0% found this document useful (0 votes)
294 views7 pages

Turok Input 1

This document contains the input and control bindings for a game. It lists keyboard, mouse, and controller input bindings along with the associated command for each binding. There are over 100 individual bindings listed, mapping inputs to actions like movement, firing weapons, changing cameras, and more.

Uploaded by

stokelli2251
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
294 views7 pages

Turok Input 1

This document contains the input and control bindings for a game. It lists keyboard, mouse, and controller input bindings along with the associated command for each binding. There are over 100 individual bindings listed, mapping inputs to actions like movement, firing weapons, changing cameras, and more.

Uploaded by

stokelli2251
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

[Engine.

PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=370
LookUpScale=-200
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="AltFireLeftHand",Command="StartAltFireLH | OnRelease StopAltFire
LH")
Bindings=(Name="Action",Command="StartAction | OnRelease StopAction")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=
100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="DoPause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aBaseZ Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aBaseZ Speed=-200.0 AbsoluteAxis=100")
; Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
; Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft | MeleeDodgeLeft")
Bindings=(Name="D",Command="StrafeRight | MeleeDodgeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")
Bindings=(Name="RightMouseButton",Command="AltFire")
Bindings=(Name="LeftControl",Command="Jump")
Bindings=(Name="SpaceBar",Command="Jump")
Bindings=(Name="BackSpace",Command="Jump")
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="E",Command="Use")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
;Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="C",Command="ToggleCrouch")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F5",Command="quicksave")
Bindings=(Name="F9",Command="quickload")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",C
ontrol=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Co
ntrol=False,Shift=False,Alt=False)
Bindings=(Name="PrintScreen",Command="shot")
Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="TurokDebugCam")
Bindings=(Name="J",Command="ghost")
Bindings=(Name="K",Command="walk")
Bindings=(Name="L",Command="god")
Bindings=(Name="Semicolon",Command="oneshotkill | alwaysammo")
Bindings=(Name="Quote",Command="stat levels")
Bindings=(Name="X",Command="teleport")
Bindings=(Name="B",Command="showdebug3d | showdebug | show paths | stat fps")
Bindings=(Name="Underscore",Command="SloMo 1")
Bindings=(Name="Equals",Command="SloMo 10")
Bindings=(Name="F4",Command="viewclass pawn")
Bindings=(Name="F11",Command="toggledebugger")
Bindings=(Name="R",Command=" ReloadWeapon | OnRelease EndReload")
Bindings=(Name="E",Command="Action")
Bindings=(Name="C",Command="ToggleCrouch")
Bindings=(Name="Escape",Command="exit")
Bindings=(Name="J",Command="playersonly")
Bindings=(Name="P",Command="pause")
Bindings=(Name="Q",Command="ThrowWeapon")
Bindings=(Name="F5",Command="ShowScores")
Bindings=(Name="Period",Command="ShootPlayer1")
Bindings=(Name="Comma",Command="ShootPlayer2")
Bindings=(Name="Z",Command="ZoomPressed | OnRelease ZoomReleased")
Bindings=(Name="V",Command="DivePressed")
Bindings=(Name="H",Command="ToggleDebugMPHUD")
Bindings=(Name="N",Command="NetReset")
Bindings=(Name="MiddleMouseButton",Command="AltFireLeftHand")
Bindings=(Name="One",Command="MaulingLeftTrigger")
Bindings=(Name="Two",Command="MaulingRightTrigger")
Bindings=(Name="LeftBracket",Command="StepSimulation")
Bindings=(Name="RightBracket",Command="ResumeSimulation")
Bindings=(Name="LeftMouseButton",Command="Fire | MaulingLeftTrigger")
Bindings=(Name="RightMouseButton",Command="AltFire | MaulingRightTrigger")
Bindings=(Name="One",Command="ButtonXPress | OnRelease ButtonXRelease")
Bindings=(Name="Two",Command="ButtonYPress | OnRelease ButtonYRelease")
Bindings=(Name="XboxTypeS_Start",Command="Pause")
Bindings=(Name="XboxTypeS_Back",Command="ShowScores")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="Action")
Bindings=(Name="XboxTypeS_X",Command="ButtonXPress | OnRelease ButtonXRelease")
Bindings=(Name="XboxTypeS_Y",Command="ButtonYPress | OnRelease ButtonYRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="PressedWeaponUp | OnRelease Released
NextWeapon | HudStatsScrollUp")
Bindings=(Name="XboxTypeS_DPad_Down",Command="PressedWeaponDown | OnRelease Rele
asedNextWeapon | HudStatsScrollDown")
Bindings=(Name="XboxTypeS_DPad_Left",Command="PressedWeaponLeft | OnRelease Rele
asedNextWeapon")
Bindings=(Name="XboxTypeS_DPad_Right",Command="PressedWeaponRight | OnRelease Re
leasedNextWeapon")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ShowObjectiveLocatorHUD")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="CombatFocus")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ZoomPressed | OnRelease ZoomRele
ased | MaulingLeftTrigger | SpectatePrev")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire | MaulingRightTrigger | Sp
ectateNext")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="AltFireLeftHand")
Bindings=(Name="XboxTypeS_RightShoulder",Command="AltFire | HudStatsViewGamercar
d")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.0 |
Axis mMeleeLeftAnalogX Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.0 | A
xis mMeleeLeftAnalogY Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.0")
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True
)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="PIVOT SNAPPED",Name=BACKSLASH)
Bindings=(Command="PIVOT HERE",Name=BACKSLASH,Shift=True)
Bindings=(Command="ACTOR RESET PIVOT",Name=BACKSLASH,Control=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=1",Name=End,Shift=True)
Bindings=(Command="EDIT PASTE TO=HERE | ACTOR ALIGN MOVETOGRID",Name=B,Control=T
rue)
Bindings=(Command="CAMERA TOGGLE",Name="V",Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
MaxScrollbackSize=1024
HistoryBot=0
ConsoleKey=end
TypeKey=None
HistoryTop=3
HistoryCur=3
History[0]=DEFER LOADCHAPTERPOINT 120 1
History[1]=open fe_main
History[2]=Exit
History[3]=
History[4]=
History[5]=
History[6]=
History[7]=
History[8]=
History[9]=
History[10]=
History[11]=
History[12]=
History[13]=
History[14]=
History[15]=
bEnableUI=False
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmula
teButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmula
teButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=Xbox
TypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Righ
t,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=Xbox
TypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,I
nputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=Xbo
xTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_R
ight,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=Xbo
xTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_D
own,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[TurokGame.TurokFE]
CycleLanguageForward=Period
CycleLanguageBackward=Comma
[TurokGame.KeyBindings]
TurokCommands=(Command="MoveForward",Exec="MoveForward",DefaultKey="W",DefaultAl
ternateKey="")
TurokCommands=(Command="MoveBackward",Exec="MoveBackward",DefaultKey="S",Default
AlternateKey="")
TurokCommands=(Command="StrafeLeft",Exec="StrafeLeft",DefaultKey="A",DefaultAlte
rnateKey="")
TurokCommands=(Command="StrafeRight",Exec="StrafeRight",DefaultKey="D",DefaultAl
ternateKey="")
TurokCommands=(Command="TurnLeft",Exec="TurnLeft",DefaultKey="Left",DefaultAlter
nateKey="")
TurokCommands=(Command="TurnRight",Exec="TurnRight",DefaultKey="Right",DefaultAl
ternateKey="")
TurokCommands=(Command="LookUp",Exec="LookUp",DefaultKey="Up",DefaultAlternateKe
y="")
TurokCommands=(Command="LookDown",Exec="LookDown",DefaultKey="Down",DefaultAlter
nateKey="")
TurokCommands=(Command="Jump",Exec="Jump",DefaultKey="SpaceBar",DefaultAlternate
Key="")
TurokCommands=(Command="Crouch",Exec="ToggleCrouch",DefaultKey="C",DefaultAltern
ateKey="")
TurokCommands=(Command="PrimaryFire",Exec="Fire | MaulingLeftTrigger | SpectateN
ext",DefaultKey="LeftMouseButton",DefaultAlternateKey="")
;.TurokCommands=(Command="Melee",Exec="Melee",DefaultKey="",DefaultAlternateKey=
"")
TurokCommands=(Command="SecondaryFire",Exec="ZoomPressed | OnRelease ZoomRelease
d | MaulingRightTrigger | SpectatePrev",DefaultKey="RightMouseButton",DefaultAlt
ernateKey="")
TurokCommands=(Command="Use",Exec="Action",DefaultKey="E",DefaultAlternateKey=""
)
TurokCommands=(Command="NextWeapon",Exec="NextWeapon",DefaultKey="MouseScrollUp"
,DefaultAlternateKey="")
TurokCommands=(Command="PrevWeapon",Exec="PrevWeapon",DefaultKey="MouseScrollDow
n",DefaultAlternateKey="")
TurokCommands=(Command="WeaponOne",Exec="ButtonXPress | PressedWeaponLeft | OnRe
lease ReleasedNextWeapon | OnRelease ButtonXReleasePC",DefaultKey="Three",Defaul
tAlternateKey="")
TurokCommands=(Command="WeaponTwo",Exec="ButtonYPress | PressedWeaponRight | OnR
elease ReleasedNextWeapon | OnRelease ButtonYReleasePC",DefaultKey="Four",Defaul
tAlternateKey="")
TurokCommands=(Command="Knife",Exec="PressedWeaponDown | OnRelease ReleasedNextW
eapon | HudStatsScrollDown",DefaultKey="One",DefaultAlternateKey="")
TurokCommands=(Command="Bow",Exec="PressedWeaponUp | OnRelease ReleasedNextWeapo
n | HudStatsScrollUp",DefaultKey="Two",DefaultAlternateKey="")
TurokCommands=(Command="Reload",Exec="ReloadWeapon | OnRelease EndReload",Defaul
tKey="R",DefaultAlternateKey="")
TurokCommands=(Command="Say",Exec="StartSay",DefaultKey="T",DefaultAlternateKey=
"")
TurokCommands=(Command="TeamSay",Exec="StartTeamSay",DefaultKey="Y",DefaultAlter
nateKey="")
TurokCommands=(Command="Leaderboard",Exec="ShowScores",DefaultKey="J",DefaultAlt
ernateKey="")
TurokCommands=(Command="Screenshot",Exec="ScreenShot",DefaultKey="PrintScreen",D
efaultAlternateKey="")
TurokCommands=(Command="ShowObjectives",Exec="ShowObjectiveLocatorHUD",DefaultKe
y="F1",DefaultAlternateKey="")
TurokCommands=(Command="QuickSave",Exec="QuickSave",DefaultKey="F5",DefaultAlter
nateKey="")
TurokCommands=(Command="QuickLoad",Exec="QuickLoad",DefaultKey="F9",DefaultAlter
nateKey="")
DefaultBindings=(Name="Fire",Command="Button bFire | StartFire | MaulingLeftTrig
ger | OnRelease StopFire")
DefaultBindings=(Name="AltFire",Command="StartAltFire | MaulingRightTrigger | O
nRelease StopAltFire")
DefaultBindings=(Name="AltFireLeftHand",Command="StartAltFireLH | OnRelease Stop
AltFireLH")
DefaultBindings=(Name="Action",Command="StartAction | OnRelease StopAction")
DefaultBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
DefaultBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
DefaultBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=
100")
DefaultBindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxi
s=100")
DefaultBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
DefaultBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
DefaultBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=10
0")
DefaultBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 Absolu
teAxis=100")
DefaultBindings=(Name="Look",Command="Button bLook")
DefaultBindings=(Name="DoPause",Command="Pause")
DefaultBindings=(Name="LookToggle",Command="Toggle bLook")
DefaultBindings=(Name="LookUp",Command="Axis aBaseZ Speed=+200.0 AbsoluteAxis=10
0")
DefaultBindings=(Name="LookDown",Command="Axis aBaseZ Speed=-200.0 AbsoluteAxis=
100")
DefaultBindings=(Name="CenterView",Command="Button bSnapLevel")
DefaultBindings=(Name="Walking",Command="Button bRun")
DefaultBindings=(Name="Strafe",Command="Button bStrafe")
DefaultBindings=(Name="NextWeapon",Command="NextWeapon")
DefaultBindings=(Name="ViewTeam",Command="ViewClass Pawn")
DefaultBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
DefaultBindings=(Name="Turn180",Command="Button bTurn180")
DefaultBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
DefaultBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
DefaultBindings=(Name="Escape",Command="CloseEditorViewport | Pause")
DefaultBindings=(Name="Pause",Command="Pause")
; .DefaultBindings=(Name="Insert",Command="TurokDebugCam")
DefaultBindings=(Name="PrintScreen",Command="shot")
DefaultBindings=(Name="XboxTypeS_Start",Command="Pause")
DefaultBindings=(Name="XboxTypeS_Back",Command="ShowScores")
DefaultBindings=(Name="XboxTypeS_A",Command="Jump")
DefaultBindings=(Name="XboxTypeS_B",Command="Action")
DefaultBindings=(Name="XboxTypeS_X",Command="ButtonXPress | OnRelease ButtonXRel
ease")
DefaultBindings=(Name="XboxTypeS_Y",Command="ButtonYPress | OnRelease ButtonYRel
ease")
DefaultBindings=(Name="XboxTypeS_DPad_Up",Command="PressedWeaponUp | OnRelease R
eleasedNextWeapon | HudStatsScrollUp")
DefaultBindings=(Name="XboxTypeS_DPad_Down",Command="PressedWeaponDown | OnRelea
se ReleasedNextWeapon | HudStatsScrollDown")
DefaultBindings=(Name="XboxTypeS_DPad_Left",Command="PressedWeaponLeft | OnRelea
se ReleasedNextWeapon")
DefaultBindings=(Name="XboxTypeS_DPad_Right",Command="PressedWeaponRight | OnRel
ease ReleasedNextWeapon")
DefaultBindings=(Name="XboxTypeS_LeftThumbstick",Command="ShowObjectiveLocatorHU
D")
DefaultBindings=(Name="XboxTypeS_RightThumbstick",Command="CombatFocus")
DefaultBindings=(Name="XboxTypeS_LeftTrigger",Command="ZoomPressed | OnRelease Z
oomReleased | MaulingLeftTrigger | SpectatePrev")
DefaultBindings=(Name="XboxTypeS_RightTrigger",Command="Fire | MaulingRightTrigg
er | SpectateNext")
DefaultBindings=(Name="XboxTypeS_LeftShoulder",Command="AltFireLeftHand")
DefaultBindings=(Name="XboxTypeS_RightShoulder",Command="AltFire | HudStatsViewG
amercard")
DefaultBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone
=0.0 | Axis mMeleeLeftAnalogX Speed=1.0 DeadZone=0.0")
DefaultBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=
0.0 | Axis mMeleeLeftAnalogY Speed=1.0 DeadZone=0.0")
DefaultBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=
0.0")
DefaultBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZon
e=0.0")
;.UnbindableKeys=Escape
UnbindableKeys=Pause
UnbindableKeys=RightShift
UnbindableKeys=LeftShift
[IniVersion]
0=1207519218.000000
1=1205449220.000000

You might also like