the 2L defender stacks behind the 1L
defender closest to his mirror. If no 1L defender is aligned within one offensive
lineman of the mirror back, the 2L defender may align directly opposite his
mirror unstacked. When receivers go in motion across the formation, 2L
defenders shuffle between stacks, keeping their shoulders parallel to the LOS at
all times.
If the mirror back dives at the 2L defender, he fills aggressively. If the mirror
moves outside the 2L defender, he scrapes down the LOS and plays the ball
inside-out as long as it remains inside containment. He should meet blockers
with a two-hand shiver to maintain separation while he keep his feet moving. If
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the ball moves across the core away from the 2L defender, he must play cutback
responsibility, shuffling cautiously across the formation and keeping the ball in
front of him laterally so he can play the cutback if it comes. When the ball clears
the core, the 2L defender immediately institutes pursuit, accelerating to catch up
with the ball (but not overrun it). From the backside of the play, pursuit takes a
deep course called rotation. When the ball crosses the LOS, the rotating
defender should be exactly in between the two hashmarks, and takes the best
available angle to intercept the ball carrier.
Outside the core, the 2L defender aligned at hard depth will Steer his mirror
outside or Funnel him inside; at soft depth he will employ positional technique to
deny specific pass routes (i.e., aligning to the inside to take away the quick Slant
and Post); and at medium depth he will employ both methods.
The Deep Safety (DS) position is unlike any other position in defensive football.
He is not a defensive back. Defensive backs are trained to react instantly to
offensive cues. The DS, however, must be trained NOT to react immediately to
what he sees before or at the snap. Defensive backs must move rapidly and
with great agility to prosecute their responsibilities. The DS is more like a
military force being held in reserve until the crucial moment of battle. He tracks
the offensive threats from long distance while pre-positioning himself during the
first 1.5 to 2 seconds of any play -- then he strikes like a guillotine falling.
Defensive backs read keys and react to them immediately. The DS eliminates
possibilities based on keys -- he looks for what doesn't happen and eliminates it,
leaving him always with only one course of action. His train of thought is like a
flow chart:
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PRE-SNAP
RUN PASS
INSIDE SHORT/MEDIUM
OUTSIDE DEEP
The DS will position himself before the snap at the approximate mid-point of the
offensive formation (but never wider than one of the hashmarks). He will note
the location of all five potential receivers, how many are available for immediate
release downfield (i.e., 2, 3, 4 or 5 receiver sets) and whether the formation is
balanced (1x1 or 2x2) or unbalanced (1x2, 1x3, 1x4 or 2x3).
At the snap, the DS will analyze the offensive play, eliminating possibilities by
following the above flow chart. He does not give equal credence and weight to
all possibilities, however. One key to the play of the DS is that he must assume
that every play will be a deep pass -- to the end-line at +18 or beyond (note the
stars in the flow chart). Any other offensive play becomes a reaction for the DS
-- and his reaction is to secure the tackle without fail.
Stance: The DS stands tall and relaxed, bouncing lightly on his toes (like a
boxer, or a tennis player waiting to return a serve) as the ball is snapped,
reading the quarterback.
Responsibilities: In Max coverage, the DS will intercept the ball at the end-line
(or deeper, in case of a deep pass). In Max/Double, he is responsible for
double-covering a chosen receiver. In Cover, his responsibilities may include the
deep middle 1/3 or a deep 2/3 of the field.
Technique: The most important point to teach the DS is the correct path to
intercept the ball at the end-line (see diagram next page).
27
This is the DS "glide path". He should never head directly for the LOS, but
should focus his attention on the offense after the snap and begin to move under
control toward the likely point of intersection with the ball. If the DS first moves
forward, and then is forced to sprint laterally, he will have lost all the advantage
that his built-up momentum and kinetic energy would otherwise give him (i.e.,
intercept speed and force of impact). The DS "bounce and glide" is explained in
greater detail in the Installation/Drills section (see page 57).
By the time a ball is thrown, the DS should be well on his way toward the
intended receiver. If the ball will land near or past the end-line at +18 yards,
the DS has a decision to make -- should he collision the receiver, or attempt the
interception? In almost every case, the preferred option is to HIT THE
RECEIVER. Therefore, before the ball starts downward from the high point of its
trajectory, the DS will have made his hit vs. intercept decision. If he decides to
impact the receiver, he must factor in two things -- the timing of the hit vs. the
ball's arrival; and the position of any 2L defenders who may be covering the
receiver. Taking the latter point first, the DS should TRY to hit through the
shoulder of the receiver opposite the 2L defender. Of course, if this proves too
difficult, the DS must still deliver a maximum blow to the receiver. We give the
DS the full benefit of the doubt on his timing. If he impacts the receiver a
fraction of a second before the ball arrives, well and good. We will take the
penalty under those circumstances, and work with the DS after the fact to
prevent recurrences. Meanwhile, the receiver will clearly understand why we
"play that kid so deep."
(By cued, Thomson means the ball crossing the LOS on the ground or in the air.)
28
VARIATIONS: 1L Stunts
We distinguish between Stunts by the 1L and Blitzes by the 2L, even though
there is some overlap.
Slant: Involves the Nose and one Tackle slanting in the same direction to
disguise the final alignment of the 1L, even after the ball is
snapped.
From odd-numbered fronts (11, 3's or 5's), the Nose and the Tackle away from
strength will Slant toward strength, aiming for the spot where the back foot of
their target offensive lineman (the one toward whom they are slanting) is lined
up before the snap. Even-numbered fronts (2's, 22, 4's or 44) mean that the
Nose and the Tackle who is aligned Closed (in 22 and 44, the one the Nose is
NOT stacked behind) Slant away from strength -- the Nose always toward the
center, and the slanting Tackle away from him.
29
TET similarly involves a Tackle and adjacent End, but requires an Open Tackle
and Loose End. As with TNT, the inside 1L defender (the Tackle in this case)
slants out, and the End loops behind him.
3 RIGHT TET
VARIATIONS: 2L Blitzes
Three 2L blitzes provide the DC with more means of disrupting offensive plans.
Blitzes also complement 1L stunts for a very practical reason -- a stunting 1L
defender may be assigned two gaps in a particular front, but can only fill one of
them -- making 2L blitzes a practical way to fill the undefended gap at
unexpected moments. All blitzes must be VISUALLY VERIFIED at the LOS.
The Dogging 2L defender is never wasted on a futile blitz. If his mirror back sets
up to pass-block or moves laterally toward the perimeter of the Core, the
defender is free to fire IF HE THINKS IT WILL BE EFFECTIVE (his mirror will be
picked up by an End -- see page 21). If his back dives ahead, however (either
immediately or after starting across the formation laterally), he must continue to
mirror until he is sure the back is neither carrying the ball nor sneaking out on a
pass route.
30
Cushion: At the Snap a Loose End attacks and Maxes a TE or slotback, while
the 2L defender with mirror responsibility crashes outside-in.
CUSHION
Switch: Against TE/2 Backfielder formations, Switch crashes the End and a
2L defender outside-in.
Switch is ONLY verified visually at the LOS by the presence of a TE and two
Backfield receivers (meaning two 2 Stacks by the defense, and a 2L defender in
position to Max the TE as the 2L defender who would normally do so crashes).
SWITCH
31
COVERAGES
Max (man) coverage is the heart and soul of the 2LD. I know of a number of
2LD coaches out there who only use Max and its variants. However, I have
always used, and recommend using, Coach Thomson's Cover (zone) scheme,
albeit with a few simplifications.
3 LEFT MAX
32
Max/Double calls the DS to provide "top cover" double coverage to a specified
wide receiver. It tells certain other 2L defenders they must play Max Soft (i.e.,
traditional man coverage) techniques from a depth of +7 or more. The
exceptions for playing Max Soft are for 2L defenders mirroring backfield receivers
and for the 2L defender mirroring the receiver being double covered. In order to
maintain integrity against the run, and because the deep passing threat is less
immediate, defenders mirroring backfield receivers stay at their normal depth;
however, they must always be aware that when Max/Double is called, there is no
end line in force. The 2L defender mirroring the called Max/Double receiver (the
1A receiver to the defensive right in the diagram below) will attack and funnel or
steer that receiver (depending on the game plan). The DS sprints forward at the
snap to provide double coverage over the top of any deep routes -- fades, posts,
etc.
11 MAX/DOUBLE 1A RIGHT
33
Max/Tight Cushion is an excellent mechanism for double-covering a TE or tight
slotback. It requires an End aligned Loose next to an Open Tackle, who assumes
the End's contain responsibilities (see p. 14 -- with a TE on the defensive left,
this would limit potential 1L fronts to five choices: 11 as shown below, and "the
Lefts" -- 2 Left, 3 Left, 4 Left and 5 Left). At the snap, the End bumps the TE
and Maxes him from an underneath position; the 2L defender mirroring the
TE/slot then plays a Max Soft technique on the receiver, double covering him all
over the field. Because the DS end line is in operation, all other Max
assignments are executed as usual.
11 MAX/TIGHT CUSHION
34
Cover: Zone defense by the 2L, DS and Shortside End.
I have taken several of Coach Thomson's zone concepts and combined them.
His Cover is the basis for my zone coverage against normal (i.e., Iso or Twin --
no more than two immediate receivers on each side) offensive formations.
35
From between the hashmarks, however, there is by definition no shortside on
the field -- so both wide flats are left open. This frees up both Ends to rush the
passer, but it also means quick flat and/or out routes have a much higher
completion possibility. One solution is to teach a “Cover-Middle” that drops the
strongside End to his flat and spreads Mike and Will from Middle Hook and Wide
Hook to Wide Hook and the weakside Wide Flat, respectively. Another is to
game-plan dropping one or both Ends to their respective flats when Cover is
called from between the hashmarks, turning flat coverage into a guessing game
for the offense. In any event, this has to be factored into the defensive game
plan, and makes it even more imperative that Max and Cover be mixed up when
the ball is scrimmaged from between the hashes.
36
The diagram below shows the effect of the offense sending Trips receivers to the
wideside of the field. Even though Cover has been called, defenders respond to
Sam's call of "TRIPS WIDE! TRIPS WIDE!" by repeating the call, and by
executing their Trips assignments: Len drops to the deep outside 1/3 on the
Trips side, while Will, Mike and Sam drop to the Trips-side Wide Flat, Wide Hook
and Middle Hook, respectively. The DS moves up under control to cover the
remaining deep 2/3 of the field, while Ron Maxes the now-isolated backside wide
receiver. The backside End executes a technique which is not quite a zone,
called Shortside Square: if the remaining receiver who is in position to threaten
the shortside of the field, the fullback, releases shortside, the End drops and
plays his Square responsibilities (see pp. 23-24). Quad receivers would produce
the same result, whether the offense lines up that way, or shifts and/or motions
into a Quad formation wideside -- with the sole exception that the shortside End
would be freed from the possibility of a #2 receiver releasing to his side, and
could crash as usual. If crossing routes were causing problems, of course, we
could still game-plan dropping that End to Shortside Square to wall off crossing
receivers.
37
Finally, if we call Cover against a team which motions to or lines up in a Trips or
Quad set from between the hashmarks, we end up with the situation
diagrammed below -- no shortside means no Shortside Square, so both Ends
crash; while Ron must (by rule) Max the isolated receiver he is mirroring.
Otherwise, the Cover Wideside Trips rule is in effect, so Len, Sam, Mike, Will and
the DS all maintain their same assignments against wide Trips.
38
Two-Deep: The insertion of a second DS (by removing one Tackle). Can be
used with Max or Cover.
The Two-Deep adjustment is not a coverage per se, but it affects how you play
your coverages. Tactical use of a second DS should occur for sound defensive
reasons, since you are eliminating 20% of your 1L pass rush. Against some
teams, the use of a second DS or other variations (see spread offense
adjustments, page 93) can provide an entire range of tactical challenges for
offensive coordinators to meet -- from maximum pressure to dropping off 8
defenders.
39
In the above diagram, the left Tackle has been substituted with a second DS
who shares Max Double responsibilities with Len on the 1B receiver to the
(defensive) left of the formation. (Note: While it might seem logical to remove
the Nose in Two-Deep, it actually restricts the 1L alignments severely. Removing
one Tackle leaves the defense with many more 1L alignment options.) The other
DS enforces the end line across the entire field as usual. All other Max
techniques remain in force as usual.
Depending on whether you substitute a Right or Left Tackle for the second DS in
Two-Deep, three alignments are possible: If the Right Tackle is removed, you
can still line up in 4-Right, 5-Left or 5-Right; while if the Left Tackle is removed
in favor of a second DS, you can line up in 4-Left, 5-Left or 5-Right. If you
remove the Nose man, however, only one alignment is viable -- a 44 with no
stack by the Nose. This alignment is duplicated by the 4-Right and -Left
alignments anyway, and you can also use the 5's if you remove one Tackle.
(Using the 1L alignment rules on pp. 11-13, demonstrate for yourself that these
alignments are possible with one Tackle removed. Also, the diagram on page 39
shows Two-Deep from a 2 Left 1L front; while this can be used as a "prevent"
set-up in long yardage situations, it is not recommended as a base front for Two-
Deep.)
While none of the coverages above may seem extraordinary (with the exception
of the Deep Safety position, of course), it should be mentioned that the
uniqueness of the 2LD rests with techniques and alignments, as well as with
their application. In Max, for example, the 2L technique brings defenders
underneath receivers to take away short routes. Beyond that, the skilful
intermixing of Max and Cover with stunts, blitzes, and 2LD variations such as
Two-Deep and offense-specific adjustments (see pp. 77-94) make the 2LD a very
tricky proposition to attack. The game becomes a chess match between
offensive and defensive coordinators, with the advantages of surprise and
unfamiliarity almost always on the side of the defense.
40
CONSOLIDATION: THE BASICS
41
To review (see diagram on page 41):
We define the offensive line gaps as those which separate the 5 STATIC
personnel ONLY. We only define A, B and C gaps to each side -- no D gap. (The
gaps in the diagram are numbered in red for illustrative purposes only -- we do
NOT number the gaps in our system.) The gaps are the primary responsibility of
the 1L to defend.
The Core is the area which contains the STATIC personnel and QB, as well as the
1L defenders -- it MAY also contain MOBILE personnel and their 2L mirrors.
The 2L will MIRROR the MOBILE personnel wherever they line up: if within the
Core, they will normally stack behind a 1L defender; outside the Core, they will
align in an Inside or Outside shade, at a Hard (+1), Medium (+3-5) or Soft (+7)
depth.
Normally, the DS deploys at a depth of +28 and enforces an End Line at +18. In
certain coverages, he may instead double cover a receiver, or cover a deep 1/3
or 2/3 of the field.
There are 13 1L alignments possible in the 2LD, and five possible locations for 2L
defenders to stack behind them. The combination yields a theoretical total of
242 possible 2LD fronts -- all from a two-digit (at most) 1L alignment call.
The 1L has three Stunts available to it -- the Slant and two Twists, TNT and TET.
The 2L can use three Blitzes -- Dog, Switch and Cushion.
Coverages fall in two types: Man (Max, Max/Double and Max/Tight Cushion) or
Zone (Cover). Cover changes depending on the lateral placement of the ball
(hashmark vs. middle) and on the offensive formation before the snap ("Normal"
-- Iso/Twin -- vs. Trips/Quad receivers).
42
INSTALLATION: THE SCHEDULE
The following schedule is designed to get a bare-bones 2LD up and running
within two weeks, assuming 20 hours are available for defensive practice. (It is
even possible to do so in 5 days if four hours a day are available for defense.)
Special attention is given to the drills Coach Thomson invented to teach the
particular skills involved in playing the 2LD. Key practices are preceded by a
Chalk Talk script which covers the concepts to be taught on the field.
Intro: "We'll teach you a new vocabulary, new positions, new drills. You are
learning something UNIQUE -- only a handful of teams in the country play this
defense, and most offenses have never even HEARD of it, much less faced it."
[Diagram 6-5 goal line defense. Demonstrate simplicity of concept: First level
(linemen) attacks their gaps, second level (linebackers/backs) mirrors receivers.
Show how the back of the End Zone forms an End Line behind which the offense
can’t operate -- it cuts down on offensive options.]
[Now move 6-5 to 50 yard line. Erase one nose guard, replace him with DS at
+28. Draw in End Line at +18. Explain that in theory the functions of the 2LD
and 6-5 are identical.]
[Define each position. First Level (1L): Nose and Tackles responsible for interior
(A and B) gaps. Ends crash through off-tackle (C) gaps.]
[Second Level (2L): Len and Ron always take #1 receivers to each side of
formation. Mike always takes #3 receiver. Sam aligns on strongside (as defined
by game plan -- pre-season, always on TE) #2 receiver; Will takes weakside #2.
Note 2L defenders may be called on to cover wide-outs AND stack in the core
behind 1L defender AND take on TE by themselves. They are LB/DB hybrids;
there is room for all types of players in the 2L, but they had better be quick.]
[Deep Safety (DS): A new position, and one that requires an absolute LOVE of
hitting -- we will choose our DS after we see who can deliver a ferocious hit, get
up, shake it off, and do it over and over again.]
[Defining the Offense: Show concepts of Core, line gaps, Backfield area, Area C,
Area B, Area A, and the numbering of Mobile personnel. (Refer to top diagram,
page 6, and diagram on page 41.)]
43
[Two Key Concepts of 2LD: 1) Ten defenders ATTACK, one ENFORCES (1L
attacks gaps, 2L attacks and mirrors Mobile personnel, DS enforces end line).
2) 2LD shuts down 5 offensive threats: Inside/outside running; and quick, sprint
and dropback passing.]
44
PRACTICE #1 SCHEDULE:
I believe in keeping the players' attention span engaged at all times by the use
of short, intense learning sessions during installation (and for that matter, in any
practice). I have found short multiples of five-minute segments during two-hour
practices to be the best way to break down teaching time. There are very few
things in football that require more than 20 minutes at a time to focus on; my
normal maximum for teaching any one concept or technique is 15 minutes. See
diagrams on pages 44 and 60 for layout of practice workstations on the one-half
football field which is the minimum requirement for installing the 2LD. Drills
(keyed to the practice schedules on this and succeeding pages) are described
below. Ten new drills are covered at the first practice, so your schedule may slip
slightly at that one practice -- but they are simple, powerful drills for teaching
2LD fundamentals, so take the time to teach them right the first time.
45
PRACTICE #1:
FIRST LEVEL: Whether Nose, Tackle or End, the primary instruction tool for the
1L defender is the 1-on-1 key drill, followed closely in importance by the 3-on-1
drill. The 1L defender lines up opposite an "offensive" lineman (who can be
another 1L defender rotating through the drill station) in the 1-on-1 drill and
reads his primary key -- the lineman's helmet, either firing across the LOS or
retreating. Secondary keys are obtained during the 3-on-1 drill by reading the
"key triangle" -- the offensive lineman the 1L defender lines up across from, as
well as the offensive players immediately to each side. Thus, a fire-out (run) key
can be further distinguished by direction -- straight ahead, inside, outside or pull.
The 1L defender focuses on 2 things: his gap and the offensive keys. He must
not be blocked out of his assigned gap (established before the drill starts, and
changed frequently), and he must respond to his keys by throttling up to rush
the pass, breaking down to attack run blocks, and/or tearing laterally to pursue
the ball through the Core.
ONE-ON-ONE THREE-ON-ONE
Defensive Ends use the identical 1-on-1 and 3-on-1 drills as the Tackles and
Noses when aligned Tight (outside shoulder of OT/5 technique). When they are
aligned Loose, however, Ends require a different drill, the Crash Drill.
CRASH DRILL
In this drill, the End will take the same keys from the offensive linemen in his key
triangle as the other DL's do from their 3-on-1 drills (pp. 46, 47). The OL the
46
End is lined up closest to will provide the strongest key, of course (OT when
aligned Loose or Tight, TE or tight slot when aligned Loose). After the initial 3-
on-1 drills, a blocking back can be added to attempt to kick out or log the End.
Finally, a running back can be added to the drill to run inside, off-tackle and
outside. Regardless of the specific parameters of the drill, the End must:
In run drills, the End must either Crash or Trail; when pass drills are added, he
must also be prepared to Max a receiver, drop to a Cover zone, or defend his
Shortside Square (pp. 21-24).
ALLEY/HALF-LINE DRILLS
47
ALLEY DRILL (Odd Front vs. Drop-back)
The gray lines in the above diagrams represent the pass-rush alleys that 1L
defenders stay in as they attack the passer (dark offensive linemen represent
traffic cones). This serves as protection against draw plays by the QB or running
back, while allowing the defense to keep the pressure on the QB as he sets up to
throw. Note its use against both drop-back and sprint-out quarterbacks. When
running the drill, be sure to run all fronts against live counterparts -- 11 against
tackles and center as shown, 33 against guards and center, etc., and even fronts
against guards and/or tackles. The 5-on-3 format is especially useful for drilling
the shifts between fronts, and 1L stunts at the snap. In both formats, offensive
linemen should show three basic keys -- deep pass set, shallow set for quick
passing, and fire-out run blocking. 1L defenders learn to attack their gaps and
then pursue the ball.
The half-line drill (p. 49) is an extremely useful method to prepare 1L defenders
for drop-back, sprint-out, quick, and play-action passing actions by offenses. 1L
defenders practice shifts and stunts, based on the End's formation call.
Offensive players line up in one of the three formation variations shown, while
the 1L defenders have five different looks to switch between. This drill should
48
HALF-LINE DRILL - FIVE FORMATS
proceed from lock-up to thud, except the End, who can be cut blocked live at
any time, and should anticipate this based on his keys. The diagrams illustrate
1&3) sprint-out action with cut-block on the End; 2) Drop-back action (with
screen or draw); 4) Quick passing action; and 5) Waggle or bootleg action.
49
SECOND LEVEL
STACK DRILLS
We teach 2L defenders (specifically, Sam, Mike and Will) how to play within the
Core through repetition of a series of stack drills. The 1-stack drill teaches 2L
defenders how to read through the offensive line to the offensive back they are
mirroring (p. 50).
1-STACK DRILL
In the diagram, the defender will key his mirror and follow him whether he is a
blocker or the ball carrier. He will plug if his mirror dives and scrape if he moves
laterally, transitioning to pursuit once the ball carrier leaves the core. In pursuit,
he will turn and sprint to the ball, but playing it inside-out to prevent cutbacks.
He will learn to face drive, trap and cut-off blocks, as well as outside pulls, by the
offensive linemen.
He will continue to follow his mirror, even if he is only a decoy who has been
faked to, until he reads run (when he will take a pursuit angle to the ball) or until
a play-action pass develops (when he will continue to mirror his receiver). If a
pass develops and zone defense (Cover) has been called, he will drop to the
appropriate zone (pp. 35-38). If Max (man) coverage has been called and his
mirror stays home and blocks, the 2L defender in a 1-stack will drop to the short
middle passing zone while continuing to read his mirror for draw or other
delayed run action. If the ball is passed to his area, he attacks through the
potential receiver to the ball.
50
2-STACK DRILL
The 2-stack drill is most often run in tandem with another stack; usually another
2-stack, but we will also practice with a 1- and 2-stack combination, as well as a
2- and C-stack combo. In the diagram above, you can see that the
responsibilities of the 2L defender are very similar to those in a 1-stack. The
difference is the cutback responsibility, which we define for 2L defenders who
mirror a back who crosses behind the center toward the far side of the offensive
formation. In cutback, the 2L defender cautiously plays the ball inside-out – at
least a yard behind the ball carrier until he clears the core -- and guards against
the ball carrier cutting back against the grain.
C-STACK DRILL
A C-stack places a 2L defender behind a 1L End in Area C (see pass defense area
designations, p. 6). From here, his responsibilities resemble those of 2L
defenders, with two important differences: the further outside stacked 2L
defenders are from the center, the more they must be aware of:
To that end, I should note that C-stacks are the only place you will find Len
and/or Ron personnel stacked in the defensive core. By definition, they must be
covering a TE. The additional responsibility they have is rotation, whereby 2L
51
personnel in C-stacks take a deep pursuit angle to cut off the ball downfield – it
is a touchdown preventing technique as much as anything.
LOLLIPOP DRILL
52
location key; he works on his backpedal and turns his shoulders and breaks on
the ball as a coach calls out "Right", "Left", or "Deep". The QB in the drill should
start by lobbing the ball up in the air with lots of arc, then work on throwing a
faster, more direct ball. Finally, the drill should proceed to live WR's taking the
place of the cone and running the 6 pass routes shown in the drill. Motion
should then be added, but with the receiver always starting his route from the
original cone location. Only basic pass routes are run, with minimal faking by
the receiver. (Note: Study the 6 pass cuts defined by the diagram on page 52.
These should be introduced no more than two at a time during any one
practice.) During the season, only the final form with live receivers will be run.
53
BEATEN-OUTFIELDER/DOWN-OUT-DOWN DRILLS
In the Beaten Outfielder Drill (BOD), a receiver on a hash at the 5-yard line will
run a Go, Post, or Flag route. The 2L defender starts behind the receiver and
takes the correct pursuit angle to catch him. The QB will arc the ball over the
defender to the receiver; when the DS sees the ball in the air, he calls "BALL!
BALL!", at which point the 2L defender reads the receiver's eyes and hands.
54
When the ball is imminent, the 2L defender will time his turn and leap into the
air with his hands held high. This screens the receiver from the ball (which
makes it imperative that the 2L defender turn and face the ball, to prevent pass
interference calls) and allows the 2L defender to either tip the ball up and over
the receiver into the hands of the DS who is closing fast, or else to intercept the
ball if it is underthrown. The 2L defender must be aware that the receiver can
sometimes break off his deep route to run a medium-depth route -- he must
adjust and cover the new route.
The Down-Out-Down (DOD) drill is run with a receiver within 5 yards of the
sideline on the inside of the goal line. A 2L defender aligns at a Hard depth,
either inside or outside the receiver. He will either steer the receiver outside or
funnel him inside (see p. 15). The receivers will usually run deep fade routes to
a depth of about 18 yards (i.e., the DS's end line). However, other routes can
and will be inserted into the drill with no warning to the 2L defender after all 2L
defenders have practiced defending the Fade a few times. Also, receivers may
illegally push off and even grab 2L defenders, but the defenders MUST play
"clean" and avoid interference penalties. As with the BOD, 2L defenders in the
DOD will turn and jump for the ball based on their visual keys and on the DS's
call of "BALL! BALL!" when the ball reaches its highest point in the air. The 2L
defender must concentrate on pinning the receiver against the sideline through
his body position, since this is the area of the field where the DS must run the
furthest to reach, and is thus the most vulnerable part of the Max defense
against the pass.
As the diagram on page 54 illustrates, the BOD and DOD drills should be run on
both sides of the filed simultaneously, meaning 4 quarterbacks or coaches (or
managers, etc.) who can throw the ball are needed. This will keep all 2L
defenders and DS's busy during this drill period.
55
DEEP SAFETY:
ENFORCEMENT DRILLS
ENFORCEMENT DRILLS
These drills teach DS's how to judge the trajectory and landing points of footballs
when they are thrown -- they are the equivalent of fly-ball practice for baseball
56
outfielders. The DS learns through repetition when and where he needs to be to
intersect ball and receiver.
The first phase is the bounce and glide drill, where the DS learns to read a QB
who is dropping back or sprinting out from behind the goal line, who is trying to
look off the DS, who pump-fakes and then throws the ball. The DS must
continue his low bounce and glide as he reads the QB, not breaking until the ball
is thrown. When the ball is launched, the DS SPRINTS along the appropriate
path (indicated by the traffic cones on the 25 yard line -- see diagram p. 56) and
calls out "BALL! BALL!" when the ball reaches its highest point. Once he knows
where the ball is heading, the DS looks to the coach who is standing to the side
just before the end line, who holds up 1-3 fingers, which the DS must yell out as
he closes on the end line. The majority of these reps should be in the Fade
danger area at the sideline from +15-18 yards deep, since this is the hardest
route for the DS to defend.
The next stage is to add a simulated receiver holding an air shield to protect
himself when the DS delivers a 3/4- to full-speed hit. First, two simulated
receivers stand holding air shields on the end line on either side of the two
hashmarks (i.e., about 18 yards apart). The end-zone QB drops as usual, looks
the DS off, etc., then throws in the general direction of one of the receivers. The
receivers look back at the QB until the ball is thrown, then turn to face the DS,
who starts his bounce and glide and then sprints to the ball. The receiver who is
"catching" the ball holds his shield up to chest height as the ball arrives, both to
cue the DS that the ball is arriving and to protect himself. Once this format is
mastered, the drill can be expanded to include the receiver running with his air
shield to simulate all possible pass routes the DS will face.
The next stage is to add a 2L defender to the drill to give the DS an additional
cue for his peripheral vision -- the 2L defender can leap and tip the ball over the
receiver, and must also be factored in when the DS decides to hit the receiver
rather than intercept the ball -- whenever possible, the DS should hit through the
shoulder of the receiver AWAY from the 2L defender.
The drill can also be run with a live receiver and 2L defender, with the DS either
bear-hugging the receiver or two-hand touching him if he decides to "hit" him.
Whatever the format, no one should ever be on the ground at the end of this
drill.
57
READ DRILLS
READ DRILLS
58
In the Read drills, the hitting portion of the Enforcement drills is always replaced
with bear-hug or two-hand touch. The object is for the DS to cover more and
more of the width of the field with his peripheral vision as he reads the QB and
backfield action. Live receivers run progressively more complicated pass route
packages, always involving one deep route. These start on one half of the field
(p. 58, top), but then progress to the entire width of the field, forcing the DS to
expand his peripheral read to eventually encompass all 53.33 yards of width of
the football field (p. 58, bottom).
The first phase involves the DS reading the QB, bouncing and gliding, and
breaking on the ball as it is thrown, then calling out the correct number of
fingers from the nearby coach. This phase should be very brief, no more than
one rep per DS. Then live receivers are added, running the basic pass route
packages (i.e., Flood -- #1 Fade, #2 Out, #3 Flat; Curl -- #1 Curl, #2 Flat; Cross
-- #1 Shallow Cross, #2 Post; etc.) These are only on one side of the field at a
time, involve only basic pass routes without elaborate fakes, and only have one
deep pass route. Finally the route packages are expanded to include 4 or 5
receivers across the entire width of the field, but still only running the basic route
packages to cue DS pattern recognition. Others are added as the pre-season
goes on -- Seam and Hook packages, and quick passing packages including
Slant, Pick and Circle, as well as Choice routes to an isolated backside receiver.
The final pre-season phase turns into pass skeleton drills with a complete 2L in
place, and using the actual pass route packages (i.e., Bunch, Kentucky Mesh, Go,
Smash, etc.) that opponents will run during the season. In-season practices, in
fact, will only use this final format.
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The above diagram illustrates that the 1L performs its pass drills between the 30
and 50 yard lines, while 2L and DS drills take place from the end zone to the 30
yard line.
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PRACTICE #2 SCHEDULE:
The second practice introduces three new drills -- the 1L Slant Key drill for Noses
and Tackles, the 2L Unit Stack drills; and the 2L/DS Mirror drills, especially the I-
back format. In the Slant Key drills, (p. 62) both Nose and Tackles practice
against 3 OL's (or fellow 1L defenders playing OL's and read the keys given by
the OL as they slant one way or the other. Each 1L defender should practice all
six reads shown while slanting both in and out, meaning each 1L defender
should do a minimum of 12 reps of this drill -- preferably more early on in the
pre-season. Later on, the reps can be cut down.
In the Unit Stack drills (p. 63), a 2L defender faces two OL's and a back (a QB
can be added after several reps) with cones to show the 1L and as space-holders
for absent OL's. The 2L must read through the live OL's to the backfielder he is
mirroring for his basic keys. He should take on run blocks only in this practice.
(Later, he will key pass-blocks to practice his Cover pass drops, Max mirroring,
and/or draw and screen reads.)
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PRACTICE #2:
62
UNIT STACK DRILLS
The I-back drill (p. 64) is introduced early because this formation is so common,
and to give 2L defenders extra practice against its power, option and
misdirection variations.
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I-BACK MIRROR DRILLS
Note: This drill will only be run with two 2-Stacks (left side of diagram) -- the
double 1-Stack may be used by special game-plan during the season. Note the
progression from easy to hard reads for the 2L defenders reading the I-backs.
64
PRACTICE #3 SCHEDULE:
(This chalk talk should tale place the night before Practice #3.)
65
PRACTICE #4 SCHEDULE:
66
PRACTICE #5 SCHEDULE:
(Again, this chalk talk is given the night before this practice.)
67
PRACTICE #5
Practice 5 brings the last major drill to be introduced -- the run-format cross-key
drill. Even though 2L defenders have been practicing against I-backs cutting
back since Practice #2, they now work against Split and Pro backfields.
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PRACTICE #6 SCHEDULE:
69
PRACTICE #7 SCHEDULE:
70
PRACTICE #7
(See also I-back diagram p. 64, bottom and cross-key drill, p. 68). 2L defenders
must practice against backs splitting and/or crossing on counter plays and on
pass plays. This drill teaches 2L defenders to drop to their Cover assignments
while reading various backfield actions -- it prepares them for play-action pass
drops.
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PRACTICE #8 SCHEDULE:
72
PRACTICE #9 SCHEDULE:
73
PRACTICE #9
56 GOAL -- MAX
74
65 GOAL - MAX
The goal line alignments and coverages (pp. 74-75) are introduced in Practice
#9). They are to familiarize the defense with the two possible Goal personnel
groups (5-6, with a Rover (X) substituted for the DS; or 6-5, with an additional
Nose man in place of the DS); the two coverages from 56 Goal (Max and Cover);
and the Max coverage always used from 65 Goal. Goal alignments and
assignments should be practiced from the 8 yard line down to the 1 yard line.
Tackles should always be in an Eagle adjustment, on the inside eye of their OL.
The defense must be practiced against power, option and misdirection runs; and
against dropback, sprint out, play action and trick passes.
The 2LD is an outstanding short yardage defense normally; but there is one
adjustment that can be made in close short yardage situations (3rd and inches,
etc.) With the DS at his normal depth (to guard against the long bomb play-
action pass), both tackles in 11 Eagle will align on the inside eye of their OL.
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PRACTICE #10 SCHEDULE:
The final scrimmage of the installation period should be a major highlight -- build
it up among both defense and offense to make the points competition as
meaningful as possible. Reinforce to the defenders how far they have come in
mastering this strange new defense in so little time.
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BUILDING THE GAME PLAN
Here is how I game-plan for specific opponents and systems.
I'm making a pretty heroic assumption, which is that we've scouted every play from
scrimmage they ran the previous season, and that they're using the same system under
the same coaches. It wouldn't make that much difference if we had less complete
information, though -- we'd still have a pretty good handle on tendencies. The more
(good) information the better, though, of course.
So: Here is a breakdown of Team X's offensive preferences. I've deliberately simplified
this so this won't run to 20 pages, but the idea is the same if you're facing a WCO club
that runs 80 plays from 10 formations.
Formations: Team X runs exclusively from Tight and Spread (ends split out 8-10
yards).
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Play % of all plays run
2 Wedge 35
88 Super Power (Toss) 25
99 SP 15
47 Counter/XX 47 C 10
Wedge Sweep* 10
Passes** 05
56 Counter <1
* The Wedge Sweep is a counter around left end (9 hole) off the 2 Wedge
** Assorted play-action (from Tight) and dropback (from Spread) passes
Our scouting has revealed the following tendencies by down and distance:
2&5+ 88 SP 50
2 Wedge 30
99 SP 15
47 C 05
2&3- 2 Wedge 50
88 SP 30
99 SP 10
Wedge Sweep 10
3&7+ 88 SP 25
2 Wedge 25
99 SP 20
Wedge Sweep 10
XX 47 C 10
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3&3- 2 Wedge 55
88 SP 15
Wedge Sweep 12
99 SP 06
47 C 06
XX 47 C 06
☺ Team X runs 95% of the time; when they pass, it’s from Spread
☺ Team X is definitely "right-handed" -- they run to the right 75% of the time
☺ Super Powers and Counters start with quick WB motion
☺ Ergo, no motion = Wedge or (much less often) Wedge Sweep
First off, we know with good precision which holes we need to watch closely in which
situations. This is not to say that stopping the plays will be easy -- like the Lombardi
Packers, you knew where the plays were going, but stopping them was another matter.
Furthermore, with the strong indicator of play direction that motion provides (including
Counters), we are further able to break down Team X's offensive tendencies:
NO MOTION:
1&7+ 100 0
2&5+ 100 0
2&3- 84 16
3&7+ 66 34
3&3- 82 18
A-BACK MOTION:
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D&D 8 Hole% 7 Hole%
1&7+ 90 10
2&5+ 90 10
2&3- 100 00
3&7+ 50 50
3&3- 65 35
C-BACK MOTION:
1&7+ 95 05
2&5+ 100 00
2&3- 100 00
3&7+ 100 00
3&3- 100 00
Now, even assuming no coaching changes since last season, we have to believe that
there will be some changes in play-calling based on personnel changes -- but that won't
stop us from using these stats to build our defensive game plan and preparing our call
sheets. We will stay fundamentally sound at all times, and not sell out completely to
stop one particular play or sequence -- at least, not until we're forced to.
Another obvious questions is "what happens if they don't use motion, or use it on every
play?" Then we're back to the original down & distance tendency chart on page 2.
That gives us less precision in planning, but we're still able to plan fairly precisely where
the ball will end up in any given situation.
Given what we know about Team X's tendencies, we will start to build our game plan
around these ideas:
Stop the Wedge first. Team X runs it once every three plays. If we can’t stop the
Wedge, we're in for a long day.
Be ready to switch focus from the 2 and 9 holes to the 8 and 7 holes with A-back
motion, or the 9 and 6 holes with C-back motion.
If we can force team X to start lining up in Spread and throwing the ball, we'll be
more than halfway to winning.
If we can win 1st and second down by keeping them to under 3 yards a carry, we
can dominate 3rd down.
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What adjustments will we make in practice before we play Team X?
We will play linebacker-type personnel at the two outside Second Level (2L)
positions -- what Coach Thomson calls "Lou" and "Rose" and I call "Len" and "Ron"
We will play our Deep Safety at Free Safety depth -- +8 to +12 -- instead of his
normal +18 - +20 (youth level -- high school is +25 - +30)
We will favor Cover (zone) over Max (man) coverage -- Cover allows Len and Ron to
maintain good outside leverage from a walkaway position
We will line up initially in balanced fronts -- 22, 33, 44 or 55; sometimes we will
stem to 2 Left/Right or 3 Left/Right, sometimes we won't; if we do stem, sometimes
we will Slant a Tackle and the Nose back toward their pre-stem position, sometimes
we won't
When we stem against a Tight formation play, we can either stem early, as the QB
aligns under center, or else when motion starts. This will mean the shift takes place as,
or a fraction of a second before, the ball is being snapped, which we must practice
repeatedly during the week. We will start the game off alternating between stemming
and not stemming, to get the OC thinking, then stay away from it for the rest of the
first half. We may or may not show stemming again in the game, but we will have
forced the offense to prepare for it in the second half.
Here are two examples of how to build a situational call sheet from the bottom up:
Overall, Team X runs 2 Wedge 55% of the time in this situation; if the ball is snapped
without motion, it becomes 100%. Therefore, we must be ready to stop the Wedge
first. To do so, we must make sure we have as many First Level (1L) defenders
covering the right side of the offensive line as possible. That tells us we can choose
from among 2 Left, 33, 44 Left, 5 Right, and 55 (see page 14 for 1L fronts). The next
biggest threat is Super Power, which means we want a good concentration of defensive
personnel around the C gaps. If a WB goes in motion in this situation, odds are 19-1
that the ball is going to the off-tackle hole farthest from the motion back. If we choose
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to stem on motion, we can shift out of 33 or 55 and into 3 Left or 5 Left on A-back
motion or 3 Right or 5 Right on C-back motion.
2 LEFT
33 3 LEFT/RIGHT
44 LEFT
5 RIGHT
55 5 LEFT/RIGHT
This is the hardest situation to pre-judge. Team X likes to go to their 47 C and Wedge
Sweep here, so we have to be aware of counter and reverse action. The 2L defenders
bear a particular burden for calling out when they see their mirror "disappear" across
the formation on a misdirection play. Yet Team X will still go to their bread and butter
plays, 2 Wedge and the Super Powers, almost 3/4 of the time in this situation.
We can't afford to unbalance to our left quite as much in this situation, so we're looking
at staying with some of the 2-digit fronts:
33
44 LEFT
55
What we can do is shift among these three fronts pre-snap -- if nothing else, this will
complicate the thought process for the offensive line. I would also not recommend
stunts or blitzes in this situation as long as Team X lines up in Tight.
If they line up in Spread, the situation is completely different. We are now looking at
more of a balanced attack, since Team X only passes from Spread. So what threat will
we prepare for first? That's right, 2 Wedge. Seriously, without the two tight ends, we
are more free to run fronts that have our Ends loose, but we still need to make sure we
have a hat over the offensive right guard, so 11 is still out.
22 LEFT
33
44 LEFT
55
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We may choose to stunt from the edges in this situation when they line up in Spread,
so we may call one or both Tackle-End Twists (TETs).
So there you have it -- how I would plan to shut down the Double Wing offense
of Team X. Without the statistical analysis, I would next like to examine how we
would game-plan for an opponent running the classic unbalanced-line Single
Wing.
SINGLE WING
Your Ends must think contain, contain, and more contain. The strong-side End
will face a machine-gun drill of guards and fullbacks coming at him to kick him
out or hook him in, as well as the occasional attempt by the wingback to hook
him on the Sweep. The Strong End crashes through the outside shoulder of the
tight end, and "takes a chunk out of him" with a forearm shiver at the snap.
This slows pass release and places your End in the best position to defend the
off-tackle hole. I prefer this position to having the End play further outside over
the wingback, because I believe you're asking for trouble by opening up more
daylight between your Strong Tackle and Strong End before the ball is snapped.
The Strong End wants to turn everything in, and so maintains his leverage
against whoever the offense sends to block him by crashing outside-in. Len can
help by calling "CRACK-CRACK" if he sees the wingback attempting to clip the
Strong End; Len is then free to fill outside against the Sweep or Running Pass.
The Backside End must turn his initial crash steps into a trail technique at the
same depth as the deepest offensive back, looking for reverses and counters.
This offense has few tools for hitting the weak side quickly, so the trailing End
must be prepared for slow-developing deep reverses.
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The Tackles should play a tough Eagle technique against their opposite numbers.
The Strong Tackle will get double-teamed from either direction, trapped or
wedged. He must play under control, hitting and reacting. His initial charge
should rip the inside shoulder of the tight end. The best response to the double
team is to submarine and cause a pile-up, grabbing ankles along the way. If the
man over him disappears, he must think "TRAP", stay low, and anticipate the
angle block. A Wedge play should see him submarining again to cause a big
pile-up.
The Nose faces a similar situation, if anything more likely to see Traps and
Wedges coming his way. He will also face a down-block from the inside
offensive tackle when the offensive guard over him pulls on the Sweep or Off-
Tackle play, and possibly a down-block from the center on a delayed Trap.
Again, play it low and slow -- that is, under control -- and pile things up when
two or more men try to block you.
Your 2L defenders in the Core should play at least five yards off the LOS. Quick
hitting plays are not the threat here, and that extra split-second to read and
react can make all the difference against the delayed misdirection of the Single
Wing. Your Mike and Will 2L defenders share a common key triangle. Don’t be
too concerned about false keys -- the reads I'm about to give you are nearly
foolproof, because very few Single Wing teams can be bothered to install true
key-breakers for these keys. The Mike and Will defenders read both offensive
guards (the men over your Nose and Weak Tackle in the diagram on Page 1)
through to the blocking back (the back just between and behind the inside and
outside offensive tackles) for Mike and the fullback for Will. They are heading
where the ball is going, especially when all three move in the same direction.
When all three head toward the wingback, it's Sweep, Off-Tackle or Running
Pass (a naked Reverse is possible, but that's why your Backside End is trailing
the play). When all three head away from wing, you're looking at an outside
play to the weak side -- maybe a Spin Reverse. When any two of the three
move in opposite directions, think Trap and Counter inside.
Len (or Ron against a Single Wing Left formation) has his own key triangle -- the
wing, the tight end, and the blocking back. If the wing tries to clip the Strong
End, Len yells "CRACK-CRACK". If he goes in motion weak or disappears to the
weak side at the snap, Len yells "WING-WING". If the wing, tight end and/or
blocking back release outside or straight downfield for a pass, Len yells "PASS-
PASS" and executes his Max or Cover assignment. If Mike and Will hear Len call
"WING-WING" and observe their key triangle moving weak-side, the Reverse is
on; if the key triangle splits and moves in both directions, it's an inside Counter
Trap.
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The threats you face from this offense are basic, but substantial. First, they will
try to ride you out of the off-tackle hole with double teams on both your Strong
Tackle (by the tight end and outside offensive tackle) and Strong End (by the
fullback and blocking back), with one or both guards pulling and leading through
the hole. If they can establish consistent gains with this play, you're in for a long
day. As soon as he sees the double double-team develop in front of him, and
the wing and TE moving inside to block, Len must step up to take on the pulling
guard and jam the hole shut. Mike and Will must scrape with the flow -- the
wingback will try to block Mike inside, while a guard will come through the hole
looking for Will. Len is in the best position to stop the play or at least force it
outside, where Sam and/or your Deep Safety can make an easy play.
Next, they will try to hook you inside and Sweep or throw the Running Pass. The
Sweep per se is no big threat if you have tough kids playing Strong End and
Rover, and good flow from Mike and Will. The Running Pass is another story --
one of the best plays in all of football, and worthy of considerable attention in
practice. Len is in position to help, but you should also consider calling Cover to
give the 2L defenders an extra second to diagnose the play before they have to
drop to cover their zone -- unlike Max, which would make their pass coverage
duties primary and immediate. With your playside End crashing, and Sam and
Mike scraping to flow, you should have both the run and pass components
covered. DS and Ron, meanwhile, cover the deep zones in case a pass develops.
The inside game is the next threat -- the Wedge can be a surprisingly consistent
yardage-gainer if you don’t play it properly, while the Trap is a slower-hitting
version of its T-formation counterpart, but can be every bit as effective. When
combined with a full spin by the fullback, the Trap can be a very difficult play to
defend against unless you drill the proper reactions into your team.
The Wedge requires two unusual responses from your front seven. The Ends
crash as usual, making sure no daylight develops outside late in the play. Their
job is strictly to pin the Fullback inside where the middle of your defense can
deal with him. For the Nose and Tackles, the only answer to the Wedge is to eat
dirt -- all three need to submarine underneath their counterparts and start
grabbing whatever ankles they can find -- some of them are bound to belong to
the fullback. (We've never been penalized for this approach, as it is very clear to
most referees that the inside of a Wedge play is no place to make fine
distinctions like identifying the ownership of body parts.) Your Mike and Will
must also control their instincts and hang back. If your line is doing its job, the
2L defenders will not be confronted with a rampaging pack of offensive linemen
with the fullback buried somewhere inside. Instead, they will face a frustrated
mass milling in front of them, trying to create an opening for the fullback
through brute force. If and when such an opening appears -- and never before
that -- Mike or Will should shoot through the gap and make the tackle low and
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hard. If your 1L succeeds in stopping the Wedge cold, there is every chance the
refs will whistle the play dead before a crack ever appears. That's defensive
football.
The Trap, especially off Spin action, requires similar restraint by your Core
defenders. Once again, your 1L is subject to double- and triple-teaming on this
play, so must submarine and build a pile when they feel that pressure. Mike and
Will will most likely face angle blocks, and must fight to hold their position. The
lineman being trapped should stay low and look for the trapper out of his
peripheral vision. I favor turning the defender's shoulders to face the oncoming
trap block, but I know other coaches disagree with that technique. The
important thing is that you are prepared to face the Trap through repetition in
practice. Again, this is a slower-evolving play than the T-formation quick trap.
Your 2L defenders will have time to read and react, as long as they don’t go
charging ahead to "make things happen" before carefully diagnosing the play.
Finally, there is the weak-side game -- inside, off-tackle, and outside reverses.
These can come from straight series (tailback starts off strong and hands to the
wingback heading weak) or spin action (fullback initiates the play with a full spin
before handing to wingback heading weak). The play of the Backside End is
crucial to containing this threat. Ron (or Len against a Single Wing Left
Formation) should alert with a call of "CRACK-CRACK" if the split end attempts to
clip the Backside End. If Mike and Will are reading their key triangles properly,
they should either be: 1) holding position in the middle waiting for a Trap or
Counter to develop, which will put them in better position to play the outside
reverse than if they had followed the tailback to the strong side, and in perfect
position to fight the off-tackle or inside reverse; or 2) following the guards and
blocking back to the weak side, forming a seamless wall along with the Backside
End for the reverse to crash into.
The drop-back passing game is not the strong point of most Single Wing
offenses -- if this was a good passing team you were facing, they'd be in a
shotgun or spread formation, not bunched in tight. Nevertheless, you should be
prepared to follow certain rules. The Single Wing is well adapted to forming a
passing pocket, so your Ends should remain concerned with containment even as
they rush the tailback (or fullback, in some Single Wing offenses). The minimal
splits between offensive linemen mean your best bet for pressure will come from
the corners rather than up the middle -- consider Cushion and Switch blitzes (p.
31). Otherwise, mix up straight Cover to account for play-action passes with
Max. A Single Wing offense can’t easily send four men deep without resorting to
motion and tipping their hand. Your Deep Safety is your best insurance against
the "home-run ball" being completed. He will find after a few drop-back passes
that the Single Wing is a fairly predictable passing formation, and that he will get
good reads all day long from the tailback or fullback passing the ball.
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WING-T: The Wing-T is a powerful, four-back, run-oriented offensive system
which achieves a balance of passing yardage through a series of excellent play-
action passes. The recent addition of the fly/jet/speed sweep series (a recent
Coach of the Year Clinics book listed articles about the same play under all three
names) to the traditional buck sweep/belly/option threats has given the Wing-T a
new lease on life, and made it even more dangerous to face defensively.
That said, I believe the 2-Level Defense (either the John Thomson or the Richard
Lex variety) is the best possible platform for defensing the Wing-T, for the
following reasons:
Stemming: Our use of pre-snap shifting among the 13 possible First Level
(1L) fronts, combined with the five potential locations for 2L defenders to
stack in the defensive core, yields a total of 242 possible 2LD fronts that we
can move among just prior to the snap. A rule-blocking-based offense like
the Wing-T is placed at a serious disadvantage if the offensive linemen are
forced to mentally adjust their blocks a split-second before the ball is
snapped; and
The Deep Safety Blanket: The Deep Safety (DS) gives the 2LD an
advantage no other defense has -- a last line of defense that shuts down the
deep pass, the breakaway run, and ultimately the cheap touchdown.
Offenses realize after a few series that they will have to grind it out against a
good 2LD team. Defenders also quickly build confidence that, if they execute
their assignments properly, the "Deep Safety Blanket" will protect them from
a quick offensive strike.
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SHUTTING DOWN THE THREATS:
Buck Sweep:
This is what the offense wants to accomplish with Buck Sweep -- block down on
the 1L and 2L, kick out with the strong OG, and run to daylight. They hold
pursuit with the FB dive and the threatened bootleg. If they can cut off our 1L,
they will make consistent yards with the Sweep, and also set up the Trap and
Waggle for success.
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The key to stopping the Wing-T from the 2LD is jumping between 1L fronts and
running 1L Slant stunts on every down -- to prevent the Wing-T OL from locking
in its rule blocking assignments early. Making the OL think for even a half-
second before the snap tilts the strategic balance in favor of the defense. A
thinking OL can't fire out with abandon. Mike, Will and Sam are all in good
position to turn the sweep back inside and/or stop it cold after they read their
keys. The backside Tackle will end up reading the fullback for the ball, while Will
is responsible for possible cutbacks or counters off the sweep action. The
backside End searches the QB for bootleg, then trails the ball carrier looking for
reverses and counters.
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55 VS. BUCK SWEEP
Buck Trap:
The offense is looking to pop the FB up the middle behind quick trap blocking by
the Guards and Center. They are counting on the threat of the Sweep to hold
the Mike backer in place to be blocked.
The play of the interior 1L and 2L defenders is crucial to shutting down the Trap.
The strongside Tackle closes down to the inside when he is not blocked, and
looks to squeeze down the trapper while keeping square to the LOS, dropping
down to all fours if needed. The Nose fights through pressure to his A gap. The
backside End crashes hard and searches the QB for bootleg. As soon as Mike
sees the Center and Guard cross-block, he fires into the quick-side A gap and
fights through down-blocks to fill up the hole with bodies. Will, meanwhile,
comes unblocked as he is screened from blockers through the power of adjoining
stacks. He should stuff the fullback for little or no gain.
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Waggle:
The key players in stopping Waggle are the backside End, who must crash so
hard the pulling guard has no chance to keep him off the bootlegging QB, who
must throw quickly and off balance or be sacked. Will and Mike use their cross-
key drill experience to stay on the FB as he runs a Flat pattern weakside, while
Ron covers the split end as he always would, or else drops to the deep outside
1/3. The Deep Safety patrols his end line from Max or the middle 1/3 from
Cover.
There are multiple 2LD solutions to stopping the Wing-T (including other base
plays such as FB Belly/Belly Option/Tackle Trap/Jet Sweep), but the key is to
continually shift between 1L fronts before the snap, and to use Slant to move 1L
defenders back toward their pre-snap positions on some plays. Sowing
confusion in the minds of a Wing-T OL will shut down this formidable offense
faster than anything.
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Without going into all the detail I did for the Double Wing, Single Wing, and
Wing-T, here is how we would start our planning for various other popular
offensive systems:
Here is what a Fly offense wants to do in establishing its core play, the Sweep:
The playside End has a major responsibility to stop or slow the Fly Sweep. Mike
must check the fullback trap threat, so can be blocked on the Sweep. Will and
Sam, however, can run free and fast-flow to the ball. Ron is free to break on the
ball at any point if the SE cracks, or will fight through the block if the SE tries to
pin him. Len will rotate to deep middle to backstop any chance of a breakaway
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by the sweeper back. And of course, there is the Deep Safety. The backside
End has an important job -- searching the QB to make sure the bootleg is not on.
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Facing the pick patterns that quick passing offenses so frequently employ, the 2L
defenders must drill hard on fighting through picks. See the diagram on page 92
(top) on fighting through picks, as well as delayed rushing of a roll-out QB by 2L
defenders. (Note: the following conversions are necessary from Dr. Thomson's
original 2LD terminology to mine:
2-Link = 2 Left
5-Rip = 5 Right
You can see how assigning Mike (Gael in the top diagram) to Steer the slotback
outside frees up Will (Bandit) by preventing the pick from taking place.
If using a 4-5-2 against quick passing, you can either split the deep middle zone
between the 2 DS's; or else have one enforce his end line, while the other
double covers the offense's best receiver.
SPREAD OPTION (AIR FORCE STYLE): Option football in general is worthy of its
own discussion -- arguably its own book -- but I doubt readers are interested in
another 100 pages at this point. I will instead outline Dr. Thomson's principles
for combating triple option football:
This means not altering the fundamental 2LD to the point where it becomes
unsound against passing, power running, etc., just to shut down the Triple,
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Midline, etc. A key principle for 2L defenders is that they not release their Max
receivers to attack the ball until it has been pitched -- and they hear the End call
"PITCH! PITCH!" See Principle 3 below for a corollary to this fact.
Secondary run responsibilities can be swapped without violating the first principle
-- from a 4-5-1-1, an inserted Rover playing a yard or two deeper than the 2L
can mirror the QB without any pass responsibilities, for example.
3) Turn the late option pitch into a quick pitch by crashing the Ends.
Crashing into the QB regularly and with great force in the first half will pay big
dividends in the second half -- if the starting QB is still in the game. The faster
the QB pitches the ball, also, the faster 2L defenders can break off to their
secondary responsibility, pursuing and attacking the ball carrier. In terms of 1L
fronts to deploy against the option, remember you can't go wrong against the
Inside Veer from 11 -- both the Tackles and Ends are outside where they can
attack the Dive and QB, respectively. However, given related threats (Midline,
play-action, etc.) it is best AS ALWAYS to constantly move between fronts before
the snap -- 11, 22, 33, 44, and 55 to start, with single-digit fronts called in the
direction of a TE if the option team is in a pro set, or in the direction of motion
for spread option teams. Constant pre-snap shifting will complicate the option
offense's ability to get clear, unambiguous reads. Also consider limited use of
stunts and blitzes, notably Slant and Switch, with some Twists (TET, TNT) and
Cushion thrown into the game plan mix.
"CRAZY SPREAD" RULES: The 2LD has built-in advantages over almost every
other defense when facing strange spread offensive formations, but a few rules
must be drilled into your players to prepare them for a surprise switch to a
spread offense by an opponent.
(Note: These rules apply to formations where one or more core offensive
linemen -- tackles, guards, center -- are split more than five yards from their
normal position(s). Against spread shotgun formations with quad receivers, for
example, normal 2LD rules will apply with very minor variations.)
1) The 1L lines up on every other offensive player on the LOS, starting with the
Nose (who locates the middle OL player, whether he snaps the ball or not) and
working outside. This way the Ends may well line up very wide on WR's.
However, their job if this happens will be to jolt that receiver HARD when the
ball is snapped, then look for lateral passes to offensive players in front of them.
If the WR they are playing over releases deep and no lateral eventuates in their
direction, they should drop back and to the inside, looking to play a short zone
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near the normal Hook zone locations (i.e., on or near the hash marks). Keep
dropping back vertically until the ball is thrown or crosses the LOS.
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CONCLUSION
Make no mistake -- the 2LD is a radical course. Like any good marriage, it is not
to be entered into lightly. I hope I have proven to you, however, that it is a
remarkably powerful defensive system that can be quickly and easily taught to
players at any level. It is a coaching-intensive defense, but a player-friendly one.
I spoke with Coach Thomson for over an hour in March 2002 about the 2LD and the
Internet. He was amazed to hear that there is such persistent interest in his brainchild,
saying he thought the defense must have been "dead and buried." He has
corresponded (snail mail only) with over 100 coaches over the years since Defense of
the Future: The 2-Level Model was first published.
The origin of the concept was as a response to the Mouse Davis Run-and-Shoot in
Canada in the early '80s -- to jam the short receivers without conceding the deep
ball;
The title was a response to Tiger Ellison's Run and Shoot Football: Offense of the
Future;
Eliminating the deep pass (and the cheap touchdown) was the first effect he noticed;
Watching films from some 2LD coaches, he saw them playing a static odd defense,
almost a 5-2;
In contrast, he stressed constant shifting before the snap and slanting and
stunting after: "I'm not sure we ever played head-up";
He says everyone realized very quickly that Cover-B and -C (variations where Mike,
Sam or Will dropped to Deep 1/3 coverage) were "unplayable";
Adaptations recently include 4-6-1 and even 4-5-1-1 adjustments to
Clemson/Purdue/Northwestern spread shotgun attacks;
The CFL Calgary Stampeders have recently used a 3-6-3 with 2LD principles;
Dr. Thomson is now concentrating on offense, working on blending the
Wishbone and WCO (but in Canadian rules, with unlimited motion).
The upshot of this extraordinary conversation was that I came away with a better
appreciation of this man and his invention; he, in turn, understands that the 2LD
is not dead and with any luck will never die.
Between them, Mouse Davis and John Thomson made football history in the
1980's, in a classic cycle of action and reaction. Davis's thesis -- the modern
Run and Shoot -- and Thomson's antithesis -- the 2LD -- together formed a
remarkable synthesis of reactive offense and counter-reactive defense. Given
the recent popularity of the 3-5-3 Stack defense, it’s hard to disagree with Dr.
Thomson -- some part of the 2LD is still the Defense of the Future...
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