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Beta Testing Player

The document summarizes the results of beta testing different states, animations, and interactions for a character sprite in a game. It includes test descriptions, expected outcomes, actual outcomes, and any necessary comments or changes. The tests covered the idle state, facing different directions and the associated walking animations, movement while facing different directions, jumping, and triggering a level reset upon collision with a spike. The actual outcomes matched the expected outcomes for most tests, with some additional animations or interactions added based on comments.

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0% found this document useful (0 votes)
78 views2 pages

Beta Testing Player

The document summarizes the results of beta testing different states, animations, and interactions for a character sprite in a game. It includes test descriptions, expected outcomes, actual outcomes, and any necessary comments or changes. The tests covered the idle state, facing different directions and the associated walking animations, movement while facing different directions, jumping, and triggering a level reset upon collision with a spike. The actual outcomes matched the expected outcomes for most tests, with some additional animations or interactions added based on comments.

Uploaded by

api-278763543
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Game Name:

Developer Name:

Beta Test

Player Object

State
START

Test Description

Expected Outcome

Actual Outcome

Comments (Any changes to be made)

When I launch the game the character

The game will launch and the character

The character sprite spawned in its

sprite should be in its idle state. The idle

sprite will be in its idle state.

idle animation.

forward.
When no keys are press the character

No keys pressed means the character

The character was in its idle state

I have not yet added an idle animation, but I could

sprite is in its idle state.

sprite will be in its idle state.

once no keys were pressed.

do in the future.

Within my game facing different

The character sprite will face left and

Facing left worked fine with the

I created throwing animation for when my

directions and movement are linked, if

perform the left walking animation while

movement and animation.

character sprite is facing in this direction.

the player faces left the character sprite

moving left.

I have not needed to change anything.

state is the character sprite facing


IDLE

FACING
LEFT

will perform the left walk animation and


FACING
RIGHT

move.
Within my game facing different

The character sprite will face right and

Facing right worked fine with the

I created throwing animation for when my

directions and movement are linked, if

perform the right walking animation

movement and animation.

character sprite is facing in this direction.

the player faces right the character sprite

while moving right.

I didnt need to change anything.

will perform the right walk animation and


MOVING

move.
The movement and directional facing are

The animation plays for the correct

The animation and movement

linked.

direction and the character sprite is

worked as intended.

facing the right way while moving in a


certain direction.
JUMPING

DESTROYED

The player need to jump straight up from

The animation should work once W is

idle with a fist pump animation.

pressed.

The character need to trigger a level

The level is reset once the player

The animation did work.

The throwing animation now plays while jumping.

The level did restart once collision

My player can now be destroyed by coloured orbs.

Game Name:
reset once it collides with a spike.

Developer Name:

Beta Test
collides with a spike.

happened.

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