ProTools Reference Guide
ProTools Reference Guide
Reference Guide
Version 5.1 for Macintosh and Windows
Digidesign Inc.
3401-A Hillview Avenue
Palo Alto, CA 94304 USA
tel: 650·842·7900
fax: 650·842·7999
International Offices
Visit the Digidesign Web site
for contact information.
Part I Introduction
Contents iii
Chapter 5. Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Global Key Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Keyboard Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Numeric Keypad Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Chapter 6. Sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Starting Up Your System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Configuring Your System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Changing the Pro Tools Playback Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Changing DAE Playback Buffer Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Creating a New Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Opening a Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Saving a Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Creating Custom Session Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Closing a Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Quitting Pro Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Sharing Sessions between Pro Tools TDM Systems and Pro Tools LE Systems . . . . . . . . . . . . 57
Contents v
Part III Recording
Part IV Editing
Contents vii
Chapter 16. Playing and Selecting Track Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Playing Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Scrolling Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
The Scrubber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Separate Edit and Timeline Selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Selecting Track Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Playing Selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Timeline Selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Playing Edit and Timeline Selections with the Playhead . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Contents ix
Part V MIDI Editing
Part VI Mixing
Contents xi
Part VII Surround
Contents xiii
Part IX Pro Tools Menus
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
1
2
Chapter 1: Welcome to Pro Tools
Welcome to Pro Tools®. Pro Tools integrates Conventions Used in These Guides
powerful multitrack digital audio and MIDI se-
quencing features, giving you everything you The Pro Tools guides use the following conven-
need to record, arrange, edit, mix, and master tions to indicate menu choices and key com-
professional-quality music. mands:
:
Convention Action
Pro Tools Installation Guides Instructions for in- Option-click Hold down the Option key
stalling Pro Tools software and hardware, and and click the mouse but-
connecting your studio. ton
Online PDF versions of the Keyboard Shortcut Cross References point to related sections in
cards are included for Pro Tools LE systems. the Pro Tools Guides.
Compatibility Information
Digidesign can only assure compatibility and
provide support for hardware and software it
has tested and approved. For a list of Digidesign-
qualified computers, operating systems, and
third-party devices, refer to the latest compati-
bility information on the Digidesign Web site:
www.digidesign.com/compato/
Digidesign Registration
Make sure to complete and return the registra-
tion card included with Pro Tools. Registered us-
ers are entitled to one year of free technical sup-
port, and will receive periodic software updates
and upgrade notices.
Pro Tools 24
TDM-equipped systems
A core system includes:
Pro Tools TDM-equipped systems are available
• d24 Audio card
in the following configurations:
• DSP Farm card
Pro Tools 24 MIX • Pro Tools software
All TDM-equipped Pro Tools systems provide a total of 64 internal mix busses. TDM systems also pro-
vide 5 inserts and 5 sends per track, up to the DSP capacity of your system.
Table 1. Pro Tools TDM system audio playback, recording and virtual voice limits
Mono Tracks of
Voices (Mono Tracks of
Core System Type Simultaneous Virtual Voices
Simultaneous Playback)
Recording
Pro Tools 24 32 32 43
All Pro Tools LE systems provide a total of 16 internal mix busses. Pro Tools LE also provides up to 5
inserts and 5 sends per track, depending on your computer’s processing capacity.
Table 3. Pro Tools LE System Audio Playback, Recording, and Channel Capabilities
For details on transferring session material between Pro Tools LE and Pro Tools TDM systems, see
“Sharing Sessions between Pro Tools TDM Systems and Pro Tools LE Systems” on page 57.
Audio File
When you record audio into a Pro Tools session,
audio files are created.
Session File
Audio tracks in the Edit window
Channel
The term channel is used to describe several re-
lated components of a Pro Tools system. The
first example of channel refers to a physical in-
Audio region put or output of your Pro Tools system.
A region is a piece of audio or MIDI data that may
have associated automation data. A region Computer 1
Computer 2
7 5 3 1 7 5 3 1 5/6 1/2 5/6 1/2
ANALOG OUTPUT ANALOG INPUT AES/EBU OUTPUT AES/EBU INPUT
could be a loop, a guitar riff, a verse of a song, a 8 6 4 2 8 6 4 2 7/8 3/4 7/8 3/4 8 CH Mode
2 x 4 CH Mode
Signal Routing Example Plug-Ins and Inserts Plug-ins and hardware In-
serts process the audio on their associated track.
A common signal routing task is to submix mul-
Plug-in processing occurs completely within
tiple tracks to a single channel strip for shared
Pro Tools. Hardware Inserts utilize audio inter-
processing and level control. The following ex-
face inputs and outputs, for traditional insert
ample shows three tracks of drums submixed to
routing to (and from) external effects and other
a stereo Auxiliary Input.
devices.
Stereo Paths Pro Tools lets you define paths that name
plug-in
and customize audio inputs, outputs, busses,
and inserts. You can customize Pro Tools paths
using the I/O Setup dialog. See Chapter 7, “I/O
Input from
stereo Setup” for more information.
Outputs to Bus path
stereo Bus Output to a
path Mixing Formats Sessions can include combina-
Stereo Output
path tions of mono, stereo, and multi-channel for-
mat tracks, busses, inputs, outputs, and inserts.
(Multi-channel formats are supported on
Pro Tools MIX and MIXplus only.)
the effectiveness of your available DSP and Faders (TDM systems only)
other resources: ◆ Track Inputs and Outputs
◆ System usage settings let you balance the dis- ◆ Sends
tribution of work between your computer and
◆ Side-chain inputs
any Digidesign audio hardware. See “Playback
Engine” on page 10. ◆ Plug-Ins
A single MIDI cable can transmit a separate set MIDI Channel Up to 16 channels of MIDI perfor-
of messages for each of 16 channels. These 16 mance data can be transmitted on a single MIDI
channels correspond to separate MIDI devices or cable. The channel number separates the differ-
to multiple channels within a single device (if ent messages so your sound sources can receive
the device is multi-timbral). Each channel repre- the right ones.
sents a discreet instrument sound; for instance,
bass on channel 1, piano on channel 2 and Program Change Event A MIDI command that
drums on channel 10. Similar to a multitrack tells a sound source which sound patch to use.
tape recorder, a MIDI sequencer can record com- The MIDI protocol lets you choose from a range
plex arrangements—even using a single multi- of 128 patches.
timbral keyboard.
Local Control A controller setting found on most MIDI does not allow you to use your devices be-
MIDI keyboards that let them play their own yond their capabilities. Particular instruments
sound source. Disabling “local control” ensures have their own sound generation, polyphony,
that a device’s internal sound source is only and multi-timbral limitations.
played by external MIDI messages.
Record Enable/Solo/Mute/Voice
Mix Groups List
Pan Slider
Opens Output window
Group ID
Volume Fader
Level Meter
Track Type
Selector
Track Name
Mix Groups List
Track Comment
The Mix Groups list shows all groups in the ses-
sion. It allows you to activate a group by select-
ing its name in the list. A group is only enabled Audio channel strip
(meaning that its members are linked for mix-
Each audio track has its own set of controls for
ing purposes), when its name is highlighted in
volume, pan, panner window, record-enable,
this list.
automation mode, solo, mute, comments, and
(on TDM systems) voice assignment.
Inserts
Show/Hide
View
Tracks List
Sends
View
I/O View
Automation
Mode Selector
Rec Enable,
Solo, Mute
Output window
buttons
button
Channel Pan
Group ID
Indicator
Channel
Mix Groups
Volume
List
Track Name
Track
Comments
View
MIDI
Mono Auxiliary Track
Audio Track Input
Stereo Master
Audio Track Fader
MIDI Pan
Solo button
MIDI Volume
Mix window, controls for audio and MIDI tracks
Solo Button
The Solo button mutes all other tracks so a track
can be auditioned alone. More than one track
can be soloed at the same time.
Input/Output View
Input Selector
Audio track Output Selector
Input Selector
(Audio and Auxiliary Input Tracks)
‘
The Input Selector allows you to route any audio This selector allows you to choose which MIDI
input or any of the Pro Tools internal busses to device and channel a MIDI track is receiving in-
an audio track or an Auxiliary Input track. The put from. This allows you to set up Pro Tools to
choices available in this pop-up menu are deter- record multiple MIDI tracks in the same record
mined by the I/O Setup configuration. Inputs in pass. Channels in use by another track input ap-
use by another track appear as bold in the Input pear as bold in the MIDI Input Selector.
Selector.
The MIDI Device/Channel Selector allows you Channel Delay Indicator Shows the delay, in
to route the MIDI track to a device and channel. samples, incurred by any TDM plug-ins on that
Channels in use by another track output appear channel.
as bold in the MIDI Device/Channel Selector.
Pan Indicator
Default Program
The Pan Indicator displays the current pan set-
(MIDI Tracks) ting of a track. Pan values range from <100 (full
left) to 100> (full right). Pan controls are only
available for stereo tracks or mono tacks routed
to a stereo output.
Pan Slider
The Pan slider controls the balance of a track be-
Default Program button in channel strip tween the assigned output pair. It only appears
The Default Program button opens the Program if you are using stereo tracks or mono tacks
Change window, where you can specify a de- routed to a stereo output.
fault program for the track. The track’s default
The Pan slider on a MIDI track is only effective if
program is transmitted each time the track
you are controlling a sound module that sup-
plays.
ports MIDI panning.
Tab to Transients,
Commands Focus,
Link Selections
Audio
Regions
Rulers List
Show/Hide
Tracks List Audio
Waveform
View
Audio Track
Volume
Automation
View
MIDI Track
Edit Groups
List
Selected Region
MIDI Notes View MIDI Regions List
Track Name
Playlist Selector
Solo Button
See “Solo Button” on page 20.
Mute Button
See “Mute Button” on page 21.
Track Height Selector
Automation Mode Selector Tracks can be viewed in the Edit window at any
of six heights: Mini, Small, Medium, Large, Jumbo,
See “Automation Mode Selector” on page 21. and Extreme. The appearance of track controls
varies with track height. You can adjust track
Voice Selector height by clicking either the Track Height Selec-
(TDM Systems Only) tor or in the area just to the right of the track
controls.
See “Voice Selector” on page 21.
Track Name
See “Track Name” on page 24.
Edit Mode
The Track View for each track determines which Edit mode buttons in Edit window
data is displayed and edited in the track’s playl-
Shuffle Sets the Edit mode to Shuffle, which re-
ist area.
stricts the placement of regions so that they
The Track View for audio tracks can be set to snap to each other and are placed end to end.
Blocks, Waveform, Volume, Pan, Mute, Send Level,
You can press F1 to set the Edit mode to
Send Mute, Send Pan, or any plug-in parameters
Shuffle, and on the Macintosh, you can
that have been automated. Except when editing
press Option+1 on the alpha keyboard.
automation data, audio tracks are usually set to
Waveform view. Spot Sets the Edit mode to Spot, which causes
the Spot dialog to open when moving or trim-
Auxiliary input tracks can be set to Volume, Pan,
ming regions and notes. The Spot dialog lets you
Mute, or any plug-in parameter that has been au-
enter a precise start, end, or length (in any time
tomated. Master Fader tracks can be set to Vol-
format) for the event.
ume, or any plug-in parameter that has been au-
tomated.
You can press F2 to set the Edit mode to
MIDI tracks can be set to Blocks, Regions, Notes, Spot, and on the Macintosh, you can press
Volume, Pan, Mute, Velocity, Pitch Bend, After Option+2 on the alpha keyboard.
Touch, Program, Sysex, and any continuous con-
Slip Sets the Edit mode to Slip, which allows re-
troller type. Except when editing controller
gions and notes to be moved and trimmed
data, program changes, or sysex events, MIDI
freely. Regions can placed so that there is space
tracks are usually set to Notes or Regions.
between them, or so that they overlap.
To select the Smart Tool, click its icon in the up- To temporarily switch the Smart Tool to the
per left of the Edit window, or press F6+F7 (or Scrubber, press Control (Macintosh) or the
F7+F8). Start key (Windows).
The Smart Tool in Waveform View The Smart Tool in Notes View
Selector
Fade-In Selector Fade-Out
To temporarily switch the Smart Tool to the The tool switching for the Smart Tool in stereo
Pencil, press Control (Macintosh) or the and multi-channel tracks is determined by the
Start key (Windows), for the Eraser, press position within the entire track, and not within
Control+Option (Macintosh) or Start+Alt individual channels.
(Windows).
◆ For the Grabber, press Command (Macintosh) Start Displays the start point for a selected re-
or Control (Windows) to insert breakpoints. gion or note, or for an Edit selection. To move
Continue pressing Command (Macintosh) or the start point, enter a new value in this field.
Control (Windows) after you begin editing for
fine control, otherwise release for coarse con- End Displays the end point for a selected region
trol. or note, or for an Edit selection. To move the
end point, enter a new value in this field.
Press Command+Shift (Macintosh) or Con-
trol+Shift (Windows) to vertically constrain Length Displays the length for a selected region
movement. or note, or for an Edit selection. To change the
length of the region, note, or Edit selection, en-
◆ To edit existing breakpoints, move the cursor
ter a new value in this field. This will move the
near a breakpoint and the Grabber will appear.
end point later to extend the length to the new
Press Shift to vertically constrain movement. value.
◆ For the Trimmer, position the cursor in the Pitch Displays the pitch (including octave num-
top 25% of the playlist to trim breakpoints. Press ber) for a selected note. To change the pitch, en-
Command (Macintosh) or Control (Windows) ter a new value in this field, or select the field
after you begin trimming for fine control. and play a note on your MIDI controller.
Press slash (/) on the numeric keypad to au- Grid Value Defines the Grid boundaries used in
tomatically select the Start field, and to Grid mode, and when quantizing regions. The
navigate from one field to the next. Press Grid value, selected from the pop-up menu to
Enter on the numeric keypad to accept a the right of this field, can be based on the Main
value. Time Scale or any of the other time formats.
mono
region
stereo
region
selected
region
The Edit Groups list shows all groups in the ses- All audio regions that are recorded, imported, or
sion. It allows you to activate or deactivate a created by editing appear in the Audio Regions
group by selecting or deselecting its name in the List. Regions can be dragged from the list to
list. A group is only enabled (meaning that its tracks and arranged in any order.
members are linked for editing purposes), when
its name is highlighted in this list. Using the Audio Regions List pop-up menu (at
the top of the list) you can sort this list by a va-
You can also use this list to select grouped tracks riety of attributes. You can also select, rename
on-screen by clicking to the left of the dotted and clear regions from the session, and import
vertical line next to a group name. The pop-up and export audio from the session.
menu at the top of this list provides commands
to create, delete or suspend groups. You can link
groups in the Edit Groups and Mix Groups lists. MIDI Regions List and Pop-up
For more information on grouping, see “Group- Menu
ing Tracks” on page 85.
Return to Zero Fast Forward Play Starts playback or (if the Record button was
Rewind Play Go to End clicked first) recording from the Timeline inser-
tion point.
Online Stop Record
Online Puts Pro Tools online so that playback • With the Numeric Keypad Mode set to Trans-
and recording is triggered by an external time port, press 0.
code source.
You can play at half-speed with the following
Return to Zero Locates to the beginning of the shortcuts:
session. • Command-click (Macintosh) or Control-click
(Windows) the Play button.
You can press Return (Macintosh) or Enter
on the alpha keyboard (Windows) to locate • Press Shift+Spacebar.
to the beginning of the session.
Fast Forward Fast forwards from the Timeline in-
Rewind Rewinds from the current play location. sertion point. You can also click repeatedly to
You can also click repeatedly to rewind incre- fast forward incrementally (by an amount based
mentally (by an amount based on the Main on the Main Time Scale).
Time Scale).
With the Numeric Keypad Mode set to
With the Numeric Keypad Mode set to Transport, you can fast forward by pressing
Transport, you can rewind by pressing 1. 2.
Pre-Roll Specifies the amount that plays before Length Specifies the length for the play or record
the beginning of a play or record range. Pre-roll range. You can set the length by entering a loca-
is particularly useful in punch recording since it tion in this field, or by selecting a range in any
provides you with time to “catch the beat” be- Timebase Ruler.
fore reaching the punch-in point. To set the pre-
When the Edit and Timeline selections are
roll amount, enter a new value in this field, or
linked, you can drag in a track’s playlist to
drag the Pre-Roll flag in the Main Timebase
set the play and record range.
Ruler.
To enable pre-roll, click the Pre-Roll button to Transport Master Specifies the “master” for
the left of the pre-roll field so it becomes high- transport functions. Click this button and
lighted. choose from the pop-up menu to select the
Transport Master, which can be set to Pro Tools,
Machine, MMC, and Remote. See “Using MIDI
Machine Control” on page 479 for details.
You can press F11 to turn on Wait for Note, Conductor When selected, Pro Tools uses the
unless the Operation Preference for “Dis- tempo map defined in the Tempo Ruler. When
able F11 for Wait for Note” is selected. deselected, Pro Tools switches to Manual Tempo
mode and ignores the Tempo Track.
Click When selected, a metronome sounds dur-
In Manual Tempo mode, you can enter a BPM
ing playback and recording (as specified by the
value in the tempo field, or tap in the tempo by
settings in the Click/Countoff Options dialog).
clicking the Tap button.
Double-click the Click button to open the
Meter Displays the session’s current meter based
Click/Count Options dialog.
on the play location. Double-click the Meter
With the Numeric Keypad Mode set to button to open the Change Meter window.
Transport, you can press 7 to enable the
Tempo Displays the session’s current tempo
Click.
based on the play location. In Manual Tempo
mode, you can enter a BPM value into this field.
In addition, when the tempo field is selected,
you can tap in a tempo from a MIDI controller.
• Record safing and solo safing tracks Toggle item & set all Command- Control-click
others to opposite click item item
• Assigning inputs, outputs, and sends state
• Toggling volume/peak/delay display
Controls and Editing Tools
• Clearing meters
◆ Use to move plug-in controls, faders and slid-
• Changing track heights
ers, the Scrubber, and automation data
Function Key
No matter which Numeric Keypad Mode is se-
lected, you can always use the numeric keypad Click on/off 7
to select and enter values in the Event Edit Area,
Countoff on/off 8
Location Indicators, and Transport fields.
MIDI Merge/Replace mode 9
To set the Numeric Keypad Mode:
Loop Playback mode on/off 4
1 Choose Setups > Preferences and click Opera-
Loop Record mode on/off 5
tion.
QuickPunch mode on/off 6
2 Under the option for Numeric Keypad Mode,
select on of the following modes, then click Rewind 1
Done.
Fast Forward 2
Record 3
Classic
Play/Stop 0
This mode emulates the way Pro Tools worked
in versions earlier than 5.0. With the Numeric
With the Numeric Keypad Mode set to Trans-
Keypad Mode set to Classic, you can:
port, you can also:
• Play up to two tracks of audio in Shuttle Lock
• Play up to two tracks of audio in Shuttle Lock
mode. Press Control (Macintosh) or the Start
mode. Press Control (Macintosh) or the Start
key (Windows), followed by 0-9 for different
key (Windows), followed by 0-9 for different
play speeds. Press Plus or Minus to reverse di-
play speeds. Press Plus or Minus to reverse di-
rection.
rection.
• Recall Memory Locations by typing the Mem-
• Recall Memory Locations by typing period,
ory Location number, followed by period.
the Memory Location number, and period
again.
Function Key
1 X Forward 6
1 X Rewind 4
4 X Forward 9
4 X Rewind 7
1/4 X Forward 3
1/4 X Rewind 1
2 X Forward 8+9
2 X Rewind 8+7
Loop Selection (1 X) 0
43
44
Chapter 6: Sessions
This chapter covers some of the basics of start- Once you have quit Pro Tools, shut down your
ing a project in Pro Tools, including how to set Pro Tools system in this order:
up and save a Pro Tools session. 1 For TDM systems, turn off audio interfaces.
Chapter 6: Sessions 45
RTAS on Pro Tools TDM Systems Pro Tools TDM Hardware Setup
On TDM systems, it is recommended that you
To configure the Hardware Setup:
set the hardware buffer size at 128 samples, and
the CPU usage percentage at 65%. These settings 1 Choose Setups > Hardware.
are the system minimums, and they should al-
low you to get good processing power from your
RTAS plug-ins without slowing down the on-
screen response of Pro Tools. These settings will
work best on a fast computer (e.g. G4 or Blue &
White G3).
• Setting the input and output levels on an 4 From the H/W Buffer pop-up, select the audio
882/20 I/O or a 1622 I/O buffer size, in samples, for host processing tasks
• Selecting S/PDIF compatibility with Tascam such as audio and MIDI track playback, mix au-
DA30 DAT recorders tomation, and RTAS plug-in processing. Select
larger buffer sizes for slower computers.
10 Configure the Other Options parameters and
click Done.
Chapter 6: Sessions 47
5 From the CPU Usage Limit pop-up, select the
maximum percentage of CPU resources to allo- Changing the Pro Tools
cate to host processing tasks. Select higher CPU Playback Engine
usage percentages for slower computers.
Pro Tools allows you to select different Playback
6 Click Other Options for additional configura- Engines depending on your system configura-
tion options specific to your system. These in- tion. The Playback Engine determines which
clude: Pro Tools card is used to for Pro Tools recording
• Setting the input gain for analog inputs 3-8 and playback features. Supported Digidesign
on a Digi 001 cards include the Pro Tools MIX card, d24 card,
Digi 001, or Audiomedia III card.
• Setting the input gain for the analog inputs
on an Audiomedia III On TDM systems, the Playback Engine is also
• Boosting the output gain for an used to change the audio interface assignments
Audiomedia III for each card.
If you change from a TDM-based Playback En- Though DAE automatically selects the optimal
gine (MIX 64 Voice, MIX 32 Voice, or d24) to a Playback Buffer for your system, you may want
Pro Tools LE -based Playback Engine (Digi 001 to adjust this parameter to modify your system’s
or Audiomedia III), you will lose any tracks, bus- performance:
ses, or I/O assignments that exceed the limits of ◆ Allocating a larger buffer can sometimes allow
the Pro Tools LE system. Any TDM plug-ins that for a higher density of edits. This can be useful if
do not have RTAS equivalents will also be made you experience system performance problems
inactive. in sessions with a large number of edits in rapid
succession.
◆ Allocating a smaller buffer can sometimes im-
prove playback/recording initiation speed. This
can be useful if you are experiencing a time lag
when you initiate playback/recording.
Chapter 6: Sessions 49
Macintosh When you record a new audio track, the track is
saved as a new audio file to the Audio Files
To change DAE’s Playback Buffer size: folder. You can also import other audio files into
the session, and work with them as well.
1 If you are running Pro Tools, quit Pro Tools.
5 Quit DAE. The next time you open Pro Tools, Typical session folder
it will use the playback buffer size you have se-
lected. For details on allocating audio tracks to different
hard drive locations, including shared media
volumes, see “Disk Allocation” on page 117.
Windows
In Windows, you can change the DAE Buffer To create a new session:
size from the Pro Tools application. 1 Choose File > New Session.
The Audio Files folder contains all audio re- 2 Choose the drive where you want to save the
corded during the session. The Fade Files folder session. The session should be created on a ded-
contains any crossfaded audio data generated by icated audio drive.
the session.
6 Select the I/O Settings to use for the session. Open Session dialog
Several pre-configured I/O Settings are included
2 Locate the session you want to open and click
with your system, or you can select a custom I/O
Setting that you have created. See Chapter 7, Open.
“I/O Setup” for more information.
Chapter 6: Sessions 51
The dialog contains a summary of the missing To save a session:
session components. To save a text file contain-
■ Choose File > Save Session.
ing a more detailed report, along with the result-
ing action, click OK in the dialog. If you have made changes to a session since you
last saved it, you can discard the changes and re-
Following are some actions that may occur
vert to its previously saved state.
when opening a session with unavailable items:
◆ Unsupported tracks for the current system are To revert to the last saved version of a session:
discarded. These could be Movie tracks or multi-
■ Choose File > Revert to Saved.
channel surround tracks.
◆Inserts assigned to unavailable plug-ins are
made inactive.
Save Session As Command
◆ Inputs, outputs, and sends that are assigned to The Save Session As command is useful for sav-
unavailable paths, are dropped. ing a copy of the current session under a differ-
ent name, or to a different hard drive location.
Because the Save Session As command closes the
current session and lets you keep working on
Saving a Session the renamed copy, it is particularly useful if you
You should save regularly while working on are experimenting and want to save successive
your session to ensure that your work is pre- stages of the session.
served on your hard drive.
By working this way, you can quickly retrace
your steps should you want to go back to an ear-
Speeding up Saves by Reducing the lier version of your session. By using the Save
Disk Cache Size Session As command you are saving a new ver-
(Macintosh Only) sion of the session file only—not duplicate ver-
sions of the audio or fade files.
To speed up session saves and disk bounces, it is
recommended that you reduce the Cache Size To save a session under another name:
(in the Memory Control panel) for your Macin-
1 Choose File > Save Session As.
tosh to 512k.
2 Enter a new name for your session and click
The Save Session command saves the changes The renamed session document is saved in the
you have made to your session and writes them session folder along with the original session.
over the previously saved version of the file. The Any new audio files that you record in your re-
Save Session command cannot be undone. named session will be placed into the same Au-
dio Files folder that was created for your original
session.
You can use the Save Session Copy In command You can save the session copy in the following
to save a copy of the current session, along with formats:
a its audio files, to a different file and hard drive • Pro Tools 5.1
location. In addition, you can specify a session
• Pro Tools 5
file format, audio file format, bit depth, and
sample rate for the session copy. • Pro Tools 4. 16-bit
• Pro Tools 4, 24-bit
Session Parameters
Bit Depth
Chapter 6: Sessions 53
Sample Rate Don’t Copy Fade Files
You can save the new session at 44.1 kHz or With this option selected, Fade Files are not cop-
48 kHz sample rate. If your session is at a differ- ied to the new session Fade Files folder. When
ent sample rate, audio files are converted to the the session is launched, the Find Files dialog will
new session sample rate, and copied to the loca- prompt you to locate Fade Files. You can either
tion you specify. locate the existing fades using the find file dia-
log, or Skip All to let Pro Tools recreate the fades
Enforce Mac/PC Compatibility (Macintosh) from the session document.
Enforce PC/Mac Compatibility (Windows)
Root Plug-In Settings Folder
This setting forces Macintosh or Windows ver-
sions of Pro Tools to create sessions and audio When this option is selected, the contents of the
files that are usable on both platforms. For more root-level Plug-In Settings Folder are copied into
information, see “Creating Mac and PC Com- a folder named Place in Root Settings Folder, indi-
patible Sessions” on page 107. cating that these files will need to be moved to
the root level plug-in settings folder on the des-
Items to Copy tination system before you can use them. The
references to these settings files in the session
Audio Files and Session Plug-In Settings Folder are not redirected to point to the copied files.
You can create a session template on the Macin- To use this template, double-click it or open it
tosh by saving a session file as a Stationery pad with the Open Session command if you are al-
document. Once a session is saved as stationery, ready running Pro Tools. You can create several
it acts as a template that you can open and then custom templates for studio setups that you fre-
resave as a normal session. quently use.
To create a custom session template: When you open a session saved as a Stationery
pad, Pro Tools gives you the option of editing
1 Create a session and arrange the Pro Tools as the template or starting a new session using the
desired. You can also define the parameters template settings. If you choose New Session,
within these windows, such as signal routings, Pro Tools will create a new folder containing a
insert and send configurations, track views, copy of your session template and Audio and
Ruler settings, and Preference settings. Fades folders.
2 Choose File > Save Session.
Chapter 6: Sessions 55
Creating Windows Templates To use this template, double-click it or open it
with the Open Session command. When you
In Windows, you can create a session template first save the session, Pro Tools will ask you to
by making a session file a Read Only document. give the session a new name. Your original ses-
sion template will remain unchanged.
To create a custom session template in Windows:
To modify the session template, you will need to
1 Create a session and arrange the Pro Tools as
reopen its Properties, deselect the Read Only op-
desired. You can also define the parameters
tion and select the Archive option, make your
within these windows, such as signal routings,
modifications, then change it back to a Read
insert and send configurations, track views,
Only file.
Ruler settings, and Preference settings.
To close a session:
■ Choose File > Close Session.
Making a session a Read Only file (Windows) To quit Pro Tools on the Macintosh:
8 Click OK. ■ Choose File > Quit.
Chapter 6: Sessions 57
58 Pro Tools Reference Guide
Chapter 7: I/O Setup
Paths in Sessions
Paths comprise the lists of available choices in
track I/O selectors and other menus.
A sub-path represents a signal path within a Pro Tools TDM Systems Default path names are
Main Path. For example, a default stereo output based on audio interface names and channels.
path consists of two mono sub-paths, left and
right. Mono tracks and sends can be routed to Stems and Stem Mixes
either mono sub-path.
The use of stems and stem mixes originated in
the post-production industry as ways to orga-
Stereo main path nize and manage elements of a mix by type or
mono sub-path content.
Active/Inactive
Expand/Collapse
Path Tools
To open the I/O Setup dialog: Closing the I/O Setup Dialog
1 Make sure your audio interfaces are enabled You can click Cancel at any time to close the
and configured properly in the Playback Engine I/O Setup dialog. However, when you click OK
dialog. Pro Tools must check several settings for routing
2 Choose Setup > I/O Setup. validity (to prevent feedback loops and other
possible dangers). If there are any overlapping
To open the Input, Output, Insert, Buss or or otherwise invalid settings, you will be re-
SampleCell window in I/O Setup: quired to correct them before the I/O Setup dia-
log will close. For more information, see “Initial-
■ Click the appropriate tab at the top of the I/O
izing I/O Setup” on page 67.
Setup dialog.
Path Selection Column (Shows paths that are • Remapped, to or from different sources or des-
currently selected. tinations
• De-activated (or re-activated) to manage un-
Expand/Collapse Paths Shows/hides the Sub-
available or unnecessary I/O resources
paths associated with a Main Path.
• Deleted
Path Name Column Shows the user-defined
names of each defined path. In addition, you can import and export your
I/O Setup configurations as I/O Settings files, as
Active/Inactive Column Shows the active/inac- well as set numerous default path parameters
tive status of each path.
The following table lists the available path at-
Path Format Popup Shows the selected type/for- tributes for each path type.
mat (mono, stereo, 5.1, etc.) of each defined
Path Options by Type
path.
Path Type Path Attributes
Channel Grid Maps paths to specific I/O units
Input Names, formats, and source
and channels.
channel (analog or digital audio
interface, or CPU input)
Path Tools The New Path, New Sub-Path, Delete
Path, and Default buttons are used to customize Output Names, formats, and destination
the I/O Setup configuration. (audio interface output channel or
internal send bus)
Show Original Setup An additional button (Show
Insert Names, formats and destination
Original Setup) is displayed in the I/O Setup di-
(audio interface channels)
alog in certain session transfer situation. For de-
tails on this feature, see “Show Original and Buss Names and formats
Show Current Setup” on page 70.
SampleCell Input names
Default Options These four popup menus select
default Metering Path, Audition Path (Regions
List previewing), Output Path (for new tracks),
and default channel order. See “Default Output,
Metering, Audition, and Path Order” on
page 72.
Selecting paths in the I/O Setup dialog To rename an audio interface in the I/O Setup
dialog:
Reset Paths ■ Double-click the text above an interface, enter
The Default button in the I/O Setup dialog pro- a new interface name, and press Enter.
vides two primary functions:
Interface name
• Creates new, default paths up to the capacity
of your system’s available audio interfaces and
resources. See “Creating a Default Main or
Sub-Path” on page 64.
• Resets selected path names to matching or
corresponding paths in the current I/O Setup Interface name
configuration. For example, if you change
modes on Digi 001, or replace an audio inter-
face on a Pro Tools 24 MIX system, you can
use the Default switch to update your
I/O Setup definitions with the new hardware
configuration (for path naming).
Path definitions can be deleted from the current The channel grid uses different shades of gray to
session to reflect changes to your hardware highlight different I/O status:
setup, or to clean up track selector menus by re-
White Indicates channels available for the path.
moving unwanted or unnecessary path defini-
tions. After deleting a path, any tracks or send Medium Gray Indicates I/O that overlaps with
assignments to it are reset to No Output. other path definitions (possible with Output
and Bus path arrangements, though with limita-
To delete a main or sub-path: tions as described below).
1 In the I/O Setup dialog, select the path you
Dark Gray Indicates channels that are unavail-
want to delete.
able for sub-path assignment.
2 Click Delete Path.
Light Gray Indicates extra space beyond recog-
nized audio interfaces.
Channel Mapping
See “Valid Paths and Requirements” on
Once a path has been created and formatted, it
page 67 for details.
can be mapped to specific audio interface, bus,
or SampleCell channels in the grid. Note for Session Transfer
Mapping channels
channel. Moving a signal from left to right shuf- between any two main Output Paths, any two
fles any and all signals after the new destination Insert Paths, or any two main Bus Paths.
channel and leave the previous channel empty.
Highlighted (italics) When highlighted, but the Active and inactive paths in a track output selector
that Path name is italicized, it indicates that the
Hardware Setup and Session Transfer
path is active, but not enough system resources
are available. Sessions created in Pro Tools 5.1 and later store
the type and order of audio interfaces connected
Inactive
and active when the session was last saved.
See “Active and Inactive Paths” on page 68 Default I/O Setups The Pro Tools Installer pro-
for more information. vides factory presets for stereo and surround I/O
Setups (surround mixing is only supported on
Show Original and Show Current Setup Pro Tools 24 MIX systems). See “Factory I/O Set-
tings Files” on page 71 for more information.
When a session is opened that contains path
definitions for unavailable I/O modules, the Custom Presets You can store and recall custom
I/O Setup dialog lists those paths in italics. presets using the export and import features of
the I/O Setup dialog.
The Show Original Setup button displays the au-
dio interfaces used in the original session. This Last Used The most recent (or, last used)
temporary display lets you check the original I/O Setup configuration is saved as a Last Used
I/O configuration for reference while configur- settings file. See “Last Used” on page 71 for
ing the session for your system. more information.
Delete Existing Paths Pro Tools remaps the orig- Stereo Mix Settings File
inal session path definitions to your current
The Stereo Mix preset consists of all possible ste-
hardware setup of audio interfaces, left to right.
reo and mono paths for your session.
The session will no longer have any references
to or record of the original I/O assignments.
Using the “Stereo Mix” preset has the same
When old path definitions are deleted, associ-
effect as hitting the Default Button for every
ated assignment and automation data is also de-
individual tab in I/O Settings. See “Creating
leted.
and Editing Paths” on page 63 for details.
The Default switch creates main Output paths Default Output Path
with appropriate mono sub-paths. These sub-
You can specify the default Output path assign-
paths provide discrete monophonic routing.
ment for new tracks, in each available format.
When a session is opened that was saved in Di-
rect Outputs mode, Pro Tools maps all the out- To specify a default Output:
put assignments to equivalent mono sub-paths ■ Select a format and Output path from the De-
(as available). See “Hardware Setup and Session fault Output selector.
Transfer” on page 69 for more information on
remapping.
Metering
(ProControl Users Only)
This chapter covers basic track management Audio Tracks, Auxiliary Input Tracks,
tasks such as creating and deleting tracks, as- and Master Fader Tracks
signing voices and output channels, and group-
ing tracks. Pro Tools provides mono, stereo, and multi-
channel format audio tracks, Auxiliary Inputs,
and Master Faders.
QuickTime Movie track features are de- Auxiliary Input tracks can be used as effects
scribed in Chapter 36, “Working with sends, destinations for alternate mix, as a
QuickTime Movies.” bounce destination, and for many other audio
routing tasks.
MIDI Tracks
MIDI tracks store MIDI note, instrument, and
controller data. There is no option for selecting
the track format when you create a MIDI track,
because audio does not pass through it.
Chapter 8: Tracks 75
Track Formats With slight variations, audio track channel
strips in the Mix window look like the following
Mono mono audio track. Stereo audio tracks have two
level meters and two pan controls, and multi-
A mono audio track, Auxiliary Input, or Master
channel tracks (3–8 channels) have one level
Fader track controls volume, and, in some cases,
meter for each audio channel.
panning, for a single channel of audio. A mono
track uses a single voice.
Stereo Inserts
Chapter 8: Tracks 77
3 Click Previous or Next to rename another dis-
played track. Hiding Tracks
To switch tracks in the Track Name/Com- The Show/Hide Tracks List (at the left of both
ments dialog, you can press Command the Mix and Edit windows) shows all tracks in
(Macintosh) or Control (Windows) and use the session. It allows you to show or hide a track
the Up/Down Arrows. by selecting or deselecting its name. Even
though a track is hidden, the material on the
4 If desired, type comments for the track in the track will still play as part of the session.
Comments text box.
To show a track, click to highlight its name. To
To enter a carriage return in the Track Com- hide a track, deselect its name.
ments text box, type Shift+Return (Macin-
tosh) or Shift+Enter (Windows) on the al-
pha keyboard.
Deleting Tracks
When you delete tracks, your audio or MIDI re-
The Show/Hide Tracks List
gion data will remain in the Regions List, but
your arrangement of the regions on the deleted The pop-up menu at the top of Show/Hide
track (the track’s playlist) will be lost. The Delete Tracks List provides commands that allow you
Selected Tracks command cannot be undone. to show or hide all tracks, or only tracks cur-
rently selected on screen.
To delete a track:
When a track that is a member of an active
1 Click the name of the desired track to select it. group is hidden from view, editing operations
If you wish to select multiple tracks, hold down performed on other members of the group in
the Shift key and click additional track names to the Edit window will not affect the hidden track.
select them as well. In the Mix window, however, all operations
2 Choose File > Delete Selected Tracks. other than record-enable will affect a hidden
track that is a member of an active group.
3 Click OK to remove the selected tracks from
the session. On TDM systems, even if a track is hidden
from view, its position relative to other
tracks still affects virtual track playback
priority. See “Virtual Tracks and Track Pri-
ority” on page 82.
To hide all tracks: Input/output assignments for three mono audio tracks
1 Click the Show/Hide button at the top of the For stereo and multi-channel surround tracks,
Show/Hide Tracks List. inputs and outputs appear as stereo pairs and
2 From the pop-up menu, choose Hide All multichannel groups. The available inputs, out-
Tracks. puts, and busses are defined as paths in the
I/O Setup dialog (see Chapter 7, “I/O Setup”).
To reorder tracks on screen, drag the track
names to new positions within the Automatic Input and Output
Show/Hide Tracks List. Assignments
When adding tracks to a new session, outputs
are automatically assigned in ascending order.
For example, if you have an audio interface with
eight outputs, creating four new mono audio
tracks will automatically add four audio tracks
with outputs assigned to Output 1, Output 2,
Output 3, and Output 4. When creating stereo
tracks, outputs are automatically assigned to as-
cending output pairs.
Chapter 8: Tracks 79
Assigning Audio Track Inputs
Assigning Voices and Track
To assign an audio track input: Priority
1 To display inputs and outputs in the Edit win- (TDM Systems Only)
dow, select Display > Edit Window Show > I/O.
Pro Tools 24 MIX systems provides up to 64 si-
2 In the Mix or Edit window, click the track In- multaneous voices of audio playback.
put Selector and choose from the available au- Pro Tools 24 systems provide up to 32 voices of
dio interface channels and busses. Stereo and audio playback.
multi-channel surround tracks have inputs
available as pairs and multi-channel groups. While your Pro Tools hardware allows a fixed
number of voices, Pro Tools software provides
3 To remove an input assign, select No Input for up to 128 virtual tracks—tracks that can be re-
from the Input Selector. corded or imported, arranged, and cued for
playback, but cannot all be played back simulta-
Assigning Audio Track Outputs neously.
Tracks assigned to a specific voice number take The voice is assigned to the clicked track, with
priority over auto-voiced tracks. To ensure a successive voices assigned to tracks (with the
track is heard, or that it is available for Quick- same format) of lower priority.
Punch recording, assign it a voice.
To assign all selected audio tracks to successive
voices:
To set the voice assignment for a track:
1 Select the desired audio tracks by Shift-click-
■ Click the Voice Selector and select a voice
ing their names.
number, or set the track to Auto.
2 While pressing Command+Shift (Macintosh)
or Control+Shift (Windows), select the starting
voice number from the Voice Selector for the
top (Edit window) or left (Mix window) selected
track.
You can automatically assign all tracks or all se- This track priority scheme is also used for auto-
lected tracks to successive voices. For example, voiced tracks. When the tracks in the session ex-
you may want to select eight audio tracks and ceeded the number of available voices, tracks
reassign them to voices 9–16. with lower priority may not be heard.
Chapter 8: Tracks 81
To increase a track’s priority, do any of the In the above illustration, the two visible tracks
following: are assigned to the same voice. There is an open
■ In the Edit window, drag the Track Name but- area in the top track where no region appears. At
ton above other tracks in the session. Tracks at this point, the voice is free since it is not being
the top of the Edit window have higher priority used, and the next highest priority track as-
than those below. signed to that voice (the bottom track) will pop
through the open area and play. In order for a
■ In the Mix window, drag the Track Name but- lower priority region to pop through, it must be
ton to the left of other tracks in the session. placed so that its beginning occurs after a higher
Tracks at the left of the Mix window have higher priority track’s region has ended.
priority than those to the right.
Virtual Tracks and Track Priority To assign all regions on a MIDI track to a specific
MIDI channel:
Pro Tools features dynamic voice allocation, so
1 Click on the track’s MIDI Device/Channel Se-
that when a hole opens up in a higher-priority
lector and assign a device and channel from the
track, its voice is temporarily available, and the
pop-up menu. Channels already assigned to an-
track with the next highest priority “pops
other track appear bold in this menu.
through” and begins to play. When the original
track returns, the track that had popped
through relinquishes the voice to the higher pri-
ority track.
Chapter 8: Tracks 83
To solo safe a track: To avoid this delay, make sure that the Mute
Frees Assigned Voice option is disabled. Another
■ Command-click (Macintosh) or Control-click
factor than can cause delays is your DAE Play-
(Windows) the Solo button on the desired track.
back Buffer Size setting. Playback Buffer Size is
This prevents the track from being muted even
set from DAE’s File menu (Macintosh), or by
if you solo other tracks.
choosing Setups > DAE Buffer Size (Windows).
The larger the playback buffer you choose, the
To return a solo safe track to normal:
longer the potential lag time between the time
■ Command-click (Macintosh) or Control-click you click the Mute button and the onset of mut-
(Windows) the Solo button on the track again. ing.
To reduce the width of tracks in the Mix window: Groups Assigns a color to each track in the Edit
window according to its group ID. If groups are
■ Select Display > Narrow Mix Window.
suspended using the Suspend Groups com-
mand, all waveforms are displayed in black.
To display tracks at normal width:
3 Click Done to close the Preferences dialog.
■ Deselect Display > Narrow Mix Window.
Chapter 8: Tracks 85
Grouping can affect the following track param- Using the Groups List
eters:
The Pro Tools grouping functions are located at
• Volume levels
the left side of your screen in the Groups List.
• Solos This scrolling window contains the names of all
• Mutes the groups in your session, as well as a pop-up
menu for accessing grouping commands. From
• Automation modes
this menu, you can select and enable groups.
• Send levels
• Send mutes Group pop-up menu Click to
select a
• Track view group by
typing its
• Track height letter
Click to
• Editing functions select group Click to
members activate a
Grouping does not affect these parameters: on-screen group
• Record enables
• Panning
Click to hide
• Send panning Groups List
• Voice assignment
Groups List
• Output assignment
By default, every session has a group named All,
• Creating Plug-In instances which includes every track and channel in the
session. The All group cannot be edited or de-
leted.
The Groups pop-up menu contains commands 2 Choose File > Group Selected Tracks.
that allow you to create, delete and suspend
3 Enter a name for the group and choose a
groups. These commands are as follows:
Group ID (“a” - “z”).
Chapter 8: Tracks 87
Changing the Members of a Group Linking Mix and Edit Groupings
You can add or remove members from a group The “Link Mix and Edit Group Enables” option
at any time. links group enabling between the Mix and Edit
windows.
To change the members of a group:
Pro Tools allows you to create groups that are
1 Hold down the Shift key and select the tracks
both Mix and Edit groups. but in some cases you
to include in the group. may prefer not to link enabling of Mix and Edit
2 Choose New Group from the Group pop-up groups. For example, when you are using the
menu. Mix window for mixing, you may prefer to work
with large, nested groups. However, in the Edit
3 In the dialog that appears, select the Group ID
window, you may want to perform editing tasks
that you want to update. within a smaller group. You could disable the
4 Click OK. The new group definition over- Link Mix and Edit Group Enables preference.
writes the original definition. This would allow you to work with different
groups in the two windows.
Renaming a Group
To unlink mix and edit groups:
You can rename a group at any time.
1 Choose Setups > Preferences and click Opera-
1 In the Groups List, double-click to the left of 2 Deselect the “Link Mix and Edit Group En-
the group’s name (in the area with the circular ables” option and click Done.
symbols).
To disable a group:
■ In the Groups List, click the name of the
group you want to disable. The group name is
unhighlighted to indicate that it is not enabled.
Chapter 8: Tracks 89
90 Pro Tools Reference Guide
Chapter 9: Importing and Exporting
Audio and MIDI
In Pro Tools you can import previously recorded If region definitions are present in an audio file,
audio files and regions from other sessions or you can convert and import selected regions
other applications. You can also import tracks without importing the entire parent audio file.
from other Pro Tools sessions (see “Importing
Tracks from Other Sessions” on page 94), and When importing into a session, choose
convert the audio while importing. File > Import Audio to Track to place the audio
into a new track. To import into the Audio Re-
Audio files and regions can be imported to new gions List, choose Convert & Import Audio from
tracks, or they can be imported into the Audio the Audio Regions pop-up menu. Both com-
Regions List, where they can be dragged to exist- mands open the same Import Audio dialog (see
ing tracks. Figure 5 on page 93).
Audio files in the following formats can be im- Files that don’t match the session’s supported
ported: files types, must be converted when importing.
• AIFF If you import an audio file with a sample rate
that doesn’t match the current session’s sample
• WAV
rate, and you do not convert it, the file will not
• SDII play back at the original pitch.
• SDI
• MP3
• Sound Resource (AIFL—Macintosh only)
• WMA (Windows Media—Windows only)
Pro Tools allows you to add files to a ses- When using the Import Audio to Tracks com-
sion that are at a different sample rate than mand, stereo files (“interleaved”) are automati-
your session (48 kHz or 44.1 kHz). In the cally imported to stereo tracks.
comments field of the Import Audio dialog, Split stereo (dual mono) audio files can be auto-
a warning is posted that these files will play matically imported to stereo tracks. The files
back at the wrong speed if they are not con- must both be the same length, and they must be
verted. named “filename.L” and filename.R”. In Win-
dows, or in Mac/Windows compatibility mode,
Copy
these files will have a 3-letter file extension ap-
If a file can be added to your session, you will pended after the “.L” or “.R.”
also be given the option to copy it. This option
creates a copy of the audio file and places it in a
folder you choose.
This option places tracks at the same offset from With this setting you can change the quality of
session start as they had in the source session. the sample-rate conversion process. At lower
For example. if the session start was 01:00:00:00 quality settings audio is processed faster; at
in the source session and a track started at higher settings audio processing is slower.
01:01:00:00, then if the current session start is “Best” runs at approximately real time on a fast
02:00:00:00 the track will be placed at machine. See “Conversion Quality” on page 99.
02:01:00:00.
Audio Media Options
Map Start Time Code to hh:mm:ss:ff
Consolidate from Source Media
This option places tracks relative to their origi-
nal session start time. This means that if your This option lets you copy audio while consoli-
session starts at 00:01:00:00, and the session dating it. In this way you can copy only the used
from which you are importing tracks starts at portions of the media, without copying unused
10:00:00:00, you can set the start time code to audio in the source files.
00:01:00:00, and avoid placing files 9 hours and
59 minutes from the start of your session. When you choose this option, you should also
choose an amount of handle. Handle is an
amount of the original audio file that is pre-
Sample Rate Conversion Options
served before and after each region in case you
This dialog allows you to set options for sample- need to make any edits to the new regions.
rate conversion of imported audio files. If the
source session and your target session have the Copy from Source Media
same sample rate, this portion of the dialog is
This option copies all audio files related to the
dimmed.
imported tracks from the source media to a new
specified location. This is useful if you are im-
Source Sample Rate
porting tracks from a source such as CD-ROM or
Although your audio files are from a 44.1 kHz or shared storage, and you want to place the audio
48 kHz session, you can have the sample rate files on a different hard drive.
conversion process treat them in several ways to
compensate for pull-up, pull-down, and NTSC Refer to Source Media (Where Possible)
or PAL frame rates. This setting allows you to
This setting lets you avoid duplicating audio
choose the sample rate from which you want
files by referring to the original files when possi-
the sample rate conversion process to start.
ble. If the source files do not reside on “play-
able” media (such as a CD-ROM), or if they re-
Destination Sample Rate
quire bit depth or file conversion, the files are
The destination sample rate is always set to the instead copied.
sample rate of your session.
Format for New Audio 5 Choose the time code mapping option for im-
ported audio files.
Choose whether you want new media files to be
SDII, WAV, or AIFF files. 6 If the sample rates of the sessions are different,
choose the sample rate for the source session.
Video Media Options 7 If applicable, choose options for imported au-
You can either choose to leave video media files dio and video media files.
in their original locations or copy them to a new 8 To import the meter and tempo tracks from
location. This is useful if you are importing the source session, select that option.
tracks from a source such as CD-ROM or shared
9 Click OK when you are finished.
storage, and you want to place video files on a
different drive. 10 If you chose to copy or consolidate media,
choose a location to place the media files.
Import Tempo/Meter Map
Imported tracks are made inactive if their
Select this option to import the meter and source media is unavailable, of if the cur-
tempo tracks from the source session. rent session does not contain an equivalent
output path.
Using the Import Tracks Command
3 Click Export.
8 When the Track Import window appears, click For most applications, the Good or Better set-
OK. ting will yield very good results. Because the
Best and Tweak Head settings take significantly
Pro Tools converts the audio track to your ses- longer, use them only when higher fidelity is ab-
sion’s sample rate and bit resolution and im- solutely essential.
ports the selected audio tracks into the Audio
Regions List. From there you can drag the re- 3 Click Done.
Export Session Text Options This option allows you to export subframe time
information, if used in your session.
Fade Handling
You can choose whether to show crossfades, not
to show them, or to combine crossfaded regions.
When regions are combined, their durations
and locations are listed up to the center of the
crossfade (for the leading region) and from the
Export Session Text dialog
center of the crossfade (for the following re-
gion).
You can select an appropriate time format to ex- Next, if you choose to include them, are the lists
port to the text files. All EDL information is of audio files and regions.
based on this time format. For example, for post
work, you might export SMPTE time, but for Track EDLs
music creation locked to a grid, you might ex-
The final item, if exported, is the list of track
port Bars & Beats.
EDLs. A track EDL lists the track name, and all
edits, including the event number, the region
File Format name, region start and end time, and region du-
You can choose to export to any of several differ- ration. The region timestamp is also exported, if
ent text formats. These include standard text you select this option. Subframes are shown in
formats, and Microsoft Word and Excel formats. each time field if you select this option.
At the start of the session text file, basic informa- list, and track EDLs.
tion about the session is included. This informa- 3 If you choose to include track EDLs, select
tion includes the session name, sample rate, bit whether to show subframes, and whether to in-
depth, time code format, and number of audio clude user timestamps. Also select an option for
tracks, audio regions, and audio files, as shown crossfade handling.
in the following example.
4 Select the Time Format for the exported ses-
SESSION NAME: Ripleys II-092700 sion text from the pop-up menu.
SAMPLE RATE: 48000.000000 5 Select the File Format for exported text using
the pop-up menu.
BIT DEPTH: 24-bit
6 When you have set your options, click OK.
TIME CODE FORMAT: 30 Frame
7 Select a location and enter a filename for the
# OF AUDIO TRACKS: 19 exported text file. In Windows, Pro Tools adds
# OF AUDIO REGIONS: 203 the correct 3-letter filename extension, while on
the Macintosh, the file extension “.txt” is added.
# OF AUDIO FILES: 54
Pro Tools imports the MIDI data as regions and Export MIDI dialog
places them in the MIDI Regions List. 4 Select whether the Standard MIDI File will be
Type 0 (merged, single track) or Type 1 (multi-
If the Standard MIDI File contains markers,
track).
they are only imported if the current session
does not contain any markers. 5 Click Export. Pro Tools exports all MIDI tracks
in the current session to a Standard MIDI File
5 Drag the new MIDI regions, as desired, to ex- and writes it to your hard drive. Exported MIDI
isting MIDI tracks. information includes notes, controller events,
program changes, and System Exclusive data, as
well as events for tempo, meter, and markers.
Exporting MIDI Files The SMPTE start time for the session is also ex-
To export a session’s MIDI tracks for use in an- ported. This ensures that the exported tracks,
other MIDI application, or for playback with an when played from another MIDI application,
external (hardware) MIDI sequencer, you can will align with the correct SMPTE frames, and
save the tracks as a Standard MIDI File. also sync correctly to tape and video devices, or
Pro Tools.
When exporting, the session tracks can be
merged to a single, multi-channel track Refer to your third-party MIDI sequencer docu-
(Type 0), or they can be saved as multiple tracks mentation to determine whether it supports im-
(Type 1). porting SMPTE start times from MIDI files.
The various Pro Tools systems require that you Unique File IDs
keep certain files on specific hard drives in order
for these systems to function properly. Observe Pro Tools 5.1 tags each audio file in a session
the following file management rules: with a unique identifier that allows it to distin-
guish a particular file even if its name or loca-
◆ On Macintosh Pro Tools Systems, Pro Tools tion have changed.
software should reside on your startup drive (the
drive that contains your System folder and other In cases where the unique identifier is not
System-related files). present, Pro Tools can identify an audio file us-
◆ On Pro Tools 24 MIX and Pro Tools 24 sys- ing other file attributes, such as sample rate, bit
tems, data files (such as session files, audio files depth, file length, and creation or modification
and fade files) can be located on any compatible date. Pro Tools will search for files with similar
drive connected to the internal SCSI bus or the attributes, and list potential matches in the Can-
external SCSI bus of your computer, or to a SCSI didate Files list.
accelerator card in your computer.
◆ On Pro Tools LE systems, data files can be lo-
cated on any compatible hard drive connected
to your computer’s internal or external ATA/IDE
or SCSI busses.
Candidate file (exact match) This variant complies with standards set by the
EBU (European Broadcasters Union), and the
Exact matches in the Find dialog are indicated AES (Audio Engineering Society). Choose this
in the candidate list with a “->” before the file option to ensure compatibility with other work-
path. stations that recognize this file type.
4 Select a candidate file to view its attributes in
the File Info area. To audition a selected audio
file, click Play and adjust the Play Position slider
to choose the playback location in the file.
\ (backslash)
Cross-Platform Session Limits
: (colon)
Audio File Types
* (asterisk)
Sound Designer II (SDII) files cannot be read by
Windows systems. Therefore, when creating ? (question mark)
Mac and Windows compatible session files, the
“ (quotation marks)
audio file type for the session must be either
AIFF or WAV. < (less-than symbol)
4 Set the Bit Depth and Sample Rate for the ses-
sion.
3 Set the Bit Depth and Sample Rate for the ses-
sion, as well as any options Items To Copy.
109
110
Chapter 11: Record Setup
Before you start recording, make sure your Volume and pan controls for tracks in Pro Tools
Pro Tools system is connected and configured only affect monitoring levels—not the record-
properly. For details on connecting Pro Tools to ing input gain. The LED indicators on audio in-
your studio, refer to the Pro Tools Installation terfaces indicate both full-code (highest level be-
Guide that came with your system. fore clipping) and true clipping of Pro Tools
output signals. The on-screen meters in the
While some of the information in this chapter is Pro Tools application indicate only true clip-
relevant to recording MIDI, there are more spe- ping.
cific setup details for MIDI recording in
Chapter 13, “MIDI Recording.”
Digital Clipping
Clipping occurs when you feed a signal to a re-
corder or mixer that is louder or “hotter” than
Input Connections and Audio
the device allows. On many analog tape decks, a
Levels little clipping adds a perceived warmth to the
Most Digidesign audio interfaces operate as line- sound due to tape compression. In digital re-
level devices and offer no pre-amplification. cording, however, clipping causes digital distor-
You must therefore adjust the level of an input tion, which is undesirable and should always be
signal to line level before it reaches Pro Tools. avoided.
Low-level sources like microphones and electric
guitars need to be pre-amplified. You can do this Set Input Levels High But Don’t Clip
with a quality mixing board or dedicated
When you feed a signal into any audio record-
preamp.
ing system, including Pro Tools, you need to ad-
NOTE: The Digi 001 is an exception to this rule. just the input level to optimize the dynamic
Its I/O Box has two inputs with preamps, to which range. Adjust the input signal to register as high
you can connect low-level signals, and six addi- as possible on your input meter without trigger-
tional inputs with “input gain.” ing the clipping indicator. If the input level is
too low, you will not take full advantage of the
dynamic range of your Pro Tools system. If the
input level is too high, however, it will be
clipped.
Record Enabling Tracks While record enabling does not affect audio
To record to a track you must first record enable tracks that are grouped, you can select all
it. To record simultaneously to multiple tracks, tracks in a group by clicking directly to the
you can record multiple audio or MIDI tracks. left of the group’s name in the Groups List.
Then you can Shift-Option-click (Macin-
Unlike audio tracks, MIDI tracks can be record tosh) or Shift-Alt-click (Windows) to record
enabled on the fly while recording. enable all selected tracks.
To record enable all audio or MIDI tracks: To keep the previous track record-enabled,
■ Option-click (Macintosh) or Alt-click (Win- press Shift+Command+Up/Down (Macin-
dows) the Record Enable button for any audio or tosh) or Shift+Control+Up/Down (Win-
MIDI track. dows).
3 Click OK.
Link Record and Play Faders
Computers with slower CPUs may not be
When the Operation Preference for “Link able to use the 128 Buffer Size without en-
Record and Play Faders” is selected, Pro Tools countering performance errors.
does not keep track of record and play levels for
audio tracks. In this case, record enabling an au-
dio track has no effect on the fader level for the
track.
When recording to stereo audio tracks, audio 1 Choose Setups > Disk Allocation.
file and region names for the left and right 2 In the Disk Allocation dialog, assign a hard
channels are appended with an “.L” and “.R” drive for each track by clicking in the Record Lo-
suffix. cation column. A folder with the session name
is created on each hard drive, containing sub-
Names for Surround Tracks folders for audio and fade files.
(MIX/MIXplus Systems Only)
Multi-Channel
File and Region Suffix
Format
LCR L, C, R
Disk Allocation dialog
Quad L, R, Ls, Rs
To assign all tracks to the same hard drive, press
5.0 L, C, R, Ls, Rs Option (Macintosh) or Alt (Windows) while se-
5.1 L, C, R, Ls, Rs, LFE lecting a drive name.
6.0 L, C, R, Ls, Cs, Rs, LFE 3 To automatically distribute any newly created
tracks among the drives connected to your sys-
6.1 L, C, R, Ls, Cs, Rs tem, select “Use Round Robin Allocation for
7.0 L, Lc, C, R, Rc, Ls, Rs New Tracks.”
7.1 L, Lc, C, R, Rc, Ls, Rs, LFE If you are using Round Robin Allocation and
want audio to be recorded to your system’s star-
tup drive, select Include System Volume (see
“Recording to the System Volume” on page 118
Disk Allocation for details).
By default, Pro Tools records audio files to the
Audio Files folder inside the session folder. You Round Robin Allocation is not supported
can use the Disk Allocation dialog to specify with partitioned hard drives.
other locations for your audio files for each au-
4 To save recorded audio files to an existing
dio track.
folder (without creating another session folder),
To increase system performance, Pro Tools can select Customize Allocation Options, then click
record and play each track from a different hard the Change button and choose the folder. To
drive. You can also automatically distribute any create subfolders in this folder, select “Create
newly created tracks to multiple audio drives Subfolders for audio, video, and fade files.”
with Round Robin Allocation. 5 When you are finished, Click OK.
Click button
6 Click OK.
When opening a new session in Pro Tools, the 4 To base the BPM value on something other
tempo defaults to 120 BPM. If you intend to than the default quarter-note, select the desired
record with the click and are working with a dif- note value.
ferent tempo, make sure to set the default tempo 5 Click Apply to insert the new tempo event.
accordingly. If you know the tempo you will use
for the session, you can insert a tempo event at See “Default Tempo” on page 264 for more in-
the beginning of the Tempo Track. formation on the default tempo.
2 In the Transport window, click the Conductor 2 In the Transport window, click the Conductor
button so it becomes unhighlighted. button so it becomes unhighlighted. Pro Tools
switches to Manual Tempo mode. In this mode,
any tempo events in the Tempo Track are ig-
nored.
Conductor button
3 Click the Tap button repeatedly at the desired
Manual Tempo mode enabled tempo.
Pro Tools switches to Manual Tempo mode. In
this mode, any tempo events in the Tempo
Track are ignored.
5 To exit Manual Tempo mode and enable the Tempo Taps as reflected in Transport
Tempo Track, click the Conductor button in the
Transport window so it becomes highlighted. To lock in the new tempo, take Pro Tools out of
Manual Tempo mode by clicking the Conductor
button, then insert a tempo event (with the new
tempo) at the beginning of the Tempo Track.
1 Put Pro Tools in normal Nondestructive 3 Click Play in the Transport window to begin
Record mode. In the Operations menu, deselect playback. Adjust the track’s volume and pan fad-
Destructive Record, Loop Record, and Quick- ers as necessary.
Punch.
4 Click Record in the Transport window. The To initiate recording at half-speed, press
Record button flashes. Command+Shift+Spacebar (Macintosh) or
Control+Shift+Spacebar (Windows). For
details, see “Half-Speed Recording and
Playback” on page 159.
Record button
5 When you are ready to begin recording, click Undo and Audio Recording
Play. If using a countoff, Pro Tools counts off the After recording an audio track and the Transport
specified number of measures and then begins is stopped, you can undo the previous record
recording. take.
6 When you have finished recording, click Stop
in the Transport window. To undo an audio recording:
■ Once the Transport has been stopped, choose
The newly recorded audio is written to disk and
Edit > Undo MIDI Recording.
appears as an audio region in the track’s playlist.
The new audio region also appears in the Audio The track’s playlist is restored to its previous
Regions List. state. However:
◆ If you punched in and out several times be-
To play back the mono audio track:
fore stopping the Transport, only the last punch
1 Click the Record Enable button for the audio is undone.
track to take it out of record-enabled mode. The
◆ When using Loop Record mode, all takes from
track’s volume fader now functions as a play-
each record pass are discarded.
back level control.
Input Selector
New track dialog A single, mono audio file is written to disk for
3 Rename the new track as desired. Track names the track’s left and right channels; regions ap-
are used to auto-name recorded audio files and pear in the playlists for both channels. In addi-
regions. For more information, see “Track tion, a multi-channel (stereo) region appears in
Names” on page 116. the Audio Regions List.
When recording a large number of tracks or 1 Put Pro Tools in normal Nondestructive
channels, or playing back a large number of Record mode. In the Operations menu, deselect
tracks while recording, Pro Tools may take a lit- Destructive Record, Loop Record, and Quick-
tle longer to begin recording. To avoid this de- Punch.
lay, put Pro Tools in Record Pause mode before 2 Make sure the track containing the previous
beginning to record. take is still record-enabled.
To record from Record Pause mode: 3 Make sure to select Operations > Link Edit and
Timeline Selection. This lets you set the record
1 Click Record in the Transport window. The
start time by clicking anywhere in the track’s
Record button flashes.
playlist.
2 Option-click (Macintosh) or Alt-click (Win-
4 To record from the beginning of the track,
dows) Play in the Transport window to put
click Return to Zero in the Transport window.
Pro Tools in Record Pause mode. The Play and
Record buttons flash. – or –
3 To begin recording instantaneously, click Play. Click anywhere in the track’s playlist to be gin
When you have finished recording, click Stop in recording from that point.
the Transport window.
To record a specific track range, with precise
You can also use Pause mode when recording or start and end points, see “Punch Recording
playing large numbers of tracks to speed up Audio” on page 131.
lock-up time when syncing to time code.
5 Click Record in the Transport window. When
you are ready to begin recording, click Play.
Recording Additional Takes 6 When you have finished recording, click Stop
in the Transport window.
After recording to an audio track, you can record
additional takes to the same track. However, if An audio file for the new take is written to disk
you record these additional takes in Destructive and appears as an audio region in the track’s
Record mode, the audio residing on your hard playlist. The new audio region appears in the
drive from the previous takes will be perma- Audio Regions List.
nently lost.
The audio from the original take remains on
To keep the audio from previous takes, record your hard drive, and is still available as a region
the new takes non-destructively in normal Non- in the Audio Regions List.
destructive Record mode.
Click anywhere in the track’s playlist to be gin Tracks can have multiple edit playlists, each of
recording from that point. which stores a list of regions strung together in a
particular order.
To record a specific track range, with precise
start and end points, see “Punch Recording
To record to a new playlist for a track:
Audio” on page 131.
1 From the track’s Playlist Selector pop-up,
5 Click Record in the Transport window. When choose New. Enter a name for the new playlist
you are ready to begin recording, click Play. and click OK.
6 When you have finished recording, click Stop
in the Transport window.
gins recording. When the end point is reached, with the Grabber.
Pro Tools loops back to the start time and con- 2 Command-drag (Macintosh) or Control- drag
tinues playing and recording. (Windows) the take from the Audio Regions List
7 To cancel all recorded takes while loop record- (all takes are numbered sequentially).
ing, press Command+period (Macintosh) or
The region replaces the previous take and snaps
Control+period (Windows).
precisely to the correct location.
8 When you have finished recording, click Stop
3 Repeat the above steps as desired to audition
in the Transport window.
other takes.
If you stop recording before you reach the mid-
point of the loop, Pro Tools discards that take. If
you record more than half of the looped take,
Pro Tools will leave the take in the track when
you stop recording.
Take Region Name(s) That Match Track Names Setting Punch/Loop Points
When selected, only regions that share the same The start and end points of a record range for
root name with the track/playlist appear in the punch and loop recording can be set by the fol-
Takes List pop-up menu. For example, the Takes lowing means:
List for a track named “Gtr.L” would show the
• Select a range in a track’s playlist
regions “Gtr.L-01” and “Gtr.L-02-01,” but not
“Guit.L-01.” • Select a range in a Timebase Ruler
• Drag the Playback Markers in the Ruler
Take Region Lengths That Match When selected,
only regions that match the length of the current • Enter start and end times in the Transport
selection (even if it is not an entire region) appear window
in the Takes List pop-up menu. If there is no se- • Recall a Memory Location
lection, all takes with the same User Time Stamp
are displayed. To set the record range with an Edit selection:
Separate Region Operates On All Related Takes 1 If desired, set the Edit mode to Grid so the se-
lection is constrained to the current Grid value.
When selected, editing a region with the Sepa-
rate Region command also affects all other re- 2 Make sure to select Operations > Link Edit and
lated takes with the same User Time Stamp. Timeline Selection.
The Playback Markers can be dragged, either You can enter locations in the start and end
separately or at the same time, to set record and fields to set the record or play range. The Play-
play ranges. back Markers in the Ruler are updated accord-
ingly.
To set the record range by dragging the Playback
Markers: To set the record range by entering start and end
times in the Transport window:
1 If desired, set the Edit mode to Grid so the
1 If necessary, resize the Transport window by
dragged Playback Markers snap to the current
Grid value. clicking in the upper right so the start and end
times are displayed.
2 Drag the first Playback Marker (down arrow)
2 In the Transport window, click in the start
to the start point of the range.
field.
– or –
increase or decrease the numerical values. clicking in the upper right so the start and end
times are displayed.
Pre- and post-roll amounts can be entered in the 5 To enable either pre- or post roll, click the ap-
Transport window, set from a track’s playlist or propriate button so it becomes highlighted.
Timebase Ruler, or by recalling a Memory Loca-
tion. Use the period (.) or Left/Right Arrow keys
to move through the different time fields for
For TDM systems, recording with pre/post- pre/post. Use the Up/Down Arrow keys to
roll requires two voices for each record-en- increase or decrease the numerical values.
abled track. In addition, to simultaneously
record on 32 tracks with pre/post-roll on a Setting Pre- and Post-Roll in a Playlist
Pro Tools 24 MIX system (which allocates
You can use the Selector to enable and disable
voices to either of two DSP engines, 1–32
pre- and post-roll by clicking in a track’s playlist.
and 33–64), the tracks must be evenly dis-
tributed between the two DSPs (for in-
To enable and set the pre- and post-roll by clicking
stance, tracks 1–16 assigned to voices 1–16 in a playlist:
and tracks 17–32 assigned to voices
33–48). 1 Make sure to select Operations > Link Edit and
Timeline Selection.
When using MIDI Thru, you should disable Lo- 2 In the MIDI Input Filter dialog, select the Only
cal Control on your MIDI keyboard controller. option.
Otherwise, your keyboard may receive double
MIDI notes, which can lead to stuck notes. If un-
sure how to disable Local Control for your in-
strument, refer to the manufacturer’s documen-
tation.
The MIDI Merge button can be turned on and To configure a new MIDI track for recording:
off while playing or recording. In Loop Record 1 Choose File > New Track and specify 1 MIDI
mode, MIDI Merge has no effect, so its button is Track, then click Create.
dimmed.
To record to the new MIDI track: The newly recorded MIDI data appears as a MIDI
region in the track’s playlist, and in the MIDI
1 Put Pro Tools in normal Nondestructive
Regions List.
Record mode. In the Operations menu, deselect
Destructive Record, Loop Record, and Quick- There are several keyboard shortcuts you
Punch. can use to begin recording. See “Record
2 If desired, enable and configure the click, and Shortcuts” on page 126 for details.
set a default tempo and meter for the session.
To play back the recorded MIDI track:
For details, see “Recording with the Click” on
page 121. 1 Click the Record Enable button for the MIDI
track to take it out of record-enabled mode.
3 If desired, enable Wait for Note or Countoff in
the Transport window. 2 In the Transport window, click Return to Zero.
4 Make sure MIDI > MIDI Thru is selected, then 3 Click Play in the Transport window to begin
play some notes on your MIDI controller. The playback.
MIDI instrument assigned to the track should
The recorded MIDI data plays back through the
sound, and the track’s meters should register
track’s assigned channel.
MIDI activity.
To cancel a record take while recording: 2 If desired, enable and configure the click. For
details, see “Recording with the Click” on
■ Press Command+period (Macintosh) or Con-
page 121.
trol+period (Windows) before the Transport is
stopped. 3 If desired, enable Wait for Note or Countoff in
the Transport window.
If using Loop Record mode, all takes from each
record pass are discarded. 4 Choose File > New Track. Specify the number
of MIDI tracks you want to record, then click
Create.
when a MIDI event is received. until the selection encompasses the desired
punch range.
◆ If using Countoff, click Play to start counting
down. The Record and Play buttons flash during For other methods of setting the record range,
the countoff, after which recording begins. see “Setting Punch/Loop Points” on page 135.
10 When you have finished recording, click 7 To hear existing track material up to the start
Stop in the Transport window. point, or after the end point, enable and set
pre/post-roll times. For details, see “Setting
For each record-enabled track, a new MIDI re-
Pre/Post-Roll” on page 137.
gion is created and appears in the playlist. The
new MIDI regions also appear in the MIDI Re- 8 To replace existing track material, disable
gions List. MIDI Merge in the Transport window.
Punching “on the fly” with MIDI Pro Tools exits record mode and continues play-
ing. You can perform additional punches during
You don’t have to set a record range to punch in
the same pass.
on a MIDI track. In fact, you can punch in and
out freely at any time during playback. Unlike
audio tracks, it is not necessary to enable Quick- Regions and Punch Recording
Punch to perform real-time punches.
Depending on the record range, new regions
For Digi 001 systems, you can use a foot- may be created after punch recording. For exam-
switch (connected to the I/O Box) to punch ple, Figure 6 shows two existing regions before
in and out when recording MIDI. recording. Since the start and end times occur
within both of the existing regions, a new re-
To punch on the fly with MIDI: gion is created to fill the space between them.
• Use Loop Record mode to record multiple 3 Choose File > New Track and specify 1 MIDI
takes on each record pass. This is similar to Track, then click Create.
loop recording audio.
4 Record enable the new MIDI track by clicking
its Record Enable button. Make sure no audio
Loop Recording with Merge Mode tracks are record-enabled.
For drum machine style loop recording, use nor- 5 In the Transport window, click the MIDI
mal Nondestructive Record mode with Loop Merge button so it becomes highlighted.
Playback and MIDI Merge enabled. With this
method, MIDI is recorded and merged to the MIDI Merge button
6 To hear track material up to the start point of ◆ If the take currently residing in the track is se-
the loop, enable and set the pre-roll time. For lected, Command-click (Macintosh) or Control-
details, see “Setting Pre/Post-Roll” on page 137. click (Windows) it with the Selector.
2 Put Pro Tools in normal Nondestructive To see the sysex event blocks, which indicate
Record mode. In the Operations menu, deselect the location of the data, set the track to display
Destructive Record, Loop Record, and Quick- Sysex. For details on moving and copying of
Punch. sysex data, see “System Exclusive Events” on
page 305.
3 In the MIDI Input Filter, enable recording of
System Exclusive data.
To resend the sysex from Pro Tools:
4 Choose File > New Track and specify 1 MIDI
1 For the device receiving the System Exclusive
Track, then click Create. data, make sure its MIDI IN is connected to your
5 Record enable the new MIDI track by clicking MIDI interface’s MIDI OUT.
its Record Enable button.
Also, make sure the device is set to receive sysex.
6 Enable Wait for Note in the Transport win- Some devices require that memory protect be
dow. off.
7 In the Transport window, click Return to Zero 2 For the previously recorded track, click its
so the start and end times are cleared. This en- Record button to take it out of record-enabled
sures that you’ll start recording from the begin- mode.
ning of the track.
3 In the Mix window, click on the track’s MIDI
8 When you are ready to begin recording, click Device/Channel Selector and assign the device
Record in the Transport window. from the pop-up menu.
The Record, Play, and Wait for Note buttons 4 In the Transport window, click Return to Zero.
flash, indicating that Pro Tools is waiting for 5 Click Play in the Transport window to begin
MIDI data. playback. Pro Tools begins playing and trans-
9 Initiate the sysex transfer from the MIDI de- mits the previously recorded sysex to the as-
vice. When receiving the MIDI data, Pro Tools signed MIDI device.
automatically begins recording.
For Digi 001 systems, you can use a foot- 1 Choose Setups > Preferences and click Editing.
switch (connected to the I/O box) to punch
2 Enter a value (in msec) for the QuickPunch
in and out when recording with Quick-
CrossFade Length.
Punch.
A good general-purpose crossfade length for
When using QuickPunch, Pro Tools starts re- punches is 4 milliseconds. If you set the prefer-
cording a new audio file when you begin play- ence to zero, Pro Tools will not create any cross-
back, automatically defining and naming re- fades at the punch-in/out points.
gions in that file at each punch-in/out point. Up
to 100 of these “running punches” can be per- 3 Click Done.
formed during a single pass. Unlike normal
If a value other than zero is specified for the
punch recording (see “Punch Recording Audio”
QuickPunch Crossfade Length, QuickPunch
on page 131), QuickPunch provides instanta-
writes a pre-crossfade at the punch-in point
neous monitor switching on punch-out. All
(which occurs up to but not into the punched
QuickPunch recording is nondestructive.
region boundary), and a post-crossfade at the
NOTE: You don’t need to use QuickPunch to punch punch-out point (which occurs after the
on the fly with MIDI tracks. This capability is punched region).
available in normal Nondestructive Record mode,
Even if the QuickPunch Crossfade Length is set
and in Destructive Record mode.
to zero, Pro Tools always executes a
4 millisecond “monitor only” crossfade (which
is not written to disk) to avoid distracting pops
or clicks that might occur as you enter and exit
record mode.
5 Start playback by clicking Play in the Trans- Region and Take Numbering with
port window. QuickPunch
6 When you reach the punch-in point, click After recording with QuickPunch, the new au-
Record in the Transport window. dio regions appear in the Audio Regions List.
– or – This includes the whole-file audio region en-
compassing all punches from the record pass,
For Digi 001 systems with a connected foot- along with the regions derived for each punch.
switch, press the footswitch at the punch-in
point. Names for the punched regions are numbered
consecutively starting with “01.” For example, if
The Record button stops flashing and stays lit QuickPunch is used to punch in twice on a track
during recording. called “Lead Gtr,” a region for the parent audio
file appears and is named “Lead Gtr-01,” and
two regions for the punches are named “Lead
Gtr-01-01” and “Lead Gtr-01-02.”
If you plan to use a DAT recorder or digital-out- If your audio hardware supports both AES/EBU
put CD player with your Pro Tools system, make and S/PDIF, select the format you will use from
sure it supports the correct digital format. the Digital Format pop-up.
AES/EBU inputs and outputs should only be
4 Click OK to close the Hardware Setup dialog.
connected to other AES/EBU-equipped devices,
and S/PDIF inputs and outputs should only be 5 Choose File > New Track and specify 1 Stereo
connected to other S/PDIF-equipped devices. Audio Track, then click Create.
On the 888/24 I/O and ADAT Bridge I/O, both 6 In the Mix window, record enable the new au-
AES/EBU and S/PDIF outputs are active at all dio track by clicking its Record Enable button.
times, so you can actually send digital audio to
7 Assign the Input Selectors for the track to Ch
two different digital devices simultaneously at
1–2 Inputs. Since this is a digital-domain trans-
mix time. However, Pro Tools can only receive
fer, you don’t need to worry about input levels.
digital audio from one digital source (AES or
S/PDIF) at a time. 8 Put Pro Tools in normal Nondestructive
Record mode. In the Operations menu, deselect
In addition, although the 888/24 I/O has four Destructive Record, Loop Record, and Quick-
stereo AES input pairs, only input pair 1–2 on Punch.
the master audio interface, (the first audio inter-
face connected to your main DSP card), can ac- 9 In the Transport window, click Return to Zero
cept an external digital clock source. so the start and end times are cleared. This en-
sures that you’ll start recording from the begin-
To record from a DAT recorder with Pro Tools: ning of the track.
1 Connect the digital output of the DAT re- 10 Click Record in the Transport window. When
corder to the appropriate digital input of your you are ready to begin recording, click Play.
audio hardware. 11 Initiate playback on the DAT recorder.
2 Choose Windows > Show Session Setup. From
12 When the material from the DAT has fin-
the Sample Rate pop-up menu, choose the de- ished, click Stop in the Transport window.
sired sample rate.
After you have finished recording digitally, set 1 Press Shift+Spacebar. Playback begins and
the Sync Mode pop-up menu in the Session track material plays at half-speed. If any tracks
Setup window back to Internal. Otherwise, were recorded at half-speed, they play at normal
Pro Tools will not switch back to its own inter- speed.
nal clock and will not record or play audio prop- 2 Click Stop in the Transport window to stop
erly. Failure to switch back to Internal sync typ- playback.
ically results in pitch problems (fast or slow
playback) or DAE errors, since a DAT recorder or Use half-speed playback to learn or tran-
CD Recorder that is idle can default to a differ- scribe difficult passages in recorded tracks.
ent sample rate or stop outputting a sample rate
clock altogether.
To record at half-speed:
1 Press Command+Shift+Spacebar (Macintosh)
or Control+Shift+Spacebar (Windows). Record-
ing begins and all existing track material plays at
half-speed.
161
162
Chapter 15: Editing Basics
ing and pasting MIDI notes; use Regions view to choose the format from the pop-up menu.
arrange, capture, or consolidate regions.
– or –
The “Master” View Format
■ Click the small arrow next to the Track View
Audio and MIDI tracks have track Views that act Selector to get the Track Height pop-up menu.
as “master.” When a track is displayed in its
master format, any edits performed apply to all
data in the track. For instance, when an audio
track is set to Waveform, copying and pasting
affects not just the waveform information, but
all of the automation data as well.
With Expanded Track Display, you can display Track Controls and Track Height
playlists individually for each channel, thereby
The Track Height affects how the various track
allowing for more accurate breakpoint editing.
controls appear in the Edit window. For in-
This is also useful for editing pan or multi-mono
stance, when a track’s height is set to Small,
plug-in data, both of which can be different for
most of the buttons are reduced in size, and the
each channel.
menus for Track Height and Track View are ac-
cessed from the same pop-up.
You can also choose to display region locations Figure 7 shows an audio waveform for a drum
in the playlist area. This is extremely useful loop. The “peaks” represent places in the record-
when working with film and video. ing (beats) where the attack of the sound causes
the volume to increase momentarily. These are
followed by “valleys,” where the volume de-
creases.
forms when using track heights of Medium or your selection are as close as possible to the
Small, and can be particularly useful when edit- point where the amplitude of the waveform
ing volume automation data, since it depicts tapers down to meet the zero-crossing line (the
waveform “levels” as starting at the bottom of center line of the track’s waveform display). If
the track. necessary, use the zooming tools in the Edit
window (see “Zooming” on page 180) to display
waveforms in greater detail.
Guidelines for Editing Waveforms
With the Selector tool in the Edit window, you
can select portions of audio waveforms and di-
vide them into segments called regions, so that
you can rearrange and manipulate them in
tracks.
■ Click either the up or down arrow of the mini- Use Regions view to define regions that repre-
keyboard. sent song sections and clips, or to rearrange or
assemble track material.
However, when editing a MIDI region that oc- Edit playlists allow you to take a snapshot of a
curs elsewhere, in the same track (at another lo- track’s current arrangement of regions, thereby
cation or in a different playlist) or in another freeing you to experiment with alternate ar-
track, the editing is nondestructive and occurs rangements, returning as necessary to previ-
to an auto-created region. To go back to the pre- ously saved playlists.
vious material, drag the original region from the
MIDI Regions List, or return to a previously
saved playlist.
When you add a new track to a session, its play- The selected playlist appears in the track and the
list is empty until you record or import material track’s name is updated to that of the selected
to it, or drag a region to it from the Audio or playlist.
MIDI Regions List.
Renaming a Playlist
When you edit a track, you can work with a
copy of the track's playlist and keep the original You can rename a playlist by renaming the track
playlist arrangement intact. to which it is assigned.
1 Click the track’s Playlist Selector and choose 1 Double-click the track’s name.
Duplicate from the pop-up menu.
2 Enter a new name and click OK. Both the track
2 Enter a name for the new playlist and click and playlist names are updated.
OK.
Deleting a Playlist
The duplicated playlist appears in the track and
the track’s name is changed to the name of the You can delete a playlist from a session entirely.
new playlist. However, since playlists take almost no disk
space, you don’t need to delete them for space
You can also create a new playlist and record or reasons.
drag regions to it.
(Windows).
The Undo operations in Pro Tools are stored in a
queue, in the order in which they were invoked. To redo the last undone operation:
When choosing Edit > Undo, the most recent
operation is undone. If you choose Undo again, ■ Choose Edit > Redo.
the next operation in the queue is undone. You – or –
can also choose Edit > Redo to redo an opera-
■ Press Shift+Command+Z (Macintosh) or
tion, which moves back through the Undo
Shift+Control+Z (Windows).
queue by one step.
For example, suppose the following operations Operations that clear the Undo Queue
have been performed, with item 1 being the
There are a number of Pro Tools operations that
most recent (first in the queue):
clear the Undo queue, such as deleting a track or
1 Region cut from track playlist, or clearing a region from the Audio or
MID Regions List.
2 Region pasted to track
3 Region slid forward When the Undo queue will be cleared by an op-
eration, Pro Tools will warn you.
4 Regions shuffled
Drag to resize
height of Regions
Lists
Click to hide
Regions Lists
To find and display regions that match a word or To select multiple regions in a Regions List:
phrase:
■ Shift-click each region name you want to se-
2 Type the name, or any portion of the name, To select a range of regions in a Regions List:
for the regions you want to find, then click OK. ■ Move the cursor to the left of the region
Pro Tools displays all regions whose names con- Regions selected with Marquee
tain the name that was specified. Figure 10
– or –
shows regions found when searching on the
word “loop.” When displaying regions with the ■ Shift-click, to the left of the region names, the
Find command, a small diamond appears at the first and last region you want to select. All re-
top of the Audio and MIDI Regions List. gions between become selected.
To return the Regions List to displaying all regions: To select discontiguous regions in the Regions
List:
■ Choose Display All from the Regions List pop-
up menu. 1 Move the cursor to the left of the region
names, so the Marquee appears.
NOTE: MIDI notes inserted with the Pencil tool ig- To zoom in horizontally for all tracks:
nore the Regions/Markers option, and instead snap
to the time value selected in the Grid Value pop-up.
Edit window with grid lines To zoom in vertically for all audio tracks:
To zoom in vertically for all MIDI tracks: To zoom around a certain track point:
1 Select the Zoomer tool.
2 Click once to zoom in one level around a cer- Zoom settings can also be stored with Mem-
tain point. ory Locations. For details, see “Memory Lo-
cations and Markers” on page 270.
– or –
■ Click a Ruler’s name and drag up or down to To ensure your tracks align with the bars and
the new location. beats in your session, make sure to record with
the click (see “Recording with the Click” on
Ruler Options Pop-up Menu page 121).
The Ruler display options are also available from Material that is recorded without listening to
a pop-up menu that is accessed by clicking just the click can still be aligned to bar and beat
to the right of the Ruler names. boundaries in Pro Tools with the Identify Beat
command (see “Identify Beat Command” on
page 264).
Feet.Frames dialog
Switching the Main Time Scale in the Ruler
To set a start frame for a session:
Setting the Sub Time Scale
■ Choose Setups > Feet.Frames and enter an ap-
propriate start frame and click OK (negative off- There is also a Sub Location Indicator displayed
sets are not supported). This value will become below the Main Location Indicator, and below
the “zero point” in the Feet.Frames Ruler. the Transport’s Main Counter, which provides
an additional timing reference.
Samples Displays the Time Scale in samples.
This format is very useful for high-precision To set the Time Scale for the Sub Location
sample editing. Indicator:
■ Select from the Sub Time Scale pop-up next to
In Bars:Beats, Pro Tools is tick-based (960 ticks MIDI data in Pro Tools is bar- and beat-based.
to a quarter note), which means that some This means that if a MIDI region is located at a
amount of sample-rounding may occur when particular bar and beat location, it will not move
placing events at certain locations (see “Sample from that location if the tempo changes in the
Rounding and Edit Operations” on page 188). session—though its sample location will
change, thereby adjusting its relationship to au-
When working in Bars:Beats, you’ll often want dio.
to specify tick values for a number of operations,
including: When creating Markers and Selection Memory
Locations, you can specify whether they have
• Placing and spotting regions
an Absolute (sample-based) or Bar|Beat (tick-
• Setting lengths for regions or MIDI notes based) reference. For more information, see
• Locating and setting play and record ranges “Bar|Beat and Absolute Reference” on page 271.
(including pre/post-roll)
• Specifying parameters in the Quantize and
Change Duration windows
• Setting the Grid and Nudge values
– or –
To scrub a single audio track:
■ Scrub within a selection that contains multi-
1 With the Scrubber selected, drag within the
ple tracks. Only the first two tracks are heard.
track—left for reverse, right for forward.
The maximum number of channels
scrubbed in Pro Tools is eight, which would
enable you to scrub two stereo tracks (four
channels), but not two 5.1 surround tracks
(12 channels).
Scrubbing an audio track with the Scrubber
Scrub/Shuttle Mode
The distance and speed with which you drag
(with either the mouse, or an external MIDI When scrubbing normally, you can scrub at nor-
controller wheel) determine the length and mal playback speeds or slower. Scrub/Shuttle
speed of the scrubbed audio. Audio from the mode, however, lets you scrub at several times
scrubbed track is routed to its output, along with normal speed, which is helpful in playing
any effects assigned to the track. through large ranges and locating material.
To unlink the Edit and Timeline selections: Figure 11. Edit and Timeline selections unlinked
■ Deselect Operations > Link Edit and Timeline
While you could theoretically do this with the
Selection.
Edit and Timeline selections linked, as soon as
– or – playback is stopped, the playback range would
then be updated to that of the more recent edit
In the upper left of the Edit window, click the
range.
Link Selection button so it becomes unhigh-
lighted.
Playback/Edit Markers
Timeline selections are displayed in the Ruler
Link Selection button, disabled with Playback Markers, which appear as blue ar-
rows (red when recording). In addition, there
If you are working with a film or video scene,
are Pre- and Post-Roll Flags (which are green
you may want to unlink the Edit and Timeline
when enabled) indicating the location for
selections to work with material that is at a dif-
pre/post-roll.
ferent location than the current play range. The
scene you’re working with (defined by the Time-
line selection) may require some sound effects
and you can go to another location in the ses- Playback Markers with Pre/Post-Roll Flags
sion to find and audition them. Edit selections
can be played (choose Operations > Play Edit Se-
lection) without disrupting the current Timeline
selection. Once the desired material is found, Figure 12. Edit Markers
you can then go back to the Timeline selection
and place them within the context of the scene.
Selecting Regions
Before audio and MIDI material can be edited, it 1 With the Selector, drag within the region (left
must first be selected. A track’s Display Format or right) to select the material.
determines how the material is viewed and se-
lected.
If the Edit and Timeline selections are unlinked, 2 Shift-click the second region. Both regions be-
the Edit selection range is indicated by Edit come selected, along with the time range be-
Markers in the Ruler. See “Separate Edit and tween them (including any other regions).
Timeline Selections” on page 195 for details.
1 Select the “All” Edit Group in the Groups List. 2 With the Selector, click somewhere near the
beginning of the track in which you want to
2 Click in any track with the Selector and
make the selection.
choose Edit > Select All.
3 Click Play in the Transport window to begin
– or –
playback.
Triple-click with the Selector in any track.
4 When playback reaches the point where you
want the selection to begin, press the Down Ar-
Selecting All from Timebase Rulers row key.
You can select all regions in all tracks displayed 5 Press the Up Arrow key at the point where you
in the Edit window by double-clicking in any want the selection to end. The selected range be-
Timebase Ruler. comes highlighted.
1 Make sure the Edit and Timeline selections are To automatically scroll to the beginning of the
linked. selection (or to the location of the on-screen
cursor), press the Left Arrow key. To scroll to the
2 Double-click in any Timebase Ruler. All re-
end of the selection, press the Right Arrow key.
gions in all displayed audio and MIDI tracks are
selected. Tracks that are hidden are not selected.
Object Selections (TDM Systems Only)
To select all material in all tracks, along with You can use the Object Grabber to select discon-
Conductor events:
tiguous regions on one or more tracks. Discon-
1 Make sure the Edit and Timeline selections are tiguous selections must encompass entire re-
linked. gions. If you want a discontiguous selection to
include a portion of a region, first turn the por-
2 While pressing Option (Macintosh) or Con-
tion into a new region with the Separation
trol (Windows), double-click in any Timebase
Grabber (see “Separation Grabber” on page 211)
Ruler. All regions in all displayed audio and
or the Separate Region command (see “Separate
MIDI tracks are selected, along with all events in
Region Command” on page 210).
each of the Conductor tracks.
NOTE: The Object Grabber is not available when
the Edit mode is set to Shuffle or Spot.
Object Grabber
Discontiguous selection
Converting to an Object selection is useful If using the Object Grabber (TDM systems only),
when working with large selections, especially regions on the other tracks in the group are se-
across multiple tracks, and want to remove cer- lected if they fall within the range of the se-
tain regions from the selection. lected region.
To extend a selection to a region start or end The selection is extended from the original In-
point: sertion point to the Marker or Memory Loca-
1 With the Selector, select a portion of a region, tion.
or click anywhere in the region.
2 Press Shift+Tab to extend the selection to the Using the Selection Indicators
region’s end point. The Selection Indicators at the top of the Edit
– or – window can define precise edit selections. Time
values for the Selection Indicators use the time
Press Shift+Option+Tab (Macintosh) or format for the Main Time Scale.
Shift+Control+Tab (Windows) to extend the se-
lection to the region’s start point.
■ Press Escape to exit the Selection Indicators ■ Enable the All Edit Group and make a selec-
without entering any values. tion in any track.
Control (Windows), press Minus on the nu- dows) with the Selector in any Timebase Ruler.
meric keypad.
Press semicolon to move the selection to the gion start, end, or sync point.
next track. – or –
In either instance, the original Edit selection be- 3 Press Option+Tab (Macintosh) or Control+Tab
comes deselected. (Windows) to move the cursor to the previous
region start, end, or sync point.
To extend a selection to an adjacent track:
To make a selection with the Scrubber:
1 Enable the Commands Focus.
1 Choose Setups > Preferences. In the Operation
2 With the Selector or Grabber, make a track se-
page of the Preferences dialog, select the option
lection. for “Edit Insertion Follows Scrub/Shuttle,” then
3 Press Shift+P to extend the selection to the click Done.
previous track. 2 Scrub with the Scrubber to find an appropriate
– or – start point for the selection, then release.
4 Press Shift+semicolon to extend the selection 3 While pressing Shift, scrub to an appropriate
to the next track. end point for the selection, then release. The
range between the initial and final scrub be-
In either instance, the original Edit selection re- comes selected.
mains selected.
All tracks plays for the range of the selection, in- Playback ranges for auditioning start/end points
cluding pre/post-roll if enabled.
To audition a selection start point:
■ Press Command+Left Arrow (Macintosh) or
■ Press Command+Option+Right Arrow (Mac- You can also enable Loop Playback by Control-
intosh) or Control+Alt+Right Arrow (Windows). clicking (Macintosh) or Right-clicking (Win-
dows) the Play button in the Transport window.
Or, with the Numeric Keypad Mode set to Trans-
Looping Playback
port, press 4 on the numeric keypad.
When Loop Playback is enabled, the selected
4 Click Play in the Transport window.
track range repeats on playback. If there is no se-
lection, playback occurs normally from the cur- Playback begins from the pre-roll point (if en-
rent cursor location. abled) and continues to the selection’s end
point, where it loops back to the start point.
NOTE: A selection must be at least 1 second in
length for it to loop on playback. 5 Click Stop in the Transport window to stop
playback.
Looping playback is a useful way to check the
rhythmic continuity of a selection when work-
Loop Playback and Audio Recording
ing with musical material. If you’re working
with one-bar selections, you can loop playback When Loop Playback is enabled, Pro Tools will
to see if the material loops cleanly. If it seems to not loop when attempting to record audio
skip, you should then adjust the length of the tracks with QuickPunch, Destructive Record, or
selection until it works “musically” within the Nondestructive Record mode.
context of the playlist and the other tracks.
To loop record audio tracks in Pro Tools, you
must enable Loop Record mode.
With the Edit and Timeline selections unlinked, 1 If desired, set the Edit mode to Grid to con-
selections can be made in the Timeline that are strain movement to the current Grid value.
distinct and separate from Edit selections. 2 With the Grabber, drag the first Playback
With the Edit and Timeline selections linked, Marker (down arrow) to set the start point.
any Edit selections that are made are mirrored in
the Timeline.
Timeline Selections to/from Edit To play an Edit selection with the Playhead
Selections enabled:
When the Edit and Timeline selections are un- 1 Deselect Operations > Linked Edit and Time-
To copy a Timeline selection to an Edit selection: 4 Choose Operations > Play Edit Selection.
■ Choose Operations > Copy Timeline Selection The Playhead jumps to the Edit selection and
to Edit. plays it from beginning to end, and then stops.
Because regions are the basic building block of Capture Region Command
audio and MIDI tracks, understanding how they
are created, edited, and arranged is essential to The Capture Region command defines a selec-
taking full advantage of the editing capabilities tion as a new region and adds it to the Regions
of Pro Tools. List. From there, the new region can be dragged
to any existing tracks.
This chapter covers basic editing functions as
they apply to regions and selections. The mate- To capture a new region:
rial, for the most part, applies to both MIDI and
1 With the Selector, drag within an existing re-
audio data.
gion to select the material for the new region.
For editing procedures more specific to MIDI,
see Chapter 23, “MIDI Editing.” For more ad-
vanced editing procedures, see Chapter 18, “Ad-
vanced Editing.” You should, however, become
familiar with the information in this chapter be-
Selecting a region portion
fore moving on to the others.
2 Choose Edit > Capture Region.
Separation Grabber
2 Choose Edit > Heal Separation. 2 Drag the selected regions from the Regions
List to a track at the desired point.
If the regions won’t heal, there are other ways to
return the separated regions to a single region. If dragging multiple regions, the regions are
◆ Delete one of the two separated regions (make placed on adjacent tracks. If dragging a stereo re-
sure you’re in Slip mode so the gap doesn’t gion, it must be placed in a stereo track or in two
close) and use the Trimmer to expand the re- mono tracks.
maining region to its original length. For infor- Regions are placed according to the current Edit
mation on using the Trimmer, see “The Trimmer mode:
Tool” on page 215.
• In Shuffle mode, existing track regions are slid
– or – as necessary to make room for the new region.
◆ Delete both of the separated regions and drag • In Spot mode, you are prompted by the Spot
the original region from the Regions List to the dialog to enter a location for the dragged re-
original location. For information on placing re- gion (see “Spotting Regions” on page 219).
gions, see “Placing Regions in Tracks” on
page 212. • In Grid mode, the dragged region snaps to the
nearest Grid boundary.
You can easily place and align a region’s start, If the region is already in the track, Command-
end, or sync point to the Edit insertion point. Control-click (Macintosh) or Control-Start-click
This technique is useful in post production ap- (Windows) the region with the Grabber.
plications since it allows you to set a reference
point and quickly place sound effects while en- To place the sync point of a region at the Edit
suring that their start point remains consistent. insertion point:
You can drag a region from the same track, from 1 Click with the Selector in the track at the de-
another track, or from the Audio or MIDI Re- sired time location.
gions List. 2 While pressing Shift+Control (Macintosh) or
Shift+Start key (Windows), drag the region from
NOTE: For TDM systems, when Continuous Scroll
the Regions list, or from another track, to the
with Playhead is selected, regions snap to the play-
destination track.
head, instead of the Edit insertion point.
– or –
To place the start of a region at the Edit insertion
point: If the region is already in the track, Shift-Con-
trol-click (Macintosh) or Shift-Start-click (Win-
1 Click with the Selector in the track at the de-
dows) the region with the Grabber.
sired time location.
2 For TDM systems, if Continuous Scroll with 1 With the Grabber, select the region you want
Playhead is enabled, move the playhead to the to align to by clicking it.
start of the selected region. For details, see 2 For TDM systems, if Continuous Scroll with
“Moving the Playhead” on page 208. Playhead is enabled, move the playhead to the
3 With the Grabber, Control-click (Macintosh) start of the selected region. For details, see
or Start-click (Windows) the region you want to “Moving the Playhead” on page 208.
move. 3 With the Grabber, Shift-Control-click (Macin-
– or – tosh) or Shift-Start-click (Windows) the region
you want to move.
Control-drag (Macintosh) or Start-drag (Win-
– or –
dows) a region from the Regions List to another
track. Shift-Control-drag (Macintosh) or Shift-Start-
drag (Windows) a region from the Regions List
The start point of the second region is aligned to
to another track.
the start of the first region.
The sync point of the second region is aligned to
To align the end point of a region to the start of the start of the first region.
another region (on a different track):
1 With the Grabber, select the region you want
to align to by clicking it.
To trim a region’s start or end point by the Nudge Region Sync Points
value:
The placement of regions in Grid and Spot
1 Configure the Nudge value as desired. For de- mode can be based on the definition of a region
tails, see “Defining the Nudge Value” on sync point. Sync points are used when a point
page 222. within a region must be aligned to the Grid or to
2 With the Grabber, select the region you want a particular SMPTE or bar/beat location. This ca-
to trim. pability is important in placing music and
sound effects for film and video work.
3 While pressing Option (Macintosh) or Alt
(Windows), press Plus or Minus on the numeric For example, suppose you had an audio region
keypad to trim the region’s start point by the for a door slam that included the creak of the
Nudge value. door closing, the actual slam, and the reverb of
the slam. You may want to align the “slam” to
– or –
other locations within the session.
While pressing Command (Macintosh) or Con-
trol (Windows), press Plus or Minus on the nu- To identify a region sync point:
meric keypad to trim the region’s end point by 1 Set the Edit mode to Slip by clicking its button
the Nudge value. in the upper left of the Edit window.
Spotting Regions
Spot mode is useful for sessions in which you
want to spot regions to precise locations based
on any of the Time Scales. This can be particu-
larly useful when performing post-production Spot dialog
tasks. In Spot mode you can spot a region by Each of the fields in the Spot dialog are dis-
specifying a SMPTE frame (TDM systems only) played in the chosen Time Scale.
or bar and beat location, by capturing an incom-
ing time code address, or by using the region’s 4 For TDM systems, if the Time Scale is set to
To learn more about using SMPTE with This mode is especially useful for lining up re-
Pro Tools, refer to Chapter 35, “Time Code Syn- gions at precise intervals, as when working with
chronization.” a session that is bar/beat based. For example, if
the Grid value is set to quarter-notes (0|1|000),
Region Time Stamps dragging a region to a new location causes it to
snap to the nearest quarter-note boundary.
When a region is created, it is time stamped rel-
ative to the SMPTE start time specified for the When the Display Preference for “Draw Grid in
session. This Original Time Stamp is perma- Edit Window” is enabled, vertical Grid lines ap-
nently stored with the region and cannot be pear in the Edit window.
changed. If a region is ever moved, it can easily
Grid lines in the Edit window can also be en-
be placed at its original position from the Spot
abled and disabled by Control-clicking (Macin-
dialog.
tosh) or Right-clicking (Windows) the Indicator
When the Original Time Stamp for a region is Dot for any Timebase Ruler.
initially set, this same location is also used to de-
fine the region’s User Time Stamp.
In addition to affecting the placement of re- 1 Configure the Grid value as desired. For de-
gions, the Grid value also constrains Edit and tails, see “Defining the Grid Value” on page 221.
Timeline selections, and determines how the 2 Drag a region from the Regions List to an ex-
Quantize Regions command works. isting track.
– or –
To set the Grid value:
1 From the Display menu, select the Time Scale With the Grabber, drag a region already in a
you will use for the Grid value. track to a new location.
To set the Nudge value: 3 On the numeric keypad, press Plus (+) to move
1 From the Display menu, select the Time Scale the selection forward by the Nudge value.
you will use for the Nudge value. – or –
– or –
Press Minus (–) to move the selection back by
To keep the Main Time Scale and use a different the Nudge Value.
time format for the Nudge value, deselect Fol-
The Nudge command works the same regardless
low Main Timebase in the Nudge pop-up in the
of the Edit mode. Adjacent regions are over-
upper right of the Edit window.
lapped in Shuffle mode, the Spot dialog does not
2 From the Nudge pop-up menu in the upper appear when in Spot mode, and shifted material
right of the Edit window, select the Nudge value. does not snap to the Grid when in Grid mode.
To lock a region:
1 With the Grabber, select the region or regions
to lock. The regions can even reside on multiple
tracks.
Muted audio region (middle)
2 Choose Edit > Lock Region/Unlock Region.
To mute a region or regions:
1 With the Grabber, select the region or regions
you want to mute. The regions can even reside
on multiple tracks.
Locked audio region
2 Choose Edit > Mute/Unmute Region. The se-
A small lock appears in the region, indicating it lected regions become dimmed, indicating they
has been locked and cannot be moved. If you at- are muted.
tempt to perform edits that would move a
locked region, Pro Tools alerts you. To unmute a region, select it and choose Edit >
Mute/Unmute Region.
In Shuffle mode, locked regions, and all regions
occurring after the locked region, are not dis-
placed when other neighboring regions are
moved. If there is not enough room to place or
Edit Commands
duplicate a region in front of a locked region, Cut, Copy, Clear, and Paste
the insertion area is disabled.
Use the Cut, Copy and Paste commands to rear-
Locking a region prevents it from being range and edit track material. Edits can operate
moved only—operations such as recording on entire regions selected with the Grabber, or
and automation editing still affect it. on track ranges selected with the Selector. Edits
can also work across multiple tracks (see “Edit-
ing across Multiple Tracks” on page 228).
3 Drag with the Selector in the track to select 4 Choose Edit > Cut to remove the selection and
the material you want to clear. place it on the Clipboard.
– or – – or –
Use the Grabber to select one or more regions Choose Edit > Copy to place the selection on the
(or a group of MIDI notes). Clipboard, without removing it.
4 Choose Edit > Clear to remove the selection. If a portion of a region was cut or copied, the
material on the Clipboard appears as a new re-
If a portion of a region was cleared, new regions
gion in the Regions List. If a portion of a region
are auto-created from the material residing out-
was cut, new regions are auto-created from the
side of the selection. If working in Shuffle mode,
material residing outside of the selection.
adjacent regions are slid over, as necessary, to
fill the blank space. When working in Shuffle mode, adjacent re-
gions are slid over, as necessary, to fill blank
Cut and Copy Commands spaces.
1 If desired, set the Edit mode to Grid to con- The following are two special functions for
strain the insertion point or selection to the cur- copying and pasting automation data.
rent Grid value. ◆ To copy all automation playlists for a track,
2 With the Selector, click in a track at the point press Control (Macintosh) or the Start key (Win-
where you want to paste the material. Press Tab dows) when copying from any of the track’s au-
to move the insertion point forward to region tomation playlists. This special function also
start and end times—to move back, press Op- works across multiple tracks.
tion+Tab (Macintosh) or Control+Tab (Win- ◆ To paste from one type of automation playlist
dows). to another similar playlist (for instance, from a
– or – volume playlist to a send level playlist), press
Control (Macintosh) or the Start key (Windows)
Use the Selector or Grabber to make a selection when pasting.
where the material will be placed.
For more information on working with automa-
3 Choose Copy > Paste. tion data, see Chapter 28, “Automation.”
If pasting at an insertion point in Shuffle mode,
material to the right of the paste point is shifted Editing across Multiple Tracks
to the right. In Slip mode, the material is over-
written with the paste. When working with data from multiple tracks,
there are some important points to remember.
If pasting into a selection in Shuffle mode, the
selection is replaced by the Clipboard’s contents
with the adjacent material slid left or right as
necessary. In Slip mode, the selection is also re-
placed but with the surrounding material re-
maining unchanged.
is merged with existing track material (instead the material you want to repeat.
of replacing). – or –
◆ Provided the number of tracks and channels Refer to the DigiRack Plug-Ins Guide for
are the same for the source and destination, you more information about AudioSuite plug-
can drag regions between multi-channel tracks ins.
and mono tracks.
◆ The source and destination for dragged re-
gions can be mixed. For example, you can drag Waveform Repair with the
regions from a 5.0 track (containing five chan- Pencil Tool
nels) to a stereo track and three mono audio
tracks. The Pencil tool allows you to destructively “re-
draw” waveform data. This tool is most com-
◆ When dragging multi-channel regions to
monly used to repair a pop or click in an audio
mono tracks, the destination tracks must be ad-
file. A pop or click appears as a sudden sharp
jacent.
spike in a waveform. This tool only becomes ac-
◆ When dragging regions from mono tracks to a tive when the Edit window is zoomed in to the
multi-channel track, the source tracks need not sample level.
by adjacent.
The Pencil tool is a destructive editing tool
that permanently modifies the audio file on
disk and should be used with caution.
Pencil tool
Replacing Regions
(TDM Systems Only)
The Replace Region command supports drag- copy and choose Edit > Copy.
ging multi-channel regions from the Audio Re- 2 Select the area you want to fill using the Selec-
gions List to multi-channel tracks, provided tor and choose Edit > Repeat Paste To Fill Selec-
they are the same format. tion.
For example, you can replace a stereo region, se- 3 If pasting audio regions, the Batch Fades dia-
lected in a stereo audio track, with another ste- log opens. Configure the dialog as desired to in-
reo region from the Audio Regions List. But you sert crossfades between each pasted region, then
cannot replace it with two mono audio regions. click OK.
To use the Time Trimmer in Grid Mode: 2 Select “TCE Trimmer” from the Trimmer pop-
up menu.
1 Set the Edit mode to Grid.
3 Click the region near its start or end point.
2 Select “TCE Trimmer” from the Trimmer pop-
The Spot Dialog opens. Using any Time Scale,
up menu.
enter a new start or end time (or duration) for
the region, then click OK. A new region is auto-
matically processed using the Time Compres-
sion/Expansion AudioSuite plug-in. The new
Trimmer set to TCE
region appears in the playlist and in the Regions
3 With the Time Trimmer, drag the region’s start List.
or end point to compress or expand the region
to the grid (for example, by quarter notes). The
region is automatically processed using the
Time Compression/Expansion AudioSuite plug-
in. The new region appears in the playlist and in
the Regions List.
This type of selection creates a crossfade on both This type of selection creates a crossfade after
sides of the splice point, which affects the vol- the splice point. It is useful if you want to main-
ume of region 1 and region 2. It is the most tain the amplitude of region 1 until its very end.
common type of crossfade. When making selections for crossfades that oc-
cur on the border of two regions, you can use
This crossfade type requires that region 1 con-
the Tab key to move the cursor to the exact be-
tain audio material beyond its end point, and
ginning or end of a region.
region 2 contain audio material before its start
point. This crossfade type requires that region 1 con-
tain audio material beyond its end point.
Pre Crossfade
The Fades Dialog
border of region 1 and 2
‘Pre’ crossfade
Click this button to audition your crossfade. Click this button to display the specified fade
Pro Tools plays the audio in one of two ways, curves without showing the actual audio wave-
depending on your system: forms. This is the default view when you open
the Fades dialog.
◆ Pro Tools 24 MIX and Pro Tools 24 systems al-
low crossfade auditioning directly from your au- Fade Curves and Separate Waveforms
dio interface outputs.
◆ All other Pro Tools systems use Apple’s Sound
Manager to audition crossfades. Use the Digide- Click this button to display the specified fade
sign Sound Drivers (automatically installed with curves along with separate views of the fade-in
Pro Tools) to audition via your audio interface and fade-out waveforms.
outputs. Use the Macintosh Sound Control
Panel to set the Output choice to Digidesign Fade Curves and Superimposed Waveforms
Sound Drivers. (If you do not use the Sound
Drivers, you will hear crossfades through the
Macintosh’s audio output.) Click this button to display the specified fade
curves along with superimposed views of the
View First Track
fade-in and fade-out waveforms.
Zoom In
Preset Curve 2
Preset Curve 6
Fade Link
Preset Curve 2
Preset Curve 1
Preset Curve 7
Overlap Fade This combination of curves keeps 5 Click Crossfade and set the default shape for
both regions at full amplitude throughout the crossfades, then click OK.
crossfade: region 2 “jumps in” at the beginning 6 Click Done.
and region 1 “jumps out” at the end.
1-out
2-in
Overlap Crossfade
ond region. Crossfade selections can begin and press Delete (Macintosh) or Backspace (Win-
end anywhere in their respective regions. dows).
– or –
To create a pre- or post-crossfade:
Drag the Fade In/Out curves to the desired 1 With the Selector, click in the track that con-
shape. By choosing None as the Linking option, tains the regions you want to crossfade.
you can drag the beginning or end points of a
2 Press Tab to move forward to the next region
fade curve to adjust its beginning or end point.
boundary. Press Option+Tab (Macintosh) or
8 Click the Audition button, or play the session, Control+Tab (Windows) to move back to the
to hear the crossfade again. previous region boundary.
9 When the crossfade is right, click OK. The fade 3 Shift-drag to adjust your selection, or press
is calculated and written to disk, but the audio Shift+Tab to extend the selection forward to the
files and regions remain unchanged. Crossfades next region boundary. Press Option+Shift+Tab
are stored in the Fades Folder within the session (Macintosh) or Control+Shift+Tab (Windows) to
folder. extend the selection back to the previous region
boundary.
Crossfade lengths can later be resized with
the Trimmer. 4 Choose Edit > Fades > Create Fades.
which applies real time fade-ins/outs to all re- calculates the fade and writes it to disk. The cho-
gions during playback. These fades are not writ- sen fade curve appears in the region.
ten to disk, but automatically applied during
playback. To create a fade-out:
1 Select the end of the region that you want to
fade out. The selection must extend to the exact
end of the region or a blank area after the region
in the track.
Creating Fade-Ins/Outs
Depending on how you make the selection, you
can position a fade-in/out at the exact begin- Selecting the end of a region for a fade-out
ning or end of a region, or position it so it ex- 2 Choose Edit > Fades > Create Fades. Choose
tends into a blank area of the track. The length your fade-out curve and other parameters.
of the selection in the region determines the
3 Click the Audition button to hear the fade (or
length of the fade-in/out.
press the Spacebar to start/stop playback).
You can also fade to the beginning or end of a
4 You can adjust the curve by dragging it or by
region from an insertion point.
choosing a different shape with the Out Shape
pop-up menu.
To create a fade-in:
5 When you are finished, click OK. Pro Tools
1 Select the beginning of the region that you
calculates the fade and writes it to disk. The cho-
want to fade in. The selection must extend to
sen fade curve appears in the region.
the exact beginning of the region or a blank area
prior to the region in the track. Fade lengths can later be resized with the
Trimmer.
Name Specifies the base name for regions cre- 5 In the Strip Silence window, adjust the sliders
ated with Strip Silence. for Strip Threshold and Minimum Strip Dura-
tion until the Strip Silence rectangles appear in
Auto Number Start Specifies the number at
the selection.
which sequential auto-numbering starts.
Suffix Specifies text appended to the end of the Figure 14. Strip Silence rectangles
name, after the auto numbering. For finer resolution on these sliders, press Com-
mand (Macintosh) or Control (Windows) while
For example, if you set the naming parameters
adjusting them.
to:
6 To retain material before and after the new re-
• Name = SFX
gions, adjust the sliders for Region Start Pad and
• Auto Number Start = 23 Region End Pad.
• Leading Zeros = 1
• Suffix = .Reel1
The Insert Silence command is a simple and ◆ If all selected tracks are displayed as automa-
convenient way to insert silence in sessions. tion data, silence is inserted only into the auto-
This command allows you to make a selection mation type visible on each track.
on a track (or tracks) and insert precisely that ◆ If all selected tracks are displayed as automa-
amount of silence. In Shuffle Mode, all data on tion data, press Control (Macintosh) or the Start
the track is shuffled later in the track by an key (Windows) while choosing the Insert Si-
amount equal to the selection. lence command to insert silence on all automa-
tion playlists for all selected tracks.
In Grid Mode, the Insert Silence command
works just like the Clear command.
To insert silence into a track:
Shuffle Mode When inserting silence on multi- 1 Make a selection on the desired tracks. The
ple tracks in Shuffle mode, the following condi- length of the selection determines the duration
tions apply: of the silence inserted.
◆ If any track is displayed as audio/MIDI data, 2 Choose Edit > Insert Silence.
the selected duration of silence is inserted into
the audio/MIDI data and all underlying automa- Pro Tools inserts the selected amount of silence.
tion data on all selected tracks. All subsequent In the process, it splits the regions at the begin-
regions are shuffled by the amount of silence in- ning of the insertion point, and moves the new
serted. On MIDI tracks, only notes that are se- regions later in the track by an amount equal to
lected from the beginning are affected, so if you the length of the selection.
have selected the tail of a note and you Insert Si-
lence, the note will remain unchanged.
When consolidating audio regions with the To rename one or more regions:
Consolidate Selection command, if the selec-
1 If you will be renaming an auto-created re-
tion contains muted regions, the muted regions
gion, make sure to select Display > Auto-Created
are treated as silence. Whether or not a track is
Regions.
muted, or contains Mute automation, does not
affect the Consolidate Selection command. 2 Select one or more region to be renamed in ei-
ther the Audio or MIDI Regions List.
4 When prompted, enter a new name for the re- Auto Number Start Sets the start number for the
gion. If a whole-file audio region was selected, sequentially numbered new regions.
specify whether just the region is renamed, or
the region and the disk file. Leading Zeros Determines the number of zeros
that occur before the auto numbers.
You can locate and remove unused regions in a When clearing audio files for multiple regions,
session with the Clear Selected command. Pro Tools presents a warning dialog for each au-
dio file. To bypass repeated warning dialogs:
The Clear Selected command cannot be un-
■ Option-click (Macintosh) or Alt-click (Win-
done.
dows) the Delete button in the Clear Audio dia-
To find and remove unused regions in a session: log. This permanently deletes each successive
audio file from your hard drive (for each of the
1 For MIDI regions, choose Select Unused from
unused regions) without any further warnings.
the MIDI Regions List pop-up menu.
Use this “power delete mode” with caution,
since deletion of these files cannot be undone.
The Compact Selected command can pad the re- 5 Enter the amount of padding in milliseconds
gions of the compacted file by a user-selectable that you want to leave around each region in
amount. You may want to do this because the file.
Pro Tools requires extra audio data before and
6 Click Compact to compact the file or Cancel
after audio regions to create crossfades. So, if
to cancel the command.
your regions have crossfades, or if you want to
pad the regions for the sake of any future trim- Once the Compact operation has been com-
ming, you should enter an appropriate amount pleted, the session is automatically saved.
of padding (in milliseconds) to allow for this.
3 Click OK.
To select all tempo events: Figure 15. Before and after change in tempo
■ Double-click with the Selector in the Tempo After editing or moving a tempo event:
Ruler.
◆ Bar and beat locations for audio regions
(which are sample-based) are adjusted for the
To clear a range of selected tempo events:
new tempo. The audio region’s sample and
1 If desired, set the Edit mode to Grid to con- SMPTE locations remain unchanged.
strain the selection to the current Grid value.
◆ MIDI notes (which are tick-based) remain at
2 Drag with the Selector in the Tempo Ruler to the same bar and beat location. In relation to au-
select the tempo events you want to remove. dio, however, the notes shrink or expand based
on the new tempo, and result in new sample
3 Choose Edit > Clear to delete the selected
and SMPTE locations for the note start and end
tempo events.
times.
The Identify Beat command lets you establish a Tempo events and Bar|Beat Markers cannot
tempo/meter map for audio that was recorded be mixed. If a session contains tempo
without listening to the click, or for imported events and you attempt to insert Bar|Beat
audio with unknown tempos. Markers, existing tempo events are con-
verted to Bar|Beat Markers (and vice versa).
The Identify Beat command analyzes a selection
range (usually with a distinct number of beats or Identifying Beats
measures) and calculates its tempo based on the
specified meter. In doing this, Bar|Beat Markers To add Bar|Beat Markers for a one-bar drum loop:
for the calculated tempo are inserted and appear
1 Place a one-bar drum loop at the beginning of
in the Tempo Ruler at the beginning and end of
an audio track.
the selection; in addition, meter events are in-
serted into the Meter Ruler. 2 Select Display > Samples. This ensures that the
selected audio material will be sample-accurate.
You can use Beat Detective to generate
Bar|Beat Markers within a selection that in- 3 Select the audio region with the Grabber and
cludes rhythmic changes on every beat and choose Edit > Identify Beat.
sub-beat. For more information, see
Chapter 22, “Beat Detective.”
Current Meter
As meter events are encountered during play-
back, the session’s current meter is displayed in
the Transport window.
current meter
Inserting Meter Events Select the Snap To Bar option if you want the in-
serted meter event to fall cleanly on the first
To insert a meter event: beat of the nearest measure.
1 Choose MIDI > Change Meter. 3 Select a note value for the number of clicks to
sound in each measure. If desired, select the dot
– or –
(.) option for a dotted click value.
Click the Change Meter button in the far left of
the Meter Ruler. For some meters, it may be desirable to use
a dotted value for the click. For instance, if
using a meter of 6/8, a dotted eighth-note
click (yielding two clicks per measure) is
more suitable than a straight eighth-note
Change Meter button click (six clicks per measure).
– or –
Ruler.
Partial Measures
To renumber bars:
Aligning Beat 1 to a SMPTE Location 1 Choose MIDI > Renumber Bars.
When scoring to film or video, you will often 2 Specify the bar you want to renumber, along
need to start a section of music at a precise with the new bar number, then click Renumber.
SMPTE time code location. Since this location
will usually not fall cleanly at the beginning of a
measure, you can insert a meter event at the
time code location where the music needs to
start.
NOTE: Only contiguous selections can be saved Pre/Post Roll Times Recalls pre- and post-roll
with Memory Locations. Discontiguous selections, times (but not whether they are enabled). This
made with the Object Grabber, will be recalled as if property can be stored with a Selection Memory
the selection were made with the Time Grabber. Location to recall record and play ranges along
with pre/post-roll.
None Recalls no Time Properties and is therefore
referred to as a General Properties Memory Loca- Track Show/Hide Recalls which tracks are hid-
tion. den. Use this property to display groups of
tracks for editing and mixing.
Bar|Beat and Absolute Reference
Track Heights Recalls all Track Heights. Use this
The Reference pop-up determines whether the
option along with the Zoom Settings option to
Marker or Selection Memory Location is
recall edit environments that are suited for par-
Bar|Beat or Absolute. When set to Bar|Beat, the
ticular tasks, such as editing down to the sample
Memory Location is tick-based and its bar and
level or trimming MIDI notes.
beat location remains constant if the tempo is
changed—though its relation to audio is scaled, Group Enables Recalls which Edit and Mix
resulting in a new sample location. Groups are enabled. This option is helpful in re-
calling groups for particular edit and mixing op-
erations, such as muting all drum tracks or fad-
ing a stereo pair.
tion from the numeric keypad. and select any General Properties you want to
save with the Marker.
To create a Marker Memory Location: 7 Click OK. The Marker is created and appears in
1 Configure any session settings you will save the Markers Ruler, and in the Memory Locations
with the Marker Memory Location, such as window.
zoom settings, pre/post-roll times, Show/Hide
status for tracks, Track Heights, and Edit and To create a Selection Memory Location:
Mix Group enables. 1 Configure any session settings you will save
2 Make sure to select Operations > Link Edit and with the Selection Memory Location, such as
Timeline Selection. zoom settings, pre/post-roll times, Show/Hide
status for tracks, Track Heights, and Edit and
3 If the Markers Ruler is not displayed, select Mix Group enables.
Display > Ruler View Shows > Markers.
2 Select a range of material in one or more
4 Click with the Selector at the desired location tracks.
in any track or Ruler. To place a Marker at the be-
ginning of a region, select the region with the 3 Press Enter on the numeric keypad.
2 Press Enter on the numeric keypad. 3 For inserted Markers to have a Bar|Beat refer-
ence, make sure to set the Time Scale to
3 In the Memory Location dialog, select the
Bars:Beats.
None option.
4 Click Play in the Transport window.
4 If desired, enter a name for the new Memory
Location and select any General Properties you 5 When the location is reached, press Enter on
want to save with it. the numeric keypad. A Marker is automatically
created and appears in the Markers Ruler.
5 Click OK. The Selection Memory Location is
created and appears in the Memory Locations When auto-creating Markers, they are named
window. and numbered as “Marker 1,” “Marker 2,”
“Marker 3,” etc.
In the New Memory Location dialog, you
can Option-click (Macintosh) or Alt-click When the option for Default To Marker is dese-
(Windows) any General Property to enable lected, new Memory Locations default to what-
or disable all properties. You can also Com- ever type was last created. Therefore, if a Selec-
mand-click (Macintosh) or Control-click tion Memory Location was created last, it will be
(Windows) any property to toggle its state the type that is created on the fly. In this case,
and the state of all other General Properties. the name for the created Memory Location is
based on the start of the Edit selection using the
Creating Memory Locations on the Fly time format for the Main Time Scale (such as
“2|2|305” or “0:02.658”).
When the Editing Preference for “Auto-Name
Memory Locations When Playing” is enabled,
Memory Locations can be created while playing
without encountering the New Memory Loca-
tion dialog. This option can also be selected
from the pop-up menu in the Memory Loca-
tions window.
3 In the Memory Locations window, click the 2 Enter the new name for the Memory Location
Memory Location to recall it. and click OK.
– or –
To redefine the General Properties stored with a
With the Numeric Keypad Mode set to Classic, Memory Location:
press the Memory Location number followed by 1 As desired, make changes to the session’s
period. zoom settings, pre/post-roll times, Show/Hide
– or – status of tracks, Track Heights, and Group En-
ables.
With the Numeric Keypad Mode set to Trans-
2 In the Memory Locations window, Control-
port or Shuttle, press period, the Memory Loca-
click (Macintosh) or Right-click (Windows) the
tion number, and period again.
Memory Location you want to redefine.
NOTE: When recalling a Memory Location from – or –
the numeric keypad, the Memory Locations win-
dow does not need to be open. If changing a Marker Memory Location, Con-
trol-click (Macintosh) or Right-click (Windows)
To recall a Marker from the Markers Ruler: the Marker in the Markers Ruler.
1 If the Markers Ruler is not displayed, select 3 In the Memory Location dialog, select the
Display > Ruler View Shows > Markers. General Properties you want to save with the
Memory Location.
2 Click on the Marker. The playback cursor lo-
cates to the Marker and any General Properties 4 Enter a new name for the Memory Location, if
stored with the Marker are recalled. desired, and click OK.
3 In the Memory Locations window, Control- Memory Location and choose Delete Memory
click (Macintosh) or Right-click (Windows) the Location from the pop-up menu.
Memory Location that you want to redefine. – or –
4 Enter a new name for the Memory Location, if ■ In the Memory Locations window, Option-
desired, and click OK. click (Macintosh) or Alt-click (Windows) the
Memory Location.
To move a Marker by dragging:
1 In the Markers Ruler, drag the Marker left or To delete all Memory Locations:
right. ■ In the Memory Locations Window, choose
Pre/Post-Roll
Active Main/Sub Counters in Memory Locations window
Selection Groups
Memory Location
You can click at the top of these columns for a
Memory Locations View Filter pop-up menu that will let you change the Main
If an icon is disabled, all Memory Locations as- and Sub Time Scale.
sociated with that property are hidden. How-
Sort by Time When selected, Markers are sorted
ever, if a Memory Location contains other prop-
by their order in the Timeline, followed by Se-
erties for an icon that is enabled, it is still
lection and General Properties Memory Loca-
displayed. When a view icon is enabled, it ap-
tions, which are listed in the order in which
pears in color. When it is disabled, it appears
they were created.
gray.
When Sort by Time is deselected, all Memory
Locations are listed in the order of their assigned
numbers.
Beat Detective operations can require a large Beat Detective involves the following steps:
amount of RAM, especially when working with
1 Define a selection of audio material, on a sin-
multiple tracks and lengthy selections.
gle mono track, multi-channel track, or across
multiple tracks.
To avoid low memory situations with Beat
Detective, do the following: 2 Adjust the Detection parameters so that verti-
■ Macintosh users should substantially increase cal beat triggers appear in Edit window, based on
the RAM allocated to Pro Tools . Under extreme the peak transients detected in the selection.
usage situations (eight or more tracks with selec-
3 Generate Bar|Beat Markers based on the beat
tions of five minutes or longer), you should allo-
triggers, thereby extracting a tempo map from
cate 100 MB, or even more, to the Pro Tools
the selection and using it for the session.
application.
– or –
■ If your computer does not have the extra
RAM, work with shorter selections, or individual 4 Separate and automatically create new re-
Beat Detective is most effective with rhythmic Beat Detective can improve the timing of some
audio material that has strong percussive at- audio material by calculating and extracting its
tacks. It should work well with most instru- average tempo, and then conforming its rhyth-
ments used in pop music, such as drums, guitar, mic components (regions separated with Beat
and bass. Beat Detective will be less successful Detective) to the session’s tempo map. You can
with audio material that has soft attacks, or le- even retain some of the original feel of the mate-
gato phrasing, such as strings and vocals. rial.
The Beat Detective window has four different Edit Smoothing After conforming regions, this
modes, accessed by the tabs in the upper left of option is used to fill the gaps between the re-
the window. Depending on the mode, the con- gions by automatically trimming them, and in-
trols in the upper right of the window change. serting crossfades if desired.
The Selection options for Beat Detective, in the
center, are available in each of the modes. Collection Mode Click this button to access a
sub-mode for collecting beat triggers for multi-
The Beat Detective modes include: ple tracks, each with different Detection param-
eters.
Bar|Beat Marker Generation Automatically gen-
erates Bar|Beat Markers corresponding to tran-
Opening the Beat Detective Window
sients detected in the audio selection.
Region Separation Automatically separates and To open the Beat Detective window:
creates new regions based on transients detected ■ Choose Windows > Show Beat Detective.
in the audio selection.
– or –
Region Conform Conforms all separated regions ■ Press Command+8 (Macintosh) or Control+8
within the selection to the current tempo map. (Windows) on the numeric keypad.
You can preserve some of the original feel of the
material with the Strength and Exclude Within Beat Detective is a floating window that can be
option, or impose an amount swing with the left open while working, adjusting the parame-
Swing option. ters in real time during playback, while viewing
the beat triggers that appear in your selection in
the Edit window.
7 To display the metric locations for the triggers, Editing Beat Triggers
select the Show Trigger Time option.
Even though Beat Detective offers a large
8 If you can’t get the beat triggers to appear at amount of flexibility in how transients are de-
the right locations, go back to step 2 and try the tected, there may times when beat triggers must
other Analysis algorithm. be deleted, moved, or manually inserted.
Use the following tips to verify beat triggers: False triggers, which do not represent an actual
beat or sub-beat in the source material, may ap-
◆ To focus on a particular area in the selection,
pear when raising the Sensitivity slider to detect
unlink the Edit and Timeline selections and set
low-level material. In these instances you can
the playback range by clicking or dragging in
locate and manually delete the false triggers.
any Timebase Ruler.
◆ Set the Edit window to scroll during playback, To delete a beat trigger:
zoom in, and watch for the triggers as the win-
dow scrolls. If necessary, use half-speed playback 1 With the Beat Detective window still open,
by Shift-clicking Play in the Transport window. choose the Grabber tool in the Edit window.
3 Option-click (Macintosh) or Alt-click (Win- 1 Raise the Sensitivity slider until the desired
dows) the trigger to delete it. transient is detected and a beat trigger appears.
2 Locate the beat trigger you want to move and Inserting Beat Triggers
drag it left or right.
If an important beat or sub-beat is not detected,
because of low level, you can manually insert a
beat trigger.
If Beat Detective has successfully captured To “tighten up” the original feel, while re-
enough of the sub-beats from a selection be- taining it, set the Exclude Within option to
fore separating, you can conform with the 10–15%.
Swing option to change the groove from a
4 To achieve a swing feel for the conformed re-
“straight” feel to one that is swung.
gions, select the Swing option and whether the
swing is based on 8th or 16th notes, then specify
a percentage value with the slider or by typing
in a value:
• Smaller percentage values yield less swing,
with 0% yielding none.
• Larger percentage values yield more swing,
with 100% yielding a triplet, swing feel.
Once you are satisfied with the results from Beat However, if you analyze only the track for the
Detective, it is recommended that you “flatten” overhead mics, the resulting beat triggers are
the tracks with the Consolidate Selection com- slightly later than the material on the other
mand, thereby writing contiguous audio files tracks (since sound travels more slowly to the
and regions, which are easier to play. See “Con- overhead mics). If you then extend the selection
solidate Selection Command” on page 256. to the other drum tracks and separate, the re-
gions from the kick, snare, and tom tracks will
Before consolidating a large selection across be cut slightly late.
multiple tracks, make there is enough RAM
available. See “RAM Requirements for Beat With Collection Mode, you can analyze each
Detective” on page 279. drum track separately, one at a time, optimizing
the Detection settings for each track until you
get the desired triggers. The triggers for each
Beat Detective and Collection track are added successively to the collection,
which can then be used to generate Bar|Beat
Mode Markers or separate new regions.
In some instances, it may be difficult for Beat
Detective to successfully analyze multiple tracks
Using Collection Mode
with the same Detection settings. With Beat De-
tective’s Collection Mode, you can collect a set Collection Mode is accessed by clicking the Col-
of beat triggers from different tracks, each with lection Mode button from the Bar|Beat Marker
different Detection settings, and use the collec- Generation or Region Separation page.
tion of triggers to generate Bar|Beat Markers or
separate new regions.
293
294
Chapter 23: MIDI Editing
You can edit individual MIDI notes and control- 3 Set the Time Scale to Bars:Beats. In addition,
ler events with the Pencil, Trimmer, and Grab- set the Edit mode to Grid and the Grid value to
ber. You can also use the various MIDI Opera- quarter notes (0|1|000).
tions (Quantize, Transpose, Change Velocity,
and Change Duration) to transform groups of With these settings, quarter notes will be in-
MIDI notes to affect pitch, timing, and phras- serted on the beat.
ing. For information on region-specific editing 4 Move the Pencil into the playlist area for the
for both MIDI and audio, see Chapter 17, MIDI track. Use the Edit window’s Ruler and the
“Working with Regions and Selections.” track’s mini-keyboard to locate the desired pitch
and location.
In addition to recording and importing MIDI When using the Pencil, the Current Cursor dis-
into Pro Tools, you can manually insert MIDI play in the upper right of the Edit window pro-
notes with the Pencil tool. vides feedback on its location.
The Pencil can be dragged after clicking (and be- Pencil tool set to Random
fore releasing) to adjust the note’s pitch or dura-
tion. 3 Set the Time Scale to Bars:Beats. In addition,
set the Edit mode to Grid and the Grid value to
quarter notes (0|1|000).
Adjusting the duration for an inserted note inserted and drag to the right.
With Grid mode enabled, Command-drag Inserting a series of notes with the Pencil
(Macintosh) or Control-drag (Windows)
5 When the desired number of notes are visible,
with the Pencil to snap the note’s end point
release.
to the nearest Grid boundary.
Use the Square shape for alternating velocities of
The Pencil tool shapes (Line, Triangle, Square,
loud and soft. Use the Triangle shape for a ramp
and Random) can be used to enter a series of
up and down of velocities. The Line shape en-
identical pitches with varying velocities. The
ters notes with identical velocities.
length and spacing for the inserted notes is de-
termined by the current Grid value. The note ve-
locities are determined by the Pencil shape.
become deselected.
When using the Grabber, if any portion of the MIDI notes can be transposed by dragging up or
rectangle touches a note (either its start or end down with the Grabber. If several notes are se-
point), the note is included in the selection. Se- lected before dragging, each is transposed.
lections made with the Grabber do not include
underlying controller and automation data for To transpose a MIDI note:
the MIDI track. 1 Set the MIDI track’s Display Format to Notes.
– or – 2 Select the Grabber tool.
■ With the Selector, drag across a range of notes. 3 While pressing Shift, drag the note up or
down.
2 With the Grabber, drag the note left or right Trimmer tool set to Standard
(press Shift while dragging to preserve the note’s 4 Move the cursor near the end of any of the
pitch). highlighted notes, so the Trim cursor appears.
Drag left to shorten the notes, drag right to
As the note is dragged, the Current Cursor dis-
lengthen them.
play indicates the new start point.
When a MIDI track’s Display Format is set to Ve- 1 Set the MIDI track’s Display Format to Veloc-
• Play the new note value on your MIDI con- 1 With the Grabber or Selector, select the notes
3 Click OK.
3 Click Done.
Auditioning Programs
When the Program Change window is open, Sysex event block
you can have Pro Tools automatically scroll While the contents of recorded System Exclu-
through the different patches for a track’s as- sive events cannot be directly edited in
signed MIDI device. Pro Tools, the events can be moved or nudged,
copied and pasted, or deleted.
To audition patches from the Program Change
window:
To move a sysex event:
1 To audition patches for a MIDI track while it
1 Set the MIDI track’s Display Format to Sysex.
plays, click Play in the Transport window.
2 With the Grabber, drag the sysex event left or
2 Open the Program Change window by click-
right.
ing the Program button in the Mix window, or
by inserting or editing a program change event If the Edit mode is set to Grid, the dragged event
in a MIDI track. snaps to the nearest Grid boundary. If the Edit
mode is set to Spot, the Spot dialog opens.
3 click a program number—the starting point
from which you will scroll through the patches. The placement of sysex event blocks can
4 If desired, enter a value for the number of sec- also be adjusted with Shift (see “Shift Com-
onds that will elapse between each program mand” on page 224) or Nudge (see “Nudg-
change. ing” on page 221).
To enable Note Chasing for a MIDI track: Though new MIDI tracks appear to have default
values for continuous controller playlists, this is
■ Click the track’s Playlist Selector and select actually not the case. For example, when view-
the option for Note Chasing. ing a MIDI track’s Mod Wheel playlist, you’ll see
that the breakpoint line is set to a default of
zero. However, since the modulation wheel on
your synth may purposely be set to a different
value, the default value in the track is not trans-
mitted when playing.
Note Chasing enabled in Playlist Selector pop-up
3 Click Done.
Global MIDI Playback Offset
The Global MIDI Playback Offset can also
Pro Tools offers a MIDI offset preference that al- be set from the MIDI Track Offsets window.
lows MIDI tracks to play back earlier or later
(than audio tracks) by a specified number of Individual MIDI Track Offsets
samples. The offset affects playback only and
does not alter in any way how MIDI data is dis- You can offset individual MIDI track offsets in
played in the Edit window. Pro Tools to compensate for delays in MIDI de-
vices (the time it takes to trigger events on a
This capability is provided in large part to com- sampler or synth).
pensate for the audio monitoring latency in
Pro Tools LE. If you are monitoring the output For example, if you have some kick drums that
of your MIDI devices with an external mixer or are being played by an audio track in Pro Tools
sound system (or headphones), there is no la- and want them to be perfectly “in sync” with
tency. If, however, you are monitoring the out- kick drums that are being played by a MIDI de-
put of your MIDI devices through a Digi 001 (or vice, you may need to use a MIDI offset. In this
Audiomedia III), your MIDI tracks will appear to example, it will usually take at least 5 ms to trig-
play slightly later than your audio tracks. The ger the MIDI notes, and it could take even
larger the setting for the Hardware Buffer Size longer, depending on the MIDI device.
(128, 256, 512, or 1024 samples), the larger the
latency.
2 Choose MIDI > Select Notes. 1 Using the Grabber or Selector, select the range
of MIDI notes that contains the notes.
3 Select the Bottom option and leave the num-
ber of notes set to 1. 2 Choose MIDI > Split Notes.
4 Click Apply. 3 In the Split Notes dialog, select the option for
Notes Between and enter the low and high notes
NOTE: In order for notes to be considered a chord, for the pitch range.
their start times must be within five ticks of each
other. When the either of the Pitch fields are selected,
you can play a pitch on your MIDI controller to
automatically enter it.
Split Notes
4 Click Apply. Notes falling within the specified
The Split Notes command has the same selec- pitch range are removed from the selection and
tion criteria as the Select Notes command, but placed on the Clipboard. The notes can then be
also lets you automatically cut or copy the se- pasted or merged to another a track.
lected notes when clicking Apply.
Quantize
The Quantize command adjusts MIDI note loca-
tions and durations so that timing is improved,
or so that a particular rhythmic “feel” is
achieved. Quantize works by aligning notes to a
Quantize Grid, the size of which is defined in
the Quantize window by a standard note dura-
tion.
To open the Quantize window, choose MIDI > Figure 19 shows how notes are adjusted by the
Quantize. Each of the Quantize options is dis- different What To Quantize options.
cussed in the following sections.
before quantize
Quantize window
Figure 19. What To Quantize examples
100% Swing
(640 ticks)
100% Swing, eighth note grid
Quantize Examples
To quantize while preserving the original feel:
The following examples illustrate some of the
1 Select the range of MIDI notes to be quan-
more common uses for the Quantize command.
tized.
If you intend to loop playback while quantizing, 2 Choose MIDI > Quantize.
you may want to deselect Operations > Link Edit
and Timeline Selection. This ensures that the 3 Under What to Quantize, select the Attacks
play range will not change when selected notes option. To quantize note durations as well, se-
are moved in the course of quantizing and un- lect the Releases option.
doing. 4 Set the Quantize Grid to the desired note size.
Make sure that the other options for Tuplet, Off-
While you can undo a Quantize operation,
set Grid By, and Swing are not selected.
the Quantize command is destructive and
permanently affects selected data. To pre- 5 Select the Exclude Within option with a value
serve existing data, duplicate the playlist of 10-15%.
before quantizing.
6 Select the Strength option with a value of 70-
If you’re working with hi-hats or bass lines, you 1 Select the range of MIDI notes to be quan-
4 Set the Quantize Grid to eighth notes. Audition the change and if the desired effect is
not achieved, undo the edit and experiment
5 Select the Swing option with the desired
with a different Randomize percentage.
Swing percentage:
• For a light swing, use 12%.
Experimenting with Quantize
• For a tighter swing-like groove, use 24%.
When using the Quantize command, you’ll of-
• For a true “triplet-like” swing feel, use
ten have to experiment with many of the pa-
50–75%.
rameters. In fact, you won’t always get the re-
6 Make sure the options for Tuplet, Offset Grid sults you’re expecting. You may have to try
By, and Randomize are not selected. Click Ap- different values for Include and Exclude Within,
ply. and Strength; these parameters determine
which notes are affected and how drastically
Audition the change and if the desired effect is they are changed. In addition, the Randomize
not achieved, undo the edit and experiment parameter, which adds a percentage of random-
with a different Swing percentage. ness to the quantize, can be used to make tracks
feel less mechanical—less perfect.
Quantizing with Randomize
Although quantize is a wonderful tool for clean-
You may find that after quantizing, notes sound ing up tracks and playing with the feel of your
too mechanical, too “on the beat.” You can use music, sometimes the recorded data may not be
the Randomize option in the Quantize window salvageable. In these instances it is wise not to
to make them sound more natural. spend too much time trying to fix something
that should probably just be rerecorded.
To open the Change Velocity window, choose Add Adds to existing velocity values by the spec-
MIDI > Change Velocity. Options for the ified amount (1–127).
Change Velocity are discussed in the following
section. Subtract Subtracts from existing velocity values
by the specified amount (1–127).
While there are options for adjusting both the
attack and release velocities for notes, most Scale By Scales all velocities by a percentage
MIDI devices ignore release velocity informa- amount (1–400%).
tion. To see if your instrument supports release
Change Smoothly Allows velocities to change
velocities, refer to the manufacturer’s documen-
smoothly from one value to another over time.
tation.
Change Smoothly by Percentage Allows veloci-
ties to change smoothly from one percentage
value to another over time.
tempting to scale or increase the velocity any Figure 22. Change Smoothly/by Percentage
further would yield no change.
Scaling Velocities
To change velocities smoothly over time: 2 Choose MIDI > Change Velocity.
1 Select the range of MIDI notes to be edited.
3 Select the Scale By option with the percentage
2 Choose MIDI > Change Velocity. value set to 120.
4 Click Apply.
The Change Duration command adjusts dura- Add Adds to the durations by a specified number
tions for selected MIDI notes. Use it to make of quarter notes and ticks.
melodies and phrases more staccato or de-
tached, or more legato. Subtract Subtracts from the durations by a spec-
ified number of quarter notes and ticks.
The settings in the Change Duration win-
dow are saved with each session. To store Scale by Shortens or lengthens durations based
your favorite settings as the default for use on a percentage value (1–400%).
in future sessions, save them as part of a
Move Releases to the Closest Attack Shortens
session template (see “Creating Custom Ses-
or lengthens durations so that end times are
sion Templates” on page 55).
moved to the closest attack.
To open the Change Duration window, choose
Extend Releases to the Next Attack Lengthens
MIDI > Change Duration. Each of the Change
durations so that end times are extended to the
Duration options is discussed in the following
next attack. To limit the duration change, select
section.
either of the Add No More Than options, using
either a percentage value or a number of quarter
note and ticks.
6 Click Apply.
The MIDI Event List Mute data for MIDI tracks is not displayed
in the MIDI Event List.
The MIDI Event List displays a detailed list of all
events in a single MIDI track. The events are dis-
played with text and numbers, allowing you to
Opening the MIDI Event List
precisely edit their location, length, and event
To open the MIDI Event List, do one of the
values. following:
■ Choose Windows > Show MIDI Event List.
(Windows).
Events in the MIDI Event List can be copied and currently displayed, and can be used to choose a
pasted, selected, or deleted. Any MIDI event (ex- different MIDI track to be displayed.
cept sysex) can be inserted and edited in the list. ◆ The Options menu contains commands and
Certain MIDI event types can be hidden with options for the MIDI Event List (see “MIDI
the View Filter. Event List Options” on page 328).
◆ The Insert menu contains a list of event types
Unlike playlists in the Edit window, you can
that can be inserted.
insert and display polyphonic aftertouch in
the MIDI Event List. To the right of these pop-up menus, the number
of displayed events is indicated.
Double-click dimmed locations to edit them To go to a specific location in the MIDI Event List:
When several events reside at the same location, 1 In the MIDI Event List, choose Go To from the
the location is only indicated for the top event, Options pop-up menu.
with the others dimmed. The dimmed locations
2 In the Go To dialog, choose a format from the
can be edited by double-clicking them.
Time Scale pop-up menu.
Event column Displays the event type, indicated
by an icon, and associated event values.
• While pressing Command (Macintosh) or Event Entry fields for program change
Control (Windows), drag up or down to scroll
You can click in the Info column to open the
to the value:
Program Change window (for details, see “Pro-
• Play the controller event on your MIDI con- gram Changes” on page 302).
troller keyboard, then press Return (Macin-
3 Enter the location for the new event.
tosh) or Enter (Windows) on the alpha
keyboard to confirm the value.
With the Start field selected, you can auto-
matically enter the location of another event
With the Start field selected, you can auto-
already in the track by clicking that event.
matically enter the location of another event
already in the track by clicking that event. 4 To exit Event Entry mode, without inserting
the program change, press Escape on the alpha
3 To exit Event Entry mode, without inserting
keyboard.
the controller event, press Escape on the alpha
keyboard. 5 To insert the program change and remain in
Event Entry mode, press Enter on the numeric
4 To insert the controller event and remain in
keypad.
Event Entry mode, press Enter on the numeric
keypad. 6 To insert the program change and exit Event
Entry mode, press Return on the alpha key-
5 To insert the controller event and exit Event
board.
Entry mode, press Return on the alpha key-
board.
329
330
Chapter 26: Basic Mixing
• audio tracks
• Auxiliary Inputs
• Master Faders
Auxiliary Inputs provide the same signal routing By bussing tracks to the Auxiliary Input, you
options as audio tracks, except that their input can:
must come from an internal bus or hardware in- • Apply real-time plug-ins or an external pro-
put. cessor to the submix, using the Auxiliary In-
put as an effects return
• Input MIDI and other audio sources into the
Input bus or hardware input path mix, to monitor or route to audio tracks for re-
Inserts cording to disk
(plug-ins or • Consolidate control of any submix under a
hardware
inserts) single fader.
Meters on Master faders always show post-fader On TDM systems, RTAS plug-ins can be inserted
levels, regardless of the Pre-Fader Metering set- on audio tracks, but not on Auxiliary Inputs or
ting in the Operations menu. Master Faders.
Master Faders and Paths Hardware inserts send and return the signal to
corresponding input and output channels of an
Master Faders can be assigned to main and sub- audio interface.
paths. When more than one Master Fader is as-
signed to the same output or bus path, only one See Chapter 27, “Plug-Ins and Inserts” for
can be active at the same time. If you try to as- details about using plug-ins and inserts.
sign a Master Fader to a main or sub-path that is
already actively assigned on another Master Track Output Format and Plug-Ins
Fader, the new assignment will be assigned, but Plug-ins provide mono, stereo, multi-mono and
inactive. Master Faders can be assigned different multi-channel versions (not all versions are sup-
sub-paths of the same main path, as long as the ported by all plug-in manufacturers or on all sys-
sub-paths do not overlap. tems).
Active and Inactive Master Faders Because inserts process in series, changing the
plug-in format can alter the channel format. For
When a Master Fader track is inactive, its associ-
example, inserting a mono-to-stereo plug-in on
ated plug-ins, I/O assignments, and their re-
a mono Auxiliary Input changes the signal path
sources are released and available for other uses
from that plug-in through the rest of the track.
in the session.
This restricts all hardware inserts or plug-ins af-
When a Master Fader output assignment (path ter the stereo plug-in to be stereo-in/stereo-out
assignment) is made inactive, the Master Fader plug-ins (or supported multi-channel format).
no longer controls the master gain of that path.
Inserts view
Pro Tools MIX and MIXplus Pro Tools systems
running the Surround mixer support 3-8 chan- Send A view
Sends view
nel, multi-mono and multi-channel plug-ins.
I/O view
View Selector
To show or hide I/O, inserts and sends in the Mix
and Edit windows:
1 Choose Display > Mix Window Shows, or Edit
Window Shows, or click the View Selector in the
Edit window, and choose any or all of the fol-
lowing:
◆ Select I/O view to show input and output, vol- Selecting an Edit window view
ume, and pan controls in each track. Deselect to
hide.
Inserts I/O
Sends
◆ Select Inserts view to show inserts (software
plug-ins and hardware I/O inserts) in each track.
Deselect to hide.
The following techniques simplify track input Sends, and Send windows, provide another
assignment for individual tracks. way to route track audio. See “Sends” on
page 338 for more information.
To assign track input:
To assign a track output:
■ Select an input path or sub-path from the
■ Select the desired output path or sub-path
track Input Selector.
from the track Output Selector.
To assign multiple tracks to the same input:
■ Option-select (Macintosh), or Alt-select (Win-
dows) to assign all tracks to the selected input.
When audio tracks, Auxiliary Inputs, and Mas- Assigning to multiple paths is an efficient way
ter Faders are created, their mono, stereo, or to route an identical mix to other discrete out-
multi-channel format is defined. This original puts, for simultaneous monitor feeds, head-
format determines the track’s minimum insert, phone mixes, or other situations where a paral-
send, and output format. lel mix is needed. Master Faders can only be
• Mono tracks can be assigned to any available assigned to a single path.
mono, stereo, or other r multi-channel main
and sub-paths. To assign a track to multiple outputs:
• Stereo tracks can be assigned to any available 1 Assign a main output path by selecting it from
stereo or multi-channel main and sub-paths. the track’s Output Selector.
Output Windows
Output windows provide the essential track
mixing controls, as an alternative to Mix and
Edit window views. Multi-channel Send and
Output windows also provide expanded Panner
views, and other surround-specific controls. (See
Chapter 33, “Surround Panning and Mixing.”)
Inactive Outputs
An output path can be set to Inactive, either glo-
Sends
bally in the I/O Setup window (affecting all Pro Tools lets you insert up to five sends on each
tracks assigned to that path), or locally per-as- audio track or Auxiliary Input.
signment (only affecting that output on that au-
dio track or Auxiliary Input). Sends provide the following features:
• Pre- or post-fader
When opening sessions, outputs will be made
inactive automatically if the required hardware • Send level and mute can be configured to fol-
or other resources are not available. low Groups
• Send level, send mute, and send pan (for ste-
Inactive outputs retain all associated automa-
reo and multi-channel sends) are fully autom-
tion playlists. Edits made in the session also af-
atable. See “Automating Sends” on page 379.
fect inactive track’s output automation playlists
• Send controls can be displayed and edited
Inactive Outputs and DSP Resources from the Mix or Edit windows, or in their own
Output windows.
Setting a track output to Inactive silences the
output, while retaining all automation and • Sends can be assigned to available output and
playlist data. Inactive outputs do not consume bus paths (main or sub-paths), in mono or ste-
resources for TDM mixer connections, but any reo, or any supported multi-channel format.
assigned plug-ins on the track continue to use
their required DSP resources. RTAS plug-ins re-
quire CPU resources, and TDM plug-ins use the
DSP available on Pro Tools audio cards.
Assigning Sends to Tracks Multi-Channel Sends Pro Tools MIX and MIX-
plus systems support mono, stereo, and multi-
To add a send to a track: channel sends.
2 Choose Display > Sends View Shows and In Assignment view, send parameters are edited
choose the send (A - E). from their Output windows. (See “Send Mute
and Window Status Display” on page 341.)
To show send assignments:
Send A-E Views
■Choose Display > Sends View Shows > Assign-
ments. The Send A-E views provide send level, pan, and
– or – mute controls.
Send Selector
Send A view, stereo shown The Send Bypass indicator is lit when the send is
muted.
Send level and mute can follow Mix groups, to
adjust multiple send parameters from a single The Send button is lit whenever a send’s win-
set of controls. (See “Sends and Groups” on dow is open.
page 346.)
default
(unmuted, Muted (lit icon) Window is open
Sends View Meters window closed) (lit send)
– or –
lit).
Opening a Send window Arrange multiple windows as needed. For addi-
tional information, see “Using the Target” on
Opening and Managing Output page 345.
Windows
Multiple track and Send windows can be dis- Track Fader, Solo, Mute, and Auto
played simultaneously.
Output windows provide the associated track’s
volume fader, pan controls, solo and mute
To view a different Output window:
switches, and Automation Mode Selector. Use
■ Click an output icon, or send, in the Mix or these to adjust or automate the parameters of
Edit window. the Output window.
Linked (left) and unlinked (right) Output windows Close Path Meter view
Track Selector Target
To enable linking: Output Selector
Path Selector automation safe
■ Enable the Link icon.
Output window standard controls
Additional inverse linking options are also pro- Send window standard controls
vided for stereo track panning.
Standard Controls
Link Close Closes the window.
Front inverse
Track Selector Provides access to any audio
F/R invert
track, Auxiliary Input, or Master Fader in the
Rear inverse session.
Link, Enabled, and Inverse Selectors Output Selector Provides access to other outputs
Inverse panning reflects one sides location and (track and send) in the track, if any, displaying
direction in the other side. For example, when the selected output in the current window.
enabled for front left and right, if you pan one
Send Selector Provides access to other sends on
side of a stereo track output from right to left,
the track.
the other side will exactly mirror that move-
ment and pan left to right. Path Selector Allows you to assign the Output
path for the current track or send.
Front inverse linking is available on all systems.
Rear left and right, and front/rear inverse link- Bypass/Mute Button Mutes the currently dis-
ing are available on Pro Tools MIX and MIX- played send.
plus.
track meter
path meters
Path Meter Selector
■ Click the Send Selector button and choose the 3 Click OK to set the new Preferences.
desired Send from the pop-up menu, then click
the Send Selector and choose a destination from
Copying Settings to Sends
the pop-up menu.
(TDM Systems Only)
To add an additional output assignment to the Sometimes you need send settings to match the
current track or send:
settings in the track itself—for example, to pro-
■ Control-select an additional output path from vide a headphone mix based on the main mix.
the Send Selector.
You can do this in either of two ways:
To display the controls for a different send on the • By assigning an additional (multiple) output
same track: to all tracks, adding the headphone Output
■ Click the Send Selector button and choose the path to the main mix output assignments.
send. (See “Multiple Output Assignments” on
page 337).
– or –
• By copying a track’s volume fader, pan slider,
or mute button position to the corresponding
controls for a send on that track. (See “Copy-
ing Track Automation to Sends” on page 380.)
Accessing another send from the Sends Editor
5 Set the output of the Auxiliary Input track to 2 Assign each tracks main output to your main
your main stereo mix outputs (typically, outputs mix outputs.
1–2).
3 Set the send destinations on the source tracks
6 Set the Auxiliary Input Track level. to a mono or stereo bus path. Configure the
sends for pre- or post-fader, as needed.
7 To process the submix, assign a plug-in or
hardware insert on the Auxiliary Input. 4 Choose File > New Tracks.
sert, on the Auxiliary Input. the path that you have chosen for your effects
send.
7 Set the plug-in or external effect to “100%
wet,” and configure any other parameters as You can then adjust send levels to balance the
needed. source tracks, and use the Master Fader as a mas-
ter level control for the entire submix.
8 Click the Input Selector of the Auxiliary Input
track and set it to the bus path you assigned to
the sends on the source tracks. Soloing Tracks in a Submix
9 Click the Output Selector of the Auxiliary In- When you want to solo any tracks in a submix,
put track and choose an output path (your main you can solo safe the Auxiliary Input track. This
mix, or other output). solos tracks that are bussed to the Auxiliary In-
put without having to solo the Auxiliary Input
Adjust the individual track faders to balance the as well.
dry (unprocessed) tracks. The amount of effect is
controlled by the level of the Auxiliary Input To solo-safe an Auxiliary Input:
fader.
■ Command-click (Macintosh) or Control-click
For convenience, you can configure send lev- (Windows) the Solo button on the Auxiliary In-
els and send mutes to follow Mix Groups. put track.
This can simplify set up with large sub-
mixes. See “Sends and Groups” on page 346
for more information.
Mixers often listen to their mixes on a variety of An example of mix compatibility is mono-stereo
different speakers, to gauge how well the mix compatibility. Though stereo is the predomi-
will translate. Some speakers are designed to em- nant consumer listening format, many televi-
ulate the effects of TV broadcast, where others sions and older cars have a single speaker. How
attempt to be completely flat across all frequen- a stereo mix sounds through a mono television
cies. By listening to a mix through different or radio (AM radio, for example, is mono) can
playback systems, you are attempting to antici- only be verified by checking how the mix
pate what the intended audience will hear. The sounds when summed to mono.
goal is to make sure your mix will sound as good
as possible to as many listeners as possible. Most consoles let you fold the mix to mono in
order to check mono-compatibility and, if nec-
essary, make adjustments. You can also simply
pan your output mix channels to center.
Noise Shaping
Noise is an integral part of the dithering process.
Noise shaping can further improve audio perfor-
mance and reduce perceived noise inherent in
dithering. Noise shaping utilizes digital filtering
Operation Preferences, for AudioSuite dither
to move noise from frequencies around 4 kHz.
The following AudioSuite plug-ins automati- Essentially, noise shaping lessens our perception
cally apply dither when processing: of the noise inherent in dithering by shifting au-
dible noise components into a less audible
• EQ II
range.
• Compressor II
Noise Shaping is available in the Dither plug-in.
• Limiter II
• Gate II For more information about dither during
• Expander/Gate II mixdown, see Chapter 29, “Mixdown.”
• Normalize
• Gain
• DC Offset Removal
• Time Compression/Expansion
• Pitch Shift
Pro Tools provides up to five unity-gain, pre- Additional real-time plug-ins are available from
fader inserts on each audio track, Auxiliary In- Digidesign and from many third-party develop-
put track, or Master Fader. In the case of Master ers.
Faders, inserts are post-fader only.
Hardware I/O Inserts
An insert can be either a software DSP plug-in or
a hardware insert. A Pro Tools insert routes the Hardware I/O inserts can route audio through
signal from the track to a plug-in or external an external device connected to the inputs and
hardware effect of your choice and automati- outputs of your audio interface. You can process
cally returns it to the same track. Inserts do not the audio material on a track with a hardware
alter the original audio source files, but process insert in real time.
audio in real time, during playback. You can
permanently apply real-time effects to tracks by
recording or bouncing the effect to disk (see
Chapter 29, “Mixdown” for more information).
As shared resources An insert can be used as a Multi-Mono Plug-Ins Are designed for use on ste-
shared resource in a send-and-return arrange- reo or greater multi-channel tracks when a
ment, by bussing signals from several tracks to multi-channel version of the plug-in is not
an Auxiliary Input, and then applying the insert available. Parameters for all channels are linked
to the Auxiliary Input track. You can then con- by default so that you can adjust them in tan-
trol the send level for each track, and the overall dem. You can unlink parameter controls for in-
level of the effect can be controlled from the dependent adjustment using the Master Link
Auxiliary Input track. Using sends and other sig- button. See “Linking and Unlinking Controls
nal routing features helps maximize your sys- on Multi-Mono Plug-Ins” on page 362.
tem’s processing power. Multi-Channel Plug-Ins Are designed for use on
stereo and greater-than-stereo multi-channel
For examples of send and return busses and tracks. On greater-than-stereo multi-channel
other submixing setups, see “Submixing for tracks, the parameters for all channels are gener-
Signal Routing and Effects Processing” on ally ganged together.
page 347.
Relinking may cause automation to be lost.
Plug-In and Insert Formats See “Linking and Unlinking Controls on
Multi-Mono Plug-Ins” on page 362
Mono Plug-Ins Are designed for use on mono
tracks. Some mono plug-ins (such as Mod Delay)
let you generate a stereo output from a mono
channel. Inserts that occur on a track after a ste-
reo insert are used in stereo as well.
only.When using RTAS and TDM plug-ins on bypassed (blue) unbypassed (black)
the same track, RTAS plug-ins must precede
TDM plug-ins in the insert signal path.
Pro Tools LE Systems RTAS plug-ins can be used Indication of bypassed plug-in
on audio tracks, Auxiliary Inputs, and Master
Faders.
lit plug-in name
Both the Mix and Edit windows can be config- Hardware Inserts and Bypass
ured to show or hide inserts. Plug-In windows You cannot bypass hardware inserts from
provide complete access to plug-in parameters. Pro Tools. To monitor playback without a hard-
ware insert, either set it to Inactive, remove it by
To show or hide inserts in the Mix or Edit windows: reassigning it to No Insert, or use a bypass
1 Choose Display > Mix Window Shows, or Edit switch on the hardware device itself. See “Inac-
Window Shows > Inserts View. tive Inserts” on page 364 for more information.
target outline
Moving a plug-in
To duplicate an insert:
■ Option-drag (Macintosh) or Alt-drag (Win-
dows) the insert to the desired location. The du-
plicated plug-in retains its original settings and Plug-In window (multi-mono 1-band EQ shown)
automation.
Phase Invert buttons
Target Button When multiple Plug-In windows By default, each plug-in you open will appear in
are open, clicking this button selects that plug- the same location as a currently open plug-in,
in as the target for any computer keyboard com- replacing it in the same window location.
mands.
When a plug-in insert is bypassed, the In- ■ Deselect the Master Link button.
sert Selector in the Mix window changes its
color to blue for easy visual reference. If To access controls for a specific channel:
some, but not all channels of an unlinked ■ Select the desired channel from the Channel
multi-mono plug-in are bypassed, the Insert Selector.
Selector appears half blue and half black.
To link the controls of specific channels:
some channels bypassed (half blue)
1 Deselect the Master Link button if it is not al-
bypassed (blue) unbypassed (black) ready deselected.
Keyboard Shortcuts
Plug-In Automation and Safe
■ For finer adjustments, Command-drag (Mac-
intosh) or Control-drag (Windows) the control. All real-time plug-ins can be fully automated,
and support all Pro Tools automation modes
■ To return a control to its default value, Op-
(Write, Touch, and Latch, plus Trim).
tion-click (Macintosh) or Alt-click (Windows)
the control. The Auto button opens the Enable Automation
Parameters dialog, where you can enable indi-
Keyboard Input for Plug-In vidual plug-in parameters for automation re-
cording. See Chapter 28, “Automation” for
Parameters
more information on this feature and shortcuts
You can use your computer keyboard to edit to enable plug-in parameter.
plug-in parameters.
The Safe button engages Automation Safe mode.
If multiple Plug-In windows are open, Tab and When enabled, existing plug-in automation is
keyboard entry remain focussed on the plug-in protected from being overwritten. (See “Auto-
that is the Target window. mating Plug-Ins” on page 380 for more informa-
tion.)
To edit parameters with a keyboard:
◆ Click in the parameter text field that you want
to edit to activate the field. Type the desired
value.
◆ In fields that support values in kilohertz, typ-
ing “k” after a number value will multiply the
value by 1000. If you want to enter a value of
8000, type “8k”.
You can connect external devices, such as reverb 5 Map inserts in the Channel Grid as needed.
or effects processors, to your Pro Tools system Insert and Output paths have special rules re-
and use them as inserts or make them the desti- garding channel mapping (see “Overlapping
nation for effects sends and returns. Channels and Valid Paths” on page 67).
Inactive Inserts
Hardware inserts can be made Inactive. An inac-
tive insert retains its assignment, but does not
pass audio and does not consume any DSP re-
sources. In addition, any mixer resources re-
quired for the insert are removed.
To connect an external device to a Pro Tools 2 Choose Internal from the Sync Mode pop-up
system: menu.
3 Click OK.
To select an external clock source for a Digi 001
4 Optionally, configure the I/O Setup dialog system:
with new path names for effects routing. 1 Choose Setups > Hardware.
In addition, you can display and edit other con- All edit playlists on a single audio track share the
tinuous MIDI controller data (such as mod same automation data. When you record or edit
wheel, breath controller, foot controller, or sus- automation data in an audio track, the automa-
tain) in a similar manner. For more information tion data is stored in the track automation play-
on editing MIDI data, see “Continuous Control- list so it can be edited with, or independently
ler Events” on page 301. from, its associated audio regions. (MIDI auto-
mation data always follows region editing, with
the exception of mute. See “MIDI Tracks” on
Automation Playlists with Audio page 370 for more information.)
and MIDI Regions
◆ When you copy or cut audio data from a track
Pro Tools handles audio regions and automa- while it is in Waveform view, the underlying au-
tion playlists differently from MIDI regions and tomation data is cut or copied with it.
automation playlists.
◆ If you paste audio data from other locations or
tracks into an edit playlist, you may change the
underlying automation data on the track.
1 Select the track and choose File > Duplicate In Auto Off mode, automation data for these pa-
Track. Duplicate Track create a complete copy of rameters is ignored during playback. All other
the track, including all routing, plug-ins, and MIDI controller data is sent.
automation.
Edit and assembling the track regions before ap- Auto Write mode writes automation from the
plying automation to them. time playback starts to the time it stops, erasing
any previously written automation for the dura-
tion of the automation pass.
• Touch-sensitive motorized fader controllers, When editing automation in Trim mode, fader
such as Digidesign ProControl, or the Mackie moves write relative rather than absolute values.
HUI. The existing automation data is changed by the
• Continuous-belt controllers, such as the amount of increase or decrease (or the delta
Penny & Giles DC16/MM16. value) indicated by the faders. When trimming,
a track’s Volume indicator or Send Level indica-
With other control surfaces in Auto Touch tor shows the delta values being written rather
mode, writing of automation does not begin un- than the absolute value.
til the fader hits the pass-through point, or the
previously automated position. Once you reach When Trim mode is enabled, non-trimmable
the pass-through point with the fader, writing controls behave in the same manner as in the
of automation begins and continues until you standard automation modes, with the exception
stop moving the fader. of Trim/Auto Write mode, where non-trimma-
ble controls operate as in Auto Touch mode.
Auto Latch
Trim/Auto Off
Auto Latch mode works in the same way as Auto
Trim/Auto Off mode turns off automation and
Touch mode, writing automation only if you
trimming for a track. All automation moves are
touch or move a control. However, unlike Auto
ignored during playback.
Touch, writing of automation continues until
you stop playback. This mode is particularly use-
Trim/Auto Read
ful for automating pan controls and plug-ins,
since it does not time out and revert to its previ- In Trim/Auto Read mode, volume and send fad-
ous position when you release a control. ers follow the previously written automation.
When one of the faders is touched, the trim
See also “Writing Automation to the Start, moves (delta values) are played back, but are not
End or All of a Selection” on page 391. written into the automation data. This lets you
audition trim moves without affecting existing
automation.
To display Automation Preferences: Write Switches to Touch After Pass does not
■Choose Setups > Preferences, and click Auto- affect Trim mode. In Trim mode, tracks do
mation. not automatically change from Trim/Auto
Write to Trim/Auto Touch after an auto-
mation pass.
Smooth and Thin Data After Pass When se- Send Mutes Follow Groups ?When selected,
lected, Pro Tools automatically smooths and muting a send on a track that belongs to a group
then applies the specified amount of thinning mutes that send (A-E) on all tracks in the group.
to the automation data created in an automa-
Send Levels Follow Groups When selected, ad-
tion pass. (See also “Degree of Thinning” on
justing the level of a send on a track that be-
page 375, and “About Smoothing” on
longs to a group adjusts that send (A-E) on all
page 375.)
members of the group.
2 For the option “Amount of memory to reserve For more information, see “Bounce to Disk”
for automation recording,” enter a value be- on page 400.
tween 200 and 3000K (the default value for a
new session is 200K.)
Preferences > Display window. See “Sends View the pop-up menu the automation type you
Meters” on page 341 for more information. want to view.
Automation Safe
Outputs, sends, and plug-ins can be placed in
Auto Safe mode. In Auto Safe mode, any auto-
mation associated with that Output window
(track or send level, panning, mute, and so on),
or plug-in on that track is protected from being Displaying automation data
overwritten while automating other items on
that track. You can easily toggle between Volume and
Waveform view for audio tracks. For more
Safe enabled
information, see “Toggling Track Views” on
page 166.
You can write automation for all automatable additional automation to the track without
controls by moving those controls during play- completely erasing the previous pass by choos-
back. ing Auto Touch mode or Auto Latch mode.
These modes add new automation only when
To write automation on a track: you actually move the control for that parame-
ter.
1 Choose Windows > Automation Enable.
2 Make sure the automation type is write-en- To write additional automation to a previous pass:
abled.
1 Link the Edit and Timeline.
For example, if you have just written a series of 3 To display send controls, do any of the follow-
Plug-In Safe
name of any automation parameter in the Track the Automation Enable window, that parameter
View Selector. behaves as if it is in Auto Read mode when the
track is in a recordable automation mode (Auto
◆ To suspend writing and playback of an auto-
Touch, Auto Latch, or Auto Write mode).
mation parameter on all tracks, Command-Op-
tion-click (Macintosh) or Control-Alt-click
(Windows) the name of the automation param-
eter in the Track View Selector. Deleting Automation
Enabling and suspending automation from Automation data takes the form of a line graph
the Edit window obeys Edit Groups (except with editable breakpoints. The easiest way to re-
for Pan automation). This grouped behav- move automation in a track or selection is to
ior can be suppressed by Control-clicking manually delete breakpoints from the automa-
(Macintosh) or Start-clicking (WIndows) tion playlist.
the parameter name.
Removing data in this manner is different from
using the Cut command, which creates anchor
breakpoints at the boundaries of the remaining
data. For details, see “Cutting, Copying, and
Pasting Automation” on page 388.
Each automatable control has its own automa- Automation for certain controls, such as MIDI
tion playlist, that can be displayed by choosing controllers values or plug-in settings, appears as
it from the Track View Selector. See “” on a stepped pattern on the breakpoint line. Drag a
page 377. breakpoint up or down to a different step to
change to a new control value. Drag a break-
point to the left or right to adjust the timing of
Editing Volume Automation
the stepped control change.
Drag a Volume automation breakpoint up or
down to change the dB value. Drag a breakpoint
to the left or right to adjust the timing of the
volume change.
When you use the Trimmer to edit a selec- By default, a single playlist is displayed on stereo
tion containing breakpoints, new anchor and multi-channel tracks. The playlist occupies
breakpoints are created before and after the the entire height of the track (similar to mono
selected area. To suppress creation of an- automation playlists).
chor breakpoints, press Option (Macintosh) Optionally, you can display an expanded view
or Alt (Windows) while using the Trimmer. of the track whereby the same automation play-
list is displayed across each channel.
To edit all breakpoint values in a region:
■ Click in the region with the Trimmer and drag
the breakpoints up or down.
When you move the playback cursor, the auto- • To write the current value to only the automa-
mated controls in Pro Tools update on the tion parameter currently displayed in the Edit
screen to reflect the automation data that is al- window, choose To Current Parameter.
ready on the track. To keep the settings you • To write the current settings for all automa-
have made for a snapshot, you can suspend the tion parameters enabled in the Automation
desired automation parameters to prevent the Enable window, choose To All Enabled Param-
controls from updating. eters.
To write snapshot automation over existing data: Capturing Automation and Applying it
1 In the Automation Enable window, make sure Elsewhere
that the automation parameters you want to The Write Automation command can also be
edit are write-enabled. Deselect any parameters used to capture automation states at specific lo-
you want to preserve. cations in a session and apply them to other lo-
2 Adjust the controls for the parameters you cations. This differs from simply copying and
want to automate. pasting automation data in that you can set any
selection length for the application of the cap-
3 Suspend the automation parameters you want
tured automation data.
to automate by doing any of the following:
• To suspend an automation parameter on a To capture and apply automation:
single track, Command-click (Macintosh) or
1 In the Automation Enable window, make sure
Control-click (Windows) he name of the auto-
that the automation parameters you want to
mation type in the track’s Track View Selector.
edit are write-enabled. Disable any parameters
• To suspend an automation parameter on all you want to preserve.
tracks, Command-Shift-click (Macintosh) or
2 Click with the Selector in the track with the
Control-Alt-click (Windows) the name of the
automation you want to capture. All automated
automation type in the Track View Selector
controls update to reflect the automation at that
for any track.
location. (If you make a selection, the controls
• To suspend all automation on a track, Com- update to reflect the automation at the begin-
mand-Shift-click (Macintosh) or Control- ning of the selection.)
Shift-click (Windows) the name of the auto-
mation type in the Track View Selector. 3 Suspend the automation parameters you want
to automate:
4 With the Selector, select the track range you
• For an automation parameter on a single
want to apply the automation.
track, Command-click (Macintosh) or Con-
5 Enable the automation parameters previously trol-click (Windows) the name of the automa-
suspended. tion type in that track’s Track View Selector.
Pro Tools lets you record and bounce tracks to Selecting Audio for Loops, Submixes,
disk. The Bounce to Disk command lets you and Effects
write a final mix to disk, create a new loop, print
effects, or bounce any submix. You can also sub- Both Bounce to Disk and recording to tracks op-
mix, route, and record busses and inputs to new erate on the current Timeline or Edit selection, if
tracks. any. This makes it easy to turn multitrack selec-
tions into mono, stereo, or multi-channel loops.
Bounce to Disk This command writes the cur- Submixes, stems, and and other specialized
rent session (if no selection), Edit, or Timeline types of mixes can also be printed to disk using
selection as new audio files to disk. Any avail- either method, or recorded out to a DAT, MDM,
able output or bus path can be selected as the or other recording, transfer, or archiving me-
bounce source. Use Bounce to Disk to write or dium.
master any output or bus path directly to disk.
Sample rate, bit depth, and other conversion Printing effects to disk is the technique of per-
processes can be applied during or after the manently adding real-time effects, such as EQ or
bounce. The Bounce to Disk command lets you reverb, to an audio track by bussing and record-
bounce all available voices to disk without hold- ing it to new tracks with the effects added. The
ing any in reserve. Though you can hear the original audio is preserved, so you can return to
bounce being created in real time, you cannot the source track at any time. This can be useful
adjust mixer or other controls during a Bounce when you have a limited number of tracks or ef-
to Disk. fects devices.
Recording to Tracks The process of submixing AudioSuite plug-ins provide another option
and recording to new audio tracks, as you would for printing a plug-in effect to disk. See the
any input signals. This method requires avail- DigiRack Plug-Ins Guide for details.
able tracks, voices, and bus paths to accommo-
Use Bounce to Disk if you need to convert the
date the submix and the new tracks.
bounce files, or if you do not want or need to in-
teract with mixer controls during the bounce.
Dithering can significantly improve audio qual- Pro Tools includes a real-time Dither plug-in
ity. Generally, dithering is necessary when re- that improves 16-, 18-, or 20-bit performance
ducing the bit depth for digital audio. and reduces quantization noise when mixing or
fading low-level signals.
If you use Bounce to Disk, it is important to un-
derstand that the Bounce to Disk process does The Dither plug-in has no user-selectable pa-
not apply dither. rameters other than Bit Resolution and Noise
Shaping controls.
To dither a bounce file, you should insert the in-
cluded Digidesign Dither plug-in, or another For more information about dither, see
dithering plug-in, on a Master Fader assigned to “Dither” on page 352.
the bounce source path. Master Faders are often
preferable to Auxiliary Inputs because Master To use the Dither Plug-In on a submix:
Fader inserts are post-fader (better for dither- 1 Choose File > New Track and choose Master
ing). Fader (stereo) from the pop-up menu.
If you do not use a dithering plug-in on your 2 Set the output of the Master Fader to the out-
bounce source path, and you choose to convert put or bus path you want to bounce.
to a lower resolution during or after a Bounce to
3 Assign the outputs of all audio tracks in the
Disk, the resultant file will be converted by trun-
session to the same path you chose in step 2.
cation.
The Master Fader now controls the output levels
of all tracks routed to it.
When to Use the Dither Plug-In
4 On the Master Fader, click an Insert button
You should use the Dither plug-in when master-
and choose the Digidesign Dither plug-in.
ing to a 16-bit file with the Bounce To Disk com-
mand, or when mastering to an external device 5 In the Dither plug-in window, choose an out-
that records at 16-bit. put Bit Resolution and Noise Shaping setting.
This is even necessary when using 16-bit ses- When you Bounce to Disk you can convert the
sions. Even though 16-bit sessions use 16-bit file to the appropriate resolution. Before being
files, they are still being processed internally at a converted by the Bounce to Disk command, the
higher bit rate: signal will have been dithered to the resolution
and noise shaping settings in the Dither plug-in.
• 24-bit for Pro Tool TDM systems
• 32-bit floating for Pro Tools LE systems For more information about the Dither
plug-in, refer to the DigiRack Plug-Ins
For this reason, whether you are using a 16-bit
Guide.
session or a 24-bit session, it is recommended
that you use the Dither plug-in when mastering
to 16-bits.
For information about voice management, begin from the location of the playback cursor.
see “Virtual Tracks and Track Priority” on Recording will continue until you press Stop,.
page 82. 9 Record enable the new tracks and click Record
in the Transport window.
To record a submix:
10 Click Play in the Transport window to begin
1 Apply any plug-ins or external processors you
want to add to your audio tracks or Auxiliary In- recording the submix.
puts before you record. 11 If recording a selection of audio, recording
Bounce Source
Select any mono, stereo, or multi-channel out-
put or bus path as the source for the bounce. All
currently active paths as defined in the
I/O Setup dialog are available as the Bounce
Source.
Bounce to Disk dialog, with conversion and options
enabled
Default Settings
Available options and their default settings are
listed in the following table.
Select a bounce source
Options and Default Settings
To set the bounce source:
Bounce
Default ■ Select an output or bus path from the Source
Option
Selector.
Source current main output path
Conversion Good
Quality
Selecting a file type
Use Squeezer deselected
The MP3 encoder file is stored in a folder named Encoding Method Two encoding methods are
Codecs inside the DAE folder. This version of available:
the encoder uses the latest technology from the ◆ Constant Bit Rate (CBR) encodes the file at a
developer of the MP3 format, the Fraunhofer In- single bit rate that you choose from the CBR
stitute. It features improved processing speed pop-up menu. Because the bit rate is fixed, the
and quality, and supports both constant and quality of the encoded audio will vary depend-
variable bit rate encoding. ing on the nature of the material being com-
pressed. This option is best for streaming over
The MP3 encoder installed with Pro Tools is a the Internet, since it has predictable bandwidth
fully functional 30-day demo version. To pur- requirements.
chase the full version of the MP3 encoder, visit
◆ Variable Bit Rate (VBR) encodes the file at a
Digidesign’s website.
varying bit rate to maintain the level of encod-
When you select this format, the Resolution and ing quality you choose from the VBR pop-up
Sample Rate pop-up menus in the Pro Tools menu. The bit rate varies automatically depend-
Output Options dialog are unavailable. The res- ing on the nature of the material being com-
olution and sample rate are set by the encoder. pressed. This option is best for personal jukebox
applications.
ID3 Tag Type The ID3 tag stores data about the
encoded audio file that is used by MP3 players to
display information about the file. Pro Tools
supports three versions of this tag, in order to
provide backward compatibility with older MP3
players:
This is the format for the bounced result. Pro Tools also lets you create multi-channel in-
Choices are Mono (summed), Multiple mono, terleaved files of any supported file type. This
and Interleaved. can simplify file management of mixes and
projects for backup and archiving.
To set the bounce file format:
Pro Tools does not support interleaved files na-
■ Select a file format from the Format Selector. tively. This means that they must be split into
multi-mono files on import (requiring addi-
tional disk space).
Resolution
This parameter lets you select between three dif-
ferent bit resolutions for the bounce conversion:
Mono (summed) Creates a single disk file that is
a summed mono mix of the current sources be- Bounce to Disk does not apply dither when con-
ing monitored. verting during or after a bounce to a lower reso-
lution (including when bouncing to 16-bit).
Avoid clipping by checking the meters of your
When you need to create a lower resolution
bounce source Auxiliary Input or Master Fader.
bounce file, use the Digidesign Dither plug-in,
Multiple mono Creates multiple mono files with or similar, on a Master Fader assigned to the
the same number of channels as the source bounce source path. This dithers the bounce
path. file, before the Bounce to Disk conversion trun-
cates bits into the final file resolution.
◆ If the source output or bus path is stereo, two
mono files will be created, and appended with Resolution choices include the following.
“.L” and “.R” suffixes on bounce.
16-bit This is the Compact Disc standard bit res- 22050 and 11025 Commonly used for lower-fi-
olution. delity audio destined for playback on newer
Macintosh computers with 16-bit audio play-
24-bit If you plan to use the bounced file with a back capability, as well as on Windows comput-
Pro Tools 24 MIX or Pro Tools 24 system, you ers.
can take advantage of the greater resolution and
headroom afforded by this higher bit rate. You 22254 and 11127 Commonly used for lower-fi-
can also archive a master stereo mixdown or delity audio destined specifically for playback
bounce audio material at this resolution for fu- on older Macintosh computers not equipped
ture use on a 24-bit system. with 16-bit audio playback capability.
4 Click Play in the Transport window to hear 2 Choose the source path you want to bounce.
the results of the bounce. 3 Configure other Bounce to Disk parameters as
appropriate. See “Bounce Options” on page 401.
4 Click Bounce.
Mastering and Audio Compression To configure Pro Tools for direct digital stereo
mastering:
Although audio compression is often an indis-
pensable tool in analog recording, it can present 1 Connect your digital recorder to your system’s
scenario that is more likely to clip the mixed ate digital format for the connections.
output signal.
413
414
Chapter 30: Surround Concepts
See also “5.1 Track Layouts, Routing, and Metering” on page 430.
1 Mono C
2 Stereo LR
4 Quad Quadraphonic L R Lr Rr
Legend: L=Left; R=Right; C=Center, S = surround (mono); Ls=Left Surround; Rs=Right Surround; Lc=Left
Center; Rc = Right Center; Cs = Center Surround; Lr = Left Rear; Rr = Right Rear
Speaker Layouts
Figure 27 on page 417 illustrates the speaker ar- other monitoring equipment. Placement of
rangements of each surround format. Speaker speakers is crucial to accurate monitoring of any
placement in the diagrams is approximate. For mix, but this is especially true with multi-chan-
proper placement, alignment, and calibration of nel mixing for surround sound.
surround monitoring systems, consult the docu-
mentation that came with your speakers and
L R L C R
Quad LCRS
2+2 3+1
Quadraphonic for Dolby Surround
Lr Rr S
*Often split to a
pair of speakers
L C R L C R
Sub Sub
5.1 6.1
for DTS, Dolby Digital for Dolby EX
Ls Rs Ls Cs Rs
L Lc C Rc R
Sub
7.1
for SDDS
Ls Rs
L C R
Sub
30° 30°
110° 110°
Mixing position
Ls Rs
Figure 28. One suggested speaker arrangement for 5.1 mixing and monitoring (SMPTE specification). Sub placement
is variable, all others should be as close the suggested angles as possible.
DTS www.dtsonline.com
SDDS www.sony.com
THX www.tmhlabs.com
◆ Whenever possible, multi-channel mixes can Both encoding and decoding, no matter how re-
be transferred as discrete, multitrack masters. fined, represent additional processing stages ap-
Track layout requirements vary by format (see plied to your mix before it reaches its ultimate
“Multi-Channel Mapping” on page 429 for destination, the audience.
more information).
For example, because the Dolby Surround algo-
◆ Consumer playback systems don't necessarily
rithm depends heavily on phase relationships,
support every format. Downmixing occurs when
there is always a significant difference in the de-
a specific format mix has to be created from an-
coded LCRS output as compared to the original
other.
LCRS mix. To account for these anomalies, engi-
To anticipate the effects of surround encode and neers mixing for Dolby Surround listen through
decode, as well as potential downmixing, pro- encode and decode processors for reference.
fessional surround mixes are monitored
Professional mixing and mastering engineers
through appropriate encoding and decoding
use encoders and decoders to precisely audition
processors. Monitor controller systems let engi-
the effect of the encoding and decoding process,
neers hear their mix through different speakers
and make any adjustments necessary.
and configurations for reference.
1 Make sure the Surround Mixer plug-in is in- In the following table, it is assumed that sur-
stalled in your Plug-Ins folder. If it is not, it can round channels are mapped to outputs 1-6 of a
be installed using your Pro Tools Installer CD- Pro Tools audio interface. Use channels 7-8 to
ROM. monitor a stereo mix for a stereo version, or for
2 Make sure your audio hardware is connected
cue mixes and monitoring.
to your monitor system and other equipment Track Layouts for 5.1 Formats
correctly. Formats Track Layout
3 Make sure you have configured the Pro Tools 1 2 3 4 5 6
Playback Engine and Hardware Setup dialog op- Film L C R Ls Rs LFE
tions correctly for your system as described in (Pro Tools
your system installation guide. default)
SMPTE/ITU L R C LFE Ls Rs
4 Continue reading this chapter to learn how to
for Dolby
configure Pro Tools and your sessions for Sur- Digital (AC3)
round mode.
DTS L R Ls Rs C LFE
for ProControl
SMPTE/ITU L R C LFE Ls Rs
Configuring a new session for a 5.1 mix Default 5.1 Output Paths
• One 5.1 main output path, with sub-paths for
The surround presets preconfigure the I/O Setup
center, left/right, LCR, and 5.0 (no LFE).
dialog with default 5.1 format main and sub-
paths for outputs and busses. • Also, one stereo main path with two mono
sub-paths.
The I/O Setup dialog can import and export set- 2 Click Export.
tings files. Importing I/O Setup settings files is
useful when you want to remix a stereo session
in surround. You can also use this feature to pre-
Custom Multi-Channel Paths
pare a session for transfer to a different Pro Tools The I/O Setup dialog lets you create and custom-
system, or to simply save and exchange ize signal paths for any supported multi-chan-
I/O Settings. nel mixing format.
To import a multi-channel I/O Setup settings file: The I/O Setup dialog and its Channel Grid also
let you remap channels. This is especially useful
1 Choose Setups > I/O Setup.
to route channels within a multi-channel path,
2 Click Import, then select the settings file to without having to repatch your audio inter-
import. faces.
If the current session has existing path defini- When creating 5.1 format paths, you can
tions that don’t match those in the imported specify the default track layout. See “De-
settings file, Pro Tools asks whether you want to fault Path Order for 5.1 Tracks” on
delete the existing paths or retain them and add page 430.
the imported settings to your session.
Example LCRS Set Up
• Click No to add new paths to your current I/O To define an LCRS path:
Setup configuration.
1 Choose Setups > I/O Setup, and show outputs.
• Click Yes to replace your current I/O Setup
2 Click New Path.
configuration with the imported settings.
3 Select 3+1 from the Path Format Selector.
Exporting I/O Settings
4 Name the path LCRS.
Exporting I/O Setup settings files lets you build a
5 In the Channel Grid, click in the box below
library of setups multi-channel setups for differ-
the first (left-most) audio interface channel for
ent projects.
the path. Pro Tools automatically fills up the ad-
jacent units to the right. If you click in the LCRS
row under channel 1, the LCRS path will be
mapped across channels 1-4.
Example LCRS output main and sub-paths Pro Tools internal (on-screen) metering of 5.1
format paths always follows the Film track lay-
Multi-Channel Mapping out:
Multi-channel paths and sub-paths are mapped L C R Ls Rs LFE
to inputs, outputs or internal busses in the
Channel Grid. When you select a preset 5.1 Pro Tools track layout of 5.1 format audio tracks
I/O Settings file, default layout for the corre- in the Edit window also conforms to the Film
sponding multi-channel format paths you cre- layout (arranged top to bottom). See the illustra-
ate will match the selected format’s track layout. tion “5.1 Track Layouts, Routing, and Metering”
on page 430.
Example Mapping for a 5.1 Output Path
In the I/O Setup dialog, you can route these sig-
The following diagram shows the I/O Setup dia- nals out of your audio interfaces according to
log configured for a 5.1-format output mix, with any track layout (DTS, SMPTE/ITU, or other).
a single, 8-channel audio interface. An alternate
stereo output path has also been defined. To re-map channels in a path:
■ Click and drag a channel to a new valid loca-
I/O Setup
The I/O Setup dialog provides the following de- Default Path Order Selects the default track lay-
fault settings for multi-channel sessions: out (or, path order) for new 5.1 format (six-
channel) paths.
5.1 Format Tracks Track Meters Channel Map in I/O Setup Audio Interface Meters
1-6
Film
(Pro Tools Standard)
L C R Ls Rs LFE
same same
SMPTE/ITU L C R Ls Rs LFE L C R Ls Rs LFE
L R C LFE Ls Rs (top to bottom) (left to right)
L R C LFE Ls Rs L R C LFE Ls Rs
L R Ls Rs C LFE
L R Ls Rs C LFE
Figure 29. Track Layout of different 5.1 formats
3 Use the Channel Selector to display the con- Multiple Output Assignments and Track Format
trols you want to edit, and adjust the gain. When a track is assigned to more than one path
of differing formats, the main output for that
See “Linking and Unlinking Controls on
track will match the format of the assigned path
Multi-Mono Plug-Ins” on page 436 for
with the greatest number of channels.
more information.
Multiple Outputs and Automation Playlists
Track and Output Formats
When a track has multiple output assignments,
When you create new tracks, you specify mono,
Pro Tools sorts panning data appropriately for
stereo, or a supported multi-channel format for
each assigned path. For example, if you assign a
the new tracks.
mono track to a stereo path and a 5.1 path si-
In the Mix and Edit windows, the track format is multaneously, that track will have a 5.1 panner
always visible by the number of track meters in the Mix or Edit window. When you pan the
contained in its fader strip (a single meter for track, Pro Tools interprets the 5.1 panning
mono tracks, a pair for stereo tracks, and so on). moves into stereo panning moves (by ignoring
any front--to-rear moves, in this example).
Assigning track output determines the format of
that output. For example, a mono track always This provides a type of parallel mixing. You can
has a single track meter, even when assigned to create a variety of mixes of differing formats all
a stereo output path. If that same mono track is at the same time by routing your elements to
assigned to a 5.1 output path, it's output will be multiple paths.
split among those six output channels, depend-
Command-Control-click any control in a
ing on the position of its panner.
Output window to show its automation
Changing Format playlist.
Multi-Channel Sends
Mono, stereo and all other track formats let you
assign one or more multi-channel sends. This
Main output path is multi-
channel, so the track pro-
provides a multi-channel panner in the Sends
vides a multi-channel pan- view. Sends are also useful to bus tracks for
ner
multi-channel plug-in processing.
Because Pro Tools provides a flexible routing to be panned to all six channels.
and submixing environment, you can maximize
For example, a sound effects track with a jet fly-
your system’s available resources by first identi-
over should be assigned a 5.1 path to be able to
fying the elements that you want to pan dynam-
“fly” the sound from front-to-back. In a music
ically and those that can be placed in certain
mix, fly a solo instrument or make a synth pad
channels only. (See “Mixing with Paths and
swirl around the room as a special effect.
Sub-Paths” on page 437 for an explanation of
this concept.) Elements that need to be heard in all speakers si-
multaneously can also be assigned to the multi-
Once you have identified these elements in your
channel output, whether or not they need ac-
session, you can use a combination of main and
tive panning in the sound field.
sub-path assignments, and multi-channel pan-
ning. Figure 30 on page 438 shows an example
session. When to Use Sub-Paths
■ To help simplify large sessions, try to use sub-
Mixing with Paths and Sub-Paths paths to route static (or, stationary) elements di-
rectly to the output channel or channels.
It is rare that every track needs to be “flown” (ac-
tively panned in between more than a pair of For example, film dialog is often mixed to the
speakers). In most situations, certain elements center channel to anchor this essential sound el-
are placed in certain speakers and remain there, ement to the visual element (the picture). In-
providing the foundation for a mix. stead of assigning a six-channel panner to dia-
log tracks and panning it to the center channel
Figure 30 on page 438 illustrates an example of only, you can route dialog track’s main output to
how panning and signal routing can be com- a mono (Center) sub-path. This may be un-
bined in a multi-channel mix. The following avoidable in some sessions, such as a scene in
sections show you how to organize your session which every sound needs to fly or move in the
and signal routing to maximize the available re- 360° sound field. This is more likely to be the ex-
sources. ception, however, because many elements of a
mix will not need to be moving between speak-
See “Extending Stereo Mixing Conventions
ers.
to Surround Mixing” on page 438 for re-
lated information.
Bus
routing
Main out-
put to sub-
paths
Extending Stereo Mixing Conventions to Surround mixes can become incoherent if too
Surround Mixing many elements are continuously moving, For
special effects, some tracks can be panned dy-
Stereo mixing sets the precedent for active and
namically, bouncing between speakers or sweep-
static panning, and surround mixing can bene-
ing from one side to the other.
fit from the same basic principles.
FX stem
Music stem
Multi-Channel Plug-Ins
Aux LFE meter
Audio tracks, Master Faders and Auxiliary Inputs
let you assign multi-mono or multi-channel
LFE contribution from a stereo output
plug-ins. This lets you process multi-channel
Using the LFE fader, you can add any amount of outputs as a single entity using multi-channel,
any multi-channel path to the overall LFE out- or linked multi-mono, plug-ins. Unlinked
put.In the above example, the track’s Center multi-mono plug-ins let you process individual
percentage has been turned off, and the LFE channels of a multi-channel path, with linking
fader has been raised to route it to the LFE chan- and unlinking. For more information on multi-
nel. channel plug-ins, see Chapter 27, “Plug-Ins and
Inserts.”
The next diagram shows how a “traditional” LFE
track can be routed to only the LFE channel.
This example uses a custom-defined LFE sub-
path to the FX main bus path.
Multi-Channel Panners
Panning in the track grid Multi-channel panners are provided for each
multi-channel mixing format (from 3-channel
The green pan cursor follows your movements
LCR thru 8-channel 7.1).See “Surround Panner
as long as you hold down the mouse button.
Controls” on page 446 for more information.
Movements are scaled so that, once you click to
“grab” the pan cursor, you do not need to limit Multiple panners can be opened simulta-
your movements to the small track grid area. neously, or a single window can be anchored to
always display the current panner. See “Output
Color while Automating Windows” on page 444 for more information.
The pan cursor is green when the track is in au-
tomation Read mode, red in an automation
Write mode, and yellow in Trim mode.
Show meters
Target icon
Track Selector Path Selector
Opening a multi-channel Output window For details on these standard features, see
“Standard Controls in Output Windows”
on page 344.
For instructions on managing multiple Out-
put windows, see “Output Windows for
Track Fader, Solo, Mute, and Auto
Tracks and Sends” on page 342.
All Output windows provide track volume and
mute controls. You can adjust and automate
track volume, or mute directly using these con-
trols. The larger fader and mute button are
equivalent to those on the Pro Tools Mix win-
dow.
This section identifies all the controls and features found in Pro Tools multi-channel panners.
Show meters
X/Y Grid
Pan cursor
LFE fader
Panning modes
Position
(knob panners)
Center%
LFE fader
Show meters – or –
To enable 3-Knob Panning mode: 1 Adjust the LFE fader in any “.1” format Out-
put window.
■ Click the 3-Knob mode icon.
For general information about LFE, Sub
channels, and related topics, see
Chapter 30, “Surround Concepts.”
3-Knob mode
Front Divergence
meters
Divergence Center%
Center Percentage
Center Percentage controls whether there is a Phantom center (Center% at 0)
discrete center channel for the track, or a phan-
tom center channel.
Multi-channel panners have several automation All on-screen, 5.1-format meters (including
playlists associated with them (for each position those displayed in the SurroundScope meter, on
and divergence control it provides). tracks, and in Output windows and their Meter
views) are always arranged:
Panning Does Not Follow Groups L C R Ls Rs LFE
Unlike mute and volume breakpoint editing,
For a complete explanation of Pro Tools
pan automation by default does not follow edit
metering, see “5.1 Tracks, Formats, Map-
groups. To force pan automation editing to fol-
ping and Metering” on page 429.
low groups, you can hold down the Control key
while editing automation breakpoints on a To use the SurroundScope Metering Plug-In:
member track. This feature applies to all seven
■ On a multi-channel Master Fader, click an In-
types of pan controls (front, rear, and front/rear
sert button and select the multi-channel Meter
pan position, front divergence, rear divergence,
plug-in.
front/rear divergence, and center percentage).
SurroundScope has no adjustable parameters,
but displays output levels in both a 360° grid,
and in traditional LED meters.
455
456
Chapter 34: Synchronization Concepts
Telecine machine
1 2 3 4
converts film frames
to video fields using
3:2 Pulldown
Digital video
master
29.97 fps
11 12 23 33 44
Video fields
Analog video How film frames translate to video fields in a
“work tape” 3:2 Pulldown
29.97 fps
If we use the black and white NTSC video stan- Film Speed Film speed refers to audio that was
dard (30 fps) instead of 29.97 fps, the process of recorded and plays back in synchronization
converting film frames to video frames is greatly with the original film material. This audio often
simplified. Now instead of any fractional comes from production reels recorded on a Na-
frames, we have 24,000 film frames going into gra® recorder or a field DAT recorder, and is usu-
30,000 video frames (60,000 video fields). In the ally striped with 30 Non-Drop time code. Film
Telecine process (for NTSC color video), each speed audio runs at the same speed as the film
odd film frame is copied to two video fields, and camera or projector, and must be pulled down
each even film frame is copied to three video by 0.1% to synchronize with 29.97 video.
Refer to the USD Guide for instructions on using Synchronization and MachineControl™ system
VSO to varispeed Pro Tools playback. parameters are set in the Pro Tools Peripherals
dialog box. These parameters, such as sync pe-
ripheral setups, MIDI Machine Control, Machi-
neControl, and machine pre-roll, are system set-
Preparing to Work with SMPTE tings, and remain constant regardless of the
particular session you are working on.
The first step when preparing to work with
SMPTE is to choose an appropriate SMPTE frame Other parameters, which are configured in the
rate. Session Setup window, such as the session frame
rate, the session start frame, and time display
SMPTE Formats format, are session-specific parameters. These pa-
rameters can only be configured when a session
Pro Tools supports all standard SMPTE frame is open.
rates. For a full explanation of these SMPTE
frame rates, see “SMPTE Frame Formats” on
page 460. Selecting a SMPTE Format
00:00:00:00 (commonly referred to as the “mid- tional session time at the start of the session,
night” boundary). and keep existing regions in their original time
code locations.
To set a SMPTE Start Frame for your session: – or –
1 Choose Windows > Show Session Setup.
■ Click Maintain Relative Position to place the
2 Enable playback of your SMPTE time code additional session time at the start of the ses-
source. Any SMPTE-to-MTC converter device sion, and maintain the relative position of exist-
you are using should indicate that it is properly ing regions to the new start frame. For example,
receiving time code via its indicators. If if you change the session start frame from
Pro Tools is receiving MTC (or proprietary sync 01:00:00:00 to 00:59:00:00, Pro Tools adds one
code via the USD), the Current Time counter minute of session time to accommodate the new
will update its display (in bold numbers) to start frame, and moves all existing regions ear-
match the incoming code. lier in time to maintain their relative position to
the start frame.
Selecting a Time Scale format Session Setup window showing the SSD enabled
5 Confirm that “Std. Interface” appears in the When playback begins, Pro Tools generates time
OMS Studio Setup window. Save the document code via the SSD. If Pro Tools detects incoming
and make it your current setup. time code on its sync peripheral, it locks to the
6 Double-click the “Std. Interface” icon. Set it to incoming code (as in normal online operation).
1 MHz, and deselect the Synchronizer option.
7 Choose Studio > New Device, and name the Generating SMPTE or MIDI Time
device “SSD.” Code Using a USD
8 Deselect “Is controller” and “Is multitimbral,” Using a USD, Pro Tools can generate SMPTE or
and enable both “Sends” and “Receives” MIDI MTC. You can then make Pro Tools a master
Time Code, then click OK. synchronization source with other devices
slaved to it.
9 In the OMS Setup window, connect the SSD
icon to the “Std. Interface” icon. USD cannot generate 24 fps time code while
10 Choose Edit > Preferences. Be sure both the locked to video
“Use Serial DMA driver when available” and The USD cannot generate 24 fps time code
“Report serial overrun and framing errors” op- while it is locked to a video clock signal. If you
tions are deselected, and click OK. If you have to set Pro Tools to generate 24 fps time code while
change this setting, you must restart your com- the USD is locked to a video clock signal, the
puter. USD will actually generate at the NTSC color
11 In Pro Tools, choose Setups > Peripherals, standard 29.97 Non-Drop Frame rate. Pro Tools
and select the Macintosh port or MIDI interface can generate time code at non-NTSC frame rates
port that the SSD is connected to. if you use the USD’s internal clock as a sync
source.
In OMS Setup:
1 Choose Edit > Preferences, and make sure the
“Use Apple Serial DMA driver when available” IAC Driver icon in the OMS Studio Setup
option is not selected. Click OK. In the Sequencer application:
15 In the Session Setup window, choose an ap- These instructions require the use of a phys-
propriate frame rate. ical MIDI port. While several “virtual”
MIDI cable applications do exist for inter-
16 Select the SMPTE Start Frame to match the
application MIDI communication in Win-
start frame in your sequencer. If the sequence dows, such software devices have not been
starts at 00:01:00:00, you could set the Pro Tools qualified to work with Pro Tools.
Session to start earlier (for example, at
00:59:58:00) to allow some pre-roll. To synchronize Pro Tools to a Windows sequencer:
17 Enable the MTC to Port option in the Output 1 Make sure your MIDI interface is correctly in-
Time Code box. Select IAC1 as the MTC destina- stalled and configured. You must do this before
tion. proceeding.
18 Click Play or press the Spacebar to start play- 2 Choose one pair of input/output ports on
back. Pro Tools will send MIDI Time Code to the your MIDI interface to use as your sync “loop”
sequencer via the IAC port and trigger synchro- for application-to-application MIDI communi-
nized playback. Click Stop in the Transport or cation.
press the Space bar again to stop playback.
3 Connect a MIDI cable from that port’s output
Once synchronized playback is operating cor- to the same port’s input (for example, port 1 out
rectly, you can record new takes in Pro Tools to port 1 in).
while listening to MIDI playback from your se- 4 In Pro Tools, select the appropriate in/out
quencer. Follow the procedure described above ports when making your selections for MIDI
for synchronized playback, then record new ma- source and/or destination ports.
terial in Pro Tools by following the recording
• If you are slaving your sequencer to Pro Tools,
procedures in the Recording section of this
select the appropriate port in the Session
manual.
Setup window’s MTC to Port pop-up menu.
You should also be able to record new MIDI • If you are slaving Pro Tools to your sequencer,
tracks while the sequencer is slaved to select the appropriate port in the Pro Tools Pe-
Pro Tools. See your sequencer documenta- ripherals > Synchronization window.
tion for details on recording while the se-
5 In your sequencer, select the appropriate
quencer is in an external synchronization
mode. in/out ports for MTC source/destination.
Setup Description:
Setting Minimum Sync Delay
Hardware: Pro Tools system (Macintosh), Op-
Lock up delay is the amount of time your sys-
code Studio 64X MIDI Interface, JL Cooper
tem’s devices need to achieve synchronization
DataSync II, Alesis ADAT.
“lock.” This amount varies for each device.
Pro Tools lock up delay is set by entering a value Software: Pro Tools, OMS
for Minimum Sync Delay in the Synchroniza-
tion window of the Peripherals dialog. The min- Cable Connections: The Studio 64X’s Mac/Serial
imum delay is 15 frames. Find the shortest pos- port is connected to one of the CPU serial ports
sible lock-up time that your equipment can (Modem or Printer). MIDI In and MIDI OUT
operates at consistently, and set this as the Min- connections are made between the appropriate
imum Sync Delay. On some machines, enabling ports of the 64X and the MIDI IN/MIDI OUT
the Use Serial time code setting will make ma- ports of the JL Cooper DataMaster. Sync (9-pin)
chines lock up much faster. In/Out connections are made between the JL
Cooper DataMaster and the ADAT.
Configuring Minimum Sync Delay for External
MMC Devices Locked to House Sync In OMS Setup:
When controlling a house-synced device from 1 Make sure the OMS IAC Driver is installed and
Pro Tools via MMC, the device will first lock to configured. See “Syncing a Sequencer to
the MMC location and then align the color Pro Tools on the Macintosh” on page 476 for
framing. Within house sync code are 4 frames more information.
for ensuring color frame lock. If the minimum 2 Define a new device for the JL Cooper
synchronization set up time is less than the time DataSync II and the ADAT.
required to achieve both location and color
frame lock, playback will begin before the de-
Spot Mode
In Spot mode, a region in a track can be quickly
spotted by simply clicking it with the Grabber.
A highlighted numeric field indicates the cur- Subframe measurements are not available
rent active field for numeric entry editing. En- in the Current Time field.
tering a value in a field allows you to move a se-
lected parameter to the time location that you Capturing Time Code
enter. The Start, Sync Point and End fields are
Pro Tools also allows you to easily capture frame
accessible when the Grabber is active. Only the
locations on the fly in this dialog by pressing the
Start or End (depending on where you click the
equal key, or by clicking the Current Time but-
mouse) and Duration fields are active when the
ton while valid time code is being received by
Trimmer is active (see “Using the Trimmer in
Pro Tools. With VITC, you can accurately cap-
Spot Mode” on page 488).
ture a paused or “crawling” VTR’s SMPTE loca-
To increase or decrease SMPTE values in tion.
the Spot dialog by a specific number of
When Time Code is selected for the Time Scale,
frames, press plus or minus on the numeric
pressing the equal key captures the incoming
keypad, enter a number, and press the Enter
time code. When Bars:Beats is selected for the
key.
Time Scale, pressing equal will capture to the
nearest measure.
2 Choose Edit > Identify Sync Point. An arrow 2 Choose Edit > Remove Sync Point.
indicator appears in the audio region indicating
the location of this sync point.
Troubleshooting Sync
Getting SMPTE synchronization to work prop-
erly can seem like a formidable task at times.
The following suggestions may help you trou-
bleshoot and solve common problems.
Tips for Locating and Spotting to Sync Stripe SMPTE Before You Record
Points
All tapes in your setup (both audio and video)
■ To place a region’s start point at the current
must be striped with SMPTE Time Code before
edit cursor location, Control-drag (Macintosh)
any audio is recorded onto them or to Pro Tools.
or Start-drag (Windows) the region from the Re-
If tapes aren’t striped, your system may seem to
gion List.
work, but synchronization will never properly
■ To place a region’s sync point at the current occur. The machines and Pro Tools will drift far-
edit cursor location, Option-Control-drag (Mac- ther and farther apart the longer they run.
intosh) or Alt-Start-drag a region from the Re-
The same problem occurs when audio is re-
gion List.
corded into Pro Tools without a resolved SMPTE
■ To move to the next region boundary or sync source (if it was recorded before the current ses-
point, press Tab. sion, for example.) The audio cannot be accu-
rately synchronized with an analog tape re-
About QuickTime
QuickTime is digital video technology designed
to produce compact video files for multimedia
use. Movie window
From Other Movie commands to import audio them. To select multiple tracks contiguously in
tracks either from a QuickTime movie currently this dialog, Shift-click them. To select discontig-
in the session, or from other QuickTime movies uous tracks, Command-click them.
on your hard disk. You can also use the Import 4 Click OK. The audio is converted to the ses-
Audio From Other Movie command to import sion’s sample rate and bit resolution, and a new
audio files of a different bit resolution or sample region appears in the Audio Regions List for
rate into your session. each imported file (2 regions appear for each im-
ported stereo file). The regions are listed in the
To import audio tracks from a QuickTime movie: Audio Regions List with the region name, the
1 If you want to import audio from a QuickTime number of the originating track, and the num-
movie that is already in the session, choose ber of the region from the track.
Movie > Import Audio From Current Movie. 5 Drag the imported regions from the Audio Re-
– or – gions List to the desired tracks.
5 Choose Movie > Bounce to Movie. Pro Tools sample rate and bit resolution
conversions use large amounts of processing
6 Select the file format for the movie audio.
power. You can save time by selecting a
Choose Mix-to-Mono to combine the left and
lower sample rate conversion quality in the
right channel output of the session to a mono
Editing Preferences.
movie soundtrack. Choose Stereo to retain the
stereo mix of the session for the movie audio.
503
504
Chapter 37: File Menu
New Session
File Menu
Close Session
The Close Session command closes the current
session without quitting Pro Tools. Pro Tools
prompts you to save changes before closing the
session.
Save Session
The Save Session command saves changes made
since the last time the session was saved. You
cannot undo the Save Session command.
Movie/Video Files When this option is selected, The Bounce to Disk command allows you to mix
a session’s video files are copied to the new loca- together the outputs of all currently audible
tion, and the references in the session are redi- tracks routed to a common output path to create
rected to the copied movie or video file. a new audio file. You can use the Bounce to Disk
command to create a submix or to create a final
mix in any of several audio file formats.
Revert To Saved
The Revert to Saved command restores the most Bounce Source Selects the audio output path to
recently saved version of a session, discarding all bounce. Only audio routed to the selected path
changes made since the last time you saved. Re- will be included in the bounce.
verting to the last saved version of a session is
File Type Selects the audio file format. Choices
like closing the session without saving changes
are SDII, WAV, AIFF, RealAudio, MPEG-1 Layer
and reopening it.
3, QuickTime, and Sound Resource.
Export MIDI
This command exports all currently audible
MIDI tracks in a session as a standard MIDI file.
Muted MIDI tracks will not be exported. You
can export the file as a Type 1 (multi-track) or
Type 0 (merged) Standard MIDI file.
Redo
Edit Menu
After undoing a command or action, you can
redo it by choosing Redo command. This is a
good way to compare before and after states of
edits.
Cut
This command cuts a selection out of its current
location and stores it in memory so that you can
paste it elsewhere.
Copy
This command copies a selection (leaving the
original intact) and stores it in memory so that
you can paste it elsewhere.
Paste
This command inserts cut or copied data into a
location specified with a tool such as the Selec-
Edit Menu
tor.
Edit menu commands are used to edit and ma-
nipulate audio files.
Repeat Paste to Fill Selection
(TDM Systems Only)
Undo
This command repeatedly pastes copied data
The Undo command lets you sequentially undo
until it completely fills a selection. If you select
up to 16 of your previous actions. Certain com-
an area that is not an exact multiple of the cop-
mands and actions (such as saving) are not un-
ied region size, the remaining selection area is
doable.
filled with a trimmed version of the original se-
Clear
Trim
This command removes a selection in the Edit
window. This command removes audio before and after a
selection, leaving only the selection. This pro-
vides a convenient means of quickly removing
Duplicate all data within a region except the current selec-
tion.
This command copies a selection and places it
immediately after the end of that selection in a
track. Capture Region
This command defines a selection as a new re-
Repeat gion and adds it to the Regions List. From there
the new region can be dragged into a track. You
This command is similar to Duplicate, but al-
cannot capture selections across multiple re-
lows you to specify the number of times the se-
gions unless the data is contiguous material
lected material is duplicated. To use this com-
from the same file.
mand, select the material you want to repeat,
choose Repeat, then enter the number of repeti-
tions. Separate Region
This command defines a selection as a new re-
Shift gion (or the current insertion point as a region
split point), and in the process, separates it from
This command moves track material earlier or
adjacent data in the track where it was created.
later in time by a specified amount. To use this
By separating a region you will also create by-
command, select the material you want to
product regions from data on either side of the
move, choose Shift, then enter the desired direc-
separation.
tion and time value.
Trim Automation
This command lets you use trim values as snap-
Copy to Send dialog
shots and apply the relative changes or delta val-
This command copies a selected track’s volume, ues to the selected automation. This is similar to
pan, mute, or LFE automation to the corre- the Write Automation, command except that it
sponding playlist for the send. This is useful writes delta values instead of absolute values to
when you want a track’s send automation to automation data. You can use trim values in
mirror automation on the track itself. writing snapshot automation to any automat-
able parameter. See “Trimming Automation” on
To copy a track’s current control settings to a
page 393 for details on using this feature.
send on that track, select Current Value. To
copy the entire automation playlist for the track
to a send, select Automation.
Thin Automation
This command lets you selectively thin areas in
a track where automation data is too dense,
aversely affecting CPU performance. The
amount of thinning performed is determined by
the amount you have selected in the Automa-
tion page of the Preferences dialog. Avoid over-
thinning data or it may no longer accurately re-
flect the original automation. See “Thinning
Automation” on page 383 for details on using
this feature.
De-esser
AudioSuite Menu
The De-esser plug-in reduces sibilants (“s,” “sh,”
and “t” sounds) and other high frequency
noises that can occur in vocals, voice-overs, and
wind instruments such as flutes. These sounds
can cause peaks in an audio signal and lead to
distortion.
The AudioSuite menu allows you to access all 1-Band EQ II and 4-Band EQ II
AudioSuite plug-ins currently installed in your
system’s Plug-Ins Folder. For detailed informa- The EQ II plug-ins adjust the frequency spec-
tion on each of the AudioSuite plug-ins, refer to trum of an audio selection. The 1-band EQ can
the DigiRack Plug-Ins Guide. be configured as a high-pass, low-shelf, high-
shelf, low-pass or peak EQ. The 4-band EQ pro-
vides one high-shelf, one low-shelf and two
Compressor, Limiter, Expander- peak EQs.
Gate, Expander-Gate
These plug-ins provide dynamics processing. Invert
This type of processing allows you to control the
The Invert plug-in inverts the phase (polarity) of
dynamic range of audio material, increasing or
the currently selected region.
decreasing gain as needed. For detailed informa-
tion on each of the AudioSuite dynamics plug-
ins, refer to the DigiRack Plug-Ins Guide.
Reverse
The Reverse plug-in rewrites the currently se-
lected region in reverse, producing a backwards
audio effect.
Change Tempo
MIDI Menu
Change Velocity
Transpose
Input Quantize dialog This command lets you configure click parame-
ters such as MIDI note, velocity, duration, and
This command quantizes MIDI notes as they are
output. See “Recording with the Click” on
performed and recorded. While this will im-
page 121 for details on using this feature.
prove the strict rhythmic accuracy of a perfor-
mance, it can also give it a stiff, mechanical feel.
To preserve the original rhythmic nuances of a MIDI Beat Clock
performance, deselect this option. See “Input
Quantize” on page 144 for details on using this
feature.
Click
When enabled, a metronome sounds during
playback and recording (as specified by the set-
tings in the Click Options dialog). See “Record-
ing with the Click” on page 121 for details on
MIDI Beat Clock dialog
using this feature.
This command synchronizes certain MIDI de-
vices such as drum machines, software synthe-
sizers, hardware sequencers, and arpeggiator to
MIDI Beat Clock. Devices selected in this dialog
will receive the MIDI Beat Clock signal. If your
MIDI interface does not support transmitting
MIDI Beat Clock to separate ports, the interface
will appear as the only destination. See “MIDI
Beat Clock” on page 485 for details on using this
feature.
Clear Selection
This command clears a selection in the Movie
Track. This allows simple editing of movie clip
content.
Loop Record
Operations Menu
Loop Record lets you record take after take while
the same section of audio repeats. This is a con-
venient technique for quickly recording multi-
ple takes of a part without losing spontaneity.
QuickPunch
QuickPunch gives you the ability to instanta-
Operations Menu neously punch-in (initiate recording) on a
record-enabled audio track during playback,
The Operations menu command allow you to
then punch-out (exit recording) by clicking the
toggle on or off several recording, monitoring,
Transport’s Record button. Recording with
playback, and display options.
QuickPunch is nondestructive See “Using
QuickPunch” on page 155 for details on using
Destructive Record this feature.
When the Edit and Timeline selections are When this option is enabled, a muted track’s
linked, selecting in a track’s playlist (an Edit se- voice will be allocated to the next highest prior-
lection) also defines the play and record range ity track assigned to the same explicit voice. See
(the Timeline selection). See “Separate Edit and “Virtual Tracks and Track Priority” on page 82
Timeline Selections” on page 195 for details on for details on using this feature.
using this feature.
Auto-Spot Regions
Copy Edit Selection to Timeline When enabled, this option simplifies the task of
When the Edit and Timeline selections are un- spotting regions. If you are using VITC with this
linked, this command copies the current Edit se- option enabled, or MachineControl software,
lection to the Timeline. you can pause your video at an appropriate
SMPTE frame location, click on a region with
the Grabber, and the region will be automati-
Copy Timeline Selection to Edit cally spotted to the current time code location.
When the Edit and Timeline selections are un-
linked, this command copies the current Time- Active in Background
line selection to an Edit selection.
When enabled, this option allows Pro Tools to
operate in the background while you use an-
Play Timeline Selection other application.
When Continuous Scroll with Playhead is en-
abled, selections in the Timeline do not deter- Pre-Fader Metering
mine when playback begins. The Playhead it-
self, denotes where playback begins when This option toggles track metering between pre-
clicking Play in the Transport. The Edit and and post-fader operation. When set to Pre-Fader
Timeline selections, however, can still be played Metering, level meters show levels independent
when the Playhead is enabled. This command of fader position. With post-fader metering, the
plays a Timeline selection with the Playhead en- level meters respond to fader position.
abled.
Playback Engine
Setups Menu
Peripherals
The Peripherals dialog lets you configure syn-
chronization, MIDI, machine control, and eth-
ernet peripheral devices for use with Pro Tools.
Synchronization
This page configures MIDI machine control and This page configures ethernet-equipped devices
9-pin machine control devices for use with such as Digidesign’s ProControl control surface
Pro Tools. MIDI Machine control is supported for use with Pro Tools.
on all Pro Tools systems. The Pro Tools Machine
Control software option is required for use of 9-
I/O Setup
pin controllers.
MIDI Controllers
This page configures MIDI control surfaces such The I/O Setup dialog lets you define and name
as the Mackie Designs HUI, Penny & Giles your system inputs, outputs, inserts, and busses.
MM16/DC16, JL Cooper CS-10 family, and the These paths will retain the names you have
Peavey PC1600. given them in any pop-up menus in which they
appear. See “The I/O Setup Dialog” on page 62
for details on using the I/O Setup dialog.
Feet.Frames dialog
OMS Names
(Macintosh Only)
When selected, selecting a region in the Regions Conversion Quality Selects the sample rate con-
List causes Pro Tools to highlight that region’s version quality. Sample rate conversion is used
occurrence in a track. in a variety of Pro Tools processes including
converting and importing audio files of differ-
Region List Selection Follows Track Selection ent formats into a session, bouncing and saving
tracks to a different sample rate or bit depth, and
When selected, selecting a region in a track also
other functions. The higher the quality of sam-
selects it in the Regions List.
ple rate conversion you choose, the longer
Auto-Name Separated Regions When selected, Pro Tools will take to process the audio file.
Pro Tools automatically names newly separated
regions by appending a number to the region’s Matching Start Time Takes List
name.
Command-clicking (Macintosh) or Control-
Auto-Name Memory Locations When Playing clicking (Windows) in a track, will display a list
of regions whose time stamp matches the cur-
When selected, Pro Tools gives new memory lo- rent cursor location. The preferences that follow
cations default names based on their time loca- determine which takes appear in this list:
tion in the session. The time units currently
chosen in the Display menu determine the units Take Region Names that Match Track Names
for the names.
When selected, only regions that share the same
Recall Original Track Selections When selected, root name with the track/playlist appear in the
Memory Locations that recall a selection also re- Takes List pop-up menu.
call the track in which the selection was made.
“Separate Region” Operates on All Related Takes Write Switches to Touch After Pass After an au-
tomation pass in Auto Write mode, Pro Tools
When selected, editing a region with the Sepa-
automatically switches to Auto Touch mode. On
rate Region command also affects all other re-
TDM systems you can choose to stay in Auto
lated takes with the same User Time Stamp. This
Write mode by deselecting this option.
option helps you compare different sections
from a group of related takes. Mutes Follow Groups When selected, muting a
track that belongs to a Mix group mutes all
QuickPunch Crossfade Length Specifies a default
other members of the group. When deselected,
length for crossfades created by QuickPunch re-
tracks must be muted individually.
cording. Crossfades occur before the punch in
and after the punch out. Solos Follow Groups When selected, soloing a
track that belongs to a Mix group solos all other
Levels of Undo Sets the maximum number of ac-
members of the group. When deselected, tracks
tions (up to 16) that can be undone with the
must be soloed individually.
multiple undo feature.
Send Mutes Follow Groups When selected, mut-
Automation Preferences ing a Send that belongs to a group mutes all
other members of the group. When deselected,
Sends must be muted individually.
AutoMatch Time Specifies how quickly Pro Tools Dither Depth Allows you to select a bit depth for
returns a fader or other control to its previously the dithered audio.
automated level after automation recording
stops. AudioSuite Buffer Size Sets the size of the mem-
ory buffer used for audio processing and pre-
Amount of Memory for Automation Recording Al- viewing with AudioSuite plug-ins. Generally,
lows you to reserve additional memory for re- choosing a smaller buffer speeds up AudioSuite
cording automation. If you have dense automa- audio previewing functions. Choosing a larger
tion data or a large number of automated tracks, buffer speeds up AudioSuite processing func-
increase this amount. Relaunch Pro Tools for tions. Set the buffer according to your current
this setting to take effect. task: Before auditioning an AudioSuite plug-in,
set the buffer to Mini or Small. When you pro-
Processing Preferences cess a file, set it to Large or Jumbo.
AudioSuite Dither
Convert .WAV files to AES31/BroadcastWave Play MIDI Notes When Editing When selected,
causes MIDI notes to sound when you insert them
When selected, this option applies to all newly
with the Pencil or drag them with the Grabber.
imported .WAV files, making them compliant
with the AES31/EBU Broadcast standard. Default Note On Velocity Sets the default Note On
velocity for MIDI notes inserted in the Edit win-
Avid Compatibility Mode When selected, ensures
dow and the MIDI Event List.
that all imported OMF media files are treated as
Read-Only and prevents destructive editing pro- Pencil Tool Resolution Sets the default resolution
cesses such as those used by the Pencil and Time for MIDI controller data created with the Pencil.
Trimmer tools and AudioSuite processing. Setting this to a lower resolution helps avoid
creating controller data that is unnecessarily
dense. The value range is from 1 to 100 millisec-
onds.
Minutes:Seconds
This command displays the time scale in min-
utes and seconds.
Time Code
(TDM Systems Only)
Show Tempo/Meter
Windows Menu
Tempo/Meter window
Transport window
Movie window
System Usage window
This command opens the Movie window. This
This command opens the System Usage win-
window displays QuickTime movies imported
dow. This window shows how much of your sys-
into the current session using the Import Movie
tem’s DSP and CPU processing capacity is in use
command. The movie serves as a sample-accu-
by the current session.
rate, random-access reference for spotting
sound effects, music, Foley, dialog, or other au-
dio to the visuals. See “About the Movie Win- Show Disk Space
dow” on page 497 for details on using this fea-
ture.
In all digital systems, signal processing incurs Use of Inserts & Sends
signal delays of varying amounts. These delays
can vary from as short as several microseconds The following delays are incurred when you add
to as long as several milliseconds, depending on an insert or send to a track:
the type of processing being performed. • Insert: 2 samples
• Post-fader Send: 6 samples
• Pre-fader Send: 3 samples
Delay Factors
In Pro Tools, delay is incurred when you per- Use of Hardware Inserts
form the following processes:
When an audio interface peripheral is used on
an insert, there are two sources of delay: the
Bouncing Tracks samples incurred in using an Insert, and a delay
introduced by going through the D/A and A/D
Bus-based bounces When you bus a track to an-
converter pair (for analog devices) or digital I/O
other track and record the result, the following
connection (for digital devices) on the audio in-
delays are incurred:
terface.
Bus-based bounce delays for each Pro Tools system
On the 888/24 I/O, the Digital I/O delay in-
Pro Tools Hardware Delay
curred when using AES/EBU or S/PDIF is identi-
Pro Tools 24 8 samples cal.
Imagine that you have used a hardware insert Example 2, Pro Tools 24 MIX System
on the 888/24 I/O. According to the guidelines
A slightly different bounce adds 14 samples of
given previously, the total amount of delay in-
delay because it involves use of a Send:
troduced is:
◆ Track 1/Send 1 (post-fader) routed to Bus 1 = 6
Insert = 2 samples samples
888/24 I/O A/D/A = 79 samples ◆ Through Bus 1-2 Mixer and back out to TDM
= 5 samples
Total = 81 samples
◆ Record to Track 2 with input set to Bus 1 = 3
Total: 8 samples
Total: 11 samples
Digidesign’s TDM (or time division multiplexing) Digital Signal Processing (or DSP) capability is
technology is based on the concept of a single, one of the most powerful elements of your sys-
high-speed data highway, or bus. In tem. The DSP chips in your system provide the
Pro Tools 24 MIX and Pro Tools 24 systems, in- real-time processing power for your TDM Mixer
dividual channels from sources such as disk and plug-ins. There is a limit, depending on
tracks, sends, or busses are sent out from Digide- your system, to how many functions a single
sign audio cards, and combined together or mul- DSP chip can power at once. This section con-
tiplexed onto the TDM bus. At the receiving end, tains some guidelines for getting the most from
the audio cards can listen to any connection on your available DSP capacity.
the bus, and take whatever data they need.
With Pro Tools 24 MIX and Pro Tools 24 sys- DSP Allocation Basics
tems, you can choose how to allocate the pro-
As in the analog world, every send bus or output
cessing power of your system. In most cases,
mix that you use demands that a summing
you’ll start the allocation process by configuring
mixer exist for that group. On an analog con-
your mixer, then assigning plug-in effects ac-
sole, the number of these summing mixers is
cording to how much remaining processing
fixed by the physical layout of the console. In
power you have.
the Pro Tools mix environment, this number is
variable, and depends on the number of output
mixes or sends that you choose to create.
Pro Tools allocates DSP power as it is needed to
build the mixers for each session.
DSP Manager
(Pro Tools 24 MIX/MIXplus Systems Only)
Mixer Usage
Multi-Channel Surround
16-bit optimized mono 36x2 per chip
Each Surround mixer can have a variable num-
ber of outputs as well as a variable number of in- 16-bit optimized stereo 18x2 per chip
puts. For example, the 7.1 format requires eight Note: ALL stereo counts are simply the mono mixer
outputs. A single mono track assigned to a 7.1 count divided by 2 and rounded down
Output or Bus path would require a 1x8 mixer,
24-bit optimized mono 25x2 per chip
while one mono and one stereo track would re-
quire a 3x8 mixer. 24-bit optimized stereo 12x2 per chip
The important concept here is that every output Note: The surround mixer can not run on DSP Farms
(whether they are I/O or bus outputs) requires
that a mixer exists for that output. This means MIX Card
that creating a send to bus 1 requires that a
Mixer Usage
mixer be created for the bus 1–2 outputs, and
that mixer will have one input. 16-bit & 24-bit opti- 59x2 per chip
mized, mono
16-bit & 24-bit opti- 43x2 per chip In addition, adding a new track and assigning its
mized, mono input to a bus source will create a mixer for that
16-bit & 24-bit opti- 21x2 per chip bus pair if there isn’t one already. For example,
mized, stereo creating a new Auxiliary Input track and setting
its input to bus 5 will create a 1x2 mixer for bus
Note: The Surround mixer cannot run on a MIX card
5–6, even if no sources have been created yet.
with I/O declared
3 Open the “Plug-Ins (Unused)” folder, locate Both the 24-bit Optimized Mixer and the Sur-
the Mixer plug-in that you want to use, and drag round Mixer plug-ins provide the following:
it to the Plug-Ins folder. ◆ Optimized performance for recording and
mixing 24-bit audio.
4 Open the Plug-Ins folder, locate the other
Mixer plug-in, and drag it to the “Plug-Ins (Un- ◆ 24-bit digital output, from an audio interface
If your computer has unused slots, you can al- 1 Choose Setups > Playback Engine.
ways increase your available DSP resources by 2 From the Card pop-up menu, select the MIX
adding additional MIX Farm or DSP Farm cards Farm or DSP Farm whose DSP you want to real-
to your system. locate.
Back Up Your Session Data When you double-click the Pro Tools applica-
tion or a Pro Tools session file, Pro Tools doesn’t
Back up your session and audio data frequently. launch.
There are a variety of media that are suited to
back up projects of various sizes, from auto- Possible Solutions:
mated tape backup systems to high-capacity op-
◆ (TDM systems only) Turn off your computer
tical drives, to desktop CD-R burners.
and check to be sure your cables are properly
The best way to back up a session is to use the and securely connected to the correct Pro Tools
Save Session Copy In command to save the ses- cards and to your audio interfaces.
sion file and all of its associated files to a new lo- ◆ (Digi 001 systems only) Turn off your com-
cation. puter and check to be sure your cable is properly
and securely connected to the Digi 001 PCI card
Back Up Your System Setup and to the Digi 001 I/O Box.
◆ Turn off your computer and check all
Macintosh Back up your System Folder before
Pro Tools cards installed in your computer to be
upgrading your OS.
sure they are properly seated in their PCI slots,
Windows Create a system recovery disk after you and that any TDM ribbon cables are connected
have finished configuring your system and in- properly.
stalling software. This is more useful than a re- ◆ Verify that Pro Tools cards are installed in the
covery disk for an unconfigured system. correct slot order in your computer or Expan-
sion Chassis.
◆ Check to be sure your computer has the re-
quired amount of RAM to launch Pro Tools.
Digidesign wants to help you resolve problems If you are using additional hardware, refer to the
as quickly and efficiently as possible. If you have manufacturer’s documentation for operational
the following information handy when you details.
contact Technical Support, it will make the diag-
The most common hardware additions include
nosis of your problem easier. Take a few minutes
the following:
to collect this basic information in one place.
◆ SCSI Accelerators (manufacturer, model, set-
9-pin (Sony 9-pin; DB-9) Industry standard for se- audio interface Among most Pro Tools systems,
rial machine control of professional video and the audio interface is a separate box that is at-
audio transports, made by Sony and other man- tached with a special cable to the audio card. An
ufacturers. Refers to the DB-9-style physical ex- audio interface typically has analog and digital
ternal control connector found on 9-pin-com- audio inputs and outputs, and may be equipped
patible devices. with level meters, level controls, and other fea-
tures.
A/D conversion Analog-to-digital converters op-
erate at various bit-rate resolutions and sam- audio region A region of an audio file that is de-
pling rates. fined non-destructively with pointers. See re-
gion.
address (time code address) Specific
SMPTE/EBU time code reference or reading, in Audiomedia III Digidesign’s entry-level PCI card
hours:minutes:seconds:frames. for Pro Tools, includes S/PDIF and stereo analog
inputs and outputs.
ADAT lightpipe Industry standard for optical
connection of digital audio. Created by Alesis, AudioSuite plug-in Digidesign’s proprietary file-
the lightpipe can simultaneously stream eight based, non-real-time plug-in format. AudioSuite
channels of digital audio. processing creates a new audio file with the ef-
fect permanently applied.
AES/EBU Standard Industry professional stan-
dard for transferring digital audio between pro- audition Listening to, or “monitoring,” one or
fessional-quality audio devices. Stands for “Au- more tracks or audio files. In Pro Tools you can
dio Engineering Society /European Broadcasters’ audition files before you load them into the pro-
Union.” Most AES/EBU connections utilize an gram. There are also various ways to audition
XLR-style 3-pin connector to carry two channels takes from the Audio Regions list and from the
of digital audio. Takes List pop-up menu.
AIFF Audio Interchange File Format, an Apple auto-created region Automatically-created re-
Computer audio file format. gions are a by-product of editing and punch re-
cording over existing regions.
ATR Audio Tape Recorder, of any format, includ-
ing a Digital Audio Tape (DAT) deck.
Glossary 573
Automation modes Function for the recording clipping indicator LED at the top of each channel
and playing changes in levels, pan controls, and meter that indicates a level may have run out of
virtually every adjustable parameter (including headroom, and is approaching clipping.
plug-in elements) in Pro Tools. There are several
different automation modes in which to write clock reference Common “speed” reference,
automation data in Pro Tools. which various devices can use to establish syn-
chronization during playback and recording.
aux See auxiliary I/O.
Conductor Ruler A ruler which can show session
auxiliary I/O Input and output channels used data. There are three types of conductor rulers,
for internal or external bussing of signals in called Tempo, Meter, and Marker rulers.
ways other than through the standard input and
output of a channel strip. continuous controller data MIDI instructions
that affect MIDI note parameters, including vol-
auxiliary send See send. ume, panning, velocity, pitch bend, and modu-
lation.
AVoption PCI cards and software that integrates
Avid video technology with Pro Tools. crossfade Function for fading out from one re-
gion as you fade in to another region. Crossfade
AVoption XL PCI card, video interface, and soft- types and duration are user selectable from
ware that integrates Avid video technology with within the Edit window. As with fades, portions
Pro Tools. of audio for which the fade function has been
.AVI Movie file format for the Video for Win- applied are stored in the session’s Fade Files
dows component of Microsoft’s Media Player, folder.
supported by Pro Tools. d24 Digidesign’s 24-bit TDM interface card,
bit depth One of two main specifications that needs a DSP Farm card to create a basic Pro Tools
define digital audio quality (the other is sample TDM system.
rate). Bit-depth defines how precisely a sound’s DAE (Digidesign Audio Engine) Digidesign’s real-
dynamic range is represented. Also called bit- time operating system that provides the core
resolution or bit-rate. functionality of hard disk recording, digital sig-
BNC Coaxial cable connectors used for video nal processing, mix automation, and MIDI re-
and synchronizer signals. quired by Pro Tools and other Digidesign prod-
ucts.
Bounce To Disk Mixing a segment of audio (on
an entire session) internally to disk, without DB-9 See 9-pin.
leaving the digital domain. Bit rate, dithering Digi 001 Digidesign’s all-in-one audio interface
options and other parameters are provided by for entry-level Pro Tools LE systems, comprised
Pro Tools for bouncing to disk. of a PCI card and I/O box. Includes two mic
breakpoint Step or level on a track’s automation preamps, S/PDIF I/O, ADAT lightpipe I/O, and
playlist. eight channels each of analog input and output.
bus Carries signals from several outputs to a sin- Digidesign Audio Engine See DAE.
gle path.
Event List See MIDI Event List. Machine Control Pro Tools functions to control
or be controlled by an external transport, typi-
expansion chassis Expands the capabilities of cally a VTR or ATR.
Pro Tools TDM systems running on Macintosh
computers by adding more external PCI slots. Marker Memory Location referenced on a time-
line, typically used to store locations to impor-
ExpressPro-Tools ATTO’s hard disk utility for the tant points in a session. See Memory Location.
preparation of hard drives for Pro Tools.
Glossary 575
master “Lead” machine or Pro Tools System in a nondestructive editing Leaves audio files intact.
synchronized machine arrangement. Slaves fol- As you edit audio within Pro Tools, all you are
low masters. There can only be one master at editing are the regions, or “pointers,” to audio
any given time. files that are stored on the hard drive.
Master Fader track Governs the overall output NTSC Video standards developed by the Na-
of one or more tracks. tional Television Standards Committee. NTSC
color video runs at 29.97 frames per second;
Memory Location Pro Tools supports up to 200 NTSC black and white video runs at 30 fps. Used
Memory Locations, which can include markers, primarily in North and South America and Ja-
Edit selections, record and play ranges, track set- pan.
tings, and other data. They can be viewed and
sorted in the Memory Locations window, from OMS Open Music System, developed by Op-
which they can also be accessed. code. OMS is a “MIDI operating system” for
Macintosh computers. It handles the exchange
MIDI Event List Pro Tools window that shows of MIDI data between applications, including
the contents of a MIDI track in a column, for timing signals such as MTC.
easy editing of individual MIDI events.
PFL (pre fade listen) Sometimes called a “cue,”
MIDI Machine Control See Machine Control. this is a channel’s level before it is attenuated or
MIDI Time Code See MTC. boosted by the fader setting. Master faders are
PFL in Pro Tools. See pre fader.
MIX Core PCI card which connects to audio in-
terface and contains the DSP for a basic Pro peak indicator Indicator light designed to warn
Tools Mix TDM system. of the possibility of clipping, which illuminates
as a device’s input reaches a preset degree of
MIX Farm PCI card with additional DSP for headroom.
Pro Tools 24 MIX systems.
playlist List of edits and files available in the cur-
MP3 The MPEG Layer 3 compression format is rent session.
an adjustable-quality audio compression for-
mat, developed by the Fraunhofer Institute. The positional reference Common reference that
MP3 encoder file is stored in the Codecs folder provides location information that various de-
in the DAE Folder. vices can use to establish synchronization dur-
ing playback and recording. Most commonly,
MTC (MIDI Time Code) Non-SMPTE form of the information is delivered in the form of
time code that is used by some devices to send SMPTE/EBU Time Code.
and receive timing information.
post-fader Output from a track (typically a send)
non-drop frame Time code that is not in drop- that is governed by the channel’s fader setting.
frame format. In the United States, the standard
format outside of color video production or post-roll Adjustable time which precedes the
post-production is typically 29.97 fps non-drop playback or recording of a selection, in conjunc-
frame. tion with Transport, Audition, Online, and
QuickPunch functions.
RealAudio Audio compression scheme designed Sound Designer II (SDII) file format Digidesign’s
for streaming over the internet. high-quality digital audio file format.
Glossary 577
S/PDIF Semi-professional version of the TDM Time Division Multiplexing technology
AES/EBU standard. Stands for “Sony/Philips employs a networked bus of DSP chips that sup-
Digital Interface Format.” Most S/PDIF connec- ply the processing power for Pro Tools TDM sys-
tions utilize RCA in/out connectors, carrying tems.
two channels of digital audio at a time.
TDM plug-in Digidesign’s proprietary real-time,
Spot mode Audio post-production process of non-destructive plug-in format for Pro Tools
aligning audio events to visual events. Spot is TDM systems.
the Edit mode that allows you to spot regions to
particular time code events. time code address See address.
Standard MIDI File Universal format that can be time code generation Process of creating “fresh”
read by virtually any software that reads MIDI. time code.
Type 0 is a single line sequence, type 1 is multi- Time Scale The Main Time Scale is the Timebase
track. Ruler that determines the time format used for
submix; subgroup See groups. Transport functions, and Grid and Nudge val-
ues. The Sub Time Scale is the Timebase Ruler
Super Clock (256x) Digidesign’s proprietary that provides additional timing reference.
version of word clock; used as a clock reference.
All Digidesign TDM audio interfaces, and sev- Timebase Rulers Up to five discrete strips mea-
eral other Digidesign products (including the suring different units (samples, feet.frames,
Universal Slave Driver, the ADAT Interface, the minutes:seconds, bars:beats, or time code)
SMPTE Slave Driver, and the Video Slave Driver) across the top of the Edit window.
are equipped with BNC-style Super Clock inputs Timeline insertion point Location on the time-
and outputs. line corresponding to the cursor point, and the
As with word clock, Super Clock is a clock signal point from where playback or recording begins.
that can be passed between devices indepen- Timeline selection A selection in any Timebase
dently of the audio signal. Since it runs at 256x Ruler that determines the playback or record
sample rate (instead of word clock’s 1x sample range.
rate), Super Clock is inherently more precise
than Word Clock. Universe window Provides a visual overview of
all tracks in a session, and can be used to quickly
synchronization Process of having two or more navigate to any location in a session.
audio, video, or other devices run together at ex-
actly the same speed (usually during playback, user-defined region Explicitly defined regions
though sync during record, fast-wind, and that are created when recording or importing
“crawls” is possible). audio or MIDI; capturing, separating, or consol-
idating a selection; trimming a whole-file audio
sysex (System Exclusive) MIDI data specific to a region; or renaming an existing region.
particular piece of hardware or instrument.
video reference signal All video signals contain
clock information, which can be used as a clock
reference.
Glossary 579
580 Pro Tools Reference Guide
Index
Index 581
audio files configuring for recording 125
batch loading with drag & drop 96 creating a tempo map for 264
compacting 259 loop recording 132
concepts 10 placing audio in multi-channel tracks 432
default names 116 punch recording 131
formats 401 recording multiple 128
importing 91 signal flow 331
locating 105 Waveform view 28, 165, 168
mixed file types 53 Audiomedia III 7
mixed formats 92 QuickPunch 156
audio format, for session 469 AudioSuite and dither 353
audio interfaces 5, 6 AudioSuite Buffer Size preference 543
input channels 11 AudioSuite Dither preferences 543
Other Options 47, 48, 49 AudioSuite menu 517
audio recording DC Offset Removal plug-in 518
undoing a take 126 Delay plug-ins 518
audio regions 168 Duplicate plug-in 518
and automation 170 dynamics plug-ins 517
fitting to an Edit selection 238 EQ II plug-ins 517
stripping silence from 253 Gain plug-in 518
whole-file 164 Invert plug-in 517
Audio Regions Focus 40, 178 Normalize plug-in 518
Audio Regions List 35, 175 Pitch Shift plug-in 518
displaying file info for audio regions 176 Reverse plug-in 518
dragging from 212 Signal Generator plug-in 518
finding regions 177 Time Compression/Expansion plug-in 518
sorting 176 AudioSuite plug-ins 232
Audio Regions List menu 35, 488 audition path 72
Auto Rename Selected command 257 auditioning
Clear Selected command 258 fades 243
Compact Selected command 259 pre/post-roll 204
Display All command 177 programs 305
Export Region Definitions command 98 selection start/end points 204
Export Selected As Files command 97 takes 133
Find command 177 Auto Input Monitoring option 113, 529
Rename Selected command 257 Auto Regions Fade In/Out Length option 250, 540
Selected Unused command 258
Auto Rename Selected command 257
Show Disk Names option 176
auto-created regions 164
Show File Names option 176
hiding 257
Show Full Pathnames option 176
renaming 256
Sorting option 176
Time Stamp Selected command 220 auto-fades 250
audio tracks 10 AutoMatch Indicators 376
5.1 format 425 AutoMatch Time option 375, 543
and Output format 433 automating
and surround sessions 432 Plug-Ins 380
and tempo changes 263 Sends 379
bouncing to disk 400 switched controls 379
channel strips 18 tracks 378
Index 583
bass bussing
extension 423 multi-channel sends 435
management 423 surround examples 439
sub content 421 Bypass Button
redirection 423 for real-time plug-ins 360
Batch Fades dialog 251 bypassing plug-ins 362
Beat Detective 279
applications for 280 C
beat triggers 284
Calculator mode for numeric entry 201
Collection Mode 290
conforming regions 288 Calibration Mode command 112, 532
defining the selection 282 Calibration Reference Level preference 540
detecting transients 283 cancelling record takes 127, 147
edit smoothing 289 Capture Region command 209, 512
generating Bar|Beat Markers 286 capturing time code 486
separating regions 287 CDs, importing audio from 98
system requirements 279 Center% in Output window 452
with multiple tracks 287
center, surround controls 452
Beat Detective window 281
centered crossfade 242
beat triggers, editing 284
Change Duration command 318, 521
Bi-Phase/Tach 460 Change Duration window 318
bit depth, for session 51, 468 Change Meter command 267, 520
black burst 491 Change Meter window 267
Blocks view 165 Change Tempo command 261, 519
Bounce options Change Tempo window 262
File Type 507 Change Velocity command 316, 520
Format 507 Change Velocity window 316
Import After Bounce 508 Channel Delay Indicator 23
Resolution 507
channel mapping
Sample Rate 507
default path order 74
Source 401, 507
editing 66
Use Squeezer 508
re-mapping 67
Bounce to Disk 401
Channel Selector 360
and dither 398
for multi-channel plug-ins 436
and time stamps 400
channel strips 11
convert during or after 408
audio tracks 18
format 401
MIDI tracks 20
mono, stereo, interleaved 406
sample rate conversion options 407 channels inputs 11
source path 401 chasing
Bounce to Disk command 507 controller events 306
MIDI notes 306
Bounce to Movie command 502, 525
program changes 306
bouncing
Cinema Stereo 416
to a stereo mix 409
to a submix 408 Classic Numeric Keypad Mode 41, 539
to QuickTime movies 502 Classic, Numeric Keypad Mode 41
breakpoints 387 Clear command 226, 512
Buffer Size 114
Index 585
crossfades 241 default track names 116
and dither 353 Degree of Thinning option 375, 542
creating with Smart Tool 32 Delay plug-ins 518
equal gain 245 delays (see DSP delays)
equal power 245, 247
Delete Fades command 248, 514
Fades dialog 242
Delete Selected Groups command 87
in batches 251
linear 247 Delete Selected Tracks command 78, 509
overlap 247 deleting
pre/post 248 automation 382, 389
removing 248 existing paths 71
trimming 248 groups 88
types 241 in MIDI Event List 327
with dither 245 Memory Locations 275
Current Cursor Display MIDI notes 300
location 34 playlists 174
value 34 program changes 305
sysex events 306
current meter 38, 267
tracks 78
current tempo 38, 261
underlying region data 227
Current Time option 548 unused regions 258
custom sample rates 407 delta
Cut command 227, 511 trimming automation 372
cutting destructive editing
automation 389 compacting audio files 259
MIDI notes with the Split command 311 Destructive Record mode 119, 130, 529
selections and regions 227
destructive recording 130
Digi 001 7
D modes and I/O Setup 65
DAC Muting option 47 punching with footswitch 149, 155
DAE 9 QuickPunch 156
DAE Buffer Size command 49, 534 Digidesign Audio Engine (see DAE)
DAT recorder, recording from 158 digital audio 9
DC Offset Removal plug-in 518 digital clipping 111
default digital mastering 410
audition path 72 digital signal processing (see DSP)
I/O Setup 70 DigiTest 570
output path 72 as a diagnostic tool 570
path order 74 Direct I/O 570
paths 64
discontiguous selections 197
Default Fade Settings 541
discrete
default meter 122 level control of multi-channel paths 432
Default Note On Velocity option 296, 544 disk allocation
default program change 23, 303 and cross-platform sessions 118
Default Settings preference 543 and system volume 118
default tempo 123, 264 Disk Allocation command 117, 534
Default Thru Instrument option 545 Disk Allocation dialog 117
Disk Space Window Shows command 548
Index 587
durations, for MIDI notes Merge Paste command 231, 512
editing with Change Duration command 318 Mute/Unmute Region command 225, 513
making more legato 319 Paste command 228, 511
making more staccato 319 Quantize Regions command 224, 513
randomizing 318 Redo command 511
dynamic voice allocation 82 Remove Sync Point command 217
Repeat command 230, 512
Repeat Paste To Fill Selection command 237,
E
511
Edit and Timeline selections, unlinked 195 Select All command 197, 512
edit commands 225 Separate Region command 210, 512
and Edit mode 226 Shift command 224, 512
clear 226, 227 Strip Silence command 253
cut 227 Thin Automation command 384, 515
paste 228 Trim Automation command 396, 515
edit cursor 189 Trim command 512
and scrubbing 192 Trim End To Insertion command 216
moving to region boundaries 202 Trim Start To Insertion command 216
Edit Dither Settings preference 543 Trim To Selection command 211
Edit Groups 35 Undo command 174, 511
and selections 196 Write Automation command 394, 395, 515
Edit Insertion Follows Scrub/Shuttle option 192, Edit mode buttons 179
538 Edit modes 179
Edit insertion point and edit commands 226
placing regions at 213 and placing regions 212
trimming regions to 216 Grid 28, 179
Edit Markers 196 Shuffle 28, 179
and selection length 199 Slip 28, 179
Edit menu 264 Spot 28, 179, 485
Capture Region command 209, 512 edit playlists 172
Clear command 226, 512 Edit selections
Compress/Expand Edit To Play command 237, auditioning with Playhead enabled 207
513 copied from Timeline selection 207
Consolidate Selection command 256, 513 copied to Timeline selection 207
Copy command 227, 511 sliding in the Ruler 203
Copy To Send command 380, 515 start, end, and length fields 33
Create Fades command 248 edit smoothing, with Beat Detective 289
Cut command 227, 511 Edit tools 30
Delete Fades command 248 Edit window 26
Duplicate command 229, 512 Edit tools 30
Fade To End command 250 half-screen 192
Fade To Start command 250 scrolling from the Ruler 191
Fades command 514 track controls 27
Heal Separation command 212, 513 Edit Window Color Coding option 85, 538
Identify Beat command 514
Edit Window Default Length option 537
Identify Sync Point command 217, 489, 513
Edit Window Follows Bank Selection option 537
Insert Silence command 255, 514
Lock/Unlock Regions command 225, 513 Edit Window Shows option 25, 547
Index 589
creating 249 Split Selected Tracks Into Mono command
creating with Smart Tool 32 231, 508
in batches 251 Film 416
with dither 245 film speed 462
Fades command 514 filtering in bass management 423
Fades dialog 242 final mixdown 409
In Shape 246 Find command 177
Link option 245
finding regions 177
Out Shape 244
Format (in Bounce to Disk) 406
Use Dither option 245
formats
Fast Forward
supported multi-channel 416
incrementally 190
locating with 190 freewheeling time code 470
Fast Forward button 36 Front Divergence 451
Feet.Frames and QuickTime offset 498 Front/Rear Divergence 451
Feet.Frames command 536
Feet.Frames Time Scale 186, 549 G
file formats (audio) 401 Gain plug-in 518
AIFF 402 generating time code 469, 474
MP3 404 Get Info command 510
QuickTime 402 Global MIDI Playback Offset option 307, 544
RealAudio 402 Go to End button 36
SND resource 402
Grabber tool 30
Sound Designer II 401
editing breakpoints with 385
WAV 402
Object Grabber 198
file management 105 selecting MIDI notes with 297
File menu Separation Grabber 211
Bounce to Disk command 507 Grid mode 28, 179
Close Session command 56, 506 and moving regions 220
Delete Selected Tracks command 78, 509 Draw Grids in Edit Window option 180
Duplicate Selected Tracks command 508 Grid Value pop-up menu 179
Exit command (Windows) 56, 510 Regions/Markers option 180
Export MIDI command 103, 509 setting the Grid value 221
Export Session as Text command 509
grid panners in Mix and Edit 443
Get Info command 510
Grid value 34, 221
Group Selected Tracks command 87, 508
Import Audio to Track command 93, 509 Group Selected Tracks command 87, 508
Import MIDI to Track command 102, 509 groups
Import Tracks command 510 and automation editing 388
Make Selected Tracks Inactive command 508 and hidden tracks 18
New Session command 50, 505 and LFEs 375
New Track command 125, 145, 508 and pan 453
Open Session command 51, 506 and selecting tracks 18
Quit command (Macintosh) 56, 510 and send level, mute 374
Rename Selected Tracks command 508 changing members 88
Revert to Saved command 52, 507 creating 87
Save Session As command 52, 506 deleting 88
Save Session command 52, 506 Edit Groups 35
Save Session Copy In command 54, 108, 506 enabling 18, 35, 88
Index 591
inactive 13 J
Master Faders and assignments 334 Jam Sync 470
paths 68
paths, global 68
sends 342 K
track path assignments 68 Key Input Selector 360
tracks 84 Keyboard Focus 39
Infinite Peak Hold preference 538 Audio Regions Focus 40, 178
in-place auditioning 73 Commands Focus 40
Commands focus 29
input connections 11, 111
Groups List Focus 40
and digital sources 158
Groups List focus 89
Input Devices command 142, 523
MIDI Regions Focus 40, 178
Input Devices dialog 142
keyboard Input for plug-in parameters 363
Input Filter command 143, 523
keyboard shortcuts 363
MIDI Input Filter dialog 143, 323
global key commands 39
input levels 111
numeric entry 201
Input Only Monitoring option 114, 530 recording 126
Input Quantize command 144, 522
Input Quantize window 144
L
Input Selector 22
labeling
Insert controls 25
Inserts and Sends 364
Insert Position Selector 359 paths 64
Insert Silence command 255, 514 Last Used 71
and Shuffle Mode 255
Latch Record Enable Buttons option 113, 538
and Slip Mode 255
Latch Solo Buttons option 539
inserting
controller events 302
latency for recording and monitoring 114
in MIDI Event List 324 LCRS
meter events 267 path examples 428
MIDI notes 295 length, for selections 199
program changes 304 level faders
tempo events 261 sends 25
Inserts 355 tracks 24
as a shared bus 356 Level Indicator 23
for hardware I/O 355 level meters
for plug-ins 355 clearing 24
labeling 364 for audio tracks 24
on single tracks 356 for MIDI tracks 24
post-fader on Master Faders 333, 356 for Sends 25
shared within a submix 348 Levels of Undo option 542
Inserts View 25 LFE
Interleaved 406 and groups 375
Bounce to Disk 406 enable in plug-ins 451
Inverse linked panning 344 example sub-path 439
Invert plug-in 517 examples of discrete versus contribution 440
faders 451
plug-in enable 360
LFE Enable Button 360
Index 593
Memory for Automation Recording option 376 MIDI Event List 321
Memory Location dialog 270 deleting events 327
Memory Locations 270, 271 editing events 326
creating 272 inserting events 324
creating on the fly 273 navigating in 322
deleting 275 Options menu 328
deleting all 275 selecting events 326
editing 274 View Filter 323
extending selections to 200 MIDI Event List options 328
Markers 270 View Filter command 323
recalling 274 MIDI files (see Standard MIDI Files)
renaming 274 MIDI Input Selector 148
Selection Memory Locations 271 MIDI Machine Control (MMC) 479
storing punch/loop points 138 configuring in Pro Tools 479
Memory Locations window 276 controlling external devices with 479
view filter 277 remote track arming 481
viewing options for Markers 276 syncing to a sequencer with 483
Merge mode (see MIDI Merge mode) syncing to an ADAT 481
Merge Paste command 231, 512 MIDI menu
meter All Notes Off command 308, 523
current 267 Change Duration command 318, 521
default 122 Change Meter command 267, 520
meter events 267 Change Tempo command 261, 519
editing 268 Change Velocity command 316, 520
inserting 267 Click Options command 122, 522
Meter Ruler Input Devices command 142, 523
displaying 267 Input Filter command 143, 523
extending an Edit selection to 268 Input Quantize command 144, 522
MIDI Beat Clock command 485, 522
meters
MIDI Thru option 143, 523
sends view 341
Quantize command 311, 520
SurroundScope plug-in 453
Renumber Bars command 269, 520
MIDI 15
Select Notes command 310, 521
and signal paths 16
Split Notes command 311, 521
audio input to Pro Tools 347
Transpose command 319, 521
common misconceptions 16
MIDI Merge mode 38, 120, 145
tracks 10
MIDI Note Display option 545
MIDI Beat Clock command 485, 522
MIDI notes
MIDI channels 15
attributes for 33, 300
assigning 82
chasing 306
MIDI clips and Regions List 176
deleting 300
MIDI control surfaces 15, 352 duplicating selected 230
MIDI controller devices 15, 141 editing 297
Local Control 16, 143 durations 318
MIDI Controllers page 535 pitch 297
MIDI Device/Channel Selector 23, 82 velocities 299, 316
MIDI devices 15 inserting 295
lengths in ticks 187
moving 298
Index 595
mono multi-mono
Bounce to Disk 406 plug-in channel selector 436
format 416 plug-ins 356, 435
paths 64 Multiple mono 406
Mono In/Stereo Out 356 multiple tracks
Movie menu and Beat Detective 287
Add Movie command 526 audition takes 134
Bounce to Movie command 502, 525 editing across 228
Clear Selection command 527 extending selections to 201, 202
Highest Priority Playback option 495, 526 fitting audio regions to Edit selection 238
Import Audio From Current Movie command nudging regions in 222
501, 525 pasting to 229
Import Audio From Other Movie command 98, selecting 201
525 separating regions on 210
Import Movie command 496, 525 shuffling regions on 218
Medium Priority Playback option 495, 526 MultiShell 568
Movie Online command 526 Mute automation 386
New Movie Track command 526 Mute button 21, 84
Normal Priority Playback option 495, 526
Mute Frees Assigned Voice option 84, 531
Set Movie Sync Offset command 498, 526
Mute/Unmute Region command 225, 513
Show Movie Window command 497
Undo Add Movie command 527 Mutes Follow Groups option 374, 542
Window Aspect Ratio command 526 Mutes Follow Mix Groups option 83
Movie Online command 526 muting
Movie Tracks 496 regions 225
scrubbing 497 tracks 84
setting sync point 499
Movie window 497 N
movies (see QuickTime movies) Narrow Mix Window option 85, 547
moving network connections 571
Bar|Beat Markers 266 New Group command 87
Markers 275 New Movie Track command 526
MIDI notes 298 New Session command 50, 505
program changes 304 and last used 71
sysex events 305
New Track command 125, 145, 508
MP3 and Digidesign hardware 406 New Track dialog 125
MP3 file format 404 No Auto-Scrolling option 191, 530
MTC (MIDI Time Code) 459 No Output 338
outputting 469 by deleting paths 66
multi-channel plug-ins 356, 436 No Peak Hold preference 538
multi-channel regions 164 nondestructive editing 163
multi-channel tracks 128 for audio 170
and automation 387 for MIDI 172
dragging regions to 232 Nondestructive Record mode 119
names for 117
nondestructive recording 129
replacing regions in 237
recording to a new playlist 130
signal routing 431
with QuickPunch 155
splitting 231
Index 597
Output window 24 default output 72
outputs delete existing 71
default 5.1 paths and sub-paths 427 deleting 66
format and tracks 433 for surround 437
to multi-channel paths 434 last used 71
overlap crossfades 247 main 61
overlapping paths 67 mapping 66
mono versus stereo 64
multi-channel example 67
P naming 64
Page Scroll During Playback option 191, 530 overlapping 67
Pan automation 386 reset using Default 65
Pan Indicator 23 Stereo Mix preset 71
Pan Slider 23 sub-path surround examples 439
panning PCI Load 376
3-knob 449 Peak Hold option 24, 538
and groups 453 Peak Indicator 23
automation and groups 388 Pencil tool 31
fine-adjust mode 449 as Eraser 301
grids 443 drawing automation with 384
guidelines 438 editing breakpoints with 386
linked stereo 343 inserting MIDI notes with 295
multi-channel automation playlists 453 repairing waveforms with 232
take over in grid 449 resolution for inserted controller events 302
trajectory 450 shapes 384
X/Y mode 448 Pencil Tool Resolution When Drawing Controller
parallel mixing 433 Data option 302, 385, 544
partial measures 269 Peripherals command 534
pass-through point 372 Ethernet Controllers page 535
Paste command 228, 511 Machine Control page 535
pasting MIDI Controllers page 535
automation 391 Synchronization page 534
between automation playlists 228 Phase Invert button 360
multiple data types 229 Pitch Shift plug-in 518
selections and regions 228 pitch, for MIDI notes
to multiple tracks 229 transposing with Grabber 297
with Merge Paste command (MIDI) 231 transposing with Transpose command 319
with Repeat Paste To Fill Selection command Play button 36
237 Play Edit Selection command 207, 531
paths Play MIDI Notes When Editing option 544
active and inactive 68
Play Timeline Selection command 207, 531
applying 67
audition 72 playback and Scrolling Options 191
basics 59 playback cursor 189
creating and editing 63 Playback Engine 10
creating multi-channel 428 changing 48
default mono and stereo 64 Playback Engine command 48, 533
default order 74
Index 599
Pull Up/Down 463 playback quality 495
3:2 Pulldown 462 requirements 495
configuring 473 setting start time 498
Punch In Frame Offset preference 540 spotting 499
Punch Out Frame Offset preference 540 Quit command (Macintosh) 56, 510
punch points 135
and Playback Markers 136 R
recalling with Memory Location 138 randomizing
punch recording note durations 318
and monitoring 131 note locations 314
and pre/post-roll 131 note velocities 317
audio 131 RealAudio file format 402
MIDI 148 real-time editing 163
MIDI on the fly 149
Recall Original Track Selections preference 541
Recompute Invalid Overviews preference 537
Q Record button 37, 119
Quantize command 311, 520 Record Enable button 20
experimenting with 315
record enabling tracks 112
Quantize window 312
record modes 119
Quantize Regions command 224, 513
and MIDI 120
and Grid value 221
Destructive Record mode 119
Quantize window 312 Loop Record mode 120
Quantize Grid 313 Nondestructive Record mode 119
Quantize Options 313 QuickPunch 120
What to Quantize 312 switching with Record button 119
quantizing Record Online at Insertion/Selection preference
MIDI notes 311 539
attacks vs. releases 312
Record Online at Time Code (or ADAT) Lock
MIDI on input 144
preference 539
regions 224
Record Online option 474
QuickPunch 120, 155, 529
crossfades 155
Record Pause mode 129
non-TDM systems 156 Record Safe mode 20, 113
region/take numbering 157 recording 128
TDM systems 156 a MIDI track 145
QuickPunch Crossfade Length option 155, 542 a mono audio track 125
QuickTime file format 402 a stereo audio track 127
a submix to disk 399
QuickTime movies 493, 525
additional takes 129
bouncing to 502
at half-speed 159
conforming 494, 499
bouncing to disk 400
frame length 495
cancelling takes 127
importing 496
destructively 130
importing audio from 501
from a digital source 158
offset in Feet.Frames 498
from Record Pause mode 129
offsetting 498
keyboard shortcuts 126
optimizing for playback 497
monitoring latency 114
Index 601
removing sample rate formats 407
crossfades 248 custom 407
Sends 339 Samples Time Scale 186, 549
sync points 490 Save Session As command 52, 506
Rename Selected command 257 Save Session command 52, 506
Rename Selected Tracks command 508 Save Session Copy In command 53, 54, 108, 506
renaming Items To Copy 507
auto-created regions 256 All Audio Files 507
groups 88 Movie/Video Files 507
Memory Locations 274 Session Plug-In Settings Folder 507
playlists 173 saving a copy of a session 53
regions 256 scaling note velocities 299, 317
tracks 116
screen savers 571
Renumber Bars command 269, 520
Scroll After Playback option 191, 530
Repeat command 230, 512
Scroll Options command 530
Repeat Paste To Fill Selection command 237, 511
scrolling
repeating selections and regions 230 in the Ruler 191
Replace mode Notes view up or down 171
Replace Regions command 235 Scrub Trimmer 216
and multi-channel tracks 237 Scrubber tool 31, 192
Replace Regions dialog 235 in Shuttle mode 193
reset paths 65 selecting with 202
resolving sync 491 scrubbing 192
Return to Zero button 36 a single audio track 193
Reverse plug-in 518 and edit cursor 192
Revert to Saved command 52, 507 in Shuttle Lock mode 194
Rewind Movie Tracks 497
incrementally 190 on two audio tracks 193
locating with 190 playback speed and direction 193
Rewind button 36 resolution 193
with Scrub Trimmer 216
Round Robin Allocation 117
with the Selector 193
RTAS processing 45
SDDS 416
Ruler View Shows option 185, 548
Select All command 197, 512
Rulers
Select Notes command 310, 521
changing display order 185
Select Notes window 310
Conductor Rulers 184
displaying all 185 Select Unused Regions command 258
scrolling in 191 selecting
Timebase Rulers 184 a pitch range of notes 310
zooming in 182 across multiple tracks 201
all regions in a track 197
all regions in all tracks 197
S discontiguous regions 197
safing automation 377 during playback 197
sample delays (see DSP delays) grouped tracks 18, 35
sample rate conversion quality 99, 500 in MIDI Event List 326
Index 603
Setups menu side chain processing 360
DAE Buffer Size command 534 signal flow
Disk Allocation command 117, 534 Audio Tracks 331
Feet.Frames command 536 Auxiliary Inputs 332
Feet.Frames Time Scale 186 Master Faders 333
Hardware command 46, 47, 533 Signal Generator plug-in 518
I/O Setup command 535 signal routing
OMS MIDI Setup command 536 and default path order 74
OMS Names command 536 basics for surround 434
OMS Studio Setup command 536 example 12
Peripherals command 534 surround examples 440
Playback Engine command 48, 533
sliding regions 217
Preferences command 537
Slip mode 28, 179
Shift command 224, 512
and moving regions 219
Shift dialog 224
Smart Tool 31, 32
shortcuts for keyboard input 363
and audio tracks 32
Show Automation Enable command 554 and MIDI tracks 32
Show Beat Detective command 554 and multi-channel tracks 33
Show Big Counter command 553 creating crossfades with 32
Show Disk Names option 176 creating fades with 32
Show Disk Space command 555 editing automation with 33
Show Edit Window command 547 editing controller events with 33
Show File Names option 176 Smooth and Thin Data After Pass option 374, 383,
Show Full Pathnames option 176 542
Show Machine Track Arm command 554 smoothing automation 375
Show Memory Locations command 554 SMPTE
configuration 471
Show Meters in Sends View option 341
frame formats 460
Show Meters in Sends View preference 537
start frame for session 469
Show MIDI Event List command 552
SMPTE Slave Driver (SSD) 468
Show MIDI Operations command 309, 552 generating time code with 474
Show MIDI Track Offsets command 553 SMPTE/ITU 416
Show Mix Window command 547 snapshot automation 394, 515
Show Movie Window command 497, 555 adding to empty automation playlists 394
Show Session Setup command 553 and trim values 396
Show Strip Silence command 555 writing over existing automation 395
Show System Usage command 555 SND resource file format 402
Show Tempo/Meter command 551 Solo button 20, 83
Show Transport command 553 Solo Safe mode 21, 83
Show Universe command 554 soloing
Show/Hide Tracks list 17 tracks 83
Shuffle mode 28, 179 tracks in a submix 349
and locked regions 225 Solos Follow Groups option 374, 542
and moving regions 218 Solos Follow Mix Groups option 83
Shuttle Lock mode 194 sorting
Shuttle, Numeric Keypad mode 42, 194, 539 Markers 277
sibilants 517 regions 176
Sorting option 176
Index 605
sync 457 takes
3:2 Pulldown 462 auditioning 133
and film 461 auditioning from Takes List 134
Bi-Phase/Tach 460 default names 116
black burst 491 numbering for QuickPunch 157
film speed vs. video speed 462 recording additional 129
guide tracks 462 Takes List pop-up menu 134
LTC 459 and multiple tracks 134
MIDI Beat Clock 485 tapping in the tempo 124
MMC 479 Target Button 360
options 467
TC/E Plug-In preference 543
positional reference 458
TDM 561
Pull Up/Down 463
resolving 491 TDM Mixer Plug-Ins 566
SMPTE frame formats 460 switching 566
time code 458 TDM Plug-Ins
troubleshooting 490 and DSP usage 568
VITC 459 MultiShell 568
Sync Mode 469 TDM systems 5
for digital inserts 365 audio interfaces 6
Sync Offset 470 pre/post-roll 137
QuickPunch 156
sync points 489
voice and track limits 6
for QuickTime movie 499
for regions 217 technical support
from Beat Detective 289 suggestions 571
identifying 217, 489 tempo
Synchronization page 534 current 261
default 123, 264
syncing to a sequencer
effects on Markers and Memory Locations 271
Macintosh 476
effects on MIDI and audio 263
Windows 478
Manual Tempo mode 123
with MMC 483
tapping in 124
syncing to an ADAT 481
tempo events 261
Sysex view 305
and Bar|Beat Markers 266
System Exclusive data 16, 305 editing 262
and MIDI Thru 142 inserting 261
deleting 306
tempo map
moving 305
from Identify Beat command 264
recording 152
Tempo Ruler
System Load 376
displaying 261
System Usage 376 extending an Edit selection to 263, 276
System Usage Window Shows command 548 test 408
Thin Automation command 384, 515
T thinning automation 375, 383
Tab to Transients button 29, 203 tick-based and sample-based 271
take over (surround pan) 449 tick-based timing 187
Take Region Lengths That Match option 135, 542 time code 458
Take Region Names That Match Track Names and Jam Sync 470
option 135, 541 capturing 486
Index 607
Track View 28, 164 U
transposing 320 unavailable I/O
trimming unwanted data from 211 showing 70
virtual tracks 80
Undo Add Movie command 527
trajectory panning 450
Undo and audio recording 126
transients
Undo and MIDI recording 147
detecting with Beat Detective 283
Undo command 174, 511
tabbing to 203
Universal Slave Driver (USD) 467
Transport Master 480
and VSO
Transport Numeric Keypad Mode 539
generating time code with 476
Transport window 36 resolving with 468
MIDI controls 38 sync options 468
pre/post-roll 37, 137
Universe window 183
start, end, and length fields 37, 136
unlinked Edit and Timeline selection 195
transport controls 36
unlinking plug-in controls 362, 436
Transport Window Shows command 547
Use All Available Space preference 540
Transport, Numeric Keypad mode 41
Use AudioSuite Dither preference 543
Transpose command 319, 521
Transpose window 319 Use F11 for Wait for Note option 144, 539
transposing 319 Use Squeezer option 408, 508
by octave 320 Use Subframes option 486, 488
key 320 User Time Stamp 220, 489, 548
MIDI notes 297 user-defined regions 164, 256, 258
tracks 320
Trim Automation command 396, 515 V
Trim command 512 Variable Speed Override 471
Trim End To Insertion command 216 velocities, for MIDI notes
Trim Start To Insertion command 216 default for inserted 296
Trim To Selection command 211 dragging velocity stalks 299
Trimmer tool 30, 215 drawing with Pencil 299
Scrub Trimmer 216 editing 299, 316
Time Trimmer 238 fading 317
trimming randomizing 317
automation breakpoints 386, 393 scaling 317
crossfades 248 scaling with Trimmer 299
input sum levels 567 Velocity view 299
note start/end points 298 Vertical Zoom buttons 180
region start/end points 215 video capture/playback cards 494
regions by Nudge Value 217 video speed 463
regions to Edit insertion point 216 View Filer, for MIDI Event List 323
regions with Scrub Trimmer 216
View Filter command 323
unwanted region and track data 211
views
Tweak-head setting 407
Comments View 25
I/O View 22
Inserts View 25
Sends View 25
Virtual Memory 571
Index 609