Some - Cult - Things
Some - Cult - Things
Keywords:
ABSTRACT
Animation Principles
Malay Folktales
Children
Animation is one of the multimedia elements, which has drawn the attention
of children. Animation is widely used in the digitization of folktales as a
medium for fostering the spirit of reading among children, promoting sociocultural value, popularizing folktale story, fostering moral value and so on.
Preservation and conservation of Malay folktales in our community are very
important and need further attention to ensure the continuity of folklore
remains for future generations. In order to capture the animation and Malay
folktales components for the model, this research focused on related
conceptual model, review of previous models and analyzing digital
application of animation in Malay folktales. As a result, based on the studies,
a proposed model of animation for Malay folktales will be presented. A
significant contribution of this research is providing guideline strategy to
animators in developing Malaysian animated folktales.
Copyright 2013 Information Systems International Conference.
All rights reserved.
Corresponding Author:
Norshahila Ibrahim,
Department of Computer and Information Sciences,
Universiti Teknologi PETRONAS,
31750 Tronoh, Perak, Malaysia
Email: [email protected]
1.
INTRODUCTION
The effectiveness of information technology (IT) applications in education makes IT as an
alternative medium of education and learning process. The use of multimedia enables instructional materials
to utilize a variety of exciting elements to ensure students focus on learning. In addition, multimedia elements
such as audio, video and animation are able to strengthen students' understanding and memory of the learning
content. Education is a process that is experienced by every human being to acquire knowledge. Ancient
community received education through delivery of knowledge and information from the older generation
orally. Before the existence of organizations like schools, ancient society acquires knowledge from the
elders. Knowledge such as taboos, customs, beliefs, and others were delivered orally, throughout the
generation, from grandparents to children and grandchildren.
One of the oral activities in the ancient society is storytelling. Storytelling is part of the culture
practiced since a long time ago and played a big role in the sociology in all walks of life around the world
[1,2]. Humans in ancient times created the story to transfer and share their knowledge with others [2,3].
Storytelling is defined as verbal interpretation of tradition, knowledge or experience, and delivered in an
interesting way [4]. Apart for leisure entertainment, storytelling is intended for teaching and scientific
explanation. Similar or nearly the same stories are found to exist in several different continents because of
their international trade, colonialism, spreading of religion, exploration and migration. The story is
influenced by environmental conditions in an area, language, relationship with the local community, the year
and change in time. There are various types of stories which include folktales, myths, warrior tales, sagas,
animal stories, legends and stories of local lore [5]. At such an early age, storytelling is not only acting as a
medium of education, but also as entertainment for the community. The stories are meant to entertain and at
the same time delivering educational messages and teaching especially to the children. However, storytelling
and a collection of popular local folktales of the specified period gradually disappear.
BACKGROUND OF STUDY
The factor that prompted this study was due to insufficient production of animation stories among
local animation developer. Most of the animation stories were imported from Japan and United States. In
terms of content and storylines, the imported animation stories were poorly suited for children because they
did not match with the local socio-cultural values [6,7]. At the same time, local traditional stories, for
example, "Si Tanggang" and "Bawang Merah Bawang Putih" were almost forgotten by the young generation
of Malaysian society. They never know the existence of the story due to the exposure given to the stories
from western countries [8]. An early study has been conducted among 397 students in Malaysia, and 68.5%
of the children knew the story of Cinderella compared to only 13.3% of them were familiar with the story of
Bawang Merah Bawang Putih. Malaysia produced animation stories but the authority did not come out
with guidelines that can be used by other animators who want to develop an animated folktale story. Hence,
this issue encouraged this study to develop a model for Malaysian animated folktales for children.
METHODOLOGY
In order to come out with a proposed model for animated Malay folktales, several models that were
produced by various developers have been studied. A comparative study has been done among the models
and the most suitable model has been proposed. The proposed model will be discussed in next part.
ADDIE +
Animation
Development
Process
Perpetual
navigation
Methodology
User oriented
environment
Simulation &
application
Whole
language
approach
Method content
presentation
Indirect learning
approach
Cognitive
Learning
approach
Children
holistic
development
Affective
Psychomotor
2D animation
Exaggeration
Anticipation
Interactive
multimedia
Medium
Animation
principles
Multimedia
elements: graphics,
audio, music
Folktales
Plot
Theme
Language style
Background
Characters
Moral values
Children Holistic Development. The approach of children holistic development consists of three
main teaching and learning theories, which are cognitive, affective, and psychomotor to assist with literacy
experience among children [16]. Cognitive is defined as the acquisition of knowledge [17]. In cognitive
theory, a person will actively involve in the learning process. Based on this theory, learning is the process of
linking new information with existing information learned in the past or when a new learning process takes
place. Affective refers to the skills and processes involved in learning a compilation of suitable behaviours.
Lastly, psychomotor encompasses all physical aspects based on what they have learnt.
Animation Principles. Twelve principles of animation are revised and refined, and selected
principles will be applied in this project. The principles are exaggeration, anticipation, and squash and
stretch. These three principles are selected because the combination of these three principles will give more
effect and a lot of things can be achieved. According to [18,19], the characteristic in anticipation can be
applied in facial animation and character animation which comprise of a nose, a mouth, eyes, eyebrows,
hands, legs and others. For example, for a character that moves in a forward direction, the character has to
retreat back slightly in advance.
In the development process, exaggeration elements such as sound, action, attitude, features, body
movement, facial expression and speech play the important role in order to make the animation more
Copyright 2013 ISICO
CONCLUSION
This paper presents a proposed model for courseware development of Malaysian animated folktales
which will be developed specifically for children. The model consists of eight elements; methodology,
perpetual navigation, method content presentation, children holistic development, learning approach,
animation principles, medium, and folktales elements. As a conclusion, this model is developed as a
guideline in developing MAFC and specifically designed to meet the needs of young learners. With the
development of this model, it will hopefully encourage animators to develop more Malay folktales animation
for children. Thus, this effort will preserve our Malay folktales for future generation. An upcoming study of
this research is to verify the components of the proposed model through initial verification for each element.
ACKNOWLEDGEMENTS
The author would like to thank everyone that is involved directly or indirectly with this project
especially to Universiti Pendidikan Sultan Idris (UPSI), Universiti Teknologi PETRONAS (UTP) and the
Ministry of Higher Education (MOHE) for financial support throughout the research study.
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BIBLIOGRAPHY OF AUTHORS
Norshahila Ibrahim is a PhD candidate in Computer and Information Science department,
Universiti Teknologi PETRONAS (UTP), Malaysia. She received her Master of Information
Technology (Information Science) in 2011 from Universiti Kebangsaan Malaysia (UKM). Her
research interests include topics on multimedia animation, children education, and human
computer interaction.
Wan Fatimah Wan Ahmad obtained her PhD from Universiti Kebangsaan Malaysia. She is
currently an Associate Professor at Universiti Teknologi PETRONAS, Malaysia. Her research
interests include topics on Multimedia, human-computer interaction, mathematics education, elearning and mobile learning.
Afza Shafie obtained her PhD from Universiti Kebangsaan Malaysia. She is currently a lecturer
at Universiti Teknologi PETRONAS, Malaysia. Her research interests include topics on
computer science and statistics.