Fdma/Tdma/Cdma: Frequency Division Multiple Access
Fdma/Tdma/Cdma: Frequency Division Multiple Access
Code
森 川 博 之
東京大学新領域創成科学研究科基盤情報学専攻
[email protected]
2002.5.10 1 2 N
Frequency
Time
1 2
equalization required N
n Simplest
2
n Best suited for analog links 1
n Continuous transmission implies no framing or synchronization
bits needed
n Requires tight filtering to minimize interference
n Usually combined with FDD for duplexing Frequency
Time
3 4
n Disadvantages:
n Higher synchronization overhead
n Only 1 user allowed to either transmit or receive in a slot n Equalization necessary for high data rates
n Slots assigned cyclically n Frequency/slot allocation complexity
n Non-continuous transmission: buffer and burst
n Pulsating power envelop: interference with other devices
n Digital data and modulation must be used
n Guard time allows for different prop delays bet mobile and BS
n 20∼30 % of data rate is overhead
n Tradeoffs in overhead, size of data payload, and latency
5 6
1
FDD & TDD Code Division Multiple Access
n Frequency Division Duplex (FDD) n All users use same frequency and may transmit simultaneously
n Two distinct frequencies for uplink and downlink n Narrowband message signal multiplied by wideband spreading
n Frequency separation must be coordinated signal, or codeword
n Each user has its own pseudo-codeword (orthogonal to others).
n Time Division Duplex (TDD) n Receivers detect only the desired codeword. All others appear
n Two distinct sets of time slots on the same frequency for as noise.
uplink and downlink n Receivers must know transmitter’s codeword.
n No need for RF duplexer Code
9 10
11 12
2
CDMA CDMA
Wrong key
Recovery yields noisy
of A channel output
13 14
10111100011001101001110001110001011110001100110100111000111000
1 for i=j
Spi(t)pj(t) =
0 otherwise
15 16
3
FH-SS: Frequency Hopping Spread
Spectrum CDMA System
n Power-Limited System: Cocktail party analogy
m(t) s(t) n Band playing “random noise” while people talking
Modulator X FH-SS Transmitter
n Need to extract conversation from the background din
n If people speak in different languages, Gp is high, easier to distinguish
individual speakers
Oscillator Frequency n If Gp is low, more difficult to distinguish between individuals
Synthesizer n Now image that the Band starts playing even louder!
p(t) n If becomes too loud, nobody can speak
n Near-far problem
m(t) Wideband s(t) n How to increase the # of attendees (capacity) at party:
Bandpass
Filter X Filter
Demodulator n Band agrees to play at low level (background noise)
19 20
21 22
n Hardware complexity
n Synchronization problem
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