Cube Blind Solve
Cube Blind Solve
Targ
et
Algorithm
FR
UL
RB
DB
M U2 M U2
LD
RU
UB
M2
DR
U R2 U' M2 U R2 U'
DB
M U2 M U2
FL
BLD
FLU
RBD
ULB
UBR
R2
FDL
The main idea is the same as for my older method, namely solving one piece at a
time, with "solving" meaning the whole piece, i.e., I don't separate orienting and
permuting. Let me first talk about edges. Notice you should think in terms of
stickers. When I say LU, I mean the L part, when I say UL, I mean the U part.
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Edges
Target
Algorithm
UB
BU
M2
M2
FR
DR
BR
UR
FL
DL
BL
UL
RU
RF
RD
RB
LU
LF
LD
LB
DB
BD
UF
FU
M U2 M U2
M U2 M U2
U2 M' U2 M'
U2 M' U2 M'
Corners
Target
Algorithm
UBR
BRU
RUB
R2
U' L' U L U' L' U R2 U' L U L' U' L U
U' L U L' U' L U R2 U' L' U L U' L' U
BLD
ULB
DLF
FLU
LBU
LUF
LFD
LDB
BUL
DBL
FDL
UFL
RBD
BDR
DRB
RFU
URF
FUR
Some comments on memorization and why it's especially good for M2/R2 to
memorize targets in pairs.
Memorization
I translate pieces to mental images, for example DR and DRB could be Donald Duck,
because D=white and R=blue for me. However, for the M2 and R2 methods it's very
helpful to memorize in pairs, two targets in a row together. To know which target comes
first, I translate the first to a person (e.g., DonaldDuck) and the second to an action (e.g.,
vomiting). So for each color pair, I have both a person and anaction.
This is very good for the M2/R2 methods because this automatically takes care of the
current state of the centers of the M-slice (during edge solving) or the R-slice (during
corner solving), which would otherwise have to be considered for UF/DB/URF/DRB
because their "correct" place is relative to the centers which toggle between solved and not
solved. Memorizing in pairs takes care of this automatically. One mental item always
stands for the same algorithm. So during blindfolded execution, all you need to do is recall
the next item and let your fingers apply the corresponding algorithm.
Oh, and memorizing in pairs also lets you determine parity easily, as in case of odd parity
you simply end up with a single unpaired item at the end of memorizing the edges.
Now I'll show how I deal with the special cases: odd parity, cleaning up miss
oriented pieces, dealing with more than one edge or corner cycle.
Special cases
Goal
Orient
edges
If there's another cycle
when I'm done with one, I
break into the new one
just like with my older
method, choosing a target Orient
corners
with a fast algorithm
(usually M2 or R2).
After solving the edges, I
might end up with some
M-slice edges flipped and
some non-M-slice edges
flipped because they were
like that at the start of the
solve. I flip them all
together, usually with one
of the algs on the right
side after a setup move.
Similarly corners, though
mostly DFR and UBR are
misoriented.
Odd
parity
Algorithm
(M' U)*4
M' U M' U M' U2 M U M U M U2
(M' U M' U M' U M' U')*2
(U L U' L') (M' U)*4 (L U L' U')
(R' U R2' U' R2 U' R' U) (R U R' U') (R2 U' R2 U)
(R U R2' U' R2 U' R' U) (R U R' U') (R2 U' R2 U
R2)
(L' U' L U' L' U2 L) (R U R' U R U2 R')
(R U2 R' U' R U' R') (L' U2 L U L' U L)
(r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2'
U)
Combi (r2 y') (R' U' l' L U' L U) (L' r' U) (l U') (F R U)
(L2 y') (R' U' l' L U' L U) (L' r' U) (l U') (F R U)
nations
I've been asked for more examples, so here they are (for the suggested
scrambles):
In case you're interested about the history of this method, how I developed it...
keep reading.