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Task Unit Draft

This document outlines a coding curriculum for a class spanning one week. On Mondays, the class will be introduced to coding through Code.org activities. For the rest of the week, students will work in groups through additional Code.org and Scratch activities to develop their logical thinking and coding skills. In the second week, students will be introduced to Lego Mindstorms robots, working to code the robots to move, sense obstacles, and navigate mazes using their sensors. Assessment will include observing group work and problem solving, as well as collecting coding projects. The goal is for students to gain experience with different coding platforms and apply their skills to an autonomous robot.

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0% found this document useful (0 votes)
121 views

Task Unit Draft

This document outlines a coding curriculum for a class spanning one week. On Mondays, the class will be introduced to coding through Code.org activities. For the rest of the week, students will work in groups through additional Code.org and Scratch activities to develop their logical thinking and coding skills. In the second week, students will be introduced to Lego Mindstorms robots, working to code the robots to move, sense obstacles, and navigate mazes using their sensors. Assessment will include observing group work and problem solving, as well as collecting coding projects. The goal is for students to gain experience with different coding platforms and apply their skills to an autonomous robot.

Uploaded by

api-319338487
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Unit of work

Task

Monday
30/11/15
Introduce class to
Code.org

Goals

Get students thinking


logically.
Developing an
understanding of
coding.
Working together as a
class, using
communication to
solve the problems.

Assessm
ent

Open questions which


allow students to
express their
understanding.
Providing hands-on
opportunities to solve
the problem.
Observing group
conversation.

Tuesday
1/12/15
In groups,
students will
work through
the first
Code.org
activity
Encourage
logical
thinking.
Working
together as a
group, using
communicatio
n to solve the
problems.

- Observing
students
logical
thinking.
- Asking
clarifying
questions
- Observing
group
conversation.

Wednesday
2/12/15
Second
Code.org
activity

Thursday
3/12/15
Introductory
Scratch
activity

Friday
4/12/15
Second
Scratch
activity

Expose
children to
more
difficult
problems.
Introduce
new skills
needed to
solve
problems.
Develop
deeper
knowledge
of coding.
Encourage
team work
and
communicati
on.
- Ask
questions to
gauge
student
understandin
g of coding
concepts

Introduce a
new coding
platform.
Providing
students with
a more
complex
environment
to work within

Students will
be recreate
a dancing
cat shown at
the start of
the lesson.

- Observing
group
conversation.

- Successful
completion
and
submission
of Scratch
project.

Monday
7/12/15

Task

- Introduce the class


to Lego Mindstorms
- Students will build
the robots with year
11 students.

Goal

- Introduce the class


to the new hardware
and software that they
will be working with.

Assessm
ent

- Observe how
students work with
the older students.

Tuesday
8/12/15

Wednesday
9/12/15

Thursday
10/12/15

- Allow
students to
use their prior
coding
knowledge
within a new
platform.
- Movement
workshop.
- Sensory
workshop
- Students will
code their
robots to
move around.
- Students will
code their
robots to
sense
obstacles.
- Creating a
robot which
can move and
sense
- Team work
dynamics will
be observed.

- Coding
through
mazes
- Students
use their
navigational
coding skills
to guide
their robots
through each
maze.
- Students
will be able
to create a
robot which
will use
sensors to
navigate
around a
maze.
- Observe
problem
solving skills.
- Collect
Lego
Mindstorm
coding
projects

- Maze and
obstacle
creation
- Students will
create their
own mazes,
modifying
their robot if
need be.

Friday
11/12/15
(Last day
of term)
- Free
Coding, as
long as their
robot is
making use
of touch and
colour
sensors.

- Students will
set
challenging
goals for
themselves.

- Students
will be able
to follow
their desire
using all
amassed
coding
knowledge.

- Students
setting and
meeting their
own coding
goals

- Collected
coding
projects.
- Classroom
discussion
about the
possible
uses of
coding

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