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Teaching Grammar For Active Use

The document compares three techniques for teaching grammar: unfocused tasks, games, and dialogue/role play. Unfocused tasks focus on meaning over accuracy and involve using language as a tool to complete a goal, like recounting pictures. Role plays assign roles and objectives to group members. Effective grammar games maintain student motivation by incorporating fantasy, an appropriate level of challenge, and curiosity.

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Zandi Er Nomo
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0% found this document useful (0 votes)
62 views

Teaching Grammar For Active Use

The document compares three techniques for teaching grammar: unfocused tasks, games, and dialogue/role play. Unfocused tasks focus on meaning over accuracy and involve using language as a tool to complete a goal, like recounting pictures. Role plays assign roles and objectives to group members. Effective grammar games maintain student motivation by incorporating fantasy, an appropriate level of challenge, and curiosity.

Uploaded by

Zandi Er Nomo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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TEACHING GRAMMAR FOR ACTIVE USE:

A FRAMEWORK FOR COMPARING OF


THREE INSTRUCTIONAL TECHNIQUES

Teaching
Grammar

Games

Dialogue/ Role
Play

Unfocused Task

Task
Principles
(Ellis, 2003)

Focus on Meaning ( focus on task completion


thus language serves as a means of communication)

Gap (the need to express idea about an issue from a given


context)

Involve linguistic and non linguistic


to fulfil the goal (e.g non linguistic drawing)
Fulfil the task Primary while
language accuracy secondary

Unfocused Task

Use language as a means of


communication to fulfil the
goal or task (Ellis, 2009)

Example Recounting
Picture Series to teacher or
other students

Role Play involves:


(Brown, 2001)

Giving a role to one or


the other members in a
group

Assigning an objective
the participant must
accomplish

Games to elevate students


motivation should: (Malone, 1981)

FANTASY
Formed by experience (Freudian
theory)

CHALLENGE
The game matches with students
current skill; multiple level of
difficulties; randomness

CURIOSITY
the degree to which the game
continou to arouse and then satisfy
students curiosity

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