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John Axon: Email: Website Portfolio

John Axon is a second year Computer Games Animation student seeking a placement to develop his animation skills. He has 6 months of experience as a solo animator and team member, organizing himself and helping others. His education includes a BTEC in Interactive Game Design and GCSEs in English, Maths, and Science. He has technical skills in 3DS Max, MotionBuilder, Photoshop, and game engines. For projects, he directed a motion capture performance and created looped animations for an animated character. He also has experience as an unpaid community moderator for online gaming communities.

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0% found this document useful (0 votes)
75 views3 pages

John Axon: Email: Website Portfolio

John Axon is a second year Computer Games Animation student seeking a placement to develop his animation skills. He has 6 months of experience as a solo animator and team member, organizing himself and helping others. His education includes a BTEC in Interactive Game Design and GCSEs in English, Maths, and Science. He has technical skills in 3DS Max, MotionBuilder, Photoshop, and game engines. For projects, he directed a motion capture performance and created looped animations for an animated character. He also has experience as an unpaid community moderator for online gaming communities.

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John Axon

55 Crescent Road,
Middlesbrough
TS14QP
074747 25676
Email: [email protected] Website Portfolio:
http://axonanimations.weebly.com/
Profile: A highly enthusiastic second year Computer Games
Animation student with experience in 3ds Max and Photoshop.
Animator with 6 months experience in solo and team roles where
I organised myself and helped others. I am looking for a
placement where I can develop my skills and make contacts.

Education and Qualifications


2014 - Current
2nd Year Modules
Motion Capture and Animation for Games
Non-Bipedal Animation for Games
Cut Sequence Design for Games
Journeyman Project
Creative Portfolio Development
1st Year Modules
Introduction to Animation for Games (60) Pass
Game Design and Mechanics (53) Pass
Concept Visualisation for Games (50) Pass
History of Games (43) Pass
Introduction to 3D Modelling (34) Compensated

BTEC National Diploma in Interactive Game Design


10 GCSEs including Cs in English Maths and Science

Technical Skills
3ds Max, Cortex, MotionBuilder, Adobe Photoshop, Adobe Premiere, Adobe
Illustrator, Unity, UDK,
Artistic Skills

Strong sense of characterisation, understanding of the rules and theory of


theatre and cinematography, Life Drawing Skills, knowledge of anatomy,
practiced with colour, perspective, composition and lighting to develop
atmosphere and mood.
Key Projects
Motion Capture Project 2015
My brief was to direct a motion capture performance for a childrens adventure
game.
I captured a live performance for a cartoon bear using Motion Analysis Cortex
Software and Autodesk Motion Builder to clean up the data and exporting it into
3ds Max 2016. I provided the Actor with reference and instruction and organised
rehearsal before entering the studio. It was an individual assignment but I helped
others on my course by acting as a Mocap Technician and a Camera Man for
recording visual reference while others directed.
Non-Bipedal Animation Project- 2015/16
I created a variety of looped animations for a quadrupedal 3d mesh with the
purpose of importing them into the Unreal 4 Engine. Once exported, I used
Persona and Blueprints to assign input controls to a player character.
Voluntary Experience
Community Moderator
(2015 ) Paradise Station (Space Station 13 Community)
(2007-2009) Half Life 2 Garrys Mod Roleplay

As an unpaid Community Moderator for roleplaying communities, I support


the experience of the players by bridging relations between the
Moderation/Administration staff and player-base and maintaining a
positive and proactive attitude whilst mediating and resolving disputes
within the community as well as creating gameplay events and
challenges.

Early Access/Beta testing for many games, but most lately Divinity
Original Sin (Larian Studios), Sunless Sea (Failbetter Games), Starbound
(Chucklefish) and Clockwork Empires (Gaslamp Games). Providing
feedback to the development team how a newly implemented mechanic or
bug impacted on the game experience.

Interests

Pen and Paper Roleplaying Games I am currently GMing a game at the


Teesside Student Union Gaming Society.
Playing Video Games
Animation and Art
Going to the Gym on Occasion

Referees

Tim Martin Brunton BA MA FHEA


Senior Lecturer in Games Animation
Course Leader for BA (Hons) Games Animation, BA (Hons) Games Art & BA (Hons) Games
Design
School of Computing
Teesside University
t: +44 (0) 1642 38 46 53
Simon Mckeown
Reader
SAM
Teesside University
Middlesbrough
TS1 3BA

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