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Interactive Rifts Character Sheet

This document contains a character sheet for a Rifts roleplaying game. The character sheet collects key information about a character such as their name, attributes, skills, equipment, powers/abilities, and more. It includes sections for tracking hit points, magic defense, level, occupation, statistics, combat skills, weapons, gear, robots/power armor if applicable, psionics or magic abilities, and spaces for notes.

Uploaded by

Matthew Stump
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© © All Rights Reserved
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100% found this document useful (2 votes)
2K views5 pages

Interactive Rifts Character Sheet

This document contains a character sheet for a Rifts roleplaying game. The character sheet collects key information about a character such as their name, attributes, skills, equipment, powers/abilities, and more. It includes sections for tracking hit points, magic defense, level, occupation, statistics, combat skills, weapons, gear, robots/power armor if applicable, psionics or magic abilities, and spaces for notes.

Uploaded by

Matthew Stump
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RIFTS CHARACTER SHEET

NAME:
ALIGNMENT:
HIT POINTS AND SDC:
MDC:
LEVEL:
SAVINGS:
OCC/RCC:

Saving Throws
/
XP:
NEXT LEVEL:

Statistics:.

IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:
q Supernatural
Lift:
PPE:

Skill Bonus (1x per skill): +


Save vs. Psionics / Insanity: +
Trust / Intimidate:
Damage Bonus: +
Strike / Parry / Dodge Bonus: +
Save vs. Coma / Death: +
Save vs. Poison / Magic +
Charm / Impress:
Running (mph/kmph): (
/
Flying (mph/kmph): (
/
Carry:
Throw:
ISP:
CHI:

Race:
Diety:
Sex:
Height:
Physical
Description:
Place of Origin:
Disposition:
Allies:

Weight:

Age:

Enemies:
Natural/Special Abilities, Powers & Vulnerabilities:.

Calm (Zenjoriki) (16):


Coma/Death:
Disease: (14):
Electrocution (18):
Extreme Temp. (14):
Horror Factor (varies)
Harmful Drugs (15):
Insanity (12):
Knockout (15):
Magic: Circles (16):
Magic: Faeries (16):
Magic: Fumes (14):

%
%

)
)

+
%
+
+
+
+
+
+

Magic: Ritual (16):


Magic: Spell (12):
Magic: Wards (14):
Pain (16):
Psionics (15, 12 or 10):
Soul Drinking (14):
Toxins: Lethal (14):
Toxins: Non-Lethal (16):

+
+
+

+
+
+
+
+
+
+
+
+
+

Combat Skill
Style:
+
Initiative:
+
Strike:
+
Dodge:
q AUTO DODGE
Pull Punch: +

# of Attacks:
+
Damage:
+
Parry:
q AUTO PARRY
+
Roll:
q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
q DISARM:

q ENTANGLE: +
q KNOCK OUT: +
q MAINTAIN

BALANCE : . +

+
+

q BODY BLOCK / TACKLE: 1D4 + PS BONUS


q BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Ft.
Ft.
q LEAP: +
q
q
q
q
q
q
Hand Strikes

q
q
q
q
q
q
q
q
q

Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)

Supernatural Damage

q
q
q
q

Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)

1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2

Foot Strikes
.

:
:
:
:

(Add PS Bonus to dmg)

q
q
q
q
q
q
q
q
q

KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2

q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q

Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)

1d6sdc
4d6sdc
1d4mdc
3d6sdc
1d6mdc
2d6mdc
4d6sdc
2d6mdc
4d6mdc
5d6sdc
3d6mdc
6d6mdc

Normal
Power (=2 a.p.m.)
5d6sdc
Restrained (31-35ps)
4d6mdc
Normal
1D4x10mdc
Power (=2 a.p.m.)
6d6sdc
Restrained (36-40ps)

Normal
5d6mdc
1d6x10mdc
Power (=2 a.p.m.)
Restrained (41-50ps) 1d6x10sdc
Normal
5d6mdc
2D4x10mdc
Power (=2 a.p.m.)

RIFTS CHARACTER SHEET


Ancient Weapons / W.P.s

Strike

Parry

Damage

Throw

W.P. Archery & Targeting

Strike

Damage

Range

Rate of Fire

Modern Weapons / W.P.s

Strike

Damage

Range

Payload

Note: Dont forget to add in your one time skill bonus (+


Base
O.C.C. Skills:

) from page 1 (If any)!


Level
O.C.C. RELATED SKILLS (Contd):

/Lvl

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

Base

/Lvl

Level

Base

/Lvl

Level

15:
16:

SECONDARY SKILLS:

17:

1:

18:

2:

19:

3:

20:

4:

21:

5:

22:

6:

23:

7:

24:

8:

25:

9:

26:

10:

27:

11:

28:

12:
13:

O.C.C. Related Skills:

Base

/Lvl

Level

14:

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

RIFTS CHARACTER SHEET


Robot/Power Armor.
Type:

Robot/Power Armor.B

Type:

Type:

MDC by Location
Main: Type:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

0
0
0
0
0
0
0

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

0
0
0
0
0
0
0

Main:
Head:
Arms (2):
Legs (2):

Weapons
Speed

Running:
Flying:
Space:
Range:

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

Statistics

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

Type:
Range:
Dmg:
RoF:
Payload:
Notes:
Type:
Range:
Dmg:
RoF:
Payload:
Notes:

Other Gear

Sensors

Bonuses

Bonuses

Damage

Notes

Type:
Range:
Dmg:
RoF:
Payload:
Notes:
Type:
Range:
Dmg:
RoF:
Payload:
Notes:

Sensors

Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Type:
Range:
Dmg:
RoF:
Payload:
Notes:

Statistics

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

MDC by Location

MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

Speed
Running:
Flying:
Space:
Range:

Body Armor

Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Notes

.B

RIFTS CHARACTER SHEET


PSIONICS / CHI .

q Master Psionic
POWER

RANGE

q Major Psionic

DURATION

ISP

SAVE

q Lesser Psionic
DESCRIPTION

RIFTS CHARACTER SHEET


SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spells normal save, based on level.)
SPELL

LVL

RANGE

DURATION

PPE

SAVE

DESCRIPTION

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