Adsk Inventor 11 GetStart
Adsk Inventor 11 GetStart
Getting Started
v
AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Autodesk Mechanical Desktop Files . . . . . . . . . . . . . . . . . 14
SAT Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
STEP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
IGES Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DWF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Learning Autodesk Inventor . . . . . . . . . . . . . . . . . . . . . . . 16
Using the Design Support System . . . . . . . . . . . . . . . . . . 16
Autodesk Inventor Launchpad . . . . . . . . . . . . . . . . . . . 17
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Help for AutoCAD Users . . . . . . . . . . . . . . . . . . . . . . 18
Tutorials and Show Me Animations . . . . . . . . . . . . . . . . . 19
Advanced Productivity Topics . . . . . . . . . . . . . . . . . . . 19
Feedback Links . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Skill Builders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
vi | Contents
Tips for editing sketch patterns . . . . . . . . . . . . . . . . . . . 56
Delete Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Learning about 3D Sketches . . . . . . . . . . . . . . . . . . . . . . . . 58
Contents | vii
Modifying Work Features . . . . . . . . . . . . . . . . . . . . . . . . 118
viii | Contents
Chapter 8 Placing, Moving, and Constraining Components . . . . . . . . 153
Placing Components In Assemblies . . . . . . . . . . . . . . . . . . . 154
Drag Components into Assemblies . . . . . . . . . . . . . . . . 155
Simplify Assemblies . . . . . . . . . . . . . . . . . . . . . . . . 155
Grounded Components . . . . . . . . . . . . . . . . . . . . . . 156
Other Sources of Components . . . . . . . . . . . . . . . . . . . . . . 157
Moving and Rotating Components . . . . . . . . . . . . . . . . . . . 157
Constraining Components . . . . . . . . . . . . . . . . . . . . . . . 158
Place Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Mate Constraint . . . . . . . . . . . . . . . . . . . . . . . 161
Angle Constraint . . . . . . . . . . . . . . . . . . . . . . . 162
Tangent Constraint . . . . . . . . . . . . . . . . . . . . . 163
Insert Constraint . . . . . . . . . . . . . . . . . . . . . . . 164
Motion Constraints . . . . . . . . . . . . . . . . . . . . . 164
iMates . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Viewing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Editing Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Tips for Managing Assembly Constraints . . . . . . . . . . . . . . . . 166
Contents | ix
Chapter 11 Using Design Accelerator . . . . . . . . . . . . . . . . . . . . 197
What is Design Accelerator . . . . . . . . . . . . . . . . . . . . . . . 198
Work with Generators . . . . . . . . . . . . . . . . . . . . . . . 198
Work with Bolted Connections . . . . . . . . . . . . . . . 199
Insert All Components At Once . . . . . . . . . . . . . . . 207
Work with Calculators . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Author User Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Set File Names . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
x | Contents
Delete Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Align Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Edit Hatch Patterns . . . . . . . . . . . . . . . . . . . . . . . . 247
Rotate Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Move Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Viewing Multiple Positions of Assemblies . . . . . . . . . . . . . . . . 248
Tips for Creating Drawing Views . . . . . . . . . . . . . . . . . . . . 249
Contents | xi
Working with Content Center . . . . . . . . . . . . . . . . . . . . . . 281
Content Center Environments . . . . . . . . . . . . . . . . . . 282
Editor Environment . . . . . . . . . . . . . . . . . . . . . . . . 282
Consumer Environment . . . . . . . . . . . . . . . . . . . . . . 282
Tips for Using Content Center . . . . . . . . . . . . . . . . . . . . . . 284
Using the Publish Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Managing Administrative Tasks . . . . . . . . . . . . . . . . . . . . . 285
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
xii | Contents
Introducing Autodesk
Inventor 1
Welcome to Autodesk Inventor®. This book is intended to give In this chapter
you the fundamental skills you need to get started using ■ Using Autodesk Inventor
■ Getting Started
Autodesk Inventor and be productive quickly. In these
■ Using Shortcut Keys and Hot Keys
chapters, the basic features are presented through examples
■ Viewing Models
and step-by-step procedures. The data files used in the ■ Importing and Exporting Data
■ DWF Files
procedures are installed with the Autodesk Inventor software.
■ Learning Autodesk Inventor
1
Using Autodesk Inventor
Autodesk Inventor is a 3D mechanical design system that includes tools for
3D modeling, information management, collaboration, and technical support.
With Autodesk Inventor, you can:
■ Use VBA to access the Autodesk Inventor API. Create programs to automate
repetitive tasks. On the Help menu, choose Programmer Help.
■ Use the integrated Design Support System (DSS) for help as you work.
Getting Started
When you start Autodesk Inventor, the Open ➤ Getting Started dialog box
displays the active window from your last session of Autodesk Inventor. You
can use this window to specify a project, add a new project, edit an existing
project, start a new file, and open an existing file.
Projects
Autodesk Inventor uses projects to represent a logical grouping of a complete
design project. A project organizes your data by maintaining information
2 In the Project Editor, in the Select Project pane, double click the
tutorial_files project to make it the active project.
In the Edit Project pane, in Location, the path to the folder containing
the tutorial data files is displayed. This is the folder where the files you
create and edit while performing the exercises are saved.
File Types
Once you activate a project, you can open an existing file or start a new file.
In the What To Do pane, click New to see the New File dialog box with
templates for a new part, assembly, presentation file, sheet metal part,
weldment, or drawing. You can choose from several templates with predefined
units.
Templates are stored in the Autodesk\Inventor(version number)\Templates
directory or in the English or Metric subdirectories. Subdirectories in the
Templates directory are displayed as tabs in the Open New File dialog box. You
can create and save custom templates in the Templates directory.
Application Options
You can change the look and feel of Autodesk Inventor using settings on the
Application Options dialog box. On the Standard toolbar, select Tools ➤
Application Options and then use the tabs on the Options dialog box to control
the color and display of your Autodesk Inventor work environment, the
behavior and settings of files, the default file locations, and a variety of
multiple-user functions.
Application options remain in effect until you change them.
Document Settings
In addition to application options, you can specify settings in individual files.
On the Standard toolbar, select Tools ➤ Document Settings to display the
Document Settings dialog box. Click the tabs to view and specify settings for
the active document, such as indicating the active styles, units of measure,
sketch and modeling preferences, bill of materials, and default tolerance.
TRY IT: View the Styles and Standards Editor dialog box
1 In Autodesk Inventor, click File ➤ New and select the drawing template.
3 In the Styles and Standards Editor dialog box, click Standard in the Style
Type browser, and then double-click a listed standard.
4 Click the General tab to see the values controlled there, and then click
the Available Styles tab to see the list of styles. As you click through the
style type list, you may notice that most names are checked. If the check
box is cleared, that style is not available for use in the current document.
5 In the left pane of the Styles and Standards Editor, click the Dimension
style, and then double-click one of the dimension styles to display it in
the right pane. Click through the tabs to see the settings for units,
alternate units, text, tolerance, options, and notes and leaders. Click a
different dimension style to see if any of the values differ.
6 In the top right corner of the dialog box, click the Filter list and change
the filter type. Notice how the list of available styles changes if you select
All Styles, Local Styles (for the current document), or Active Standard.
You may notice differences in the lists because the local styles may have
had some unused styles purged to make the file size smaller.
7 Click Done to close the dialog box. Any values you may have changed
are discarded.
If you click Save to preserve changes, the changes are saved only in the
current document.
Key Result
E Extrudes a profile.
Backspace In the active Line tool, removes the last sketched segment.
CTRL +ENTER Disables inferencing when entering precise input sketch points.
Spacebar When the 3D Rotate tool is active, switches between dynamic ro-
tation and standard isometric and single plane views.
Viewing Models
Use viewing tools on the Standard toolbar and on right-click menus in the
graphics window to view a model:
■ Select one of the viewing tools in the Standard toolbar to achieve a specific
view.
■ Right-click in the graphics window, and then select Isometric View from
the menu. The view vector changes to the isometric orientation.
■ Right-click in the graphics window, and then select Previous View from
the menu. The view changes back to the previous view.
To rotate a view in 3D, use the Rotate tool in the Standard toolbar to rotate a
view around one of the coordinate axes. When Rotate is active, press the
SPACEBAR to use the Common View tool, a “glass box” with a view vector
on each face and corner.
Zoom Tools
The zoom tools are located in the Standard toolbar.
Zoom
Use the Zoom button on the Standard toolbar to enlarge or reduce the image
in the graphics window. Click the button, and then in the graphics window
press the cursor as you move it up or down to zoom the view dynamically in
or out. You can zoom the view while other tools are active.
Zoom Window
Use the Zoom Window button on the Standard toolbar to define an area of a
part, assembly, or drawing to fill the graphics window.
Zoom Tools | 9
Zoom Selected
Use the Zoom Selected button on the Standard toolbar to zoom a selected
edge, feature, or other element to the size of the graphics window.
Pan
Use the Pan button on the Standard toolbar to move the view in the graphics
window in any direction planar to the screen. You can pan the view while
other tools are active.
Look At
Use the Look At button on the Standard toolbar to zoom and rotate the display
in the graphics window. You can position a selected planar element parallel
to the screen or position a selected edge or line horizontal to the screen.
Rotate | 11
Ground Shadow Display
Use the Ground Shadow tool to cast a shadow on the plane beneath the model.
■ Selection of layers.
AutoCAD Files
You can open AutoCAD (DWG or DXF) files back to version 12. When you
open an AutoCAD file in Autodesk Inventor, you can specify the AutoCAD
data to translate. You can select:
If you translate 3D solids, each solid becomes a part file containing an ASM
solid body. Blocks are translated as sketched symbols.
When you import AutoCAD (DWG) drawings into a part sketch, a drawing,
or a drawing sketch overlay, the converter takes the entities from the XY plane
of model space and places them on the sketch. In a drawing, certain entities,
such as splines, cannot be converted.
When you export Autodesk Inventor drawings to AutoCAD, the converter
creates an editable AutoCAD drawing and places all data in paper space or
model space in the DWG file. If the Autodesk Inventor drawing has multiple
sheets, each is saved as a separate DWG file. The exported entities become
AutoCAD entities, including dimensions.
SAT Files
SAT (*.sat) files contain non parametric solids that may be Boolean solids or
parametric solids with the relationships removed. You can use a SAT file in
an assembly and add parametric features to the base solid.
When you import a SAT file that contains a single body, it produces an
Autodesk Inventor part file with a single part. If it contains multiple bodies,
it produces an assembly with multiple parts. Surface data in a SAT file is also
supported.
STEP Files
STEP files are the international format developed to overcome some of the
limitations of data conversion standards. Past efforts in developing standards
have resulted in localized formats such as IGES (U.S.), VDAFS (Germany), or
IDF (for circuit boards). Those standards do not address many developments
in CAD systems. The STEP converter for Autodesk Inventor is designed for
effective communication and reliable interchange with other CAD systems.
When you import a STEP (*.stp, *.ste, *.step) file, only 3D solid, part, surface,
and assembly data are converted. Drafting, text, and wireframe data are not
processed by the STEP converter. If a STEP file contains one part, it produces
an Autodesk Inventor part file. If it contains assembly data, it produces an
assembly with multiple parts.
IGES Files
IGES (*.igs, *.ige, *.iges) files are a standard in the United States. Many NC/CAM
software packages require files in IGES format. Autodesk Inventor imports and
exports IGES files, including wireframe data.
SAT Files | 15
DWF Files
Design Web Format (DWF™) is a compressed, secure format used to publish
CAD data. DWF files are fast to open and view, and can easily be shared by
e-mail with customers, vendors, marketing, and others who do not have
Autodesk Inventor installed. Use the DWF Publisher to publish an accurate
visual representation of 2D and 3D data in one file. You will need to download
and install the free Autodesk DWF Viewer to view a DWF file.
■ Online Help
■ Tutorials
■ Show Me animations
■ Feedback Links
■ Skill Builders
Help
Click Help ➤ Help topics for easy access to the Help topics, Skill Builders,
Tutorials, and Show Me animations, and for the Index and Search functions.
Feedback Links | 21
Skill Builders
The Autodesk Inventor DSS provides extended learning through its Skill
Builders learning modules. Available in PDF format on the Web, Skill Builders
are posted throughout a release cycle to address customer needs and requests.
To see the Skill Builders, use the Skill Builder dialog box that is displayed a set
number of times after you install the product, or click Skill Builders on the
right-click menu in any Help topic. When the Skill Builders Web page displays,
you can click a Skill Builder of your choice.
25
Understanding Sketches
Most parts start with a sketch. A sketch is the profile of a feature and any
geometry (such as a sweep path or axis of rotation) required to create the
feature.
All sketch geometry is created and edited in the sketch environment, using
Sketch tools on the panel bar. You can control the sketch grid, and use sketch
tools to draw lines, splines, circles, ellipses, arcs, rectangles, polygons, or points.
You can fillet corners, extend or trim curves, and offset and project geometry
from other features.
To start a sketch from scratch, open a new part file, select a Sketch tool, and
then start sketching in the graphics window. As you sketch, constraints are
automatically applied to the various sketch elements as you sketch. For
example, if you sketch a line nearly horizontal, a horizontal constraint is
implied or if you click the end of another line while sketching, a coincident
constraint is implied. Any implied sketch constraint can be modified or deleted.
Constraints can also be added manually to any sketch element.To exit a given
sketch tool right-click and then select Done, or press ESC.
You create a 3D model from a sketch by extruding the profile or revolving it
around an axis.
The model you create in Autodesk Inventoris linked to its underlying sketches
and sketch information. If you change a sketch, the model is automatically
updated.
Sketch Environment
When you create or edit a sketch, you work in the sketch environment. The
sketch environment consists of a sketch and sketch tools to control the sketch
1 Open a part file. In the browser, click the plus sign in front of a feature
to expand the display.
2 In the expanded feature display, right-click the sketch, and then click
Edit Coordinate System on the menu.
3 On the axis icon, click the red arrow to realign the X axis, or the green
arrow to realign the Y axis.
To flip the axis, right-click and select Flip axis from the menu.
5 Right-click, and then click Done to activate the new coordinate system.
The sketch origin in the coordinate system is repositioned.
■ Automatically project edges of the part to the sketch plane as you sketch
a curve.
■ Create dimensions and constraints to edges of the part that do not lie on
the sketch plane.
■ Click the Project Geometry tool, and then select any part edge.
NOTE You can also use model edges as references for continuous loops or points.
Precise Values
In the sketch environment, you can enter relative X and Y distances from the
last point selected. The tools for precise input are located on the Precise Input
toolbar, which is available only when a sketch tool that requires placement
3 Click a start point, or in the Precise Input dialog box, enter a value in the
X field.
Creating Sketches
In this exercise, you create a new part file, and then create sketch geometry
using basic sketching techniques. The following illustrates a completed sketch
and sketched feature.
Creating Sketches | 29
Create Sketches
When you open a new part file, the Sketch environment is active.
The current grid setting provides a visual clue to the size of sketches. Use
Application Options and Document Settings to define the grid display.
2 On the Sketch tab, define the grid line display. You can also select the
Snap to Grid setting.
2 On the 2D Sketch Panel, click the Line tool. Click the left side of the
graphics window to specify a first point, move the cursor to the right
approximately 100 units, and then click to specify a second point.
As you sketch, the position of the current point, length, and angle of the
line are dynamically displayed in the lower right border of the graphics
window.
NOTE Use the zoom tool to zoom out if a line of 100 units does not fit in the
graphics window.
The position of the current line point is relative to the sketch 0,0 coordinates.
The line angle is relative to the sketch X axis. Symbols to indicate implied
constraints are displayed next to the current line point as you sketch.
2 Move the cursor to the left and create a horizontal line of approximately
30 units. The parallel constraint symbol is displayed.
Create Sketches | 31
5 Move the cursor up until the parallel constraint symbol is displayed and
a dotted line appears. Click to specify a point.
6 Move the cursor left until the parallel constraint symbol is displayed and
a dotted line appears, and then click to specify a point.
7 Move the cursor down until it touches the first point you specified at the
beginning of the exercise. When the coincident constraint symbol is
displayed, click to close the sketch.
1 Click the New tool on the Standard toolbar, select the Metric tab, and
then double-click Standard(mm).ipt.
A new part and sketch are listed in the browser. The sketch environment
is active.
3 Click the Line tool in the panel bar or from the 2D Sketch Panel toolbar.
Click the center of the graphics window, and then enter 65 in the X field
of the Precise Input toolbar. Move the cursor to the right to display the
horizontal constraint symbol, and then click to create a 65mm horizontal
line.
4 In the Precise Input dialog box, click the Y field, and then enter 15. Move
the cursor to display the perpendicular constraint symbol, and then click
the second point. A perpendicular line of 15 units is sketched.
NOTE Use the Zoom tool to zoom out and view the entire line if it is not
visible in the graphics window.
1 Click the end of the line, hold and drag the endpoint to create a tangent
arc. Release the mouse button to place the endpoint of the arc.
2 Move the cursor to the start point of the profile and click when the
coincident constraint symbol is displayed.
■ Start a line by dragging off the interior (not the endpoints) of another line.
The new line will be constrained perpendicular to the existing line.
Constraining Sketches
Constraints limit changes and define the shape of a sketch. For example, if a
line is horizontally constrained, dragging an endpoint changes the length of
the line or moves it vertically, but does not affect its slope. You can place
geometric constraints between two objects in the same sketch, or between a
sketch and geometry projected from an existing feature.
Constraints are automatically applied when you sketch. For example, if the
horizontal or vertical symbol is displayed when you create a line, then the
associated constraint is applied. Depending on how accurately you sketch,
one or more constraints may be required to stabilize the sketch shape or
position.
Although you can use unconstrained sketches, fully constrained sketches result
in more predictable updates.
NOTE The term constraints is often used in Autodesk Inventor to refer to both
geometric constraints and dimensions. Keep in mind that dimensions and geometric
constraints work together to create a sketch that meets design intent.
Add Constraints
Define your design intent by adding geometric constraints to the sketch. You
can use autodimensioning to confirm whether a sketch is fully constrained
and apply any needed constraints. You can also create constraints by inference
by dragging geometry until the cursor brushes the geometry you want to
constrain.
TRY IT: Activate the project file and open the tutorial file for an exercise
5 In the Open File dialog box, click the file consketch.ipt see a preview of it,
and double-click it to open it.
The file opens in Autodesk Inventor. You are ready to start the exercise.
1 On the Standard toolbar, click the Look At tool, and then select any curve.
The plan view is displayed.
2 Click the Zoom All tool on the Standard toolbar to view the three loops.
4 On the Standard toolbar, click the Zoom Window tool, an then draw a
window around the sketch loop on the left.
The sketch loop is centered on your screen.
5
Click the Show Constraints tool in the panel bar or from the 2D Sketch
Panel toolbar. Pause the cursor over the sloping line on the left side of
the sketch. The current constraints are displayed.
6 Move the cursor over the constraint symbols to highlight the sketch
geometry that is constrained.
In this example, there are two coincident constraints.
7 Click the down arrow beside the Constraint tool in the 2D Sketch Panel
bar, and then click the Vertical constraint tool.
Click the three sloping lines (be sure that you do not select the midpoint
of the lines).
Your sketch should look like the one in the following figure.
NOTE The cursor displays the constraint type. In the previous step, the vertical
symbol is displayed
2 Right-click the graphics window again, and then choose Show All
Constraints.
5 Click the Return button on the Standard toolbar to exit the sketch.
2 On the Standard toolbar, click the Zoom Window tool, and then drag a
window around the second sketch loop.
The second sketch loop is centered on your screen.
3 Click the arrow beside the Constraint tool in the panel bar or on the 2D
Sketch Panel toolbar to open the pop-up menu. Click the Colinear
constraint tool. Click the horizontal lines at the top of the sketch.
Your sketch should look like the following figure.
4 Press ESC to cancel the Colinear constraint tool. Drag the top-right
horizontal line down and note how the sketch changes. This is known
as constrained drag.
6 Press ESC to cancel the Constraint tool. Drag the right vertical line and
note how the sketch changes. With the equal constraint applied, the
sketch retains its symmetry as you drag the vertical lines.
1 Activate Sketch3.
2 On the Standard toolbar, click the Zoom Window tool, and then drag a
window around the third sketch loop.
The third sketch loop is centered on your screen.
3 Move the cursor over the Equal constraint symbol, and then click to select
it. Right-click, and then select Delete to remove the constraint.
4 Click the down arrow beside the Constraint tool in the panel bar or the
2D Sketch Panel toolbar to open the pop-up menu. Click the Horizontal
constraint tool.
5 Click the center point of the arc at the left of the sketch, and then click
the center point of the arc in the center of the sketch.
Repeat this process for the third center point.
Your sketch should look like the following figure.
6 Apply a tangent constraint to the arc and line at the left side of the sketch.
■ Infer a constraint. Move the cursor over other geometry while sketching
to infer a constraint.
Dimensioning Sketches
To retain design intent, sketch geometry generally requires dimensions in
addition to geometric constraints to maintain size and position.
Geometric constraints, such as horizontal, vertical, or parallel can be applied
while you sketch. Dimensions are typically added after your sketch geometry
is in place.
In general, all dimensions within Autodesk Inventor are parametric. That
means you can modify the dimension to change the size of the item
dimensioned. You can also specify that a dimension be driven, that is, the
dimension reflects the size of the item but cannot be used to modify the size
of the item.
When you add parametric dimensions to sketch geometry, you are applying
constraints that control the size and position of objects in the sketch. The
sketch is automatically updated when changes are made to the dimension
values.
Examples of dimensioned sketches are shown in the following illustration.
Place Dimensions
Parametric dimensions define the size of your sketch. After you add a
dimension, you cannot change the size of a line or curve by dragging it. In
Autodesk Inventor, you cannot apply double dimensions to a sketch.
3 Select the sketch geometry you want to dimension, and then drag to a
point to display the dimension.
5 Enter a dimension value. You can enter numeric values or the parameter
names associated with other dimensions or equations. Dimensions based
on equations, as shown in the figure below, are preceded by the fx: prefix.
■ Use the Dimension tools to provide critical dimensions, and then use Auto
Dimension to finish constraining the sketch.
NOTE To ensure your sketch is fully dimensioned, use the Project Geometry tool
to project all reference geometry to the sketch before using the Auto Dimension
tool.
Automatic Dimensions | 45
You can define dimensions with other dimension values. The names of
dimensions are parameters. When you edit a dimension, you can enter an
equation that uses one or more parameters.
You can display sketch dimensions in one of three forms:
■ Calculated value
■ Parameter name
You can modify dimensions using the Edit Dimension box. To display the
Edit Dimension box, click the dimension when it is placed, or double-click
the dimension when the General Dimension tool is not active.
There are two ways to display the Edit Dimension box upon placement of a
dimension:
■ On the Tools menu, choose Application Options ➤ Sketch tab, and turn
on Edit Dimension when Created
Dimension Types
In some cases the dimension preview does not meet the design intent. You
can change the dimension type by repositioning the dimension, or you can
right-click, and then select the desired type from the menu. You can also
control which type of linear dimension is applied by selecting and edge or a
vertex. For example, when you dimension an edge to a vertex, the dimension
automatically aligns itself with the edge.
Diametric Dimensions
In the design process of creating a revolved part, you can add a centerline as
the axis of rotation. If this centerline is used in a sketch dimension, it is placed
as a diametric dimension by default.
■ For an existing dimension, select the dimension, and then select the Driven
dimension button from the Standard toolbar.
■ To create driven dimensions on the fly, while the General Dimension tool
is active, select the Driven dimension button from the Standard toolbar.
Dimension Profiles
In this exercise, you add dimensional constraints to a sketch. The completed
exercise is shown in the following figure.
Dimension Profiles | 47
TRY IT: Apply dimensions to linear objects
3 Click the Look At tool on the Standard toolbar, and then select any line
to obtain a plan view of the sketch.
Click the Zoom All tool to view the entire sketch.
4 Click the General Dimension tool in the panel bar or from the 2D Sketch
Panel toolbar.
5 Click the top horizontal line of the sketch, and then place the dimension.
6 Click the dimension to display the Edit Dimension box. Enter 135, and
then press Enter.
7 With the General Dimension tool active, right-click the graphics window
background, and select Edit Dimension from the context menu.
Dimension Profiles | 49
Add a dimension of 35.
9 Right-click the graphics window and select Done from the context menu
to exit the General Dimension tool.
1 Hold down the SHIFT key while you select each of the dimensions on
your sketch.
2 When all the dimensions are selected, press DELETE to remove them.
4 When the Auto Dimension dialog box is displayed, click Apply to accept
the default settings and begin to dimension the sketch.
6 In the sketch, select and reposition dimensions so they are easier to read.
Your dimensions should look similar to the following figure.
■ If you use automatic dimensions, you may find it easier to accept sketch
default dimension values, and then edit them with correct values in an
order (usually large to small) that lets you control sketch behavior.
Modifying Sketches
After you create sketch geometry, you can refine and adjust the proportions
of the sketch by applying dimensions or geometric constraints. You can also
drag any unconstrained or underconstrained geometry.
Modifying Sketches | 53
Patterning Sketches
You can use the Circular and Rectangular pattern tools on the Sketch toolbar
to create patterns of your original sketch. The pattern geometry is fully
constrained. These constraints are maintained as a group; if you remove the
pattern constraints, all constraints to the pattern geometry are deleted.
2 Click the Circular Pattern tool on the Sketch toolbar and then select the
sketch geometry to pattern.
3 In the Circular Pattern dialog box, click the Axis button, and then select
the point, vertex, or work axis to use as the pattern axis.
5 In the Angle box, specify the angle to use for the circular pattern.
■ Click Associative to specify that the pattern will update when changes
are made to the part.
■ Click Fitted to specify that pattern elements are equally fitted within
the specified angle. If not selected, the pattern spacing measures the
angle between elements instead of the overall angle for the pattern.
2 Click the Rectangular Pattern tool on the Sketch toolbar and then select
the sketch geometry to pattern.
3 Click the Direction 1 button, and then select geometry to define the first
direction for the pattern.
6 If desired, click the More button, and then choose one or more options:
■ Click Suppress to select individual pattern elements to remove from
the pattern. The geometry is suppressed.
■ Click Associative to specify that the pattern will update when changes
are made to the part.
■ Click Fitted to specify that pattern elements are equally fitted within
the specified angle. If not selected, the pattern spacing measures the
angle between elements instead of the overall angle for the pattern.
Patterning Sketches | 55
Tips for editing sketch patterns
■ You can modify the spacing between pattern elements, change the pattern
count and direction, change the pattern calculation method, and suppress
geometry in the sketch pattern. Right-click the sketch in the browser and
select Edit Sketch. Then right-click a pattern member in the graphics
window, and select Edit Pattern. In the pattern dialog box, revise values
as needed.
■ You can edit pattern dimensions. In the sketch, double-click the dimension
to change, enter a new value in the Edit Dimension box, and then click
the check mark. You can enter dimensions as equations, parameter names,
or specific values.
■ You can remove the associative relationship among pattern elements but
the geometry becomes individual curves and pattern editing options are
no longer available. Right-click a pattern member and then, in the pattern
dialog box, click the More button. Clear the Associative check box and
then click OK.
■ Suppress one or more pattern elements to remove them from the pattern.
Right-click the sketch in the browser, and select Edit Sketch. Right-click
the pattern geometry to suppress, and then select Suppress Elements.
Suppressed pattern elements are not included in profiles and do not appear
in drawing sketches.
Delete Sketches
If a sketch has been used in a feature, you cannot delete the sketch. You can
edit the feature sketch and delete sketch geometry, but the feature might not
update properly. You may need to edit the sketch or feature to recover the
feature.
NOTE To delete individual sketch curves, edit the sketch, select the curve, and
then press Delete.
You can remove dimensional constraints from a sketch, and allow the sketch
to resize as needed. Parts with adaptive features resize in assemblies when they
are constrained to fixed geometry.
NOTE If the sketch is part of a feature, click Update after you delete dimensions.
1 In the browser, select the sketch, right-click and then select Edit Sketch.
Delete Sketches | 57
Learning about 3D Sketches
You are now familiar with sketching in 2D because it is much like sketching
on paper. You can also sketch in 3D, connecting points on X, Y, and Z planes
to create a three-dimensional shape. A 3D sketch provides a way to create a
path for 3D sweep features, such as those used in wiring, cabling, and tubing.
When working in a 3D sketch, points can lie on any plane. Like 2D sketches,
you can constrain sketch geometry to control its shape, add dimensions, and
precisely position points relative to the last placed point.
One way to learn about sketching in 3D is to create a box.
1 On the 2D Sketch panel bar, click the rectangle tool and create a rectangle
and then enter E on your keyboard to use the shortcut to start the Extrude
command.
2 In the Extrude dialog box, enter any distance and click OK.
3 Right-click in the graphics window and choose Isometric View and then,
on the Standard toolbar, click the Display button and choose Wireframe
Display.
Now you have a 3D “space” in which to visualize the sketch.
4 On the Standard toolbar, click the arrow beside the Sketch button and
select 3D Sketch. In the browser, a 3D sketch icon is added and the 3D
Sketch panel bar is activated.
5 On the 3D Sketch panel bar, click the Line tool. You will notice that the
3D triad displays with arrows to indicate the X, Y, and Z axes. The
Inventor Precise Input toolbar may display, but you can sketch without
entering coordinates.
Click anywhere in space to start the line. On the 3D triad, click a plane
or arrow to change the sketch plane and then click to place another sketch
point. As you change sketch planes, you will notice the sketch grid for
that plane becomes active.
Bends might be automatically added as you sketch the lines. This setting
is controlled on the Sketch tab of the Application Options dialog box.
Now that you can see the line in the context of the box, start a new file and
experiment with creating a 3D sketch without the box. Because the file opens
with a 2D sketch active, click the Return button on the Standard toolbar to
close the sketch, and then click Sketch ➤ 3D Sketch.
Sketch some 3D lines and then use some of the other tools on the 3D Sketch
panel bar:
■ If desired, change the setting on the Sketch tab of the Application Options
dialog box to add or remove automatic bends in 3D lines.
61
Parametric Part Modeling
A part model is a collection of features. Parametric modeling gives you the
flexibility to adjust the parameters that control the size and shape of a model,
and automatically see the effect of your modifications.
To create a 3D part model in Autodesk Inventor®, you extrude sketch geometry,
sweep or project sketch geometry along a path, or revolve sketch geometry
around an axis. These models are often called solids because they enclose
volume, unlike wireframe models which only define edges. The solid models
in Autodesk Inventorare constructed of features.
You can also create surfaces with many of these operations. Surfaces can be
used to define shapes or aspects of the part body. For example, a curved surface
can be used as a termination plane for cuts in a housing.
You can edit the characteristics of a feature by returning to its underlying
sketch or changing the values used in feature creation. For example, you can
change the length of an extruded feature by entering a new value for the
extent of the extrusion. You can also use equations to derive one dimension
from another.
Using Autodesk Inventor, you can create several kinds of features, including
sketched, placed, work, pattern, and library. Some features require that you
create sketches or paths, while others do not. Some represent visible geometry,
and some, such as work features, help you precisely position geometry on a
part. A feature can be edited at any time.
Parent/child relationships exist between features, which means that one feature
controls another. There can be multiple levels of parent/child relationships.
A child feature is created after the parent feature, and cannot exist without a
parent feature. For example, you can create a boss on a casting, and it may or
may not have a hole drilled in it, depending on the application. The boss (the
parent) can exist without the hole (the child), but the hole cannot exist without
the boss.
Workflows
Before you begin, analyze the part to determine which features you need to
create, and the most efficient order in which to create them.
■ Which features require the use of work planes and work points to precisely
position the model geometry?
■ Which features of your part can be added with sketched features, and
which features can be added with placed features?
Base Features
The first feature you create in a part is the base feature. The base feature is
most commonly based on a sketch profile, and represents the most basic shape
in the part. The base feature may also be an imported base solid (.sat or .step
file format). You can also create a work feature as the base feature.
You create additional features to complete your part. Since these features are
dependent on the base feature, good planning can dramatically reduce the
time required to create a part. After you plan your strategy, decide how to
create the base feature.
1 Create a new part in a part file (.ipt) or assembly (.iam) file. If you are
working on a very small assembly or it is early in the design process, you
may want to create your part in a part file.
2 Use tools from the Sketch toolbar or panel bar to sketch the basic shape
of the base feature.
You can add or delete constraints later to modify the shape of the sketch.
Dimensions define the size of the objects in your sketch.
4 Click the General Dimension tool in the panel bar or from the Sketch
toolbar and apply dimensions.
You can change the lengths of lines and the radii of arcs within the sketch
at a later time.
5 Extrude, revolve, sweep, loft, or coil the parametric sketch to create the
first, or base feature of the part.
Base Features | 65
6 Repeat the process to create additional features, selecting join, cut, or
intersect to complete the part.
Extrude Features
Use the Extrude tool to create a feature by adding depth to an open or closed
profile or a region.
■ In the Part environment, the Extrude tool is available on the Part Features
panel bar when you are creating an extrusion for a single part.
1 Start with a sketch, or select a profile or region that represents the cross
section of the extruded feature you want to create. Open profiles cannot
be used when creating extrusions as assembly features.
2
Click the Extrude tool to display the Extrude dialog box.
If there is only one profile in the sketch, it is automatically selected.
If there are multiple profiles, on the Shape tab, click Profile, and then
select the profile to extrude. Use Select Other to cycle through selectable
geometry, and then click to select.
Extrude Features | 67
For base features, only Surface is available for open profiles. For assembly
extrusions, only Solid is available.
5 In Extents, on the drop down menu, select the method to terminate the
extrusion. Some methods are not available for base features.
Distance: Enter the distance of the extrusion
To Next: Click the direction of the extrusion
To Next is not available for assembly extrusions.
To: Click the End termination plane
From-To: Click the Start and End termination planes
By default, the extrusion terminates on the maximum-distance plane
To and From-To extents:
Click Minimum Solution to terminate on the nearest-distance plan
All: Click the direction of the extrusion or to extrude equally in both directions.
Revolve Features
Use the Revolve tool on the Part Feature panel bar to create a feature by rotating
one or more sketched profiles around an axis. The axis and the profile must
be coplanar. If this is the first feature, it is the base feature.
1 To begin, sketch a profile that represents the cross section of the revolved
feature you want to create. Except for surfaces, profiles must be closed
loops.
2
Click the Revolve tool to display the Revolve dialog box.
If there is only one profile in the sketch, it is automatically selected.
If there are multiple profiles, on the Shape tab click Profile, and then
select the profile to extrude.
Use only unconsumed closed sketches in the active sketch plane.
3 Click Axis, and then select an axis from the active sketch plane.
4 Click Join, Cut, Intersect, or Surface. Surface outputs, along with cut and
intersect operations, are not allowed as base features.
Sweep Features
Use the Sweep tool on the Part Features panel bar to create a feature by moving
or sweeping one or more sketched profiles along a a selected path. The path
may be an open or closed loop, but must pierce the profile plane. Except for
surfaces, profiles must be closed loops.
Sweep Features | 69
There are three ways to create sweeps. You can create a sweep surface by:
■ Sweeping a profile along a path and guide rail. The guide rail controls scale
and twist of the swept profile.
■ Sweeping a profile along a path and guide rail. The guide rail controls scale
and twist of the swept profile.
2
Click the Sweep tool.
If there is only one profile in the sketch, it is automatically highlighted.
If there are multiple profiles, click Profile, and then select the profile to
sweep.
7 Click Join, Cut, Intersect with another feature. Some methods are not
available for base features.
9 Click OK.
The sweep feature is created.
2
Click the Loft tool to display the Loft dialog box.
4 Click in Sections and then click the profiles to loft in the sequence you
want the shapes to blend. If you select multiple profiles on any plane,
they must intersect.
NOTE If there is more than one loop in a sketch, first select the sketch, and
then select the curve or loop.
5 Optionally, click the Rails button, and then click to add 2D or 3D curves
for shape control. Sections must intersect rails. This option is not available
when rail curves are specified.
Loft Features | 71
6 If desired, click the Closed Loop check box to join the beginning and
ending profiles of the loft.
7 If desired, click the Merge Tangent Faces check box so that an edge is not
created between tangent faces.
9 On the Conditions tab, the start and end profiles are listed. Click each,
and specify a boundary condition:
Free Condition Apply no boundary conditions. This is the default.
Tangent Condition If you selected a loop or the profile is in a separate
sketch on the boundary of a face. Creates a loft
tangent to the adjacent faces.
Direction Condition Specify an angle measured relative to the section
or rail plane. Set the angle and weight of the condi-
tion.
Smooth (G2) Condi- Creates a loft curvature continuous to the adjacent
tion faces.
■ A default calculated map point is created for each profile sketch. Click
position to specify a unitless value. Zero represents one end of the
line; one represents the other end. Decimal values represent positions
between ends.
Coil Features
Use the Coil tool on the Part Features panel bar to create a helix-based feature.
Use this feature to create coil springs and threads. If the coil is the first feature
created, it is the base feature.
1 To begin, sketch a profile that represents the cross section of the coil
feature, and then use the Line tool or the Work Axis tool to create an axis
of revolution for the coil.
2
Click the Coil tool. The Coil dialog box is displayed.
If there is only one profile in the sketch, it is automatically highlighted.
3 If there are multiple profiles, click Profile, and then select the profile.
4 Click Axis.
It can be at any orientation but cannot intersect the profile.
5 On the Coil Size tab, click the down arrow on the Type box, and then
select one of the following types:
Pitch and Revolution
Revolution and Height
Pitch and Height
Spiral
Enter the Pitch, Height, Revolution, or Taper as appropriate. Taper is not
available for a Spiral.
6 On the Coil Ends tab, choose one of the following methods to define the
start and end of the coil, for example, to stand upright on a flat surface:
Flat Create a transition in the pitch of the coil. Enter a
Transition Angle and then a Flat Angle (up to 360
degrees).
Natural
Workflow overview: Set the sketch plane and create profile geometry for a
rib
2 On the Standard toolbar, click the 2D Sketch tool, and then click the
work plane or a planar face to set the sketch plane.
1
Click the Rib tool on the Part Features panel bar, and then click the profile,
if it is not already selected.
3 The Extend Profile check box is displayed if the ends of the profile do
not intersect the part.
The ends of the profile automatically extend. If you prefer, clear the check
box to create a rib or web the exact length of your profile.
5 Click one of the following buttons to set the depth of the rib:
6 Optionally, in the Taper box, enter a taper or draft value. The direction
must be perpendicular to the sketch plane to apply a taper value.
Modifying Features
There are several methods available to modify an existing feature. In the
browser, right-click a feature, and then use one of three options on the menu:
Show Dimensions Displays the sketch dimensions so you can edit them.
■ Change the dimensions of a feature sketch.
After you modify a part sketch, exit the sketch and the
part is updated automatically.
Edit Feature Opens the dialog box for that feature.
■ Choose a different method to terminate the feature
Modifying Features | 75
drag direction. The feature preview shows the expected
results before you commit to the change.
77
Adding Placed Features
Placed features are common engineering features that do not require a sketch
when you create them with Autodesk Inventor®. When you create these
features, you usually provide only the location and a few dimensions. The
standard placed features are shell, fillet, chamfer, face draft, hole, and thread.
These are some of the tools for placed features, located on the Part Features
panel bar:
Fillet Places a fillet or round on selected edges.
Chamfer Breaks sharp edges. Removes material from an outside
edge and can add material to an inside edge.
Hole Places a specified hole in a part.
Thread Creates regular and tapered external and internal
threads on parts.
Shell Produces a hollow part with a wall thickness you de-
fine.
Rectangular Pattern Creates a rectangular pattern of features.
Circular Pattern Creates a circular pattern of features.
Mirror Feature Creates a mirror image across a plane.
Dialog boxes define values for placed features, such as the Hole dialog box in
the following illustration.
Hole Features
With Autodesk Inventor, you can create different types of holes:
■ Drill
■ Counterbore
■ Countersink
You can specify hole depth using one of three termination options: Distance,
Through All, and To.
You can set custom thread and end options for holes. Use the Drill Point
option to set flat or angle drill points.
The following illustration shows examples of drilled, counterbored,
countersunk, and tapped holes.
3 In the Holes dialog box, Placement, select Linear from the drop down
list.
Click the Face button, and then in the graphics window, click on the face
where you want to place the hole.
Click an edge of the face to specify Reference 1, and then click another
edge of the face to specify Reference 2.
The reference dimensions from each edge are displayed. You can
double-click each dimension and enter changes to define placement of
the hole.
Select the first hole type, Drilled, and then enter a diameter of .25 in.
In Termination, select Through All.
4 Click OK.
The hole you defined is placed on the face.
Hole Features | 79
Close the file without saving or save the file under a different name to
preserve the original data file.
You can specify hole depth using one of three termination options:
Distance, Through All, and To.
2 Click the Sketch tool on the Standard toolbar, and then click the
rectangular face.
The edges of the face and arc centers are projected onto the new sketch,
allowing you to position the hole features.
4 Click the Hole tool in the Part Features panel bar to display the Holes
dialog box.
Click the four arc centers.
In Termination, select Distance.
5 Click OK.
The hole feature is created, and is added to the browser. Notice that one
feature defines all four holes.
Close the file without saving or save the file with a new name to preserve
the original data file.
Fillet Features
Fillet features add fillets or rounds to one or more part edges, between two
faces or face sets, or between three adjacent faces or face sets. Fillets add
material to interior edges to create a smooth transition from one face to
another. Rounds remove material from exterior edges. You can create
constant-radius and variable-radius edge fillets and edge fillets of different
sizes in a single operation. For edge fillets, tangent (G1) or smooth (G2)
Fillet Features | 81
continuity can be applied to adjacent faces. You specify values in a dialog box
and select the edges to create the fillet.
For edge fillets you can use the All Fillets and All Rounds selection modes to
apply fillets to multiple edges as shown in the following figure.
When you create variable radius edge fillets and rounds, you choose between
a smooth blend from one radius to another and a straight blend between radii.
The method you choose depends on your part design and the way adjacent
part features blend into the edge.
You can also specify points between the start and endpoints of a selected edge,
and then define their relative distances from the start point and their radii.
This provides flexibility when creating variable radius edge fillets and rounds.
This illustration shows smooth and straight transitions on variable-radius
rounds.
To find the radius of an existing fillet, right-click the feature in the browser,
and then choose Show Dimensions. The fillet radius is displayed on your part.
For information on face fillets and full round fillets, refer to fillet features in
the Help index.
Chamfer Features
Chamfers are similar to fillets, except that the edge is beveled rather than
rounded. When you create a chamfer on an interior edge, material is added
to your model. When you create a chamfer on an exterior edge, material is
cut away from your model.
When you create a chamfer, you can specify one of three operations:
■ Distance
■ Two Distances
Chamfer Features | 83
A distance chamfer creates a new face at an equal distance along the two faces
that meet at the selected edge. A Distance and Angle chamfer is established
at a distance from the edge and at an angle from a selected face. A two distances
chamfer creates a new face at different offset distances from the edge.
NOTE You may need to rotate the model to select the appropriate edges.
Press F6 to return to the default isometric view.
4 Click Chamfer, and then select the top edge of each of the three holes
in the part.
5 In the Chamfer dialog box, change the distance to 1 mm, and then click
OK.
Next, you add different distance chamfers to complete the basic shape
of the socket support.
6 Click Chamfer, and then click the Two Distances button. Select the edge
shown in the following figure.
8 Click the Direction button again to return to the original settings, and
then click OK to create the chamfer feature.
Next, you add fillets to complete the final shape of the part.
1 Click Fillet from the Part Features panel bar and ensure the Edge Fillet
button is selected. Select the two edges shown in the following figure.
2 Rotate the part, and then select the same two edges on the other side. In
the Fillet dialog box, on the Constant tab, change the radius to 16 mm.
4 Change the radius for the fillet to 32 mm. When your dialog box and
preview look like the following figures, click OK.
5 Click Fillet, and then select the two horizontal edges on the front of the
rib, as shown in the following figure.
7 To add another set of edges, click the Click to Add text, and then select
the two horizontal edges shown in the following figure.
8 In the Fillet dialog box, change the radius for the second selection set to
22 mm. Click the Click to Add text to create a third set of edges.
9 Rotate the model and select the horizontal edge on the back face directly
opposite the second selection set. Enter 10 mm for the radius. When your
dialog box and preview look like the following figures, click OK.
Fillet preview.
10 Click Fillet, and then select the three edges where the rib meets the
cylinder at the top of the part. Change the radius to 2 mm, and then click
OK.
11 Click Fillet. Select the two front edges of the rib, and then select the back
edge of the rib (A). These edges are added to the selection set.
12 Select the three edges on each side where the base meets the other features
(B).
13 In the Fillet dialog box, select the Loop option in the Select Mode section.
Select anywhere on the back edge of the part above the base (C). Notice
how the Loop option automatically selected additional edges.
14 Verify that the fillet radius is set to 2 mm. When your preview looks like
the following figure, click OK. The fillet fails, and an error box is displayed.
16 In the Fillet dialog box, select the Edge selection mode. Press SHIFT while
you select the six edges where the base meets the other features of the
part. When these edges are removed from the selection set, click OK.
17 Add a 2 mm fillet to the edges where the base meets the other features
of the part. Notice how the fillets from Fillet 4 connect all the edges so
only one selection point is required on each side.
The completed part looks like the following figure.
■ To edit a fillet, right-click the fillet name in the browser and select Edit
Feature.
■ To edit only the dimensional value of a fillet, double-click the fillet name
in the browser. In the Edit Dimension box, change the value of the fillet.
■ Alternately, you can change the select priority to Feature Priority, and then
double-click a fillet on the part to display the dimensions.
■ After editing a fillet, click the Update tool to update the part.
Thread Features
In this exercise, use the Thread tool to create custom threads on mating faces
of a plastic bottle and cap.
1 With the project tutorial_files active, open the file threads.iam. The file
contains a model of a plastic bottle and cap.
3 In the graphics window or browser, select the cap, and then right-click
and clear the check mark on Visibility in the context menu.
Thread Features | 93
7 Select the split surface as shown in the following figure.
9 Click the Return button to exit edit mode for the bottle, and then turn
off visibility for the bottle.
11 Repeat steps 5 through 8 and select the inside surface of the cap as shown
in the following figure.
Thread Features | 95
Close the file without saving or save the file with a new name to preserve
the original data file.
Shell Features
The Shell tool creates a hollow cavity in a part with walls of a specific thickness.
It removes material from a part by offsetting existing faces to create new ones
on the inside, outside, or both sides of the part. Use the shell feature to create
multisided parts like casings or enclosures. A part can have multiple shell
features.
When you start the shelling process, you specify which part faces to remove
or offset, and you can specify a unique wall thickness for each face on a part.
Use the Shell tool on the Part Features panel bar to remove material from a
part interior, creating a cavity with walls of a specified thickness. By default,
Autodesk Inventor provides a precise shell feature. If a precise solution does
not exist and approximation is enabled, an approximation is attempted.
Start with a single feature, a part, or a part in an assembly.
4 In the Shell dialog box, click one of the three direction buttons, Inside,
Outside, or Both, to specify the direction of the shell from the surface of
the selected face.
6 Click OK.
1 Select the shell feature in the browser, and then press the Delete key.
2 Click the Shell tool, and then select the faces to remove.
3 In the Shell dialog box, click a direction button, Inside, Outside, or Both,
to specify the direction of the shell from the surface of the selected face.
6 Select Click to Add, and then select a face and enter a specific shell
thickness for it.
In Unique Face Thickness, enter a value that is different from the value
for the main shell thickness.
NOTE Features that you can pattern include part features, surface features, and
assembly features.
The pattern tools require reference geometry to define the pattern. You can
create patterns using the Rectangular Pattern, Circular Pattern, and Mirror
Feature tools. You can set the number of occurrences in the pattern, the angular
spacing between occurrences, and the direction of the repetition.
Pattern creation methods include:
Identical All occurrences use an identical termination.
Adjust to Model The termination of each occurrence is calculated indi-
vidually.
Optimized Creates a copy and reproduces faces instead of features.
Optimizes patterns for faster calculation.
You can suppress components in a component pattern without removing
them from the assembly. This makes it easy to replace parts and to create
unique members in assemblies.
Rectangular Patterns
Features can be duplicated and arrayed in a rectangular or circular pattern. In
the first part of this exercise, you create a single hole and then use it to add a
rectangular pattern of holes to a plastic cover plate. You also complete an
exercise that uses a circular pattern.
The following is an illustration of the completed exercises.
3 In the Hole dialog box, in the Placement box, select Linear. Click the
Face button, and then select the top face of the part.
5 In the graphics window, click the leftmost edge of the part for Reference
1, and then the bottom edge for Reference 2.
Dimensions from the part edges to the hole center are displayed.
7 In the Holes dialog box, Termination, select Through All, and verify the
hole diameter is 3 mm.
3 In the Rectangular Pattern dialog box, click the Direction 1 button, and
then click the bottom horizontal edge of the part.
Click the Flip button to change the direction, if needed.
4 Click the Direction 2 Select button, and then click the leftmost vertical
edge of the part.
Verify that Spacing is selected in the drop-down list, and then in the
Column Count field enter 4, and in Column Spacing enter 17.5 mm.
In the graphics window, the preview of the pattern includes the
occurrences in Direction 2.
2 Highlight the occurrence that did not execute. Press CTRL as you
right-click the occurrence, and then click Suppress on the menu.
The occurrences are suppressed, and your part looks like the following
figure.
Close the file without saving or save the file with a new name to preserve
the original data file.
Circular Patterns
In a previous exercise, you added hole features to a cylinder head for a face
valve pump. In this exercise, you create a circular pattern using the
counterbored hole.
3 On the lower flange of the part, click the counterbored hole feature.
4 In the Circular Pattern dialog box, click the Rotation Axis button, and
then in the browser, click Work Axis1.
A preview of the pattern is displayed.
Mirror Features
You can mirror part, surface, and assembly features to create and maintain
symmetry. By using a mirror feature, you can also reduce the amount of time
required to create a model. You can mirror individual solid features, work
features, surface features, or the entire solid. A mirror of the entire solid allows
mirroring of complex features such as shells included in the solid.
2
On the Part Features panel bar, click the Mirror Feature tool.
3 In the Mirror Pattern dialog box, click the Mirror Entire Solid button.
4 Click the Mirror Plane button, and then select a work plane or planar
face.
5 Click OK.
4 Click the Features button and in the graphics window or in the model
browser, select features to arrange in a pattern.
5 Click the Path selection button, and then select the path. Click Flip to
change the column direction, if appropriate.
6 Enter the count (number of features) for the column, and then click the
drop-down arrow to specify pattern length. Select one of the following
options:
Spacing: Enter distance between features
Total distance: Enter distance of the column
Curve length: Length of selected curve is automatically entered
7 To create a pattern with multiple rows, click Direction 2, and then set
the row direction, count, and spacing, distance, or curve length.
9 Choose OK.
■ To restore all occurrences, select the pattern icon in the browser, right-click,
and then select Unsuppress Features.
Analyzing parts
Analyzing solids and surfaces provides information for validating the geometric
quality prior to manufacturing. You can save several different analyses of the
same or different types for a specific model. For example, you can define
several ways to analyze a particular set of surfaces on the same model.
Once an analysis is applied, an Analysis folder is created in the browser and
the analysis is placed in the folder. Each saved analysis is added to the browser
in the order it is created. In the browser, the name and visibility of the active
analysis is displayed along with the analysis folder name. For example, Analysis:
Zebra1 (On).
You can use the Analysis folder in the browser to change the visibility of the
active analysis and create new analyses. Expand the Analysis folder to view
and manage all other saved analyses. You can switch the active analysis or
edit, copy, and delete any saved analysis in the list.
The types of analysis you can perform include:
Zebra Analysis Analyzes surface continuity by projecting parallel lines
onto the model. Results show how light reflects off the
surface to help you identify areas where the surface
quality must be improved.
Draft Analysis Evaluates if a model has adequate draft between a part
and mold (based on the pull direction) and can be
manufactured by casting. A spectrum shows draft angle
changes within a specified range.
Curvature comb Provides a visual analysis of the curvature and overall
analysis smoothness of model faces, surfaces, sketch curves,
and edges.
Gaussian curvature Evaluates areas of high and low surface curvature using
analysis a color gradient display on part surfaces. The gradient
display is a visual indication of surface curvature that
uses the Gaussian curvature analysis calculation.
Cross section analysis Provides a basic graphic view of the part at one section
or detailed information and corresponding graphic
about multiple sections of the interior of solid parts.
It also analyzes whether the part adheres to the mini-
mum and maximum wall thickness.
2 Select Tools ➤ Analysis or click the arrow on the Analysis Visibility tool,
and then select the type of analysis to create.
3 On the setup dialog box for the analysis, adjust the analysis settings as
needed.
6 Use the Model browser to edit, copy, delete, and rename saved analyses.
2 Click the arrow by the Analysis Visibility tool, and then select New Zebra
Analysis from the list.
NOTE After the initial analysis is saved, you can right-click the Analysis folder
in the Model browser, and then select New Zebra Analysis from the context
menu.
8 Select All, Faces, or Quilts and then select the appropriate geometry.
9 Click OK to analyze. If you prefer, click Apply to analyze and keep the
dialog box open and continue to change settings and analyze as needed.
2 Click the arrow by the Analysis Visibility tool, and then select New Draft
Analysis from the list.
5 Specify the degree range (relative to the pull direction) to analyze for
draft angle.
7 Select All, Faces, Quilts, and then select the appropriate geometry.
8 Click an edge, axis, or planar face to specify pull direction or click Flip
to reverse the direction.
9 Click OK.
For details on creating other types of analyses, refer to the Autodesk
Inventor Help index under analysis.
113
Defining Work Features
Work features are abstract construction geometry that you can use when other
geometry is insufficient for creating and positioning new features. To fix
position and shape, constrain features to work features.
Work features include work planes, work axes, and work points. The proper
orientation and constraint conditions are inferred from the geometry you
select and the order in which you select it.
The work feature tools provide on-screen prompts to help you with selection
and placement. You can:
■ Create and use work features in the part, assembly, sheet metal, and 3D
sketch environments.
Work Planes
A work plane is a flat plane extending infinitely in all directions along one
plane. A work plane is similar to the default origin YZ, XZ, and XY planes.
However, you create the work plane as needed, using existing features, planes,
axes, or points to locate the work plane.
Use a work plane to:
The following illustrations show some of the methods you can use to define
a work plane.
Work Axes
A work axis is a straight vector extending infinitely in two directions. A work
axis is similar to the default origin X, Y, and Z axes, however, you create the
work axis as needed, using existing features, planes, or points to locate the
work axis.
Use a work axis to:
The following illustrations show some of the methods you can use to define
a work axis.
The following illustrations show some of the methods you can use to define
a work point.
1 On the Part Features panel bar, click the arrow on the Work Point tool
and click Grounded Work Point.
3 The 3D Move/Rotate tool axes are aligned with the principal axes of the
part. Click or drag an axis or center of the tool, and then enter values in
the 3D Move/ Rotate dialog box, and click Apply.
The hole was created from a sketch on the work plane, making the hole
dependent on the work plane.
If the angle of the plane is modified to 15 degrees, the hole and work axis
adjust accordingly.
121
Key Terms
Term Description
active project The project that Autodesk Inventor® automatically defaults to when opening,
saving, or editing components. There can be only one active project in an Au-
todesk Inventor session. Can be a project you have specified or the default in-
stalled project.
default project A blank project installed with Autodesk Inventor. In the absence of a defined
project, the default project is active.
editable locations Folders where parts, drawings, assemblies, and presentations you create are
stored. In a project, editable locations are the workspace and workgroup search
paths. Use only one editable location per project.
frequently used sub- Named subfolders of project folders (including libraries) that are frequently ac-
folders cessed. Folders are not used to resolve references or store references. They are
listed on file access dialogs so that you can easily locate the folders. The path
to frequently used subfolders always begins with the name of the project location.
libraries Libraries are project locations containing read-only files that are referenced, but
not edited. Within a project, each library must have a unique name. Within a
library, give each file a unique name.
options Project settings that define such things as the number of old file versions to keep
and whether unique file names are being used. Release ID (such as a project
version) and Owner (such as who controls the released project) are intended
for use with released projects.
project An XML file with an .ipj extension that defines the folders that contain the files
and folders of external data that the project files reference.
proxy file When you place an Autodesk® Mechanical Desktop® part as a component in
an assembly, Autodesk Inventor creates a proxy file that contains links to the
Mechanical Desktop file and the translated data. Typically, the original Mechan-
ical Desktop file is stored in a library and the translated proxy files are stored in
a proxy library. The proxy library has the same name as the Mechanical Desktop
library except that it is preceded by an underscore (_) character.
referenced file A file used in the current design. A referenced file may be editable or it may be
read-only, as in the case of library parts.
relative path In projects, paths are relative to the location of the projects file (.ipj). Autodesk
Inventor uses relative paths to locate referenced files.
single user project Data file locations are located in the workspace of the project. Files within the
project are accessed by one user and one Autodesk Inventor session at a time.
Files are not checked in or out.
styles library A folder defined in the project Folder Options that specifies where the style
definitions used in the project are located. The default is the Design Data folder.
templates folder A folder defined in the project Folder Options that specifies where the templates
used to create new files for the project are located. The default is the Templates
folder created during setup.
workspace A root folder or subfolder that contains your personal copy of design files. For
single-user and vault projects, the workspace should be the only defined editable
location.
Default Project
When you first start Autodesk Inventor, a default project is automatically
active. The default project does not define an editable location, but you can
use it to create designs immediately, and save files anywhere without regard
to projects and file management. Generally, you use the default project for
experimentation only, not actual design work. It is more difficult to migrate
your files to a project when the design gets complex than it is to set up a
project before you start designing.
3 In the Projects dialog box, top pane, the existing projects are listed.
Double-click a project to make it the active project. A check mark indicates
the active project.
The lower pane of the Projects dialog box shows information about the
selected project in the top pane.
■ File references are stored as a relative path from the project root folder. If
the file is in a library, the library name is also stored.
■ If the referenced file is not in a project root folder, but the file is stored in
the same folder or a subfolder of the file that references it, the reference is
stored as a relative path.
To avoid file resolution problems, projects always use relative paths rather
than absolute paths. This allows the project or its root locations to be easily
moved or copied without breaking or needing to update references.
Always save new files in the workspace defined for the active project or one
of its subfolders.
Except for library files, a file can be moved to a different non library location
specified in the project, as long as the relative path is maintained.
Library locations contain library components that are referenced by another
file, but not edited. Autodesk Inventor searches for a library reference in the
library location named in the project.
A project searches for nonliterary files in the editable locations. For best results,
specify only one editable location in each project.
Because other design groups may also use the same library parts, library
locations may be specified in multiple projects. It is a good practice to make
library locations and the files in them read-only.
Setting Up Projects
Set the project type when you create or edit a project. The type determines
where files can be edited and saved, who has access to files, and check-in and
check-out behavior.
It is a good practice to set up your file structure and understand who can access
the file data before you create a project.
■ Single user
When multiple designers must have access to data, we recommend that you
install Autodesk Vault. Its extensive data management capabilities let you
keep all versions of a file and give you the ability to search and query design
data.
Use single-user projects if you work alone or if no one else needs access to
your files.
NOTE In the Project wizard, Semi-isolated and Shared project types are unavailable
by default. It is recommended that you use Autodesk Vault to manage multi-user
projects. If you have a requirement to create legacy project types, click Tools ➤
Application Options ➤ General tab. Select the Enable creation of legacy project
types check box. Consult the online Help for more information about those project
types.
Single-user Projects
Use single-user projects for individual designers:
■ All design files are in one folder (the workspace) and its subdirectories,
except for files referenced from libraries.
■ Store the project file (.ipj) in the workspace (root) folder and specify .\ as
the workspace.
Frequently Used Subfold- One or more may be defined, each specifying a subfolder
ers of the workspace or one of the libraries.
Vault Projects
To use the vault project, Autodesk Vault software must be installed. A different
dialog box opens so that you can create a Vault project. Characteristics of a
vault project include:
■ Each designer uses a project file that defines a personal workspace where
Autodesk Vault copies the vaulted files for viewing and editing.
■ Changes to files made by other designers, and checked back into the vault,
are not visible until you refresh your files to get the latest versions in your
workspace.
■ You can set up queries on file properties, track file references, and retrieve
past configurations.
Type Vault
Frequently Used Subfold- One or more may be defined, each specifying a subfolder
ers of the workspace or one of the libraries.
NOTE For more information about creating and using Vault projects, see the
manual called Autodesk Vault (version) Managing Your Data in your product box.
The manual is also available in PDF format on your product CD ROM at ais (version)
➤ dsk1 ➤ US ➤ bin ➤ acadfeui ➤ docs..
■ Follow your company standards and naming conventions for the project
folders.
■ If you plan to edit files from existing designs, copy them to a subfolder of
the workspace.
■ Keep the subfolder structure relatively flat and do not store files that are
unrelated to the project under the root folder. Avoid storing more than
one hundred files in a single folder.
NOTE Set the project option Using Unique File Names to Yes. Avoid using duplicate
names, even when naming files in different paths, so that you do not confuse
locations or documents, or overwrite files.
If you set the “Using Unique File Names” option in the project file, Autodesk
Inventor tries to locate a file within the project folder structure, even if moved
to a different location or renamed. If the file cannot be located, the Resolve
Link dialog lets you search for it manually. To find duplicate file names in
project folders, use the Find Duplicate Files button on the Project Editor.
Creating Projects
The default projects folder location is My Documents/Inventor, but you can
change to a different location.
The Project Wizard creates a workspace in the same folder as the project file.
If you change that setting, keep the workspace as subfolders of the folder
containing the project file.
This table summarizes recommendations for each project type.
4 In the Project File box of the project wizard, specify required project
information.
■ In Name, enter the project name or accept the default.
The Project wizard creates a subfolder with that name as a subfolder
of the projects folder.
If you browse to a different location, Autodesk Inventor uses the name
of the folder you locate, or creates a new folder only if the folder name
does not exist.
■ Click the left arrow to remove a library location from the New Project.
The Library location box shows the location of a library selected in the
left or right panes.
6 Click Finish.
Once the project is created, double-click it in the Project Editor, and then
customize it by setting options. In the next sections, customize the project
you just made by following the procedures.
Workspace
A workspace contains files that you edit. They are not accessible by other
designers and changes you save to the workspace are not visible to other
designers. The workspace may be a network location, but your files open faster
if you specify a folder on your local hard disk.
You can specify a workspace in single-user projects. In vault projects, the
workspace is required and is the only editable location. It must be in a subfolder
or the same folder as the folder containing the project (.ipj) file.
When setting the workspace path:
■ For best results, use Autodesk Vault to check out rather than manually
copy files. Check out automatically sets the correct relative path so that
Autodesk Inventor can resolve your file. If you manually copy, the file is
not marked as checked out and the risk of overwriting edits is increased.
1 On the Project Editor dialog box, click the Expand button to show the
Workspace path.
3 Accept the path shown, edit the path, or browse to and select a workspace
folder.
Library Locations
A library is a storage location for read-only parts or other files that will not be
edited. You specify one or more library locations when you create a project.
Libraries can be used in multiple projects.
NOTE When naming libraries, remember that files using a library part store the
library name and relative path from the library folder. If you later need to rename
the library, all the library references will be broken.
■ The location of the Content Center library is defined in the Project Editor
Folder Options.
■ A library creates an association between a library name and the folder for
the current project.
■ The relative path stored in the referencing file is relative only to the library
folder, not to any other project locations. Only the named library is
searched when resolving a library reference.
1 In the Edit Project pane of the Project Editor, right-click Libraries, and
then select an option:
Paths from file Browse to, select a project (.ipj) file, and
then click Open. The local search paths
from the selected file are added to the
current project.
2 Click Save.
■ Proxy files are updated only when you open or save the assembly that uses
the corresponding Mechanical Desktop file.
■ Proxy files contain the Mechanical Desktop design data for a single part,
translated to the Autodesk Inventor data format.
■ Design properties (iProperties) are stored in proxy files, and are lost if you
lose the proxy file.
Workflow overview: Set Library locations for Mechanical Desktop parts and
proxy files
4 Right-click the newly created library location, and then click Add Proxy
Path on the menu.
■ iPart and iAssembly Factory proxy files are catalog elements from the
factory, published with a specified set of parameters.
■ Update proxy files by opening or saving the assembly that uses the
corresponding factory member file.
Workflow overview: Set library locations for factories and proxy files
4 Right-click the new library location, and then click Add Proxy Path on
the menu.
■ Components that you have designed in the past and do not need to recreate
for successive projects.
2 In the Open dialog box left pane, click the Projects button and then
double-click the project you want to make active. The active project is
identified with a check mark.
3 In the What to Do pane, click the New button to list file templates. Select
a template to create a new file, and then click OK.
When you save the new file, browse to the desired subfolder (if any) of
the Workspace and specify a unique file name.
4 On the Autodesk Inventor toolbar, click the Open tool. In the Open
dialog box, in the Locations pane, project categories are listed in a browser
tree. A selected location is highlighted and marked with a blue folder. Its
files are listed in the Look In pane. Double-click a category or subfolder
to change the file list.
141
Assembly Environment
In Autodesk Inventor®, you place components that act as a single functional
unit into an assembly document. Constraints define the relative position these
components occupy with respect to each other.
When you create or open an assembly file (.iam), you are in the assembly
environment. Assembly tools manipulate whole subassemblies and assemblies.
You can group parts that function together as a single unit and then insert
the subassembly into another assembly.
When you open a part file (.ipt), you are in the part environment. Part tools
manipulate sketches and features, which combine to make parts. You insert
parts into assemblies and constrain them in positions they will occupy when
the assembly is manufactured.
You can insert parts into an assembly or use sketch and part tools to create
parts in the context of an assembly. When you do this, all other components
in the assembly are visible.
To complete a model, you can create assembly features that affect multiple
components, such as holes that pass through multiple parts. Assembly features
often describe specific manufacturing processes such as post-machining.
The assembly browser is a convenient way to activate components you want
to edit, edit sketches, features, and constraints, turn component visibility on
and off, and other tasks.
■ Can you modify an existing assembly or do you have to start a new one?
Each default workplane is coplanar with its respective axes. For example, the
YZ plane is coplanar with the Y axis and the Z axis.
Assembly Analysis
After you create your assemblies, you can calculate mass properties and check
for part interference. Properly constrained assemblies can be animated through
a range of motion, so you can check for design problems.
■ The master location of files (the workgroup), when you work in a design
team.
■ A private workspace specified by each designer, where files are created and
edited.
In addition to locations, projects also set preferences for other options such
as whether you use unique file names in a project file structure (which can
help locate files more easily), how many versions of a file to keep, and release
information.
In-Place Activation
You can only edit components or features in the active assembly. Double-click
a subassembly or component occurrence in the browser to activate it, or
right-click the occurrence in the browser, and then select Edit. In the browser,
all components not associated with the active component are shaded.
The following actions can be performed on the first-level children of the active
assembly:
■ Delete a component.
Visibility of Components
Controlling component visibility is critical to managing large assemblies. You
may need some components only for context, or the part you need may be
obscured by other components. Assembly files open and update faster when
the visibility of nonessential components is turned off.
The visibility of any component in the active assembly can be changed, even
if the component is nested many layers deep in the assembly hierarchy.
2 Right-click the occurrence, and then clear the check mark on Visibility.
Assembly Structures
The structure of an assembly is the organization of the components. Grouping
parts into subassemblies simplifies the browser. Subassemblies can also reflect
manufacturing processes. With Autodesk Inventor, you can change the
contents of subassemblies or create new ones at any point during the design
process and over the life span of a product.
The top level of an assembly structure can consist of parts and subassemblies.
Each subassembly can consist of parts and more subassemblies. Moving a
component (a part or subassembly) into a subassembly is demoting. Moving a
component out of a subassembly is promoting.
Restructure Assemblies
In the browser, components are initially listed in the order in which they were
placed in the assembly. You can rearrange components by dragging them to
a new position in the browser or by using the context menu. Collapse
subassemblies at the same level in the browser to ensure that the dragged
components remain at the same assembly level. Moving components in the
browser does not affect their position in the graphics window.
You can also create a new subassembly by selecting a group of components.
The subassembly name is entered into the browser and the related components
are nested under it.
3 Right-click, and then select Demote from the context menu. The Create
In-Place Component dialog box is displayed.
4 Enter a file name for the new assembly, select a new template if necessary,
and then click OK.
A new subassembly is created and populated with the selected
components.
NOTE For more information, see “Changing File Structure” (page 304).
■ Turn off part adaptivity after you size a component, to speed up solutions
and prevent accidental changes.
■ Assign different colors to components. Select colors from the Color list on
the Standard toolbar.
153
Placing Components In Assemblies
In the assembly environment, you can add existing parts and subassemblies
to create assemblies or you can create new parts and subassemblies in-place.
A component (a part or subassembly) can be an unconsumed sketch, a part,
a surface, or any mixture of both.
When you create a new component in-place, you can sketch on one of the
assembly origin planes, click in empty space to set the sketch plane to the
current camera plane, or constrain a sketch to the face of an existing
component.
When a component is active, the rest of the assembly is dimmed in the browser
and graphics window. Only one component can be active at a time.
When you place the first component in an assembly, choose a fundamental
part or subassembly (such as a frame or base plate). Except for the first placed
component, all placed components are unconstrained and ungrounded —
you add constraints, as needed.
■ From an open Autodesk Inventor part file. Drag the top-level icon from
the part browser to the assembly graphics window.
You must drop the files over the graphics window where the assembly model
is displayed. A single occurrence of each component is placed in the assembly
file. The dropped components appear at the bottom of the browser in the
receiving assembly.
Simplify Assemblies
In an assembly, you can employ several techniques to make it easier to work
in the graphics window and to removed unneeded components from the
display or memory. Techniques include:
Grounded Components
Grounded components are fixed in position, relative to the assembly coordinate
system. A grounded component will not move when you apply assembly
constraints. The first component placed or created in an assembly is
automatically grounded, so that subsequent parts may be placed and
constrained in relation to it. You can remove the grounded status of a
component, including the first component.
To restore the degrees of freedom (unground) of a component, right-click the
component occurrence in the graphics window or the Assembly browser, and
then clear the check mark beside Grounded. Grounded components are
displayed with a pin icon in the assembly browser.
Constraining Components
After you place or create components in an assembly file, use assembly
constraints to establish the orientation of the components in the assembly
and to simulate mechanical relationships between components. For example,
you can mate two planes, specify that cylindrical features on two parts remain
concentric, or constrain a spherical face on one component to remain tangent
to a planar face on another component.
Each time you update the assembly, the assembly constraints are enforced.
■ You can make some parts adaptive. Autodesk Inventor allows adaptive
part features to change size, shape, and position based on the applied
assembly constraints.
Place Constraints
In Autodesk Inventor, four types of 3D assembly constraints define positional
relationships between components: mate, angle, tangent, and insert. Each
type of constraint has multiple solutions defined by the direction of a vector
normal to the component. The constraint solution is previewed to show the
orientation of the affected components before you apply the constraint.
In addition, motion and transitional constraints simulate intended movement.
Use the Place Constraint dialog box to control the type, solution, and offset
for the constraint.
■ Use the Predictive Offset and Orientation button with Mate, Flush, and
Angle constraints. When turned on, it gives the offset value for the current
location for the selections you are constraining. It also changes the
orientation to a flush constraint if you have it set to mate, then pick two
faces with the vectors pointing in the same direction, and visa versa.
The dialog box remains open as you place constraints, so you can place
multiple constraints of all types.
In the following workflow, the Constraint tool on the Assembly toolbar is
used to place a tangent constraint between assembly components. A tangent
constraint positions faces, planes, cylinders, spheres, cones, and ruled splines
tangent to one another.
3 In the Place Constraint dialog box, Assembly tab, in Type, click the
Tangent button.
4 The First Selection button is already active. Select a face, curve, or plane
for your first selection.
5 The Second Selection button is activated after you pick the first selection.
Select the geometry that will be tangent to the first.
NOTE Availability of objects for selection differs, depending upon the particular
constraint tool you select in the Place Constraint dialog box.
■ Temporarily turn off the visibility of the foreground objects before you
place a constraint.
■ In the Place Constraint dialog box, select Pick Part First. Click the
component you want to constrain. Clear the check box to restore the
ability to select all components.
Selectable geometry is limited to features on the selected component.
■ Point the cursor to the required geometry. Right-click, and then choose
Select Other.
Click the arrows in the Select Other box to cycle through the underlying
face, curve, and point selections.
Click the green center button to accept the highlighted selection.
If you find it difficult to select faces, edges, or points, you can adjust the Locate
Tolerance option to change selection priority. Click Tools > Application
Options > General tab.
2 In the Edit Constraint dialog box, specify a new constraint type (Mate,
Angle, Tangent or Insert).
4 Apply the constraint through the Constraint dialog box or the context
menu.
The dialog box remains open, and you can apply as many assembly
constraints as required.
The following figures show before and after examples of applied assembly
constraints.
Mate Constraint
The mate constraint makes a set of geometry on one component coincident
with geometry on another component.
Angle Constraint
The angle constraint specifies an angle between planes or lines on two
components.
Angle Type Specifies an angle between planes, axes, or lines on two components.
The two sets of geometry need not be of the same type. For example, you can
define an angle constraint between an axis and a plane. Constraints of this
type are often used to drive assembly motion.
■ Direct Angle applies the right-hand rule. Some cases, such as zero or 180°,
may flip in the opposite direction.
Tangent Constraint
The tangent constraint causes surfaces of planes, cylinders, spheres, or cones
to contact at the point of tangency.
Tangent Type At least one surface must be non planar. Surfaces defined by
spline curves cannot be used in a tangent constraint. Tangency may be inside
or outside a curve, depending on the direction of the selected surface normal.
Outside Solution Positions the first selected part outside the second selected
part at their tangent point. Outside tangency is the default solution.
Inside Solution Positions the first selected part inside the second selected part
at their tangent point.
Motion Constraints
You can add motion constraints to components in an assembly to animate
the motion of gears, pulleys, rack and pinions, and other devices. By applying
motion constraints between two or more components, you can drive one
component and cause the others to move accordingly.
Two types of motion constraints are possible:
Rotation Use to apply motion constraints to wheels, pulleys,
and gears.
Translation Apply motion constraints to rack and pinion or wheel
and rail components. These constraints are bidirection-
al and accept a specified ratio or distance.
iMates
An iMate is a constraint that is saved with a component to tell it how to
connect with other components in an assembly. When you insert a component
with an iMate, it snaps into place with another component with a matching
iMate. The component can be replaced by another component while preserving
these intelligent iMate constraints. Components with iMates speed accurate
placement and replacement of components in assemblies.
Autodesk Inventor can infer iMates based on a special algorithm that places
the constraint in a location likely to be the most useful. For example, you can
infer iMates on a closed-loop circular edge for extruded, revolved, and hole
features.
An iMate is usually an insert or mate constraint, but can be any constraint
type that is useful for quickly positioning components. You may want to
consider which other components may be substituted for the present
component and which constraint strategy is most useful for an iMate.
A composite iMate is a collection of individual iMates into a single entity.
Parts drawn from standard libraries snap together quickly with composite
iMates. Visual and audio cues are provided to assist in the placement of
components with iMates.
Viewing Constraints
The assembly browser provides two schemes for showing assembly constraints.
You select Position View or Assembly View on the assembly browser toolbar
to switch between the two schemes.
Position View Shows each constraint under component occurrences
in the browser. Constraints are listed under both con-
strained components.
Assembly View Shows all assembly constraints collected into a folder
labeled Constraints, located immediately below the
Editing Constraints
You can edit assembly constraints two ways.
2 Enter a new value in the edit box, open the drop-down list to select recent
values, or use the Measure tool to find a value.
Workflow overview: Edit constraint values in the Edit Constraints dialog box
2 In the Edit Constraint dialog box, edit any of the constraint parameters
displayed.
You can change the selected geometry for one or both components, change
the solution, and revise the offset, angle, or depth value of the constraint.
Under certain conditions, the constraint type can be changed without losing
the current selections. For example, you can change a mate constraint between
two planar surfaces to an angle constraint. The OK button is not available if
you select a new constraint type that cannot be applied.
■ assembly.
169
Creating Assembly Components
Assembly modeling combines the strategies of placing existing components
in an assembly, and creating other components in place within the context
of the assembly. In a typical modeling process, some component designs are
known and some standard components are used, but new designs must also
be created to meet specific objectives.
Parts In Place
Use the Create Component tool to create a component in an assembly. When
creating an in-place component, you sketch on the face of an existing assembly
component or a work plane, a sketch plane in the camera view of the main
assembly, or you can place the sketch plane normal to the view with the origin
at a selected point. In the Create In-Place Component dialog box, you can
choose an option to automatically constrain the sketch plane to the selected
face or work plane.
When you specify the location for the sketch, the new part immediately
becomes active, and the browser, panel bar, and toolbars switch to the part
environment. The Sketch tools are available to create the first sketch of your
new part. Edges and features of existing components can be selected as
reference geometry for sketching.
Most components are created in relation to existing components in the
assembly. Optionally, you can click the graphics window background to define
the current view orientation as the XY plane. If the YZ or XZ plane is the
default sketch plane, you must reorient the view to see the sketch geometry.
After you create the base feature of your new part, define additional sketches
based on the active part or other parts in the assembly. When defining a new
sketch, click a planar face of the active part or another part to define the sketch
plane on that face. You can also click a planar face and drag the sketch away
from the face to automatically create the sketch plane on an offset work plane.
When you create a sketch plane on a face of another component, an adaptive
work plane is created and the active sketch plane is placed on it. The adaptive
work plane moves as necessary to reflect any changes in the component on
which it is based. When the work plane adapts, your sketch moves with it.
Features based on the sketch then adapt to match its new position.
In the following illustration, the grid shows the sketch plane for an in-place
part created on the plane used for a section view.
2 In the Sketch on New Part Creation box, select a sketch plane for the
default.
3 Click OK.
5 In the browser header, click the arrow and select Assembly View.
In the assembly view of the browser, assembly constraints are nested below
the component with which they are associated. (In Model View, all constraints
are collected in a single folder at the top of the browser).
If you selected the Constrain Sketch Plane to Selected Face or Plane option
when you created your new part, a flush constraint appears in the assembly
Projected geometry remains associated with the part from which it was
projected and automatically updates to match changes in the original part's
geometry.
When you project geometry from an existing component onto a new sketch
it becomes reference geometry. You can use reference geometry to create an
adaptive matching part that automatically updates to reflect any modifications
to the outer boundary of the component from which the geometry was
projected.
Use the Project Geometry tool on the Sketch toolbar to project faces, edges,
and features onto the current sketch.
Projected geometry is positioned normal to the current sketch plane. If the
selected edge lies in a plane that is not parallel to the sketch plane, the
projected geometry is different from the original sketch. Reorient the view to
the sketch to see a true view of the projected geometry.
3 Click the Pattern Component button, and then select the Associative tab.
4 From either the browser or in the graphics window, select the placed
component.
5 On the Associative tab, click the selection arrow, and then select an
occurrence of a feature in a pattern from the graphics window.
6 Click OK.
The placed component is patterned relative to the placement and spacing
of the feature pattern. Changes made to the feature pattern automatically
update the number and spacing of the components.
2 Click the Pattern Component button, and then select the Rectangular
tab.
3 From either the browser or in the graphics window, select the placed
component.
4 On the Rectangular tab, click the Column Direction selection arrow and
then select an edge or work axis from the graphics window. Click flip to
the column direction, if necessary.
6 On the Rectangular tab, click the Row Direction selection arrow, and
then select an edge or work axis from the graphics window, enter the
number of components in the row, and the distance between the
components.
Click flip to the row direction, if necessary.
7 Click OK.
2 Click the Pattern Component button, and then select the Circular tab.
3 From either the browser or in the graphics window, select the placed
component.
4 On the Circular tab, click the Axis Direction selection arrow, and then
select an edge or work axis from the graphics window. Click flip to the
axis direction, if necessary.
6 Click OK.
■ The new components are listed at the end of the assembly browser.
2 Right-click an element other than the source component, and then select
Independent.
The element is suppressed and a copy of the components it contains is
added to the browser.
■ Define a single logical feature that spans multiple parts, such as an extrusion
cut through multiple connecting plates.
2 On the menu, turn off or on the work features by type or select All Work
Features.
This overrides the visibility setting for individual work features of that
type in the assembly and in each part in the assembly. Although the work
feature visibility in the assembly is suppressed, individual visibility control
remains turned on.
Replacing Components
You may need to replace a component in an assembly as the design evolves.
A simple representation of a component may be used during the design concept
stage, which is replaced by the actual part or subassembly when detailed design
is required. Parts from one vendor may be replaced with similar parts from
another supplier.
In the following illustration, the Replace Component tool is used to replace
a simple sketched representation with the actual part.
Mirroring Assemblies
The Mirror Component tool is useful for designing symmetrical parts. Use it
to create a mirror of a source assembly and its components across a mirror
plane. You create half of the assembly, and then mirror it to create the second
half. The mirrored components are exact copies, positioned relative to the
mirror plane.
You can either save a new assembly file with mirrored components and open
it in a new window, or reuse components and add the mirrored components
to the existing assembly file.
4 In the Mirror Components dialog box, click Mirror Plane, and then select
the plane in the graphics window or the assembly browser.
7 Click the More button to select preview options and specify handling of
content library components:
■ To enable the mirrored state for library components, clear the Reuse
Content Library Components check box.
By default, only instances of the library parts are created in the current
or new assembly file.
8 Click OK.
9 In the Mirror Copy: File Name dialog box, review the copied files and
make changes as needed:
■ To edit the file name, click in the New Name box.
To search in listed file names, right-click in the New Name column.
To find and replace a string, choose Replace.
■ Accept the default suffix (_MIR) or enter a different suffix. Clear the
check box to remove the suffix.
NOTE If you remove the suffix, give the file a unique name to avoid
overwriting the original file.
11 Click Apply to update the file names, or click Revert to return to the
original values.
6 In the Copy Components: File Name dialog box, review the copied files
and make changes as needed: to search in listed file names
■ To edit the file name, click in the New Name box. To search in listed
file names, right-click in the New Name column, and choose Find.
To find and replace a string, choose Replace.
■ Keep the default location so the file can be located when you reopen
the assembly.
185
Checking for Interference
In the physical assembly built from your design, two or more components
cannot occupy the same space at the same time. To check for such errors,
Autodesk Inventor® can analyze assemblies for interference.
The Analyze Interference tool checks for interference between sets of
components and among the components in a set. If an interference exists,
Autodesk Inventor displays the interference as a solid and displays the volume
and centroid in a dialog box. You can then modify or move the components
to eliminate the interference.
Analysis takes longer for complex assemblies. An efficient strategy is to analyze
only a few components at a time, such as those in close proximity to one
another. It is a good idea to analyze, reposition, and redesign components on
a regular basis rather than analyzing the complete assembly all at once.
To check interference within a set, select all components in the set. All parts
in the set are analyzed against each other, and interferences are shown in red.
To speed up the process, you can select only the components that you want
to check. For example, if you revise a part in an assembly, you can limit the
interference check to the components affected by the change. The volume
and location data are displayed when you click More in the dialog box, as
shown in the following illustration.
5 Expand the dialog box to see a detailed analysis report in table form. The
report table can be copied to the clipboard or printed.
Constrained Drag
Dragging a single constrained component causes other components in the
assembly to move, according to the relationships defined by their assembly
constraints. This technique is very useful in determining the suitability of
assembly constraints placed on a component.
Drag a component after applying an assembly constraint to quickly gauge the
effects of the constraint. Grounded components cannot be moved in this
manner.
Careful planning and placement of assembly constraints is the key to obtaining
proper assembly motion. Apply as many assembly constraints as needed to
position, or in the case of an adaptive part, size your component. Temporarily
suppress assembly constraints that interfere with assembly motion.
Constraint Drivers
Dragging a small component in a large assembly, or dragging a component
about an axis of rotation can be difficult. Autodesk Inventor provides a unique
tool to drive the value of an assembly constraint. You can specify movement
range and step size, determine movement cycling, and set a pause time between
steps. Mate and angle constraints between faces are common choices for driven
constraints.
Assembly motion can be halted if interference is detected between components.
Refine the increment value and drive the constraint to determine a precise
constraint value where interference occurs. When interference is detected, the
motion stops and the interfering components are highlighted in the browser
and graphics window.
Drive Constraints
After you constrain a component, you can animate mechanical movement
by changing the value of the constraint. The Drive Constraint tool repositions
a part by stepping through a range of constraint values. You can rotate a
component, for example, by driving an angular constraint from zero to 360
degrees. The Drive Constraint tool is limited to one constraint. You can drive
additional constraints by using the Parameters tool to create algebraic
relationships between constraints.
Use the Drive Constraint tool on the context menu to simulate mechanical
motion by driving a constraint through a sequence of steps. Right-click the
constraint in the browser and then enter information in the Drive Constraint
dialog box to define the drive constraint and to control motion.
1 With the project tutorial_files active, open the file remDOFs.iam. The
assembly should look like the following figure.
2 Select Degrees of Freedom from the View menu. The NewSleeve.ipt part
is unconstrained, so all six degrees of freedom are available.
3 Click the Constraint tool in the panel bar or from the Assembly toolbar.
Place a mate constraint between the major axis of NewSleeve.ipt and the
axis through the cylinder feature of NewSpyder.ipt. This constraint removes
two translational degrees of freedom and two rotational degrees of
freedom from the sleeve.
5 The sleeve is now constrained to move only along the axis of the spider.
Select View > Degrees of Freedom to hide the DOF symbols.
6 Use the Rotate and Zoom tools to orient your view of the assembly as
shown in the following figure.
7 Slowly drag the NewLiftRing.ipt. All components with constraints that are
linked to the dragged component move in response, while honoring their
own assembly constraints.
Selecting Components
When working in an assembly, you often need to select a set of components
for a common operation, such as turning off visibility or verifying which
components are underconstrained. You may need to select components by
size, location, relation to other components, or other criteria.
You can select components using one of several methods, and then apply one
of several options, such as invert the selected order or revert to the previous
selection set. You can isolate the selection set by turning off visibility of all
components that are not selected.
Before you try the following exercises, open an assembly and click the Select
button on the Standard toolbar, and then select the priority mode:
Part Priority Selects parts or assemblies instead of features, faces or
edges.
Component Priority Selects only the first-level components of the edited
assembly.
Feature priority Selects features (including work features) on any part
in the assembly.
Select Faces and Selects faces or individual curves that define faces on
Edges any part in the assembly.
Select Sketch Features Selects sketch geometry used to create features or
sketches or the individual curves that define sketches.
Select Visible Only Includes only visible components in a selection set. Is
applied to all selection methods.
The priority selection mode makes it easier to select the geometry you want
to include in a selection set. Particularly in complex assemblies, narrowing
the range of selections can help you select the correct object.
In addition to selecting a particular type of geometry, you can also base
selections on criteria such as components constrained to a selected component,
components of a particular size, or offset by a distance, or on a specified side
of a plane.
In this example, you select components constrained to one or more
components.
2 On the Assembly Standard toolbar, click Select > Constrained To. All
components constrained to the preselected component are highlighted
in the graphics window and in the browser.
After you isolate the selection set, you may notice that some components you
expect to be included are not visible. This is a quick way to see which
components are not constrained to the first-selected component.
In the next example, highlight components relative to the size of the selected
component.
2 If not preselected, use the Select tool in the Select by Size box to select a
component.
Selections are contained in a virtual box called a bounding box. Its size
is determined by the outermost extremities of the selected component.
2 If not preselected, use the Select tool in the Select by Offset box to select
a component.
Selections are contained in a virtual box called a bounding box, whose
size is determined by the outermost extremities of the selected component.
■ Sphere Offset
■ Select by Plane
■ External Components
■ Internal Components
■ All in Camera
■ Visible Filter
197
What is Design Accelerator
Design Accelerator is a new approach to 3D design. It is a knowledge content
tool which represents the trend to move from geometrical descriptions to
capturing knowledge.
Designers use Design Accelerator to think about the function of their products,
the design problems they're trying to solve, rather than spending time on the
modeling operations necessary to create 3D representations.
Design Accelerator isn't only a set of functions. It supports design by function
and adds mechanical content and intelligence. Using Design Accelerator, you
can create mechanically correct components automatically by entering simple
or complex mechanical attributes.
Using Design Accelerator gives you further advantages:
1 From the Assembly panel bar, open the Design Accelerator panel bar, and
click the appropriate generator or calculator.
2 In the Design tab, select the type of components you want to insert and
complete the placement options.
3 On the Design tab, select the type of bolted connection. Under Type,
select the Through All connection type of bolted connection.
5 Click the Start Plane button. In the assembly, select the start plane as
shown in the following figure.
9 Begin populating the bolted connection. Click the "Click to add a fastener"
field. A filtered list of available fastener content (from Content Center)
is displayed. It is based upon previously set Thread settings (Standard and
Thread size). You can narrow the displayed list of fasteners by selection
a standard.
10 From the displayed list of bolts, click to select the first displayed bolt -
Slotted Flat Countersunk Hex bolt. The selected bolt is displayed in the
Design tab of the bolted connection generator. In the Autodesk Inventor
assembly, the bolt preview is created.
12 Next, you select a nut. Click the last line with the “Click to add a fastener”
text. In the nut selection list, click the second nut - Hex jam Nut. The
selected nut is displayed in the Design tab of the bolted connection
generator. In the Autodesk Inventor assembly, the nut preview is created.
17 Click the Plain washer (Metric) field and press the arrow button at the
end of the edit field to display the washer selection list.
18 In the selection list, click the External Tooth Lock Washer and click OK
to update the bolted connection assembly.
1 With the project tutorial_files active, open the file bearing.iam. The
assembly should look like the following figure.
3 On the Design tab, first specify the placement of the shaft groove. Make
sure that the Create New option is selected in the selection list in the
Shaft Groove area. Click the shaft element to select reference for shaft
groove insertion as shown in the following figure.
6 In the Select objects to Generate area of the Design tab, click the Hub
Groove icon to disable hub groove insertion. Only the key and shaft
groove icons are enabled to insert key and shaft groove.
■ Content Category
■ Category parameters
■ Bearings
■ Bolts
■ Clevis Pins
■ Cotter Pins
■ Keys
■ Nuts
■ Washers
Use the Component Authoring tool to prepare an iPart or a normal part for
publishing to the Content Center Library. In the Component Authoring dialog
box, items listed in red are required settings for publishing.
3 Select the part category. The Category selection list displays the list of
available publishing categories. Once you select a Category, the graphics
and selection prompts change depending upon the Category of
component selected.
4 Create the iMates following the tooltips and graphical guide for the
specific component.
5 Move to the Parameter Mapping Tab where you map the parameters to
the related column name in the iPart table. You must map all required
parameters in the list.
7 Click the Publish Now button to start the Publish Part command.
NOTE Since you selected a category early on in the process, the Content Center
displays this category for publishing. For example, a bolt can now be published
directly into the Bolt category, an existing subcategory of Bolt, or you can create
a new category under Bolt.
NOTE You can rename the iMates as needed. These new names populate the
iMate list in both the panel browser and the Component Authoring dialog under
the iMate list.
3 Click the button next to the edit filed to specify the folder where
component will be stored.
4 Click OK to confirm the settings and close the Settings dialog box.
215
Creating Drawings
After you create a model, you can create a drawing file (with .idw extension)
to document your design. In a drawing file, you place views of a part model
on one or more drawing sheets that can include any combination of model
dimensions (parametric dimensions retrieved from the part file) and drawing
dimensions (created in the drawing file). You can add and suppress dimensions
in each view as needed, and place dimensions, annotations, and symbols that
adhere to styles associated with the ANSI, BSI, DIN, GB, ISO, and JIS standards.
You can change the alignment, label, line style, scale, and displayed dimensions
in any view. You can also edit your part by changing the parametric model
dimensions from within the drawing file, if when you installed Autodesk
Inventor®, you set the option to allow drawing dimensions to resize the model.
Similarly, your drawing file will automatically update with any changes saved
in the part file.
Autodesk Inventor comes with standard templates to use as the starting point
for your drawings. Template files have the standard drawing extension (.idw).
Autodesk Inventor stores template files in the Autodesk\Inventor (version
number)\Templates folder. You can also create your own templates, specifying
unique characteristics, and save them in the Templates folder.
NOTE When you select New Drawing from the drop-down menu next to the New
button, Autodesk Inventor looks for a file named Standard.idw in the
Autodesk\Inventor (version number)\Templates folder.
1 Click the New button on the Standard toolbar, and then choose a drawing
template from the Default, English, or Metric tab.
The default template is based on the drafting standard you specified when
you installed Autodesk Inventor. The default drawing is a blank sheet
with a border and title block. The English and Metric tabs contain the
templates for those units of measure.
3 In the Drawing View dialog box, click the Browse button beside the File
box to locate a part or assembly. If you already have a model open, it is
used by default for the view.
4 Accept the default scale, label, and other settings. A preview of the view
is attached to the cursor. Click a point on the drawing sheet to place the
view and close the dialog box.
If the view is not positioned as you would like it, click its dotted line
boundary and drag to a new location.
To view and edit model dimensions in a drawing, use the Retrieve Dimension
command on the Drawing Annotations panel bar. Autodesk Inventor updates
all instances of the part to reflect your changes. If you change the value of a
drawing dimension, Autodesk Inventor does not revise the part. The new
nominal value appears on the drawing, but it will no longer be to scale.
Whenever you revise a part in the drawing environment, check any assemblies
where the part may be used to confirm there are no interferences.
NOTE Usually, when you create or edit a style in a document, it remains in the
document. If you want to include the style in the style library, click Format > Save
Styles to Style Library. When you save a style to the library, you replace the master
definition of the style with the new version. Use caution when you do this because
it can affect other documents that reference the style library and use the style for
formatting.
It is a good idea to use style libraries on projects so that styles can be shared
among designers, documents are uniformly formatted, and updates are easy.
When you update the main style definition in the library, all documents that
use the style library can update their formatting.
■ Templates are a good place to store information that stays the same, such
as title blocks, borders, default views, sheet sizes, and so on.
■ You can use Format ➤ Save Styles to Style Library to save a new or edited
style to the style library, where it is available for use in any document.
■ You can use the Styles Editor Import/Export tool to select one or more
styles and export them at once. The same process is used to import styles.
TRY IT: Examine the available styles for the drafting standard
1 With an .idw file open, on the Format menu, click Styles Editor.
2 In the dialog box, notice the browser pane. All available styles for the
current drafting standard are listed here. Click Standard to expand, then
double-click a standard name.
3 In the Standard window, the name of the standard is listed. Values that
are associated with the Standard style are shown on the General and
Available Styles tabs.
On the Available Styles tab, notice that the Style Type lists styles you can
use. Usually, an individual style is indicated by a check box. If the check
box is cleared, the style is not available in the current document.
1 In the Styles and Standards Editor dialog box, click a style you want to
use as the basis for the new style. For example, click Leader in the browser
pane and then select a leader style to display its attributes in the window.
2 Click the New button. In the New Style Name dialog box, accept the
default “Copy of ....” name or give it a unique name.
Select the Add to Standard check box so that the style will be listed among
available styles for the standard. You can check later by clicking the
Standard style and then clicking the Available Styles tab. Your new style
will be listed and its check box is selected.
3 The new style name is listed in the browser pane under Leader. Select the
name and change values as desired.
4 Click Save to save the new style in the current document, and then click
Done to close the dialog box.
The first folder at the top of the browser is Drawing Resources. You can expand
Drawing Resources to show the sheet formats, borders, title blocks, and
sketched symbols that are available to use in the drawing. You can customize,
add to, or delete items from Drawing Resources.
■ Sheet name
■ Sheet size
■ Orientation
■ Count attribute
■ Print attribute
To edit the sheet attributes, right-click the sheet in the browser, and then
select Edit Sheet. The Edit Sheet dialog box is displayed.
Sketch Overlays
You can create a sketch overlay sheet to add graphics or text to your drawing
without affecting drawing views. You can redline a drawing, for example, by
working on the sketch overlay.
Drawing Borders
The Default Border is parametric. It automatically adjusts its size and labeling
if the sheet is resized. When you insert a border, the Default Drawing Border
Parameters dialog box is displayed. The default setting for the number of
horizontal and vertical zones depends on the current sheet size.
Click the More button to modify the text, zone layout, and sheet margins.
To insert a custom border, expand Borders in the browser and then click Define
New Border. Use tools on the Sketch panel bar to create the border, and then
right-click in the sketch window and select Save Border. Enter a name for the
new border and then click Save. You cannot save a custom border in a template.
■ Title
■ Author
■ Part number
■ Creation date
■ Revision number
■ Sheet size
■ Number of sheets
■ Approved by
1 With an .idw file open, on the Format menu, click Define New Title Block.
The current sheet becomes an active sketch plane, and the Drawing Sketch
panel bar is activated.
2 Use the tools on the Drawing Sketch panel bar to draw the title block.
Define and use a grid to accurately sketch the lines for the title block.
3 On the Sketch toolbar, click the Text tool and then click in the title box
to indicate the insertion point.
4 In the Format Text dialog box, click Type, and then select a property type
from the list. Click Property, and then select a specific property. Specify
other setting as needed, and then click OK.
5 Right-click in the graphics window, and then click Save Title Block. Enter
the name for the new title block, and click save.
■ Purge unused styles from legacy templates to avoid increasing your file
size.
■ Use the default border to ensure that the border will resize if the sheet size
changes.
■ Use formats to save the sheet size, title block, border, and views on the
sheet for quick layouts.
Section, auxiliary, and detail views cannot be saved in a format.
231
Learning about Drawing Views
Drawing views are referenced from, and associative with, external part files.
You can produce multiview drawings of principal orthographic views and
auxiliary, detail, section, and isometric views. You can also create views from
assembly representations such as design views, positional, and level of detail,
and presentation views. Autodesk Inventor calculates and displays hidden
lines as required.
The first view in any drawing is a base view. This view is the source for
subsequent views, such as projected and auxiliary views. A base view sets the
scale for dependent views, except detail views. A base view also sets the display
style for dependent projected orthographic views.
For a part model, the first view is usually a standard view such as a front or
right-side view.
NOTE A draft view is a special view in a drawing that does not contain a
representation of a 3D model. A draft view has one or more associated sketches.
You can place a draft view and construct a drawing without an associated model,
or use a draft view to provide detail that is missing in a model.
Base Views
The first view in a new drawing is a base view. Use the Base View button on
the Drawing Views panel bar to create additional base views as needed.
Projected Views
After you create a base view, you can create projected views with a first-angle
or third-angle projection, depending on the active drafting standard. Projected
views can be orthographic or isometric. You can create multiple views with a
single activation of the tool.
Orthographic projections are aligned to the base view and inherit scale and
display settings. If the base view is moved, view alignment is maintained. If
the scale of the base view is modified, the scale of the projected view changes.
NOTE Isometric projections are not aligned to the base view. They default to the
same scale as the base view, but do not update if you change the scale of the base
view.
The position of the cursor relative to the base view determines the orientation
of the projected view. A view preview is displayed as you move the cursor.
Editing Views
After you create a view, you can edit it. If the view is a base view, changes to
the view parameters will be reflected in the dependent views. You can remove
the association between dependent views and base views by editing the
dependent view. Independent scale, style, and alignment can then be set for
the derived views.
To edit view parameters, select the view, right-click, and then select Edit View
to open the Drawing View dialog box.
Base Views
In this exercise, you create a base view, and then project views to create a
multiview orthographic drawing. Finally, you add an isometric view to the
drawing.
1 With the project tutorial_files active, open the file baseview-2.idw. The
drawing file contains a single sheet with a border and title block.
2 Click the Base View tool in the Drawing Views panel bar. The Drawing
View dialog box is displayed.
4 Verify that Front is selected in the View list. Set the Scale to 1.
6 Position the view preview in the lower left corner of the sheet, in Zone
B7. Click the sheet to place the view.
8 Move the cursor to the right of the base view. Click the sheet in Zone C2
to place the right-side view.
10 Click the Projected View tool in the panel bar or from the Drawing Views
panel bar.
Click the base view and move the cursor above the right-side view. Click
the sheet in Zone E3 to place the isometric view.
NOTE You can use the CTRL key to prevent constraining the view projection line.
1 With the project tutorial_files active, open the file sectionview.idw. The
drawing contains orthographic views and an isometric view.
2 Click the Zoom Window tool on the Standard toolbar, and then create
a window around the top view.
5 Drag horizontally past the center of the part (B), and then click to define
the first segment of the section line.
6 Drag the cursor to create an inferred constraint along the slot center (C').
7 Drag horizontally to the right of the part (D), and then click to create the
last segment of the section line.
Right-click, and then select Continue.
The projection line is defined, and the Section View dialog box is
displayed.
8 Zoom out. Drag the section preview down to Zone D6, and then click to
place the view.
Auxiliary Views
With Autodesk Inventor, you can create and place a full auxiliary view of a
selected view. The auxiliary view is projected from and aligned with a selected
edge or line in the base view. The selected edge or line in the base view defines
the projection direction.
Auxiliary views are labeled, and display a projection line to the base view.
Use the Auxiliary View tool to create views aligned to non orthogonal geometry
in a selected view. When you select the base view, the Auxiliary View dialog
box is displayed. You can set the view Label, Scale, and Display options.
NOTE To create a partial auxiliary view, select the objects to be removed from
the auxiliary view, right-click, and then set Visibility off. Or, use the Section View
tool to place a projection line that excludes the geometry you do not want in the
view.
2 Click the Auxiliary View tool in the Drawing Views panel bar to open
the Auxiliary View dialog box.
Detail Views
With Autodesk Inventor, you can create and place a detail view of a specified
area of a drawing view. A detail view is created without alignment to its parent
view.
By default, the scale of the detail view is double the scale of the parent view,
but you can specify any scale.
Autodesk Inventor labels the detail view and the area it is derived from on its
parent view. Either a circular or rectangular fence can be set for the detail.
Use the Detail View tool to define a detailed view of a selected area of any
view. Specify the area to be detailed, and then drag the detail view to any
2 Click the Detail View tool in the panel bar or from the Drawing
Management toolbar. Select the top view to open the Detail View dialog
box.
4 Click in the top view to set the center of the detail and then drag to size
the fence.
5 Zoom out enough to drag the preview to the left of the top view, and
then click.
Close the file without saving or save the file with a new name to preserve
the original data file.
Broken Views
You can create broken views from existing base, projected, section, detail, and
auxiliary views. You select the existing view, define the appearance of the
break, and then specify the location of the break lines in the view. The broken
view retains the scale of the original view.
Use the Broken View tool to modify a view of a long component that cannot
be scaled to fit the drawing sheet without obscuring important details. Select
the view, and then place the break lines to specify the portion of the view to
be removed.
When you select the view to break, the Broken View dialog box is displayed.
You can set the break style, orientation, gap, symbol size, and number of
symbols displayed in the break lines.
Draft Views
A draft view is a special view in a drawing that does not require a representation
of a 3D model. A draft view has one or more associated sketches. You can
place a draft view and construct a drawing without an associated model, or
use a draft view to provide detail that is missing in a model.
When you import an AutoCAD file to an Autodesk Inventor drawing, the data
is placed in a draft view. Dimensions, text, and other annotations are placed
on the drawing sheet and geometry is placed in the associated sketch
NOTE To place a section view without an alignment constraint, press and hold
the CTRL key as you place the view.
1 With the project tutorial_files active, open the file delbasev.idw. The
drawing contains three orthographic views, an isometric view, and a
section view.
1 Select the projected view in zone B2, right-click, and then select Alignment
> Break.
2 Select this view again, right-click, and then select Alignment > Horizontal.
4 Select the section view, and then drag the view vertically to the location
previously occupied by the front view.
The right-side view remains aligned to the section view. A view direction
indicator is added to the original, projecting base view, and a view label
is added to the projected view. This ensures that an indication of the
projected view orientation and view direction is retained, regardless of
where you move the view.
7 Move the section view, and notice that the isometric view now moves
with the section view.
■ Pattern
■ Angle
■ Line weight
■ Scale
■ Shift
In the following steps, you edit the section view hatch pattern to represent
the material as bronze using the ANSI 33 hatch pattern.
1 Right-click the hatch pattern in the section view, and then choose Modify
Hatch. The Modify Hatch Pattern dialog box is displayed.
2 Select ANSI 33 from the Pattern list, and then click OK.
Close the file without saving or save the file with a new name to preserve
the original data file.
Rotate Views
You can rotate views by edge or by angle. Views rotate as rigid bodies, including
any sketches. When a view is rotated, annotations maintain their associativity
NOTE When you rotate a view, if a section view cutting plane line is not updated,
you can edit the section line as you would edit a sketch, including constraints.
Move Views
You can move a view by clicking and dragging the red border. You can move
multiple views with a crossing selection window. Specify a crossing selection
window by clicking, dragging your mouse from right to left, and then clicking
again. Views that are fully or partly within its borders are selected. To move
the selected views, click and drag one of the red borders.
■ Redline drawings.
Use sketch overlay to redline drawings without affecting the drawing views
or annotations.
■ Use the context menus for quick access to editing operations and common
commands.
251
Annotation Tools
Drawing annotations provide additional information to drawing views to
complete documentation of a component. In Autodesk Inventor®, styles define
annotations, according to the active drawing standard. Each standard has a
default set of available styles, which can be customized as needed.
Custom drawing elements, such as title blocks, borders, and other standard
annotations can be added to a drawing template so they are available in every
drawing based on the template. Items that do not change often, such as
company logos, borders, and title blocks are good candidates for saving in
templates.
NOTE Legacy documents usually had styles defined in a template. When using
style libraries, you should import styles as needed from template-based documents
to the library, and then purge all unused styles to avoid making the file size larger.
Styles that are in use cannot be purged.
The following are some of the tools on the Drawing Annotation toolbar:
Ordinate Dimension Adds two types of ordinate dimensions to your drawings. Indi-
Set, and Ordinate vidual ordinate dimensions provide support for importing Auto-
Dimension CAD® drawings containing ordinate dimensions.
Hole/Thread Notes Adds hole and thread notes to features created using the Hole
feature or Thread feature tools in parts.
Center Mark Automatically sizes center mark extension lines to fit the geom-
etry. You can copy and paste center marks.
Datum Identifier Creates one or more datum target symbols and leaders. The
Symbol and Datum color, target size, line attributes and measurement units of the
Target leaders symbol are determined by the active drafting standard.
Text or Leader Text Both Text and Leader Text use formats such as font type, bold,
and special symbols. Leader Text attached to geometry is asso-
ciative, and moves with the drawing view.
Balloons Adds balloons to individual parts or all parts at once. You can
add balloons to a custom part after it is added to the parts list.
Hole Tables
Hole tables in drawings show the size and location of some or all of the hole
features in a model. Hole tables eliminate the need to add notations for each
hole feature in a model.
In addition to drilled, counterbored, and countersunk holes, you can add
center marks, iFeatures, holes in patterns, and extruded cuts to a hole table.
The format for hole tables is set in the hole table style. You can specify the
title, text style, heading, line format, default column settings, and the defaults
for row merging, hole tags, tag order, and view filter.
If you want to include extruded cuts and iFeatures in hole tables, you must
edit the Hole Table style and select them. Click Format > Styles Editor. In the
Hole Table style, click the Options tab. In the Default Filters (View) box, select
Circular Cuts and Centermarks.
Parts Lists
To create a parts list in a drawing in Autodesk Inventor, use the Parts List tool.
Its default formatting is set in the Parts List style associated with the active
drafting standard.
You can generate a parametric parts list for an assembly. The properties for
each part or subassembly are displayed in the parts list. You can specify the
items you want in the list, such as part number, description, and revision
level. You can edit a parts list.
Change Dimensions
After you place a dimension, you can right-click the dimension and use options
on the context menu. You can change:
■ Options for arrow head position and appearance and if a leader is created.
■ Set precision.
■ Open the Edit Dimension dialog box to edit dimension text, change
precision and tolerance, specify the dimension as an inspection and set
its appearance, or override the model value.
■ Open the Format Text dialog box to add or change parameters, and modify
text attributes such as justification, position, font, spacing and other
settings.
Place Dimensions
You can use two types of dimensions to document your design in a drawing:
model dimensions and drawing dimensions.
Model Dimensions
Model dimensions define the sizes of features. If you change a model
dimension in a drawing, the source component updates to match. Model
dimensions are also referred to as a bidirectional or driving dimensions.
Only model dimensions parallel to the view plane are available in a view. If,
when installing Autodesk Inventor, you select the option, Modify a Model
Dimension from a Drawing, you can edit a model dimension and the source
component will also update.
Use the Retrieve Dimension tool to display model dimensions. After you select
the dimension to retrieve, right click a dimension to delete or edit. You can
drag dimensions to adjust their positions.
When you place a view, you can choose to display model dimensions. Only
those dimensions that are planar to the view are displayed. Usually, model
dimensions are in the first, or base view in a drawing. In subsequent projected
views, only those model dimensions not shown in the base view are displayed.
If it is necessary to move a model dimension from one view to another,
right-click the dimension in the first view and select Move. Click the second
view to move the dimension. As an alternative, you can add a drawing
dimension to the second view.
NOTE If you choose to change the model dimensions in the drawing, make only
minor changes to single dimensions. If there are significant changes, or if you need
to modify dimensions that are referred to by other dimensions, open the part and
edit the sketch or feature there.
Drawing Dimensions
Drawing dimensions are unidirectional. If the part size changes, the drawing
dimension updates. However, changing a drawing dimension will not affect
the size of a part, unless you specified differently when you installed Autodesk
Inventor. Usually, drawing dimensions are used to document, but not to
control, the size of a feature.
You use the same tools to place drawing dimensions as sketch dimensions.
Linear, angular, radial, and diameter dimensions are all placed by selecting
points, lines, arcs, circles, or ellipses, and then positioning the dimension.
Constraints are inferred to other features as you place drawing dimensions.
Autodesk Inventor displays symbols that indicate the type of dimension being
placed. Visual clues are also used to position dimensions at fixed intervals
from the object.
TRY IT: View dimension styles in the Styles and Standards Editor dialog box
The settings for the default dimension style can be changed, or you can create
your own variation of the dimension style and save it with a new name. You
can apply a dimension style to any number of drawing dimensions.
2 In the New Dimension Style dialog box, click a new dimension style to
apply it, and then click OK.
2 In the Dimension Tolerance dialog box, set new values, and click OK.
3 In Style Library 2 pane, click the Create New Library button or browse to
an existing library. Accept the default or give the new library a name and
click OK.
4 Select the styles from Library 1 to add to Library 2 and click the right
arrow button to add the styles. If desired, you can click buttons to Show
All Styles, Show Mismatched Styles (style names are the same but
definitions differ in the two libraries), or Unique Styles (definition exists
in one library, but not the other).
5 Click Exit.
NOTE Do not create a new style in an existing library unless you have authority
to do so. You could replace an existing definition that could affect the formatting
of other documents.
■ Center Mark
■ Centerline
■ Centerline Bisector
■ Centered Pattern
Add center marks and centerlines before adding drawing dimensions. You can
dimension to the ends of the center marks and centerlines and maintain
correct gaps.
You can add center marks to extruded circular cut features and include these
cuts in a hole table. You must add the center marks to the hole table style so
they will be recognized in the drawing.
TRY IT: Add center marks, circular cuts, and hole features to the hole table
style.
3 In the browser pane of the Style Editor dialog box, expand Hole Table
and double-click the style to edit.
4 Click the Options tab. In the Default Filters (View) box, in the Included
Features category, select hole features, circular cuts, and center marks.
Now, hole features, circular cuts, and center marks can be selected for inclusion
in a hole table.
In addition to manually placed centerlines, you may be able to use automated
centerlines in a drawing view. When you set up a drawing, use options in
document Settings to define the default criteria for adding automated
centerlines. If you want to use them in all drawings, set them in drawing
templates. You specify the types of features to receive centerlines and if the
geometry is normal or parallel projection, as well as threshholds to exclude
Use the Hole/Thread Notes tool to add hole notes and thread information to
holes and threaded features in drawing views.
Autodesk Inventor captures the information used when creating holes and
threaded features on a part. This information accurately generates the hole
or thread notes in drawing views. If you modify a hole or threaded feature,
the hole or thread note is automatically updated.
Hole and thread notes are generated according to the current drafting standard.
Right-click a hole note, and then choose Text from the context menu to make
changes to its format and choice of parameters.
A thread is always considered right-hand unless otherwise specified. A left-hand
thread is always labeled LH on a drawing.
Title Blocks
Title block information that you typically enter when you complete a drawing
is obtained from the drawing properties. Right-click the drawing name in the
drawing browser and select iProperties. You enter information in the Properties
dialog box, and the values are displayed in the corresponding locations in the
title block.
The Drawing Properties dialog box has six tabs for entering information:
■ General
■ Summary
■ Project
■ Status
■ Custom
■ Save
While some of the title block information is entered when you start the
drawing, approvals and approval dates are not entered until the drawing is
complete.
Other information displayed in the title block is derived from the operating
system, the drawing, and the sheet.
1 With the project tutorial_files active, open the file dimsannot-5.idw. The
drawing file contains a single sheet with a border and title block.
2 Click the Base View tool in the panel bar or from the Drawing Views
panel bar. The Drawing View dialog box is displayed.
3 Click the Browse button, and then double-click views-5.ipt to use it as the
source for the view.
4 On the Component tab, verify that Front is selected in the View list. Set
the Scale to 1:1.
6 Position the view preview in the lower left corner of the sheet (in Zone
C6). Click the sheet to place the view.
7 Click the Projected View tool in the panel bar or from the Drawing Views
panel bar.
Click the base view and move the cursor vertically to a point above the
base view. Click the sheet in Zone E6 to place the top view.
8 Move the cursor horizontally to the right of the base view. Click the sheet
in Zone C3 to place the right-side view.
9 Move the cursor above the right-side view. Click the sheet in Zone E3 to
place the isometric view.
2 In the Drawing View dialog box, click the Options tab, and then clear
the check mark from Tangent Edges. Click OK.
2 Right-click the front view, and then choose Retrieve Dimensions. In the
Retrieve Dimensions dialog box, click the Select Dimensions tool. The
model dimensions that are planar to the view are displayed.
3 Select each of the dimensions except for the 45.0 horizontal dimension
and the 40.0 horizontal dimension.
4 NOTE If you prefer, click and then drag a window around the model to select
all of the dimensions in the view. You can then delete the dimensions you
do not need.
NOTE If you accidentally selected a dimension, hold down the CTRL key and
reselect it to remove it from the selection set.
2 Pan to display the top view, right-click, and then choose Done.
4 Select each of the dimensions except the 13.0 horizontal dimension, and
the R6.0 and R2.0 radial dimensions.
5 Click Apply. Each of the dimensions that were selected are displayed.
The dimensions that were not selected are hidden. Click Cancel to exit
dialog box.
1 On the Drawing Annotation panel bar, click the Center Mark tool in the
panel bar or from the Drawing Annotation toolbar.
2 Click the outer circle of the boss and the two arcs of the slot.
4 Click the arrow beside Center Mark and then click the Centerline Bisector
tool.
5 Select the two hidden lines that represent the drilled hole through the
boss.
7 Select the two hidden lines that represent the drilled hole through the
boss.
2 Click the General Dimension tool on the Drawing Annotation panel bar.
3 Click the right endpoint of the bottom edge, and then click the right
endpoint of the top of the boss.
4 Move the cursor to the right and place the 16.0 dimension between the
13.0 and 19.0 vertical dimensions, as shown in the following figure.
6 Use the General Dimension tool to add the 13.0, 45.0, and 40.0 horizontal
dimensions as shown in the following figure.
NOTE To align a dimension when dragging it, move the cursor over an
existing dimension and acquire an alignment point. Move the cursor back
to the dimension being placed. The dotted line indicates an alignment
inference. Click to place the dimension.
7 Use the General Dimension tool to add the R21.0 radial dimension,
right-click, and then choose Done.
8 Drag the 16.0 dimension to a position that avoids crossing the extension
lines.
Format Dimensions
The dimensions can be formatted to add additional information, to adjust
precision, or to add tolerances.
2 In the Format Text dialog box, enter TYP, and then click OK.
4 In the Format Text dialog box at the insertion point, press the space bar,
and then enter BOSS. Press ENTER.
Select from the symbol list in the dialog box.
Select Arial from the font drop-down list.
Press the space bar, and then enter 12.0 THRU.
1 Click the Text tool in the panel bar or from the Drawing Annotation
toolbar.
5 Select the tolerance icon from the symbol list. Enter 0.5. Click OK.
Right-click, and then choose Done.
6 Click the Leader Text tool in the panel bar or from the Drawing
Annotation toolbar.
7 Select the bottom arc on the right end to define the leader start point.
8 Click a point below and to the right to define the end of the leader,
right-click, and then select Continue.
1 Right-click the 15° dimension, and then choose Edit Model Dimension.
2 In the Edit Dimension dialog box, enter 10 deg for the new dimension,
and then press ENTER.
The model and drawing are updated.
3 Click the 10° dimension, and then drag to position it correctly. Reposition
any other dimensions that were moved.
3 Click the Status tab and select the current date from the Checked Date
list.
5 Click OK.
The title block is updated.
■ Printer selection
■ Scale
■ Rotate by 90 degrees
■ Number of copies
From the Print Drawing dialog box, you can display a preview of the plot
based on the selected printer and the current settings.
■ Specify the project that contains the drawings you want to plot
■ Plot now, print to a file, or schedule a plot job in the Task Scheduler.
If sheets are larger than the plot area, you can change page size or remove files
from the print list.
279
About Content Center
Content Center is a tool used for accessing and maintaining the Content
Center library. You use Content Center to:
■ Change parameters for Content Center library parts, and add or remove
parts within a part family.
■ Parametric .ipt files which provide the graphics for Content Center library
parts.
■ Description texts for parts. These are Family properties such as family
name, description, standard, standard organization
Parametric .ipt files, description texts, and preview pictures are common for
all sizes of one part family. The Content Center library usually contains several
sets of parameter values for one part family. Every set of parameters defines
one member of the part family.
If the Content Center libraries are installed on a remote server, you must be
assigned Editor permissions in Autodesk Vault Manager to perform any of the
editing tasks. You must also be logged into your vault server. If you work in
a single-user environment, you automatically have permissions to perform
editing tasks and you are automatically logged into the Autodesk Data
Management server on your local drive.
Editor Environment
The Content Center Editor environment serves the Content Center's manager
needs for modifying library parts by using one of the following commands:
Consumer Environment
The Content Center Consumer environment serves the Content Center
Consumer needs for using library parts in the design process. Access and use
Content Center library parts by using one of the following commands:
Open from Content Center Opens a family part.
Place from Content Center Places a feature into an open part file or places
the selected part into an open assembly file.
The Content Center Consumer and Editor Environments also include all the
necessary methods for locating h the content including:
■ Browsing capabilities.
■ Favorites for creating your own personal folder structure with shortcuts to
Members, specific Families or Categories.
■ History option to display the last 20 used parts in the Category and Family
pane.
TRY IT: Navigate in the Content Center library and place a part
1 To begin, open an assembly file, and then display, for example the Place
from Content Center dialog box: Click Place from Content Center.
2 To select the viewing mode, click the Thumbnails View, List View, or
Detailed View tool button.
NOTE The List View mode is faster, but the Thumbnails View mode is more
descriptive.
4 Browse in the library until you get to the appropriate part family.
Double-click a category to display its descendant categories or part
families.
Click Back to return to the previously displayed list.
Click Forward to display the forward list.
Click Up one Category button to get one level up in the category structure.
1 You can only modify read/write libraries. The libraries that are
installed by default are read-only, and the read-write status cannot
be changed. To modify a library you must first create a read-write
library using Autodesk Vault Manager.
2 After creating the new read/write library in Autodesk Vault Manager, the
new Library must to be added to the desired Autodesk Inventor Project
in the Content Center Library Configuration dialog box.
The Content Center Consumer and Editor environments also include all the
necessary methods for locating the content, including:
■ Use Search to find a part in the Content Center library. You can search for
parts with a specified string in the Part Number or Description property,
or you can specify conditions for part family or category parameters.
■ Use Content Center Favorites to store frequently used parts or part families.
You can create a folder structure in Favorites and order favorite items as
you need. You can create additional Favorites groups.
If you publish a part or iPart in Content Center library, the published part is
saved as a part family to a selected category. Before you publish a part, you
must map the part parameters to the category parameters.
For more information on publishing to the Content Center library, refer to
the Help in Autodesk Inventor.
NOTE You must have Content Center Editor permissions to publish a part or
feature.
■ Create user accounts and permission. Editor accounts must be set up for
users who need to edit or publish libraries and are accessing the Content
Center libraries from a central server.
287
Editing Projects
After you create a project, you can use the Project Editor to change some of
its options, add or delete file locations, or change its name. If you need to edit
the active project or change which project is active, first close all open Autodesk
Inventor files.
In general, avoid creating multiple editable locations. File resolutions problems
greatly increase when you use a complicated file structure.
The active project is marked read-only once you open files. An exception is
that you can add libraries when files are open.
Keep in mind:
3 In the Project Editor, double-click a project name in the top pane to make
it the active project. A check mark indicates the active project.
4 In the lower pane, right-click the type of path to edit, and then select an
option from the menu:
Add path Browse to the folder you want to add. Add a custom
name for the folder, if desired.
Add paths from file Browse to another project file. The paths from the
file are added to the current project file. Use only
to add libraries.
Add paths from di- Browse to any folder on any disk drive where you
rectory have files in its subfolders. A path is automatically
generated for each subfolder. For best results during
file resolution, avoid nesting paths. Use only for li-
braries.
Paste paths Paste a path from the Clipboard into the selected
section of the project. Use only for libraries.
5 If you prefer, select the type of path to edit, and use the Add or Edit
button on the right side of the dialog box.
NOTE To review definitions of all project options, click the Help button on the
Project Editor dialog box.
■ Use the online Help topics to learn how to set options, set up workspaces
and workgroups. Multi-user projects have additional restrictions and
capabilities from single user projects.
■ Do not use Design Assistant Manager to make any changes to files that are
checked out in a semi-isolated or shared project. Always make sure that
all files are checked in to the shared storage location.
■ The Using Unique File Names option is No, and the file was renamed,
moved to a different subfolder, or one of the project subfolders was
renamed.
■ A library was renamed or its location was removed from the project.
■ The file was moved from one library to another or from an editable
location.
■ The data set was taken off sitewithout the shared libraries. This may be
acceptable, but when the Resolve Link dialog box is displayed, choose the
Skip All option.
When a file cannot be located, the Resolve Link dialog box opens
automatically, showing the location and file name from the last save.
In the Resolve Link dialog box, choose an option:
Browse Browse to a new location for the part, and open it.
Skip Loads the assembly without the missing component
file.
Skip All Loads the assembly without trying to resolve any
missing files.
Cancel Cancels file loading and closes the dialog box.
Sometimes an entire set of files is missing if, for example, the library name
was changed or a subfolder was moved or renamed. Because many files would
be missing for the same reason, Autodesk Inventor automatically attempts to
find other unresolved files that were originally in the named library or folder
by searching in the new location you specify in the Resolve Link dialog box.
■ Move the file to a location in the active project. If you move the file to a
subfolder of a location, you use the Resolve Link dialog box once to
establish the correct subfolder path to the new location of the file.
NOTE Avoid using duplicate file names, even for files in different directories. Set
the project option Using Unique File Names to Yes so the Resolve Link dialog box
opens only if the file cannot be located in any project location.
■ Select the check box for Search for other unresolved references using this
location.
■ Specify a path location. You can edit the substitution rule, usually by
deleting a tail portion of the path common to both the original and
resolved path.
■ Browse to the new library location. You might need to remove both the
source and replacement folder paths.
Using the new subfolder path, select the check box, and edit both paths to
remove the \yyy\zzz tail as shown below to locate all parts.
■ A renamed library.
NOTE Search for other unresolved references using this location is automatically
selected. Clear the check box to avoid creating a substitution rule.
2 Browse to the file you want to restore from the OldVersions directory. The
Open Version dialog box is displayed.
4 Click OK.
Every time you save a file, a new globally unique version ID (GUID) is
assigned to the file. Each Autodesk Inventor session remembers the ID
version it is accessing. If you try to reopen the file at the normal location
and the version ID has changed, Autodesk Inventor searches the
OldVersions\ folder and then opens the appropriate version of the file.
The version of the file that is opened is used from then on to access
additional information.
NOTE To save memory, Autodesk Inventor loads only the portion of a file
that is needed for an operation. Additional information is loaded as needed.
Therefore, do not delete an Autodesk Inventor file if there is a chance that
someone else is using the file in an active Autodesk Inventor session.
You can set the number of versions to keep when you create or edit a
project.
Each time a file is saved, the previous version is moved to its OldVersions\
folder. When the folder contains the maximum number of versions, and
a newer file is moved into the folder, the oldest version is automatically
purged from the OldVersions\ folder and deleted, if it is not open in an
Autodesk Inventor session.
■ In all cases, close all Autodesk Inventor sessions before you move or copy
files.
■ Back up your files. Create a zip file or use Pack and Go to package the entire
data set so you can restore data if necessary.
■ Use the Where Used tool in Design Assistant to determine where a file is
used in other designs. For example, drawing D.idw might have an indirect
reference to P.ipt (if, for example, it has a dimension or annotation to a
face or edge or P). If you rename P.ipt, use the Where Used tool to locate
S.iam, and then use Where Used again to find D.idw. Using this recursive
search, you preserve the references, along with annotations and dimensions
in the indirect references.
■ Use Design Assistant to move, copy, or rename files and repair the
references from referencing files at the same time.
After you copy or move files, open them in Autodesk Inventor to verify that
all of the links are correct before you give them to a vendor or other designer
to use.
Zip Files
You can use zip files to move data, archive, or copy data sets for vendors.
Avoid using nested folders in your project.
TRY IT: Move or copy Autodesk Inventor data using zip files
1 Copy each project location folder to a zip file, including subfolder paths
and files.
Do the same for the Styles Folder, Template Folder, and Content Center
Files folder. If you share these folders across multiple projects, you may
get files that are not used in your project.
2 Name each zip file with the location name of the project.
NOTE If your project has thread or clearance data, also include the Threads.xls
and Clearance.xls file from the Design Data folder. You may need to restore
the file to retrieve thread data for the project, but be sure to preserve the
original file so other projects that reference the file are not damaged.
4 The recipient unzips each project location folder into a new separate
folder and resets the project so that each location goes to the new
destination folder.
2 Create a subfolder for each project location (with the identical name of
the location named in the project).
6 Edit the project copy so that all locations are relative to the top-level
(root) folder. Use the format .\subfolderName\.
7 Zip the contents of the root folder, specifying the Recursive and Preserve
Subfolder Path options.
You can use Pack and Go to package an Autodesk Inventor file and all or a
selection of its referenced files under a single folder, even though the files are
stored in multiple network locations. You can also include files that reference
the selected Autodesk Inventor file. When you package a file, the files are
copied to the specified location without changing the contents of any of the
source files.
All referenced files must be resolvable using the current project (.ipj) file. If
not, it is important to either open the correct .ipj file and make it current
either in Autodesk Inventor or the standalone project editor, or to browse to
it in the Pack and Go dialog box in the Project File field.
Pack and Go
Pack and Go is a tool that packages an Autodesk Inventor file and all of its
referenced files in a single location. All files that reference the selected Autodesk
Inventor file from a selected project or folder can also be included in the
package.
Use Pack and Go to archive a file structure, copy a complete set of files while
retaining links to referenced files, or isolate a group of files for design
experimentation.
TRY IT: Move or copy Autodesk Inventor data using Pack and Go
2 Select the file, right-click, and then select Pack and Go.
3 In the Pack and Go dialog box, specify the Destination Folder for the
package.
5 Make sure that the path in the Project File field identifies the appropriate
project file for the selected file. If not, use the Browse button to locate it.
7 Click Start to begin packaging the files. As the files are packaged, the
status is shown in the Progress box. A new project file and a log file are
created in the destination folder reflecting the structure chosen in the
packaging options.
The log file is replaced each time you package an Autodesk Inventor file
to the same destination.
If the Missing File dialog box is displayed, click the Set Project button.
Select the project to use for resolving referenced file locations. Click Open,
and then click Start to begin the search.
You can click Cancel on the Find Missing File dialog box to cancel the
action and display the Pack and Go dialog box without referenced files.
You can use Design Assistant to copy an entire assembly file (.iam), including
the referenced drawing file (.idw). Close all Autodesk Inventor files and use
Windows Explorer to open the Design Assistant.
NOTE You cannot manage links for released files and read-only files.
TRY IT: Copy assembly and referenced drawing files using Design Assistant
2 In the left panel, click the Manage button (if it is not already selected).
3 Highlight the entry for the .iam file (test1.iam) in the upper pane.
4 Select the Drawing Files check box in the bottom right pane, and then
select Find Files.
A message box is displayed, indicating if files were found. The list of files
found will be displayed in the lower part of the right pane.
6 Right-click in the Name column for the .iam file (test1.iam) in the upper
pane, and then click Change Name. Enter the new name for the Assembly
(for example, test2.iam). Enter a new path to specify a new location, if
desired.
7 Repeat steps 5 and 6 for the .idw file. Use the same name you used for
the assembly file, but use an extension of .idw (for example, test2.idw).
NOTE The newly created (or copied) drawing file (test2.idw) is referenced only
to the newly created (or copied) assembly file (test2.iam). All changes made in
the original assembly file (test1.iam) will be reflected only in the copied test2.idw
that references it.
■ If the file you copy to another project has a library reference, the same
library needs to be defined in the destination project. It can be to the same
UNC location as the original.
■ If the file you copy to another project has a non library reference, it resolves
to a file in the editable location(s) in the destination project. Therefore,
you can copy the entire contents of a workspace (including subfolders) to
■ You can copy an entire reference hierarchy in the same way, but you must
preserve the original subfolder structure from the project root location for
the copied files.
■ All library locations must be accessible from the destination location (the
folder where the copies will reside).
When the above is true, you can move or copy the folder containing the
project file, browse to and activate the copied project file in the project editor,
and use the design files immediately after you copy them.
If one or more of the above conditions are not met, you may need to edit the
destination project (.ipj) to specify the new paths for each of the copied folders.
You may find it helpful to use Pack and Go when copying an entire project.
You can create a zipped copy on a CD-ROM, for example, and send it to a
customer, vendor, or client. You can include only those library files that are
referenced instead of an entire library, if appropriate. Pack and Go can also
create a read-only library copy so you can continue to make changes to the
project data, but the recipient can use the copy as a library.
Deleting Files
Deleting a file permanently removes it from your system. Because there is no
recovery, follow these guidelines:
■ Verify that the file or files you intend to delete are not referenced or open
in Autodesk Inventor. If the file is open when you delete it, additional data
cannot be retrieved from the file and the open file cannot be saved. The
person using the file will permanently lose any in-memory edits that have
not been saved.
■ Back up your data before you delete the file. Copy the file to another
location or create a zip file so that you can recover it if necessary.
When you are certain it is safe to delete the file, use Microsoft Windows
Explorer to delete the file.
NOTE Before you open files after moving them, select Tools > Application Options.
On the Save tab, select the Reference Resolution Changes check box. Open all
files and save them to update the references to the new location.
1 Define the subfolder structure you need before you create or edit any
files. Create the subfolders immediately after creating a project so that
new saved files will be located in the correct subfolder.
2 Create subfolders under the project home folder for personal workspace,
such as:
■ Create a subfolder named Components where you store shared
subcomponents, including assemblies.
■ For custom content library parts such as structural steel shapes, create
a subfolder named for it (for example, Structural Steel) and save the
generated parts in it.
3 Add the paths to the new subfolders of the project as Frequently Used
Subfolders. They will be listed in the Locations box of the file Open dialog
box.
4 For safekeeping, make a copy of all of the data files, before you move
them to a new directory or delete old folders. After they are safely moved
to a new folder, delete the copy.
TRY IT: Use the Resolve Link dialog box to restructure files
3 In the Resolve Link dialog box, navigate to the new locations to restore
links.
Within an Autodesk Inventor session, the Resolve Link dialog retains the
information you specify regarding the source and destination folder paths
and library names of files that were moved.
If you open other files with broken references to the same folders/libraries,
Autodesk Inventor remembers the folder/library name and tries that location
before opening the Resolve Link dialog box again. By default, a map is created
with the complete folder path.
If you move a folder that has many subfolders and files, you can edit the fields
in the dialog so that the source and destination paths of the moved folder are
307 | Index
degrees of freedom 191 Create In-Place Component 155
deleting from sketches 41 Create Parts List 255
editing in assemblies 160, 166 Detail view 242
insert 164 Document Settings 4
mate 161 Drive Constraint 189
motion, adding 164 Edit Constraint 160
showing 38, 165 Edit Dimension 43, 46, 49
sketch 36, 38, 40 Edit Feature 75
tangent 159, 163 Edit Parts List 255
tips for creating 43 Fillet 87
tips for managing 166 Holes 79–80, 99
Content Library in Autodesk Interference Detected 186
Inventor 137 Open File 3
coordinate system 27, 144 Open Getting Started 2, 17
assembly 144 Open New File 3
sketch 27 Open Version 296
Create In-Place Component dialog Place Constraint 159
box 155 Properties 190
Create Parts List dialog box 255 Resolve Link 291, 294, 305
cross section analysis 108 Shell 97
cross sections on models, analyzing 108 Thread Feature 93
curvature 108 diametric dimensions 46
analyzing 108 dimensioning sketches 44
curvature comb analysis 108 dimensions 45–47, 51, 255, 258, 267–
268, 272, 274
automatic 45
D deleting and adding 51
data files for exercises 3, 37 diametric 46
data files, managing with Autodesk driven 47
Vault 306 formatting 272
datum target leaders 253 model, in drawings 255, 258, 267,
default project 122, 124 274
degrees of freedom (DOF) 187, 191 modifying 46, 274
Design Assistant 298, 301 repositioning 268
design files, moving and copying 297 styles in drawings 258
Design Support System (DSS) 16 tips for creating 51
Detail View dialog box 242 types, changing 45
detail views in drawings 233, 241 displays, graphics window 150
dialog boxes 2–4, 17, 43, 46, 49, 75, 79– Document Settings dialog box 4
80, 85, 87, 93, 97, 99, 155, 159– DOF (degrees of freedom) 187
160, 186, 189–190, 240, 242–243, draft analysis 108
255, 291, 294, 296, 305 draft styles 108
application Options 4 Primary Zebra 108
Auxiliary View 240 draft views in drawings 233, 244
Broken View 243 draft, analyzing 108
Chamfer 85 drawing dimensions 258
308 | Index
drawing files (*.dwg), managing 14 features 64, 66–69, 71–73, 75, 78–79,
Drawing Resources folder 223 81, 83, 87, 92, 96, 98, 114
drawing sheets, printing 276 base 64
drawing view types 233 chamfer 78, 83
drawings 216–218, 224–225, 227, 229, coil 72
232, 234, 244, 246, 248, 255, editing 75
263–264, 270, 272–273, 275–276 extrude 67
borders 225 fillet 78, 81, 87
creating 217 hole 78–79, 98
dimensions, creating 255, 270 lofted 71
model dimensions, editing 218 mirrored 78
model dimensions, formatting 272 pattern 78, 98
multiview, creating 234 placed 78
notes and leader text 273 revolve 68
parts lists, creating 255 rib and web 73
plotting and printing 276 shell 78, 96
sheets, adding 224 sketched 66
templates 217 swept 69
thread representations 263 thread 78, 92
tips for creating 229 work 114
title blocks 227, 263, 275 file locations 122–123, 135, 137, 290,
views, creating 264 292
views, creating 232 Autodesk Mechanical Desktop 135
views, modifying 244 Content Library 137
views, moving 224, 246, 248 editable 122
Drive Constraint dialog box 189 read-only 122
Drive Constraint tool 189 search order 292
DSS (Design Support System) 16 search order 290
workgroup and workspace 123
file names 138
E file storage in projects 123
Edit Constraint dialog box 160 file structures 304
Edit Dimension dialog box 43, 46, 49 changing 304
Edit Feature dialog box 75 files 3, 122, 125, 138–139, 216, 290,
Edit Parts List dialog box 255 293, 295–297, 303
editable locations 122 deleting in projects 303
environments 26, 63, 142 drawing 216
assembly 142 naming 138, 295
part modeling 63 old versions, keeping 297
sketch 26 old versions, keeping 295
Extrude tool 67 old versions, restoring 296
opening in projects 139, 297
proxy 122
F referenced locations, finding 125
resolving links 290, 293
faces on models, analyzing 108 templates 3
309 | Index
Fillet dialog box 87 iProperties in proxy files 135
fillet features 78, 81, 87
folders in projects 123
L
G leader text in drawings 262, 273
Leader Text tool 253
Gaussian curvature analysis 108 libraries xii, 122, 125, 131, 134–138,
General Dimension tool 252 292, 295
geometry, sketch 26 Autodesk Mechanical Desktop
graphics window displays, parts 135
controlling 150 defining files for 138
grid displays, setting 30 file locations, searching xii, 292
Ground Shadow tool 12 iParts 136
grounded components 156 locations 125
grounded work points 116 naming 138, 295
proxy files 135
specifying 131
H various types 137
hatch patterns, editing 247 library search paths 134, 136, 292
Help system 16–17, 20, 22 iParts 136
feedback links 20 loft features 67
skill builder links 22 Loft tool 71
Hidden Edge tool 11 Look At tool 10
hole features 78–79, 98
hole notes in drawings 262 M
hole patterns 100
Hole table tool 253 mate constraint 161
Hole/Thread Notes tool 252 middle-out assembly design 144
Holes dialog box 79–80, 99 mirror features 78
hot keys 6 missing files, finding 293
model dimensions in drawings 255, 257
modes, single user 123
I motion constraints 164
IGES files, importing 15 multi-user Off (single user) mode 126
iMates 165 multiview drawings 234
import/export data 14–15
AutoCAD (*.dwg) 14 N
IGES (*.igs, *.ige, *.iges) 15
Mechanical Desktop (*.dwg) 14 notes in drawings 262
SAT (*.sat) 15
STEP (*.stp, *.ste, *.step) 15
insert constraint 164
O
interfaces, component 165 occurrences in patterns,
Interference Detected dialog box 186 suppressing 101, 107
iPart factories locations 136 Open File dialog box 3
310 | Index
Open Getting Started dialog box 2, 17 profiles 26, 47
Open New File dialog box 3 dimensioning 47
Open Version dialog box 296 Project Geometry tool 172
Options dialog box 4 project modes, set up 130
options in projects, setting 132 project setups 127, 130
Ordinate Dimension Set tool 252 recommendations 130
Ordinate Dimension tool 252 Vault 127
orthographic camera view 12 project types 125
projected edges in sketches 28
projected views in drawings 232–233
P projects xii, 2, 122–125, 127, 130–132,
Pack and Go function 300 137, 139, 289, 297–299, 302–304
Pan tool 10 activating 124
parametric dimensions 44 active 122
parent/child parts in models 62, 146 creating with Project Editor 130
part modeling environment 63 default 122
part models 3, 8, 11, 62–63, 66, 75, 78, default folder location, setting 130
98, 218, 257 deleting files 303
creating 3, 63 editing 289
displaying 11 file structures, changing 304
editing in drawings 218, 257 files, moving and copying 297, 299
modifying 75 files, moving between projects xii,
parent/child relationships 62 302
pattern features 98 library types 137
placed features 78 moving entire projects 298
sketch planes 66 naming 131
templates, creating for files 3 new for existing design folder 131
viewing 8 opening files 139
workflows 63 options, setting 132
Parts List tool 253 setting up 125
paths, relative 123 vault mode 127
pattern features 78, 98, 100–101, 103, wizard 131
105, 107, 174–176 workspaces and workgroups 131
along 3D paths 105 Properties dialog box 190
circular 103 proxy files 122, 135
independent elements 176
occurrences, suppressing 101, 107 R
rectangular and circular 98
rectangular from holes 100 read-only file locations 122, 125
pattern occurrences, suppressing 101 rectangular patterns 98
perspective camera view 12 referenced files 123, 125, 292
Place Constraint dialog box 159 locations, finding 125, 292
placed features 78 referenced model edges in sketches 28
plotting drawings 276 relative paths 123
precise values in sketches 29, 33 Resolve Link dialog box 291, 294, 305
printing drawings 276 restructure assemblies 148
311 | Index
Retrieve Dimensions tool 253, 267 using drag to resize 35
Revision table tool for annotations 253 skill builders 16, 22
revolve features 67 solid models 62, 64
Revolve tool 68 STEP files, importing 15
rib and web features 67 structures, assembly 147
Rib tool 73 subassemblies 173
root folders in projects 123 substitution rules in projects 293
Rotate tool, 3D 11 surface curvature, analyzing 108
sweep features 67
Sweep tool 69
S Symbol tool for annotations 253
SAT files, importing 15 symbols in drawing annotations 253
search order in projects 292
search paths 133–135, 138, 289 T
Autodesk Mechanical Desktop
parts 135 tangent constraint 163
library 134, 138 tangent edge displays in drawings 266
projects, setting 289 templates for new files 3
workspaces 133 templates, drawing 217
section views in drawings 232, 237 Text tool 253
semi-isolated mode 126 Thread Feature dialog box 93
settings, application and document 4 thread features 78, 92
Shaded Display tool 11 thread notes in drawings 262
shared mode 126 title blocks in drawings 227, 229, 263,
sheets, drawing 224 275
Shell dialog box 97 top down assembly design 143
shell features 78, 96 tutorial files for exercises 37
short cut keys 6 tutorial files project 3
Show Constraints tool 37–38
single user mode 123, 126
sketch coordinate system 27
V
sketch environment 26 Vault mode in projects 126–127
sketch planes 66, 171 viewing tools 8
sketched features 66 views xi, 8, 224, 234, 244–248, 264, 266
sketches 26, 28–31, 33–36, 40–41, 44, adding to drawings 264
46–47, 53, 172 aligning 246
completing 31, 34 changing 8
constraining 36, 40, 47 creating 234
deleting constraints 41 deleting xi, 245
dimensioning 44, 46 editing 234, 266
edges, projecting 28, 172 modifying 244
modifying 53 moving 224, 248
precise values 29, 33 rotating 247
profiles with tangencies 33 visibility of assembly components 146
starting 30, 33
tips for creating 35
312 | Index
W workgroups 123
locations 123
Wireframe Display tool 11 workspaces 123, 133
work features 114–116, 118, 170, 177 locations 123
in assemblies 177 search paths 133
adaptive planes 170
axes 115
modifying 118
Z
planes 114 zebra analysis 108
points 116 Zoom tools 8
313 | Index