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What Is VHDL?: Entity Is Port End

VHDL is a hardware description language used to model digital systems. It allows modeling at different levels of abstraction like gate level, register transfer level, and behavioral level. An entity in VHDL describes a hardware module using an entity declaration along with its ports. The internal description of the entity is provided using an architecture which can be described using different modeling styles like dataflow, behavioral, and structural. Components can be instantiated and interconnected in structural modeling. A testbench is used to generate stimulus and check the correctness of the design.

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0% found this document useful (0 votes)
50 views

What Is VHDL?: Entity Is Port End

VHDL is a hardware description language used to model digital systems. It allows modeling at different levels of abstraction like gate level, register transfer level, and behavioral level. An entity in VHDL describes a hardware module using an entity declaration along with its ports. The internal description of the entity is provided using an architecture which can be described using different modeling styles like dataflow, behavioral, and structural. Components can be instantiated and interconnected in structural modeling. A testbench is used to generate stimulus and check the correctness of the design.

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srvdhar
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Download as DOCX, PDF, TXT or read online on Scribd
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INTRODUCTION TO VHDL:

By Rohith M S

What is VHDL?

       VHDL stands for very high-speed integrated circuit hardware description language. Which is one of the
programming language used to model a digital system by dataflow, behavioral and structural style of modeling.
This language was first introduced in 1981 for the department of Defense (DoD) under the VHSIC programe. In
1983 IBM, Texas instruments and Intermetrics started to develop this language. In 1985 VHDL 7.2 version was
released. In 1987 IEEE standardized the language. 

Describing a design:         In VHDL an entity is used to describe a hardware module.

An entity can be described using,

         1. Entity declaration.     2. Architecture.         3. Configuration         4. Package declaration.         5. Package


body.  

Let’s see what are these? 

Entity declaration:

    It defines the names, input output signals and modes of a hardware module.

Syntax:
    entity entity_name is
        Port declaration;
    end entity_name; 
        An entity declaration should starts with ‘entity’ and ends with ‘end’ keywords.

        Ports are interfaces through which an entity can communicate with its environment. Each port must have a
name, direction and a type. An entity may have no port declaration also. The direction will be input, output or
inout.

               

In Port can be read


Out Port can be written
Inout Port can be read and written
Buffer Port can be read and written, it
can have only one source.

Architecture:    It describes the internal description of design or it tells what is there inside design. Each entity
has atleast one architecture and an entity can have many architecture. Architecture can be described using
structural, dataflow, behavioral or mixed style. Architecture can be used to describe a design at different levels of
abstraction like gate level, register transfer level (RTL) or behavior level.  
Syntax:

           architecture architecture_name of entity_name


         architecture_declarative_part;
     begin
        Statements;
     end architecture_name; 

      Here we should specify the entity name for which we are writing the architecture body. The architecture
statements should be inside the begin and end keyword. Architecture declarative part may contain variables,
constants, or component declaration.

 Configuration:

     If an entity contains many architectures and  any one of the possible architecture binding with its entity is done
using configuration. It is used to bind the architecture body to its entity and a component with an entity. 

Syntax:

configuration configuration_name of entity_name is


block_configuration;
end  configuration_name. 

Block_configuration defines the binding of components in a block. This can be written as  

for block_name
component_binding;
end for;

block_name is the name of the architecture body. Component binding binds the components of the block to
entities. This can be written as,             

for component_labels:component_name
block_configuration;
end for;

Package declaration:

  Package declaration is used to declare components, types, constants, functions and so on.

Syntax:   

          package package_name is


       Declarations;
    end package_name; 

Package body:
   A package body is used to declare the definitions and procedures that are declared in corresponding package.
Values can be assigned to constants declared in package in package body. 

Syntax:

    package body package_name is


        Function_procedure definitions;
    end package_name;      

The internal working of an entity can be defined using different modeling styles inside architcture body. They are

1.      Dataflow modeling.

2.      Behavioral modeling.

3.      Structural modeling. 

Structure of an entity:

       

Let’s try to understand with the help of one example. 

Dataflow modeling:    In this style of modeling, the internal working of an entity can be implemented using
concurrent signal assignment.

Let’s take half adder example which is having one XOR gate and a AND gate.

 
 
Library IEEE;
use IEEE.STD_LOGIC_1164.all;
 
entity ha_en is  
port (A,B:in bit;S,C:out bit);
end ha_en;
 
architecture ha_ar of ha_en is
begin               
S<=A xor B;
C<=A and B;
 
end ha_ar;

Here STD_LOGIC_1164 is an IEEE standard which defines a nine-value logic type, called STD_ULOGIC. use is
a keyword, which imports all the declarations from this package. The architecture body consists of concurrent
signal assignments, which describes the functionality of the design. Whenever there is a change in RHS, the
expression is evaluated and the value is assigned to LHS.  

Behavioral modeling:    In this style of modeling, the internal working of an entity can be implemented using set
of statements.

      It contains:

    Process statements
    Sequential statements
    Signal assignment statements
    Wait statements

Process statement is the primary mechanism used to model the behavior of an entity. It contains sequential
statements, variable assignment (:=) statements or signal assignment (<=) statements etc. It may or may not
contain sensitivity list. If there is an event occurs on any of the signals in the sensitivity list, the statements within
the process is executed.

Inside the process the execution of statements will be sequential and if one entity is having two processes the
execution of these processes will be concurrent. At the end it waits for another event to occur. 

library IEEE;
use IEEE.STD_LOGIC_1164.all;
 
entity ha_beha_en is
port(
A : in BIT;
B : in BIT;
S : out BIT;
 C : out BIT
);
end ha_beha_en;
 
 
architecture ha_beha_ar of ha_beha_en is
begin
process_beh:process(A,B)
begin
S<= A xor B;
C<=A and B;  
end process process_beh;
 
end ha_beha_ar;

 Here whenever there is a change in the value of a or b the process statements are executed.  

Structural modeling:   The implementation of an entity is done through set of interconnected components.

It contains:

  Signal declaration.
  Component instances
  Port maps.
  Wait statements.

 Component declaration:

   Syntax:

component component_name [is]


List_of_interface ports;
end component component_name;  

Before instantiating the component it should be declared using component declaration as shown above.
Component declaration declares the name of the entity and interface of a component.

   Let’s try to understand this by taking the example of full adder using 2 half adder and 1 OR gate.

library IEEE;

use IEEE.STD_LOGIC_1164.all;

entity fa_en is
port(A,B,Cin:in bit; SUM, CARRY:out bit);
end fa_en;

architecture fa_ar of fa_en is

component ha_en
port(A,B:in bit;S,C:out bit);
end component;

signal C1,C2,S1:bit;

begin

HA1:ha_en port map(A,B,S1,C1);


HA2:ha_en port map(S1,Cin,SUM,C2);
CARRY <= C1 or C2;

end fa_ar;

The program we have written for half adder in dataflow modeling is instantiated as shown above. ha_en is the
name of the entity in dataflow modeling. C1, C2, S1 are the signals used for internal connections of the
component which are declared using the keyword signal. Port map is used to connect different components as
well as connect components to ports of the entity.

Component instantiation is done as follows.

    Component_label: component_name port map (signal_list); 

Signal_list is the architecture signals which we are connecting to component ports. This can be done in different
ways. What we declared above is positional binding. One  more type is the named binding. The above can be
written as, 

HA1:ha_en port map(A => A,B => B, S => S1 ,C => C1 );

HA2:ha_en port map(A => S1,B => Cin, S=> SUM, C => C2); 

Test bench:

     The correctness of the above program can be checked by writing the test bench.

The test bench is used for generating stimulus for the entity under test. Let’s write a simple test bench for full
adder.

library IEEE;

use IEEE.STD_LOGIC_1164.all;

entity tb_en is

end tb_en;

architecture tb_ar of tb_en is


signal a_i,b_i,c_i,sum_i,carry_i:bit;

begin

eut: entity work.fa_en(fa_ar)


port
map(A=>a_i,B=>b_i,Cin=>c_i,SUM=>sum_i,CARRY=>carry_i);

stimulus: process
begin
a_i<='1';b_i<='1';c_i<='1';
wait for 10ns;
a_i<='0';b_i<='1';c_i<='1';
wait for 10ns;
a_i<='1';b_i<='0';c_i<='0';
wait for 10ns;
if now=30ns then
wait;
end if;

end process stimulus;

end tb_ar;

Here now is a predefined function that returns the current simulation time   What we saw upto this is component
instantiation by positional and by name. In this test bench example the entity is directly instantiated. The direct
entity instantiation syntax is:

Component_label: entity entity_name (architecture_name) 


    port map(signal_list);

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