Core 3 Revision
Core 3 Revision
Functions
Domains (written as f(x)= x2 , x R . -2 x 2 ) are the input numbers (x axis
value) and ranges (written as f(x)= x2 , f(x) R . -2 f(x) 2) are the output
numbers (y axis values)
For composite functions e.g. fg(5) the one closest to the bracket goes first, g
goes first.
Inverse functions are where y is mapped on to x.
If f(x) = 2x + 3
y = 2x +3
x = 2y + 3
x3
2
f(x)-1 =
=y
x3
2
swap y and x
f(x)-1 is f(x)
reflected in the
Modulus
IxI < a then -a x a (I3I<a ,
-3 x 3)
Ix-aI<b shows -b< x-a <b
Ia x bI = IaI x IbI
Exponential
Normally in the form y = Aekt
If k is positive we have exp growth
If k is negative there is exp decay
abx
a determines were the line crosses
the y axis
b increasing makes the graph
become steeper
If b>1 there is exp. growth
If 0<b<1 then there is exp. decay
If b=1 then it is constant
If...
y=ex then y'= ex
y=aex then y'=aex
y=eax then y'=aeax
y= ln x then y'=
y= ln ax then y'=
(cancel down)
1
x
a
ax
dy
dx =
du
dx
dy
du x
dy
dx
u
v
then
=vu'+uv'
vu 'uv '
v2
dy
dx If...=
ex
n +1
1
( x (ax +b)
To integrate (ax+b) you do a
n+1
s
+c
= ex + c
ae x
1
= aex + c
= lnIxI + c
kx
1
k
lnIxI + c
Types of Graphs
Transformations
y=x3
Graph
y=lnx crosses x axis at 1
y= f (x + k)
direction
y = f(x) + k
direction
y = f(ax)
-ve x
+ve y
stretch in x direction by
a s.f. of 1/a
y = af (x)
stretch in y
direction by s.f. of a
y = f(-x)
y= x1/2 -
reflection in
y= x
Volume of Revolution
b
( y )2
a
Numerical Method
If the function is continuous for an interval of its domain and
f(p) and f(g) have opposite signs then there is at least one
root.
Alternatively, the point where two lines intersect shows that
there is a root. The point where the lines intersect the x axis
shows that between these two points, is where the root lies
Example
y=x3 -5x+8
*Plug in table for
calculator
when
x=0 y=8
x=-3 y= -4
x=-2 y=10
x=-2.5 y=4.874
Iteration Method
Rearrange the equations to make one x the subject.
Then solve using itereartivve formula
Simpsons Rule
b
ydx
a
ba
n
1
3