Logic Pro 8 Getting Started
Logic Pro 8 Getting Started
Getting Started
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1 Contents
Chapter 2 25 Recording
25 Preparing to Record Audio
28 Recording Audio Regions
30 Recording an Instrument Part
3
Chapter 7 63 Mixing and Exporting Your Project
64 Using the Channel Strip Controls
65 Changing the Routing of Channel Strips
67 Automating Your Mix
70 Exporting Your Project
Glossary 89
Index 107
4 Contents
Welcome to Logic
Preface
This guide is designed to get you up and running with Logic
in the shortest possible time.
It does not cover all areas of the program. What you will find are descriptions of the
most essential aspects of Logic’s interface, commands, and menus—the “tip of the
iceberg,” if you will. In most cases, one method will be shown. As you become more
familiar with Logic, you’ll discover that there are often several ways to achieve an end
result.
The descriptions are laid out in a “what you see” fashion, and are generally paired with
step-by-step instructions for accomplishing specific tasks. Follow these instructions to
quickly learn how to handle MIDI and audio information via a series of examples.
It goes without saying that you will be introduced to a number of new terms and
concepts. The first rule: Don’t panic!
Just follow the steps, look at the screenshots (and Logic itself ), and take your time
while trying things. The second rule: You can’t break anything, so feel free to
experiment. Do, however, pay attention to notes and warnings in the guide.
In general, methods that work in one window will work identically (or similarly)
throughout the application. Once you have a handle on the basics covered in this
guide, you’ll find that the more “advanced” functions are just as easy to master.
If you’d like to learn more about digital audio and the elements of a music project, read
Appendix A, “Audio and MIDI Basics.” Appendix B provides information about Audio
and MIDI in Mac OS X. Appendix C will help you to optimize your computer for music
production.
Additional, more comprehensive information can be found in the other Logic manuals.
Some come as printed guides, but the complete collection is included in electronic
form in the Documentation folder of the Logic Install DVD. The most important
electronic books are also accessible from the Logic Help menu.
5
Conventions of This Manual
The following conventions are used in this manual:
Menu Functions
For functions that can be reached via hierarchical menus, the different menu levels are
illustrated as follows: Menu > Menu entry > Function.
Important Entries
Some text will be shown as follows:
These entries discuss a key concept or technical information that should, or must, be
followed or taken into account. Please pay special attention to these entries.
Notes
Some sections provide additional information or tips that will assist your use of Logic.
These are displayed as shown below:
Key Commands
Many Logic functions can be activated or accessed with key commands—computer
keyboard shortcuts. The key commands mentioned in this guide are based on the
English Standard key command set.
Tips
A number of shortcuts, alternative methods, or general working tips are included
throughout the documentation. These may help your workflow, or provide additional
information on other uses for functions. Tips are shown as below:
Warnings
A few warning messages are included for functions that are destructive, and could
result in irretrievable data loss, or could cause damage to your equipment. Warnings
are displayed as follows:
Please pay special attention to these entries, as they can save you from making costly
mistakes.
2 Choose the Empty Project item in the Templates dialog. If not visible, click the Explore
folder icon in the Collection column.
7
The empty project will open, and you will see the New Tracks dialog.
6 Type in a new name, such as “test.” Choose the desired folder path (or create a new
one).
7 Ensure that the Include Assets and “Copy external audio files to project folder”
checkboxes are enabled. Click the disclosure triangle to see the Advanced Options, if
not visible.
Note: The project assets may include audio files, video files, EXS instrument files, and
more. Dependent on your choices in the advanced options, these files can be saved in
the project folder. This simplifies archiving, and makes it easy to transport entire
projects to other Logic-based studios (or computers).
8 Click the Save button at the lower-right corner.
The Templates dialog contains a number of “ready-to-wear” projects that have been
customized for particular jobs; creating a printed score, working with film, creating a
hip-hop track, and so on. Take a look at each of them, after you’ve read the guide.
You can use these as starting points for your own projects, or can customize these (or
create completely new) templates. Once you have spent a little time with Logic, you’ll
discover how you like to work, and how to set up and personalize Logic—to make it
behave the way you like to work. For now, keep your customizations to a minimum.
Inspector
Arrange area
Playhead
 Arrange window: This is the main window of Logic. It can incorporate all working
areas and editors.
 Main menu (not shown in image): Used for global file and edit operations, and to
access program-wide options, including screenset functions (see “Using Screensets”
on page 72). The Window menu is used to open different editor, and other, windows.
Creating Tracks
Logic works on the basis of tracks, much like a multi-track tape machine. You can see
and access these tracks in the Arrange window track list.
If you followed the steps outlined above when opening Logic, the project will contain a
single audio track, called Audio 1. There are two other track types that can be used to
create arrangements; instrument and external MIDI tracks.
2 In the New Tracks dialog, click the Audio button (if not already active).
3 Highlight the number “1” in the numeric field at the top of the dialog, and type in “3”.
Important: Now would be a great time to save your project. Presuming you followed
the steps when you first launched Logic, and have already “saved as,” you can choose
File > Save (or use the default Save key command: Command-S).
You can also follow the steps above to create External MIDI tracks, which are used for
the recording and playback of external MIDI synthesizers. Use of external MIDI tracks
(and hardware) is discussed in the Logic user manual.
Library
The last of the new tracks (Inst 4) is highlighted in the track list, and the Library window
is shown to the right of the Arrange window.
You can use the Library to insert an instrument (plus effects) into a channel strip:
1 Click any of the categories shown in the Library: 01 Pianos, 02 Electric Pianos, 03
Clavinets, and so on.
2 Click any of the sub-categories shown in the second column of the Library (if
applicable). A third column is shown.
Insert slot
Instrument slot
 You can only record, import, and play back MIDI regions on software instrument or
external MIDI tracks. MIDI regions actually contain MIDI events.
 You can only record, import, and play back audio regions on audio tracks. Audio
regions are simply placeholders or pointers to underlying audio files.
2 Click the Column View button towards the top right of the Loop Browser.
3 Click All in the left column, at the top of the Loops Browser.
A list of sub-categories appears in the center column.
4 Click All Drums in the center column, and click All Drums in the right column, when it
appears.
A list of Apple Loops is shown at the bottom of the Loop Browser.
5 Click on any loop name in the list (with a blue icon, and preferably with “16” shown in
the Beats column), and it will immediately begin playback. Click the name a second
time to stop playback.
6 Once you’ve found a loop you’d like to use, grab it, and drag it to the very beginning of
Bar 1 (shown in the Bar ruler)—on the track called “Audio 1” in the Arrange area.
7 Release the mouse button, and you’ve successfully imported your first audio region
into Logic.
Search filters
File list
Play button
 List view displays folders and their contents in a list. You enter a folder by double-
clicking it.
 Browser view exposes the contents of a folder in new frames to the right of the
selected folder. You only need to click once on a folder to enter it.
Important: The Arrange window only deals with regions—it does not allow you to edit
the MIDI events or audio information in regions! If you need to make precise changes
to the region content, you can do so in the editor windows. See “Editing MIDI Events”
on page 47 and “Editing Audio Files” on page 59.
These procedures (and the track creation method covered earlier) can be repeated
numerous times, allowing you to build huge arrangements—with hundreds of tracks,
and thousands of regions. You may freely drag and drop regions to any position in the
project, but remember that audio regions only play on audio tracks. MIDI regions only
play on software instrument or external MIDI tracks.
Note: The Master Level slider—which sets the master output volume level for the
project—may be visible at the right-hand end of the Transport, if there’s enough
horizontal screen space.
Note: Alternatively, you can use the Space bar to toggle Start and Stop operations.
Playhead
The Bar ruler and Transport are closely tied to each other, with several functions
accessible in both. These include the play and stop commands, plus activation of Cycle
mode, and setting the cycle length. The Bar ruler also changes color when the
Transport Record, Solo, or Sync buttons are active—providing clear visual feedback on
the current mode. Keep an eye on the different fields in the Transport bar while trying
out the following Bar ruler techniques. If you click-drag vertically on the corresponding
numerical values in the Transport, your change will be reflected in the Bar ruler.
Keep an eye on the locator display in the Transport bar while changing the cycle length.
Left locator
Right locator
Undoing Operations
Before getting too far into the “hands-on” portion of this guide, you should know about
the Logic safety net—the Undo function. It’s inevitable that you will make an
occasional error, perform an operation that doesn’t deliver the results you were after, or
simply change your mind, when using Logic.
Most operations in Logic can be reversed, but not all! As you work with the application,
you will discover what can, and cannot, be undone with the Undo functions. For
operations that can’t be undone in this way—such as region playback parameters
(which you’ll learn about in a little while)—you will generally need to change a value
back to its former (or the default) value.
The Undo History window shows a list of all operations. All operations are listed from
the bottom up—with the most recent operation shown at the foot of the list.
2 Click on any step to reverse all operations, starting with the most recent (bottom of the
list), and working backwards (up the list).
Selecting Tracks
You’ve probably noticed that one of the track names is always highlighted in the track
list. This indicates that it is the selected track. As you’ve discovered, you can freely drag
regions onto tracks, regardless of whether or not they are selected. You can not,
however, record to a track unless it is first selected, and armed for recording. More on
this shortly.
Note: The region on the track is also highlighted, indicating that it is selected. By
default, when you select a track, all regions aligned on the track lane are automatically
selected.
2 Click the Piano Roll button at the bottom of the Arrange area to view, and edit, the
contents of the selected region.
To select a region:
m Click directly on the audio region on the Audio 1 track.
Selected regions are easily identified by a black name bar that spans the top of the
region.
m Shift-click on the desired regions. Use this method when the regions you want to move
are not aligned side-by-side, or laid out above/below each other.
The multiple selection methods outlined above (rubber banding or shift-clicking) can
be used for any region editing operation—when you want to alter several regions in
the same way.
If you followed the steps when first launching Logic, use of the Save As dialog, and
activation of the Assets checkboxes, did two things: it provided a recording file path—
the project folder—and ensured that the track name would be used for each new
audio recording.
There are dozens of preferences and settings that can affect the way Logic handles
recordings. These are accessed by clicking the Preferences or Settings buttons on the
Arrange Toolbar. As you spend more time with Logic, you will find particular methods
that best suit your working style. In many cases, you can alter a preference or setting
that will automatically default to a desired view, change the appearance of windows, or
result in a particular behavior when editing or recording. The outcome of making such
changes is a faster, smoother, and simpler workflow.
The four main things to check, and set, before making any recordings (MIDI or audio) in
your project are covered below. These settings are saved with the project.
25
To set the project sample rate:
m Choose File > Project Settings > Audio (or use the Open Audio Project Settings key
command), and choose the desired sample rate in the Sample Rate menu.
Commonly used sample rates include 44.1 kHz for CD quality audio and 48 kHz for
audio files used in digital video productions.
m Double-click on the Tempo field in the Transport, and type in a new value. Press Return/
Enter, or click outside the Tempo field to exit the dialog.
The project tempo is primarily of interest for MIDI recording, but it also impacts on the
metronome, which generates the click sound heard during the count-in.
26 Chapter 2 Recording
To alter the metronome settings:
1 Click the Settings button in the Arrange Toolbar, and choose Metronome from the
menu.
In general, you won’t need to alter the Metronome settings, but some people prefer to
only hear the click during the count-in.
2 Do one of the following
 Check the “Only during count-in” checkbox to limit the click to the count-in.
 Uncheck the “Click while recording” checkbox to disable the metronome while
recording.
2 In the Recording Project Settings window, click the Count-in menu, and choose the
desired number of bars or beats.
A series of clicks—the count-in (of the set length)—is heard before you begin
recording, so you’ll know when to start your performance.
Chapter 2 Recording 27
Recording Audio Regions
The following assumes you have correctly connected a microphone, guitar, or some
other audio source that you can record. For more information on doing this, see the
Logic user manual.
If you sing into your microphone or play your guitar, you should hear it, and see the
level meters of the Arrange channel strip moving.
∏ Tip: You can activate the Input Monitoring button at any time on audio tracks (and can
generally leave it enabled). This allows you to hear incoming audio, even when the
track is not armed, which is useful for setting audio levels or practicing parts before
committing to recording.
3 Click the Record button on the Transport (or use the Record key command,
default: *—on the numeric keypad) to start recording on the selected track—following
a count-in.
4 Play or sing.
5 When you are finished, click Stop on the Transport (or press the 0 key on the numeric
keypad, or the Space bar) to end recording.
This recording will appear as an audio region (on the Audio 2 track) in the Arrange area.
28 Chapter 2 Recording
Recording Takes
Logic provides advanced take management facilities. A take is a part (a guitar solo, for
example) that is performed and recorded multiple times. You can record several
consecutive versions of a solo, and pick the best take, for example. Takes are usually
created by recording in Cycle mode, but can also be created by simply recording over
existing regions.
Takes also form the basis for comping tasks, where the best performances (from several
takes) are compiled into a single “super take.” This comp(ilation) will be used as the
final version of your take. Full details on comping are found in the Recording chapter of
the Logic user manual.
The preparation for take recording is identical to that for audio recording. No special
setup is required, so you can start take recording as you would for any audio recording.
The first take appears as an audio region, as per usual. Once a recording takes place
over an existing region (the second pass of a cycle recording ends, and the third cycle
begins, or you manually stop recording after the first bar, for example), a take folder is
created.
Take folder
The contents of the take folder will be displayed on temporary Arrange track sub
lanes—below the take folder itself. The most recently completed (or nearly completed)
take is selected by default. The selected take will be heard during playback.
Chapter 2 Recording 29
To select different takes when viewing an open take folder:
m Click on the corresponding take header.
All take editing operations are covered in the Recording chapter of the Logic user
manual.
If you’re happy with your recording, click the Play button (Enter on the numeric keypad
or the Space bar) to hear it, and the other regions, play back.
If your part is close, but you messed up a note or two, you can edit them—rather than
redoing the whole thing. This is covered in “Editing and Creating Events” on page 50.
If the timing of your recording isn’t as you’d like it to be, you can quantize the region.
30 Chapter 2 Recording
To correct the timing of your recording:
m Click on the Quantization value in the Region Parameter box, and try out a few
quantization values. If you find one that nicely tightens things up—keep it!
If you really blew it, re-record the part. Press the Backspace key (or choose the Eraser
tool, and click on the region—see Tools section in next chapter) to delete the region,
then repeat steps 1 and 2.
Chapter 2 Recording 31
3 Creating Your Arrangement
3
The large gray space to the right of the track list is the
Arrange area.
This is where recorded or imported audio or MIDI regions (such as the Apple Loops
you’ve added, and your recordings) are arranged into a song structure. You can freely
drag and drop your regions from position to position, loop, copy, cut, and resize them.
Arrange area
Bar ruler
Just above the Bar ruler—to the top right of the Arrange area—you’ll see the Drag and
Snap menus. These affect how regions behave when edited or moved. More
information can be found in the Logic user manual.
33
Choosing Tools
Key to selecting, and altering, audio and MIDI regions in the Arrange (and events or
data in other editing windows) are the tools. The Tool menus contain a Pointer, Pencil,
Eraser, Scissor, and Glue tools (amongst others) that allow you to select, create, and edit
regions (or events).
The Tool menus are context-sensitive. This means that different tools are available in
different windows. As an example, there is no Crossfade tool in the Score Editor
window, as it doesn’t handle audio information. There is, however, a Voice Separation
tool in the Score Editor, which would be of no use in the Arrange area, for example.
You can change the currently active tool by clicking on the appropriate icon in the
menu. The mouse pointer will adopt the shape of the selected tool, making it easy to
recognize.
You can also select a second tool—for use via a Command-click. This second tool is
available when the Command key is pressed while editing. You can also assign the
right mouse button (if using a multi-button mouse) to a third tool, allowing the use of
three assignable tools—in each window:
 Left-click tool: Choose this from the left Tool menu.
 Command-click tool: Choose this from the right (or center, see below) Tool menu.
 Right-click tool: Choose this from the right Tool menu.
Note: The third Tool menu will only appear when the Logic > Preferences > Global >
Editing > Right Mouse Button preference is set to: Is Assignable to a Tool. By default,
this preference is set to: Opens Shortcut Menu. Leave it as it is, for now.
Pointer
The Pointer is the default tool. The mouse cursor also takes on this shape outside the
working area, when you are selecting from a menu or entering a value. Within the
working (active) area, the Pointer is used for:
 Selecting (by clicking on regions/events).
 Moving (by click-holding and dragging).
 Copying (by holding down the Option key and dragging).
Pencil
The Pencil is used to add new regions or events. You can also select, drag, and alter the
length of regions/events with this tool.
Eraser
The Eraser deletes regions/events. This is done by clicking on them once. When you
click on a selected region or event, all other selected regions/events are also deleted.
Scissors
The Scissors are used to divide regions/events—before copying or moving individual
sections, for example.
Muting Regions
Often, when arranging, you’ll want to test musical ideas by muting certain regions.
Mute tool
Muted regions are indicated by a dot that precedes the region name.
∏ Tip: You can also mute one or more selected regions by right-clicking in the Arrange
area. This opens the shortcut menu, where Mute and many other functions are
available. Simply choose Mute in the menu to mute the selected regions. Note the
default key commands (such as M, for Mute) that are shown beside each function in
the shortcut menu. Try muting a region or two with all possible methods.
Soloing Regions
Soloing allows you to hear one or more selected regions in isolation, making it easier to
identify particular elements that may need to be edited.
Solo tool
The region (outlined in yellow) will be heard in isolation from the click point, until you
release the mouse button, which will stop solo playback.
Soloing Tracks
Both MIDI and audio tracks offer Solo buttons. Soloing a track isolates it while
playing—and mutes all other tracks. The button turns yellow when active.
Editing Regions
The following region editing operations cover the basics needed to create an
arrangement. Logic also features a number of advanced functions that allow you to
move, cut, and replicate entire sections (such as a verse or chorus) of your project.
More information can be found in the Logic user manual.
Important: Take care that only one region is selected when resizing, cutting, and so
on—if you intend to alter this region alone. If multiple regions are highlighted, they will
all be equally changed in length, or cut at the same position.
To move a region:
m Select the region, and drag it to a new position.
Dragged regions automatically “snap” to increments defined by the Snap menu setting.
The Drag menu setting can also impact on behavior, when you drag regions to a
position that overlaps other regions.
Important: The information in regions is never deleted when they are reduced in
length; playback simply starts at the beginning, and stops at the end of the region.
To resize a region:
1 Select the Pointer or Pencil tool, then place the cursor over the lower left or right hand
corner of a region.
The cursor changes to a Resize pointer.
∏ Tip: When performing operations that require precision, such as length changes or
cuts, it can be helpful to get a “closer look.” Click-drag either the horizontal and/or
vertical zoom sliders at the lower right of the Arrange area to increase or decrease the
magnification. You can also rubber band select the desired area with the Zoom tool.
To divide a region:
1 Select the Scissors tool, then place the cursor over the desired region.
2 Click-hold, and drag to the left or right, while keeping an eye on the help tag.
When the desired cut position is shown, release the mouse button, and the region will
be divided into two regions. This does not affect the underlying audio file.
Cutting Regions
Regions can be removed from one section of your arrangement, and used in another.
This is done by dragging them, as discussed above, or with the Cut and Paste
commands.
To cut a region:
m Select the Pointer tool, and click on the desired region, then choose Edit > Cut (default
key command: Command-X).
The region is temporarily stored in the Clipboard, ready for pasting (see “To paste a cut
or copied region from the Clipboard:” below).
Use the rubber band or Shift-click options to select multiple regions for cutting.
∏ Tip: The (right-click) shortcut menu also offers the Cut command (and Copy/Paste).
Use the rubber band or Shift-click options to select multiple regions, then Option-drag
any of the selected regions to copy them all (or use the Edit > Copy command).
∏ Tip: The (right-click) shortcut menu also offers the Paste command. You must ensure
that no regions are selected in the Arrange before right-clicking, or the Paste command
will not be available.
Eraser tool
m Use any of the selection methods discussed earlier (for one, or multiple regions), and
either:
 Click on one of the selected regions with the Eraser tool.
 Press the Backspace or Delete key.
 Right-click, and choose Delete from the shortcut menu.
All selected regions will be deleted.
Important: These methods will actually remove MIDI regions (and the events they
contain) from the project. Audio regions (and their underlying audio files), on the other
hand, are simply removed from the arrangement, but not the project—they remain in
the Audio Bin, and can easily be dragged back into the arrangement.
As mentioned earlier, you can reduce or extend the length of any region by dragging
the start or end point of the region (lower right or left corner). This has a direct impact
on the length of the region, obviously, and also affects the length of all loops.
2 Click-hold, and drag to the right, while keeping an eye on the help tag.
When the desired number of loop repeats have been created, release the mouse button.
When you start playback, the region will repeat until the end of the last loop is reached.
Region Parameters
This parameter box is directly related to the regions shown in the Arrange area. When
either a MIDI or audio region is selected—by clicking once on it with the Pointer—the
Region Parameter box updates, to show the parameters assigned to that particular
region. Each region in the Arrange area can have unique parameter settings, allowing
independent transposition, quantization, and more. The parameters available for MIDI
and audio regions are different.
Please give this a try for each parameter (on both an audio and MIDI region)—to
familiarize yourself with the methods used to interact with each of them.
Important: It should be noted that the region parameters are real time playback
processes, meaning that changing these parameter values—Quantize, Transpose, and so
on—can occur while Logic is running. These processes don’t actually alter the events in
regions, they merely change the way that the events are played back.
As mentioned, the Track/Channel parameters affect all regions on the track lane (or
lanes—multiple tracks can be routed to the same channel strip). This is of particular
interest for MIDI regions on software instrument or external MIDI channels.
Choose an Inst track in the track list, and take a look at both the Region and Track/
Channel Parameter boxes (click the disclosure triangle if either is hidden). You will see a
number of duplicate parameters, such as: Transposition, Velocity, and Delay.
∏ Tip: If you want to transpose most regions on a track, use the Track/Channel parameter,
and then individually use the Region Transposition parameter on the few regions that
you don’t want to transpose. Work smart, not hard!
If the top of the channel strip is partially obscured, click the Region and Track/Channel
Parameter box disclosure triangles to collapse one, or both, of these panels.
The Arrange channel strips are identical to the channel strips in the Mixer window (see
Chapter 7, “Mixing and Exporting Your Project,” and Chapter 5, “Using Instruments and
Effects.”). Changes made to channel strips in either window are instantly reflected by
their counterparts in the other window.
Note: The advantage of the Arrange channel strip is that it saves a visit to the Mixer
window, in order to make a quick adjustment to a sound (volume or pan, for example).
It also allows you to insert plug-ins and instruments, or change routings directly from
the Arrange window, again saving you time.
47
If necessary, resize the editor area, by dragging in the space between it and the
Arrange area above.
Resize pointer
You can vertically slide the contents of the editor area by dragging the scroll bar at the
right of the window. The horizontal scroll bar slides the window contents left or right (if
some events in the region aren’t visible).
Take a look at all three editors, and keep an eye on the Inspector while doing so. Once
you’re done, leave the Piano Roll Editor open.
Note: Only one of these editors can be shown at a time in the Arrange window. You
can, however, independently open any of these editors by choosing the appropriate
item from the Window menu (in the main menu bar). This will open the editor in a
discrete window.
∏ Tip: Don’t forget the shortcut menu, accessed with a right-click. Many “common”
editing commands (also available in the Arrange and other windows) are found here,
plus a few that are specific to the Piano Roll Editor.
Experiment with the Piano Roll Editor, where MIDI note events are represented much
like Arrange window regions—as horizontal beams. The major difference is that
moving a note event vertically—to another note’s lane—will alter its pitch.
A few techniques that were not covered in the region editing section—which you may
find useful for event editing—are discussed below.
You can also use this technique in the Event List and Score Editor windows, but it is
easiest in the Piano Roll Editor.
The note color (and length of the line through the center of the note) will change as
the velocity changes.
This technique also works on multiple selected notes, with the relative velocity values
of each note (in relation to each other) being retained.
Quantization menu
Quantize button
You can also click the Quantize button to quantize selected events (with the value
chosen in the Quantization menu).
Warning: Once you have quantized individual events in the Piano Roll Editor, you
should not use the Region Quantization parameter on the parent region. If you do
this, all individual event quantization changes will be lost.
Insert slot
Send slot
Instrument slot
Software instrument plug-ins can only be inserted into instrument channel strips. The
method is the same, regardless of the instrument you choose. You can do this from the
Mixer window, but it’s faster and easier to use the Arrange channel strip, at the bottom
of the Inspector. You can also make use of the Library, which is discussed in the
following section.
Before beginning this exercise, click the Media button (at the right-hand end of the
Arrange Toolbar), and click the Library tab, if not already chosen.
53
To directly insert an instrument into an instrument channel strip:
1 Click the Inst 2 track name in the track list.
The Inspector updates, to reflect your selection.
2 Click the Instrument slot (the slot just below I/O) on the left Arrange channel strip.
∏ Tip: An alternative way to load settings is found in the plug-in window header. This is
discussed in “Editing Instruments and Effects” on page 58.
2 Hover the mouse pointer over the Distortion menu item, and click on Bitcrusher in the
sub-menu.
The Bitcrusher is loaded into the top Insert slot of this instrument channel. Its plug-in
window automatically opens. The Library tab to the right of the Arrange window also
updates, showing a list of Bitcrusher settings.
3 Choose any of the Bitcrusher settings. Try this with a few settings, playing your
keyboard after you’ve loaded each.
4 Repeat these steps to insert further effects into Insert slot 2, slot 3, and so on.
∏ Tip: An alternative way to load settings is found in the plug-in window header. This is
discussed in “Editing Instruments and Effects” on page 58.
A Channel EQ is automatically inserted into the top Insert slot (or the first available
Insert slot if the top one is already used, which it would be if you’ve followed the steps
above).
The effects are chained, from the top Insert slot to the bottom.
∏ Tip: Typically, audio is EQ-ed before being processed with other effects, but there are
no “absolutes” when it comes to achieving the sound you’re after.
A white frame is shown around the selected slot, and the Library updates.
2 Choose another setting in the Library to load it for the selected effect or instrument type.
∏ Tip: If the Link button is active in an open plug-in window, double-clicking on another
Insert or Instrument slot will update the plug-in window, to show the corresponding
plug-in (thus saving space on screen). If the Link button is not active, a new plug-in
window is launched. Give the linked and unlinked modes a try on the Inst 1 track.
All of these tasks, and many others, can be performed in the Sample Editor. Full details
on all Sample Editor commands and functions, along with usage examples, are found
in the “Editing Audio in the Sample Editor” chapter of the Logic user manual.
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To open the Sample Editor, do one of the following:
m Select an audio region or file (in the Arrange area or Audio Bin), and open the Sample
Editor by clicking on the button above the Transport bar.
m Double-click on an audio region or file (in the Arrange area or Audio Bin).
Ruler
Waveform display
Anchor
Important: All edits and processes performed in the Sample Editor are destructive! This
means that the audio file is actually altered. While you can certainly undo edits and
processing commands, you should get into the habit of working on copies of your
audio files, rather than the originals. It’s better to be safe, than sorry.
Click the Bin tab at the top of the Media area to take a look at the files you’ve imported.
You can directly drag files from the Bin into the Arrange area. All Audio Bin functions
and commands are covered in the Logic user manual, but you should take a few
minutes to explore the menus, and follow the exercise below.
Note: You can not convert Apple Loop files with this function, so choose another file.
2 Choose Audio File > Copy/Convert Files (or use the key command: Control-C). The
Copy/convert dialog opens.
3 Click the File Format menu, and choose MP3.
4 Click the Save button.
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To change the Mixer view:
m Click on the Single, Arrange, or All buttons at the top of the Mixer window.
 Single: Shows all channel strips in the signal path of the selected track.
 Arrange: Shows channel strips that correspond to tracks used in the Arrange window.
 All: Shows all channel strips in the project.
m The Audio, Inst, Aux, and other buttons to the right act as “filters.” You can click one or
more of them to refine the Mixer view.
These buttons limit the display to particular channel types, which can make your life
much easier if working with large numbers of channels.
The channel strip of the selected track (in the Arrange window) is outlined in green,
making it easy to identify.
Pan/Balance control
Level fader
To adjust the amount of the channel signal sent to the bus (aux channel):
m Vertically drag the Send Amount knob.
The use of EQ, instrument and effect plug-in slots—on all types of channel strips—is
discussed in Chapter 5, “Using Instruments and Effects.”
Recording and playback of these changes is known as mix automation. There are
several ways to do this in Logic, but the easiest, and most powerful method is with
track automation. As the name suggests, the automation information is stored on
automation tracks in the Arrange window. These tracks are independent of MIDI and
audio regions.
Automation Parameter
menu
A sub-menu is shown for each plug-in inserted in the channel strip. These are
numbered and named after the slot position and plug-in. Further sub-menus may be
shown inside the plug-in menus. Volume, Pan, Solo, Mute, and Bypass are shown in the
Main sub-menu.
You can also “write” automation by choosing the Pencil tool, and clicking at various
points in the automation track. Nodes are created at click points, and connecting lines
are automatically created between nodes.
Note: Parameter names (or automation track lanes) do not need to be visible in order
for automation to be played back.
3 Click the Bounce button, and a real time bounce will take place. The file will be added
to the Audio Bin window and your iTunes library.
Note: The Start and End fields will automatically encompass all audio regions in your
project, unless Cycle mode is active—so make sure it isn’t. If it is, click Cancel, click the
Cycle button on the Transport bar, and re-open the Bounce dialog.
The Key Commands window is used for the assignment of key commands to your
computer keyboard. Customized key commands allow you to reconfigure Logic to suit
your own working style. Your personalized key commands are stored in the Logic
preference files.
Full details on the Key Commands window (which is opened via the Logic >
Preferences > Key Commands menu option or with the Option-K key command) are
found in the Logic user manual.
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Using Screensets
Every project created in Logic can contain up to 90 screensets. Screensets are window
combinations that can be customized by you, and stored to numeric computer
keyboard keys/key combinations. Each screenset remembers the type of editor or
Arrange windows opened, plus their individual size, position, and zoom settings. This
facility accelerates your workflow massively, and allows you to tailor Logic to fit your
needs and tastes.
∏ Tip: Screensets are particularly useful if using multiple monitors or wide screen
monitors. You can position and size elements anywhere, on any monitor.
To set up a screenset:
1 Press any of the numeric keys above your computer keyboard (you can also use a
numeric keypad, if using a portable Macintosh).
2 Open the desired windows by choosing them from the Windows menu, or by using the
appropriate Key Commands.
3 Resize, zoom, and reposition your selected windows to meet your needs. All changes
you make are remembered automatically.
Resizing and repositioning of windows is as per any Mac OS X application. Zooming
the content of individual windows is achieved with the Zoom sliders.
Important: You can not use the number “0” for any of your screenset combinations. The
reason is that this numeric key is “hard-wired” to the Play function key command.
A bullet appears in front of the screenset number to indicate that it is locked. Reuse the
key or menu command to unlock the screenset.
Control surfaces can massively accelerate your use of Logic—particularly for mixing
and automation recording tasks. Obviously, if automating or changing volume with the
mouse, you can only control this one parameter—on one channel—at a time. With a
control surface, you can simultaneously automate or alter the volume of several
channels (as many channel faders/knobs as you can move at a time on the control
surface).
Other tasks, such as software instrument or effect programming and automation, can
also be made simpler with a control surface—which provides dedicated faders or
knobs (the channel strip controls are reassigned) for plug-in parameters. This gives you
simultaneous, direct control of a synthesizer plug-in’s filter cutoff, filter resonance and
LFO speed parameters, for example.
Not only is this faster, but the “feel” and “mix balance” of your music can be enhanced
by using your hands and ears, rather than your hands and eyes.
Many control surface devices are natively supported. You can freely reconfigure these,
or unsupported devices, in the Logic > Preferences > Control Surfaces > Controller
Assignments window.
MIDI
MIDI is an acronym for Musical Instrument Digital Interface. To break this down
further—the Musical Instrument part of MIDI refers to electronic musical instruments
such as synthesizers, samplers, and even MIDI guitars. The Digital Interface part sounds
technical, but really isn’t.
When you play your keyboard, or Logic is playing a MIDI song file, MIDI information—
which “describes” your performance—is transmitted as a string of MIDI messages.
These messages are instructions which tell any connected synthesizer or sound module
how to play a piece of music. The synthesizer or module receiving the MIDI data
actually generates the sounds that you hear.
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The MIDI Connection
MIDI, as mentioned, is also a hardware “interface” which consists of a standardized set
of connectors labeled IN, OUT, and THRU.
MIDI connectors consist of a round socket with five holes arranged in a semicircle. MIDI
cables, used for connecting MIDI devices, have a matching plug that features five pins.
Only three of the pins actually carry information.
MIDI only works in one direction on each connector. If you want your MIDI keyboard to
send messages to, and receive messages from Logic, you must connect two cables.
Here’s the way your MIDI connections must be made, in order to work:
 MIDI OUT sockets must be connected to MIDI IN sockets on the receiving device.
 MIDI IN sockets must be connected to MIDI OUT sockets.
The MIDI THRU connector is not found on all MIDI devices. It simply mirrors the MIDI
messages arriving at the MIDI IN socket, and allows you to “daisy-chain” more MIDI
devices.
MIDI messages are sent from a MIDI controller such as a keyboard or sequencer—such
as Logic—via the MIDI OUT connector. The device (MIDI synthesizer or sound module)
receiving the MIDI messages at its MIDI IN socket, responds to these messages by
playing sounds.
Important: Remember, MIDI does not send sounds. It sends instructions on how, what
and when to play.
Audio
Audio, as a term, basically refers to any sound that you can hear. In the physical, as
opposed to computer world, this is known as analog audio. When Logic records analog
audio signals via an audio interface connected to, or installed in, your computer, the
audio is converted into digital information. This information is stored as a digital audio
file on your computer hard disk.
As with MIDI, the digital part sounds technical, but really isn’t. As discussed earlier,
computers talk digitally, and need to deal with analog audio signals as digital
information.
Important: Unlike MIDI, digital audio files are actually recordings of sounds, not an
instruction language.
The analog tape medium is a thin plastic strip coated in tiny metal particles. It is usually
stored on a roll or spool, or as a cassette tape.
The process of analog tape recording involves the transmission of small electrical
charges, sent to the magnetic heads of a tape recorder. Changes to the strength of
these charges alter the magnetic fields generated by the heads, and rearrange the
positions of the metal particles on the tape. Needless to say, this is a less than precise
science. Due to the randomness involved in the rearrangement of magnetic particles
on tape (and other technical reasons), the recordings are said to be analogous—similar
to the actual performance.
Digital recording, on the other hand, is much less random. Analog signals are
converted into digital audio signals via the ADC (Analog to Digital Converter) of the
audio interface. The digital audio signal is stored on your computer hard disk—as a
series of ones and zeroes—in a digital audio file. Provided this file remains uncorrupted
(and is not edited or altered), the digital recording will be identical each time it is
played back.
Digital audio files, on the other hand, can be copied any number of times, with each
subsequent copy adding no noise. It is simply a file copy.
On a more practical level, digital audio files stored on hard disk have the following
advantages over analog audio stored on tape.
 Digital audio can be cut, copied, and pasted freely from location to location. Could
you imagine physically cutting a stereo analog recording stored on tape into even
four or five segments, and splicing them back together? Not much fun!
 You can move to any spot in a digital audio file almost instantly, rather than waiting
for the tedious mechanical rewinding and fast forwarding of an analog tape
machine.
 You can process digital audio in ways that are simply impossible with analog audio.
As one example, it is possible to adjust the pitch of a digital audio file without
changing its speed.
At the other end of the signal path, the digital signal needs to be reconverted into an
analog signal, so that it can be heard through analog audio playback systems—an
amplifier and speakers. This process is called digital to analog conversion, which is
performed by the Digital to Analog Converter (DAC) of your audio interface.
Put another way, imagine each sample to be a photograph of a concert that you are
trying to describe to a friend. If you had taken one photo every 10 minutes, you’d find it
hard to describe the great light show. If you took a thousand photos during that 10
minutes, your friend could easily see what happened. This increased “rate,” or number
of photos (samples), delivers a far more accurate overall picture of what happened. This
is how sampling works. The more “sonic photos” taken, the more accurately the sound
is represented over time. A videotape recording of the concert—running at 25 frames
(samples) a second, would give an even more accurate idea of the light show.
Common sample rates used in audio production include: 44.1 kHz or 48 kHz, and high-
end systems may use rates from 96 kHz up to 192 kHz.
To give you an idea of the relevance of the sampling resolution, imagine two people
are building a house. One is using a tape measure marked to the nearest foot. The
other has a tape measure marked to the nearest inch. Although the house built with
the tape measure accurate to the nearest foot may not fall down, the person using the
finer scale will build a more accurate house.
Core Audio
All audio devices are accessed via Core Audio in Mac OS X. Core Audio is a flexible,
high-performance, low-latency audio system. Logic is compatible with any audio
hardware that is supported by a Core Audio driver.
If you are on the road with your portable Macintosh, and want to quickly try out a
musical idea, you might want to use the internal microphone for recording. Select
Apple () menu > System Preferences > Sound, and then Input. Switch between Line
In and the Internal microphone in this pane.
Select Apple Menu > System Preferences > Sound, and then Output. This preference
pane determines the default output device. This output device is used for system alert
beeps, and for some audio applications, such as iTunes and iMovie. If you would prefer
to output your system beeps (and playback of iTunes and iMovie audio) via external
Core Audio hardware, select your device here.
Note: You can set an independent level for the alert beep. It is recommended that you
reduce this to the minimum level, or even deactivate alert beeps entirely, when
working on compositions.
You should always select the maximum possible volume level, in order to make full use
of the entire dynamic range, when working with applications that use the default
output.
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Note: Reduce the level setting of your amplification system when adjusting the
volume, to avoid any speaker damage.
Note: You may find it useful to move the AMS application into the Dock.
As AMS mirrors the parameters of the Sound preference pane (except for Sound
Effects), it should be used for almost all adjustments to your audio interface settings.
The AMS application is useful for choosing a default setting for your Core Audio
hardware. You will require this default setting for all audio applications (iTunes, for
example) that are incapable of directly selecting a setting. For more capable audio
applications, such as Logic, it is possible to set all parameters from within the host
itself.
Note: The appearance of the AMS application may vary, dependent on the version of
Mac OS X in use.
Core MIDI
MIDI data is handled by the Core MIDI system of Mac OS X. Compatible MIDI
interfaces—used to connect MIDI keyboards, fader units, or external sound
generators—are recognized and activated automatically.
Hardware
Obviously, the fastest Mac you can afford will be the most appropriate computer for
use with Logic. If you can stretch to a multi-processor Macintosh, do so. Logic, and
Mac OS X itself, is built to make use of multi-processor Macs.
In general, you should avoid “weighing down” your computer system with unnecessary
components, so don’t add a SCSI card if you can make do with FireWire or internal
drives.
You should concentrate much of your effort on the selection of the “right” audio
hardware, to ensure that it is compatible with your software and other computer
hardware components.
Memory
An adequate amount of RAM is important for the overall stability of your computer
music system. At least one gigabyte (or more!) of high-quality RAM is recommended,
particularly when working with numerous audio tracks or software samplers.
Hard Drive
If your “day-to-day” work involves a large number of audio tracks, consider using a
separate, fast hard drive with enough storage capacity for your audio files. FireWire is a
good choice for these sorts of duties.
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Audio applications place high demands on the platters and mechanical parts of a hard
drive. Regular hard drive maintenance is particularly important for ensuring stable, and
consistent, drive operation. This includes de-fragmentation and performance checks.
Frequent de-fragmentation has a positive effect on the life of a hard drive. The hard
drive tools that ship with the operating system are a safe choice but these may not
detect, or repair, all problems.
Note: As a general rule, the larger the hard drive, the less frequently it will need to be
defragmented.
Hard drives are subject to wear-and-tear. Should your hard drive utility detect problems
more and more frequently, it might be a precursor to a drive failure. Back up your data
and consider replacing the drive before a total failure occurs.
Software
When deciding on software to install on your computer music system, the general rule
is “less is more.” Ideally, only the standard operating system plus Logic, and maybe the
components required for accessing the Internet, would be installed on your system. In
the real world, however, this isn’t always practical …
Backup
The most important rule when using computers: Always back up your data!
This is particularly true for a computer music system, as you will generate huge
amounts of data in a short amount of time—often under demanding conditions.
For this reason, it’s a good idea to back up your most important data on several
external storage media—on a daily basis! If this seems a little paranoid, just consider
the price of storage media compared to the value of your music. If your computer (or
hard-disk) decides to self-destruct, the result is often the unrecoverable loss of
important data, and with it, hours of work and inspiration.
If you make your living with a computer music system, you might want to invest in a
professional backup solution—see your music/computer dealer for further information
and assistance.
Experience has shown that such system problems are rarely caused by a defect in
Apple programs or hardware products. All Apple hardware and software is rigorously
tested by a diverse range of musicians and studio users, from a variety of fields and
uses, who look for any faults or problems.
This doesn’t mean that the possibility of errors can be completely ruled out; problems
can crop up periodically. This is not unexpected—as the various applications, operating
system versions, and drivers—are all developed, and improved in parallel by unrelated
programming teams. This can lead to occasional compatibility problems. Apple
provides fixes in the form of software updates, as soon as such problems are identified.
Apple is always grateful to users who report any problems.
If you suffer from system crashes or errors, you may find the tips in this chapter helpful,
even if the problems are ultimately unrelated to Apple products. In most cases, these
problems, once identified, can be rectified with a minimum of effort, although tracing
the cause of such problems can be time consuming. You can overcome most of these
problems without needing to consult an expert—this chapter will guide you on how to
proceed. It is best to eliminate the classic causes of problems before you suspect a
hardware defect, or another fault—especially before sending your machine in for
repair, or your software for a refund. Take care, though: some of these suggestions may
only cure the symptoms, and could therefore complicate the identification of the actual
cause of the problem. Persistent problems will require the advice of an expert.
If you bought your computer and audio hardware at the same time, it is a good idea to
test that the computer is functioning as expected—with just a mouse, keyboard, and
display attached—before installing the audio interface and additional hardware
(external hard disks, printers etc.). All new Macintosh computers ship with pre-installed
software, which should allow you to test that everything is working correctly. Once you
have switched everything off, you can proceed with the installation of any additional
hard disks, modems, scanners, and so on, if applicable. Once done, check that
everything is working as it should be. If so, you can unplug all cables from the back of
the computer and begin the installation of your audio hardware.
Eliminate the first five causes before deciding to have your hardware repaired.
Note: The Apple System Profiler can be used to print details of your entire system
configuration, including the properties of all hardware.
Choose the CD-ROM, or other drive containing the operating system, in the Start
Volume control panel. Restart the computer. Many Macintosh computers also allow you
to force a start from the CD-ROM by holding down the C key during a new start.
Launch the Hard Disk Utility program, and use it to repair your volumes.
PCI Errors
PCI technology relies on highly-accurate timing synchronization in your computer’s
data stream. Unfortunately, there are certain PCI (or PCI-X) card combinations that will
cause conflicts with each other, despite the fact that each works perfectly in isolation,
and all meet the PCI specifications. Problems of this type can cause seemingly random
system crashes.
 Check if the problem persists after removing the PCI card. Try to work on the
machine, using the built-in audio hardware, for several hours without the PCI card—
if the problems disappear, you’ve found the culprit. If the problems persist, however,
you can safely rule out PCI issues as the cause.
 Try to use the PCI card in another slot, if available. It is often possible to resolve
conflicts by simply swapping slots.
Faulty Cables
Cable faults are a common problem, which can cause all manner of problems.
If the computer does not respond to certain commands, the reason may be an
intermittent USB cable fault between the keyboard and the computer. Try connecting
the mouse directly to a free USB port. If the computer behaves normally, you will need
to purchase a new USB cable. In some situations, you may need to replace your
Macintosh keyboard.
Viruses
Regrettably, there are some malicious people who program and distribute viruses,
solely to cause damage. Check your drives regularly for viruses, especially if you
download data from the Internet. Not all virus programs are able to detect macro
viruses, and others which are, as yet unknown, to virus protection software developers.
To do so, restart your computer using the Mac OS X Installation CD (insert the CD and
select it as the start volume in the corresponding control panel; or on newer Macs,
simply press Command during the restart) and re-install the operating system.
Sometimes, the problems simply come down to the operating system. You can usually
find updates for your operating system online, where they can be downloaded free of
charge.
The formatting process will erase all files, so make backups of all files and programs
first—and verify these backups—to ensure that they have been successful. Be sure to
run virus checking software on all backups, to avoid re-infecting your newly formatted
drive.
To format the internal hard drive, you will need to start your computer from another
drive, either from the CD-ROM, a flash drive, or an external hard disk. To completely
rule out a virus problem, you should reformat all hard drives in the same session—a
CD-ROM cannot be infected with a virus (unless it was infected to begin with).
If the problem occurs with several applications, you will need to get in touch with your
computer dealer.
Glossary
AD converter or ADC Short for analog to digital converter; a device that converts an
analog signal to a digital signal.
AIFF Abbreviation for Audio Interchange File Format. A cross-platform file format
supported by a large number of digital audio and video editing applications. AIFF
audio can use a variety of bit depths, most commonly 16 and 24 bit.
alias A pointer to a MIDI region in the Arrange area. An alias does not contain any
data. It simply points to the data of the original MIDI region. You can create an alias by
Shift-Option-dragging the original MIDI region to a new location. An alias can not be
edited directly. Any change to the original region will be reflected in the alias.
aliasing A digital artefact that occurs when the sample material contains frequencies
higher than one-half of the sample rate.
analog signal A description of data that consists of an endlessly varying voltage level,
that represents audio information. Analog signals must be digitized, or captured, for
use in Logic. Compare with digital.
anchor point The start point of the audio file that an audio region is based on. Also
see Sample Editor.
Apple Loops An audio file format, commonly used for recurring rhythmic musical
elements or elements suitable for repetition. Apple Loops contain tags and transients
that are used by Logic for time stretching and pitch shifting tasks. These tags also allow
you to quickly locate files by instrument, genre, or mood in the Loop Browser.
Apple Loops Utility The Apple Loops Utility allows you to create your own Apple
Loops. To use the Apple Loops Utility, select an audio region in the Arrange and choose
Audio > Open in Apple Loops Utility.
Arrange area The primary working space of Logic. It is used to record, edit, move, and
arrange the audio and MIDI regions of a project. Also used for automation recording
and playback.
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Arrange window The primary working window of the application. It also shows the
Arrange area (see above), and can incorporate all other working areas and editors.
Audio Bin Window (or tab in the Media area of the Arrange window) used for project
audio file and region management, and conversion, tasks. See Media area.
audio file Any digital recording of sound, stored on your hard drive. You can store
audio files in the AIFF, WAV, Sound Designer II (SDII), and CAF formats in Logic. All
recorded and bounced WAV files are in Broadcast Wave format.
audio interface Device used to get sound into and out of your computer. An audio
interface converts digital audio data, sent from your computer, into analog signals that
speakers can broadcast. In the other direction, an audio interface converts analog
signals (such as a vocal performance) into digital audio data that can be understood by
your computer.
Audio MIDI Setup (AMS) The Audio MIDI Setup (AMS) utility is used to configure the
audio and MIDI input and output devices connected to your computer. Logic uses the
settings defined in the Audio MIDI Setup utility, which can be found in the
Applications/Utilities folder.
audio region Chosen area of an audio file which can be placed on audio tracks in the
Arrange, just like a MIDI region can be placed on MIDI tracks. Audio regions are aliases
(or pointers) to portions of audio files. They can be as short as a single sample, or the
full length of the underlying audio file. Logic allows you to edit audio regions without
affecting the original audio file. Also see region and MIDI region.
audio track A track in the Arrange window that is used for playback, recording, and
editing of audio regions. It is routed to an audio channel in the Mixer.
audio channel strip Channel strip in the Mixer, used as a target for audio tracks in the
Arrange. All data on the audio track is automatically routed to the audio channel strip
that was assigned in the Arrange track list.
Audio Units (AU) Audio Units is the standard Mac OS X format for real time plug-ins. It
can be used for audio effects, software instruments, and Generators. The Audio Unit
format is incorporated into the operating system, and installed Audio Unit plug-ins can
be simultaneously accessed by all applicable programs. Logic supports all Audio Unit
format plug-ins.
Autopunch function Autopunch refers to an automatic entry and exit of record mode
at predefined positions. Autopunch mode is most commonly used to re-record a badly
played section of an otherwise flawless recording. The advantage is that you can
concentrate on playing, not the mechanics of driving Logic. Autopunch is activated by
clicking the Autopunch button in the Transport bar.
90 Glossary
automation Automation is the ability to record, edit, and play back the movements of
all knobs, controls, and buttons, including: volume faders, pan, EQ, and aux send
controls, plus most effect and instrument plug-in parameters.
aux channel (strip) Aux channels are found in the Mixer (and to the left of the Arrange
window), and can be used as send/returns (buses) and sub-group controls.
Balance control Rotary knob directly above the Level fader of stereo channels. It
controls the relative level of the left and right signals at their outputs.
bar In musical notation, a bar is a measure that contains a specified number of beats,
and establishes the rhythmic structure of a musical piece.
Bar ruler Ruler found at the top of the Arrange, Piano Roll, Hyper Editor and Score
Editor windows. It displays musical time units, including: bars, measures, beats, and
beat divisions. It is used to set and display the project position, the cycle and
autopunch locators. Also see playhead, Cycle, and Autopunch.
bass A musical instrument. The term also refers to low frequency sounds or
components within a sound. See frequency.
beat A musical time interval: “The beat is the regular rhythmic pulse in a composition
that people tap their feet to.” Usually a quarter note.
bit depth The number of bits used by a digital recording or digital device. The number
of bits in each sample determines the (theoretical) maximum dynamic range of the
audio data, regardless of sample rate.
bit rate Bit rate, when talking about MP3 files, refers to the transfer bit rate at which
the files are encoded. Conversationally, the term is more often used to describe the
relative quality of the file, with lower bit rates resulting in less defined audio.
bit resolution Alternative term for bit depth. See bit depth and sample rate entries.
bounce To process MIDI or audio regions with any applied effects, such as delay or
compression, and combining them into one audio file. In Logic, you can choose
between real time and offline bouncing. Offline bouncing is faster, but doesn’t allow
you to apply live automation or record real time audio input.
Bounce button You can bounce the output of any output channel to an audio file by
clicking the Bounce button. Also see bounce.
bpm Abbreviation for beats per minute, a measure of the tempo of musical piece. As
an example: 120 bpm means that in one minute, there will be 120 musical beats
(quarter notes).
Glossary 91
Broadcast Wave See Wave.
Browser A Logic window (or tab in the Media area of the Arrange window) used to
browse, select, and manage all media types supported by Logic. Also see Media area.
bus Busses are used to send audio to aux channel strips for processing or submixing
tasks.
bus channel strip The bus channel type is primarily included for backwards
compatibility with older Logic versions. The bus channel strip functions of earlier
versions are performed with aux channel strips in Logic.
Caps Lock Keyboard Logic function that allows the use of the computer keyboard as a
real time MIDI keyboard. It is primarily intended for use while travelling with a portable
Macintosh.
CD Audio Short for Compact Disc—Audio; a standard for stereo music CDs: 44.1 kHz
sampling rate and 16 bit depth.
channel strip setting Logic allows the routing of a channel strip, including all inserted
effects or instruments (plus their settings) to be saved and recalled. This simplifies the
task of recreating complex serial effect routings between channels or projects.
checkbox A small box. You click a checkbox to select or deselect (or turn on/off ) an
option.
Clipboard The Clipboard is an invisible area of memory, into which you cut or copy
selected data, using the Edit menu. Data stored in the Clipboard can be pasted to
different positions. In Logic, the Clipboard can be used to exchange data within a
single project or between projects.
cloned audio region A cloned audio region is a pointer to the original region.
Whenever you adjust the start or end points of any of these cloned regions, all other
cloned regions will also be adjusted in the same way.
92 Glossary
comping A process where multiple recording takes are compiled into a single perfect
take (see takes).
controller MIDI data type. As examples: sliders, pedals, or standard parameters like
volume and panning. The type of command is encoded in the first data byte, the value
being sent or received is encoded in the second data byte.
Core Audio Standardized audio driver system for all Macintosh computers running
Mac OS X version 10.2 or higher. Core Audio is an integral part of Mac OS X, allowing
access to all audio interfaces that are Core Audio compatible. Logic is compatible with
any audio hardware that offers Core Audio drivers/support.
Core MIDI Standardized MIDI driver system for all Macintosh computers running
Mac OS X version 10.2 or higher. Core MIDI is an integral part of Mac OS X, allowing the
connection of all MIDI devices that are Core MIDI compatible. Logic is compatible with
any MIDI hardware that offers Core Audio drivers/support.
Cycle function A function in Logic which constantly repeats the area between the
locator positions. To turn on Cycle mode, click the Cycle button in the Transport. The
Cycle function is useful for composing a part of a project or editing events, as
examples. The cycle area is shown as a green stripe in the top part of the Bar ruler.
DAW Acronym for Digital Audio Workstation. A computer used for recording, mixing,
and producing audio files.
destructive Destructive audio processing means that the actual data of an audio file is
changed, as opposed to just editing peripheral or playback parameters.
dialog A window containing a query or message. You must interact with it (by pressing
a button) before you can continue.
disclosure triangle A small triangle you click to show or hide details in the user
interface.
Glossary 93
division value Adjustable value (shown in notes) for the grid used in displays and
operations. Third number displayed in the Transport bar’s Position display. The division
value is set in the Transport bar, below the time signature.
Drag menu A pop-up menu found in the local menu of linear editing windows. It
determines the behavior of regions or events when dragged to an overlapping
position.
drag & drop Grabbing objects with the mouse, moving them, and releasing the mouse
button.
driver Drivers are software programs that enable various pieces of hardware and
software to be recognized by computer applications. If the proper driver is not
correctly installed for your audio hardware, your computer may not recognize or work
properly with it.
editor Window for editing MIDI or audio data. Logic offers the Hyper, Piano Roll, Event
List, and Score editors for MIDI event data, and the Sample Editor for audio data. The
Event List can also be used for region editing and positioning tasks.
effect A type of software algorithm that alters the sound of an audio signal in a variety
of ways. Logic includes a set of EQ, dynamics, time-based, modulation, and distortion
effects in the Logic native and Audio Unit plug-in formats.
Eraser A tool used for deleting items. Click a selected item to delete it. All other
currently selected items are also deleted.
Event List A list that shows all events or regions in a project. It allows you to directly
manipulate events and regions in a precise, numerical way. It also allows you to add
different types of events.
export To create a version of a file, such as a Logic project, in a different format that
can be distributed and used by other applications.
filter buttons Buttons in the Event List and Mixer, that allow you to hide or show
specific event types or channel strip types.
Find field In many Logic windows you find a field with rounded corners and a
magnifying glass to the left. This field allows you to perform text searches. As examples,
the Find fields in the Key Commands window or Loop Browser.
94 Glossary
Finger tool Tool (as used in the Piano Roll Editor, for example) that looks like a hand
with an extended index finger. This tool allows you to manipulate the length of events
or perform other operations in other areas of the program.
FireWire Apple trademarked name for the IEEE 1394 standard. A fast and versatile serial
interface, often used to connect audio interfaces, and audio processing units to
computers. FireWire is well suited to applications that move large amounts of data, and
can be used to connect hard disks, scanners, and other kinds of computer peripherals.
There are two versions of FireWire: FireWire 400 and FireWire 800. The latter is a faster
variant, which uses a different connector type. Use of FireWire 400 devices on a
FireWire 800 port is possible with suitable cabling, but it effectively halves the
bandwidth to all devices on the port.
folder A folder is a container for regions in the Arrange. It can contain other folders or
regions, much like a folder in the Finder can contain other folders or files. You can
imagine a folder as a project within a project. The inside of a folder looks just like the
Arrange area and track list in a project.
frequency The number of times a sound signal vibrates each second, measured in
cycles per second, or Hertz (Hz).
Glue tool This tool can be used to merge regions or events by simply clicking on two
(or more) of them.
grab (an object) Positioning the mouse cursor over an object, then pressing and
holding the mouse button down.
grid The Logic grid is represented by vertical lines that are used to indicate the
positions of measures, beats, and sub-beats in various editors.
help tag A small text window which appears when the mouse cursor is placed over an
interface element. It indicates the name or value of the element. When editing
operations such as moving or cutting a region are performed, a larger help tag will
display the current (and starting) position of the region or function—in real time.
Hyper Editor Graphical editor that can be used to create or edit MIDI note and
controller data. The Hyper Editor is ideal for drawing drum parts and creating crescendi,
amongst other tasks.
icon Small graphic symbol. In Logic, an icon may be assigned to each track.
importing The process of bringing files of various types into a Logic project. Imported
files can be created in another application, captured from another device, or taken
from another Logic project.
Glossary 95
input monitoring This function allows you to hear incoming audio, when audio tracks
are playing, record-enabled, or recording. Simply click the Input Monitoring button on
Arrange audio tracks to enable or disable input monitoring.
Insert slot A panel on Logic channel strips where you can patch in (insert) an effect
plug-in.
Inspector Area at the left edge of the Arrange and editors, containing the Parameter
boxes and channel strips (Arrange) of the selected track. Also see Parameter boxes. The
Inspector area updates to reflect the parameters relevant to the window with key focus.
instrument channel Logic supports the use of software based instruments. Software
instrument plug-ins are inserted into the Instrument slot of instrument channels.
Software instrument recording takes place on instrument tracks in the Arrange.
Playback of these tracks is routed via the instrument channel shown in the Mixer (or to
the left of the Arrange window).
interface 1) A hardware component such as a MIDI or audio device that allows Logic
to interface (connect) with the outside world. You need an audio or MIDI interface to
get sound or MIDI into and out of your computer. Also see audio interface. 2) A term
that is used to describe graphical elements within Logic that you can interact with. An
example would be the Arrange, where graphical interface elements such as regions are
interacted with to create a project, within the overall Logic interface.
key The scale used in a piece of music, centered around a specific pitch. The specified
pitch is called the root of the key. Can also refer to a black or white key on a musical
(MIDI) keyboard.
key command Function which can be executed by pressing a specific key (or key
combination) on your computer keyboard or MIDI controller.
Key Commands window The Key Commands window is used for the assignment of
key commands to computer keys or to MIDI messages.
key focus The selected, active window, is said to have key focus in Logic. Many key
commands will only function when a window has key focus. The Inspector also updates
to reflect the parameters of a window with key focus.
latency You may notice a delay between playing your keyboard and hearing the
sound. This is a form of latency. A variety of factors contribute to latency, including the
audio interface in use, audio and MIDI drivers. One factor under your control, however,
is the I/O buffer size, which is set in the Devices preferences.
level meter A meter that monitors audio input or output levels to or from your
computer. You use the level meters in Logic when recording, arranging, and editing
audio files, and when creating a mix.
96 Glossary
Library Window (or tab in the Media area of the Arrange window) used to handle all
settings files for channel strips, effects, and instruments.
Link button Button in the top left corner of most Logic windows that features the
chain link icon. It controls the linking between different windows.
Lists area Area in the Arrange window, providing four independent tabs that show a
listing of the following types of data: events, regions, markers, tempo changes, and
time/key signatures.
local menu bar Menu in a window that only contains functions that are relevant to
that particular window.
locators Lower two sets of numbers, displayed to the right of the position indicators in
the Transport bar. The number on top is the left locator; the number below is the right
locator. The left and right locators define the cycle time-range, useful for cycle or skip
playback operations and cycle recording. The locators are also used to define the
editing area for certain functions.
loop An audio file that contains recurring rhythmic musical elements, or elements
suitable for repetition. Logic supports Apple Loops, amongst other file formats.
Loop Browser Window (or tab in the Media area of the Arrange window) used to
access and manage Apple Loop and ReCycle files.
Loop function The Loop region parameter Logic creates loop repeats for an audio or
MIDI region. These repetitions will continue until the project end point is reached, or
another region or folder (whichever comes first) is encountered on the same track in
the Arrange area.
main menu bar The bar at the top of the screen, offering global functions such as
opening, saving, exporting, or importing projects. It does not offer access to local
window functions. It does, however, contain an Edit menu—with commands that apply
to the window with key focus.
master channel strip Channel strip in the Mixer that acts as a separate attenuator
stage, changing the gain of all output channel strips without affecting the level
relationships between them.
Media area Area shown at the right-hand side of the Arrange window when the Media
button is clicked in the Arrange Toolbar. Contains the Bin, Loops, Library, and Browser
tabs, providing access to all media types supported by Logic.
Glossary 97
merge Mix, or combine, two or more MIDI events or regions into a single event or
region.
metronome A device that produces a sound that taps out the beat. In Logic, it can
configured in the Metronome project settings.
MIDI channel A MIDI channel is a “tube” for MIDI data, which flows through MIDI ports.
Up to 16 separate MIDI channels can pass through a port simultaneously. Tracks
recorded in Logic can be directed to different tubes (channels), which can contain
different information, and play back through different sounds, assigned to each
channel. As examples, channel 1: piano, channel 2: bass, channel 3: strings, and so on.
This presumes that the receiving devices are capable of receiving data on more than
one channel, and that they are capable of playing back different sounds
simultaneously.
MIDI message A message transmitted via MIDI that consists of one status byte and
none, one, two, or many data bytes (with system exclusive commands). See event.
MIDI region Data container for MIDI events, shown in the Arrange as a named
horizontal beam.
Mixer The Mixer window displays all (or the desired) track, instrument, and MIDI
channel strips. These channels allow you to control all aspects of track output and
processing, including level, panning, effect and instrument processing, routing, and
more.
mixing The process of shaping the overall sound of a project by adjusting the volume
levels, pan positions, adding EQ and other effects, and using automation to
dynamically alter these and other aspects.
modifier key Computer keyboard keys used in conjunction with alphabetical keys to
change functionality. Modifier keys include Control, Shift, Option, and Command.
98 Glossary
mono Short for monophonic sound reproduction. The process of mixing audio
channels into a single track, using equal amounts of the left and right audio channel
signals. Compare with stereo.
MP3 Abbreviation for MPEG-2 Audio Layer 3. A compressed audio file format,
frequently used to distribute audio files over the Internet.
mute Switch off the audio output of a channel or track. You can mute a track or
channel by clicking the Mute button in the track list or at the bottom of the channel
strip).
Mute tool This tool allows you to stop a region or events from playing, by clicking on it
or them.
nodes Positions in Hyper Draw and automation tracks that mark the beginning or end
of data manipulation. Occasionally referred to as (automation) points.
normalize This function applies the current Parameter box settings to the selected
MIDI events (by altering the actual events themselves), and clears existing parameter
settings. When it comes to audio, a different Normalize function raises the volume of a
recorded audio file to the maximum digital level, without altering the dynamic content.
note number Pitch of a MIDI note, controlled by the first data byte of a MIDI note
event.
option Alternative function, often in the form of a checkbox, sometimes also available
as a menu entry.
output channel strip Channel strip type in the Mixer that controls the output level and
pan/balance for each physical output of your audio interface.
pan, pan position The placement of mono audio signals in the stereo field, by setting
different levels on both sides (see Balance).
Pan control Rotary knob (directly above the Level fader) on mono channel strips, that
determines the position of the signal in the stereo image.
Glossary 99
Parameter box Field on the left side of Logic windows (or in the Inspector). It is used
to adjust the parameters of the selected track, regions, events, or objects. Also see
Inspector.
Pencil tool Tool used to create empty MIDI regions in the Arrange. It can also be used
to add audio regions to the Arrange, when used in conjunction with the Shift key. In
the Sample Editor, the Pencil can be used to draw out transient signal spikes (pops and
clicks) in signals.
Piano Roll Editor A MIDI event editor that displays note events as horizontal beams.
Events can be cut, copied, moved, and resized in a similar fashion to regions in the
Arrange.
playhead The playhead is a vertical white line which indicates the current playback
position in all horizontal, time-based Logic windows (the Arrange, for example). The
playhead can be directly grabbed and moved with the mouse.
plug-in Software application that enhances the functionality of the main program (in
this case, Logic). Logic plug-ins are typically software instruments or effects.
plug-in window A window that opens when a plug-in is inserted, or the Insert/
Instrument slot is double-clicked. Allows you to interact with the plug-in parameters.
Pointer tool Tool used to select or edit regions, events, menu or interface items, and
more in Logic.
Preferences window A window that is accessed via the Logic > Preferences menu. All
Logic preferences can be set in this window.
preset Set of plug-in parameter values that can be loaded, saved, copied, or pasted via
the Settings menu in the plug-in window header. See setting and Settings menu.
project The Logic “song” document, that contains pointers to audio files and regions,
plus actual MIDI data (in MIDI regions). Further settings and preferences are also stored
with the project document.
project folder In Logic, the top-level folder that can contain all media associated with
a project, including audio files, sampler instruments and samples, video, and other
data.
100 Glossary
project settings The project settings are a collection of program settings that are
specific to the current project. These are different to the global preferences that affect
all Logic projects (see Preferences window).
protected track A protected track cannot have its contents moved or changed.
punch in, punch out Going into and out of record to replace a section of an existing
recording. This process can be automated in Logic. Also see Autopunch.
Quantization menu Menu found throughout Logic that determines the current
quantization grid. See entries below.
Quantize button Button labeled with a Q. Performs the quantize operation (chosen in
the Quantization menu) on selected events. Also see Quantize tool and quantization.
real-time effects Effects that can be applied to regions in real time, during playback.
Real-time effects can be used on any Macintosh computer qualified to run Logic.
recording The act of capturing a performance as audio or MIDI data into Logic. The
term is also commonly used when referring to the actual data (in Logic, this is
delineated by use of the words region or file to clarify things when discussing
recordings).
record-enable Audio tracks musty be manually armed (record-enabled) before you can
record on them. MIDI tracks are automatically record-enabled when selected. Software
instrument tracks are automatically “pre-armed,” and must receive a MIDI message to
be record-enabled.
Glossary 101
region Regions are found on Arrange tracks: They are rectangular beams that act as
containers for audio or MIDI data. There are three different types of regions: audio
regions, MIDI regions, and folder regions (usually referred to as folders). Also see: audio
region, MIDI region, and folder.
Region Parameter box Box in the upper part of the Arrange Inspector, used to non-
destructively set the playback parameters for individual regions, including quantization,
transposition, velocity, compression, and delay. These parameters do not alter the
stored data. Rather, they affect how the events are played back.
routing Generally refers to the way audio is sent through processing units. Also often
used to describe specific input and output assignments.
rubber band selection Technique for selecting consecutive regions, objects, or events
by click-holding and dragging the mouse cursor around the desired items. A rubber
band selection envelope (an outline) will expand from the starting position of the
mouse cursor. All objects touched or enclosed by the rubber band selection envelope
will be selected.
Sample Editor The Logic Sample Editor allows audio files to be destructively cut,
reversed, shortened, changed in gain, and processed in a number of other ways. It
allows editing of individual samples within an audio file consisting of thousands, or
millions, of samples. The Sample Editor also provides access to a number of special
sample processing tools, collectively known as the Digital Factory.
sampler Device used for sampling. In Logic, this generally refers to the EXS24 mkII
software-based sampler.
sample rate When an analog audio signal is converted to a digital signal, this term
refers to the number of times per second the audio file is sampled. Logic can record
and edit audio at sample rates ranging from 44.1 kHz (44,100 times per second) up to
192 kHz (192,000 times per second).
sample rate converter Device or algorithm that translates one sample rate to another.
sampling The process of converting analog audio into digital information. The sample
rate of an audio stream specifies the number of samples that are captured per second
(see sample rate). Higher sample rates yield higher quality audio.
scale A group of related musical notes (or pitches) that forms the basis of the melody
and harmony in a piece of music. The most common scales are the major scale and
minor scale.
102 Glossary
Score Editor Logic editor that deals with standard musical notation. MIDI note events
are represented as quavers, crotchets, minims, and so on. The Score Editor allows you to
adjust and edit the layout of the score, and print it.
scroll bar and scroller Gray beam at the edge of a window. A movable box inside the
beam is used to select the displayed project section in the window.
semitone Smallest interval between two pitches in the standard diatonic scale, equal
to a half tone. A semitone is also called a half step or half tone.
send Abbreviation for auxiliary sends. An output on an audio device used for routing a
controlled amount of the signal to another device. Sends are often used to send several
signals to the same effect, which is useful for computationally-intensive effects such as
reverb.
Send slot A panel shown on mixer channel strips that enables you to send (via a bus) a
portion (or all) of the audio signal to an auxiliary channel strip. You may use multiple
sends on channels.
setting 1) A parameter value. 2) A set of plug-in parameter values that can be loaded,
saved, copied, or pasted via the Settings menu. A plug-in setting is also known as a
preset. Also see preset and Settings menu.
Settings menu Found in the gray header at the top of all plug-in windows. Allows you
to save, load, copy, and paste settings: the parameter values of effects and software
instruments.
SMPTE ruler In addition to the standard bar/beat display, the Logic Bar ruler can
display time units in SMPTE format: hours, minutes, seconds, and frames, and can
display time code if a video is imported into the project.
Snap menu A pop-up menu found in the local menu of linear editing windows. It
determines the behavior of regions or events when edited; lengths and cuts will snap
to the nearest possible position (as determined by the chosen Snap menu value), for
example.
Glossary 103
software instrument Software counterpart to hardware samplers or synthesizer
modules, or acoustic sound sources such as drum kits or guitars. The sounds generated
by software instruments are calculated by the computer CPU, and played via the audio
interface outputs. Often colloquially called softsynths or softsamplers.
solo A way to temporarily highlight one or more tracks or regions or events, allowing
them to be heard in isolation.
Solo tool Click-holding on individual regions or events with the Solo tool temporarily
allows them to be heard in isolation. All other objects are muted.
stereo Short for stereophonic sound reproduction of two different audio channels.
Compare with mono.
Sync button This button, found on the Transport bar, activates/deactivates external
synchronization mode.
synthesizer A device (hardware or software) that is used to generate sounds. The word
is derived from early attempts with mechanical and electronic machines to emulate (or
synthesize) the sounds of musical instruments, voices, birdsong, and so on. Logic
features several software synthesizers, including the ES1, ES2, EFM 1, ES E, ES P, and
ES M.
takes A take, put simply, is a recording. Logic allows you to create several takes, one
after the other, without leaving record mode. These takes can then be compiled into a
super take (see comping).
template A project that contains settings and preferences that you have defined.
Templates serve as a starting point for new projects (scoring tasks, audio only projects,
MIDI only projects, and so on, as your personal needs require). Any project can be used
as a template, and you can create and save multiple templates.
tempo The playback speed of a piece of music, measured in beats per minute. Logic
allows you to create and edit tempo changes in the Tempo track.
timing Measure of the ability to play notes at the right time. Timing can also refer to
synchronization between events, regions, and devices.
Toolbar The top of the Arrange window features the Toolbar, which is used to access
or hide certain onscreen areas, such as the Media or Lists area or Inspector. It also
contains a number of buttons for key functions, such as Locking/Unlocking SMPTE
positions. You may freely customize the Toolbar to meet your needs.
Tool menu Available in the local menu bar of a window, containing tools for editing,
zooming, cropping, and otherwise manipulating items in the window.
104 Glossary
track A horizontal row in the Arrange that contains either audio or MIDI regions that
can be played back over time. Each track has a specified destination (a channel strip)
that data is routed to. Logic allows hundreds of tracks to be used in a project.
track list Situated to the left of the Arrange. Displays the channel strips assigned to
various tracks as well as Track Solo, Mute, and other buttons.
Track Protect button The button featuring the lock icon, shown in the Arrange track
list: allows/disallows further edits to tracks. Also see protected track.
Transport bar A field shown at the bottom of the Arrange window, used to control
recording and playback functions. The Transport bar offers Record, Pause, Play, Stop,
and Rewind/Forward buttons plus other functions. You can also open independent
Transport bar windows by choosing Window > Transport (Command-7).
transposition Transposition is the act of changing the pitch of an audio or MIDI region
(or event) by a number of semitones.
Undo function Function which reverses the previous editing operation. The Undo
History allows multiple undo steps to be made.
velocity Force at which a MIDI note is struck; controlled by the second data byte of a
note event.
Velocity tool This tool, found in the Logic MIDI editors, allows the velocity of
individual, or grouped, note events to be adjusted.
WAV, WAVE The primary audio file format used by Windows-compatible computers. In
Logic, all recorded and bounced WAV files are in Broadcast Wave format, which includes
high-resolution timestamp information that stores positional information. This makes it
easy to align these files in other audio and video applications.
waveform A visual representation of an audio signal. Waveform graphics run from left
to right, and are centered on a horizontal line. Louder portions of the waveform
(amplitude peaks) are indicated as taller spikes or higher curves in the waveform.
wet/dry mix Refers to the ratio of a signal that effects have been added to (wet), and
the original, unprocessed signal (dry).
zero crossing A point in an audio file where the waveform crosses the zero amplitude
axis. If you cut an audio file at a zero crossing there will be no click at the cut point.
zoom An action that enlarges (zooms in on) or shrinks (zooms out from) the display in
a Logic window. The Zoom tool, and the zoom controls found in the lower left and
upper right corners of windows, are both used for zooming tasks. Also see zoom
control and zoom level.
Glossary 105
zoom control The control that appears at the bottom right of some windows, such as
the Arrange. The zoom control slider allows you to navigate through the entire length
of the currently displayed project. The lines on the left and right of the slider can be
clicked to zoom in and out by a fixed percentage.
zoom level The amount that window contents (tracks and regions, for example) are
magnified. Zooming in to a high level allows you to make more precise edits.
Conversely, you can zoom all the way out to see the entire project and work on very
large sections.
Zoom tool This tool allows you to zoom in on any part of the active Logic window. You
can choose this tool from the Toolbox, or activate it when using other tools by holding
down the Control key and clicking.
106 Glossary
Index
Index
A audio recording
adding media file. See importing See also recording
AIFF file 89 creating 28
alias (MIDI region) 89 monitoring 28
aliasing 89 preparations 25
AMS. See Audio MIDI Setup (AMS) utility recording path and folder 25
analog audio 76–78, 89 takes 29
Analog to Digital Converter 77, 89 audio region
anchor point 59, 89 See also region
AppleCare 87 anchor point 59, 89
Apple Loop deleting 42
described 89 described 13, 90
importing 14, 16 importing 14, 15, 18
type 17 recording 28
Arrange area 33, 89 automation
Arrange channel strips 46 choosing parameter 68
Arrange window described 67, 91
channel strips 46 displaying 68
described 90 editing 69
overview 9 writing 69
resizing editing area 48 Automation Parameter menu 68
arranging 33–46 auxiliary channel strip 65, 91
AU. See Audio Unit plug-in
audio B
analog 76–78 backup 82
copying 77 Balance control 64–65, 91
digital 76–78 bar, described 91
interface 90 Bar ruler 19, 91
Audio Bin beat 91
copying/converting audio file 61 beats per minute 91
described 61, 90 Bin. See Audio Bin
audio file bit depth 78, 91
adding to project 15, 61 bit rate 91
anchor point 59, 89 bit resolution. See bit depth
converting 61 bouncing 70, 91
copying 61 bpm. See beats per minute
described 90 Browser
editing 59 adding audio file 15
exporting as MP3 file 61 adding audio file and creating track 18
managing 61 described 92
recording. See audio recording displaying 15
Audio MIDI Setup (AMS) utility 80, 90 List and Browser view 16
navigating 15
107
bus (Mixer) D
described 92 DAW. See digital audio workstation
sending channel strip to 66 decibel 93
bypassing destructive editing 60, 93
described 92 dialog 93
plug-in 56, 58 digital audio 76–78, 93
digital audio workstation 93
C Digital to Analog Converter 78, 93
channel strip division value 94
automating 67–69 documentation conventions 6
auxiliary 65, 91 driver 94
controls 64
described 92 E
grouping 65 editor, described 94
in Arrange window 46 effect
level 65 See also plug-in
overview 53 bypassing 56, 58
panning 65 choosing setting 57
selecting 64 described 94
sending to bus 65 editing parameters 58
Send slot 66 loading 11, 55
channel strip setting removing 56
described 12, 92 replacing 56
loading 11, 57 sharing 65
checkbox 92 EQ effect 56, 94
Clipboard 92 Eraser tool 36, 42, 94
Command-click tool 34 event
computer, optimizing for audio applications creating 50
hard drive 81 described 94
hardware 81 editing 47–51
memory 81 position 49
software 82 quantizing 51
controller, described 93 velocity 50
control surface 73 Event List 49, 94
converting audio files 61 exporting
copying audio file as MP3 61
audio 77 described 94
audio file 61
audio files to project folder 8 F
plug-in setting 58 faulty cable 85
region 41 Find field 94
Copy key command 41 Finger tool 95
Core Audio 79, 93 FireWire technology 95
Core MIDI 80, 93 folder (region) 95
count-in time 27
creating
audio recording 28
G
Glue tool 95
MIDI recording 30
MP3 file 61
note event 50
H
hard drive 81
project 9
Hyper Editor
track 10
described 95
Cut key command 40
opening 47
cutting, region 40
Cycle function 20–21, 93
108 Index
I M
importing Media area
Apple Loop (audio) 14 described 97
Apple Loop (software instrument) 16 displaying 9
audio file 15 media file, adding
described 95 Apple Loop (audio) 14
Input Monitoring button 28 Apple Loop (software instrument) 16
inserting effect. See effect, loading audio file 15
Insert slot 53 MIDI region 16
Inspector 44–46, 96 memory 81
instrument plug-in. See software instrument metronome 27, 98
Instrument slot 53 MIDI 75–76, 98
interface 96 MIDI editors 47–49
MIDI event. See event
K MIDI recording
key commands 71 See also recording
Copy 41 correcting timing 31
Cut 40 creating 30
described 96 live mode 30
Open Audio Project Settings 26 MIDI region
Paste 41 See also region
Play 18 correcting timing 31
Record 28 described 13, 17, 98
Save 11 editing 47–51
Stop 18 quantizing 31
View Track Automation 68 Mixer
key focus 96 See also channel strip
changing view 64
L described 63, 98
latency 96 filtering channel strip types 64
left locator. See locator opening 63
level, adjusting of channel strip 65 selecting channel strip 64
Library mixing 63–70
described 56, 97 modifier key 98
loading channel strip settings 11, 57 monitoring incoming audio 28
loading effect settings 57 moving
loading instrument settings 54, 57 playhead 19
opening 57 region 39
Link button 58, 97 MP3 file
Lists area 49, 97 creating 61
live mode 30 described 99
loading Mute tool 36, 99
channel strip setting 11, 57 muting
effect 11, 55 described 99
effect setting 57 region 36
EQ effect 56 track 38
plug-in 11
software instrument 11, 54 N
software instrument setting 54, 57 native processing 99
local menu bar 10, 97 navigation 18–21
locator 20, 97 normalizing 59, 99
Loop Browser 14, 97 note event
looping changing velocity 50
playback 20 creating 50
region 43 quantizing 51
Index 109
O Q
Open Audio Project Settings key command 26 Quantize tool 101
quantizing
P described 101
panning a channel 65 MIDI region 31
Paste key command 41 note event 51
Pencil tool 36, 100 QuickTime movie, described 101
Piano Roll Editor
creating note events 50 R
described 100 RAM 81, 101
editing note events 50 recording 25–31
editing velocity 50 audio. See audio recording
opening 47 metronome 27
quantizing note events 51 MIDI. See MIDI recording
pitch, described 100 software instrument. See MIDI recording
playback takes 29
described 100 Record key command 28
looping 20 region
position 19 copying 41
starting 18, 19 cutting 40
playhead 19, 100 deleting 42
Play key command 18 described 13, 102
plug-in dividing 40
See also effect and software instrument editing 38–43
bypassing 56, 58 looping 43
choosing setting 57 moving 39
described 100 muting 36
editing parameters 58 pasting 41
loading 11 resizing 39
removing 56 selecting 23
replacing 56 soloing 37
plug-in window transposing 46
described 58, 100 Region Parameter box 44, 102
linking 58 resizing
opening 58 editing area in Arrange window 48
Pointer tool 35, 100 region 39
preset 100 right locator. See locator
project routing 102
bouncing 70 rubber band selection 23, 102
creating 9
described 7, 100 S
exporting 70 Sample Editor 59, 102
navigating 18–21 sample rate 26, 78, 102
returning to the beginning 18 sampling 102
sample rate 26 Save key command 11
saving 8, 11 saving project 11
tempo 26 scale, described 102
project assets 8 Scissors tool 36, 40
project folder 8, 100 Score Editor
punch in/out 101 described 103
opening 47
110 Index
screenset default tool 35
described 72, 103 described 34
locking 72 effective range 35
more than nine screensets 72 Eraser 36, 42, 94
recalling 72 Finger tool 95
setting up 72 Glue tool 95
selecting Mute tool 99
channel strip 64 Pencil 36, 100
region 23 Pointer 35, 100
rubber band 23, 102 Quantize tool 101
tool 34 Scissors 36, 40
track 22, 64 selecting 34
send effects 65 Solo tool 37
Send slot 66, 103 Velocity tool 50, 105
sequencer, described 103 Zoom tool 39
setting track
See also preset creating 10
choosing. See effect or software instrument creating when adding media file 17
described 103 muting 38
SIAL (Software Instrument Apple Loop) 17 selecting 22, 64
Snap menu 103 soloing 38
software instrument track automation. See automation
See also plug-in track list, described 105
bypassing 56, 58 Track Parameter box 45
choosing setting 54, 57 Transport bar 18, 105
described 104 transposing
editing parameters 58 described 105
live mode 30 region 46
loading 11, 54 troubleshooting
recording. See MIDI recording faulty cable 85
removing 56 formatting hard disk 86
replacing 56 parameter-RAM 84
Software Instrument Apple Loop 17 PCI error 85
soloing preferences 84
region 37 re-installing operation system 86
track 38 repairing file structure 85
Solo tool 37 virus 86
Sound preferences (Mac OS X) 79
Stop key command 18 U
synthesizer, described 104 undoing operations 21
T V
takes 29 velocity, described 105
templates 7, 9, 104 Velocity tool 50, 105
tempo 26, 104 View Track Automation key command 68
timing virus 86
correcting 31
described 104 Z
Tool menu zero crossing, described 105
described 34, 104 zoom control 106
opening at mouse pointer 35 zooming 39, 105
tools Zoom tool 39
assigning to Command-click 34
assigning to right mouse button 34
Index 111