S NK
S NK
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
// __________________
//--------( Jump Script )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Clear
________________________________________________________
// __________________
//--------( FLASHLIGHT )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"
bind "7" +fastfire
// __________________
//--------( Bomb Jump S. )--------------------------------------------------
------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"
alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5;
w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -j
ump"
bind "x" "+bombjump"
__________________________________________________________
// __________________
//--------( GFX )----------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0.3"
gl_overbright "0"
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________
// __________________
//--------( Sound/Audio )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1
alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias vol
dn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volu
p vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volu
p vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volu
p vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volu
p vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volu
p vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volu
p vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volu
p vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volu
p vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volu
p vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volu
p vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volu
p vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volu
p vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volu
p vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volu
p vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volu
p vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volu
p vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volu
p vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volu
p vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volu
p volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias vo
ldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"
bind "Mouse4" "volup"
bind "Mouse5" "voldown"
__________________________________________________________
// __________________
//--------( AwP Script )--------------------------------------------------
------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias +firespec "+attack;w2;slot2;w2;slot1"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec; dev1;echo *-Sniper Mode ENABLED-*; dev0;alias m
odespec m2"
alias m2 "bind mouse1 +attack; dev1;echo *-Sniper Mode DISABLED-*; dev0;alias mo
despec m1"
________________________________________________________________________________
___________
// __________________
//--------( LAG/Ping )--------------------------------------------------
-----------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"
alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000;
alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; al
ias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; ali
as r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; ali
as r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; ali
as r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; ali
as r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; ali
as r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; ali
as r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; ali
as r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; ali
as r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; ali
as r_dn r2500"
r5000
alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup up
dr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup up
dr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup up
dr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup up
dr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup upd
r40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup up
dr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup up
dr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup up
dr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup upd
r20; alias updrdn updr15"
updr30
alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr5
5; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr5
5; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr
50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr4
5; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr4
0; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr3
5; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr3
0; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr2
5; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn c
mdr15;echo + 15 pachete"
cmdr40
bind "F7" "setnetgraph"
bind "F8" "r_dn"
bind "F9" "r_up"
bind "F10" "updrup"
bind "F11" "updrdn"
bind "F12" "cmdrup"
bind "Home" "cmdrdn"
bind "g" "+use"
rate "9500.000"
rate "9600.000"
rate "9700.000"
rate "9800.000"
cl_bob "0"
cl_bobcycle "0"
cl_latency "-90.0"
cl_updaterate "35"
cl_cmdrate "20"
cl_lc "1"
cl_lw "0"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
________________________________________________________________________________
_____________________________
// __________________
//--------( Console Color )----------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
//
Green - 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue (Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark Blue - 000 000 255
____________________________________________________________
// __________________
//--------( Buy Menu )--------------------------------------------------
----------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
bind kp_minus "defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3"
bind kp_end "usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47; m4a1; primammo; slot3;w"
bind kp_5 "aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;sl
ot3;w"
bind kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins "deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n "admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w"
bind kp_del "mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas; galil;primammo;slot3;w"
________________________________________________________________________________
___________
// __________________
//--------( NaMe )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
name "sNk"
________________________________________________________
// __________________
//--------( FPS )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "201"
mat_dxlevel "-90"
// __________________
//--------( TINTA )---------------------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
cl_bobcycle "1"
cl_bobup "2"
cl_bob "0"
_______________________________________________________________________
// __________________
//--------( Radar )---------------------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"
_____________________________________________________________________
// __________________
//--------( RaDio )---------------------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
//radio1 and text
alias r0 "slot10; rbndslot"
alias r1s1 "slot1; say_team -Cover me, I do sex with you`re mom`!-; rbndslot"
alias r1s2 "slot2; say_team -You take the point !-; rbndslot"
alias r1s3 "slot3; say_team -Hold this position, camp is good-; rbndslot"
alias r1s4 "slot4; say_team -Regroup team-; rbndslot"
alias r1s5 "slot5; say_team -Follow me !-; rbndslot"
alias r1s6 "slot6; say_team -Taking fire, need assistance !!-; rbndslot"
//radio2 and text
alias r2s1 "slot1; say_team -Go, go ,go va spune dAnz0r !-; rbndslot"
alias r2s2 "slot2; say_team -Team fall back-; rbndslot"
alias r2s3 "slot3; say_team -Stick together team-; rbndslot"
alias r2s4 "slot4; say_team -Take position and wait for my go-; rbndslot"
alias r2s5 "slot5; say_team -Storm in the front !-; rbndslot"
alias r2s6 "slot6; say_team -reporting in team-; rbndslot"
//radio3 and text
alias r3s1 "slot1; say_team -Affirmative / Roger that / you're right !-; rbndslo
t"
alias r3s2 "slot2; say_team -Enemy spotted-; rbndslot"
alias r3s3 "slot3; say_team -Need backup-; rbndslot"
alias r3s4 "slot4; say_team -Sector clear !-; rbndslot"
alias r3s5 "slot5; say_team -I'm in position !-; rbndslot"
alias r3s6 "slot6; say_team -Report-; rbndslot"
alias r3s7 "slot7; say_team -Get out of here, it's gonna blow !-; rbndslot"
alias r3s8 "slot8; say_team -Negative-; rbndslot"
alias r3s9 "slot9; say_team -got him !-; rbndslot"
//rebind slots
alias rbndslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 s
lot5; bind 6 slot6; rbndslot2"
alias rbndslot2 "bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
//radio and text
alias s_rad1 "radio1; bind 1 r1s1; bind 2 r1s2; bind 3 r1s3; bind 4 r1s4; bind 5
r1s5; bind 6 r1s6; bind 0 r0"
alias s_rad2 "radio2; bind 1 r2s1; bind 2 r2s2; bind 3 r2s3; bind 4 r2s4; bind 5
r2s5; bind 6 r2s6; bind 0 r0"
alias s_rad3 "radio3; bind 1 r3s1; bind 2 r3s2; bind 3 r3s3; bind 4 r3s4; bind 5
r3s5; bind 6 r3s6; s_rad3b"
alias s_rad3b "bind 7 r3s7; bind 8 r3s8; bind 9 r3s9; bind 0 r0"
//radio and text Toggle
alias rad "txt_ON"
alias txt_ON "alias rad txt_OFF; bind z s_rad1; bind x s_rad2; bind c s_rad3"
alias txt_OFF "alias rad txt_ON; bind z radio1; bind x radio2; bind c radio3"
_____________________________________________________________________
// _________________________________________
//--------( EZ Jump, Duck & Speed Script )---------------------------
-------------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
alias +nc.jump "-speed; alias d.spd; alias +spd; alias dnc.spd; nc.duck; nc.wait
; +jump; +duck; wait; -jump; alias d.duck"
alias -nc.jump "j.spd; alias d.spd spd; jnc.spd; alias dnc.spd alias +spd +speed
; j.duck; alias d.duck -duck"
alias +nc.duck "-speed; alias j.spd; alias +spd; alias jnc.spd; +duck; alias nc.
duck -duck; alias nc.wait wait; alias j.duck"
alias -nc.duck "d.spd; alias j.spd spd; dnc.spd; alias jnc.spd alias +spd +speed
; d.duck; alias j.duck -duck"
alias +nc.speed "speed.on"
alias -nc.speed "speed.off"
alias speed.on "+spd; alias spd +speed"
alias speed.off "-speed; alias spd"
alias nc.speed.tog "nc.speed.on"
alias nc.speed.on "speed.on; alias +nc.speed speed.off; alias -nc.speed speed.on
; d1; echo *** Walk Activated ***; d0; alias nc.speed.tog nc.speed.off"
alias nc.speed.off "speed.off; alias +nc.speed speed.on; alias -nc.speed speed.o
ff; d1; echo *** Walk Deactivated ***; d0; alias nc.speed
alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55;txt the colt;h
eight_correction 0"
alias coltvec "coltvec1!"
alias sigx "avadd 0 20.13 4.43 2.14;;avadd 3 18.34 6.31 1.47avadd 1 24.43.4.43.2
.35;avadd 2 13.43 3.43 3.45"
alias sigvec "recoil 1.75;avclear;sigx;txt PFX Sig"
alias aug-numbers "avadd 0 22.61 6.86 2.32;avadd 1 27.58 4.89 3.69;avadd 2 12.6
9 4"
alias augsetup "recoil 1.65;txt PFX Aug"
alias augvec "avclear;aug-numbers;augsetup"
alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03;txt aki
zzle time;height_correction 0"
alias pistolx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias pistolxj "avadd 2 12.2 6 3"
alias pistolvec "avclear;pistolx;pistolxj;recoil 0.018;txt PiT-BuLL[X] deagle ha
nd;#say `|(Private Deagle)|`|(New Shit)|`"
alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye;`|(Pri
vate Scout eye)|`|(New Shit)|`"
alias awpx "avadd 0 21.331 7.19 1.91;avadd 1 25.73 6.72 3.01;avadd 2 12.41 6.65
3.8"
alias awpvec "avclear;awpx;recoil 0;txt Private Awp eye"
alias smg-numbers "avadd 0 22.78 6.60 2.3;avadd 1 27.4 5 2.555;avadd 2 13.23 6.5
4 2"
alias smgsetup "recoil 1.45;txt PFX SMG"
alias mp5vec "avclear;smg-numbers;smgsetup"
alias para-numbers "avadd 0 21.72 6.52 3.42;avadd 1 27.85 4.19 3.55;avadd 2 13.2
3 6.54 2"
alias parasetup "recoil 1.78;txt PFX machingun"
alias paravec "avclear;para-numbers;parasetup"
alias g3-numbers "avadd 0 21.45 6.425 1.618;avadd 1 23.4 3.9 3.01;avadd 2 13.23
6.54 2"
alias g3setup "recoil 1.3;txt PFX weap"
alias snipervec "avclear;g3-numbers;g3setup"
alias knife-numbers "avadd 0 23 7 2;avadd 1 27 4 3;avadd 2 13.23 6.54 2;"
alias knifesetup "recoil 1.98;txt Private claw"
alias knifevec "avclear;knife-numbers;knifesetup"
alias xm-numbers "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84;avadd 2 13.2
3 6.54 2"
alias xmsetup "recoil 1.57;txt PFX XM"
alias shotgunvec "avclear;xm-numbers;xmsetup"
alias scoutx "avadd 0 20.2 6.2 1.211;avadd 1 26.3 7.22 3.44;;avadd 3 18.34 6.31
1.47;avadd 2 13.23 6.54 2"
alias scoutxj "avadd 2 12.2 6 3"
alias scoutvec "avclear;scoutx;scoutxj;recoil 0;txt PiT-BuLL[X] Scout eye"
________________________________________________________________________________
_______________________________
// __________________
//--------( UnBindall )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
bind "v" "buyequip"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "e" "+use"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE3" ""
bind "KP_ENTER" ""
bind "F5" ""
bind "F7" ""
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.01"
cl_timeout "35"
brightness "3"
con_color "255 255 255"
net_graph "3"
net_scale "33"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.2"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "6000"
cl_backspeed "6000"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "150"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "4.0"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "6000"
cl_yawspeed "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
crosshair "5.000000"
zoom_sensitivity_ratio "1"
bind "alt" "+toggle"
________________________________________________________________________________
______________________________
alias +toggle "bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; b
ind preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bi
nd 0 preset10"
alias -toggle "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 sl
ot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"
alias preset1 "buy; menuselect 1; menuselect 4; buy; menuselect 7"
alias preset2 "buy; menuselect 4; menuselect 2; buy; menuselect 6"
alias preset3 "buy; menuselect 4; menuselect 3; buy; menuselect 6"
alias preset4 "buy; menuselect 4; menuselect 5; buy; menuselect 6"
alias preset5 "buy; menuselect 4; menuselect 6; buy; menuselect 6"
alias preset6 "buyequip; menuselect 2"
alias preset8 "buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menusel
ect 4"
alias preset7 "buyequip; menuselect 7"
alias preset9 "buyequip; menuselect 2; buyequip; menuselect 3; buyequip; menusel
ect 3; buyequip; menuselect 4; buyequip; menuselect 7"
// __________________
//--------( Team Message )--------------------------
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
bind "F1" "ak47;m4a1;primammo;vesthelm;defuser; "
bind "F2" "flash;hegren;flash;sgren; "
bind "F3" "deagle;secammo; "
bind "F4" "awp; deagle "
bind "F5" ""
bind "F6" ""
bind "F8" "say GL & HF"
________________________________________________________________________________
________________
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
developer "1"
brightmodels=0
crosshair=0
esp_box=0
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name=0
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind "e"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5
6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5
15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Random
ized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Random
ized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smoot
h aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smoot
h aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"
// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"
alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000;
alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; al
ias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; ali
as r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; ali
as r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; ali
as r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; ali
as r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; ali
as r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; ali
as r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; ali
as r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; ali
as r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; ali
as r_dn r2500"
r5000
alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup up
dr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup up
dr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup up
dr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup up
dr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup upd
r40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup up
dr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup up
dr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup up
dr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup upd
r20; alias updrdn updr15"
updr30
alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr5
5; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr5
5; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr
50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr4
5; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr4
0; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr3
5; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr3
0; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr2
5; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn c
mdr15;echo + 15 pachete"
cmdr40
//vecs
alias deaglemake "avclear0;avclear1;avclear2;avadd 0 19.8202 6.695 2.515;avadd 1
23.891 6.02 3.35;avadd 2 12.61 7.2 2.841;modelaim 0;avdraw 1;txt make deagle"
alias pistol1a "avadd 0 19.2599 6.72 2.652;avadd 1 24.6349 5.91 3.318;avadd 2 12
.735 7.21 2.498"
alias deagleaa "avclear0;avclear1;avclear2;pistol1a;height_correction 0;wallsens
itivity 0;modelaim 0;avdraw 1"
alias coltsta "avadd 0 20.412 7.152 2.398;avadd 0 20.6 6.95 2.501;avadd 1 24.73
4.99 3.39;avadd 2 12.22 6.46 2.55"
alias coltstashot "avclear0;avclear1;avclear2;coltsta;modelaim 0;avdraw 1;height
_correction 0;#ex_interp .03;wallsensitivity 0"
alias aksta "avadd 0 20.399 7.01 2.602;avadd 0 19.98 7.35 2.472;avadd 1 24.43 5.
22 3.29;avadd 2 12.401 6.22 2.695"
alias akstashot "avclear0;avclear1;avclear2;aksta;modelaim 0;avdraw 1;height_cor
rection 0;#ex_interp .03;wallsensitivity 0"
alias sigsta "avadd 0 20.651 7.281 2.408;avadd 1 24.83 5.09 3.4;avadd 2 12.332 6
.53 2.525"
alias sigstashot "avclear0;avclear1;avclear2;sigsta;modelaim 0;avdraw 1;height_c
orrection 0;#ex_interp .03;wallsensitivity 0"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////
//Vec Switch = vec_switch 1
alias deagleaim "avclear0;avclear1;avclear2;avadd 0 20.49 6.31 1.47;avadd 1 26.4
35 6.47 2.21;avadd 2 11.2 6.51 2.89"
alias deaglea "wallsensitivity 0;modelaim 0;avdraw 1;deagleaim"
alias pistola "avclear0;avclear1;avclear2;avadd 0 20.029 6.88 2.8;avadd 1 25.12
6.32 3.3;avadd 2 12.92 6.4 2.8;height_correction 0;#ex_interp 0;wallsensitivity
0;modelaim 0;avdraw 1"
alias colt-numbers "avadd 0 20.605 7.295 2.598;avadd 0 21 7.15 1.265;avadd 1 25.
03 4.99 3.39;avadd 2 12.9851 6.86 2.695"
alias coltsetup "modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsens
itivity 0"
alias colta "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias ak-numbers "avadd 0 20.391 6.9 2.401;avadd 1 24.82 5.02 3.318;avadd 2 12.1
5 6.959 2.65"
alias aksetup "height_correction 2.2;wallsensitivity 0"
alias aka "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;ak-numbers;aksetup"
alias sig-numbers "avadd 0 21.5 7.15 2.582;avadd 1 25.22 5.05 3.32;avadd 2 12.19
7.12 2.62"
alias sigsetup "height_correction 3;#ex_interp .03"
alias siga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;sig-numbers;sigsetup"
// Aug
alias aug-numbers "avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2
13.02 6.95 2.64"
alias augsetup "height_correction 2;wallsensitivity 0"
alias auga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;aug-numbers;augsetup"
// Scout
alias scout-numbers "avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14 3
.32;avadd 2 12.84 5.8 2.53"
alias scoutsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias scouta "avclear0;avclear1;avclear2;scout-numbers;scoutsetup"
// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;wallsensitivity 0;modelai
m 0;avdraw 1"
alias awpa "avclear0;avclear1;avclear2;awp-numbers;awpsetup"
// Para
alias para-numbers "avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.
95 8.133 3.162"
alias parasetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias paraa "avclear0;avclear1;avclear2;para-numbers;parasetup"
// Knife
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.
04 3.95"
alias knifesetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias knifea "avclear0;avclear1;avclear2;knife-numbers;knifesetup"
// Sub
alias sub-numbers "avadd 0 21.25 6.62 2.8726;avadd 1 26.274 5.2 3.31;avadd 2 12.
21 7 3.23"
alias subsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias smga "avclear0;avclear1;avclear2;sub-numbers;subsetup"
//Auto Sniper1 g3sg1
alias as-numbers "avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4
3"
alias assetup "height_correction 0;recoil 0.32;wallsensitivity 0"
alias asa "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;as-numbers;assetup"
//Auto Sniper2 sg550
alias bz-numbers "avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4
3"
alias bzssetup "height_correction 0;recoil 0.27;wallsensitivity 0"
alias bzb "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;bz-numbers;bzsetup"
alias vec_usp "pistola;txt -=)><(=- UsP -=)><(=-"
alias vec_glock18 "pistola;aswitch1;aswitchr1;txt -=)><(=- Glock -=)><(=-"
alias vec_deagle "deaglea;aswitch1;aswitchr1;txt -=)><(=- DeAgLe -=)><(=-"
alias vec_p228 "pistola;aswitch1;aswitchr1;txt -=)><(=- p228 -=)><(=-"
alias vec_elite "pistola;aswitch1;aswitchr1;txt -=)><(=- Elite -=)><(=-"
alias vec_fiveseven "pistola;aswitch1;aswitchr1;txt -=)><(=- FiveSeven -=)><(=-"
//screenshot
alias snapshot "dev1; echo SNAPSHOT TAKEN; dev0; snapshot"
// (c) 2002-2006 Professional Gamers League Romania - http://www.pgl.ro - http:/
/www.counter-strike.ro
________________________________________________________________________________
______________________________
clear
echo " ================================================"
echo " <<<<===== cFg AcTiVaTeD ======>>>>"
echo " <<======================>>"
echo " "
echo " <<<=============================================>>>"
echo " <<<=== Da din tine tot ce poti! ===>>>"
echo " <<<====================================================>>>"
echo " "
echo " <<<=====================>>>"
echo " <<<=== Play hard and Go prO Zeu!sS ===>>>"
echo " <<<==========GL AnD GF===========>>>"
echo "
echo "
volume 1
play vox/activated
ww
play fvox/activated
volume 1