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Flowchart

This document outlines the flowchart for a game involving heroes, monsters, traps, and villains. It details the steps to take depending on a hero's health points, available surges, experience points, and location on the game board. Key decisions include using a surge to heal or move, drawing encounter cards that could involve monsters, environments or traps, and progressing to different phases of play for heroes, exploration and villains.

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Rubens Duarte
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0% found this document useful (0 votes)
136 views1 page

Flowchart

This document outlines the flowchart for a game involving heroes, monsters, traps, and villains. It details the steps to take depending on a hero's health points, available surges, experience points, and location on the game board. Key decisions include using a surge to heal or move, drawing encounter cards that could involve monsters, environments or traps, and progressing to different phases of play for heroes, exploration and villains.

Uploaded by

Rubens Duarte
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Start

Do you Yes Do you No


have 0 have any Lose game
HP's surges left

No Yes
Select action:
Move / Move Use surge
Move / Attack
Attack / Move

Is Hero on Yes Place tile with arrow pointing


edge of tile to edge Hero is on.

No
Draw Encounter card Draw Monster and place on
skulls.
If you (not another player)
already have that monster,
draw new one

Do you have 5 xp Yes


and want to
discard it

Yes Did tile have a


black arrow
No

Is card an Discard card


Environment and Yes No
an existing one is
in play Discard old
Environment

No

Is card a trap
Discard Yes
and one is
Trap
already on tile

No
Activate Yes
Is Villain in play
Villain
No
Activate each Monster / Trap in Hero Phase
order drawn
Exploration Phase

Next player Villain Phase

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